Cogmind - Beta 15 *** ADVENTURER MODE // 2025.08.07 @ 03:45:17 Player: anung_un_rama Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (8) 1600 Robots Destroyed (137) 685 Value Destroyed (5884) 5884 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (233) 233 TOTAL SCORE: 12142 Bonus ------- High Alert Combat Kills 233 Cogmind --------- Core Integrity 1264/1300 Matter 410/500 Energy 550/550 System Corruption 1% Temperature Cool (88) Movement Treading (156) Location -3/Research Parts ------- > --- POWER (2) -------- Reinforced Fission Core Particle Reactor > --- PROPULSION (6) --- Improved Treads Advanced Treads Medium Treads Medium Treads Armored Medium Treads Advanced Medium Treads > --- UTILITY (9) ------ Experimental Cooling System High-capacity Storage Unit High-capacity Matter Pod Improved Targeting Computer Advanced Targeting Computer Core Analyzer Improved Weapon Cycler > --- WEAPON (4) ------- Hardcell Cannon Hypervelocity Mass Driver Light Antimatter Cannon > --- INVENTORY (20) --- Reinforced Fission Core Particle Reactor Particle Reactor Particle Reactor Improved Treads Improved Treads Improved Treads Improved Treads Medium Treads Experimental Power Amplifier Improved Heat Sink Advanced Heat Sink Transmission Jammer Experimental Focal Shield Long-range Tractor Beam Improved Recalibrator Phase Gun Heavy Gauss Cannon Hypervelocity Mass Driver Hypervelocity Mass Driver Peak State ------------ > --- POWER ------------ Reinforced Fission Core Particle Reactor > --- PROPULSION ------- Improved Treads Advanced Treads Medium Treads Medium Treads Armored Medium Treads Advanced Medium Treads > --- UTILITY ---------- Experimental Cooling System High-capacity Storage Unit High-capacity Matter Pod Improved Targeting Computer Advanced Targeting Computer Core Analyzer Improved Weapon Cycler Transmission Jammer Improved Medium Armor Plating > --- WEAPON ----------- Hypervelocity Mass Driver Hypervelocity Mass Driver Hypervelocity Mass Driver Light Antimatter Cannon > --- INVENTORY -------- Reinforced Fission Core Particle Reactor Particle Reactor Particle Reactor Improved Treads Improved Treads Improved Treads Improved Treads Medium Treads Experimental Power Amplifier Improved Heat Sink Advanced Heat Sink Matter Filter Experimental Focal Shield Long-range Tractor Beam Improved Recalibrator Phase Gun Hardcell Cannon Heavy Gauss Cannon Hypervelocity Mass Driver [Rating: 113] Favorites ----------- Power Reinforced Fission Core Engine Improved Ion Engine Power Core Reinforced Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Improved Targeting Computer Device Cooling System Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Improved Heavy Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Battle Rifle Ballistic Cannon Hypervelocity Mass Driver Launcher Neutron Missile Launcher Slashing Weapon Makeshift Axe Build | -11 -10 -10 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . . 4 2 2 2 2 2 Power 1 | . . . . . . 1 . . Propulsion 4 | . . . 1 1 . 1 . 1 Utility 7 | . . . 2 1 1 . 2 1 Weapon 2 | . . . 1 . 1 . . . Parts Attached 88 | 7 3 9 15 4 9 11 20 10 Power 10 | 1 . 2 1 . 1 2 2 1 Engine 5 | 1 . 2 1 . 1 . . . Core 3 | . . . . . . 2 1 . Reactor 2 | . . . . . . . 1 1 Propulsion 20 | 2 . 2 5 1 3 4 1 2 Treads 18 | 2 . . 5 1 3 4 1 2 Leg 2 | . . 2 . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 28 | 2 1 1 4 3 1 4 9 3 Device 16 | 1 . 1 1 1 . 4 5 3 Storage 4 | 1 1 . . 