Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.20 @ 08:11:01 Player: naththebg Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (4085) 4085 TOTAL SCORE: 9485 Bonus ------- Pacifist 4085 Cogmind --------- Core Integrity 1255/1300 Matter 5/300 Energy 62/100 System Corruption 0% Temperature Cool (8) Movement Flying (110) Ox1 Location -3/Research Parts ------- > --- POWER (2) -------- Backup Power III > --- PROPULSION (8) --- Improved Flight Unit Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY (9) ------ Improved Heat Sink Large Storage Unit Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Heavy Deuterium Engine Xenon Bombardment Thruster Xenon Bombardment Thruster Q-thruster Power Amplifier Advanced Cooling System Advanced Cooling System Advanced Weight Redist. System Long-range Terrain Scanner Advanced Terrain Scan Processor Transmission Jammer Advanced ECM Suite Improved Propulsion Shielding Advanced Field Recycling Unit (0) Backup Laser III Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Flight Unit VTOL Module Improved Flight Unit Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Large Storage Unit Signal Interpreter Improved Propulsion Shielding > --- WEAPON ----------- (None) > --- INVENTORY -------- Heavy Deuterium Engine Micro Nuclear Core Micro Nuclear Core Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Impulse Thruster Power Amplifier Improved Heat Sink Weight Redist. System Advanced Terrain Scan Processor Transmission Jammer ECM Suite Advanced ECM Suite Improved Propulsion Shielding [Rating: 55] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Propulsion Xenon Bombardment Thruster Flight Unit Xenon Bombardment Thruster Utility Signal Interpreter Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Protection Improved Propulsion Shielding Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 . 2 2 2 2 2 2 Power 1 | . . . . . 1 . . . . Propulsion 6 | . . 2 . 1 1 1 1 . . Utility 7 | . . . . 1 . 1 1 2 2 Weapon . | . . . . . . . . . . Parts Attached 47 | 2 5 6 . 6 10 7 7 1 3 Power 10 | . 1 1 . 2 4 . 2 . . Engine 8 | . 1 1 . 1 3 . 2 . . Core 2 | . . . . 1 1 . . . . Reactor . | . . . . . . . . . . Propulsion 23 | . 3 4 . 2 4 3 3 1 3 Treads . | . . . . . . . . . . Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 23 | . 3 4 . 2 4 3 3 1 3 Utility 12 | . 1 1 . 2 2 4 2 . . Device 7 | . . . . 1 2 3 1 . . Storage 3 | . 1 . . 1 . 1 . . . Processor 1 | . . 1 . . . . . . . Hackware . | . . . . . . . . . . Protection 1 | . . . . . . . 1 . . Artifact . | . . . . . . . . . . Weapon 2 | 2 . . . . . . . . . Energy Gun 1 | 1 . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 1 | 1 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . 2 . . . 1 . . . . Parts Lost 12 | . . 2 1 . . . . 8 1 Power 2 | . . . . . . . . 2 . Propulsion 7 | . . 1 . . . . . 5 1 Utility 1 | . . . . . . . . 1 . Weapon 2 | . . 1 1 . . . . . . Highest Loss Streak 8 | . . 2 1 . . . . 8 1 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 69 | . 67 91 81 78 84 86 86 56 33 Engine 6 | . . 11 11 3 9 6 7 9 . Core 2 | . . . . 5 5 6 2 . . Flight 35 | . 25 44 44 45 46 46 45 26 19 Device 5 | . . . . 6 7 13 11 5 4 Storage 6 | . 12 11 11 9 7 6 5 5 4 Processor 5 | . . 7 11 9 7 6 5 5 4 Protection 1 | . . . . . . . 5 4 . Energy Gun 2 | . 14 11 4 . . . . . . Ballistic Gun 1 | . 14 6 . . . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 42 | 3 8 13 12 21 29 39 42 42 23 Greatest Support 43 | 3 9 19 19 24 31 42 43 43 23 Greatest Overweight (x) 4 | . . . . . . . . 4 . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 5 8 8 8 10 10 15 15 15 15 Average Capacity 11 | 5 7 8 8 9 10 12 15 15 15 Most Carried 15 | 4 8 7 6 10 10 10 13 15 15 Average Carried 10 | 1 7 5 6 8 9 9 10 14 13 Final Capacity 15 | 5 8 8 8 10 10 15 15 15 15 Final Carried 15 | 2 8 6 6 10 10 10 13 15 15 Class Distribution -------------------- 61% | Sprinter 38% | Mutant Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Sprinter | -9/Mines Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Sprinter | -5/Factory Mutant | -4/Factory Sprinter | -3/Research Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Matter Collected 331 | 220 . 111 . . . . . . . Remotely . | . . . . . . . . . . Salvage Created . | . . . . . . . . . . Parts . | . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed . | . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Hostile Shots Fired 172 | . 