Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.25 @ 13:06:48

Player: Olafz

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (14)       2800
Robots Destroyed (0)       0
Value Destroyed (0)        0
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (7906)               7906
              TOTAL SCORE: 15266

 Bonus
-------
Pacifist                   7906

 Cogmind 
---------
Core Integrity             0/1600
Matter                     25/300
Energy                     100/100
System Corruption          18%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (10) --
               (None)
>          --- UTILITY (12) -----
  Advanced Visual Processing Unit
  Advanced Signal Interpreter
           Terrain Scan Processor
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
     Light Quantum Reactor
           Hacking Suite

 Peak State 
------------
>          --- POWER ------------
     Light Quantum Reactor
>          --- PROPULSION -------
           Impulse Thruster
           Impulse Thruster
           Field Propulsion Array
           Diametric Drive
           Diametric Drive
           Diametric Drive
           Diametric Drive
>          --- UTILITY ----------
  Advanced Visual Processing Unit
  Advanced Visual Processing Unit
  Advanced Visual Processing Unit
  Advanced Signal Interpreter
           Terrain Scan Processor
           Terrain Scan Processor
           Hacking Suite
           Hacking Suite
           System Shield
>          --- WEAPON -----------
               (None)
>          --- INVENTORY --------
     Micro Antimatter Reactor
           Nuclear Pulse Array
           Diametric Drive
           Hacking Suite
[Rating: 99]

 Favorites 
-----------
Power                      Light Quantum Reactor
  Reactor                  Light Quantum Reactor
Propulsion                 Diametric Drive
  Hover Unit               Combat Gravmag System
  Flight Unit              Diametric Drive
Utility                    Terrain Scan Processor
  Device                   Advanced Weight Redist. System
  Processor                Terrain Scan Processor
  Hackware                 Hacking Suite
Weapon                     Ionic Axe
  Slashing Weapon          Ionic Axe

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Res Res Acc 
Slots Evolved              18   | .   .   2   2   2   .   .   2   .   .   2   2   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               8    | .   .   .   1   1   .   .   1   .   .   1   1   1   1   1   
  Utility                  10   | .   .   2   1   1   .   .   1   .   .   1   1   1   1   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             43   | .   2   .   3   .   .   .   .   .   1   4   4   5   13  11  
  Power                    5    | .   .   .   .   .   .   .   .   .   .   .   .   1   2   2   
    Engine                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                5    | .   .   .   .   .   .   .   .   .   .   .   .   1   2   2   
  Propulsion               20   | .   .   .   .   .   .   .   .   .   .   2   3   3   5   7   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  3    | .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   
    Flight                 17   | .   .   .   .   .   .   .   .   .   .   1   1   3   5   7   
  Utility                  17   | .   2   .   3   .   .   .   .   .   1   2   1   1   6   1   
    Device                 4    | .   .   .   1   .   .   .   .   .   1   1   1   .   .   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              8    | .   2   .   1   .   .   .   .   .   .   .   .   1   3   1   
    Hackware               5    | .   .   .   1   .   .   .   .   .   .   1   .   .   3   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
Parts Lost                 31   | .   .   .   2   .   .   .   .   .   .   .   5   2   1   21  
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Propulsion               16   | .   .   .   .   .   .   .   .   .   .   .   3   1   1   11  
  Utility                  12   | .   .   .   2   .   .   .   .   .   .   .   2   1   .   7   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Highest Loss Streak      6    | .   .   .   2   .   .   .   .   .   .   .   3   1   1   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     33   | .   24  22  24  23  23  23  20  20  26  36  43  26  40  44  
  Flight                   6    | .   .   .   .   .   .   .   .   .   .   4   4   5   17  13  
  Device                   2    | .   .   .   3   .   .   .   .   .   6   9   8   1   .   .   
  Processor                19   | .   24  22  19  23  23  23  20  20  20  17  15  14  14  23  
  Hackware                 2    | .   .   .   2   .   .   .   .   .   .   2   5   .   6   5   
Peak Build Rating          99   | .   4   4   8   7   7   7   7   7   12  33  34  45  92  99  
  Average Rating           33   | .   3   4   5   7   7   7   7   7   10  23  33  33  60  66  
  On Entrance              16   | .   .   4   4   7   7   7   7   7   7   12  33  20  43  92  
Naked Turns                9    | .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             18   | .   .   .   1   .   .   .   .   .   1   1   2   18  18  15  
  Greatest Support         50   | 3   3   3   3   3   3   3   3   3   3   6   6   30  50  50  
  Greatest Overweight (x)  2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | .   .   .   2   2   2   2   2   2   2   3   4   4   5   5   
  Average Carried          2    | .   .   .   .   2   2   2   2   2   2   2   2   2   3   3   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            4    | .   .   .   2   2   2   2   2   2   2   3   2   2   4   2   

