Cogmind - Beta 12 --- EXPLORER MODE // 2023.07.21 @ 22:58:14 Player: Murmillo Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (107) 535 Value Destroyed (4169) 4169 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 9644 Bonus ------- None Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -4/Armory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Myomer Leg Advanced Heat Sink Advanced Heat Sink Plasma Rifle Quantum Rifle Peak State ------------ > --- POWER ------------ Angular Momentum Engine Neutrino Core Micro Fission Core > --- PROPULSION ------- Armored Leg Armored Leg Advanced VSS Leg Advanced VSS Leg Advanced VSS Leg > --- UTILITY ---------- Improved Heat Sink Improved Cooling System Medium Storage Unit Long-range Sensor Array Improved Signal Interpreter Targeting Computer Energy Filter > --- WEAPON ----------- Tesla Rifle HERF Cannon Compact Ion Cannon Compact Ion Cannon Matter Neutralizer > --- INVENTORY -------- Light Angular Momentum Engine Micro Fission Core Flexi-carbon Leg Lightning Gun Tesla Rifle Tesla Rifle Heavy Laser Gatling Laser Plasma Rifle Phase Cannon [Rating: 108] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Targeting Computer Device Cooling System Storage Medium Storage Unit Processor Targeting Computer Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Compact Ion Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 ------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Arm Slots Evolved 13 | . 1 2 . 2 2 2 2 2 . Power 2 | . . . . 1 . . 1 . . Propulsion 3 | . . . . . 1 1 . 1 . Utility 5 | . . 2 . 1 . 1 . 1 . Weapon 3 | . 1 . . . 1 . 1 . . Parts Attached 89 | 8 3 12 1 6 10 13 17 19 . Power 17 | 1 . 2 . 3 2 . 4 5 . Engine 11 | 1 . 2 . 3 1 . 3 1 . Core 5 | . . . . . 1 . 1 3 . Reactor 1 | . . . . . . . . 1 . Propulsion 24 | 2 1 2 . . 3 3 7 6 . Treads . | . . . . . . . . . . Leg 24 | 2 1 2 . . 3 3 7 6 . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 19 | 2 . 5 . 2 2 4 1 3 . Device 13 | . . 2 . 1 2 4 1 3 . Storage 3 | . . 3 . . . . . . . Processor 3 | 2 . . . 1 . . . . . Hackware . | . . . . . . . . . . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 29 | 3 2 3 1 1 3 6 5 5 . Energy Gun 17 | 3 2 3 . 1 2 2 2 2 . Energy Cannon 9 | . . . . . 1 3 2 3 . Ballistic Gun . | . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 3 | . . . 1 . . 1 1 . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . . Corrupted Parts 4 | . . 1 . 1 . 2 . . . System Corruption 7 | . . 2 . 1 . 4 . . . Parts Lost 37 | . . 2 . 1 2 5 4 22 1 Power 6 | . . . . . . . 1 5 . Propulsion 5 | . . . . . . . 1 4 . Utility 10 | . . . . . 1 2 1 5 1 Weapon 16 | . . 2 . 1 1 3 1 8 . Highest Loss Streak 15 | . . 2 . 1 1 2 2 15 1 To Critical Strikes 1 | . . . . . . . 1 . . Average Slot Usage (%) 94 | . 97 99 96 99 98 97 96 87 7 Engine 9 | . 12 9 10 16 11 6 11 5 . Core 3 | . . . . . 2 6 4 7 . Leg 20 | . 24 20 20 16 21 24 19 22 . Device 13 | . . 13 10 8 13 17 15 14 . Storage 6 | . . 6 10 8 7 6 5 5 4 Processor 14 | . 25 20 20 24 14 12 11 9 3 Energy Gun 12 | . 35 29 20 16 13 10 2 4 . Energy Cannon 9 | . . . . . 6 8 21 18 . Launcher 3 | . . . 6 8 7 4 2 . . Naked Turns 14 | . . . . . . . . . 14 Heaviest Build 84 | 9 10 25 29 34 42 49 76 84 10 Greatest Support 90 | 20 20 26 26 26 46 69 73 90 3 Greatest Overweight (x) 4 | . . 1 1 1 . . 1 4 3 Average Overweight (x) . | . . . . 1 . . . . 