Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.24 @ 00:21:43 Player: jumpy Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (48) 240 Value Destroyed (1301) 1301 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4641 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 98/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Improved Heat Sink Improved Heat Sink Improved Cooling System Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Seismic Detector Hardened Medium Armor Plating > --- WEAPON ----------- Medium Laser Particle Gun Light Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Ion Engine Wheel Improved Heat Sink Improved Cooling System Improved Cooling System Improved Terrain Scanner Seismic Detector Targeting Computer Heavy Ion Cannon Heavy Missile Launcher Heavy Missile Launcher Mining Laser [Rating: 32] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Assault Rifle Launcher Heavy Missile Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . Utility 2 | . . 1 1 . . . . . Weapon 2 | . . . 1 1 . . . . Parts Attached 46 | 8 1 4 17 8 . 7 . 1 Power 5 | 1 . 1 2 1 . . . . Engine 4 | 1 . 1 2 . . . . . Core 1 | . . . . 1 . . . . Reactor . | . . . . . . . . . Propulsion 13 | 2 . 3 4 2 . 2 . . Treads . | . . . . . . . . . Leg 12 | 2 . 3 3 2 . 2 . . Wheel 1 | . . . 1 . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 14 | 2 . . 5 3 . 4 . . Device 6 | 1 . . 2 1 . 2 . . Storage 4 | 1 . . 2 1 . . . . Processor 2 | . . . . . . 2 . . Hackware . | . . . . . . . . . Protection 2 | . . . 1 1 . . . . Artifact . | . . . . . . . . . Weapon 14 | 3 1 . 6 2 . 1 . 1 Energy Gun 6 | 1 1 . 3 1 . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 5 | 2 . . 2 1 . . . . Ballistic Cannon . | . . . . . . . . . Launcher 2 | . . . . . . 1 . 1 Special Weapon 1 | . . . 1 . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 26 | . . 2 8 1 3 6 . 6 Power 4 | . . 1 2 . . . . 1 Propulsion 9 | . . . 3 . 2 1 . 3 Utility 6 | . . . 1 . 1 3 . 1 Weapon 7 | . . 1 2 1 . 2 . 1 Highest Loss Streak 8 | . . 1 8 1 3 4 . 4 To Critical Strikes 1 | . . . . . . . . 1 Average Backups 9 | 4 7 8 8 10 12 10 10 9 Power . | . 1 1 . . 1 1 1 1 Propulsion . | 1 1 1 . 1 . 1 1 . Utility 4 | . 2 2 4 5 7 6 7 6 Weapon 2 | 1 3 4 2 3 4 1 1 . Tool/Special . | . . . . . . . . . Unused Backups 11 | . 2 . 1 1 . 1 . 6 Power . | . . . . . . . . . Propulsion 1 | . 1 . . . . . . . Utility 6 | . . . . . . . . 6 Weapon 4 | . 1 . 1 1 . 1 . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 78 | . 95 78 77 94 96 66 61 50 Engine 4 | . 12 10 7 5 . . . . Core 2 | . . . . 1 7 7 7 6 Leg 20 | . 26 28 21 26 27 11 15 10 Device 14 | . 13 11 14 15 15 14 15 13 Storage 8 | . 14 11 9 7 7 7 7 6 Processor 2 | . . . . . . 6 7 6 Protection 1 | . . . . 7 6 . . . Energy Gun 12 | . 3 11 17 19 15 13 7 3 Ballistic Gun 7 | . 22 7 4 8 14 3 . . Peak Build Rating 32 | 7 8 11 23 32 32 23 23 26 Average Rating 18 | 6 7 9 17 26 30 20 23 19 On Entrance 15 | . 7 8 10 15 32 22 23 23 Avg Prop Armor Cover (%) 6 | . . . 4 . 8 . . 15 Naked Turns 24 | . . . . . . . . 24 Heaviest Build 46 | 15 15 17 39 46 46 35 30 30 Greatest Support 58 | 20 20 33 38 58 58 35 35 35 Greatest Overweight (x) 6 | . 4 . 2 1 3 1 . 6 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 Average Capacity 12 | 7 8 8 13 15 15 15 15 14 Most Carried 13 | 7 8 8 10 13 13 13 10 10 Average Carried 9 | 4 7 8 8 10 12 9 10 9 Final Capacity 15 | 8 8 8 15 15 15 15 15 5 Final Carried 13 | 7 8 8 8 13 12 10 10 5 Class Distribution -------------------- 32% | Mutant 24% | Scavenger-Tank 22% | Scavenger-Mutant 14% | Scavenger-Gunner 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Waste Gunner | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Matter Collected 1206 | 364 146 90 239 115 . 74 76 102 Remotely . | . . . . . . . . . Salvage Created 1507 | 212 223 90 556 120 . 193 73 40 Parts 91 | 20 20 6 21 12 . 4 1 7 Haulers Intercepted 1 | . 1 . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . 1 6 Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Combat Hostiles Destroyed 32 | . 6 2 12 2 . 5 1 4 Guns 27 | . 