Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.03 @ 19:07:10 Player: Triffids Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (79) 395 Value Destroyed (2341) 2341 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (109) 109 TOTAL SCORE: 6385 Bonus ------- High Alert Combat Kills 128 Friendly Fire -19 Cogmind --------- Core Integrity 757/850 Matter 300/300 Energy 160/160 System Corruption 0% Temperature Cool (18) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (1) -------- Light Fission Core > --- PROPULSION (2) --- Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (9) ------ Enhanced Optical Array Advanced Signal Interpreter Advanced Targeting Computer Target Analyzer Armor Integrity Analyzer Improved Medium Armor Plating Hacking Suite Makeshift System Shield Drone Bay (2/2) > --- WEAPON (3) ------- Enhanced Autogun Gauss Rifle Makeshift Spear > --- INVENTORY (4) ---- Micro Nuclear Core Carbon-fiber Leg Flexi-carbon Leg Improved Medium Armor Plating Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Enhanced Optical Array Advanced Signal Interpreter Advanced Targeting Computer Target Analyzer Armor Integrity Analyzer Improved Medium Armor Plating Hacking Suite Makeshift System Shield Drone Bay > --- WEAPON ----------- Enhanced Autogun Gauss Rifle Makeshift Spear > --- INVENTORY -------- Light Nuclear Core Micro Nuclear Core Carbon-fiber Leg Improved Medium Armor Plating [Rating: 57] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Hacking Suite Device Kinecellerator Storage Small Storage Unit Processor Armor Integrity Analyzer Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Enhanced Autogun Energy Gun Beam Rifle Ballistic Gun Enhanced Autogun Piercing Weapon Makeshift Spear Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 7 | . . 2 2 2 . . 1 Weapon 1 | . . . . . . . 1 Parts Attached 70 | 6 3 17 24 7 6 . 7 Power 11 | 1 . 2 5 2 . . 1 Engine 3 | 1 . 2 . . . . . Core 8 | . . . 5 2 . . 1 Reactor . | . . . . . . . . Propulsion 12 | 2 . 1 7 . . . 2 Treads . | . . . . . . . . Leg 12 | 2 . 1 7 . . . 2 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 26 | 1 2 7 6 3 6 . 1 Device 4 | . . 2 . 1 . . 1 Storage 1 | 1 . . . . . . . Processor 6 | . 1 1 1 1 2 . . Hackware 5 | . 1 . 1 1 2 . . Protection 10 | . . 4 4 . 2 . . Artifact . | . . . . . . . . Weapon 21 | 2 1 7 6 2 . . 3 Energy Gun 6 | 1 1 3 1 . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 14 | 1 . 4 5 2 . . 2 Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 15 | . 1 3 5 1 4 . 1 Power 3 | . . . 2 1 . . . Propulsion 2 | . . 1 1 . . . . Utility 7 | . 1 1 1 . 4 . . Weapon 3 | . . 1 1 . . . 1 Highest Loss Streak 3 | . 1 3 2 1 2 . 1 Average Slot Usage (%) 98 | . 99 99 98 99 99 100 93 Engine 2 | . 14 11 1 . . . . Core 5 | . . . 7 6 7 7 6 Leg 17 | . 28 21 17 15 15 15 12 Device 3 | . . 8 . 4 4 . 2 Storage 5 | . 14 11 9 2 . . . Processor 20 | . 11 2 17 23 26 38 33 Hackware 11 | . 1 11 9 15 14 15 13 Protection 12 | . . 11 18 15 12 7 6 Energy Gun 3 | . 14 11 2 . . . . Ballistic Gun 14 | . 14 11 15 15 15 15 11 Naked Turns . | . . . . . . . . Heaviest Build 29 | 10 11 19 28 28 28 19 29 Greatest Support 35 | 20 20 20 30 30 30 30 35 Greatest Overweight (x) 1 | 1 . 1 . . . . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 4 4 4 Average Capacity 5 | 5 6 6 6 4 4 4 4 Most Carried 6 | 5 6 6 6 6 4 3 4 Average Carried 4 | 3 4 5 5 4 3 3 2 Final Capacity 6 | 6 6 6 6 4 4 4 4 Final Carried 6 | 2 6 6 6 4 3 3 4 Class Distribution -------------------- 52% | Hacker-Mutant 36% | Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Matter Collected 1990 | 194 151 285 755 205 303 . 