Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.29 @ 20:37:15 Player: Littlelink Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (24) 120 Value Destroyed (673) 673 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (110) 110 TOTAL SCORE: 2443 Bonus ------- Follower Combat Kills 110 Cogmind --------- Core Integrity 0/400 Matter 271/300 Energy 100/100 System Corruption 0% Temperature Warm (130) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Hacking Drone Bay (1/1) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Flight Unit Improved Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg > --- UTILITY ---------- Particle Charger Improved Light Armor Plating Hacking Drone Bay > --- WEAPON ----------- Heavy Particle Cannon Light Assault Rifle Flak Cannon > --- INVENTORY -------- Flight Unit Shotgun Improved Datajack Blade Trap [Rating: 24] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Flight Unit Utility Structural Scanner Device Structural Scanner Processor Visual Processing Unit Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Mace Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Parts Attached 33 | 3 7 18 1 3 1 Power 3 | 1 . 2 . . . Engine 3 | 1 . 2 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 6 | 2 . 3 1 . . Treads . | . . . . . . Leg 3 | 2 . . 1 . . Wheel . | . . . . . . Hover 1 | . . 1 . . . Flight 2 | . . 2 . . . Utility 8 | . 2 3 . 3 . Device 5 | . 1 2 . 2 . Storage . | . . . . . . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection 2 | . . 1 . 1 . Artifact . | . . . . . . Weapon 16 | . 5 10 . . 1 Energy Gun 1 | . . 1 . . . Energy Cannon 1 | . . 1 . . . Ballistic Gun 8 | . 3 4 . . 1 Ballistic Cannon 1 | . . 1 . . . Launcher 1 | . 1 . . . . Special Weapon 3 | . . 3 . . . Impact Weapon 1 | . 1 . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . Parts Lost 19 | . 1 10 . . 8 Power 3 | . . 2 . . 1 Propulsion 4 | . . 3 . . 1 Utility 3 | . . 1 . . 2 Weapon 9 | . 1 4 . . 4 Highest Loss Streak 8 | . 1 6 . . 8 To Critical Strikes . | . . . . . . Average Slot Usage (%) 88 | . 88 85 96 86 85 Engine 10 | . 14 9 11 11 10 Leg 9 | . 28 5 3 11 10 Flight 5 | . . 13 15 . . Device 15 | . 7 13 11 19 21 Processor 5 | . 11 11 11 1 . Protection 8 | . . 2 11 11 10 Energy Cannon 9 | . . 6 11 11 11 Ballistic Gun 12 | . 22 11 11 11 11 Ballistic Cannon 9 | . . 6 11 11 10 Impact Weapon 1 | . 3 3 . . . Naked Turns . | . . . . . . Heaviest Build 23 | 3 7 20 20 23 23 Greatest Support 26 | 20 20 26 10 10 10 Greatest Overweight (x) 3 | . . 3 2 2 2 Average Overweight (x) 1 | . . . 1 1 2 Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 2 2 4 5 5 4 Average Carried 3 | 1 . 1 2 4 3 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | 2 2 1 5 4 2 Class Distribution -------------------- 34% | Gunner 34% | Scavenger-Tank 16% | Mutant 8% | Scavenger-Skirmisher 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Tank | -9/Mines Gunner | -7/Zion Gunner | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 696 | 142 38 399 97 20 . Remotely . | . . . . . . Salvage Created 799 | . 156 523 94 . 26 Parts 44 | . 9 29 3 . 3 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 7 | . . . . . 7 Prevented 3 | . . . . . 3 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 16 | . 2 10 3 . 1 Guns 5 | . 1 4 . . . Cannons 7 | . . 3 3 . 1 AOE 1 | . 1 . . . . Classes Destroyed 8 | . 4 3 1 . . Worker 1 | . . 1 . . . Builder 1 | . 1 . . . . Recycler 2 | . 1 1 . . . Watcher 4 | . 1 3 . . . Swarmer 3 | . . 2 . . 1 Grunt 6 | . 2 2 2 . . Duelist 1 | . . . 1 . . Sentry 6 | . . 6 . . . Best Kill Streak 3 | . 3 2 1 . 1 Combat Bots Only 2 | . 2 2 1 . 1 Max Kills in Single Turn 2 | . 2 1 1 . 1 Gunslinging . | . . . . . . Exploded 1 | . 1 . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 214 | . 12 122 6 . 74 Missed 59 | . . 40 1 . 18 Damage Taken 2112 | . 237 863 112 . 900 Core 426 | . 18 231 29 . 148 Absorbed by Shields . | . . . . . . Core Remaining (%) 96 | 100 92 . . . . Volleys Fired 70 | . 22 31 8 . 9 Largest 3 | . 2 3 3 . 3 Hottest 139 | . 50 139 139 . 139 Shots Fired 126 | . 42 45 24 . 15 Gun 84 | . 38 31 8 . 7 Cannon 38 | . . 14 16 . 8 Launcher 4 | . 4 . . . . Special . | . . . . . . Kinetic 104 | . 38 38 16 . 12 Thermal 18 | . . 7 8 . 3 Explosive 4 | . 4 . . . . Electromagnetic . | . . . . . . Robot Hit Streak 9 | . 7 9 7 . 6 Robot Miss Streak 8 | . 4 4 8 . 5 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 87 | . 21 41 15 . 10 Core Hits 53 | . 13 22 12 . 6 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 2 | . . 2 . . . Critical Strikes 3 | . . 3 . . . Smash 3 | . . 3 . . . Melee Attacks 12 | . . 12 . . . Impact 12 | . . 12 . