Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 02:29:31

Player: Mogwok Wargfriend

Result: Destroyed by Executioner with Helical Railgun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (10)       2000
Robots Destroyed (248)     1240
Value Destroyed (11197)    11197
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (6885)               6885
              TOTAL SCORE: 23502

 Bonus
-------
High Alert Combat Kills    3749
Follower Combat Kills      1411
Entered Garrisons          600
Used RIF Installer         1500
Friendly Fire              -375

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     315/340
System Corruption          10%
Temperature                Warm (104)
Movement                   Walking (112)
Location                   -6/Garrison

 Parts 
-------
>          --- POWER (1) --------
           Particle Reactor
>          --- PROPULSION (4) ---
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
  Improved VSS Leg
>          --- UTILITY (7) ------
  Advanced Heat Sink
           Coolant Injector
  Advanced Targeting Computer
           Core Analyzer
  Improved Light Armor Plating
  Improved Light Armor Plating
           Relay Coupler [Sentry] (25)
>          --- WEAPON (3) -------
           Wave Gun
           Wave Gun
     Heavy Assault Rifle
>          --- INVENTORY (5) ----
     Light Particle Reactor
    Medium Battery (150)
           Autogun
  Improved Remote Datajack
           Spear

 Peak State 
------------
>               --- POWER ------------
                Particle Reactor
>               --- PROPULSION -------
                Carbon-fiber Leg
       Improved Carbon-fiber Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
>               --- UTILITY ----------
       Improved Heat Sink
       Advanced Heat Sink
         Medium Storage Unit
       Advanced Targeting Computer
                Target Analyzer
       Improved Weapon Cycler
                Phase Shifter
>               --- WEAPON -----------
                Wave Gun
                Plasma Cannon
  Hypervelocity Gauss Cannon
>               --- INVENTORY --------
          Light Particle Reactor
         Medium Battery
        Layered Medium Armor Plating
                Wave Gun
                Plasma Cannon
          Heavy Assault Rifle
                Gauss Rifle
       Advanced Assault Cannon
                Datajack
                Spear
[Rating: 70]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Reactor                  Particle Reactor
Propulsion                 Armored Wheel
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Armored Wheel
  Hover Unit               Gravmag System
Utility                    Medium Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Relay Coupler [Grunt]
  Protection               Hardened Medium Armor Plating
Weapon                     Heavy Particle Gun
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Hypervelocity Gauss Cannon
  Special Weapon           Mining Laser
  Impact Weapon            Heavy Flail
  Piercing Weapon          Spear
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -8  -8  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Fac Fac Gar Fac Gar 
Slots Evolved              8    | .   .   2   2   .   .   2   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   .   .   .   1   .   .   .   
  Utility                  5    | .   .   1   2   .   .   1   1   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   .   .   
Parts Attached             223  | 10  12  21  23  26  19  25  2   31  7   47  
  Power                    18   | 1   2   4   1   1   2   2   .   3   .   2   
    Engine                 16   | 1   2   4   1   1   2   2   .   2   .   1   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   1   .   1   
  Propulsion               64   | 5   5   7   4   5   2   9   1   12  .   14  
    Treads                 14   | .   .   1   1   2   2   5   1   .   .   2   
    Leg                    32   | 2   1   4   .   .   .   1   .   12  .   12  
    Wheel                  15   | 3   4   2   3   3   .   .   .   .   .   .   
    Hover                  3    | .   .   .   .   .   .   3   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  70   | 2   1   7   10  10  8   7   1   5   5   14  
    Device                 41   | 1   .   7   4   7   4   5   1   4   2   6   
    Storage                4    | 1   1   .   .   1   .   1   .   .   .   .   
    Processor              8    | .   .   .   2   .   3   .   .   1   .   2   
    Hackware               3    | .   .   .   .   .   .   1   .   .   1   1   
    Protection             14   | .   .   .   4   2   1   .   .   .   2   5   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   71   | 2   4   3   8   10  7   7   .   11  2   17  
    Energy Gun             25   | 1   1   .   4   1   6   4   .   3   .   5   
    Energy Cannon          10   | .   1   1   2   2   .   1   .   1   .   2   
    Ballistic Gun          19   | 1   1   2   2   4   1   2   .   3   .   3   
    Ballistic Cannon       7    | .   .   .   .   .   .   .   .   2   1   4   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   1   .   .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   3   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   1   .   1   
    Special Melee Weapon   4    | .   .   .   .   .   .   .   .   1   1   2   
  Unidentified Prototypes  9    | .   .   2   3   .   2   1   .   .   1   .   
  Corrupted Parts          2    | .   .   .   .   .   .   .   .   .   .   2   
    System Corruption      5    | .   .   .   .   .   .   .   .   .   .   5   
Parts Lost                 68   | .   5   .   3   13  6   8   .   10  .   23  
  Power                    3    | .   1   .   .   .   .   1   .   1   .   .   
  Propulsion               25   | .   3   .   .   3   2   5   .   3   .   9   
  Utility                  19   | .   .   .   2   7   3   .   .   1   .   6   
  Weapon                   21   | .   1   .   1   3   1   2   .   5   .   8   
  Highest Loss Streak      7    | .   3   .   1   3   5   3   .   5   .   7   
  To Critical Strikes      1    | .   .   .   .   1   .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   98  98  99  97  98  96  94  99  100 97  
  Engine                   7    | .   14  11  9   9   9   7   6   5   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   6   5   
  Treads                   7    | .   .   4   8   9   18  14  23  5   .   .   
  Leg                      8    | .   .   5   .   .   .   .   .   20  26  23  
  Wheel                    9    | .   27  22  18  17  7   .   .   .   .   .   
  Device                   19   | .   14  21  19  23  23  15  17  19  21  13  
  Storage                  8    | .   14  11  9   9   9   7   13  8   6   4   
  Processor                8    | .   .   .   4   2   8   15  13  17  8   12  
  Hackware                 1    | .   .   .   .   .   .   6   .   .   4   6   
  Protection               4    | .   .   .   12  7   3   .   .   .   4   6   
  Energy Gun               7    | .   12  .   2   4   9   12  13  10  6   7   
  Energy Cannon            4    | .   .   11  6   4   .   1   .   2   6   4   
  Ballistic Gun            6    | .   13  11  9   4   9   7   6   3   .   4   
  Impact Weapon            1    | .   .   .   .   4   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             68   | 12  18  28  42  40  37  35  35  54  61  68  
  Greatest Support         75   | 26  20  20  24  24  69  69  66  73  73  75  
  Greatest Overweight (x)  16   | 2   3   1   1   2   1   9   .   2   .   16  
  Average Overweight (x)   .    | .   .   .   1   1   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  10  10  10  10  
  Average Capacity         9    | 7   8   10  10  10  10  10  10  10  10  8   
  Most Carried             10   | 8   10  10  10  10  10  10  10  10  10  10  
  Average Carried          9    | 5   8   9   9   9   9   9   9   9   9   8   
  Final Capacity           10   | 8   10  10  10  10  10  10  10  10  10  5   
  Final Carried            10   | 8   10  10  10  10  10  10  10  10  10  5   

