Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.24 @ 00:18:05

Player: HourglassLad

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (24)      120
Value Destroyed (584)      584
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1864

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     297/300
Energy                     84/100
System Corruption          1%
Temperature                Cool (13)
Movement                   Core (400) Ox7
Location                   -9/Storage

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (3) ------
     Small Storage Unit
    Medium Storage Unit
>          --- WEAPON (2) -------
  Advanced Beam Cannon
     Heavy Assault Rifle
>          --- INVENTORY (10) ---
           Ion Engine
     Heavy Ion Engine
           Reflective Plating
           Hardlight Generator
           Beam Rifle
  Improved Medium Laser
  Improved Medium Laser
     Heavy Assault Rifle
           EMP Blaster
           Welding Torch

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
     Light Treads
>          --- UTILITY ----------
     Small Storage Unit
     Light Armor Plating
  Improved Light Armor Plating
>          --- WEAPON -----------
  Improved Medium Laser
     Heavy Assault Rifle
>          --- INVENTORY --------
           Ion Engine
     Heavy Ion Engine
           Reflective Plating
           Hardlight Generator
           Beam Rifle
     Light Assault Rifle
           EMP Blaster
           Welding Torch
[Rating: 17]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Small Storage Unit
  Device                   Terrain Scanner
  Storage                  Small Storage Unit
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Improved Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Special Weapon           Welding Torch

 Build                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   1   .   
  Utility                  1    | .   .   1   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             34   | 6   1   8   19  
  Power                    4    | 1   .   1   2   
    Engine                 4    | 1   .   1   2   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               11   | 2   .   1   8   
    Treads                 7    | .   .   .   7   
    Leg                    3    | 2   .   .   1   
    Wheel                  1    | .   .   1   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  8    | 1   1   3   3   
    Device                 3    | .   1   2   .   
    Storage                2    | 1   .   .   1   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             3    | .   .   1   2   
    Artifact               .    | .   .   .   .   
  Weapon                   11   | 2   .   3   6   
    Energy Gun             4    | 1   .   1   2   
    Energy Cannon          1    | .   .   .   1   
    Ballistic Gun          5    | 1   .   2   2   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         1    | .   .   .   1   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   2   
Parts Lost                 13   | .   .   .   13  
  Power                    1    | .   .   .   1   
  Propulsion               7    | .   .   .   7   
  Utility                  3    | .   .   .   3   
  Weapon                   2    | .   .   .   2   
  Highest Loss Streak      6    | .   .   .   6   
  To Critical Strikes      1    | .   .   .   1   
Average Slot Usage (%)     93   | .   95  97  92  
  Engine                   11   | .   14  11  10  
  Treads                   11   | .   .   .   18  
  Leg                      14   | .   28  22  8   
  Wheel                    4    | .   .   11  3   
  Device                   5    | .   9   16  .   
  Storage                  15   | .   14  11  16  
  Protection               7    | .   .   2   11  
  Energy Gun               8    | .   14  3   8   
  Energy Cannon            1    | .   .   .   2   
  Ballistic Gun            12   | .   14  18  9   
Peak Build Rating          17   | 6   8   15  17  
  Average Rating           11   | 4   6   11  14  
  On Entrance              7    | .   6   8   15  
Naked Turns                .    | .   .   .   .   
Heaviest Build             32   | 12  13  18  32  
  Greatest Support         60   | 20  20  20  60  
  Greatest Overweight (x)  7    | 2   .   .   7   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   10  
  Average Capacity         8    | 7   8   8   9   
  Most Carried             10   | 4   8   8   10  
  Average Carried          7    | 2   4   7   8   
  Final Capacity           10   | 8   8   8   10  
  Final Carried            10   | 4   8   8   10  