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 2 | . . 2 . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1583 | . 320 838 257 . 168 Guns 548 | . 148 275 54 . 71 Cannons 485 | . . 185 203 . 97 Explosions 172 | . 172 . . . . Melee 366 | . . 366 . . . Ramming 12 | . . 12 . . . Kinetic 833 | . 148 385 157 . 143 Thermal 200 | . . 75 100 . 25 Explosive 172 | . 172 . . . . Electromagnetic . | . . . . . . Impact 366 | . . 366 . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . 3 . . . . Average Corruption 2 | . 2 . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 3 | . 3 . . . . Matter Fused 2 | . 2 . . . . Misfires 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 53 | . . 53 . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee 53 | . . 53 . . . Knockbacks 11 | . . 2 3 . 6 Impact 2 | . . 2 . . . Kinetic 8 | . . . 3 . 5 Secondary 1 | . . . . . 1 Self-Inflicted Damage 72 | . 67 5 . . . Shots 2 | . 2 . . . . Rammed 7 | . . 7 . . . Targets Rammed 7 | . . 7 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 292 | . 35 252 292 . 247 Average Temperature 104 | . 19 92 115 . 169 Received Heat Transfer 414 | . 99 243 36 . 36 Effects 3 | . . 1 . . 2 Energy Bleed 1 | . . 1 . . . Interference 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 7 | . . 7 . . . Impact Corruptions 5 | . . 5 . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 296 | . . 111 148 . 37 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 174 | . 75 174 172 . . Initial 39 | . . . 39 . . Average 55 | . 43 57 62 . . Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 1 1 1 . . Investigation 1 | . . . 1 . . Extermination . | . . . . . . Reinforcement 2 | . 1 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 38 | . 5 19 7 . 7 Peak Tracking Total 7 | . 2 6 3 . 7 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 2 | . 2 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed 1 | . . . . . 1 Triggered 2 | . . . . . 2 Most Traps Carried 3 | . . . 3 3 1 Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 1 | . . . 1 . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 5 | . 2 2 1 . . Terminals 4 | . 1 2 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 10 | . 4 4 2 . . Successful 5 | . 2 2 1 . . Failed 5 | . 2 2 1 . . Catastrophic 3 | . 1 1 1 . . Database Lockouts . | . . . . . . Manual 9 | . . 1 . 8 . Terminals 7 | . 1 4 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 3 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . . 2 1 . . Record 1 | . . 1 . . . Robot Analysis 1 | . . 1 . . . Recall Investigation 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . 2 . . . . Report Inventory 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 2 2 1 . . Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . . . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 2 | . 2 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 2 | . . . 2 . . Largest Group 2 | . . . 2 2 . Highest-Rated Group 41 | . . . 41 36 . Highest-Rated Ally 31 | . . . 31 26 . Total Orders . | . . . . . . Ally Attacks 16 | . . . 16 . . Total Damage 475 | . . . 475 . . Kills 4 | . . . 4 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered 3 | . . . 2 1 . Drone Launches 1 | . . . . 1 . Drone Recoveries 1 | . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 6012 | 46 485 1192 1055 2855 379 Spaces Moved 2934 | 36 304 742 522 1193 137 Core 61 | 6 . 55 . . . Treads . | . . . . . . Legs 2034 | 30 304 215 155 1193 137 Wheels . | . . . . . . Hover 6 | . . 6 . . . Flight 833 | . . 466 367 . . Fastest Speed 37 | 50 120 37 190 190 260 Average Speed 190 | 108 120 134 194 236 260 Slowest Speed 260 | 120 120 200 197 260 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 2 | . . 2 . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 40 | 3 33 44 70 76 15 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 4 | . . . 1 3 . Spaces Dug 5 | . 5 . . . . Terrain Destroyed 32 | . 24 4 4 . . Melee . | . . . . . . Projectile 8 | . . 4 4 . . AOE 24 | . 24 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 3230 | 43 391 875 545 1227 149 Wait 132 | . 52 47 8 25 . Move 2925 | 35 303 737 521 1192 137 Hop 2 | . . 2 . . . Pick Up 33 | 5 5 16 5 2 . Fast Attach 1 | . . . . 1 . Attach 29 | 3 7 16 1 1 1 Detach 2 | . 2 . . . . Swap 3 | . . 2 . 1 . Drop 13 | . . 5 2 5 1 Fire 70 | . 22 31 8 . 9 Melee 12 | . . 12 . . . Ram 7 | . . 7 . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap 1 | . . . . . 