2 Largest Inventory Capacity 25 | 5 5 25 10 10 10 10 10 10 10 Average Capacity 7 | 5 5 8 10 10 10 10 10 10 9 Most Carried 10 | 4 5 10 10 10 10 10 10 10 10 Average Carried 6 | 2 2 7 10 9 9 9 8 9 9 Final Capacity 10 | 5 5 10 10 10 10 10 10 10 5 Final Carried 10 | 3 5 10 10 9 10 9 9 10 5 Class Distribution -------------------- 78% | Hacker-Gunner 12% | Hacker-Mutant 5% | Scavenger-Gunner 4% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Gunner | -10/Materials Hacker-Gunner | -9/Materials Hacker-Mutant | -9/Mines Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -5/Factory Hacker-Gunner | -4/Factory Hacker-Mutant | -4/Armory Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 ----------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Arm Matter Collected 1317 | 280 30 100 20 . 282 120 204 281 . Remotely . | . . . . . . . . . . Salvage Created 4769 | 65 125 395 . 114 262 1083 797 1928 . Parts 246 | 2 8 29 . 10 11 50 41 95 . Haulers Intercepted 1 | . 1 . . . . . . . . Recyclers Shooed 2 | . . . . . . 2 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 ------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Arm Combat Hostiles Destroyed 76 | 2 4 8 . 8 4 17 11 22 . Guns 25 | 2 4 8 . 1 3 3 . 4 . Cannons 38 | . . . . . . 14 8 16 . AOE 9 | . . . . 7 . . 2 . . Classes Destroyed 14 | 2 2 3 . . 2 3 1 1 . Worker 12 | 1 . . . 2 1 2 4 2 . Builder 7 | . . . . . . 4 1 2 . Hauler 1 | . 1 . . . . . . . . Recycler 2 | . . . . . . . 1 1 . Operator 3 | . . . . . . 2 . 1 . Watcher 8 | . . 2 . 1 1 1 1 2 . Swarmer 21 | . 4 3 . 6 1 3 4 . . Grunt 15 | . . 1 . . 1 5 2 6 . Duelist 1 | . . . . . . 1 . . . Sentry 15 | . . 4 . 2 . 4 1 4 . Hunter 12 | . . . . . 1 3 2 6 . Programmer 9 | . . . . . 1 1 2 5 . Behemoth 1 | . . . . . . . . 1 . Assembled 2 | 2 . . . . . . . . . Best Kill Streak 8 | 2 3 4 . 8 2 8 8 5 . Combat Bots Only 5 | 2 2 3 . 5 1 4 4 5 . Max Kills in Single Turn 6 | 1 2 2 . 3 1 3 6 3 . Gunslinging 1 | . 1 1 . . . . . . . Exploded 2 | . . . . 2 . . 2 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Arm Damage Taken 5746 | 40 26 344 . 105 256 915 723 3120 217 Core 1624 | 23 . 60 . 17 21 31 320 963 189 Absorbed by Shields 43 | . . . . . . . . . 43 Regen/Repaired (Parts) 162 | . 25 11 . . . . 126 . . Core Remaining (%) 88 | 90 90 . 85 96 97 96 68 . . Volleys Fired 192 | 6 9 22 . 12 13 61 18 51 . Largest 5 | 2 3 3 . 3 4 4 5 5 . Hottest 438 | 80 120 141 . 134 225 329 426 438 . Shots Fired 624 | 12 24 62 . 31 40 182 74 199 . Gun 266 | 12 24 62 . 20 25 82 3 38 . Cannon 338 | . . . . . 13 94 70 161 . Launcher 20 | . . . . 11 2 6 1 . . Special . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Thermal 409 | . 6 21 . 10 25 153 57 137 . Explosive 13 | . . . . 11 2 . . . . Electromagnetic 202 | 12 18 41 . 10 13 29 17 62 . Robot Hit Streak 33 | 8 10 18 . 21 10 31 8 33 . Robot Miss Streak 3 | 1 1 1 . 1 1 3 1 2 . Penetration Max . | . . . . . . . . . . Secondary Targets 5 | . 1 4 . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . Shots Hit Robots 453 | 9 17 47 . 25 29 130 50 146 . Core Hits 197 | 4 6 16 . 14 10 57 27 63 . Critical Kills 5 | . . . . . 1 . 1 3 . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 16 | . . 3 . 1 3 2 2 5 . Burn 5 | . . 1 . . 2 2 . . . Meltdown 5 | . . . . . 1 . 1 3 . Corrupt 6 | . . 2 . 1 . . 1 2 . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 12729 | 114 206 590 . 933 667 3597 1674 4948 . Guns 3147 | 114 206 590 . 235 310 991 51 650 . Cannons 7474 | . . . . . 204 2042 1461 3767 . Explosions 2052 | . . . . 698 153 547 162 492 . Melee . | . . . . . . . . . . Ramming 56 | . . . . . . 17 . 