97 Remotely . | . . . . . . . . Salvage Created 3008 | . 278 589 1189 298 531 . 123 Parts 187 | . 10 39 88 19 23 . 8 Haulers Intercepted 5 | . . 2 2 1 . . . Recyclers Shooed 4 | . 1 . . 3 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 21 | . . . . . 21 . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 61 | . 4 13 27 5 10 . 2 Melee 2 | . . . . . . . 2 Guns 59 | . 4 13 27 5 10 . . Classes Destroyed 12 | . 3 4 2 1 1 . 1 Worker 2 | . . . 1 1 . . . Builder 1 | . . . 1 . . . . Hauler 5 | . . 2 2 1 . . . Recycler 2 | . 1 . . 1 . . . Operator 3 | . 1 . 2 . . . . Watcher 5 | . . 3 2 . . . . Swarmer 22 | . . 6 12 3 1 . . Grunt 23 | . 4 1 12 . 6 . . Duelist 1 | . . . . . 1 . . Sentry 11 | . . 6 3 . 2 . . Hunter 2 | . . . . . . . 2 Programmer 2 | . . . . 2 . . . Best Kill Streak 12 | . 3 3 12 4 5 . 2 Combat Bots Only 11 | . 2 3 11 4 5 . 2 Max Kills in Single Turn 2 | . 1 1 2 2 1 . 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Damage Taken 3695 | . 192 650 1312 257 831 17 436 Core 562 | . 42 121 237 . 69 . 93 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 79 | 100 83 69 56 . . 90 . Volleys Fired 225 | . 20 50 95 20 36 . 4 Largest 2 | . 2 2 2 2 2 . 2 Hottest 94 | . 60 79 94 50 50 . 50 Shots Fired 450 | . 40 100 190 40 72 . 8 Gun 450 | . 40 100 190 40 72 . 8 Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 358 | . 20 50 168 40 72 . 8 Thermal 76 | . 20 50 6 . . . . Explosive . | . . . . . . . . Electromagnetic 16 | . . . 16 . . . . Robot Hit Streak 10 | . 9 10 10 4 9 . 4 Robot Miss Streak 4 | . 2 3 4 3 3 . 3 Penetration Max . | . . . . . . . . Secondary Targets 8 | . . . 5 . 3 . . Max Gunslinging Chain 1 | . . . 1 . 1 . . Shots Hit Robots 299 | . 26 61 127 20 52 . 13 Core Hits 133 | . 11 26 60 10 21 . 5 Critical Hits 4 | . . . 2 . 1 . 1 Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed 3 | . . . 1 . 1 . 1 Melee Attacks 9 | . . . . . . . 9 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 9 | . . . . . . . 9 Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5180 | . 329 853 2272 465 943 . 318 Guns 4867 | . 329 853 2228 465 943 . 49 Cannons . | . . . . . . . . Explosions 44 | . . . 44 . . . . Melee 269 | . . . . . . . 269 Ramming . | . . . . . . . . Kinetic 3860 | . 181 385 1837 465 943 . 49 Thermal 772 | . 148 468 156 . . . . Explosive . | . . . . . . . . Electromagnetic 279 | . . . 279 . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 269 | . . . . . . . 269 Highest Corruption 3 | . . . . 3 3 3 . Average Corruption 2 | . . . . 2 3 3 . Corruption Purged . | . . . . . . . . Effects 27 | . . . . 7 18 2 . Message Errors 7 | . . . . 2 4 1 . Matter Fused 6 | . . . . 2 3 1 . Heat Flow Errors 7 | . . . . 3 4 . . Energy Discharges 5 | . . . . . 5 . . Targeting Errors 2 | . . . . . 2 . . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 29 | . . . 29 . . . . Shots 1 | . . . 1 . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 237 | . 81 144 227 237 231 . . Average Temperature 59 | . 37 49 66 44 64 . . Received Heat Transfer 1071 | . 111 186 405 . 279 . 90 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . . 3 1 . . . . Heat Transferred 1942 | . 325 1295 322 . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Peak Influence 711 | . 148 352 711 393 . . 147 Initial 271 | . . 62 148 271 . . . Average 236 | . 61 216 424 187 . . 30 Maximum Alert Level 3 | . . 