 Class Distribution 
--------------------
 45% | Mutant
 20% | Scavenger-Gunner
 12% | Gunner
 11% | Scavenger-Mutant
  7% | Commander-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
           Mutant | -8/Garrison
           Mutant | -8/Materials
           Gunner | -7/Factory
 Scavenger-Gunner | -6/Factory
 Commander-Gunner | -6/Garrison
   Scavenger-Tank | -6/Factory
 Scavenger-Gunner | -6/Garrison

 Resources                       | -11  -10  -9   -8   -8   -8   -7   -6   -6   -6   -6   
-----------                Run   | Yrd  Mat  Mat  Mat  Gar  Mat  Fac  Fac  Gar  Fac  Gar  
Matter Collected           5390  | 375  220  452  592  796  638  497  .    647  94   1079 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            11016 | 294  889  982  1406 1293 1435 1258 .    1148 64   2247 
  Parts                    525   | 26   43   64   86   54   67   55   .    45   1    84   
Haulers Intercepted        12    | .    1    3    4    .    3    1    .    .    .    .    
Recyclers Shooed           4     | .    1    .    .    .    3    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -8  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Fac Fac Gar Fac Gar 
Combat Hostiles Destroyed  183  | .   11  14  23  27  19  25  .   20  1   43  
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   .   
  Guns                     115  | .   11  6   9   14  17  16  .   13  1   28  
  Cannons                  57   | .   .   8   13  13  .   5   .   5   .   13  
  AOE                      5    | .   .   .   1   .   .   4   .   .   .   .   
Classes Destroyed          19   | 3   4   4   2   2   .   2   .   1   .   1   
  Worker                   11   | 2   .   2   2   .   3   2   .   .   .   .   
  Builder                  3    | .   .   1   .   .   2   .   .   .   .   .   
  Tunneler                 10   | 9   .   .   1   .   .   .   .   .   .   .   
  Hauler                   12   | .   1   3   4   .   3   1   .   .   .   .   
  Recycler                 11   | 1   6   1   .   .   2   1   .   .   .   .   
  Mechanic                 3    | .   .   1   .   .   1   1   .   .   .   .   
  Operator                 4    | .   2   .   1   .   .   1   .   .   .   .   
  Watcher                  9    | .   .   2   2   .   1   2   .   1   .   1   
  Swarmer                  49   | .   3   3   4   8   3   11  .   3   .   14  
  Cutter                   3    | .   .   .   .   .   .   .   .   .   .   3   
  Grunt                    72   | .   8   5   9   8   11  8   .   10  .   13  
  Brawler                  4    | .   .   .   .   1   2   .   .   .   .   1   
  Duelist                  2    | .   .   .   1   .   .   .   .   .   .   1   
  Sentry                   31   | .   .   6   8   8   3   .   .   1   1   4   
  Specialist               6    | .   .   .   .   .   .   2   .   .   .   4   
  Hunter                   8    | .   .   .   1   .   .   2   .   4   .   1   
  Programmer               4    | .   .   .   .   1   .   1   .   1   .   1   
  Heavy                    1    | .   .   .   .   .   .   1   .   .   .   .   
  Behemoth                 2    | .   .   .   .   .   .   .   .   1   .   1   
  Thug                     1    | .   .   .   .   1   .   .   .   .   .   .   
  Savage                   1    | .   .   .   .   1   .   .   .   .   .   .   
  Infiltrator              1    | .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           9    | 7   4   6   5   4   6   4   .   2   1   9   
  Combat Bots Only         9    | .   3   4   5   4   4   4   .   2   1   9   
Max Kills in Single Turn   3    | 1   2   1   2   1   2   3   .   2   1   2   
  Gunslinging              1    | .   1   .   .   .   .   .   .   1   .   1   
  Exploded                 3    | .   .   .   1   .   .   3   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -8   -8   -7   -6   -6   -6   -6   
--------                   Run   | Yrd  Mat  Mat  Mat  Gar  Mat  Fac  Fac  Gar  Fac  Gar  
Hostile Shots Fired        1214  | .    44   62   109  144  118  137  .    212  2    386  
  Missed                   369   | .    11   19   25   43   34   40   .    65   1    131  
Damage Taken               12631 | .    576  511  940  1597 1330 1889 .    1813 21   3954 
  Core                     1903  | .    170  111  80   237  130  307  .    233  .    635  
  Absorbed by Shields      446   | .    .    .    346  100  .    .    .    .    .    .    
  Regen/Repaired (Parts)   241   | .    .    .    241  .    .    .    .    .    .    .    
Core Remaining (%)         55    | 100  32   72   .    .    18   56   .    .    .    .    
Volleys Fired              790   | 25   72   73   93   132  100  66   .    82   3    144  
  Largest                  3     | 2    2    2    2    2    2    3    .    3    3    3    
  Hottest                  243   | 60   100  91   96   110  110  158  .    222  222  243  
Shots Fired                1841  | 50   133  148  185  266  197  197  .    242  9    414  
  Gun                      1394  | 50   124  74   102  153  197  179  .    216  3    296  
  Cannon                   438   | .    .    74   83   113  .    18   .    26   6    118  
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Special                  9     | .    9    .    .    .    .    .    .    .    .    .    
  Kinetic                  759   | 25   63   74   93   128  99   66   .    80   3    128  
  Thermal                  1064  | 25   70   74   92   138  98   113  .    162  6    286  
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          18    | .    .    .    .    .    .    18   .    .    .    .    
  Robot Hit Streak         36    | 11   13   10   20   25   21   29   .    36   4    12   
  Robot Miss Streak        6     | 2    3    3    4    6    5    5    .    2    2    4    
  Penetration Max          1     | .    .    .    1    1    1    .    .    1    .    .    
  Secondary Targets        16    | .    1    .    1    2    3    .    .    1    .    8    
    Max Gunslinging Chain  1     | .    1    .    1    1    1    .    .    1    .    1    
Shots Hit Robots           1040  | 32   81   94   112  103  128  137  .    137  5    211  
  Core Hits                442   | 12   30   35   49   44   54   63   .    54   2    99   
  Critical Kills           19    | 1    .    .    1    .    10   .    .    2    .    5    
  Critical Parts Destroyed 25    | .    .    .    .    2    14   2    .    2    1    4    
  Critical Strikes         71    | 1    2    .    1    3    26   3    .    16   1    18   
    Burn                   22    | .    2    .    .    .    2    1    .    12   .    5    
    Meltdown               1     | .    .    .    .    .    .    .    .    .    .    1    
    Destroy                46    | 1    .    .    1    2    24   2    .    4    1    11   
    Blast                  1     | .    .    .    .    .    .    .    .    .    .    1    
    Smash                  1     | .    .    .    .    1    .    .    .    .    .    .    
Melee Attacks              255   | .    .    .    .    247  .    .    .    3    .    5    
