Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.19 @ 18:28:57 Player: cptwinky Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (303) 1515 Value Destroyed (13281) 13281 Prototype IDs (62) 1240 Alien Tech Used (0) 0 Bonus (15339) 15339 TOTAL SCORE: 38275 Bonus ------- High Alert Combat Kills 1707 Follower Combat Kills 154 Prayed to X0-1V1 5000 Major X0-1V1 Interference 5200 Entered DSFs 500 Win 3000 Friendly Fire -222 Cogmind --------- Core Integrity 1028/1325 Matter 162/1000 Energy 710/730 System Corruption 0% Temperature Cool (18) Movement Treading (173) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Cold Fusion Reactor (fused) Light Quantum Reactor Light Quantum Reactor (fused) > --- PROPULSION (6) --- Armored Heavy Treads Armored Heavy Treads Improved Heavy Siege Treads (fused) > --- UTILITY (11) ----- Advanced Coolant Injector Large Storage Unit Energy Well Improved Target Analyzer (fused) Advanced Shield Generator Self-contained Transmogrifier X0-1V1's Piety Tracker > --- WEAPON (5) ------- Enhanced Nova Cannon Graviton Cannon (fused) Graviton Cannon (fused) Chaos Jack Heavy Scimitar of Distortion > --- INVENTORY (16) --- High-capacity Matter Pod (200) Advanced Transmission Jammer Long-range Tractor Beam Cooled Plasma Cannon Heavy Machine Gun KE Penetrator Railgun Point Singularity Launcher Chaos Jack (33) Improved Plasma Cutter Falx Peak State ------------ > --- POWER ------------ Cold Fusion Reactor Light Neutrino Core Fusion Reactor > --- PROPULSION ------- Armored Heavy Treads Armored Heavy Treads High-density Centrium Heavy Treads > --- UTILITY ---------- Advanced Coolant Injector Large Storage Unit Improved Target Analyzer Active Sensor Spoofer Makeshift Heavy Armor Plating Layered Heavy Armor Plating Experimental System Shield Self-contained Transmogrifier X0-1V1's Piety Tracker > --- WEAPON ----------- Heavy Machine Gun KE Penetrator Railgun Heavy Linear Accelerator > --- INVENTORY -------- Armored Heavy Treads Energy Well High-capacity Matter Pod Advanced Sensor Array Long-range Tractor Beam Advanced Drone Bay Phase Gun Compact HERF Cannon Cooled Plasma Cannon Heavy Machine Gun KE Penetrator Point Singularity Launcher Improved Plasma Cutter Falx [Rating: 189] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Neutrino Core Reactor Cold Fusion Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Aerolev Unit Utility Large Storage Unit Device Self-contained Transmogrifier Storage Large Storage Unit Processor Experimental Core Analyzer Hackware Improved Hacking Suite Protection Hardened Medium Armor Plating Weapon KE Penetrator Energy Gun Improved Heavy Laser Energy Cannon Beam Cannon Ballistic Gun KE Penetrator Ballistic Cannon Light Cannon Launcher Point Singularity Launcher Special Weapon Mining Laser Impact Weapon Shock Maul Slashing Weapon Axe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Sto Fac Fac Fac DSF Res Res Acc Slots Evolved 18 | . . . 4 2 . 2 2 2 . 2 2 2 Power 2 | . . . . . . . 1 . . . 1 . Propulsion 3 | . . . 2 . . . . 1 . . . . Utility 10 | . . . 1 2 . 1 1 1 . 2 1 1 Weapon 3 | . . . 1 . . 1 . . . . . 1 Parts Attached 222 | 6 10 17 23 10 19 39 21 . 16 27 12 22 Power 24 | 1 . 2 . 3 2 4 2 . 2 4 2 2 Engine 11 | 1 . 2 . 3 1 2 2 . . . . . Core 6 | . . . . . 1 2 . . 2 . 1 . Reactor 7 | . . . . . . . . . . 4 1 2 Propulsion 47 | 2 1 2 9 1 5 9 6 . 3 5 2 2 Treads 36 | 2 1 . 4 . 5 9 5 . 3 3 2 2 Leg 6 | . . . 5 1 . . . . . . . . Wheel 5 | . . 2 . . . . 1 . . 2 . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 73 | 1 5 3 3 4 5 10 7 . 6 16 5 8 Device 41 | . . 2 1 1 2 6 4 . 3 11 5 6 Storage 4 | 1 2 . . . . . . . . . . 1 Processor 6 | . 1 1 . . . 1 . . 1 2 . . Hackware 3 | . . . . 1 . 1 . . . 1 . . Protection 19 | . 2 . 2 2 3 2 3 . 2 2 . 1 Artifact . | . . . . . . . . . . . . . Weapon 78 | 2 4 10 11 2 7 16 6 . 5 2 3 10 Energy Gun 20 | 1 . 1 5 1 3 6 1 . 1 . . 1 Energy Cannon 8 | . 1 1 1 . . 3 . . . . 1 1 Ballistic Gun 29 | 1 . 4 2 1 4 4 3 . 4 2 1 3 Ballistic Cannon 6 | . 1 3 1 . . . . . . . . 1 Launcher 4 | . 1 . . . . 2 . . . . 1 . Special Weapon 2 | . 1 . . . . . . . . . . 1 Impact Weapon 2 | . . 1 1 . . . . . . . . . Slashing Weapon 4 | . . . 1 . . . 2 . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 3 | . . . . . . 1 . . . . . 2 Unidentified Prototypes 21 | . . 1 . 1 4 7 . . 1 3 2 2 Corrupted Parts 3 | . . 1 . . . . . . . . . 2 System Corruption 20 | . . 3 . . . . . . . . . 17 Parts Lost 37 | . . 2 2 4 2 8 2 . 7 4 . 6 Power 7 | . . 1 . 2 . 1 . . 2 . . 1 Propulsion 4 | . . . . . . 2 2 . . . . . Utility 17 | . . . . 1 2 4 . . 3 3 . 4 Weapon 9 | . . 1 2 1 . 1 . . 2 1 . 1 Highest Loss Streak 4 | . . 2 1 2 1 3 1 . 4 2 . 