Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.20 @ 23:22:07 Player: H.1 Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (10) 50 Value Destroyed (210) 210 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (496) 496 TOTAL SCORE: 2296 Bonus ------- Follower Combat Kills 245 Met Imprinter 300 Was Imprinted 300 Friendly Fire -349 Cogmind --------- Core Integrity 176/400 Matter 295/300 Energy 157/160 System Corruption 0% Temperature Cool (15) Movement Flying (112) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (2) --- Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY (3) ------ Advanced Visual Processing Unit Hacking Drone Bay (1/1) > --- WEAPON (2) ------- Beamcaster Improved Assault Rifle > --- INVENTORY (5) ---- Light Angular Momentum Engine Aluminum Leg Force Field Field Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- Weight Redist. System Advanced Visual Processing Unit Hacking Drone Bay > --- WEAPON ----------- Beamcaster Improved Assault Rifle > --- INVENTORY -------- Light Angular Momentum Engine Aluminum Leg Cesium-ion Thruster Field Laser [Rating: 32] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Hover Unit Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Cesium-ion Thruster Utility Weight Redist. System Device Weight Redist. System Processor Advanced Visual Processing Unit Weapon Improved Assault Rifle Energy Gun Field Laser Energy Cannon Particle Cannon Ballistic Gun Improved Assault Rifle Launcher Heavy Missile Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 25 | 5 4 5 . 2 9 Power 4 | 1 . 1 . . 2 Engine 3 | 1 . 1 . . 1 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 7 | 2 2 . . . 3 Treads . | . . . . . . Leg 2 | 2 . . . . . Wheel . | . . . . . . Hover 2 | . 2 . . . . Flight 3 | . . . . . 3 Utility 5 | . 2 1 . 1 1 Device 4 | . 2 1 . 1 . Storage . | . . . . . . Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 9 | 2 . 3 . 1 3 Energy Gun 2 | . . . . 1 1 Energy Cannon 1 | . . 1 . . . Ballistic Gun 5 | 2 . 2 . . 1 Ballistic Cannon . | . . . . . . Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . Parts Lost 10 | . . . 3 . 7 Power 2 | . . . 1 . 1 Propulsion 3 | . . . 1 . 2 Utility 3 | . . . 1 . 2 Weapon 2 | . . . . . 2 Highest Loss Streak 5 | . . . 3 . 5 To Critical Strikes . | . . . . . . Average Backups 4 | 3 2 4 5 4 4 Power . | . 1 . . . . Propulsion 1 | . . 1 1 1 1 Utility . | . . . . . . Weapon 3 | 1 1 2 4 3 2 Tool/Special . | . . . . . . Unused Backups 2 | . . 1 . . 1 Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . . . . 1 Weapon 1 | . . 1 . . . Tool/Special . | . . . . . . Average Slot Usage (%) 80 | . 81 96 92 76 78 Engine 11 | . 14 22 20 11 4 Core 1 | . . . . . 6 Leg 1 | . 17 . . . . Hover 11 | . 10 22 18 11 3 Flight 2 | . . . . . 13 Device 28 | . 9 29 29 32 25 Energy Gun 6 | . . . . 8 10 Ballistic Gun 15 | . 28 14 22 13 10 Peak Build Rating 32 | 5 11 17 17 23 32 Average Rating 20 | 1 7 15 15 22 26 On Entrance 11 | . 5 11 17 12 23 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 19 | 8 8 19 18 12 18 Greatest Support 26 | 20 26 20 20 13 16 Greatest Overweight (x) 1 | . . . 1 . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 Average Carried 4 | 3 2 4 5 4 4 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | 2 4 5 5 5 4 Class Distribution -------------------- 86% | Mutant 13% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Sprinter | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 560 | 250 12 51 . 106 141 Remotely . | . . . . . . Salvage Created 299 | . 31 86 . . 182 Parts 21 | . 2 10 . . 9 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 19 | . . . . . 19 Prevented 1 | . . . . . 1 Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 4 | . . 1 . . 3 Guns 2 | . . . . . 2 Cannons 1 | . . 1 . . . AOE 1 | . . . . . 1 Classes Destroyed 7 | . 2 3 . . 2 Worker 1 | . 1 . . . . Hauler 1 | . . 1 . . . Operator 1 | . 1 . . . . Watcher 1 | . . 1 . . . Swarmer 1 | . . . . . 1 Grunt 2 | . . 1 . . 1 Sentry 1 | . . . . . 1 Wasp 2 | . . . . . 2 Best Kill Streak 2 | . 2 2 . . 2 Combat Bots Only 2 | . . 1 . . 2 Max Kills in Single Turn 3 | . 1 1 . . 3 Gunslinging . | . . . . . . Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 93 | . 5 12 12 . 64 Missed 39 | . 3 3 1 . 32 Hits 54 | . 2 9 11 . 32 Melee 2 | . . . 2 . . Projectile 52 | . 2 9 9 . 32 AOE 7 | . . . 7 . . Critical Strikes 1 | . . . . . 1 Damage Taken 1133 | . 20 70 335 . 708 Core 224 | . . 23 88 . 113 Absorbed by Shields 69 | . . 27 42 . . Regen/Repaired (Parts) 14 | . . . . 14 . Core Remaining (%) 100 | 100 100 . . . . Volleys Fired 25 | . 3 12 1 . 9 Largest 2 | . 2 2 2 . 2 Hottest 98 | . 40 91 46 . 