  Impact                   247   | .    .    .    .    247  .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 7     | .    .    .    .    .    .    .    .    3    .    4    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           21070 | 391  1145 1646 2212 2254 2061 3232 .    2888 89   5152 
  Guns                     14872 | 391  1032 721  1085 1116 2008 2327 .    2509 46   3637 
  Cannons                  5221  | .    .    917  1127 991  .    287  .    378  43   1478 
  Explosions               719   | .    101  .    .    .    .    618  .    .    .    .    
  Melee                    147   | .    .    .    .    147  .    .    .    .    .    .    
  Ramming                  111   | .    12   8    .    .    53   .    .    1    .    37   
  Kinetic                  6243  | 226  430  721  954  844  736  507  .    782  18   1025 
  Thermal                  13746 | 165  703  917  1258 1263 1272 1902 .    2105 71   4090 
  Explosive                536   | .    .    .    .    .    .    536  .    .    .    .    
  Electromagnetic          287   | .    .    .    .    .    .    287  .    .    .    .    
  Impact                   147   | .    .    .    .    147  .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         10    | .    1    5    .    8    8    3    .    .    .    10   
  Average Corruption       6     | .    1    4    .    8    8    2    .    .    .    8    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  228   | .    6    23   .    68   44   17   .    .    .    70   
    Message Errors         56    | .    .    11   .    14   8    3    .    .    .    20   
    Matter Fused           60    | .    3    4    .    20   12   4    .    .    .    17   
    Heat Flow Errors       21    | .    1    2    .    7    4    2    .    .    .    5    
    Energy Discharges      25    | .    .    3    .    11   2    3    .    .    .    6    
    Parts Rejected         1     | .    .    1    .    .    .    .    .    .    .    .    
    Parts Fused            1     | .    .    .    .    .    1    .    .    .    .    .    
    Data Loss (minor)      24    | .    2    .    .    7    7    2    .    .    .    6    
    Data Loss (major)      9     | .    .    .    .    2    2    2    .    .    .    3    
    Misfires               12    | .    .    2    .    7    2    .    .    .    .    1    
    Alerts                 4     | .    .    .    .    .    2    .    .    .    .    2    
    Weapon Failures        15    | .    .    .    .    .    4    1    .    .    .    10   
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            218   | .    81   3    3    83   .    32   .    .    16   .    
  Projectiles              47    | .    .    3    3    4    .    21   .    .    16   .    
  Explosions               92    | .    81   .    .    .    .    11   .    .    .    .    
  Melee                    79    | .    .    .    .    79   .    .    .    .    .    .    
Knockbacks                 5     | .    .    .    .    .    .    .    .    1    1    3    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  4     | .    .    .    .    .    .    .    .    1    1    2    
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    1    
Self-Inflicted Damage      224   | .    158  4    .    .    5    20   .    .    .    37   
  Shots                    3     | .    2    .    .    .    .    1    .    .    .    .    
  Rammed                   18    | .    1    1    .    .    14   .    .    2    .    .    
Targets Rammed             20    | .    1    1    .    .    16   .    .    2    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  2     | .    .    .    .    .    2    .    .    .    .    .    
Highest Temperature        357   | .    304  258  256  128  272  121  .    129  54   357  
  Average Temperature      60    | .    70   53   21   40   69   28   .    32   29   75   
  Received Heat Transfer   3131  | .    216  213  430  409  693  297  .    393  .    480  
  Effects                  4     | .    2    .    .    .    1    .    .    .    .    1    
    Energy Bleed           1     | .    .    .    .    .    1    .    .    .    .    .    
    Interference           3     | .    2    .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    .    1    .    .    .    .    
  Impact Corruptions       2     | .    .    .    .    2    .    .    .    .    .    .    
Robots Melted              5     | .    .    .    .    .    1    .    .    2    .    2    
  Combat Hostiles          5     | .    .    .    .    .    1    .    .    2    .    2    
  Parts Melted             42    | .    2    .    3    1    4    8    .    15   .    9    
  Heat Transferred         26330 | 375  1582 1702 2331 2031 2479 3764 .    5108 124  6834 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    .    2    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -8   -8   -7   -6   -6   -6   -6   
-------                    Run  | Yrd  Mat  Mat  Mat  Gar  Mat  Fac  Fac  Gar  Fac  Gar  
Peak Influence             3166 | 60   373  360  546  3089 1573 1025 504  2540 1636 3166 
  Initial                  1505 | .    39   96   110  354  1505 609  501  352  1333 1145 
  Average                  1122 | 26   212  215  283  1565 1372 704  503  1205 1547 1945 
Maximum Alert Level        5    | .    1    1    2    5    4    3    2    5    5    5    
  Low Security (%)         8    | 100  40   34   21   .    .    .    .    .    .    .    
  Level 1                  17   | .    59   65   73   5    .    .    .    5    .    .    
  Level 2                  15   | .    .    .    4    9    .    66   100  30   .    .    
  Level 3                  9    | .    .    .    .    18   .    33   .    13   .    .    
  Level 4                  22   | .    .    .    .    24   100  .    .    21   91   29   
  Level 5                  26   | .    .    .    .    42   .    .    .    29   8    70   
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          19   | .    3    2    3    .    2    7    .    .    2    .    
  Investigation            .    | .    .    .    .    .    .    .    .    .    .    .    
  Extermination            3    | .    .    .    .    .    .    3    .    .    .    .    
  Reinforcement            12   | .    3    2    2    .    1    4    .    .    .    .    
  Assault                  1    | .    .    .    .    .    1    .    .    .    .    .    
  Garrison                 3    | .    .    .    1    .    .    .    .    .    2    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    1    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -8  -8  -7  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Gar Mat Fac Fac Gar Fac Gar 
Distress Signals           10   | .   1   2   2   .   2   1   .   1   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              316  | .   28  24  32  34  37  44  .   47  9   61  
  Peak Tracking Total      12   | .   6   3   6   5   5   6   .   7   2   12  
  Tactical Retreats        17   | .   2   1   2   2   .   1   .   .   .   9   