1 3 1 . . . Low Security (%) 47 | 100 100 45 10 51 . . 100 Level 1 36 | . . 54 37 48 . . . Level 2 15 | . . . 51 . . . . Level 3 . | . . . 1 . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 6 | . 1 1 3 1 . . . Investigation 2 | . . . 2 . . . . Extermination 1 | . . . . 1 . . . Reinforcement 3 | . 1 1 1 . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Distress Signals 6 | . . . 4 . . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 102 | . 7 18 38 7 10 4 18 Peak Tracking Total 10 | . 2 3 7 3 5 4 10 Tactical Retreats 6 | . 1 1 1 1 . . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Traps Triggered 3 | . . . 1 2 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Machines Disabled 1 | . . . 1 . . . . Max in Single Turn 1 | . . . 1 . . . . Garrison Access 1 | . . . . 1 . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Machines Accessed 23 | . 1 4 7 7 2 . 2 Terminals 15 | . 1 3 5 5 . . 1 Fabricators . | . . . . . . . . Repair Stations 2 | . . . 1 . . . 1 Recycling Units 1 | . . . . 1 . . . Scanalyzers 2 | . . 1 1 . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 85 | . 7 15 29 22 2 . 10 Successful 60 | . 5 10 23 13 2 . 7 Failed 25 | . 2 5 6 9 . . 3 Catastrophic 5 | . . . 1 3 . . 1 Database Lockouts . | . . . . . . . . Manual 27 | . 4 3 9 10 . . 1 Terminals 54 | . 7 9 15 19 . . 4 Fabricators . | . . . . . . . . Repair Stations 12 | . . . 6 . . . 6 Recycling Units 1 | . . . . 1 . . . Scanalyzers 14 | . . 6 8 . . . . Garrison Access 2 | . . . . 2 . . . Terminal Hacks 25 | . 4 2 7 8 2 . 2 Record 2 | . . . 1 1 . . . Part Schematic 1 | . . . . 1 . . . Robot Analysis 4 | . 1 . 2 1 . . . Prototype ID Bank 3 | . 1 1 1 . . . . Open Door 2 | . . . . . 2 . . Branch Access Points 1 | . 1 . . . . . . Emergency Access Points 1 | . . . . 1 . . . Terminal Index 3 | . . . 1 1 . . 1 Scanalyzer Index 1 | . . . 1 . . . . Unreport Threat 1 | . . . . 1 . . . Locate Traps 3 | . . 1 1 1 . . . Hauler Manifests 2 | . 1 . . 1 . . . Registered Components 1 | . . . . . . . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks 11 | . . . 6 . . . 5 Scan Component 6 | . . . 3 . . . 3 Repair 5 | . . . 3 . . . 2 Recycling Unit Hacks 1 | . . . . 1 . . . Report Inventory 1 | . . . . 1 . . . Scanalyzer 14 | . . 6 8 . . . . Insert Component 8 | . . 4 4 . . . . Analyze 6 | . . 2 4 . . . . Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks 8 | . 1 2 2 3 . . . Terminals 8 | . 1 2 2 3 . . . Track 1 | . . . . 1 . . . Botnet 7 | . 1 2 2 2 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used 1 | . . . 1 . . . . Hacking Detections 20 | . 1 4 7 7 . . 1 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 7 | . . 2 4 1 . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 5 | . . . 3 . . . 2 Time 234 | . . . 136 . . . 98 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 6 | . . 2 4 . . . . Part Schematics Acquired 6 | . . 2 4 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired 1 | . . . . . 1 . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Total Allies 1 | . . . . . 1 . . Largest Group 1 | . . . . . 1 . . Highest-Rated Group 20 | . . . . . 20 . . Highest-Rated Ally 20 | . . . . . 20 . . Total Orders 2 | . . . . . . . 2 EXPLORE 1 | . . . . . . . 1 RETURN 1 | . . . . . . . 1 Ally Attacks 5 | . . . . . 5 . . Total Damage 84 | . . . . . 84 . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Robot Analysis Total 4 | . 1 . 2 1 . . . Derelict Logs Recovered 2 | . . . . . 2 . . Drone Launches 2 | . . . . . . . 