Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.09 @ 15:10:45 Player: cd4337 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (56) 280 Value Destroyed (2261) 2261 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4921 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 114/300 Energy 99/100 System Corruption 3% Temperature Cool (9) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Visual Processing Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Medium Laser Faulty Improved Spread Laser Minigun Minigun Gauss Rifle Peak State ------------ > --- POWER ------------ Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Small Storage Unit Visual Processing Unit Target Analyzer > --- WEAPON ----------- Gauss Rifle Gauss Rifle Flak Gun > --- INVENTORY -------- Ion Engine Reinforced Ion Engine Medium Laser Improved Spread Laser Minigun Minigun Assault Cannon Datajack [Rating: 41] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Wheel Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Missile Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . 1 . . Propulsion 1 | . . . . 1 Utility 3 | . . 1 1 1 Weapon 1 | . . . 1 . Parts Attached 42 | 6 2 8 14 12 Power 5 | 1 . 1 1 2 Engine 5 | 1 . 1 1 2 Core . | . . . . . Reactor . | . . . . . Propulsion 11 | 2 . 2 5 2 Treads 2 | . . 1 1 . Leg 6 | . . . 4 2 Wheel 3 | 2 . 1 . . Hover . | . . . . . Flight . | . . . . . Utility 12 | 1 1 3 4 3 Device 3 | . 1 . 1 1 Storage 2 | 1 . . . 1 Processor 4 | . . 2 1 1 Hackware 1 | . . 1 . . Protection 2 | . . . 2 . Artifact . | . . . . . Weapon 14 | 2 1 2 4 5 Energy Gun 1 | 1 . . . . Energy Cannon . | . . . . . Ballistic Gun 10 | 1 1 1 4 3 Ballistic Cannon 2 | . . 1 . 1 Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 23 | . . 5 5 13 Power 2 | . . . . 2 Propulsion 6 | . . 2 2 2 Utility 8 | . . 2 1 5 Weapon 7 | . . 1 2 4 Highest Loss Streak 10 | . . 3 3 10 To Critical Strikes . | . . . . . Average Backups 7 | 2 4 7 7 7 Power 2 | . 1 2 3 1 Propulsion . | . 1 . . . Utility . | . . . . . Weapon 3 | . 1 3 2 4 Tool/Special . | . . . . . Unused Backups 6 | . . . . 6 Power 2 | . . . . 2 Propulsion . | . . . . . Utility . | . . . . . Weapon 3 | . . . . 3 Tool/Special 1 | . . . . 1 Average Slot Usage (%) 85 | . 92 76 81 89 Engine 11 | . 14 11 9 12 Treads 1 | . . 4 4 . Leg 11 | . . . 8 18 Wheel 3 | . 28 10 . . Device 3 | . 7 2 1 4 Storage 11 | . 14 11 9 11 Processor 14 | . . 11 18 14 Protection 2 | . . . 3 2 Energy Gun 1 | . 13 6 . . Ballistic Gun 19 | . 13 8 22 21 Ballistic Cannon 2 | . . 5 3 1 Peak Build Rating 41 | 6 8 13 21 41 Average Rating 23 | 3 7 10 16 33 On Entrance 9 | . 6 8 11 21 Naked Turns . | . . . . . Heaviest Build 42 | 14 16 17 31 42 Greatest Support 57 | 20 20 20 49 57 Greatest Overweight (x) 7 | . . 1 7 3 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 5 8 8 8 7 Most Carried 8 | 5 6 8 8 8 Average Carried 7 | 2 4 7 7 7 Final Capacity 8 | 8 8 8 8 5 Final Carried 8 | 2 6 8 8 5 Class Distribution -------------------- 47% | Scavenger-Gunner 27% | Gunner 22% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 2140 | 255 70 217 801 797 Remotely . | . . . . . Salvage Created 2402 | . 156 392 1044 810 Parts 134 | . 5 28 58 43 Haulers Intercepted . | . . . . . Recyclers Shooed 3 | . 1 1 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 42 | . 3 8 18 13 Guns 37 | . 3 5 16 13 Cannons 4 | . . 2 2 . AOE 1 | . . 1 . . Classes Destroyed 9 | . 2 3 3 1 Worker 2 | . 1 . . 1 Builder 1 | . . . 1 . Recycler 4 | . . . 2 2 Operator 1 | . . 1 . . Watcher 6 | . . 