32 27 15 21 1 9 2 53 12 Missed 81 | . 14 14 10 11 . 7 2 18 5 Damage Taken 1379 | . 146 105 58 84 14 11 . 801 160 Core 432 | . 27 17 10 15 14 . . 304 45 Absorbed by Shields 45 | . . . . 5 . . . 40 . Redirected to Shielding 105 | . . . . . . . . 105 . Regen/Repaired (Parts) 8 | . . . . . . . 8 . . Core Remaining (%) 93 | 100 89 . 93 97 98 100 100 73 . Volleys Fired 1 | . 1 . . . . . . . . Largest 2 | . 2 . . . . . . . . Hottest 60 | . 60 . . . . . . . . Shots Fired 2 | . 2 . . . . . . . . Gun 2 | . 2 . . . . . . . . Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 1 | . 1 . . . . . . . . Thermal . | . . . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic 1 | . 1 . . . . . . . . Robot Hit Streak . | . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots . | . . . . . . . . . . Core Hits . | . . . . . . . . . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes . | . . . . . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted . | . . . . . . . . . . Guns . | . . . . . . . . . . Cannons . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Thermal . | . . . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption . | . . . . . . . . . . Average Corruption . | . . . . . . . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage . | . . . . . . . . . . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 96 | . 16 1 13 21 96 8 10 . . Average Temperature 23 | . 12 1 7 8 34 4 2 . . Received Heat Transfer 221 | . 12 . 20 9 . . . 180 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred . | . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Peak Influence 163 | . 101 97 37 98 139 163 124 162 58 Initial 79 | . . 42 37 10 44 74 79 60 42 Average 76 | . 40 60 30 29 92 111 85 98 43 Maximum Alert Level . | . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched . | . . . . . . . . . . Investigation . | . . . . . . . . . . Extermination . | . . . . . . . . . . Reinforcement . | . . . . . . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Distress Signals 2 | . . . . 1 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 65 | . 12 7 8 16 3 3 5 6 5 Peak Tracking Total 14 | . 8 6 8 14 5 3 5 4 5 Tactical Retreats 8 | . 2 . 1 2 1 1 1 . . Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Traps Triggered 4 | . . . . . 1 . . 3 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Machines Disabled . | . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Machines Accessed 23 | . 3 1 . 2 6 5 1 4 1 Terminals 12 | . 3 . . 2 2 4 . 1 . Fabricators 4 | . . . . . 2 . . 2 . Repair Stations 2 | . . . . . . . 1 . 1 Recycling Units 3 | . . 1 . . 2 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . 1 . Total Hacks 45 | . 9 1 . 10 9 6 2 7 1 Successful 18 | . 4 1 . 5 2 1 2 2 1 Failed 27 | . 5 . . 5 7 5 . 5 . Catastrophic 9 | . . . . . 5 3 . 1 . Database Lockouts . | . . . . . . . . . . Manual 26 | . 9 . . 5 6 3 . 3 . Terminals 28 | . 9 . . 10 3 5 . 1 . Fabricators 7 | . . . . . 4 . . 3 . Repair Stations 3 | . . . . . . . 2 . 1 Recycling Units 3 | . . 1 . . 2 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 4 | . . . . . . 1 . 3 . Terminal Hacks 5 | . 1 . . 4 . . . . . Prototype ID Bank 1 | . . . . 1 . . . . . Level Access Points 2 | . 1 . . 1 . . . . . Alert Level 1 | . . . . 1 . . . . . Unreport Threat 1 | . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 3 | . . . . . . . 2 . 1 Scan Component 1 | . . . . . . . 1 . . Repair 1 | . . . . . . . 1 . . Refit 1 | . . . . . . . . . 1 Recycling Unit Hacks 2 | . . 1 . . 1 . . . . Report Inventory 2 | . . 1 . . 1 . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 8 | . 3 . . 1 1 1 . 2 . Terminals 6 | . 3 . . 1 1 1 . . . Assimilate 1 | . 1 . . . . . . . . Botnet 5 | . 2 . . 1 1 1 . . . Fabricators 2 | . . . . . . . . 2 . Liberate 2 | . . . . . . . . 2 . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 21 | . 3 1 . 2 6 5 . 3 1 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . Time 38 | . . . . . . . 38 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Total Allies 1 | . 1 . . . . . . . . Largest Group 1 | . 1 . . . . . . . . Highest-Rated Group 10 | . 10 . . . . . . . . Highest-Rated Ally 10 | . 10 . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Turns Passed 1377 | 27 128 72 51 76 251 159 68 388 157 Spaces Moved 3075 | 42 273 200 174 219 853 579 167 440 128 Core 48 | 42 6 . . . . . . . . Treads . | . . . . . . . . . . Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 3027 | . 