2 Drone Recoveries 2 | . . . . . . . 2 Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Turns Passed 4901 | 67 302 786 1060 822 1295 210 359 Spaces Moved 3230 | 59 186 488 559 602 990 176 170 Core 58 | 58 . . . . . . . Treads . | . . . . . . . . Legs 3172 | 1 186 488 559 602 990 176 170 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 Average Speed 119 | 88 120 120 120 120 120 120 120 Slowest Speed 150 | 120 120 150 120 120 120 120 120 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 34 | 4 33 46 51 18 93 24 5 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . . . . 1 . . Known Exits Taken 2 | . . . . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 4 | . . . . . 4 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 3 | . . . 3 . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 3 | . . . 3 . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Total 3932 | 72 224 595 823 679 1054 175 310 Wait 303 | 3 8 20 106 39 11 . 116 Move 3223 | 58 185 487 558 601 989 175 170 Hop . | . . . . . . . . Pick Up 44 | 5 6 7 16 5 3 . 2 Fast Attach 18 | 3 2 2 5 1 1 . 4 Attach 21 | 3 . 5 7 2 3 . 1 Detach 3 | . . 1 2 . . . . Swap 31 | . 1 10 12 4 2 . 2 Drop 48 | . 2 13 22 7 2 . 2 Fire 225 | . 20 50 95 20 36 . 4 Melee 9 | . . . . . . . 9 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 7 | . . . . . 7 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 84 | -10/Materials | Identified exit to Mines 316 | -10/Materials | Discovered new exit (range 14) 320 | -10/Materials | Build established: Mutant 370 | -10/Materials | Entered another Materials area 370 | -9/Materials | Evolved 2 slots: Utility x2 772 | -9/Materials | Lost 3 parts (1n1u1w) 989 | -9/Materials | Build established: Scavenger-Mutant 1062 | -9/Materials | Discovered new exit (range 3) 1156 | -9/Materials | Entered another Materials area 1156 | -8/Materials | Evolved 2 slots: Utility x2 1463 | -8/Materials | Build established: Mutant 1757 | -8/Materials | Destroyed 11 combat bots 1863 | -8/Materials | Repaired Carbon-fiber Leg 1903 | -8/Materials | Repaired Carbon-fiber Leg 1964 | -8/Materials | Repaired Enh. Autogun 1993 | -8/Materials | Discovered new exit (range 9) 2216 | -8/Materials | Entered Factory 2216 | -7/Factory | Evolved 2 slots: Utility x2 2532 | -7/Factory | Build established: Hacker-Mutant 2913 | -7/Factory | Discovered new exit (range 18) 3038 | -7/Factory | Entered Lower Caves 3039 | -7/Lower Caves | Encountered a Warlord checkpoint 3132 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3626 | -7/Lower Caves | Learned 4 Factory zone layouts 3934 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3940 | -7/Lower Caves | Learned location of Zion (-6) 4011 | -7/Lower Caves | Discovered new exit (range 7) 4027 | -7/Lower Caves | Identified exit to Lower Caves 4333 | -7/Lower Caves | Entered another Lower Caves area 4358 | -7/Lower Caves | Encountered a Warlord checkpoint 4534 | -7/Lower Caves | Discovered new exit (range 9) 4542 | -7/Lower Caves | Identified exit to Factory 4543 | -7/Lower Caves | Entered Factory 4543 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4544 | -6/Factory | Identified exit to Factory 4597 | -6/Factory | Repaired Carbon-fiber Leg 4665 | -6/Factory | Repaired Enh. Autogun 4902 | -6/Factory | Self-destructed Last Messages --------------- 04818_ Penetrated by Slug. 04821_ H-66 Slayer destroyed. 04821_ Penetrated by Slug. 04823_ Acquired 67 matter. 04824_ Penetrated by Slug. 04830_ Enh. Autogun destroyed. 