98 Shots Fired 50 | . 6 24 2 . 18 Gun 36 | . 6 12 2 . 16 Cannon 12 | . . 12 . . . Launcher 2 | . . . . . 2 Special . | . . . . . . Kinetic 29 | . 6 12 2 . 9 Thermal 19 | . . 12 . . 7 Explosive 2 | . . . . . 2 Electromagnetic . | . . . . . . Robot Hit Streak 4 | . 1 4 3 . 3 Robot Miss Streak 9 | . 2 9 1 . 3 Penetration Max . | . . . . . . Secondary Targets 1 | . . . . . 1 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 20 | . 2 9 1 . 8 Core Hits 21 | . 3 4 . . 14 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 818 | . 31 170 14 . 603 Guns 292 | . 31 68 14 . 179 Cannons 102 | . . 102 . . . Explosions 424 | . . . . . 424 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 240 | . 31 68 14 . 127 Thermal 154 | . . 102 . . 52 Explosive 424 | . . . . . 424 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . 1 1 . Average Corruption 1 | . . . 1 1 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 4 | . . . 2 2 . Matter Fused 1 | . . . 1 . . Heat Flow Errors 1 | . . . 1 . . Data Loss (minor) 1 | . . . . 1 . Data Loss (major) 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 36 | . . . . . 36 Shots 1 | . . . . . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 334 | . 6 334 213 . 83 Average Temperature 137 | . 3 202 102 . 33 Received Heat Transfer 246 | . 12 36 . . 198 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 296 | . . 185 . . 111 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 22 | . 15 22 4 . . Initial 4 | . . 1 4 . . Average 3 | . 2 7 . . . Influence Increases 444 | . 25 49 . . 370 Destroy 0b10 Robot/C 240 | . . 20 . . 220 Destroy 0b10 Robot/NC 25 | . 10 10 . . 5 Destroy Leader 4 | . . 4 . . . Allied During Kill 145 | . . . . . 145 Partial Spotted 15 | . 15 . . . . Lose Combat Pursuer 15 | . . 15 . . . Influence Decreases 344 | . 20 42 12 . 270 Entered New Map 12 | . . 4 8 . . Time Decay 182 | . 20 38 4 . 120 Lost Part 70 | . . . . . 70 Lost Ally 80 | . . . . . 80 Squads Dispatched 1 | . 1 . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 43 | . 4 5 13 . 21 Peak Tracking Total 12 | . 3 3 10 . 12 Tactical Retreats 1 | . . 1 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 1 | . . . . . 1 Max in Single Turn 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 2 | . 1 . . . 1 Terminals 2 | . 1 . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 9 | . 1 . . . 8 Successful 9 | . 1 . . . 8 Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 2 | . 1 . . 1 . Terminals 9 | . 1 . . . 8 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 9 | . 1 . . . 8 Record 8 | . . . . . 8 Locate Traps 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 2 . . . 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 2 | . . . . 2 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . . . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 11 | . . . . 11 . Largest Group 11 | . . . . 11 11 Highest-Rated Group 309 | . . . . 309 309 Highest-Rated Ally 41 | . . . . 41 41 Total Orders . | . . . . . . Ally Attacks 47 | . . . . . 47 Total Damage 801 | . . . . . 801 Kills 9 | . . . . . 9 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 83 | . . . . . 83 Optics 83 | . . . . . 83 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . 1 2 . Drone Launches 1 | . . . . 1 . Drone Recoveries 1 | . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 1538 | 43 121 131 84 850 309 Spaces Moved 2214 | 35 119 132 123 1210 595 Core 19 | 14 . . . . 5 Treads . | . . . . . . Legs 77 | 21 56 . . . . Wheels . | . . . . . . Hover 1632 | . 63 132 123 1210 104 Flight 486 | . . . . . 486 Fastest Speed 32 | 50 56 56 56 60 32 Average Speed 56 | 92 86 56 64 60 38 Slowest Speed 120 | 120 120 56 120 60 115 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 32 | 3 21 12 27 84 49 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 4 | . . . . 3 1 Spaces Dug 9 | . . . . . 9 Terrain Destroyed 19 | . . . . . 19 Melee . | . . . . . . Projectile . | . . . . . . AOE 19 | . . . . . 19 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2459 | 46 130 166 125 1334 658 Wait 163 | . 1 11 2 118 31 Move 2209 | 34 118 131 122 1209 595 Hop . | . . . . . . Pick Up 27 | 7 4 5 . 3 8 Fast Attach . | . . . . . . Attach 18 | 5 2 2 . 1 8 Detach 1 | . . . . . 1 Swap 10 | . 2 3 . 1 4 Drop 6 | . . 2 . 2 2 Fire 25 | . 3 12 1 . 