6 2 12 2 . 4 1 . AOE 5 | . . . . . . 1 . 4 Classes Destroyed 11 | 3 3 1 1 2 . . . 1 Worker 3 | 1 2 . . . . . . . Builder 1 | . . . . 1 . . . . Tunneler 7 | 6 . . . 1 . . . . Hauler 1 | . 1 . . . . . . . Recycler 4 | 1 . . 3 . . . . . Swarmer 9 | . 3 . 3 . . . . 3 Grunt 16 | . 3 1 6 1 . 5 . . Duelist 1 | . . 1 . . . . . . Sentry 4 | . . . 3 . . . 1 . Hunter 1 | . . . . . . . . 1 Programmer 1 | . . . . 1 . . . . Best Kill Streak 6 | 2 6 2 3 2 . 2 1 4 Combat Bots Only 5 | . 5 2 3 1 . 2 1 4 Max Kills in Single Turn 3 | 1 1 1 1 1 . 1 1 3 Gunslinging . | . . . . . . . . . Exploded 3 | . . . . . . 1 . 3 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Hostile Shots Fired 310 | . 29 31 86 16 3 40 27 78 Missed 86 | . 6 11 11 6 1 15 10 26 Hits 224 | . 23 20 75 10 2 25 17 52 Melee 3 | . . 1 . . 2 . . . Projectile 221 | . 23 19 75 10 . 25 17 52 Critical Strikes 9 | . . 1 1 1 2 2 . 2 Damage Taken 3421 | . 220 259 1048 152 112 635 124 871 Core 1093 | . 34 89 268 47 . 154 44 457 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 78 | 100 86 77 51 . . . . . Volleys Fired 137 | 14 30 12 37 7 . 23 6 8 Largest 4 | 2 2 2 3 4 . 3 1 1 Hottest 203 | 40 70 70 193 203 . 135 50 50 Shots Fired 278 | 28 60 24 82 26 . 44 6 8 Gun 268 | 28 60 24 80 26 . 41 6 3 Cannon . | . . . . . . . . . Launcher 8 | . . . . . . 3 . 5 Special 2 | . . . 2 . . . . . Kinetic 110 | 28 44 12 13 7 . 6 . . Thermal 160 | . 16 12 69 19 . 35 6 3 Explosive 8 | . . . . . . 3 . 5 Electromagnetic . | . . . . . . . . . Robot Hit Streak 14 | 9 7 7 14 10 . 8 8 4 Robot Miss Streak 8 | 1 2 1 8 3 . 2 . 1 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . . 2 . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . Shots Hit Robots 188 | 16 36 17 64 17 . 28 6 4 Core Hits 150 | 8 14 7 81 16 . 15 3 6 Critical Kills 1 | . 1 . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 4 | . 1 1 . . . 1 1 . Burn 3 | . . 1 . . . 1 1 . Destroy 1 | . 1 . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3162 | 212 446 228 940 268 . 638 74 356 Guns 2558 | 212 446 228 936 268 . 370 74 24 Cannons . | . . . . . . . . . Explosions 600 | . . . . . . 268 . 332 Melee . | . . . . . . . . . Ramming 4 | . . . 4 . . . . . Kinetic 938 | 212 347 140 145 53 . 41 . . Thermal 1620 | . 99 88 791 215 . 329 74 24 Explosive 600 | . . . . . . 268 . 332 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . 1 2 2 2 2 2 Average Corruption 1 | . . . 1 2 2 2 2 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 30 | . . . 7 6 2 7 3 5 Message Errors 6 | . . . . 3 . 1 1 1 Matter Fused 6 | . . . 2 1 1 1 . 1 Heat Flow Errors 5 | . . . . . . 1 1 3 Energy Discharges 1 | . . . . . . 1 . . Data Loss (minor) 6 | . . . 3 . 1 1 1 . Data Loss (major) 2 | . . . . . . 2 . . Misfires 2 | . . . 1 1 . . . . Alerts 1 | . . . . 1 . . . . Weapon Failures 1 | . . . 1 . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 114 | . . . . . . 114 . . Projectiles . | . . . . . . . . . Explosions 114 | . . . . . . 114 . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 271 | . . . . . . 171 . 100 Shots 5 | . . . . . . 2 . 3 Rammed . | . . . . . . . . . Targets Rammed 2 | . . . 2 . . . . . Kicked 2 | . . . 2 . . . . . Crushed . | . . . . . . . . . Highest Temperature 432 | . 132 45 432 57 . 118 71 200 Average Temperature 68 | . 57 14 91 27 . 65 49 95 Received Heat Transfer 1020 | . 84 96 459 63 . 261 30 27 Effects 4 | . . . 4 . . . . . Shutdowns 1 | . . . 1 . . . . . Short Circuit 1 | . . . 1 . . . . . Damage (major) 2 | . . . 2 . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . . . 1 1 . . 1 . Heat Transferred 3430 | . 296 333 1036 433 . 962 296 74 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 . . Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 138 | 10 138 66 63 30 . 76 . . Initial 46 | . 3 46 21 14 . . . . Average 20 | 1 46 41 24 3 . 26 . . Influence Increases 1056 | 40 180 95 339 61 . 206 20 115 Destroy 0b10 Robot/C 640 | . 120 40 240 40 . 100 20 80 Destroy 0b10 Robot/NC 80 | 40 15 . 15 10 . . . . Destroy Leader 132 | . 12 10 60 10 . 20 . 20 Successful Hack 7 | . . . 