 Class Distribution 
--------------------
 77% | Mutant
 12% | Hacker-Sprinter
  6% | Sprinter
  4% | Hacker-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -7/Lower Caves
 Mutant | -7/Lower Caves
 Mutant | -6/Factory
 Mutant | -6/Lower Caves
 Mutant | -6/Lower Caves
 Mutant | -5/Factory
 Mutant | -4/Factory
 Mutant | -3/Research
 Mutant | -2/Research
 Mutant | -1/Access

 Resources                      | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -3  -2  -1  
-----------                Run  | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Res Res Acc 
Matter Collected           181  | 72  .   .   .   .   21  .   .   58  .   .   .   .   .   30  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Res Res Acc 
Combat Hostiles Destroyed  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Bots Only         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -5   -4   -3   -2   -1   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Fac  Low  Low  Fac  Fac  Res  Res  Acc  
Hostile Shots Fired        424  | .    2    22   34   .    8    .    .    24   .    3    32   64   37   198  
  Missed                   189  | .    1    8    10   .    3    .    .    7    .    1    15   26   21   97   
Damage Taken               5259 | .    17   158  376  .    92   .    .    256  .    25   445  653  396  2841 
  Core                     3072 | .    17   147  320  .    92   .    .    256  .    .    264  287  70   1619 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         80   | 100  93   63   41   .    .    86   .    .    69   100  77   77   95   .    
Volleys Fired              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Largest                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hottest                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Fired                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Gun                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Miss Streak        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Core Hits                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           42   | .    .    .    34   .    4    .    .    .    .    4    .    .    .    .    
  Guns                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  42   | .    .    .    34   .    4    .    .    .    .    4    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         17   | .    .    .    1    .    .    .    .    .    .    .    1    .    2    17   
  Average Corruption       5    | .    .    .    1    .    .    .    .    .    .    .    1    .    1    7    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  11   | .    .    .    .    .    .    .    .    .    .    .    1    .    2    8    
    Message Errors         3    | .    .    .    .    .    .    .    .    .    .    .    1    .    1    1    
    Matter Fused           2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Heat Flow Errors       3    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    
    Energy Discharges      2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      18   | .    .    .    14   .    2    .    .    .    .    2    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   12   | .    .    .    8    .    1    .    .    .    .    1    .    2    .    .    
Targets Rammed             12   | .    .    .    8    .    1    .    .    .    .    1    .    2    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        257  | .    .    .    5    .    .    .    .    .    .    .    .    .    214  257  
  Average Temperature      97   | .    .    .    5    .    .    .    .    .    .    .    .    .    106  101  
  Received Heat Transfer   652  | .    9    84   207  .    45   .    .    .    .    .    55   9    54   189  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Res Res Acc 
Peak Influence             580  | .   20  92  116 43  .   .   35  .   .   40  29  35  279 580 
  Initial                  167  | .   .   8   38  43  .   .   35  .   .   25  19  .   19  167 
  Average                  163  | .   1   26  70  43  .   .   35  .   .   38  19  5   100 398 
Maximum Alert Level        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
  Low Security (%)         69   | 100 100 100 100 100 .   .   100 .   .   100 100 100 88  14  
  Level 1                  9    | .   .   .   .   .   .   .   .   .   .   .   .   .   11  23  
  Level 2                  21   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   62  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   .   1   2   .   .   .   .   .   .   3   1   .   1   6   
  Investigation            6    | .   .   1   1   .   .   .   .   .   .   1   .   .   .   3   
  Extermination            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Reinforcement            7    | .   .   .   1   .   .   .   .   .   .   2   1   .   1   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Res Res Acc 
Distress Signals           8    | .   .   1   3   .   .   .   .   .   .   .   .   1   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              131  | .   3   11  12  .   3   .   .   6   .   5   11  7   17  56  
  Peak Tracking Total      18   | .   2   8   12  .   3   .   .   6   .   4   7   8   10  18  
  Tactical Retreats        19   | .   .   1   .   .   1   .   .   1   .   .   3   .   2   11  