 Traps                          | -11 -10 -9  -8  -8  -8  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Fac Fac Gar Fac Gar 
Traps Triggered            22   | .   1   3   .   9   .   1   .   5   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         96   | .   .   .   .   .   .   .   .   32  22  42  
  Triggered                1    | .   .   .   .   .   .   .   .   1   .   .   
  Disarmed                 4    | .   .   .   .   .   .   .   .   .   .   4   
  Reprogrammed             7    | .   .   .   .   .   .   .   .   3   4   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   1   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  -7  -6  -6  -6  -6  
----------                 Run  | Yrd Mat Mat Mat Gar Mat Fac Fac Gar Fac Gar 
Machines Disabled          37   | .   3   2   1   8   .   8   .   9   2   4   
  Max in Single Turn       4    | .   3   1   1   2   .   4   .   2   .   1   
  Garrison Relay           13   | .   .   .   .   5   .   .   .   4   .   4   
  Phase Generator          2    | .   .   .   .   1   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  -7  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Gar Mat Fac Fac Gar Fac Gar 
Machines Accessed          41   | .   6   8   10  2   7   2   1   3   1   1   
  Terminals                28   | .   5   5   6   2   6   .   .   3   .   1   
  Fabricators              2    | .   .   .   .   .   .   2   .   .   .   .   
  Repair Stations          3    | .   .   1   2   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   1   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   1   1   .   1   .   .   .   .   .   
  Garrison Access          3    | .   .   .   1   .   .   .   1   .   1   .   
Total Hacks                119  | .   22  20  35  5   22  3   3   6   2   1   
  Successful               53   | .   9   9   17  .   10  1   3   2   1   1   
  Failed                   65   | .   12  11  18  5   12  2   .   4   1   .   
    Catastrophic           11   | .   3   .   .   1   5   .   .   1   1   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   
  Manual                   66   | .   16  12  18  .   17  .   2   .   1   .   
  Terminals                80   | .   21  9   20  5   18  .   .   6   .   1   
  Fabricators              3    | .   .   .   .   .   .   3   .   .   .   .   
  Repair Stations          12   | .   .   2   10  .   .   .   .   .   .   .   
  Recycling Units          6    | .   1   5   .   .   .   .   .   .   .   .   
  Scanalyzers              11   | .   .   4   3   .   4   .   .   .   .   .   
  Garrison Access          7    | .   .   .   2   .   .   .   3   .   2   .   
Terminal Hacks             20   | .   7   1   3   .   6   .   .   2   .   1   
  Robot Analysis           3    | .   1   .   1   .   1   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   1   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   1   
  Terminal Index           3    | .   1   1   1   .   .   .   .   .   .   .   
  Unreport Threat          3    | .   .   .   .   .   3   .   .   .   .   .   
  Locate Traps             3    | .   2   .   1   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   1   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   .   .   1   .   .   
  Security Stations        1    | .   .   .   .   .   .   .   .   1   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       10   | .   .   1   9   .   .   .   .   .   .   .   
  Scan Component           6    | .   .   1   5   .   .   .   .   .   .   .   
  Repair                   4    | .   .   .   4   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   1   2   .   .   .   .   .   .   .   .   
  Report Inventory         2    | .   1   1   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   1   .   .   .   .   .   .   .   .   
Scanalyzer                 8    | .   .   3   2   .   3   .   .   .   .   .   
  Insert Component         4    | .   .   1   1   .   2   .   .   .   .   .   
  Analyze                  4    | .   .   2   1   .   1   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   1   .   .   .   1   .   1   .   
  Unlock Access            3    | .   .   .   1   .   .   .   1   .   1   .   
Unauthorized Hacks         8    | .   1   2   2   .   1   .   2   .   .   .   
  Terminals                5    | .   1   1   2   .   1   .   .   .   .   .   
    Assimilate             1    | .   .   .   1   .   .   .   .   .   .   .   
    Operators              4    | .   1   1   1   .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   1   .   .   .   .   .   .   .   .   
    Reject                 1    | .   .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   2   .   .   .   
    Broadcast              1    | .   .   .   .   .   .   .   1   .   .   .   
    Intercept              1    | .   .   .   .   .   .   .   1   .   .   .   
Data Cores Recovered       2    | .   1   .   .   .   .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         38   | .   5   8   10  2   7   1   1   2   1   1   
  Full Trace Events        3    | .   1   .   .   2   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   1   1   .   1   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   .   4   .   .   .   .   .   .   .   
  Time                     141  | .   .   .   141 .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   3   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   1   1   .   1   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   1   1   .   1   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  -7  -6  -6  -6  -6  
------------               Run  | Yrd Mat Mat Mat Gar Mat Fac Fac Gar Fac Gar 
Used RIF Installer         3    | .   .   .   .   1   .   .   .   1   .   1   
  Robot Detection          1    | .   .   .   .   .   .   .   .   1   .   .   
  Program Shield           1    | .   .   .   .   .   .   .   .   .   .   1   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    44   | .   .   .   .   16  .   .   .   13  .   15  