3 2 1 Grunt 24 | . 3 5 12 4 Brawler 1 | . . . 1 . Sentry 11 | . . 3 5 3 Programmer 6 | . . . . 6 Best Kill Streak 5 | . 3 3 5 4 Combat Bots Only 4 | . 2 3 4 3 Max Kills in Single Turn 2 | . 1 1 2 2 Gunslinging . | . . . . . Exploded 1 | . . 1 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 412 | . 23 39 127 223 Missed 127 | . 9 13 37 68 Hits 285 | . 14 26 90 155 Melee 17 | . . . 1 16 Projectile 268 | . 14 26 89 139 Critical Strikes 13 | . 1 . 3 9 Part Disruptions 1 | . . . . 1 Damage Taken 4470 | . 190 430 1412 2438 Core 1131 | . 80 101 238 712 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 337 | . . 35 302 . Core Remaining (%) 74 | 100 68 74 56 . Volleys Fired 186 | . 18 36 69 63 Largest 3 | . 2 2 3 3 Hottest 93 | . 73 83 79 93 Shots Fired 486 | . 32 66 200 188 Gun 433 | . 32 54 165 182 Cannon 53 | . . 12 35 6 Launcher . | . . . . . Special . | . . . . . Kinetic 440 | . 18 34 200 188 Thermal 46 | . 14 32 . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 13 | . 8 8 13 12 Robot Miss Streak 9 | . 3 3 3 9 Penetration Max 1 | . . . . 1 Secondary Targets 8 | . . 1 6 1 Max Gunslinging Chain 1 | . . 1 1 1 Shots Hit Robots 318 | . 22 40 133 123 Core Hits 144 | . 8 22 49 65 Critical Kills 1 | . . . . 1 Critical Parts Destroyed 3 | . . . 1 2 Critical Strikes 9 | . 1 2 3 3 Burn 3 | . 1 2 . . Destroy 4 | . . . 1 3 Blast 2 | . . . 2 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5722 | . 281 787 2295 2359 Guns 4740 | . 281 464 1736 2259 Cannons 773 | . . 147 559 67 Explosions 209 | . . 176 . 33 Melee . | . . . . . Ramming . | . . . . . Kinetic 5063 | . 121 321 2295 2326 Thermal 626 | . 160 466 . . Explosive 33 | . . . . 33 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . . . 5 3 Average Corruption 3 | . . . 5 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 44 | . . . 18 26 Message Errors 12 | . . . 6 6 Matter Fused 11 | . . . 3 8 Heat Flow Errors 4 | . . . 4 . Energy Discharges 2 | . . . . 2 Data Loss (minor) 10 | . . . 4 6 Misfires 3 | . . . 1 2 Alerts 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 47 | . . 16 11 20 Projectiles 23 | . . . 11 12 Explosions 24 | . . 16 . 8 Melee . | . . . . . Knockbacks 6 | . . 3 2 1 Impact . | . . . . . Kinetic 5 | . . 2 2 1 Secondary 1 | . . 1 . . Self-Inflicted Damage 98 | . . 98 . . Shots 1 | . . 1 . . Rammed 1 | . . . . 1 Targets Rammed 1 | . . . . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 259 | . 180 144 259 230 Average Temperature 65 | . 73 35 80 62 Received Heat Transfer 1698 | . 123 141 711 723 Effects 2 | . . . 2 . Energy Bleed 1 | . . . 1 . Interference 1 | . . . 1 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . 3 1 . . Heat Transferred 1654 | . 555 1099 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 1 | . . . . 1 Low Security (%) 89 | 100 100 100 100 79 Level 1 10 | . . . . 20 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 256 | . 86 178 106 256 Initial 52 | . . 6 52 25 Average 66 | . 28 100 57 73 Influence Increases 1664 | . 147 382 518 617 Destroy 0b10 Robot/C 840 | . 60 160 360 260 Destroy 0b10 Robot/NC 75 | . 5 20 25 25 Destroy Leader 322 | . 30 56 124 112 Successful Hack 32 | . 5 4 8 15 Disable Machine 180 | . . 60 . 120 Destroy Structure 65 | . 2 22 1 40 Lose Combat Pursuer 150 | . 45 60 . 45 Influence Decreases 1531 | . 131 273 585 542 Entered New Map 116 | . . 10 73 33 Time Decay 1166 | . 131 213 472 350 Lost Part 209 | . . 50 40 119 Lost Ally 40 | . . . . 40 Squads Dispatched 17 | . 2 1 6 8 Investigation 2 | . 1 . 