7 . . . . . Disable Machine 30 | . . . . . . 30 . . Destroy Structure 32 | . 3 . 2 1 . 26 . . Lose Combat Pursuer 135 | . 30 45 15 . . 30 . 15 Influence Decreases 1051 | 35 75 154 359 92 . 170 56 110 Entered New Map 127 | . 2 64 30 17 . . 14 . Time Decay 754 | 35 73 70 249 75 . 120 42 90 Lost Part 170 | . . 20 80 . . 50 . 20 Squads Dispatched 7 | . . 1 2 1 . 2 . 1 Investigation 1 | . . . 1 . . . . . Extermination 2 | . . . . 1 . 1 . . Reinforcement 3 | . . 1 1 . . 1 . . Assault 1 | . . . . . . . . 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Distress Signals 3 | . . . 2 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 72 | . 9 10 17 9 5 8 1 13 Peak Tracking Total 9 | . 6 7 5 5 5 3 1 9 Tactical Retreats 5 | . 1 1 1 . . 1 . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Traps Triggered 8 | . 4 . 1 2 . 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Machines Disabled 2 | . . . . . . 2 . . Max in Single Turn 2 | . . . . . . 2 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Machines Accessed 4 | . . 1 1 1 . 1 . . Terminals 4 | . . 1 1 1 . 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 10 | . . 2 3 3 . 2 . . Successful 3 | . . 1 1 . . 1 . . Failed 6 | . . . 2 3 . 1 . . Catastrophic 2 | . . . 1 1 . . . . Database Lockouts 1 | . . 1 . . . . . . Manual 10 | . . 3 2 3 . 2 . . Terminals 10 | . . 2 3 3 . 2 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 2 | . . 1 1 . . . . . Part Schematic 1 | . . 1 . . . . . . Registered Components 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 1 | . . . . . . 1 . . Terminals 1 | . . . . . . 1 . . Botnet 1 | . . . . . . 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 4 | . . 1 1 1 . 1 . . Full Trace Events 1 | . . . 1 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Active Infowar (turns) 3152 | 142 368 155 643 668 184 357 309 326 Seismic 3152 | 142 368 155 643 668 184 357 309 326 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Turns Passed 3286 | 216 379 155 643 668 184 361 309 371 Spaces Moved 1884 | 133 210 94 285 394 117 154 229 268 Core 57 | 5 1 . . . . . . 51 Treads . | . . . . . . . . . Legs 1793 | 128 209 94 276 394 108 154 229 201 Wheels 34 | . . . 9 . 9 . . 16 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 110 122 122 125 125 50 Average Speed 135 | 117 121 120 150 134 127 178 125 130 Slowest Speed 350 | 120 250 120 260 193 200 200 125 350 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 28 | 5 32 15 19 18 67 7 40 56 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 . . 1 1 . Scrap Searched 2 | . . . . . . . . 2 Spaces Dug 20 | . . . 2 . . . . 18 Terrain Destroyed 100 | . . . 2 . . 25 . 73 Melee . | . . . . . . . . . Projectile 2 | . . . 2 . . . . . AOE 98 | . . . . . . 25 . 73 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Total 2358 | 161 270 112 423 514 151 201 246 280 Wait 235 | . 10 1 73 94 33 11 12 1 Move 1877 | 132 209 93 284 394 116 153 228 268 Hop . | . . . . . . . . . Pick Up 24 | 7 5 . 4 5 . 3 . . Fast Attach 37 | 7 11 2 10 3 1 3 . . Attach 13 | . . . 4 2 1 4 . 2 Detach 3 | . . . . 1 . 1 . 1 Swap 13 | 1 1 2 4 5 . . . . Drop 17 | . 4 2 5 3 . 3 . . Fire 137 | 14 30 12 37 7 . 23 6 8 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 2 | . . . 2 . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves (discovered 1 exit: [*Dat]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 217 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 584 | -10/Materials | Discovered new exit (range 10) 596 | -10/Materials | Entered another Materials area 596 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 623 | -9/Materials | Central database locked down 677 | -9/Materials | Discovered new exit (range 13) 733 | -9/Materials | Discovered new exit (range 16) 751 | -9/Materials | Entered another Materials area 751 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1304 | -8/Materials | Lost 8 parts (2p3n1u2w) 1330 | -8/Materials | Discovered new exit (range 14) 1394 | -8/Materials | Entered Factory 1394 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1507 | -7/Factory | Discovered new exit (range 6) 1695 | -7/Factory | Build established: Scavenger-Tank 2062 | -7/Factory | Sucked down chute 2062 | -7/Factory | Entered Waste 2104 | -7/Waste | Spotted C-40 Crusher 2138 | -7/Waste | Spotted C-40 Crusher 2153 | -7/Waste | Spotted C-40 Crusher 2207 | -7/Waste | Spotted C-40 Crusher 2207 | -7/Waste | Spotted C-40 Crusher 2217 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2221 | -7/Waste | Discovered new exit (range 16) 2232 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2246 | -7/Waste | Entered Factory 2263 | -7/Factory | Lost 3 parts (2n1u) 2544 | -7/Factory | Lost 4 parts (1n2u1w) 2586 | -7/Factory | Discovered new exit (range 16) 2607 | -7/Factory | Entered Lower Caves 2610 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2863 | -7/Lower Caves | Build established: Scavenger-Mutant 2896 | -7/Lower Caves | Discovered new exit (range 15) 2916 | -7/Lower Caves | Entered another Lower Caves area 3238 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3244 | -7/Lower Caves | Core integrity fell below 50% 3263 | -7/Lower Caves | Released all parts (3) 3271 | -7/Lower Caves | Core integrity fell below 20% 3287 | -7/Lower Caves | Discovered new exit (range 16) 3287 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 03238_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 03238_ L-41 Fighter springs to life. 03238_ S-27 Virus springs to life. 03242_ System corrupted: Matter fused (-9). 03242_ Y-64 Sentinel: "REQUESTING BACKUP." 03242_ Seismic Detector destroyed. 03250_ Mic. Nuclear Core destroyed. 03251_ Imp. Titanium Leg destroyed. 03258_ Searching scrap... 03258_ Found Shock Absorption System. 03258_ Found 62 Matter. 03258_ Found Hrd. Light Armor Plating. 03258_ Found 56 Matter. 03259_ Acquired 25 matter. 03259_ Wheel destroyed. 03263_ Released Adv. Heat Sink. 03263_ Released Lrg. Storage Unit. 03263_ Released Targeting Computer. 03268_ Penetrated by Slug. 03287_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ????????????##!!%%!!#????????# ?????????????? | | ????????????# !!### #????????# ??????????????? | | ????????????# ##?# #????????# #???????????????? | | ????????????# #??# #????##### #???#####????????? | | ???????????## #### ###### #### #????????? | | ???????????# #?###????? | | ??????????# # #?## ##???? | | ?????????# # ######## #??# #???? | | ?????????## ##?????## ## #??## ##??? | | ??????????###???????# ##### ##?## #### | | ????????????????????# #??## ####?## | | ????????????????????# #??# #????# | | ????????????????????## ##?## ##???# | | ?????????????????????#####??# ##### ## | | ????????????????????????????# ##### ## | | ????????????????????????????# #? | | ????????????????????????????## ##? | | ?????????????????????????????## ##?# | | ??????????????????????????????#### #?## | | ????????????##??????????????###??##### ### ### | | ???????????? ????????????# ###????# #?#### | | ????????????? ??????????# ##??## ##???# | | ???????????????# ????##### #### #????# | | ????????????????# ### ## ##???#### | | ?????????????????# ss #??????# | | ?????????? @ s ## #??????? | | ?????????? < ##### #??????? | | ??????????g b ####### ##???####??????? | | ??????????????????????## ### #??????????????? | | ???????????????????????# #?## #?????????????? | | ???????????????????????# #??## #?????????????? | | ??????????????????????? # ??? ##?????????????? | | ?????????????????????? ?? ##??????????????? | | ????????????????????? ?######???????????????? | | ???????????????????? ####??????????????????????? | | ???????????????????####??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 6 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArchitectRapidPick Manual? 0 Play Time 00:16:56 Cumulative 301.4 hours Start 2025.12.24 @ 00:05:22 End 2025.12.24 @ 00:21:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 646 Rogue 646 Adventurer 0 Explorer 0 Win Type - Total 20 Types 14/0/4/1/1/0/0/0/0/0 Lore% 81 Gallery% 72 Achievement% 51 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SATURATION(100) Steam 1 RUN: 5b166c55-c2f2-4209-bf06-4b0ba0db9481