  Machine Destruction      44   | .   .   .   .   16  .   .   .   13  .   15  
  Attached                 2    | .   .   .   .   .   .   .   .   .   1   1   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             25   | .   .   .   .   .   .   .   .   15  .   10  
Allies Hacked              2    | .   .   .   .   2   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -8   -8   -7   -6   -6   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Gar  Mat  Fac  Fac  Gar  Fac  Gar  
Total Allies               29   | .    .    .    .    2    .    .    .    17   .    10   
  Largest Group            13   | .    .    .    .    2    .    .    .    13   10   10   
  Highest-Rated Group      455  | .    .    .    .    51   .    .    .    455  363  248  
  Highest-Rated Ally       77   | .    .    .    .    31   .    .    .    77   41   41   
Total Orders               2    | .    .    .    .    .    .    .    .    .    .    2    
  STAY                     1    | .    .    .    .    .    .    .    .    .    .    1    
  FOLLOW                   1    | .    .    .    .    .    .    .    .    .    .    1    
Ally Attacks               139  | .    .    .    .    18   .    .    .    64   19   38   
  Total Damage             4354 | .    .    .    .    422  .    .    .    2391 503  1038 
  Kills                    48   | .    .    .    .    4    .    .    .    25   8    11   
Allies Corrupted           3    | .    .    .    .    .    .    .    .    .    2    1    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -8  -8  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Fac Fac Gar Fac Gar 
Robot Analysis Total       3    | .   1   .   1   .   1   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -8   -8   -7   -6   -6   -6   -6   
-------------              Run   | Yrd  Mat  Mat  Mat  Gar  Mat  Fac  Fac  Gar  Fac  Gar  
Turns Passed               16217 | 293  901  1247 1588 3641 1102 1597 269  2615 267  2697 
Spaces Moved               9997  | 198  745  977  961  2364 530  866  164  1579 170  1443 
  Core                     51    | 39   2    .    .    .    .    3    .    .    .    7    
  Treads                   1223  | .    .    .    .    .    260  568  164  231  .    .    
  Legs                     2960  | .    .    2    .    .    .    4    .    1348 170  1436 
  Wheels                   5472  | 159  743  975  961  2364 270  .    .    .    .    .    
  Hover                    291   | .    .    .    .    .    .    291  .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   80   80   95   105  105  108  160  120  120  110  
  Average Speed            114   | 84   80   93   104  105  129  148  160  126  120  126  
  Slowest Speed            850   | 150  200  190  105  120  158  500  160  260  120  850  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            8     | .    .    .    .    .    .    .    .    8    .    .    
  Cave-ins Triggered       1     | .    .    .    .    1    .    .    .    .    .    .    
Exploration Rate (%)       52    | 7    85   60   59   99   48   18   4    96   7    94   
  Regions Visited          10
    Branch Regions         .
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        4     | .    .    .    1    .    1    .    1    .    1    .    
  Unknown Exits Taken      4     | 1    1    1    .    .    .    1    .    .    .    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 172   | .    5    .    1    165  1    .    .    .    .    .    
Terrain Destroyed          380   | .    48   .    3    234  9    28   .    58   .    .    
  Melee                    165   | .    .    .    .    165  .    .    .    .    .    .    
  Projectile               26    | .    9    .    3    2    8    .    .    4    .    .    
  AOE                      188   | .    39   .    .    67   .    28   .    54   .    .    
Terrain Rammed             1     | .    .    .    .    .    .    .    .    .    .    1    
  Walls Destroyed          1     | .    .    .    .    .    .    .    .    .    .    1    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -8   -8   -7   -6   -6   -6   -6   
---------                  Run   | Yrd  Mat  Mat  Mat  Gar  Mat  Fac  Fac  Gar  Fac  Gar  
Total                      12861 | 271  905  1178 1369 2887 747  1029 171  2042 229  2033 
  Wait                     884   | 25   57   66   265  35   54   23   4    76   20   259  
  Move                     9973  | 197  744  976  960  2362 529  865  163  1565 169  1443 
  Hop                      4     | .    .    .    .    .    .    .    .    4    .    .    
  Pick Up                  111   | 8    11   12   12   12   10   14   2    11   2    17   
  Fast Attach              95    | 10   1    8    8    7    12   15   .    10   2    22   
  Attach                   59    | .    5    2    6    9    4    7    2    8    2    14   
  Detach                   22    | 3    .    3    .    2    1    2    .    2    2    7    
  Swap                     69    | .    6    11   9    10   3    3    .    13   3    11   
  Drop                     141   | 3    8    26   16   10   18   19   .    19   4    18   
  Fire                     790   | 25   72   73   93   132  100  66   .    82   3    144  
  Melee                    255   | .    .    .    .    247  .    .    .    3    .    5    
  Ram                      5     | .    1    1    .    .    2    .    .    .    .    1    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    16    | .    .    .    .    .    14   .    .    2    .    .    
  Escape Stasis            94    | .    .    .    .    56   .    13   .    22   .    3    
  Rewire                   247   | .    .    .    .    5    .    2    .    193  .    47   
  Trap                     96    | .    .    .    .    .    .    .    .    32   22   42   
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-6/Factory
-6/Garrison (discovered 3 exits: *Fac x3)
-6/Factory
-6/Garrison (discovered 3 exits: [*Fac x3])