3 To Critical Strikes 1 | . . . . . . 1 . . . . . . Average Backups 14 | 3 10 14 13 14 14 15 15 16 14 13 14 13 Power . | . 1 . . 1 . . . 1 . . . . Propulsion 1 | 1 2 2 2 2 3 2 . 1 1 1 . . Utility 5 | . 2 6 4 5 4 5 6 7 5 6 7 5 Weapon 5 | . 4 5 4 5 4 6 7 6 5 3 5 5 Tool/Special . | . . . . . . . . . . . . . Unused Backups 44 | . 7 8 2 3 5 7 4 . 2 1 . 5 Power 3 | . . . . . 2 . 1 . . . . . Propulsion 8 | . 2 1 . . 1 1 . . 1 1 . 1 Utility 14 | . 2 4 1 . 1 2 3 . . . . 1 Weapon 18 | . 3 3 1 3 1 4 . . 1 . . 2 Tool/Special 1 | . . . . . . . . . . . . 1 Average Slot Usage (%) 93 | . 98 99 98 91 99 99 97 89 78 81 79 77 Engine 5 | . 14 14 9 6 3 3 1 . . . . . Core 2 | . . . . . 3 2 8 10 6 3 6 4 Reactor 1 | . . . . . . . . . . 4 4 7 Treads 17 | . 28 15 7 . 28 26 19 21 17 14 12 12 Leg 2 | . . . 13 23 1 . . . . . . . Wheel 1 | . . 6 6 . . . 2 . . . . . Device 14 | . . 9 11 15 11 18 15 15 17 18 24 20 Storage 7 | . 14 12 9 7 7 6 5 5 5 4 4 4 Processor 5 | . 3 4 9 7 7 4 5 5 6 7 3 4 Protection 5 | . 9 7 4 6 8 5 4 5 2 2 4 5 Energy Gun 9 | . 5 1 17 22 10 21 12 10 3 . . 1 Energy Cannon 3 | . 8 9 . . . . . . . 3 5 2 Ballistic Gun 8 | . 11 4 7 . 8 5 15 10 14 13 10 8 Ballistic Cannon 1 | . 2 7 . . . . . 5 2 . . 3 Peak Build Rating 189 | 6 9 42 55 71 70 90 96 96 129 155 177 189 Average Rating 79 | 4 7 21 47 66 63 79 85 96 105 144 165 180 On Entrance 72 | . 6 9 34 53 65 64 61 96 96 129 152 177 Avg Prop Armor Cover (%) 10 | . . 7 11 7 7 . 11 . 6 7 . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 155 | 13 34 44 48 52 53 66 88 83 94 117 133 155 Greatest Support 221 | 40 40 40 65 71 90 108 102 101 210 221 220 220 Greatest Overweight (x) 7 | . . 4 3 . 1 . 7 . . 2 . . Average Overweight (x) . | . . 1 . . . . 2 . . . . . Largest Inventory Capacity 16 | 8 15 15 16 16 16 16 16 16 16 16 16 16 Average Capacity 15 | 6 10 15 15 16 16 16 16 16 16 16 16 16 Most Carried 16 | 7 15 15 16 16 16 16 16 16 16 16 16 16 Average Carried 14 | 3 10 14 14 15 15 15 15 16 15 15 15 14 Final Capacity 16 | 8 15 15 16 16 16 16 16 16 16 16 16 16 Final Carried 16 | 7 15 15 16 15 15 15 16 16 16 15 16 11 Transmogrified Parts 136 | . . 7 13 7 10 12 18 . 1 28 13 27 Integrity Recovered 2408 | . . 56 94 64 88 154 197 . 21 607 106 1021 Class Distribution -------------------- 34% | Gunner 24% | Mutant 21% | Tank 14% | Scavenger-Tank 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Storage Gunner | -6/Factory Gunner | -5/Factory Tank | -4/Factory Tank | -4/DSF Scavenger-Tank | -3/Research Tank | -2/Research Scavenger-Tank | -1/Access Resources | -11 -10 -10 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Sub Mat Fac Sto Fac Fac Fac DSF Res Res Acc Matter Collected 9512 | 270 342 1421 571 386 575 948 1268 . 666 1037 568 1460 Remotely 1047 | . . . . . . . . . 332 151 124 440 Salvage Created 14321 | 54 381 697 1352 1238 1429 3161 1657 . 357 1314 560 2121 Parts 616 | 10 37 35 57 59 72 90 69 . 15 50 24 98 Haulers Intercepted 13 | . 2 . 3 1 2 1 1 . . . . 3 Recyclers Shooed 7 | . 1 . 1 1 . 3 . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 25 | . . 25 . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Sto Fac Fac Fac DSF Res Res Acc Combat Hostiles Destroyed 242 | . 13 18 20 17 20 47 27 . 14 23 7 36 Melee 4 | . . . . . 2 . 2 . . . . . Guns 154 | . 2 4 20 17 18 34 19 . 9 9 2 20 Cannons 23 | . 4 6 . . . . . . 1 4 4 4 AOE 51 | . 7 7 . . . 11 5 . 4 8 . 9 Classes Destroyed 20 | 1 5 3 5 1 1 4 . . . . . . Worker 14 | . . . 1 2 1 2 1 . . 1 . 6 Builder 7 | . . . . . 1 2 1 . . . 1 2 Tunneler 4 | 3 . . . . . . . . . 1 . . Hauler 13 | . 2 . 3 1 2 1 1 . . . . 3 Recycler 11 | . . . 1 2 3 4 1 . . . . . Mechanic 3 | . 1 . . 1 . . 1 . . . . . Operator 7 | . 1 . 2 2 1 . . . . 1 . . Watcher 2 | . . . 1 . . 1 . . . . . . Swarmer 62 | . 9 7 . 3 6 3 9 . 9 5 . 11 Grunt 85 | . 4 . 14 9 5 24 9 . . 10 . 10 Brawler 4 | . . . . . . 2 1 . . 1 . . Duelist 2 | . . . . . . 1 . . . 1 . . Sentry 27 | . . . 4 3 8 2 4 . . 2 1 3 Specialist 8 | . . . . . . 5 . . 1 . . 2 Hunter 19 | . . . 2 1 . 4 . . 3 2 2 5 Programmer 21 | . . . . 1 1 5 4 . . 2 4 4 Heavy 3 | . . . . . . 1 . . 1 . . 1 Artisan 1 | . . 1 . . . . . . . . . . Cobbler 1 | . . 1 . . . . . . . . . . Subdweller 11 | . . 11 . . . . . . . . . . Best Kill Streak 12 | 2 4 6 8 4 8 6 6 . 7 12 2 6 Combat Bots Only 7 | . 3 6 3 3 4 4 5 . 7 6 2 6 Max Kills in Single Turn 4 | 1 3 3 2 2 2 4 4 . 2 3 1 3 Gunslinging 1 | . . . 1 1 1 1 . . 1 . . 1 Exploded 4 | . 3 3 . . . 3 4 . 2 2 . 3 Melee 1 | . . . . . 1 . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Sub Mat Fac Sto Fac Fac Fac DSF Res Res Acc Hostile Shots Fired 1609 | . 21 61 74 154 187 251 98 . 161 160 49 393 Missed 493 | . 8 20 26 56 69 82 29 . 