04836_ H-66 Slayer destroyed. 04840_ Acquired Gauss Rifle. 04848_ Acquired 20 matter. 04852_ Acquired 10 matter. 04854_ Dropped Carbon-fiber Leg. 04854_ Acquired Flexi-carbon Leg. 04857_ Dropped Lgt. Nuclear Core. 04858_ Acquired Carbon-fiber Leg. 04893_ W-25 Informer sends out distress signal. 04896_ C-30 ARC bursts open, deploying its payload. 04896_ G-67 Veteran unfolds itself. 04896_ G-50 Soldier unfolds itself. 04896_ G-50 Soldier suffers critical hit. 04896_ Destroyed Carbon-fiber Leg. Map ----- +----------------------------------------------------+ | ??????????# #????????????????????????????????????? | | ??????????# #????????????????????????????????????? | | ??????????# #????????????????????????????????????? | | ??????????# #????????????????????????????????????? | | ??????????# #??????????? ???????????????????????? | | ??????????# #??????????? ???????????????????????? | | ??????????# #??????????? ???????????????????????? | | ??????????# #??????????? ???????????????????????? | | ??????????# #??????????# #??????????????????????? | | ??????????#!#??????????# #??????????????????????? | | ??????????#*#??????????# #??????????????????????? | | ??????????#%#??????????# #??????????????????????? | | ??????????# #??????????# #??????????????????????? | | ??????????#!#??????????# #??????????????????????? | | #########?# #??????????# #??????????????????????? | | #?# #??????????# #??????????????????????? | | """"#?#!#??????????# #??????????????????????? | | """"#?# #???######## #??????????????????????? | | """"#?#!#???# !# #??????????????????????? | | * """"#?# #???#""" # #??????????????????????? | | """"#?# #???#""" # #????????####??????????? | | """"#?# #???#""" # #?????? ! #??????????? | | ### ###?# = # #???? #??????????? | | +#####+## #?# # #?? #??????????? | | T #####g####g # ! #??????????? | | "" %g g g @g A #??????????? | | ##### #####w# R w + ??? | | ######+## #???# #???# #?? #####??????? | | ###+####??# #???# #????########??????????? | | """ # ####/##### #??????????????????????? | | """ # ## ## ###### ! ??????? | | """ # ## / ??????? | | # = ##![ ##+###### ??????? | | """ # ##][ # ??????????????????????? | | """ # ##] # ??????????????????????? | | * """ ######### !# ""?????????????????????? | | #???????###+#### ""?????????????????????? | | #########??????????????# """????????????????????? | | ???????????????????????# ????????????????????? | | ???????????????????????# ???????????????????? | | ???????????????????????#######???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 18 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Propulsion Shielding 66 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 5 Armor Integrity Analysis 33 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 11 Item Schematics ----------------- Hrd. Light Armor Plating | -9/Materials | Scanalyzed Imp. EM Shotgun | -9/Materials | Scanalyzed Imp. Propulsion Shielding | -8/Materials | Scanalyzed Enh. Autogun | -8/Materials | Scanalyzed Carbon-fiber Leg | -8/Materials | Scanalyzed Imp. Light Armor Plating | -8/Materials | Scanalyzed System Backup Module | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DronePowerCorpse Manual? 0 Play Time 01:14:48 Cumulative 110.6 hours Start 2022.01.31 @ 10:41:01 End 2022.02.03 @ 19:07:10 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 121 Rogue 121 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 45 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 15f8881c-0ad3-465c-8e7c-0f360a27618d