 History 
---------
  Turn | Location      | Event
     3 | -11/Scrapyard | Discovered new exit (range 16)
   294 | -11/Scrapyard | Entered Materials
   314 | -10/Materials | Build established: Mutant
   532 | -10/Materials | Central database locked down
   581 | -10/Materials | Discovered new exit (range 10)
   633 | -10/Materials | Lost 3 parts (2n1w)
   746 | -10/Materials | Core integrity fell below 50%
   770 | -10/Materials | Discovered new exit (range 7)
   908 | -10/Materials | Build established: Scavenger-Mutant
   951 | -10/Materials | Discovered new exit (range 14)
  1133 | -10/Materials | Discovered new exit (range 7)
  1195 | -10/Materials | Entered another Materials area
  1195 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  1667 | -9/Materials  | Discovered new exit (range 5)
  1759 | -9/Materials  | Build established: Mutant
  2016 | -9/Materials  | Discovered new exit (range 16)
  2442 | -9/Materials  | Entered another Materials area
  2442 | -8/Materials  | Evolved 2 slots: Utility x2
  2910 | -8/Materials  | Repaired Hvy. Ion Engine
  2942 | -8/Materials  | Repaired Shield Generator
  3040 | -8/Materials  | Repaired Lgt. Treads
  3073 | -8/Materials  | Repaired Cooling System
  3838 | -8/Materials  | Discovered new exit (range 8)
  3964 | -8/Materials  | Garrison activated, responded to threat
  4002 | -8/Materials  | Identified exit to Garrison
  4030 | -8/Materials  | Entered Garrison
  4033 | -8/Garrison   | Triggered checkpoint
  4226 | -8/Garrison   | Triggered checkpoint
  4232 | -8/Garrison   | Garrison Relay disabled
  4574 | -8/Garrison   | Triggered checkpoint
  4684 | -8/Garrison   | Discovered new exit (range 13)
  4733 | -8/Garrison   | Triggered checkpoint
  4818 | -8/Garrison   | Triggered checkpoint
  4829 | -8/Garrison   | Lost 3 parts (1n2u)
  4845 | -8/Garrison   | Installed Relay Interface Framework
  4886 | -8/Garrison   | Triggered checkpoint
  4934 | -8/Garrison   | Discovered new exit (range 10)
  4972 | -8/Garrison   | Garrison Relay disabled
  5028 | -8/Garrison   | Triggered checkpoint
  5214 | -8/Garrison   | Triggered checkpoint
  5275 | -8/Garrison   | Garrison Relay disabled
  5369 | -8/Garrison   | Discovered new exit (range 13)
  5488 | -8/Garrison   | Build established: Scavenger-Mutant
  5711 | -8/Garrison   | Garrison Relay disabled
  5751 | -8/Garrison   | Crushed by falling debris
  5850 | -8/Garrison   | Build established: Mutant
  6037 | -8/Garrison   | Garrison Relay disabled
  6048 | -8/Garrison   | Rescued a captive Derelict
  6068 | -8/Garrison   | Rescued a captive Derelict
  7040 | -8/Garrison   | Phase Generator disabled
  7060 | -8/Garrison   | Core integrity fell below 50%
  7070 | -8/Garrison   | P-60 Hacker assimilated allied LN-7Z8(b)
  7671 | -8/Garrison   | Entered Materials
  7891 | -8/Materials  | Identified exit to Factory
  8071 | -8/Materials  | First assault squad dispatched
  8183 | -8/Materials  | Lost 5 parts (2n2u1w)
  8517 | -8/Materials  | Core integrity fell below 20%
  8773 | -8/Materials  | Entered Factory
  8773 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
  9097 | -7/Factory    | Build established: Gunner
  9628 | -7/Factory    | Cargo convoy interrupted
  9638 | -7/Factory    | Lost 3 parts (1p1n1w)
 10226 | -7/Factory    | Discovered new exit (range 14)
 10274 | -7/Factory    | Lost 3 parts (2n1w)
 10370 | -7/Factory    | Entered another Factory area