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Res Res Acc 
Traps Triggered            6    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   4   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -3  -2  -1  
----------                 Run  | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Res Res Acc 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Res Res Acc 
Machines Accessed          15   | .   1   2   3   .   .   .   1   .   .   2   1   1   .   4   
  Terminals                15   | .   1   2   3   .   .   .   1   .   .   2   1   1   .   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                41   | .   4   7   8   .   .   .   2   .   .   5   3   2   .   10  
  Successful               13   | .   1   3   3   .   .   .   1   .   .   1   1   2   .   1   
  Failed                   28   | .   3   4   5   .   .   .   1   .   .   4   2   .   .   9   
    Catastrophic           8    | .   1   1   1   .   .   .   .   .   .   1   1   .   .   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   36   | .   4   6   8   .   .   .   2   .   .   5   3   2   .   6   
  Terminals                41   | .   4   7   8   .   .   .   2   .   .   5   3   2   .   10  
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             2    | .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
  Robot Analysis           1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         11   | .   1   2   3   .   .   .   1   .   .   1   1   1   .   1   
  Terminals                11   | .   1   2   3   .   .   .   1   .   .   1   1   1   .   1   
    Botnet                 11   | .   1   2   3   .   .   .   1   .   .   1   1   1   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         14   | .   1   2   2   .   .   .   1   .   .   2   1   1   .   4   
  Full Trace Events        6    | .   .   1   1   .   .   .   .   .   .   1   .   .   .   3   
  Feedback Events          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Corruption             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Hackware Fried         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -3  -2  -1  
------------               Run  | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -3  -2  -1  
--------                   Run  | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Res Res Acc 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Res Res Acc 
Robot Analysis Total       1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -5   -4   -3   -2   -1   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Fac  Low  Low  Fac  Fac  Res  Res  Acc  
Turns Passed               1394 | 9    40   65   85   15   130  24   34   108  19   137  113  94   143  378  
Spaces Moved               3146 | 18   73   129  141  29   257  48   38   216  34   311  267  178  383  1024 
  Core                     1097 | 18   73   129  141  29   257  48   38   216  34   48   5    60   .    1    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   2049 | .    .    .    .    .    .    .    .    .    .    263  262  118  383  1023 
  Fastest Speed            16   | 50   50   50   50   50   50   50   50   50   50   40   40   37   16   23   
  Average Speed            39   | 50   50   50   50   50   50   50   50   50   50   41   40   41   29   31   
  Slowest Speed            200  | 50   50   50   50   50   50   50   50   50   50   50   50   120  40   200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            43   | .    .    .    .    .    .    .    .    .    .    .    7    2    8    26   
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       19   | 4    20   29   20   2    50   11   2    53   10   12   10   8    19   40   
  Regions Visited          14
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
  Unknown Exits Taken      12   | 1    1    1    1    1    1    1    1    1    1    1    1    .    .    .    
Scrap Searched             4    | .    .    .    .    .    1    .    .    2    1    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -5   -4   -3   -2   -1   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Fac  Low  Low  Fac  Fac  Res  Res  Acc  
Total                      3229 | 17   74   128  153  28   257  47   52   215  34   316  264  191  398  1055 
  Wait                     49   | .    .    .    .    .    .    .    .    .    .    .    .    8    6    35   
  Move                     3051 | 17   72   128  140  28   256  47   37   215  33   311  252  174  368  973  
  Hop                      40   | .    .    .    .    .    .    .    .    .    .    .    7    2    6    25   
  Pick Up                  9    | .    .    .    2    .    .    .    .    .    .    1    .    1    3    2    
  Fast Attach              31   | .    2    .    3    .    .    .    .    .    1    4    2    4    9    6    
  Attach                   10   | .    .    .    .    .    .    .    .    .    .    .    2    1    3    4    
  Detach                   2    | .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    
  Swap                     2    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Drop                     3    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    
  Fire                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      10   | .    .    .    8    .    1    .    .    .    .    .    .    1    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            22   | .    .    .    .    .    .    .    15   .    .    .    .    .    .    7    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory
-4/Factory
-3/Research (discovered 3 exits: *Res x3)
-2/Research
-1/Access