1 . . 1 . Processor 3 | . . . 1 . 1 . 1 . Hackware . | . . . . . . . . . Protection 5 | . . . 2 1 . . 2 . Artifact . | . . . . . . . . . Weapon 30 | 2 2 4 5 . 4 1 8 4 Energy Gun 6 | 1 1 1 2 . . . . 1 Energy Cannon 1 | . 1 . . . . . . . Ballistic Gun 8 | 1 . . 3 . 3 . 1 . Ballistic Cannon 13 | . . 2 . . 1 1 6 3 Launcher 1 | . . . . . . . 1 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 10 | . . . 2 . 1 3 4 . Parts Lost 17 | . . 5 . . . . 11 1 Power 2 | . . 1 . . . . 1 . Propulsion 6 | . . 2 . . . . 4 . Utility 6 | . . 1 . . . . 4 1 Weapon 3 | . . 1 . . . . 2 . Highest Loss Streak 3 | . . 2 . . . . 3 1 To Critical Strikes 1 | . . 1 . . . . . . Average Backups 14 | 2 4 8 13 17 18 18 18 18 Power 1 | . 1 . 1 1 1 1 2 3 Propulsion 3 | 1 2 1 2 3 4 3 4 4 Utility 5 | . . 2 4 7 8 9 8 6 Weapon 4 | . 1 4 5 5 4 4 3 4 Tool/Special . | . . . . . . . . . Unused Backups 36 | . . 1 6 4 2 8 1 14 Power 6 | . . . . . 1 . . 5 Propulsion 8 | . . . 1 . . 3 . 4 Utility 7 | . . . 1 . . 2 . 4 Weapon 15 | . . 1 4 4 1 3 1 1 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 92 | . 100 89 89 92 91 92 90 99 Engine 7 | . 14 13 9 7 6 5 3 . Core 1 | . . . . . . 5 5 4 Treads 24 | . 28 12 23 30 26 28 25 27 Leg 1 | . . 7 1 . . . . . Device 10 | . 14 12 9 7 6 5 11 13 Storage 9 | . 14 14 9 7 6 5 8 9 Processor 6 | . . . 1 7 11 11 10 14 Protection 4 | . . . 9 7 6 5 4 4 Energy Gun 6 | . 8 2 15 15 9 3 . . Energy Cannon 1 | . 5 6 . . . . . . Ballistic Gun 8 | . 14 2 10 7 16 15 7 . Ballistic Cannon 6 | . . 16 . . . 1 9 18 Peak Build Rating 113 | 7 7 14 27 38 59 88 107 113 Average Rating 50 | 5 6 8 23 37 52 77 100 110 On Entrance 37 | . 7 7 13 27 38 59 88 98 Naked Turns . | . . . . . . . . . Heaviest Build 134 | 11 28 32 53 70 84 118 128 134 Greatest Support 158 | 40 40 40 62 82 100 141 143 158 Greatest Overweight (x) 4 | 1 . 3 4 . . . 1 . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 20 20 20 20 20 Average Capacity 17 | 7 8 15 15 19 20 20 20 20 Most Carried 20 | 4 8 15 15 20 20 20 20 20 Average Carried 15 | 2 5 10 13 18 19 19 18 18 Final Capacity 20 | 8 15 15 15 20 20 20 20 20 Final Carried 20 | 4 8 15 14 20 20 19 18 20 Class Distribution -------------------- 55% | Scavenger-Gunner 27% | Mutant 9% | Scavenger-Tank 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Resources | -11 -10 -10 -8 -7 -6 -5 -4 -3 ----------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Res Matter Collected 4700 | 229 80 307 446 196 169 472 2152 649 Remotely 965 | . . . . . . . 481 484 Salvage Created 6325 | 27 230 352 561 1252 335 761 2222 585 Parts 314 | 3 8 18 39 65 19 45 90 27 Haulers Intercepted 15 | . . . 4 3 2 2 2 2 Recyclers Shooed 1 | . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 4 | . . 4 . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 99 | . 4 12 6 16 3 10 40 8 Melee 2 | . . 2 . . . . . . Guns 51 | . 4 3 6 15 3 10 10 . Cannons 44 | . . 6 . . . . 30 8 Classes Destroyed 15 | 1 2 2 3 4 . . 3 . Worker 5 | . . . . 2 2 . . 1 Builder 6 | . . . . 2 . 1 3 . Tunneler 2 | 1 . . . . . 1 . . Hauler 15 | . . . 4 3 2 2 2 2 Recycler 3 | . . . 1 1 . . 1 . Watcher 7 | . 2 . 1 2 1 . 1 . Swarmer 16 | . . 3 2 . 2 4 5 . Grunt 29 | . 4 . . 9 . 1 10 5 Brawler 2 | . . . . . . . 2 . Duelist 1 | . . . . . . . 1 . Sentry 12 | . . . 4 3 . 1 4 . Hunter 14 | . . . . 2 . 2 10 . Programmer 15 | . . . . 2 1 2 7 3 Behemoth 1 | . . . . . . . 1 . Subdweller 9 | . . 