48 46 15 94 Hits 1116 | . 13 41 48 98 118 169 69 . 113 114 34 299 Melee 4 | . . . . . . . . . . 4 . . Projectile 1112 | . 13 41 48 98 118 169 69 . 113 110 34 299 Critical Strikes 25 | . . . 1 3 1 2 5 . 1 7 1 4 Actively Blocked 1 | . . . . . 1 . . . . . . . Part Disruptions 1 | . . . . . . . . . . . . 1 Damage Taken 19370 | . 150 772 778 1002 1004 3343 1345 . 2315 2311 746 5604 Core 1300 | . 20 131 81 84 74 129 79 . 261 129 15 297 Absorbed by Shields 1623 | . . . . 48 144 48 . . . 243 111 1029 Reduced by Siege Mode 448 | . . . . . . . . . . 164 44 240 Redirected to Shielding 138 | . . . . . 138 . . . . . . . Regen/Repaired (Parts) 852 | . . . 78 . 45 533 . . . 125 . 71 Core Remaining (%) 83 | 100 . 76 100 . 62 77 89 . 70 87 98 77 Volleys Fired 595 | 4 26 47 55 58 49 87 58 . 32 63 22 94 Largest 5 | 2 2 3 3 3 3 5 5 . 4 4 4 5 Hottest 300 | 60 100 130 189 223 171 300 230 . 178 236 294 279 Shots Fired 1772 | 8 46 88 163 136 136 316 259 . 113 193 62 252 Gun 1490 | 8 24 36 147 136 135 307 254 . 98 144 28 173 Cannon 251 | . 16 49 16 . 1 3 2 . 12 43 34 75 Launcher 30 | . 5 3 . . . 6 3 . 3 6 . 4 Special 1 | . 1 . . . . . . . . . . . Kinetic 843 | 4 20 38 61 7 63 43 153 . 97 141 28 188 Thermal 810 | 4 21 32 82 100 73 262 103 . 13 43 26 51 Explosive 30 | . 5 3 . . . 6 3 . 3 6 . 4 Electromagnetic 89 | . . 15 20 29 . 5 . . . 3 8 9 Robot Hit Streak 45 | 8 6 45 11 11 18 24 14 . 20 21 11 21 Robot Miss Streak 8 | . 3 4 5 4 2 4 4 . 8 4 5 3 Penetration Max 1 | . . . 1 . 1 1 1 . . 1 . 1 Secondary Targets 36 | . . . 4 4 3 11 4 . 3 1 . 6 Max Gunslinging Chain 2 | . . . 1 1 2 1 1 . 2 1 . 2 Shots Hit Robots 1171 | 8 22 68 105 104 89 207 170 . 68 120 40 170 Core Hits 645 | 2 22 48 58 62 49 146 77 . 35 55 12 79 Critical Kills 16 | . . . 1 1 . . 5 . . 2 . 7 Critical Parts Destroyed 17 | . . . . 1 4 1 4 . . 1 1 5 Critical Strikes 69 | . . 1 1 3 7 8 25 . 1 3 1 19 Burn 26 | . . . . 1 2 7 14 . 1 . . 1 Meltdown 3 | . . . . . . . . . . 2 . 1 Destroy 32 | . . . 1 2 4 1 10 . . 1 1 12 Blast 6 | . . 1 . . . . . . . . . 5 Smash 1 | . . . . . 1 . . . . . . . Sever 1 | . . . . . . . 1 . . . . . Melee Attacks 42 | . . 12 2 1 11 4 4 . . . . 8 Impact 27 | . . 10 1 1 11 4 . . . . . . Slashing 10 | . . 2 1 . . . 4 . . . . 3 Piercing 5 | . . . . . . . . . . . . 5 Sneak Attacks 5 | . . . . . 1 . 1 . . . . 3 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 36545 | 99 804 1884 2088 2093 2044 7183 4217 . 2269 4573 1570 7721 Guns 22048 | 99 160 455 1858 2016 1714 5088 3332 . 1215 2151 505 3455 Cannons 5878 | . 200 622 230 . . . . . 373 1260 1039 2154 Explosions 7587 | . 418 786 . 61 . 2086 642 . 681 1162 . 1751 Melee 885 | . . 21 . . 330 . 222 . . . . 312 Ramming 147 | . 26 . . 16 . 9 21 . . . 26 49 Kinetic 13250 | 52 111 371 874 102 679 648 1969 . 1404 2185 505 4350 Thermal 13441 | 47 249 592 961 1655 1035 4443 1363 . 184 1185 774 953 Explosive 7355 | . 418 689 . . . 2018 642 . 681 1156 . 1751 Electromagnetic 1467 | . . 211 253 320 . 65 . . . 47 265 306 Impact 351 | . . 21 . . 330 . . . . . . . Slashing 528 | . . . . . . . 222 . . . . 306 Piercing 6 | . . . . . . . . . . . . 6 Highest Corruption 19 | . . 18 . 2 2 . . . 19 5 4 19 Average Corruption 6 | . . 5 . 1 2 . . . 19 4 1 17 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 109 | . . 15 . 3 14 . . . 10 15 8 44 Message Errors 26 | . . 2 . 1 6 . . . 2 4 2 9 Matter Fused 26 | . . 7 . 2 2 . . . 3 1 2 9 Heat Flow Errors 7 | . . . . . . . . . . 3 1 3 Energy Discharges 12 | . . 4 . . 2 . . . . 1 1 4 Parts Rejected 1 | . . 1 . . . . . . . . . . Parts Fused 1 | . . . . . . . . . . . . 1 Data Loss (minor) 13 | . . . . . 2 . . . . 2 . 9 Data Loss (major) 4 | . . . . . . . . . 1 2 . 1 Misfires 7 | . . . . . 2 . . . . 1 1 3 Weapon Failures 12 | . . 1 . . . . . . 4 1 1 5 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 822 | . 12 . . . 112 25 95 . . 150 29 399 Projectiles 197 | . . . . . . . . . . 21 25 151 Explosions 467 | . 12 . . . . 25 53 . . 129 . 248 Melee 158 | . . . . . 112 . 42 . . . 4 . Knockbacks 8 | . . . 3 . 2 . . . . . . 3 Impact 2 | . . . . . 2 . . . . . . . Kinetic 4 | . . . 2 . . . . . . . . 2 Secondary 2 | . . . 1 . . . . . . . . 1 Self-Inflicted Damage 638 | . . 101 . . . 281 12 . 138 106 . . Shots 19 | . . 4 . . . 7 1 . 5 2 . . Rammed 19 | 1 7 . . . . 2 2 . . . 1 6 Targets Rammed 23 | 2 7 . . 3 . 2 2 . . . 1 6 Kicked 3 | . . . . 3 . . . . . . . . Crushed 1 | 1 . . . . . . . . . . . . Highest Temperature 404 | . 69 186 224 189 338 332 404 . 54 353 362 254 Average Temperature 87 | . 22 114 60 63 79 95 115 . 15 111 114 92 Received Heat Transfer 2408 | . 18 42 333 381 305 492 381 . . 290 40 126 Effects 8 | . . . . . 2 1 2 . . 3 . . Shutdowns 2 | . . . . . . . 