1 . Extermination 4 | . . . . 4 Reinforcement 6 | . 1 1 2 2 Assault 2 | . . . . 2 Garrison 3 | . . . 3 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 6 | . 1 2 1 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 83 | . 7 19 23 34 Peak Tracking Total 10 | . 5 4 4 10 Tactical Retreats 7 | . 2 4 . 1 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 6 | . 2 . . 4 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 12 | . . 4 . 8 Max in Single Turn 3 | . . 2 . 3 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 21 | . 4 5 4 8 Terminals 14 | . 4 3 2 5 Fabricators 2 | . . . . 2 Repair Stations 3 | . . 1 2 . Recycling Units 2 | . . 1 . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 52 | . 10 12 16 14 Successful 35 | . 7 8 12 8 Failed 17 | . 3 4 4 6 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 35 | . 10 9 5 11 Fabricators 2 | . . . . 2 Repair Stations 13 | . . 2 11 . Recycling Units 2 | . . 1 . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 21 | . 7 5 4 5 Record 7 | . 3 1 1 2 Robot Analysis 2 | . . . 2 . Prototype ID Bank 2 | . . 2 . . Branch Access Points 1 | . 1 . . . Emergency Access Points 2 | . . 1 . 1 Terminal Index 1 | . 1 . . . Alert Level 1 | . 1 . . . Locate Traps 2 | . . 1 . 1 Dispatch Records 1 | . . . 1 . Zone Layout 2 | . 1 . . 1 Fabricator Hacks 2 | . . . . 2 Network Status 1 | . . . . 1 Build 1 | . . . . 1 Repair Station Hacks 10 | . . 2 8 . Scan Component 5 | . . 1 4 . Repair 5 | . . 1 4 . Recycling Unit Hacks 2 | . . 1 . 1 Report Inventory 2 | . . 1 . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . 1 . . Used 1 | . . 1 . . Hacking Detections 13 | . 3 2 3 5 Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built 2 | . . . . 2 Authchips . | . . . . . Time 116 | . . . . 116 Total Robot Build Rating 6 | . . . . 6 Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 5 | . . 1 4 . Time 142 | . . 26 116 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 1 | . . . . 1 Machine Destruction 1 | . . . . 1 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies 2 | . . . . 2 Largest Group 2 | . . . . 2 Highest-Rated Group 42 | . . . . 42 Highest-Rated Ally 21 | . . . . 21 Total Orders . | . . . . . Ally Attacks 3 | . . . . 3 Total Damage 71 | . . . . 71 Kills 1 | . . . . 1 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 4011 | . 207 439 1279 2086 Optics 3700 | . . 335 1279 2086 Seismic 311 | . 207 104 . . Robot Analysis Total 2 | . . . 2 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 4291 | 47 362 460 1279 2143 Spaces Moved 2074 | 34 297 231 472 1040 Core 73 | 7 . . 10 56 Treads 351 | . . 111 240 . Legs 1206 | . . . 222 984 Wheels 444 | 27 297 120 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 80 160 50 Average Speed 141 | 73 80 118 184 147 Slowest Speed 400 | 80 80 160 400 200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 29 | 2 43 26 41 33 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 62 | . . 25 . 37 Melee . | . . . . . Projectile 2 | . . 2 . . AOE 60 | . . 23 . 37 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 3025 | 55 388 350 728 1504 Wait 661 | 9 63 68 150 371 Move 2070 | 33 296 230 471 1040 Hop . | . . . . . Pick Up 31 | 7 7 6 8 3 Fast Attach 16 | 1 . 2 8 5 Attach 19 | 5 3 4 5 2 Detach 2 | . . 1 1 . Swap 21 | . 1 3 9 8 Drop 14 | . . . 7 7 Fire 186 | . 18 36 69 63 Melee . | . . . . . Ram 1 | . . . . 1 Kick . | . . . . . Crush . | . . . . . Escape Stasis 4 | . . . . 