9 . . . . . . Best Kill Streak 11 | 1 2 3 3 5 2 4 11 4 Combat Bots Only 10 | . 2 3 2 3 2 4 10 3 Max Kills in Single Turn 3 | 1 1 1 1 2 2 3 2 3 Gunslinging 1 | . . . . 1 1 . . . Exploded . | . . . . . . . . . Melee 1 | . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Res Hostile Shots Fired 764 | . 17 88 19 114 21 44 402 59 Missed 266 | . 3 28 4 51 6 16 135 23 Hits 498 | . 14 60 15 63 15 28 267 36 Melee 3 | . . . . . . . 2 1 Projectile 495 | . 14 60 15 63 15 28 265 35 AOE 1 | . . . . . . . 1 . Critical Strikes 17 | . . 2 1 2 . 1 6 5 Part Disruptions 1 | . . . . . . . . 1 Damage Taken 6813 | . 152 868 159 563 198 399 3902 572 Core 424 | . 32 150 . 33 . . 173 36 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 1936 | . 45 247 43 168 56 115 1102 160 Regen/Repaired (Parts) 244 | . . . . . . . 244 . Core Remaining (%) 86 | 100 . 27 100 95 100 100 84 . Volleys Fired 275 | 4 15 45 18 52 15 16 92 18 Largest 4 | 2 2 2 3 3 4 4 4 4 Hottest 219 | 60 80 125 147 147 180 152 193 219 Shots Fired 780 | 7 30 80 54 154 60 59 275 61 Gun 482 | 7 23 25 54 154 60 54 105 . Cannon 298 | . 7 55 . . . 5 170 61 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 550 | 3 15 28 24 52 44 48 275 61 Thermal 230 | 4 15 52 30 102 16 11 . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 32 | 2 26 28 14 19 23 25 32 30 Robot Miss Streak 4 | 1 1 4 1 2 3 1 3 1 Penetration Max 2 | . . . . . 1 1 2 1 Secondary Targets 7 | . . . . 5 1 1 . . Max Gunslinging Chain 1 | . . . . 1 1 1 . . Shots Hit Robots 572 | 4 26 56 34 121 46 38 205 42 Core Hits 243 | 3 15 18 14 49 19 24 85 16 Critical Kills 33 | . . 1 . . 1 5 18 8 Critical Parts Destroyed 40 | . . . . . 5 2 20 13 Critical Strikes 95 | . . 2 3 9 6 7 47 21 Burn 12 | . . . 3 9 . . . . Meltdown 1 | . . 1 . . . . . . Destroy 74 | . . . . . 6 7 40 21 Blast 8 | . . 1 . . . . 7 . Melee Attacks 7 | . . 7 . . . . . . Impact . | . . . . . . . . . Slashing 7 | . . 7 . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 14331 | 41 320 1164 670 2314 821 825 7274 902 Guns 6377 | 41 186 191 655 2288 815 640 1561 . Cannons 7371 | . 120 724 . . . 157 5476 894 Explosions 225 | . . . . . . . 225 . Melee 249 | . . 249 . . . . . . Ramming 109 | . 14 . 15 26 6 28 12 8 Kinetic 10374 | 17 95 316 215 598 545 657 7037 894 Thermal 3374 | 24 211 599 440 1690 270 140 . . Explosive . | . . . . . . . . . Electromagnetic 225 | . . . . . . . 225 . Impact . | . . . . . . . . . Slashing 249 | . . 249 . . . . . . Piercing . | . . . . . . . . . Highest Corruption 8 | . . . . . 1 1 8 1 Average Corruption 4 | . . . . . 1 1 5 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 49 | . . . . . 2 1 44 2 Message Errors 9 | . . . . . 1 1 7 . Matter Fused 14 | . . . . . . . 13 1 Heat Flow Errors 3 | . . . . . 1 . 2 . Energy Discharges 5 | . . . . . . . 4 1 Data Loss (minor) 6 | . . . . . . . 6 . Data Loss (major) 2 | . . . . . . . 2 . Misfires 3 | . . . . . . . 3 . Weapon Failures 7 | . . . . . . . 7 . Overload Shots . | . . . . . . . . . Overflow Damage 434 | . . . . . . 4 430 . Projectiles 430 | . . . . . . . 430 . Explosions . | . . . . . . . . . Melee 4 | . . . . . . 4 . . Knockbacks 45 | . . 3 . . . 1 29 12 Impact 1 | . . . . . . 1 . . Kinetic 43 | . . 3 . . . . 29 11 Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed 13 | . 4 . 4 1 1 . 2 1 Targets Rammed 16 | . 4 . 4 2 2 1 2 1 Kicked . | . . . . . . . . . Crushed 3 | . . . . 1 1 1 . . Highest Temperature 379 | 20 194 4 81 147 168 72 335 379 Average Temperature 58 | 15 81 3 18 35 14 27 96 146 Received Heat Transfer 1212 | . 