1 . . 1 . . Energy Bleed 3 | . . . . . 1 1 1 . . . . . Interference 2 | . . . . . . . . . . 2 . . Short Circuit 1 | . . . . . 1 . . . . . . . Siege Activations 17 | . . . . . . . . . . 5 2 10 Total Turns 287 | . . . . . . . . . . 106 20 161 Longest Duration 46 | . . . . . . . . . . 34 11 46 Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted 4 | . . . 2 2 . . . . . . . . Combat Hostiles 4 | . . . 2 2 . . . . . . . . Robots Corrupted 6 | . . . . . 1 1 . . . . 2 2 Combat Hostiles 4 | . . . . . . 1 . . . . 1 2 Parts Fried 13 | . . . . 2 2 . . . . . 6 3 Impact Corruptions 5 | . . . . . 4 . . . . . 1 . Robots Melted 6 | . . . 1 . . 1 1 . . 2 . 1 Combat Hostiles 5 | . . . . . . 1 1 . . 2 . 1 Parts Melted 64 | . 1 2 3 6 2 25 11 . 1 4 3 6 Heat Transferred 23243 | 100 507 1036 1876 2870 1961 7789 3662 . 444 1073 686 1239 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . . 1 . 1 . . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Sto Fac Fac Fac DSF Res Res Acc Maximum Alert Level 4 | . . . 1 1 2 4 3 2 2 2 1 3 Low Security (%) 34 | 100 100 . 52 86 2 31 . . . . 43 30 Level 1 31 | . . . 47 13 73 32 . 16 74 38 56 27 Level 2 24 | . . . . . 24 8 84 83 25 61 . 15 Level 3 9 | . . . . . . 26 15 . . . . 25 Level 4 . | . . . . . . 1 . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . 1 . . . Peak Influence 1250 | 10 183 . 306 237 506 1250 832 403 589 618 281 931 Initial 610 | . . . 46 105 101 176 610 403 275 330 281 119 Average 348 | 1 102 . 168 83 354 439 632 400 371 464 208 433 Influence Increases 8221 | 15 453 180 641 615 891 1808 882 . 384 910 212 1230 Destroy 0b10 Robot/C 4700 | . 260 140 400 340 400 960 540 . 280 520 140 720 Destroy 0b10 Robot/NC 305 | 15 20 . 40 40 40 50 25 . . 15 5 55 Destroy Leader 1028 | . 64 10 128 82 134 204 112 . 20 100 40 134 Allied During Kill 35 | . . . . . . . . . . 35 . . Trap Triggered on 0b10 10 | . . . . . . 10 . . . . . . Successful Hack 291 | . 24 . 38 30 13 64 24 . . 98 . . Disable Machine 645 | . 60 . 15 75 60 360 . . . 30 . 45 Anti-Garrison Action 200 | . . . . . 200 . . . . . . . Destroy Structure 752 | . 25 . 5 3 14 160 106 . 54 112 27 246 Lose Combat Pursuer 255 | . . 30 15 45 30 . 75 . 30 . . 30 Influence Decreases 7376 | 15 404 138 499 624 727 949 1305 431 188 999 513 584 Entered New Map 2267 | . . 25 45 128 123 212 637 421 118 259 219 80 Time Decay 4029 | 15 404 113 434 306 434 597 498 10 . 490 294 434 Lost Part 350 | . . . 20 40 20 80 20 . 70 40 . 60 Lost Ally 130 | . . . . . . 60 . . . 60 . 10 Purge Threat 600 | . . . . 150 150 . 150 . . 150 . . Squads Dispatched 60 | . 3 . 3 3 4 13 9 . . 8 4 13 Investigation 10 | . 1 . 2 1 1 1 2 . . 1 1 . Extermination 16 | . . . . 1 1 5 2 . . 2 2 3 Reinforcement 23 | . 2 . 1 1 2 6 1 . . 2 1 7 Assault 5 | . . . . . . 1 1 . . . . 3 Garrison 6 | . . . . . . . 3 . . 3 . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . 1 . 1 Haulers Reinforced 4 | . . . . . . 3 . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Sub Mat Fac Sto Fac Fac Fac DSF Res Res Acc Distress Signals 10 | . 1 . 1 1 1 3 . . . . 1 2 Communications Jammed 28 | . . . . . 17 4 . . 7 . . . Distress Signals 18 | . . . . . 17 1 . . . . . . Times Spotted 338 | . 22 33 28 28 28 57 39 . 16 27 9 51 Peak Tracking Total 8 | . 4 8 5 4 5 6 7 . 7 5 2 7 Tactical Retreats 13 | . . 1 1 2 2 . 4 . 1 . . 2 Traps | -11 -10 -10 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Sto Fac Fac Fac DSF Res Res Acc Traps Triggered 11 | . 3 1 1 . . 1 2 . 1 2 . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts 133 | . . . . . . 121 12 . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 1 | . . . . . . 1 . . . . . . Reprogrammed 9 | . . . . . . 8 1 . . . . . Reused 2 | . . 1 . . . 1 . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed 2 | . . 1 . . . 1 . . . . . . Triggered 1 | . . . . . . 1 . . . . . . Most Traps Carried 1 | . . 1 . . . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Sub Mat Fac Sto Fac Fac Fac DSF Res Res Acc Machines Disabled 44 | . 4 1 1 5 4 24 . . . 2 . 3 Max in Single Turn 9 | . 1 1 1 1 1 9 . . . 1 . 1 Garrison Access 1 | . . . . . 1 . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Sub Mat Fac Sto Fac Fac Fac DSF Res Res Acc Machines Accessed 56 | . 5 1 8 7 6 9 8 1 . 8 3 . Terminals 31 | . 4 . 6 4 4 3 4 1 . 3 2 . Fabricators 4 | . . . . 2 . 2 . . . . . . Repair Stations 9 | . 1 . 1 . 1 3 2 . . 1 . . Recycling Units 2 | . . . . . . . 1 . . 1 . . Scanalyzers 6 | . . . 1 . . 1 1 . . 3 . . Garrison Access 3 | . . . . 1 1 . . . . . 1 . Total Hacks 135 | . 18 1 25 16 11 22 18 1 . 18 5 . Successful 53 | . 6 1 12 5 7 7 6 1 . 8 . . Failed 81 | . 12 . 12 11 4 15 12 . . 10 5 . Catastrophic 17 | . 2 . 