Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.10 @ 19:35:37 Player: Ruben Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (4) 20 Value Destroyed (46) 46 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (479) 479 TOTAL SCORE: 3205 Bonus ------- Entered Garrisons 200 Aligned with FarCom 300 Friendly Fire -21 Cogmind --------- Core Integrity 0/550 Matter 293/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (100) Ox1 Location -8/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Improved Propulsion Shielding Improved Propulsion Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Skeleton Box Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Hover Unit > --- UTILITY ---------- Signal Interpreter Skeleton Box > --- WEAPON ----------- Datajack Enhanced Flamer > --- INVENTORY -------- Reinforced Deuterium Engine Fission Core Fission Core ECM Suite [Rating: 20] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Hover Unit Leg Carbon-fiber Leg Hover Unit Hover Unit Utility Signal Interpreter Device Skeleton Box Storage Small Storage Unit Processor Signal Interpreter Protection Improved Propulsion Shielding Weapon Datajack Energy Gun EM Pulse Gun Special Weapon Enhanced Flamer Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Slots Evolved 4 | . . . . . 4 . Power 1 | . . . . . 1 . Propulsion 2 | . . . . . 2 . Utility 1 | . . . . . 1 . Weapon . | . . . . . . . Parts Attached 22 | 6 6 2 2 3 3 . Power 3 | 1 1 . . 1 . . Engine 2 | 1 1 . . . . . Core 1 | . . . . 1 . . Reactor . | . . . . . . . Propulsion 6 | 2 2 . . 1 1 . Treads . | . . . . . . . Leg 4 | 2 . . . 1 1 . Wheel . | . . . . . . . Hover 2 | . 2 . . . . . Flight . | . . . . . . . Utility 8 | 1 1 1 2 1 2 . Device 3 | . . 1 1 1 . . Storage 2 | 1 . . 1 . . . Processor 1 | . 1 . . . . . Hackware . | . . . . . . . Protection 2 | . . . . . 2 . Artifact . | . . . . . . . Weapon 5 | 2 2 1 . . . . Energy Gun 3 | 2 1 . . . . . Energy Cannon . | . . . . . . . Ballistic Gun . | . . . . . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon 1 | . . 1 . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . 1 . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 9 | . . . . 5 . 4 Power 1 | . . . . . . 1 Propulsion 4 | . . . . 2 . 2 Utility 2 | . . . . 1 . 1 Weapon 2 | . . . . 2 . . Highest Loss Streak 4 | . . . . 4 . 4 Average Slot Usage (%) 84 | . 89 100 100 77 44 49 Engine 9 | . 14 14 14 1 . . Core 3 | . . . . 12 9 7 Leg 5 | . 16 . . 9 11 15 Hover 18 | . 11 28 28 12 . . Device 1 | . . 1 1 9 . . Storage 8 | . 14 12 12 . . . Processor 11 | . 4 14 14 14 9 7 Protection 3 | . . . . . 15 18 Energy Gun 2 | . 23 1 . . . . Special Weapon 8 | . . 12 14 8 . . Special Melee Weapon 9 | . 3 14 14 8 . . Naked Turns . | . . . . . . . Heaviest Build 13 | 13 13 10 10 11 10 10 Greatest Support 28 | 20 20 12 12 15 28 28 Greatest Overweight (x) 1 | . . . . 1 . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 4 4 4 Average Capacity 5 | 5 6 5 5 4 4 4 Most Carried 6 | 5 4 4 6 4 4 4 Average Carried 4 | 2 1 2 5 4 4 3 Final Capacity 6 | 6 6 4 4 4 4 4 Final Carried 4 | 1 1 3 4 4 4 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -10 -10 -9 -8 -8 ----------- Run | Scr Mat Min Exi Min Mat Gar Matter Collected 395 | 212 21 13 . 86 . 63 Remotely . | . . . . . . . Salvage Created 41 | . 21 . . 20 . . Parts 8 | . 5 . . 3 . . Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Combat Hostiles Destroyed 3 | . . . . 3 . . Cannons 3 | . . . . 3 . . Classes Destroyed 2 | . 1 . . 1 . . Watcher 1 | . 1 . . . . . Swarmer 3 | . . . . 3 . . Best Kill Streak 3 | . 1 . . 3 . . Combat Bots Only 3 | . . . . 3 . . Max Kills in Single Turn 1 | . 1 . . 1 . . Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Exi Min Mat Gar Damage Taken 1310 | . . . . 323 . 987 Core 672 | . . . . 122 . 550 Absorbed by Shields . | . . . . . . . Core Remaining (%) 75 | 100 . . . 51 . . Volleys Fired 13 | . 4 . . 9 . . Largest 2 | . 2 . . 1 . . Hottest 80 | . 80 . . 80 . . Shots Fired 16 | . 7 . . 9 . . Gun 7 | . 7 . . . . . Cannon . | . . . . . . . Launcher . | . . . . . . . Special 9 | . . . . 9 . . Kinetic . | . . . . . . . Thermal 9 | . . . . 9 . . Explosive . | . . . . . . . Electromagnetic 7 | . 7 . . . . . Robot Hit Streak 4 | . 1 . . 4 . . Robot Miss Streak 3 | . 1 . . 3 . . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 13 | . 