39 . Kinetic . | . . . . . . . . . . Thermal 8456 | . 43 186 . 130 465 2967 1187 3478 . Explosive 1262 | . . . . 698 100 237 . 227 . Electromagnetic 2955 | 114 163 404 . 105 102 376 487 1204 . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . 1 2 2 1 . 4 3 . . Average Corruption 1 | . 1 2 2 1 . 3 1 . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 16 | . . . 5 . . . 11 . . Message Errors 6 | . . . 2 . . . 4 . . Matter Fused 1 | . . . . . . . 1 . . Heat Flow Errors 4 | . . . 1 . . . 3 . . Energy Discharges 2 | . . . . . . . 2 . . Data Loss (minor) 2 | . . . 2 . . . . . . Misfires 1 | . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 352 | . . . . 43 13 56 133 107 . Projectiles 260 | . . . . . 7 25 133 95 . Explosions 92 | . . . . 43 6 31 . 12 . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 154 | . . . . 6 . 146 . 2 . Shots 3 | . . . . 1 . 2 . . . Rammed 1 | . . . . . . . . 1 . Targets Rammed 10 | . . . . . . 2 . 8 . Kicked 9 | . . . . . . 2 . 7 . Crushed . | . . . . . . . . . . Highest Temperature 758 | 72 322 353 108 349 256 555 658 758 . Average Temperature 185 | 30 134 188 57 122 84 135 157 262 . Received Heat Transfer 1464 | . . 186 . 27 . 246 27 978 . Effects 82 | . . 2 . 1 . 15 10 54 . Shutdowns 25 | . . 1 . . . 2 1 21 . Energy Bleed 11 | . . . . . . 4 1 6 . Interference 18 | . . . . . . 6 . 12 . Matter Decay 3 | . . . . . . . 1 2 . Short Circuit 8 | . . . . 1 . 1 1 5 . Damage (minor) 5 | . . 1 . . . 1 . 3 . Damage (major) 9 | . . . . . . 1 4 4 . Damage (core) 3 | . . . . . . . 2 1 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 8 | . . . . . . . 4 4 . Impact Corruptions . | . . . . . . . . . . Robots Melted 5 | . . . . . 1 . 1 3 . Combat Hostiles 4 | . . . . . 1 . 1 2 . Parts Melted 40 | . . . . . 3 17 6 14 . Heat Transferred 12056 | . 100 533 . 333 901 4708 1396 4085 . Parts Sabotaged 1 | . . . . . . . . . 1 Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | . . . . . 1 . 1 2 . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 ------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Arm Peak Influence 380 | 20 62 200 22 310 177 294 287 380 126 Initial 111 | . . 18 22 . 99 . 54 . 111 Average 57 | 2 45 84 16 168 76 81 79 129 115 Maximum Alert Level 1 | . . 1 . 1 . 1 1 1 . Low Security (%) 91 | 100 100 77 100 41 100 93 91 72 100 Level 1 8 | . . 22 . 58 . 6 8 27 . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 16 | . . 1 . 1 1 3 3 7 . Investigation 4 | . . . . . . 1 1 2 . Extermination 5 | . . . . . 1 1 1 2 . Reinforcement 6 | . . 1 . . . 1 1 3 . Assault . | . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 3 | . . . . . . 1 . 2 . Haulers Reinforced 1 | . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 --------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Arm Distress Signals 5 | . . 1 . 1 1 . . 2 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 133 | 2 4 11 . 12 6 29 17 42 10 Peak Tracking Total 9 | 2 2 4 . 4 3 5 5 9 7 Tactical Retreats 10 | . . . . . 1 3 4 2 . Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 ------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Arm Traps Triggered 7 | . 1 . . 1 2 1 1 . 1 Indirectly 1 | . . . . . . 1 . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 6 | . . . . . . . . 6 . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 ---------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Arm Machines Disabled 19 | . 1 . . 1 2 8 1 6 . Max in Single Turn 2 | . 1 . . 1 2 2 1 2 . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 --------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Arm Machines Accessed 33 | . 5 1 . 3 5 7 6 6 . Terminals 20 | . 4 . . 2 3 4 4 3 . Fabricators 1 | . . . . . . . . 1 . Repair Stations 4 | . 1 1 . . . . 1 1 . Recycling Units 5 | . . . . . 1 2 1 1 . Scanalyzers 2 | . . . . . 1 1 . . . Garrison Access 1 | . . . . 1 . . . . . Total Hacks 93 | . 18 3 . 6 13 17 21 15 . Successful 63 | . 14 3 . 4 12 11 12 7 . Failed 30 | . 4 . . 2 1 6 9 8 . Catastrophic 2 | . . . . . . 1 . 1 . Database Lockouts . | . . . . . . . . . . Manual 2 | . . . . . . . . 2 . Terminals 62 | . 14 . . 4 8 11 17 8 . Fabricators 2 | . . . . . . . . 2 . Repair Stations 11 | . 4 3 . . . . 2 2 . Recycling Units 11 | . . . . . 2 4 2 3 . Scanalyzers 5 | . . . . . 3 2 . . . Garrison Access 2 | . . . . 2 . . . . . Terminal Hacks 43 | . 10 . . 4 7 8 9 5 . Record 14 | . 2 . . 2 3 1 5 1 . Part Schematic 1 | . . . . . . 1 . . . Prototype ID Bank 2 | . . . . . . 1 . 1 . Level Access Points 1 | . . . . . . . 1 . . Repair Station Index 1 | . . . . 1 . . . . . Scanalyzer Index 1 | . 1 . . . . . . . . Unreport Threat 5 | . 2 . . . 2 1 . . . Locate Traps 4 | . . . . 1 1 1 1 . . Disarm Traps 1 | . . . . . . . . 1 . Dispatch Records 1 | . 1 . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . Surveillance Status 1 | . . . . . . 1 . . . Patrol Status 1 | . . . . . . . 1 . . Investigation Status 1 | . 1 . . . . . . . . Extermination Status 1 | . . . . . . 1 . . . Registered Components 2 | . 1 . . . . . . 1 . Zone Layout 5 | . 1 . . . 1 1 1 1 . Fabricator Hacks 1 | . . . . . . . . 1 . Network Status 1 | . . . . . . . . 1 . Repair Station Hacks 10 | . 4 3 . . . . 2 1 . Scan Component 6 | . 2 2 . . . . 1 1 . Repair 4 | . 2 1 . . . . 1 . . Recycling Unit Hacks 5 | . . . . . 2 2 1 . . Process 1 | . . . . . 1 . . . . Report Inventory 2 | . . . . . . 1 1 . . Retrieve Matter 1 | . . . . . 1 . . . . Retrieve Components 1 | . . . . . . 1 . . . Scanalyzer 4 | . . . . . 3 1 . . . Insert Component 3 | . . . . . 2 1 . . . Analyze 1 | . . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . . . . 1 . 1 . Used 1 | . . . . . . 1 . . . Hacking Detections 33 | . 4 1 . 3 5 7 6 7 . Full Trace Events 2 | . . . . . . . . 2 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 1 1 . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 4 | . 2 1 . . . . 1 . . Time 103 | . 52 26 . . . . 25 . . Parts Recycled . | . . . . . . . . . . Recycled Matter 6 | . . . . . 6 . . . . Retrieved Matter 6 | . . . . . 6 . . . . Retrieved Components 9 | . . . . . . 9 . . . Parts Scanalyzed 2 | . . . . . 1 1 . . . Part Schematics Acquired 1 | . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 ------------ Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Arm Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Arm Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 ------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Arm Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 ------------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Arm Turns Passed 9259 | 3215 259 733 542 280 839 968 1231 1093 99 Spaces Moved 4327 | 865 142 376 288 124 546 592 632 710 52 Core 93 | 16 . . . . . . . 25 52 Treads . | . . . . . . . . . . Legs 4234 | 849 142 376 288 124 546 592 632 685 . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 190 120 120 120 90 50 Average Speed 134 | 118 120 157 168 190 120 120 171 109 174 Slowest Speed 270 | 120 120 190 190 190 120 120 190 270 200 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 33 | 119 31 30 57 24 14 17 15 21 5 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 24 | . . . . . . 