111 144 72 255 . 45 466 119 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . Impact Corruptions 1 | . . . . . . 1 . . Robots Melted 2 | . . 1 . 1 . . . . Combat Hostiles 2 | . . 1 . 1 . . . . Parts Melted 18 | . 2 6 4 5 1 . . . Heat Transferred 7376 | 50 518 1332 1036 3700 481 259 . . Parts Sabotaged 3 | . . . . . . . . 3 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Res Maximum Alert Level 2 | . . . . . . . 2 1 Low Security (%) 78 | 100 100 . 100 100 100 100 22 75 Level 1 16 | . . . . . . . 57 24 Level 2 5 | . . . . . . . 19 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 532 | 5 40 . 75 80 40 136 532 250 Initial 151 | . . . . . 22 . 23 151 Average 97 | . 7 . 10 28 5 34 283 153 Influence Increases 2933 | 5 120 70 226 516 104 272 1354 266 Destroy 0b10 Robot/C 1800 | . 80 60 120 320 60 200 800 160 Destroy 0b10 Robot/NC 190 | 5 10 . 30 50 25 20 35 15 Destroy Leader 464 | . 24 10 60 100 16 44 186 24 Successful Hack 38 | . 6 . . . . . 22 10 Disable Machine 45 | . . . . . . . 45 . Anti-Garrison Action 150 | . . . . . . . 150 . Destroy Structure 111 | . . . 1 1 3 8 86 12 Lose Combat Pursuer 135 | . . . 15 45 . . 30 45 Influence Decreases 2846 | 5 120 70 226 461 159 216 1077 512 Entered New Map 248 | . . . . . 33 . 33 182 Time Decay 2308 | 5 120 50 226 461 126 216 784 320 Lost Part 140 | . . 20 . . . . 110 10 Purge Threat 150 | . . . . . . . 150 . Squads Dispatched 27 | . . . . 6 4 4 10 3 Investigation 2 | . . . . . . . 2 . Extermination 10 | . . . . 2 1 2 4 1 Reinforcement 13 | . . . . 4 3 2 2 2 Assault 1 | . . . . . . . 1 . Garrison 1 | . . . . . . . 1 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . Haulers Reinforced 7 | . . . . 2 2 . 2 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Res Distress Signals 10 | . . . 3 2 2 1 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 155 | . 8 13 11 25 18 16 46 18 Peak Tracking Total 10 | . 3 3 3 5 6 4 6 10 Tactical Retreats 6 | . . . 1 2 . . 1 2 Traps | -11 -10 -10 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Res Traps Triggered 6 | . 1 . . 1 . . 3 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -8 -7 -6 -5 -4 -3 ---------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Res Machines Disabled 6 | . . . . . . . 6 . Max in Single Turn 1 | . . . . . . . 1 . Garrison Access 3 | . . . . . 1 . 2 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Res Machines Accessed 12 | . 3 . 2 1 1 . 4 1 Terminals 5 | . 3 . 1 . . . 1 . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . . . 2 . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . 1 . . . . 1 Garrison Access 3 | . . . . 1 1 . 1 . Total Hacks 21 | . 4 . 3 1 4 . 8 1 Successful 11 | . 2 . 2 . 1 . 5 1 Failed 10 | . 2 . 1 1 3 . 3 . Catastrophic 1 | . . . . . 1 . . . Database Lockouts . | . . . . . . . . . Manual 3 | . 1 . 2 . . . . . Terminals 8 | . 4 . 2 . . . 2 . Fabricators . | . . . . . . . . . Repair Stations 5 | . . . . . . . 5 . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . 1 . . . . 1 Garrison Access 6 | . . . . 1 4 . 1 . Terminal Hacks 2 | . 1 . . . . . 1 . Unreport Threat 1 | . . . . . . . 1 . Registered Components 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 3 | . . . . . . . 3 . Scan Component 2 | . . . . . . . 2 . Repair 1 | . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . . 1 . . . . 1 Insert Component 2 | . . . 1 . . . . 