3 5 . 5 . . Core Hits 8 | . 1 . . 5 . 2 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks 5 | . . 5 . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 5 | . . 5 . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 156 | . 68 . . 79 . 9 Guns 68 | . 68 . . . . . Cannons . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 9 | . . . . . . 9 Kinetic . | . . . . . . . Thermal 79 | . . . . 79 . . Explosive . | . . . . . . . Electromagnetic 68 | . 68 . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 3 | . . . . . . 3 Shots . | . . . . . . . Rammed 5 | . . . . . . 5 Targets Rammed 6 | . . . . . . 6 Kicked 1 | . . . . . . 1 Crushed . | . . . . . . . Highest Temperature 232 | . 54 . . 232 . 5 Average Temperature 78 | . 25 . . 99 . 3 Received Heat Transfer 519 | . . . . 132 . 387 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . 1 . . Heat Transferred 560 | . . . . 560 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Peak Influence 115 | . 7 2 . 115 48 18 Initial 29 | . . 2 . . 29 18 Average 20 | . 3 2 . 60 30 14 Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 1 | . . . . 1 . . Investigation 1 | . . . . 1 . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 17 | . 1 . . 10 1 5 Peak Tracking Total 5 | . 1 . . 5 1 5 Tactical Retreats 1 | . . . . 1 . . Traps | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Traps Triggered 3 | . 3 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 ---------- Run | Scr Mat Min Exi Min Mat Gar Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Garrison Relay 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Machines Accessed 10 | . 2 . 5 . 3 . Terminals 3 | . 1 . . . 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 41 | . 5 . 30 . 6 . Successful 39 | . 3 . 30 . 6 . Failed 2 | . 2 . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 1 | . . . 1 . . . Terminals 9 | . 4 . . . 5 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 38 | . 3 . 30 . 5 . Record 36 | . 2 . 29 . 5 . Zone Layout 1 | . 1 . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . 2 . . . 1 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 ------------ Run | Scr Mat Min Exi Min Mat Gar Used RIF Installer . | . . . . . . . Robots Hacked 2 | . . 2 . . . . Non-combat 2 | . . 2 . . . . Combat . | . . . . . . . Robot Hacks Applied 5 | . . 5 . . . . parse_system 2 | . . 2 . . . . no_distress 3 | . . 3 . . . . Relay Couplers Released 4 | . . . . . . 4 Machine Destruction 4 | . . . . . . 4 Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Exi Min Mat Gar Total Allies 2 | . . . . 2 . . Largest Group 2 | . . . . . 2 . Highest-Rated Group 42 | . . . . . 42 . Highest-Rated Ally 31 | . . . . . 31 . Total Orders . | . . . . . . . Ally Attacks 3 | . . . . . 3 . Total Damage 62 | . . . . . 62 . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 ------------- Run | Scr Mat Min Exi Min Mat Gar Turns Passed 1338 | 55 153 83 641 126 121 159 Spaces Moved 1740 | 42 158 122 1118 80 98 122 Core 23 | 10 . . . . . 13 Treads . | . . . . . . . Legs 367 | 32 64 . . 64 98 109 Wheels . | . . . . . . . Hover 1350 | . 94 122 1118 16 . . Flight . | . . . . . . . Fastest Speed 50 | 50 56 56 56 56 120 100 Average Speed 69 | 103 81 56 56 109 120 117 Slowest Speed 120 | 120 120 56 56 120 120 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 31 | 3 33 30 93 26 13 19 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Total 1827 | 52 174 131 1132 101 100 137 Wait 16 | . . . 7 9 . . Move 1734 | 41 157 121 1117 79 97 122 Hop . | . . . . . . . Pick Up 19 | 5 6 2 3 . . 3 Fast Attach 11 | 2 . . 1 2 3 3 Attach 11 | 4 6 1 . . . . Detach 1 | . . 1 . . . . Swap 3 | . . 1 1 1 . . Drop 8 | . 1 . 3 1 . 3 Fire 13 | . 4 . . 9 . . Melee 5 | . . 5 . . . . Ram 4 | . . . . . . 4 Kick 2 | . . . . . . 