 10370 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 10398 | -6/Factory    | Identified exit to Garrison
 10639 | -6/Factory    | Entered Garrison
 10682 | -6/Garrison   | Triggered checkpoint
 10913 | -6/Garrison   | Garrison Relay disabled
 11070 | -6/Garrison   | Spotted B-75 Beast
 11169 | -6/Garrison   | Lost 5 parts (3n1u1w)
 11196 | -6/Garrison   | Destroyed B-75 Beast
 11266 | -6/Garrison   | Triggered checkpoint
 11401 | -6/Garrison   | Found embedded Infiltrators
 11436 | -6/Garrison   | Build established: Scavenger-Gunner
 11464 | -6/Garrison   | Discovered new exit (range 14)
 11524 | -6/Garrison   | Triggered checkpoint
 11542 | -6/Garrison   | Triggered checkpoint
 11569 | -6/Garrison   | Garrison Relay disabled
 11588 | -6/Garrison   | Expanded RIF knowledge: Robot Detection
 11720 | -6/Garrison   | Triggered checkpoint
 11744 | -6/Garrison   | Triggered checkpoint
 11812 | -6/Garrison   | Triggered checkpoint
 11849 | -6/Garrison   | Garrison Relay disabled
 11919 | -6/Garrison   | Phase Generator disabled
 11936 | -6/Garrison   | Discovered new exit (range 15)
 12216 | -6/Garrison   | Discovered new exit (range 77)
 12216 | -6/Garrison   | Discovered new exit (range 81)
 12216 | -6/Garrison   | Discovered new exit (range 28)
 12358 | -6/Garrison   | Build established: Commander-Gunner
 12473 | -6/Garrison   | Triggered checkpoint
 12544 | -6/Garrison   | Triggered checkpoint
 12560 | -6/Garrison   | Garrison Relay disabled
 12577 | -6/Garrison   | Learned Factory security intel
 12752 | -6/Garrison   | Triggered checkpoint
 13254 | -6/Garrison   | Entered Factory
 13254 | -6/Factory    | Accompanied by 10 allies
 13362 | -6/Factory    | Lost 3 allies
 13456 | -6/Factory    | Lost 3 allies
 13485 | -6/Factory    | Identified exit to Garrison
 13521 | -6/Factory    | Entered Garrison
 13521 | -6/Garrison   | Accompanied by 3 allies
 14062 | -6/Garrison   | Triggered checkpoint
 14062 | -6/Garrison   | Spotted B-75 Beast
 14113 | -6/Garrison   | Destroyed B-75 Beast
 14140 | -6/Garrison   | Lost 4 parts (2n2u)
 14179 | -6/Garrison   | Triggered checkpoint
 14201 | -6/Garrison   | Core integrity fell below 50%
 14275 | -6/Garrison   | Lost 7 parts (3n1u3w)
 14303 | -6/Garrison   | Triggered checkpoint
 14385 | -6/Garrison   | Build established: Scavenger-Gunner
 14579 | -6/Garrison   | Discovered new exit (range 10)
 14660 | -6/Garrison   | Triggered checkpoint
 14673 | -6/Garrison   | Garrison Relay disabled
 14944 | -6/Garrison   | Triggered checkpoint
 15051 | -6/Garrison   | Discovered new exit (range 9)
 15116 | -6/Garrison   | Triggered checkpoint
 15198 | -6/Garrison   | Garrison Relay disabled
 15342 | -6/Garrison   | Discovered new exit (range 14)
 15380 | -6/Garrison   | Expanded RIF knowledge: Program Shield
 15442 | -6/Garrison   | Triggered checkpoint
 15451 | -6/Garrison   | Triggered checkpoint
 15487 | -6/Garrison   | Lost 3 parts (2u1w)
 15538 | -6/Garrison   | Garrison Relay disabled
 15630 | -6/Garrison   | System corruption reached 10%
 15649 | -6/Garrison   | Core integrity fell below 20%
 15701 | -6/Garrison   | Destroyed 9 combat bots
 15744 | -6/Garrison   | Lost 7 parts (4n1u2w)
 15999 | -6/Garrison   | Garrison Relay disabled
 16106 | -6/Garrison   | Triggered checkpoint
 16144 | -6/Garrison   | Triggered checkpoint
 16180 | -6/Garrison   | Spotted Executioner
 16218 | -6/Garrison   | Destroyed by Executioner with Helical Railgun