1 Garrison Access Hacks 2 | . . . . . 1 . 1 . Seal Access 2 | . . . . . 1 . 1 . Unauthorized Hacks 2 | . 1 . 1 . . . . . Terminals 2 | . 1 . 1 . . . . . Skim 2 | . 1 . 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 6 | . 1 . . 1 1 . 3 . Full Trace Events 1 | . . . . . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . Time 28 | . . . . . . . 28 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -6 -5 -4 -3 ------------ Run | Yrd Mat Sub Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 2 | . . . . . . . 2 . Machine Destruction 2 | . . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Res Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Res Active Infowar (turns) 2713 | 37 616 1112 300 . . . . 648 Seismic 2065 | 37 616 1112 300 . . . . . Jamming 648 | . . . . . . . . 648 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -6 -5 -4 -3 ------------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Res Turns Passed 9140 | 96 616 1801 1321 1251 746 790 1860 659 Spaces Moved 4626 | 47 349 756 692 682 416 437 890 357 Core 3 | 3 . . . . . . . . Treads 4408 | 44 349 542 691 682 416 437 890 357 Legs 215 | . . 214 1 . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 155 156 156 157 159 156 Average Speed 169 | 154 160 214 170 156 156 159 163 156 Slowest Speed 400 | 160 160 330 400 156 156 162 241 156 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 27 | 4 47 40 67 19 16 21 25 11 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 4 | . . 4 . . . . . . Spaces Dug 9 | . . . . . . . 7 2 Terrain Destroyed 56 | . . . . . 2 4 43 7 Melee . | . . . . . . . . . Projectile 54 | . . . . . 1 4 42 7 AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Res Total 5332 | 61 375 845 802 764 477 494 1085 429 Wait 121 | . 1 5 18 6 25 . 40 26 Move 4618 | 46 348 755 691 681 415 436 889 357 Hop . | . . . . . . . . . Pick Up 95 | 4 3 11 23 11 4 12 19 8 Fast Attach 17 | 7 1 . 4 1 1 . 3 . Attach 38 | . . 4 6 2 1 4 17 4 Detach 5 | . . . 2 2 . . 1 . Swap 66 | . 3 16 9 1 7 8 11 11 Drop 72 | . . 2 25 6 7 17 11 4 Fire 275 | 4 15 45 18 52 15 16 92 18 Melee 7 | . . 7 . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 16 | . 4 . 4 2 2 1 2 1 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 2 | . . . 2 . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min] / [*Sub]) -10/Subcaves -8/Materials (discovered 3 exits: *Fac x2 / Sto) -7/Factory -6/Factory -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 97 | -11/Scrapyard | Entered Materials 249 | -10/Materials | Discovered new exit (range 9) 262 | -10/Materials | Discovered new exit (range 6) 308 | -10/Materials | Build established: Mutant 661 | -10/Materials | Discovered new exit (range 10) 713 | -10/Materials | Entered Subcaves 719 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 2120 | -10/Subcaves | Core integrity fell below 50% 2447 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2459 | -10/Subcaves | Discovered new exit (range 7) 2514 | -10/Subcaves | Entered Materials 2514 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2515 | -8/Materials | Identified exit to Storage 3021 | -8/Materials | Build established: Scavenger-Tank 3166 | -8/Materials | Met 7R-MNS 3355 | -8/Materials | Discovered new exit (range 9) 3775 | -8/Materials | Discovered new exit (range 14) 3835 | -8/Materials | Entered Factory 3835 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3836 | -7/Factory | Caught up