 History 
---------
 Turn | Location       | Event
    4 | -11/Scrapyard  | Discovered new exit (range 13)
   10 | -11/Scrapyard  | Entered Materials
   49 | -10/Materials  | Discovered new exit (range 3)
   50 | -10/Materials  | Entered another Materials area
   50 | -9/Materials   | Evolved 2 slots: Utility x2
  108 | -9/Materials   | Discovered new exit (range 13)
  115 | -9/Materials   | Entered another Materials area
  115 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  186 | -8/Materials   | Core integrity fell below 50%
  190 | -8/Materials   | Discovered new exit (range 14)
  200 | -8/Materials   | Entered Factory
  200 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  211 | -7/Factory     | Discovered new exit (range 7)
  215 | -7/Factory     | Entered Lower Caves
  278 | -7/Lower Caves | Learned Factory terminal intel
  298 | -7/Lower Caves | Learned Factory non-interactive machine intel
  307 | -7/Lower Caves | Build established: Mutant
  340 | -7/Lower Caves | Discovered new exit (range 10)
  345 | -7/Lower Caves | Entered another Lower Caves area
  361 | -7/Lower Caves | Discovered new exit (range 15)
  369 | -7/Lower Caves | Entered Factory
  369 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  370 | -6/Factory     | Loaded intel: 202 non-interactive machine locations
  371 | -6/Factory     | Loaded intel: 26 terminal locations
  377 | -6/Factory     | Discovered new exit (range 16)
  403 | -6/Factory     | Entered Lower Caves
  404 | -6/Lower Caves | Encountered a Warlord checkpoint
  465 | -6/Lower Caves | Learned location of Extension (-4)
  509 | -6/Lower Caves | Discovered new exit (range 6)
  511 | -6/Lower Caves | Entered another Lower Caves area
  511 | -6/Lower Caves | Discovered new exit (range 17)
  530 | -6/Lower Caves | Entered Factory
  530 | -5/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  665 | -5/Factory     | Discovered new exit (range 5)
  667 | -5/Factory     | Entered another Factory area
  667 | -4/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  778 | -4/Factory     | Discovered new exit (range 7)
  780 | -4/Factory     | Entered Research
  780 | -3/Research    | Evolved 2 slots: Propulsion x1, Utility x1
  803 | -3/Research    | Identified exit to Research
  809 | -3/Research    | Lost 3 parts (2n1u)
  874 | -3/Research    | Entered another Research area
  874 | -2/Research    | Evolved 2 slots: Propulsion x1, Utility x1
  959 | -2/Research    | Spotted B-90 Cyclops
 1015 | -2/Research    | Discovered new exit (range 9)
 1017 | -2/Research    | Identified exit to Access
 1017 | -2/Research    | Entered Access
 1017 | -1/Access      | Evolved 2 slots: Propulsion x1, Utility x1
 1155 | -1/Access      | Lost 5 parts (3n2u)
 1165 | -1/Access      | System Shield fried by hacking feedback
 1171 | -1/Access      | Found Prototype Processor
 1171 | -1/Access      | Identified Exp. Target Analyzer
 1233 | -1/Access      | Lost 4 parts (1p2n1u)
 1290 | -1/Access      | Lost 6 parts (1p3n1u1w)
 1300 | -1/Access      | System corruption reached 10%
 1309 | -1/Access      | Search patrols dispatched
 1375 | -1/Access      | Core integrity fell below 50%
 1391 | -1/Access      | Core integrity fell below 20%
 1393 | -1/Access      | Spotted B-99 Colossus
 1395 | -1/Access      | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
Field strength at 8.
ALERT: Security rotation in progress.
Stasis field depleted.
System corrupted: Heat flow error (+124).
Door malfunctions.
Critical hit (Burn: +37).
W-44 Eye sends out distress signal.
Connecting with Terminal...
ALERT: Suspicious activity at Terminal A001. Dispatching Investigation
  squad.
Field Propulsion Array destroyed.
P-80 Master resets P-80 Master, system corruption cleaned.
CRZTFJ4U7NO7BVQL&1RM4>/TNW4ALNSK3MKZ
Q-thruster destroyed.
Adv. Visual Processing Unit destroyed.
G-73 Enforcer knocked back.
Adv. Visual Processing Unit destroyed.
Terminal disabled.
P-80 Master resets G-73 Enforcer, system corruption cleaned.
Faulty Exp. Target Analyzer destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          25
Energy Capacity            340
Matter Stores              240
Matter Capacity            300
Sight Range                20
Robot Scan Range           16
Terrain Scan Density       160
ECM Strength               1
Corruption Block           20
Evasion (%)                65
Offensive Hacking          20
Defensive Hacking          14

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AlphaMappingReplica
  Manual?         0
Play Time         00:25:31
  Cumulative      250.1 hours
  Start           2024.08.25 @ 12:43:55
  End             2024.08.25 @ 13:06:48
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          452
  Rogue           450
  Adventurer      2
  Explorer        0
Win Type          -
  Total           13
  Types           10/0/1/2/0/0/0/0/0
Lore%             73
Gallery%          68
Achievement%      57
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ae7093a5-52a2-4026-8a93-d66761123dee