267 200 174 219 853 579 167 440 128 Fastest Speed 17 | 50 37 29 29 26 23 20 17 18 31 Average Speed 33 | 50 37 30 29 26 23 20 17 81 31 Slowest Speed 320 | 50 50 31 29 27 23 21 18 320 31 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 31 | . 5 6 . 10 2 4 2 . 2 Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 22 | 3 52 20 57 31 23 14 6 11 4 Regions Visited 9 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . . . Known Exits Taken 8 | . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Total 3383 | 47 293 204 173 226 907 614 200 474 245 Wait 183 | . 3 2 . 3 6 30 23 6 110 Move 3010 | 41 263 189 173 201 848 570 162 439 124 Hop 25 | . 4 4 . 7 2 4 2 . 2 Pick Up 56 | 4 12 3 . 6 11 2 6 10 2 Fast Attach 5 | . 2 . . 1 2 . . . . Attach 22 | 2 3 5 . 1 2 2 3 1 3 Detach 2 | . . . . . . . . . 2 Swap 20 | . . 1 . 4 6 5 4 . . Drop 30 | . 5 . . 3 12 1 . 7 2 Fire 1 | . 1 . . . . . . . . Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 29 | . . . . . 18 . . 11 . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -5/Factory -4/Factory (discovered 2 exits: *Res / [*Upp]) -3/Research History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 14) 28 | -11/Scrapyard | Entered Materials 63 | -10/Materials | Discovered new exit (range 11) 104 | -10/Materials | Identified exit to Materials 156 | -10/Materials | Entered another Materials area 156 | -9/Materials | Evolved 2 slots: Propulsion x2 224 | -9/Materials | Discovered new exit (range 16) 228 | -9/Materials | Identified exit to Mines 228 | -9/Materials | Entered Mines 238 | -9/Mines | Assembled infested the area 240 | -9/Mines | Learned location of Zion (-6) 277 | -9/Mines | Discovered new exit (range 7) 278 | -9/Mines | Identified exit to Materials 279 | -9/Mines | Entered Materials 279 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 339 | -8/Materials | Identified exit to Factory 355 | -8/Materials | Entered Factory 355 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 454 | -7/Factory | Discovered new exit (range 15) 457 | -7/Factory | Identified exit to Lower Caves 471 | -7/Factory | Build established: Sprinter 605 | -7/Factory | Discovered new exit (range 5) 606 | -7/Factory | Identified exit to Factory 606 | -7/Factory | Entered another Factory area 606 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 764 | -6/Factory | Discovered new exit (range 6) 765 | -6/Factory | Identified exit to Factory 765 | -6/Factory | Entered another Factory area 765 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 813 | -5/Factory | Repaired Cesium-ion Thruster? 831 | -5/Factory | Discovered new exit (range 8) 832 | -5/Factory | Identified exit to Factory 833 | -5/Factory | Entered another Factory area 833 | -4/Factory | Evolved 2 slots: Utility x2 857 | -4/Factory | Discovered new exit (range 16) 1127 | -4/Factory | Discovered new exit (range 12) 1148 | -4/Factory | Build established: Mutant 1219 | -4/Factory | Identified exit to Research 1221 | -4/Factory | Entered Research 1221 | -3/Research | Evolved 2 slots: Utility x2 1251 | -3/Research | Lost 8 parts (2p5n1u) 1378 | -3/Research | Self-destructed Last Messages --------------- Penetrated by Slug. EXIT=IDENTIFIED: RESEARCH Slug penetrates Wall. Penetrated by Slug. Flight Unit destroyed. PARAMETERS=UTILITY+2 LOCATION=RESEARCH GOAL=ESCAPE Acquired Adv. Field Recycling Unit. Connecting with Repair Station... >>Refit Scanning configuration... Attaching: Backup Power III x2 Backup Laser III x2 Dropped Backup Power III. ALERT: All DSF locations entering lockdown mode. Dropped Backup Laser III. Acquired Q-thruster. Nuclear Pulse Thruster destroyed. 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"""#??????????? | | ???????????????????# """" [# #??????????? | | ???????????????????# """" # #??????????? | | ???????????????????########### #??????????? | | ?????????????????????????????##########??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 31 Energy Capacity 475 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Propulsion Shielding 66 Evasion (%) 66 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RemotePotentialCarapace Manual? 0 Play Time 00:37:32 Cumulative 67.5 hours Start 2024.05.20 @ 07:35:14 End 2024.05.20 @ 08:11:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 50 Achievement% 44 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 184fe3fd-86bf-42dc-beec-b785407ecaf2