1 Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / *Min) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 47 | -11/Scrapyard | Entered Materials 114 | -10/Materials | Discovered new exit (range 13) 311 | -10/Materials | Build established: Mutant 489 | -10/Materials | Discovered new exit (range 11) 532 | -10/Materials | Entered another Materials area 532 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 787 | -9/Materials | Lost 3 parts (1p1n1w) 998 | -9/Materials | Lost 6 parts (1p1n1u3w) 1032 | -9/Materials | Discovered new exit (range 10) 1209 | -9/Materials | Core integrity fell below 50% 1270 | -9/Materials | Build established: Scavenger-Skirmisher 1478 | -9/Materials | Discovered new exit (range 18) 1724 | -9/Materials | Entered Mines 1777 | -9/Mines | Build established: Scavenger-Tank 1877 | -9/Mines | Discovered new exit (range 11) 2167 | -9/Mines | Learned 2 Materials zone layouts 2356 | -9/Mines | Learned Materials security intel 2692 | -9/Mines | Found a hidden stash of uninstalled traps 2757 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2779 | -9/Mines | Entered Zion 2779 | -7/Zion | Accompanied by 2 allies 2829 | -7/Zion | Led the pair of lost Derelicts to a safe place 2979 | -7/Zion | Received a visual enhancement algorithm 3521 | -7/Zion | Learned location of Quarantine (-2) 3654 | -7/Zion | Given A8's code to call for help 3848 | -7/Zion | Build established: Scavenger-Gunner 3913 | -7/Zion | Learned location of Storage (-7) 4069 | -7/Zion | Learned Factory emergency access door positions 4097 | -7/Zion | Learned Factory emergency access door positions 4194 | -7/Zion | Build established: Gunner 4924 | -7/Zion | Given the Hacking Drone Bay 4930 | -7/Zion | Found Prototype Device 4932 | -7/Zion | Identified Hacking Drone Bay 5138 | -7/Zion | Discovered new exit (range 15) 5634 | -7/Zion | Entered Proximity Caves 5634 | -6/Proximity Caves | Accompanied by 1 ally 5995 | -6/Proximity Caves | Attracted the attention of an 0b10 base 6006 | -6/Proximity Caves | Core integrity fell below 20% 6013 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- Hvy. Particle Cannon temporarily disabled. Lgt. Assault Rifle temporarily disabled. Lgt. Nuclear Core fries itself beyond repair. Aluminum Leg destroyed. Penetrated by Slug. VTOL Module fries itself beyond repair. S-27 Virus knocked back. Flak Cannon destroyed. Lgt. Assault Rifle destroyed. Autogun fries itself beyond repair. Imp. Light Armor Plating destroyed. Penetrated by Slug. Autogun fries itself beyond repair. Lgt. Nuclear Core fries itself beyond repair. Lgt. Ion Engine destroyed. Penetrated by Slug. Hvy. Particle Cannon destroyed. Shotgun destroyed. Dropped Blade Trap. Installed Blade Trap. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????######################???????????? | | ????????????????# s %s #???????????? | | ????????????????# s @ Y #???????????? | | ????????????????# ########/s###### #???????????? | | ????????????????# #??? #??????????????????? | | ????????????????# #??" ?????????????????? | | ????????????????# #""" ???????????????? | | ????????????????# # " #??????????????? | | ????????????????# # "" # #??????????????? | | ????????????????# + " #####??????????????? | | ????????????????# + "" ????????????????? | | ????????????????# # " ?????????????????? | | ????????????????# #" ?????????????????? | | ????????????????# #" ????????????????? | | #######?????????# #" ######???????????????? | | # "" "#?????????# #? ????????????????? | | # """ #?????????# #?" ?????????????????? | | #" "" #?????????# #?""T """"?????????????????? | | ?# #??????????# ######++######## ?????????? | | ## ##?????????# #???????????? | | ##????????# #???????????? | | ##???????### ## ##########???????????? | | ######????# #### #????????????????????? | | ####?## #### #????????????????????? | | ##### #?# #????????????????????? | | ### #??##????????????????????? | | ### ## ##????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 62 Particle Charging 15 Item Schematics ----------------- Mak. Laser | -7/Zion | Archive Adv. System Shield | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Hyp. Gauss Rifle | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Drone Bay | -7/Zion | Archive Recalibrator | -7/Zion | Archive Disruptor Cannon | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Mak. System Restoration Module | -7/Zion | Archive Mak. Hacking Suite | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite Tourist Challenges ------------ None Game ------ Seed AngularDataWings Manual? 0 Play Time 00:46:06 Cumulative 2.8 hours Start 2024.05.29 @ 16:48:26 End 2024.05.29 @ 20:37:15 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 7 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 53x45 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0392ffc0-0cc6-4e61-9475-5b2a976e536c