 Last Messages 
---------------
16181_ Guardian 5f destroyed.
16181_ Slug penetrates Wall.
16187_ Guardian 5a suffers critical hit
  (Destroy).
16187_ Guardian 5a destroyed.
16191_ Guardian 5c destroyed.
16196_ Acquired 22 matter.
16199_ Slug penetrates Guardian 5e.
16199_ Slug penetrates Guardian 5d.
16199_ Dropped Insulated Plating.
16200_ Acquired Imp. Light Armor Plating.
16205_ Guardian 5e destroyed.
16205_ Slug penetrates Guardian 5d.
16213_ Acquired 10 matter.
16215_ Acquired 3 matter.
16215_ Slug penetrates Wall.
16215_ Penetrated by Slug.
16215_ Slug penetrates Wall.
16218_ Acquired 3 matter.
[Achievement: 20k Club]

 Map 
-----
+----------------------------------------------------+
|         ????????????????????????????###T########## |
|         ????????????????????????????#              |
|         ????????????????????????????#              |
|         ??????########??????????????#              |
|         ??????#""" ""#??????????????#   #### ##### |
|         ??????#"  !!"#??????????????#   #??# #???? |
|         ??????#"    "#??????????????#   #??# #???? |
|         ??????#### ###??????????????#   #??# #???? |
|         ?????????# #????????????????#   #??# #???? |
|         ?????????# ##################   #### ##### |
|         ?????????#                              %  |
|         ?????????# ###### ###########   ########## |
|         ?????????# #????#*#?????????#   #????????? |
|         ?????????# #????#=#?????????#   #????????? |
|         ?????????# #????# #?????????#   #????????? |
|         ?????##### #??###[#?????????#   #????????? |
|         ?????#   # ####[%=#?????????#   #????????? |
|         ?????#       */*/%#?????????#   #????????? |
|         ?????#   ######%[=#?????????#   #????????? |
|         ?????#####????###[#?????????#   #????????? |
|         ????????????????#=#?????????#   #????????? |
|         ????????????????#=#?????????#   #????????? |
|         ????????????????#=#?????????#   ###??##### |
|         ?????#####????###=#?????????# !  %####!!!! |
|         ?????#!!!######* !#?????????#*  +        [ |
|         ?????#!%=E!%  ;*/@#?????????#!% +[*   %    |
|         ?????#|[|######%!=#?????????#[[  %####!!!! |
|         ?????##/##????###/#?????????#   ###??##### |
|         ??????#%#???????#%#?????????#   #???????## |
|         ??????#!#???????#=#?????????#   #???????#! |
|         ??????#!#???????# #?????????#   #???????#! |
|         ??????#%#???????# #?????????#   #???????#+ |
|         ??????[[[???????" #?????????#   #???????#! |
|         ??????=! ?????+?" #?????????#   #???????#  |
|         ??????!!!???????? ??????????#   ###?????## |
|         ??????#+#???????? ?????????##!    #??????? |
|         ??????? ?????????+?????????#%=    #??????? |
|         ??????? ???????????????????##!    #??????? |
|         ??????? ????????????????????#######??????? |
|         ??????? ?????????????????????????????????? |
|         ??????? ?????????????????????????????????? |
|         ??????? ?????????????????????????????????? |
|         ??????? ?????????????????????????????????? |
|         ?????????????????????????????????????????? |
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|         ?????????????????????????????????????????? |
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|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           94
Coolant Potential          65
Energy Generation          23
Energy Capacity            440
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             450
Resistance: EM             15
Weapon Cycling             20
Phase Shifting             5
Evasion (%)                55
Targeting Accuracy         16
Target Analysis            5
Core Analysis              6
Armor Integrity Analysis   30
Recoil Reduction           6
Particle Charging          15
Defensive Hacking          10
Relay Coupler Types        1
Relay Coupler Value        25

 Item Schematics 
-----------------
               Beam Rifle | -9/Materials | Scanalyzed
 Hrd. Light Armor Plating | -8/Materials | Scanalyzed
                 Datajack | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
20k Club

 Challenges 
------------
None

 Game 
------
Seed              NodeStasisMace
  Manual?         0
Play Time         02:04:35
  Cumulative      131.0 hours
  Start           2024.03.29 @ 15:36:24
  End             2024.03.31 @ 02:29:31
Sessions          4
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          125
  Rogue           125
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             45
Gallery%          58
Achievement%      39
Wizard Run        0

 Options 
---------
Layout            2
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              32/TamsynBold
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ce4d71bd-6c6b-4be3-830b-8940fbcd5869