 Class Distribution 
--------------------
 64% | Mutant
 35% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Yrd Mat Mat Sto 
Matter Collected           639  | 199 77  66  297 
  Remotely                 .    | .   .   .   .   
Salvage Created            711  | .   48  118 545 
  Parts                    52   | .   3   13  36  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Combat Hostiles Destroyed  23   | .   3   5   15  
  Melee                    1    | .   .   .   1   
  Guns                     20   | .   3   5   12  
  Cannons                  2    | .   .   .   2   
Classes Destroyed          4    | .   1   1   2   
  Watcher                  1    | .   .   .   1   
  Swarmer                  13   | .   3   4   6   
  Grunt                    2    | .   .   .   2   
  Sentry                   8    | .   .   1   7   
Best Kill Streak           4    | .   3   4   3   
  Combat Bots Only         4    | .   3   4   3   
Max Kills in Single Turn   2    | .   1   2   2   
  Gunslinging              1    | .   .   1   .   
  Exploded                 .    | .   .   .   .   
  Melee                    1    | .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Yrd  Mat  Mat  Sto  
Hostile Shots Fired        301  | .    26   26   249  
  Missed                   84   | .    8    7    69   
Damage Taken               2337 | .    158  167  2012 
  Core                     445  | .    42   43   360  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         91   | 100  83   .    .    
Volleys Fired              71   | .    6    8    57   
  Largest                  2    | .    2    2    2    
  Hottest                  112  | .    60   60   112  
Shots Fired                138  | .    12   16   110  
  Gun                      120  | .    12   16   92   
  Cannon                   9    | .    .    .    9    
  Launcher                 .    | .    .    .    .    
  Special                  9    | .    .    .    9    
  Kinetic                  69   | .    6    14   49   
  Thermal                  69   | .    6    2    61   
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         7    | .    5    4    7    
  Robot Miss Streak        8    | .    1    3    8    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        4    | .    1    2    1    
    Max Gunslinging Chain  1    | .    1    1    1    
Shots Hit Robots           61   | .    8    8    45   
  Core Hits                33   | .    5    6    22   
  Critical Kills           1    | .    .    .    1    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         3    | .    .    .    3    
    Burn                   2    | .    .    .    2    
    Destroy                1    | .    .    .    1    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           931  | .    73   90   768  
  Guns                     810  | .    73   90   647  
  Cannons                  102  | .    .    .    102  
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  19   | .    .    .    19   
  Kinetic                  428  | .    50   80   298  
  Thermal                  484  | .    23   10   451  
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         1    | .    .    .    1    
  Average Corruption       1    | .    .    .    1    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  4    | .    .    .    4    
    Matter Fused           1    | .    .    .    1    
    Heat Flow Errors       1    | .    .    .    1    
    Energy Discharges      1    | .    .    .    1    
    Data Loss (minor)      1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   10   | .    .    .    10   
Targets Rammed             11   | .    .    .    11   
  Kicked                   .    | .    .    .    .    
  Crushed                  1    | .    .    .    1    
Highest Temperature        378  | .    20   32   378  
  Average Temperature      108  | .    14   17   117  
  Received Heat Transfer   516  | .    48   36   432  
  Effects                  7    | .    .    .    7    
    Shutdowns              3    | .    .    .    3    
    Energy Bleed           1    | .    .    .    1    
    Short Circuit          1    | .    .    .    1    
    Damage (minor)         2    | .    .    .    2    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             3    | .    .    .    3    
  Heat Transferred         1222 | .    50   25   1147 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Peak Influence             335  | .   130 189 335 
  Initial                  79   | .   .   54  79  
  Average                  157  | .   55  151 206 
Maximum Alert Level        1    | .   .   .   1   
  Low Security (%)         73   | 100 100 100 54  
  Level 1                  26   | .   .   .   45  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   2   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   2   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Sto 
Distress Signals           1    | .   1   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              37   | .   8   5   24  
  Peak Tracking Total      6    | .   3   4   6   
  Tactical Retreats        1    | .   .   .   1   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Traps Triggered            2    | .   .   .   2   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             6    | .   .   .   6   
  Reused                   2    | .   .   .   2   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                2    | .   .   .   2   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Yrd Mat Mat Sto 
Machines Disabled          1    | .   .   .   1   
  Max in Single Turn       1    | .   .   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Sto 
Machines Accessed          3    | .   2   .   1   
  Terminals                2    | .   1   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                7    | .   3   .   4   
  Successful               4    | .   2   .   2   
  Failed                   3    | .   1   .   2   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   4    | .   1   .   3   
  Terminals                6    | .   2   .   4   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             3    | .   1   .   2   
  Branch Access Points     1    | .   .   .   1   
  Reprogram Traps          1    | .   .   .   1   
  Hauler Manifests         1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   
  Report Inventory         1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   1   .   1   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Yrd Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Yrd Mat Mat Sto 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -9  
-------------              Run  | Yrd Mat Mat Sto 
Turns Passed               1207 | 82  194 239 692 
Spaces Moved               641  | 61  142 163 275 
  Core                     16   | 8   .   .   8   
  Treads                   182  | .   .   .   182 
  Legs                     443  | 53  142 163 85  
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 
  Average Speed            139  | 114 120 120 167 
  Slowest Speed            400  | 150 120 120 400 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       25   | 5   34  13  48  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Sto 
Total                      804  | 70  155 192 387 
  Wait                     20   | .   1   4   15  
  Move                     638  | 60  141 162 275 
  Hop                      .    | .   .   .   .   
  Pick Up                  17   | 4   5   4   4   
  Fast Attach              17   | 6   1   3   7   
  Attach                   3    | .   .   2   1   
  Detach                   .    | .   .   .   .   
  Swap                     14   | .   .   3   11  
  Drop                     13   | .   1   6   6   
  Fire                     71   | .   6   8   57  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    11   | .   .   .   11  
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Storage (discovered 1 exit: Rec)

