Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.22 @ 22:15:32

Player: PlasticHeart

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (28)      140
Value Destroyed (535)      535
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (18)                 18
              TOTAL SCORE: 2053

 Bonus
-------
High Alert Combat Kills    18

 Cogmind 
---------
Core Integrity             274/400
Matter                     157/300
Energy                     114/125
System Corruption          0%
Temperature                Cool (6)
Movement                   Walking (130)
Location                   -9/Mines

 Parts 
-------
>              --- POWER (1) --------
         Light Ion Engine
>              --- PROPULSION (3) ---
               Titanium Leg
               Titanium Leg
               Titanium Leg
>              --- UTILITY (3) ------
               Heat Sink
         Large Storage Unit
>              --- WEAPON (2) -------
      Improved Medium Laser
>              --- INVENTORY (15) ---
               Ion Engine
         Heavy Ion Engine
         Heavy Ion Engine
         Heavy Ion Engine
         Heavy Ion Engine
  Faulty Heavy Ion Engine
         Light Angular Momentum Engine
               Titanium Leg
         Small Storage Unit
      Improved Assault Rifle
               Minigun
               Minigun
               Grenade Launcher
               Signal Generator

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           Titanium Leg
           Titanium Leg
           Titanium Leg
>          --- UTILITY ----------
     Large Storage Unit
           Structural Scanner
  Improved Power Shielding
>          --- WEAPON -----------
           Minigun
           Minigun
>          --- INVENTORY --------
           Ion Engine
     Light Angular Momentum Engine
           Titanium Leg
     Small Storage Unit
           Minigun
           Minigun
           Grenade Launcher
           Signal Generator
[Rating: 23]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Compact Wheel
  Leg                      Titanium Leg
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Improved Medium Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  1    | .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             20   | 6   2   1   10  1   
  Power                    1    | 1   .   .   .   .   
    Engine                 1    | 1   .   .   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               5    | 2   .   .   3   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    3    | .   .   .   3   .   
    Wheel                  2    | 2   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  6    | 1   2   .   3   .   
    Device                 2    | .   1   .   1   .   
    Storage                2    | 1   1   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             2    | .   .   .   2   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   8    | 2   .   1   4   1   
    Energy Gun             1    | .   .   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          6    | 2   .   1   3   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               1    | .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   
Parts Lost                 5    | .   .   1   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   
  Weapon                   3    | .   .   1   .   2   
  Highest Loss Streak      2    | .   .   1   2   2   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     96   | .   97  99  91  88  
  Engine                   12   | .   14  14  11  11  
  Leg                      10   | .   .   .   30  33  
  Wheel                    19   | .   28  28  1   .   
  Device                   12   | .   11  14  9   11  
  Storage                  12   | .   14  14  11  11  
  Protection               1    | .   .   .   6   .   
  Ballistic Gun            25   | .   28  27  21  16  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             33   | 12  28  28  33  .   
  Greatest Support         51   | 32  32  32  51  .   
  Greatest Overweight (x)  1    | .   .   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  
  Average Capacity         14   | 6   11  15  15  15  
  Most Carried             15   | 5   3   5   15  15  
  Average Carried          5    | 2   2   3   8   14  
  Final Capacity           15   | 8   15  15  15  15  
  Final Carried            15   | 1   3   5   15  14  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Scr Mat Min Mat Min 
Matter Collected           860  | 178 126 139 417 .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            807  | .   51  153 603 .   
  Parts                    67   | .   4   16  47  .   
Haulers Intercepted        3    | .   1   .   2   .   
Recyclers Shooed           1    | .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Combat Hostiles Destroyed  22   | .   .   6   16  .   
  Guns                     18   | .   .   6   12  .   
  AOE                      4    | .   .   .   4   .   
Classes Destroyed          7    | .   1   4   2   .   
  Worker                   1    | .   .   1   .   .   
  Builder                  1    | .   .   .   1   .   
  Tunneler                 1    | .   .   1   .   .   
  Hauler                   3    | .   1   .   2   .   
  Swarmer                  12   | .   .   5   7   .   
  Grunt                    7    | .   .   1   6   .   
  Sentry                   3    | .   .   .   3   .   
Best Kill Streak           6    | .   1   3   6   .   
  Combat Bots Only         5    | .   .   3   5   .   
Max Kills in Single Turn   2    | .   1   1   2   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   .   2   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Scr  Mat  Min  Mat  Min  
Damage Taken               1136 | .    .    301  692  143  
  Core                     203  | .    .    77   81   45   
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         84   | 100  .    69   .    .    
Volleys Fired              86   | .    5    25   52   4    
  Largest                  2    | .    2    2    2    2    
  Hottest                  50   | .    40   40   50   50   
Shots Fired                166  | .    10   48   100  8    
  Gun                      162  | .    10   48   96   8    
  Cannon                   .    | .    .    .    .    .    
  Launcher                 4    | .    .    .    4    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  162  | .    10   48   96   8    
  Thermal                  .    | .    .    .    .    .    
  Explosive                4    | .    .    .    4    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         8    | .    8    6    6    4    
  Robot Miss Streak        4    | .    1    2    4    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        3    | .    .    1    2    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    
Shots Hit Robots           100  | .    8    29   58   5    
  Core Hits                41   | .    2    13   25   1    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1840 | .    102  427  1226 85   
  Guns                     1621 | .    102  427  1007 85   
  Cannons                  .    | .    .    .    .    .    
  Explosions               219  | .    .    .    219  .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  1621 | .    102  427  1007 85   
  Thermal                  .    | .    .    .    .    .    
  Explosive                219  | .    .    .    219  .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        92   | .    .    26   92   .    
  Average Temperature      25   | .    .    14   27   .    
  Received Heat Transfer   444  | .    .    153  267  24   
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Peak Influence             519  | .   37  94  519 217 
  Initial                  202  | .   .   14  23  202 
  Average                  107  | .   10  53  234 210 
Maximum Alert Level        2    | .   .   .   2   1   
  Low Security (%)         84   | 100 100 100 55  .   
  Level 1                  6    | .   .   .   17  100 
  Level 2                  8    | .   .   .   26  .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   .   .   1   .   
  Investigation            1    | .   .   .   1   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Distress Signals           2    | .   .   .   2   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              32   | .   3   7   20  2   
  Peak Tracking Total      7    | .   3   3   7   2   
  Tactical Retreats        .    | .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Scr Mat Min Mat Min 
Machines Disabled          1    | .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Machines Accessed          3    | .   .   .   3   .   
  Terminals                3    | .   .   .   3   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                8    | .   .   .   8   .   
  Successful               6    | .   .   .   6   .   
  Failed                   2    | .   .   .   2   .   
    Catastrophic           1    | .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                8    | .   .   .   8   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             6    | .   .   .   6   .   
  Robot Analysis           1    | .   .   .   1   .   
  Prototype ID Bank        1    | .   .   .   1   .   
  Branch Access Points     1    | .   .   .   1   .   
  Locate Traps             1    | .   .   .   1   .   
  Hauler Manifests         2    | .   .   .   2   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   .   .   2   .   
  Full Trace Events        1    | .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Scr Mat Min Mat Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Scr Mat Min Mat Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Robot Analysis Total       1    | .   .   .   1   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  
-------------              Run  | Scr Mat Min Mat Min 
Turns Passed               1249 | 38  113 690 396 12  
Spaces Moved               895  | 33  95  606 161 .   
  Core                     13   | 13  .   .   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     130  | .   .   .   130 .   
  Wheels                   752  | 20  95  606 31  .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  100 100 100 .   
  Average Speed            103  | 80  100 100 124 .   
  Slowest Speed            200  | 100 100 100 200 .   
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       29   | 4   18  98  23  3   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   1   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   
Scrap Searched             1    | .   .   1   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          11   | .   .   .   11  .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      11   | .   .   .   11  .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Total                      1065 | 43  102 641 274 5   
  Wait                     41   | .   .   8   33  .   
  Move                     891  | 32  94  605 160 .   
  Hop                      .    | .   .   .   .   .   
  Pick Up                  21   | 5   1   2   13  .   
  Fast Attach              10   | 2   1   1   6   .   
  Attach                   7    | 4   .   .   2   1   
  Detach                   .    | .   .   .   .   .   
  Swap                     3    | .   1   .   2   .   
  Drop                     6    | .   .   .   6   .   
  Fire                     86   | .   5   25  52  4   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Min x2])
-10/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 16)
   39 | -11/Scrapyard | Entered Materials
   39 | -10/Materials | Discovered new exit (range 7)
  119 | -10/Materials | Discovered new exit (range 12)
  152 | -10/Materials | Entered Mines
  152 | -10/Mines     | Discovered new exit (range 10)
  192 | -10/Mines     | Met a Derelict bent on vengeance
  232 | -10/Mines     | Discovered new exit (range 7)
  304 | -10/Mines     | Build established: Mutant
  347 | -10/Mines     | Identified exit to Exiles
  714 | -10/Mines     | Met a Derelict testing a Signal Generator
  725 | -10/Mines     | Found Signal Generator
  777 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  842 | -10/Mines     | Entered Materials
  842 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  847 | -9/Materials  | Identified exit to Mines
 1238 | -9/Materials  | Entered Mines
 1250 | -9/Mines      | Self-destructed