to 7R-MNS 4144 | -7/Factory | Build established: Scavenger-Gunner 4563 | -7/Factory | Discovered new exit (range 5) 5086 | -7/Factory | Entered another Factory area 5086 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5087 | -6/Factory | Caught up to 7R-MNS 5794 | -6/Factory | Discovered new exit (range 16) 5832 | -6/Factory | Entered another Factory area 5832 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 5833 | -5/Factory | Caught up to 7R-MNS 6353 | -5/Factory | Found Prototype Device 6354 | -5/Factory | Identified Thermal Barrier 6576 | -5/Factory | Discovered new exit (range 16) 6622 | -5/Factory | Entered another Factory area 6622 | -4/Factory | Evolved 2 slots: Utility x2 6978 | -4/Factory | Garrison activated, responded to threat 7111 | -4/Factory | Repaired Hvy. Mass Driver 7160 | -4/Factory | Spotted B-86 Titan 7275 | -4/Factory | Destroyed 10 combat bots 7458 | -4/Factory | Found Prototype Device 7458 | -4/Factory | Identified Adv. EM Shield 7651 | -4/Factory | Destroyed B-86 Titan 7827 | -4/Factory | Lost 3 parts (1p1u1w) 8419 | -4/Factory | Discovered new exit (range 13) 8482 | -4/Factory | Entered Research 8482 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 9007 | -3/Research | Found Prototype Device 9022 | -3/Research | Identified Exp. Focal Shield 9079 | -3/Research | Allied Derelicts emerged from ambush trap array 9136 | -3/Research | Cargo convoy interrupted 9138 | -3/Research | Lost 3 allies 9139 | -3/Research | Spotted Striker 9141 | -3/Research | Self-destructed Last Messages --------------- Destroyed Coil Gun. H-77 Assassin suffers critical hit (Destroy). Destroyed Coil Gun. H-77 Assassin knocked back. C-30 ARC bursts open, deploying its payload. X-77 Beamer unfolds itself. H-77 Assassin unfolds itself. Striker unfolds itself. ALERT: Cargo convoy interrupted, initiating access lockdown. Slug penetrates Wall. HV Slug penetrates H-77 Assassin. H-77 Assassin knocked back. Slug penetrates Wall. Penetrated by Slug. Wall collapses. Imp. Medium Armor Plating blown off. Hyp. Mass Driver blown off. Matter Filter blown off. E-15 Imp destroyed. 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T" #??????????????????? | | ?????# # """ ??????????????????? | | ?????########## ???????????????????? | | ??????????????# ??????????????????????? | | ??????????????# ?????????????????????? | | ??????????????######## ????????????????????? | | ?????????????????????? ?????????????????????? | | ??????????????????????? ?????????????????????? | | ???????????????????????? [!??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 40 Energy Capacity 550 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Power Amplification 40 Armor Coverage 800 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 20 Evasion (%) 40 Targeting Accuracy 14 Core Analysis 6 Recoil Reduction 9 Matter Filtering 30 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hvy. Mass Driver | 9% | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DisintegrationPotentialRifle Manual? 0 Play Time 01:16:40 Cumulative 36.0 hours Start 2025.08.05 @ 12:14:04 End 2025.08.07 @ 03:45:17 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 20 Rogue 0 Adventurer 20 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 32 Achievement% 35 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 64% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ddf70d57-ab3d-42b6-825a-e0c397f9be9d