2 3 1 2 3 . . 2 2 . Database Lockouts 1 | . . . 1 . . . . . . . . . Manual 49 | . 15 . 8 8 5 10 2 . . . 1 . Terminals 75 | . 16 . 16 9 7 6 9 1 . 7 4 . Fabricators 13 | . . . . 6 . 7 . . . . . . Repair Stations 20 | . 2 . 4 . 2 6 4 . . 2 . . Recycling Units 3 | . . . . . . . 2 . . 1 . . Scanalyzers 19 | . . . 5 . . 3 3 . . 8 . . Garrison Access 4 | . . . . 1 2 . . . . . 1 . Terminal Hacks 21 | . 5 1 5 2 3 . 2 1 . 2 . . Robot Analysis 5 | . 3 . 2 . . . . . . . . . Prototype ID Bank 3 | . 2 . 1 . . . . . . . . . Open Door 2 | . . . . . 2 . . . . . . . Open DSF 1 | . . . . . . . . 1 . . . . Level Access Points 2 | . . . . 1 . . . . . 1 . . Branch Access Points 1 | . . . 1 . . . . . . . . . Unreport Threat 4 | . . . . 1 1 . 1 . . 1 . . Locate Traps 1 | . . . . . . . 1 . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . Proto ID Catalog 1 | . . 1 . . . . . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . . . . . Network Status 1 | . . . . 1 . . . . . . . . Repair Station Hacks 14 | . 1 . 4 . 2 4 1 . . 2 . . Scan Component 7 | . . . 2 . 1 2 1 . . 1 . . Repair 6 | . . . 2 . 1 2 . . . 1 . . Refit 1 | . 1 . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . 1 . . 1 . . Retrieve Components 2 | . . . . . . . 1 . . 1 . . Scanalyzer 7 | . . . 2 . . 1 1 . . 3 . . Insert Component 1 | . . . 1 . . . . . . . . . Retrieve Study 6 | . . . 1 . . 1 1 . . 3 . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 8 | . . . 1 2 2 2 1 . . . . . Terminals 2 | . . . 1 . 1 . . . . . . . Botnet 2 | . . . 1 . 1 . . . . . . . Fabricators 2 | . . . . 1 . 1 . . . . . . Liberate 2 | . . . . 1 . 1 . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . . Patch 1 | . . . . . . 1 . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . Reject 1 | . . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 1 . . . . . . . Decoy 1 | . . . . 1 . . . . . . . . Jam 1 | . . . . . 1 . . . . . . . Data Cores Recovered 2 | . . . 1 1 . . . . . . . . Used 2 | . . . 1 1 . . . . . . . . Hacking Detections 49 | . 5 . 8 6 4 8 8 . . 7 3 . Full Trace Events 7 | . 1 . 2 1 . . 1 . . 1 1 . Feedback Events 2 | . . . . . . . . . . 1 1 . Corruption 2 | . . . . . . . . . . 1 1 . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired 6 | . . . 1 . . 1 1 . . 3 . . Parts Repaired 6 | . . . 2 . 1 2 . . . 1 . . Time 218 | . . . 76 . 60 57 . . . 25 . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . 3 . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Sub Mat Fac Sto Fac Fac Fac DSF Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Sub Mat Fac Sto Fac Fac Fac DSF Res Res Acc Total Allies 8 | . . . . . . 3 . . . 4 . 1 Largest Group 4 | . . . . . . 3 . . . 4 . 1 Highest-Rated Group 219 | . . . . . . 87 . . . 120 . 219 Highest-Rated Ally 219 | . . . . . . 29 . . . 30 . 219 Initial Warlord ECA Mod 9 | . . . . . . . . . . 9 8 7 Total Orders 10 | . . . . . . . . . . . . 10 EXPLORE 9 | . . . . . . . . . . . . 9 RETURN 1 | . . . . . . . . . . . . 1 Ally Attacks 85 | . . . . . . 22 . . . 59 . 4 Total Damage 1772 | . . . . . . 244 . . . 1031 . 497 Kills 5 | . . . . . . 1 . . . 4 . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . X0-1V1 Amusement Gains 291 | . 4 24 19 6 10 49 49 . 16 36 17 61 Good Acts 66 | . . 15 5 2 2 8 . . . 14 5 15 Bad Acts 49 | . . 6 7 2 6 11 9 . 4 1 1 2 Intel | -11 -10 -10 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Sto Fac Fac Fac DSF Res Res Acc Active Infowar (turns) 3816 | . . 705 50 . 393 809 324 24 315 381 373 442 Optics 1097 | . . . . . . 166 320 24 315 272 . . Sensors 300 | . . . . . . . . . . 149 151 . Terrain 345 | . . . . . . . . . . . . 345 Seismic 752 | . . 705 47 . . . . . . . . . Triangulation 1 | . . . . . 1 . . . . . . . Spoofing 363 | . . . . . . 3 . . 17 32 222 89 Jamming 1262 | . . . . . 391 643 4 . 189 8 . 27 ECM 4 | . . . 3 . 1 . . . . . . . Robot Analysis Total 5 | . 3 . 2 . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches 11 | . . . . . . . . . . . . 11 Drone Recoveries 10 | . . . . . . . . . . . . 10 Exploration | -11 -10 -10 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Sub Mat Fac Sto Fac Fac Fac DSF Res Res Acc Turns Passed 12642 | 119 1047 1917 1079 823 1060 1922 1323 24 315 1286 648 1079 Spaces Moved 5993 | 57 565 1088 591 465 484 766 637 16 109 583 319 313 Core 3 | 3 . . . . . . . . . . . . Treads 3971 | 54 565 431 1 . 451 766 376 16 109 570 319 313 Legs 767 | . . . 269 465 33 . . . . . . . Wheels 1252 | . . 657 321 . . . 261 . . 13 . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 120 95 116 120 152 115 156 145 130 158 150 Average Speed 147 | 154 160 141 116 118 156 157 156 156 149 152 161 168 Slowest Speed 250 | 160 160 160 250 125 237 163 175 156 156 161 163 173 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 37 | 3 88 55 53 16 82 32 22 1 92 21 13 15 Regions Visited 12 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 5 | . . . 