4 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -8/Materials -7/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 48 | -11/Scrapyard | Entered Materials 77 | -10/Materials | Identified exit to Mines 274 | -10/Materials | Discovered new exit (range 14) 318 | -10/Materials | Build established: Mutant 410 | -10/Materials | Entered another Materials area 410 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 566 | -9/Materials | Repaired Wheel 684 | -9/Materials | Lost 3 parts (2n1u) 782 | -9/Materials | Discovered new exit (range 18) 870 | -9/Materials | Entered another Materials area 870 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1172 | -8/Materials | Build established: Gunner 1309 | -8/Materials | Garrison activated, responded to threat 1419 | -8/Materials | Lost 3 parts (1n1u1w) 1660 | -8/Materials | Repaired Hvy. Assault Rifle 1686 | -8/Materials | Repaired Ion Engine 1764 | -8/Materials | Discovered new exit (range 11) 1831 | -8/Materials | Repaired Med. Laser 1880 | -8/Materials | Repaired Med. Armor Plating 1981 | -8/Materials | Build established: Scavenger-Gunner 2149 | -8/Materials | Entered Factory 2149 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2277 | -7/Factory | Discovered new exit (range 18) 2455 | -7/Factory | Build established: Gunner 3166 | -7/Factory | Build established: Scavenger-Gunner 3921 | -7/Factory | Cargo convoy interrupted 4077 | -7/Factory | Fabricated H-55 Commando (x2) 4244 | -7/Factory | Core integrity fell below 50% 4255 | -7/Factory | Core integrity fell below 20% 4292 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04230_ Gauss Rifle destroyed. 04230_ Rnf. Ion Engine destroyed. 04232_ Assault Cannon destroyed. 04232_ Critical hit (Burn: +37). 04234_ Imp. Heat Sink destroyed. 04235_ Slammed into L-41 Fighter. 04235_ Destabilizing: System interference. 04235_ Visual Processing Unit temporarily disabled. 04237_ Hvy. Missile Launcher destroyed. 04238_ Flak Gun destroyed. 04238_ Ion Engine destroyed. 04241_ Acquired 70 matter. 04243_ Target Analyzer severed. 04245_ L-41 Fighter destroyed. 04245_ Acquired 3 matter. 04251_ Critical hit (Burn: +37). 04256_ M-28 Smith repairs G-50 Soldier. 04265_ Sml. Storage Unit destroyed. 04277_ System corrupted: Matter fused (-5). 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"""?# ! #????????# | | ????????????????????#[ #????????# | | ?????????????????#+########+############### | | ????????????? | | ????????????? | | ????????????? ^ | | ?????????????? ^^ | | ?????????????? | | ??????????????? ^^ | | ?????????????? ^ | | ???????????????########### T#################+#### | | ?????????????????????????###???????# # | | ???????????????????????????????????# T # | | ???????????????????????????????????# + | | ???????????????????????????????????# # | | ???????????????????????????????????# """ """ # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 25 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ H-55 Commando | x2 | -7/Factory | Preloaded Repaired ---------- Wheel | 12% | -9/Materials Hvy. Assault Rifle | 16% | -8/Materials Ion Engine | 11% | -8/Materials Med. Laser | 15% | -8/Materials Med. Armor Plating | 21% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- Dynamic Key My Command Is Your Wish Challenges ------------ None Game ------ Seed PiercingPartitionPerforator Manual? 0 Play Time 01:01:21 Cumulative 9.0 hours Start 2025.05.09 @ 14:11:41 End 2025.05.09 @ 15:10:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 10 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8626c647-7d12-430f-8295-b1ffe8d2905b