2 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials -8/Garrison History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 184 | -10/Materials | Discovered new exit (range 12) 208 | -10/Materials | Identified exit to Mines 209 | -10/Materials | Entered Mines 215 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 261 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 261 | -10/Mines | Discovered new exit (range 5) 263 | -10/Mines | Identified exit to Exiles 292 | -10/Mines | Entered Exiles 304 | -10/Exiles | Build established: Mutant 313 | -10/Exiles | Discovered new exit (range 14) 319 | -10/Exiles | Identified exit to Mines 331 | -10/Exiles | Met 8R-AWN 340 | -10/Exiles | Met EX-HEX 385 | -10/Exiles | Met EX-BIN 403 | -10/Exiles | Aligned with FarCom system 404 | -10/Exiles | Given EX-Vault access code 460 | -10/Exiles | Met EX-DEC 485 | -10/Exiles | Learned location of Zion (-7) 525 | -10/Exiles | Discovered exit to Mines (range 11) 587 | -10/Exiles | Visited The Gauntlet 861 | -10/Exiles | Opened EX-Vault 867 | -10/Exiles | Found Prototype Device 867 | -10/Exiles | Identified Skeleton Box 892 | -10/Exiles | Warned to stay clear of 0b10 Research branches 933 | -10/Exiles | Left Exiles lab with Skeleton Box 933 | -10/Exiles | Entered Mines 946 | -9/Mines | Remotely autohacked Sealed Doors 947 | -9/Mines | Met a Derelict shopkeep closing up shop 1046 | -9/Mines | Discovered new exit (range 15) 1057 | -9/Mines | Lost 4 parts (1n1u2w) 1058 | -9/Mines | Identified exit to Materials 1059 | -9/Mines | Entered Materials 1059 | -8/Materials | Accompanied by 2 allies 1059 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 1067 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1172 | -8/Materials | Identified exit to Garrison 1180 | -8/Materials | Entered Garrison 1284 | -8/Garrison | Triggered checkpoint 1290 | -8/Garrison | Garrison Relay disabled 1313 | -8/Garrison | Core integrity fell below 50% 1331 | -8/Garrison | Core integrity fell below 20% 1339 | -8/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Garrison Relay disabled. Relay Coupler [NC] tumbles out of relay unit. Relay Coupler [Sentry] tumbles out of relay unit. Relay Coupler [NC] tumbles out of relay unit. Relay Coupler [Grunt] tumbles out of relay unit. L-31 Rogue springs to life. Kicked G-47 Trooper out of the way. Carbon-fiber Leg destroyed. Signal Interpreter destroyed. Acquired Relay Coupler [NC]. Relay Coupler [NC] fries itself. Acquired Relay Coupler [NC]. Relay Coupler [NC] fries itself. Acquired Relay Coupler [Grunt]. Relay Coupler [Grunt] fries itself. Slammed into G-50 Soldier. Mic. Nuclear Core destroyed. Imp. Aluminum Leg destroyed. Slammed into L-31 Rogue. Slammed into G-50 Soldier. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ???????????????????????????????????? ???????????? | | ???????????????????????????????????? ???????????? | | ???????????????????????????????????? ???????????? | | ???????????????????????????????????# ???????????? | | ???????????????????????????????????# #??????????? | | ???????????????????????????????????# #??????????? | | ?????????????????????????#####?????# #??????????? | | ?????????????????????????# ####??# #??????????? | | ?????????????????????????# #??# #??????????? | | ?????????????????????????# *** #??# #??????????? | | ?????????????????????????#!!!# #??# #??????????? | | ?????????????????????????##### #??# #??????????? | | ?????????????????????????????# #??# #??????????? | | ?????????????????????????????# #??# #????????### | | ?????????????????????????????# #??# #????????# | | ???????????????###############++####++########## | | ???????????????# ^ | | ???????????????# | | ???????????????# | | ???????????????# ####### ###################### | | ???????????????# ???# #??# #????????????????????? | | ????????????????????# #??# #???#####????????????? | | ????????????????????# #??# #???# #???#####????? | | ????????????????????# #### ##### ##### # ##???? | | ????????????????????# l @g l % + ? | | ??????????ssss?????## ####gg ! #????? | | ???????????????????# #??# ##### #####! !#????? | | ???????????????????####??# #??#""" "#??#! !#????? | | ???????????????????????? #??#######??#!!!#????? | | ??????????????????????? #???????????#####????? | | ??????????????????????#######????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????Y????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????Y????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Propulsion Shielding 66 Evasion (%) 53 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DecoySensorAxe Manual? 0 Play Time 00:33:35 Cumulative 23.0 hours Start 2021.05.10 @ 19:01:06 End 2021.05.10 @ 19:35:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 38 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 30 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6917da42-54a8-488e-b86e-d7ac5a1b946c