1 . 1 1 . 1 . 1 . . Unknown Exits Taken 6 | 1 1 1 . 1 . . 1 . . . 1 . Scrap Searched 9 | . . 9 . . . . . . . . . . Spaces Dug 20 | . . . 1 . 1 5 1 . . 7 . 5 Terrain Destroyed 536 | . 25 17 3 3 11 193 68 . 40 53 8 115 Melee 6 | . . . 1 . 1 4 . . . . . . Projectile 88 | . . 1 2 . 10 4 14 . 3 16 8 30 AOE 440 | . 25 16 . 3 . 185 54 . 37 37 . 83 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -6 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Sub Mat Fac Sto Fac Fac Fac DSF Res Res Acc Total 8480 | 76 660 1366 853 622 668 1271 831 15 192 854 412 660 Wait 976 | 1 13 145 145 63 68 164 50 . 5 127 36 159 Move 5980 | 56 564 1087 590 464 483 765 636 15 108 582 318 312 Hop . | . . . . . . . . . . . . . Pick Up 163 | 7 17 20 18 10 17 20 12 . 8 14 6 14 Fast Attach 127 | 6 2 9 10 3 7 26 17 . 10 16 8 13 Attach 70 | . 1 5 9 5 5 10 3 . 7 10 1 14 Detach 86 | . 3 4 7 2 6 10 9 . 10 16 6 13 Swap 148 | . 13 17 8 8 9 35 15 . 6 15 7 15 Drop 134 | . 14 19 8 5 13 26 13 . 6 11 7 12 Fire 595 | 4 26 47 55 58 49 87 58 . 32 63 22 94 Melee 42 | . . 12 2 1 11 4 4 . . . . 8 Ram . | . . . . . . . . . . . . . Kick 3 | . . . . 3 . . . . . . . . Crush 20 | 2 7 . . . . 2 2 . . . 1 6 Escape Stasis . | . . . . . . . . . . . . . Rewire 1 | . . . 1 . . . . . . . . . Trap 135 | . . 1 . . . 122 12 . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / Rec) -8/Materials -7/Factory (discovered 5 exits: Fac x4 / *Sto) -7/Storage -6/Factory -5/Factory -4/Factory -4/DSF -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 2 exits: [*Acc] / Qua) -1/Access (discovered 2 exits: [*Sur] / Com) To Epsilon Eridani History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 16) 120 | -11/Scrapyard | Entered Materials 192 | -10/Materials | Discovered new exit (range 16) 300 | -10/Materials | Build established: Mutant 387 | -10/Materials | Discovered new exit (range 11) 656 | -10/Materials | Discovered new exit (range 16) 687 | -10/Materials | Discovered new exit (range 9) 952 | -10/Materials | Discovered new exit (range 12) 1145 | -10/Materials | Discovered new exit (range 9) 1158 | -10/Materials | Prayed at D.C.S.S. Altar Unit 1167 | -10/Materials | Entered Subcaves 1168 | -10/Subcaves | Approached by a straggling Scientist 1271 | -10/Subcaves | Heat dissipation permanently improved by X0-1V1 (+15; -75 max core) 1332 | -10/Subcaves | Ambushed by swarm of Subdwellers 1335 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1335 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1343 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1837 | -10/Subcaves | Shifting Twisted Machinery released Flamer 1845 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 1866 | -10/Subcaves | Shifting Twisted Machinery released Mak. Shrapnel Gun 1889 | -10/Subcaves | Shifting Twisted Machinery released Sub. Optics 1986 | -10/Subcaves | Discovered new exit (range 13) 2059 | -10/Subcaves | X0-1V1 mutated your Propulsion slot to Utility slot 2110 | -10/Subcaves | X0-1V1 activates XOMVISION 2117 | -10/Subcaves | Core integrity restored by X0-1V1 (+45) 2133 | -10/Subcaves | Identified exit to Recycling 2133 | -10/Subcaves | X0-1V1 revealed exit location to -7/Recycling 2164 | -10/Subcaves | Disturbed a concealed Subdweller 2180 | -10/Subcaves | Disturbed a concealed Subdweller 2262 | -10/Subcaves | Visited 4L-MR0's lab 2281 | -10/Subcaves | Found Rainbow Chip 2282 | -10/Subcaves | Attached Rainbow Chip, gained temporary slots: Power, Propulsion, Utility, Weapon 2284 | -10/Subcaves | Found Prototype Device 2284 | -10/Subcaves | Identified Sfc. Transmogrifier 2629 | -10/Subcaves | Discovered new exit (range 15) 2985 | -10/Subcaves | Core integrity restored by X0-1V1 (+45) 2989 | -10/Subcaves | System corruption reached 10% 3011 | -10/Subcaves | X0-1V1 sent hostile S-10 Pest (x5) 3014 | -10/Subcaves | X0-1V1 activates XOMVISION 3084 | -10/Subcaves | Entered Materials 3084 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 3302 | -8/Materials | Identified exit to Factory 3302 | -8/Materials | X0-1V1 revealed exit location to -7/Factory 3444 | -8/Materials | Build established: Gunner 3572 | -8/Materials | X0-1V1 foreshadows a heat wave 3722 | -8/Materials | Ambient heat levels rising (+10) 3871 | -8/Materials | Ambient heat levels rising (+10) 3886 | -8/Materials | Inventory capacity permanently improved by X0-1V1 (+1; -100 max core) 3976 | -8/Materials | Repaired Carbon-fiber Leg 3977 | -8/Materials | X0-1V1 mutated your