 Last Messages 
---------------
01203_ ALERT: Suspicious activity at Terminal M010. Dispatching
  Investigation squad.
01212_ R-06 Scavenger collects Weight Redist. System.
01214_ U-05 Engineer builds a Wall.
01217_ A-02 Transporter destroyed.
01220_ K-01 Serf collects debris.
01221_ Acquired Prototype Engine.
01223_ R-06 Scavenger collects Ion Engine.
01223_ Acquired 52 matter.
01226_ K-01 Serf collects debris.
01226_ Acquired Prototype Engine. <x2>
01230_ K-01 Serf collects debris.
01230_ Acquired Prototype Engine. <x2>
01237_ W-16 Scout sends out distress signal.
LOCATION=MINES
GOAL=ESCAPE
01241_ Core Extractor disabled.
01247_ Minigun destroyed.
01249_ Identified Imp. Medium Laser.
01250_ Minigun destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Power Shielding            66
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CooledDisruptionModule
  Manual?         0
Play Time         00:11:09
  Cumulative      911.7 hours
  Start           2022.08.22 @ 22:02:31
  End             2022.08.22 @ 22:15:32
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          471
  Rogue           471
  Adventurer      0
  Explorer        0
Win Type          -
  Total           68
  Types           38/5/14/6/1/1/3/0/0
Lore%             88
Gallery%          89
Achievement%      76
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              28/SmallcapsLarge
Map View          72x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: a011f44f-7f91-4fcc-a0b0-b6e211fbe2d1