9 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 44 | -11/Scrapyard | Entered Materials 160 | -10/Materials | Discovered new exit (range 7) 165 | -10/Materials | Entered another Materials area 165 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 210 | -9/Materials | Discovered new exit (range 15) 296 | -9/Materials | Entered Mines 312 | -9/Mines | Build established: Mutant 315 | -9/Mines | Learned location of 1 exit from Materials 321 | -9/Mines | Assembled infested the area 373 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 380 | -9/Mines | Entered Zion 395 | -7/Zion | Given the Hacking Drone Bay 397 | -7/Zion | Found Prototype Device 398 | -7/Zion | Identified Hacking Drone Bay 401 | -7/Zion | Lost 3 parts (1p1n1u) 475 | -7/Zion | Discovered new exit (range 11) 516 | -7/Zion | System corruption cleaned by Quarantine Array 544 | -7/Zion | Identified exit to Deep Caves 546 | -7/Zion | Learned Factory emergency access door positions 739 | -7/Zion | Learned Factory emergency access door positions 793 | -7/Zion | Gained Derelict followers 890 | -7/Zion | Met Imprinter 908 | -7/Zion | Imprinted 910 | -7/Zion | Declared Zion's savior 1230 | -7/Zion | Entered Proximity Caves 1230 | -6/Proximity Caves | Accompanied by 12 allies 1330 | -6/Proximity Caves | Attracted the attention of an 0b10 base 1374 | -6/Proximity Caves | Lost 5 parts (1p1n1u2w) 1376 | -6/Proximity Caves | Lost 6 allies 1383 | -6/Proximity Caves | Identified exit to Factory 1383 | -6/Proximity Caves | Learned Armory trap positions 1383 | -6/Proximity Caves | Learned Extension emergency access door positions 1383 | -6/Proximity Caves | Learned Factory garrison access intel 1383 | -6/Proximity Caves | Learned Factory security intel 1411 | -6/Proximity Caves | Spotter reported a threat 1488 | -6/Proximity Caves | Spotter reported a threat 1539 | -6/Proximity Caves | Self-destructed Last Messages --------------- 01454_ Found Imp. Terrain Scanner. 01454_ Found Adv. Visual Processing Unit. 01454_ Found Force Field. 01454_ Found 63 Matter. 01455_ Acquired Adv. Visual Processing Unit. 01458_ Acquired Force Field. 01459_ Acquired 10 matter. 01486_ N-01 Spotter is scanning... 01488_ N-01 Spotter sends a signal. 01488_ ALERT: Unidentified potential threat approaching Complex 0b10. 01532_ Slug penetrates Wall. 01533_ Cesium-ion Thruster destroyed. 01535_ H-66 Slayer IFF system glitched. 01535_ Penetrated by Slug. 01539_ Slug penetrates Wall. 01539_ N-01 Spotter is scanning... 01539_ Slug penetrates Wall. 01539_ Penetrated by Slug. 01539_ Weight Redist. System destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????####??????????????? | | ??????????????????????###??????# ??????????????? | | ?????????????????????## ##?????# ??????????????? | | ?????????????????????# #?????# #??????????????? | | ??????????? ?????????# #?????# #??????????????? | | ???????????# ???????## #????## ##??????##?????? | | ???? ?????# ??????## ##???# ##????? #??#??? | | ????# ???# ??#### ##??# ###### #? #??? | | ?????# ## ??#;# ##??# #? #??? | | ????## ?#; @ ##?## # #??? | | ????# ## m #??# # ##?? | | ????# h #??# ## #?? | | ?????# ##h #### ## ##?? | | ?????# ???# n ### #??? | | ????# ?????# #######?## ##?? | | ???? ????????## ## ##????????# #?? | | ??????????????# ## #?????????# # #?? | | ??????????????# gg #?????????# ## #?? | | ??????????????## ##????????# #? #?? | | ???????###????## ##?????### #?? #?? | | ##????# ##???# #####?# ##? ##?? | | ##??# #??# ### ### ##?##??? | | ### #???# #?## ### ##????? | | #????## ##?## ##?## ##???? | | #?????##???# #???# #???? | | ########??### ####??## #???? | | #?# ### ##### ##?????# #???? | | #?## # #??## #####??# ##???? | | # #### # # #?## #??# ##????? | | # ### # # #?## #??# ##?????? | | # #?# # ## #?# ## #??# ###??????? | | ### # #?# #?# ### #### ##????????? | | # ### ### ^### ## #?????????? | | # ## ## ##????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 18 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Additional Mass Support 6 Evasion (%) 63 Item Schematics ----------------- Imp. Trap Scanner | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Imp. Focal Shield | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Imp. Component Analysis Suite | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive IFF Parser | -7/Zion | Archive Lyr. Light Armor Plating | -7/Zion | Archive EM Shield | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Matter Filter | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive L-31 Rogue | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Backstab Look Less Dangerous Next Time Challenges ------------ None Game ------ Seed JunkGravmagRouter Manual? 0 Play Time 00:48:41 Cumulative 13.9 hours Start 2026.06.20 @ 22:07:23 End 2026.06.20 @ 23:22:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 12 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 13 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7fb37bfc-fcf1-4666-b38a-88f7f7adaa72