Utility slot to Propulsion slot 4011 | -8/Materials | Ambient heat levels falling (-10) 4017 | -8/Materials | Repaired Carbon-fiber Leg 4063 | -8/Materials | Central database locked down 4163 | -8/Materials | Entered Factory 4163 | -7/Factory | Evolved 2 slots: Utility x2 4441 | -7/Factory | Matter capacity permanently improved by X0-1V1 (+200; -100 max core) 4584 | -7/Factory | X0-1V1 sent hostile G-47 Trooper (x3) 4697 | -7/Factory | Identified exit to Factory 4827 | -7/Factory | Discovered new exit (range 16) 4986 | -7/Factory | Entered Storage 5168 | -7/Storage | Repaired Enh. Autogun 5297 | -7/Storage | X0-1V1 sent you into danger 5948 | -7/Storage | Discovered exit to Factory (range 6) 6046 | -7/Storage | Entered Factory 6046 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6812 | -6/Factory | Repaired Arm. Treads 6995 | -6/Factory | X0-1V1 upgraded hostiles (x1) 7108 | -6/Factory | X0-1V1 sent you to a vault 7206 | -6/Factory | X0-1V1 sent hostile X-67 Chaingunner (x3) 7242 | -6/Factory | Identified exit to Factory 7242 | -6/Factory | X0-1V1 revealed exit location to -5/Factory 7354 | -6/Factory | X0-1V1 enhanced Transport squad support 7364 | -6/Factory | X0-1V1 mutated your Utility slot to Weapon slot 7386 | -6/Factory | Found Prototype Launcher 7386 | -6/Factory | Identified Rocket Array 7434 | -6/Factory | X0-1V1 sent you into danger 7438 | -6/Factory | Repaired Hrd. Medium Armor Plating? 7438 | -6/Factory | X0-1V1 whisked you away to safety 7796 | -6/Factory | First assault squad dispatched 7968 | -6/Factory | Entered another Factory area 7968 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7978 | -5/Factory | Lost 3 parts (1n1u1w) 8985 | -5/Factory | Garrison activated, responded to threat 9168 | -5/Factory | First assault squad dispatched 9283 | -5/Factory | Discovered new exit (range 5) 9291 | -5/Factory | Entered another Factory area 9291 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9315 | -4/Factory | Identified exit to DSF 9315 | -4/Factory | Entered DSF 9317 | -4/DSF | X0-1V1 mutated your Weapon slot to Propulsion slot 9341 | -4/DSF | Additional patrols routed to DSF 9437 | -4/DSF | System corruption reached 10% 9440 | -4/DSF | Lost 4 parts (2p1u1w) 9499 | -4/DSF | Discovered new exit (range 16) 9544 | -4/DSF | X0-1V1 sent hostile H-77 Assassin (x3) 9552 | -4/DSF | Sterilization system engaged 9572 | -4/DSF | Ambient heat levels rising (+10) 9587 | -4/DSF | Ambient heat levels rising (+10) 9602 | -4/DSF | Ambient heat levels rising (+10) 9611 | -4/DSF | Destroyed 7 combat bots 9617 | -4/DSF | Ambient heat levels rising (+10) 9628 | -4/DSF | Identified exit to Research 9630 | -4/DSF | Entered Research 9630 | -3/Research | Evolved 2 slots: Utility x2 9683 | -3/Research | Repaired Hvy. Machine Gun 9757 | -3/Research | Build established: Tank 9984 | -3/Research | Garrison activated, responded to threat 10141 | -3/Research | Found Prototype Device 10141 | -3/Research | Identified Exp. Thermal Defense Suite 10423 | -3/Research | X0-1V1 sent you to a vault 10473 | -3/Research | X0-1V1 activates XOMVISION 10594 | -3/Research | Build established: Scavenger-Tank 10730 | -3/Research | Identified exit to Research 10891 | -3/Research | X0-1V1 activates XOMVISION 10916 | -3/Research | Entered another Research area 10916 | -2/Research | Evolved 2 slots: Power x1, Utility x1 10994 | -2/Research | Identified exit to Quarantine 10994 | -2/Research | X0-1V1 revealed exit location to -2/Quarantine 11014 | -2/Research | Build established: Tank 11388 | -2/Research | Specialist reinforcements revealed to be Infiltrators 11468 | -2/Research | Found Prototype Launcher 11468 | -2/Research | Identified Point Singularity Launcher 11516 | -2/Research | X0-1V1 enhanced Transport squad support 11522 | -2/Research | Discovered new exit (range 12) 11564 | -2/Research | Entered Access 11564 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 11572 | -1/Access | System corruption reached 10% 11763 | -1/Access | Allied Derelicts emerged from ambush trap array 11828 | -1/Access | Build established: Scavenger-Tank 12177 | -1/Access | X0-1V1 destroyed Energy Cycler 12177 | -1/Access | Energy Cycler disabled 12314 | -1/Access | First assault squad dispatched 12314 | -1/Access | Discovered new exit (range 14) 12360 | -1/Access | X0-1V1 sent you to a vault 12366 | -1/Access | Found Prototype Special Weapon 12366 | -1/Access | Identified Exp. Remote Datajack 12371 | -1/Access | Found Chaos Jack 12384 | -1/Access | Found Chaos Jack 12541 | -1/Access | Spotted B-99 Colossus 12543 | -1/Access | Spotted B-99 Colossus 12565 | -1/Access | Found Hvy. Scimitar of Distortion 12627 | -1/Access | Lost 3 parts (1p1u1w) 12636 | -1/Access | Identified exit to Command 12636 | -1/Access | X0-1V1 revealed exit location to -1/Command 12643 | *** | Escaped! Last Messages --------------- 12627_ U-05 Engineer builds a Wall. 12627_ Acquired 8 matter. 