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 15)
   83 | -11/Scrapyard | Entered Materials
  226 | -10/Materials | Discovered new exit (range 8)
  277 | -10/Materials | Entered another Materials area
  277 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  343 | -9/Materials  | Build established: Mutant
  396 | -9/Materials  | Discovered new exit (range 4)
  516 | -9/Materials  | Entered Storage
  522 | -9/Storage    | Identified exit to Recycling
  714 | -9/Storage    | Lost 3 parts (2n1w)
  720 | -9/Storage    | Core integrity fell below 50%
 1070 | -9/Storage    | Build established: Scavenger-Mutant
 1152 | -9/Storage    | Core integrity fell below 20%
 1208 | -9/Storage    | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
01158_ S-10 Pest destroyed.
01163_ Acquired 13 matter.
01167_ Acquired Lgt. Treads.
01168_ Lgt. Ion Engine destroyed.
01172_ Slammed into S-10 Pest. <x4>
01179_ Connecting with Door Terminal...
01179_ Slammed into S-10 Pest. <x2>
01182_ Crushed S-10 Pest.
01182_ S-10 Pest destroyed.
01185_ Slammed into S-10 Pest. <x3>
01191_ Critical hit (Burn: +37).
01191_ Critical hit (Destroy).
01191_ Lgt. Treads destroyed.
01194_ System corrupted: Energy discharge (-29).
01196_ Lgt. Treads destroyed.
01200_ Y-45 Defender destroyed.
01201_ Acquired 7 matter.
01201_ Lgt. Treads destroyed.
01203_ Lgt. Armor Plating destroyed.
01207_ S-10 Pest destroyed.

 Map 
-----
+----------------------------------------------------+
| ??? ?#   #          #????????????????????????      |
| ?????#   #         ##????????????????????????      |
| ????##   ###########?????????????????????????      |
| #####     #??      ??????????????????????????      |
|           #??       ?????????????????????????      |
|           #??       ?????????????????????????      |
|           #??        ????????????????????????      |
| #####  %  #??       ?????????????????????????      |
| #######+####+######+##???????????????????????      |
|           !# ####    #???????????????????????      |
|          ![+%        #???????????????????????      |
|         | =#         +???????????????????????      |
|      [     ######    #???????????????????????      |
|   !   =    #????##  ##???????????????????????      |
|            #?????#  ###############??????????      |
|    !       #?????#  # """"" """"" ####???????      |
| ############?????#  # """"" """"" """#???????      |
| ????#####?#???####  # """"" """""  R"#???????      |
| ???##       ??+     #             """#???????      |
| ????      ""??####  #             ####???????      |
| ?????      G"????#  +    !        #??????????      |
| ????? """ """????#  ##### #########??????????      |
| ????? """     ???#  ########T#"??????????????      |
| ???"" """     ####      =%* = "?>????????????      |
| ????#         +         s%  [ "??????????????      |
| ????#         ####+######@####"??????????????      |
| ????#####/####?#      ![Y* #?????????????????      |
| ???????????????+   !   [   #?????????????????      |
| ???????????????#     !     #?????????????????      |
| ???????????????#           #?????????????????      |
| ???????????????#           #?????????????????      |
| ???????????????#############?????????????????      |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             300
Evasion (%)                55
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CannonCloakExtrapolator
  Manual?         0
Play Time         00:12:17
  Cumulative      29.7 hours
  Start           2025.01.24 @ 00:08:02
  End             2025.01.24 @ 00:18:05
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          60
  Rogue           60
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          31
Achievement%      23
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9bc4a975-68a5-4fe1-874c-89366edfa80c