24 . . . Terrain Destroyed 194 | . . . . 66 18 56 9 45 . Melee . | . . . . . . . . . . Projectile 20 | . . . . . . 2 6 12 . AOE 174 | . . . . 66 18 54 3 33 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 --------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Arm Total 7313 | 3041 211 463 344 144 700 709 735 906 60 Wait 2590 | 2152 53 44 56 . 119 24 54 88 . Move 4318 | 864 141 375 287 123 545 591 631 709 52 Hop . | . . . . . . . . . . Pick Up 68 | 10 5 9 . 2 9 10 10 13 . Fast Attach 9 | . . 1 1 . . 3 1 3 . Attach 46 | 8 3 4 . 4 5 6 9 7 . Detach 3 | 1 . . . 1 . . . 1 . Swap 34 | . . 7 . 2 5 4 7 9 . Drop 35 | . . 1 . . 4 8 5 17 . Fire 192 | 6 9 22 . 12 13 61 18 51 . Melee . | . . . . . . . . . . Ram 1 | . . . . . . . . 1 . Kick 9 | . . . . . . 2 . 7 . Crush . | . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . 8 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -6/Factory -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -4/Armory History --------- Turn | Location | Event 5 | -11/Junkyard | Identified exit to Materials 5 | -11/Junkyard | Discovered exit to Materials (range 16) 2377 | -11/Junkyard | Assembled infested the area 3216 | -11/Junkyard | Entered Materials 3216 | -10/Materials | Evolved 1 slot: Weapon x1 3237 | -10/Materials | Build established: Hacker-Gunner 3306 | -10/Materials | Repaired Aluminum Leg 3334 | -10/Materials | Repaired EM Pulse Gun 3461 | -10/Materials | Identified exit to Materials 3461 | -10/Materials | Discovered exit to Materials (range 12) 3475 | -10/Materials | Entered another Materials area 3475 | -9/Materials | Evolved 2 slots: Utility x2 4125 | -9/Materials | Repaired Ion Engine 4189 | -9/Materials | Identified exit to Mines 4189 | -9/Materials | Discovered exit to Mines (range 12) 4208 | -9/Materials | Entered Mines 4359 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4387 | -9/Mines | Identified exit to Materials 4387 | -9/Mines | Discovered exit to Materials (range 6) 4467 | -9/Mines | Build established: Hacker-Mutant 4750 | -9/Mines | Entered Materials 4750 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 4827 | -8/Materials | Garrison activated, responded to threat 4984 | -8/Materials | Identified exit to Factory 4984 | -8/Materials | Discovered exit to Factory (range 13) 5030 | -8/Materials | Entered Factory 5030 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5094 | -7/Factory | Identified exit to Lower Caves 5094 | -7/Factory | Discovered exit to Lower Caves (range 13) 5205 | -7/Factory | Discovered exit to Lower Caves (range 13) 5412 | -7/Factory | Build established: Hacker-Gunner 5832 | -7/Factory | Identified exit to Factory 5832 | -7/Factory | Discovered exit to Factory (range 6) 5869 | -7/Factory | Entered another Factory area 5869 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6775 | -6/Factory | Identified exit to Factory 6775 | -6/Factory | Discovered exit to Factory (range 16) 6837 | -6/Factory | Entered another Factory area 6837 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 7330 | -5/Factory | Identified exit to Factory 7450 | -5/Factory | Repaired Flexi-carbon Leg 8068 | -5/Factory | Entered another Factory area 8068 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8626 | -4/Factory | Build established: Hacker-Skirmisher 8693 | -4/Factory | Destroyed B-86 Titan 8805 | -4/Factory | Identified exit to Armory 8805 | -4/Factory | Discovered exit to Armory (range 14) 8979 | -4/Factory | Lost 7 parts (2p3u2w) 9134 | -4/Factory | Core integrity fell below 50% 9147 | -4/Factory | Cargo convoy interrupted 9150 | -4/Factory | Lost 15 parts (3p4n2u6w) 9161 | -4/Factory | Core integrity fell below 20% 9161 | -4/Factory | Entered Armory 9260 | -4/Armory | Destroyed by S-27 Virus with Autogun Last Messages --------------- P-70 Sage destroyed. Slug penetrates A-27 Freighter. R-10 Processor collects Unknown Energy Gun. LOCATION=ARMORY GOAL=ESCAPE Imp. Signal Interpreter blown off. E-15 Imp destroyed. Med. Storage Unit destroyed. Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 94. Field strength at 88. Field strength at 80. Field strength at 68. Field strength at 59. Field strength at 47. Field strength at 32. Field strength at 24. Field strength at 9. Stasis field depleted. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??##??????????????????? | | ????????????????????????# """"" #???????????????? | | ????????????????????????# "" F" #???????????????? | | ????????????????????????# "" "" #???????????????? | | ????????????????????????# #???????????????? | | ????????????????????????#= ** #???????????????? | | ????????????????????????# %* #???????????????? | | ????????????????????????# # ???????#??????? | | ????????????????????????? # """"" #??????? | | ?????????????????????????? ??# #??????? | | ?????????????###############/#########+######## #? | | ?????????? s ss !=%%= #? | | ?????????? s @ s== ######% #? | | ?????????????????##############+##### #????? #? | | ????????????????????????????? [! ??# #?????? #? | | ????????????????????????????# ## #??????###? | | ????????????????????????????# """" ## #?????????? | | ????????????????????????????# """" ## #?????????? | | ????????????????????????????+ """" ## #?????????? | | ??????????????????????????? # """" ## #?????????? | | ??????????????????????????? ######### #########?? | | ??????????????????????????+ #?? | | ??????????????????????????# #?? | | ???????????????????????????####+#########+#######? | | ???????????????????????????????????# #? | | ???????????????????????????????????# #? | | ???????????????????????????????????# """"" #? | | ???????????????????????????????????# ????? #? | | ???????????????????????????????????# ??????? #? | | ???????????????????????????????????# ????????? #? | | ???????????????????????????????????#??????????? #? | | ????????????????????????????????????????????????#? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Energy Generation 44 Energy Capacity 565 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 18 Terrain Scan Density 10 Base Temperature (-) 200 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 57 Targeting Accuracy 10 Energy Filtering 30 Offensive Hacking 20 Item Schematics ----------------- Lightning Gun | -7/Factory | Scanalyzed Angular Momentum Engine | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Curiosity Killed The Cat Dynamic Key I Spy Respectable Loadout Challenges ------------ None Game ------ Seed LegMassFacilitator Manual? 0 Play Time 01:45:40 Cumulative 7.6 hours Start 2023.07.21 @ 20:32:55 End 2023.07.21 @ 22:58:14 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 3 Rogue 0 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 10 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 113x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4810b0b5-fe59-4f9a-9ccf-0b589e5d97ae