12629_ Penetrated by Slug. 12630_ Acquired 4 matter. 12631_ U-05 Engineer builds a Wall. 12632_ B-99 Colossus Rnf. Quantum Reactor critical detonation. 12632_ B-99 Colossus activates siege mode. 12632_ U-05 Engineer builds a Wall. 12632_ Slug penetrates Sealed Heavy Doors. 12633_ Penetrated by Slug. 12633_ U-05 Engineer lays Concrete. 12636_ X0-1V1: "I guarantee there's even more fun over that way." 12636_ EXIT=REVEALED: COMMAND 12639_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 12641_ X0-1V1: "Watch where you're going!" (+4 sight range) Map ----- +----------------------------------------------------+ | ??????????#########??????????????????????????????? | | ?????????? " #??????????????????????????????? | | ??????????? """ #??????????????????????????????? | | ??????????? """ #??????????????????????????????? | | ?????????#? " #??????????????????????????????? | | ?????????# #??????????????????????????????? | | ????????## ???????????????????????????????? | | ????????#" ???????????????????????????????? | | ?????????# ????????????????????????????????? | | ?????????? ??????????????????????? #???????? | | ######"########+##################### #????? | | *= !! = ????? | | =!*= [ k=! [????? | | ############ *####### [ ####### ???????? | | ???????????# #??## # [ """#????????????????? | | ########???# "?????# ""##????????????????? | | ???# "?????# T#?????????????????? | | ??# #?????# ""#?????????????????? | | ??" #?????# ""#?????????????????? | | ?" #????## ""##????????????????? | | " #????# #????????????????? | | ????## ##????????????????? | | ?????# #?????????????????? | | *! ?????# #?????????????????? | | ?""T"""" ?????# #?????????????????? | | ????""""" ?????# @" #?????????????????? | | ########## %% #????# "" #?????????????????? | | %###### !=! #????# #?????????????????? | | % = =H!%#????# #?????????????????? | | !=! #????# #?????????????????? | | % ####### % #????#""""""""" #?????????????????? | | # %##?????##"###?????????????" #?????????????????? | | # #?#????? ???????????????" #?????????????????? | | # ###????? ??????#""""""" #?????????????????? | | # ##????? ?????# #?????????????????? | | # #?#???? ?????# #?????????????????? | | # #?????""" ????#% #?????????????????? | | # ##????"T ????#% #?????????????????? | | * #?#?#""" ???# %#?????????????????? | | ! #?#?? ???# #?????????????????? | | %! #????? #??# % %%%#?????????????????? | | [! #?????########?##### % ###"?????????????????? | | #####?????????######???# %# ##????????????????? | | ???????????? # % ####?????????????????? | | ???????????? + % %##############???????? | | #########??? # " #???????? | | #??? # + #???????? | | ######### ?? # " #???????? | | ????#???????? # #% """"" #???????? | | ????#????????########### # """"" #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 143 Coolant Potential 100 Energy Generation 57 Energy Capacity 1580 Matter Stores 1000 Matter Capacity 1000 Sight Range 24 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Additional Mass Support 12 Base Temperature (-) 200 Armor Coverage 2700 Resistance: TH 25 Resistance: EM 15 Propulsion Shielding 90 Weapon Shielding 15 Weapon Cycling 25 Phase Shifting 10 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 6 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 6 Matter Filtering 30 Kinecelleration 40 Force Boost 20 Offensive Hacking 12 Defensive Hacking 16 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Carbon-fiber Leg | 65% | -8/Materials Carbon-fiber Leg | 63% | -8/Materials Enh. Autogun | 71% | -7/Storage Arm. Treads | 48% | -6/Factory Hrd. Medium Armor Plating | 10% | -6/Factory Hvy. Machine Gun | 16% | -3/Research Studied --------- Wheel | -8/Materials | Hacked Med. Treads | -6/Factory | Hacked Lgt. Treads | -5/Factory | Hacked KE Penetrator | -3/Research | Hacked Hvy. Machine Gun | -3/Research | Hacked Imp. Plasma Cutter | -3/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AntisysFieldthrustGun Manual? 0 Play Time 01:52:31 Cumulative 2274.8 hours Start 2026.07.19 @ 16:37:12 End 2026.07.19 @ 18:28:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1422 Rogue 1418 Adventurer 4 Explorer 0 Win Type 0 Total 328 Types 246/14/27/11/4/1/6/10/5/4 Lore% 99 Gallery% 96 Achievement% 94 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 24/Terminus Map View 59x48 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 953cfb02-58b3-4358-a3aa-b9f0fad6c4ad