Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.10 @ 01:22:18 Player: Ms. V3-11A Result: Destroyed by Z-Imprinter with Zionite Laser-M Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (67) 335 Value Destroyed (2208) 2208 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (59) 59 TOTAL SCORE: 6642 Bonus ------- High Alert Combat Kills 59 Cogmind --------- Core Integrity 0/850 Matter 173/300 Energy 16/100 System Corruption 0% Temperature Cool (9) Movement Core (100) Ox1 Location -6/Deep Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Machine Analyzer Advanced Targeting Computer > --- WEAPON (3) ------- Cooled Pulse Rifle > --- INVENTORY (5) ---- High-capacity Matter Pod (200) High-capacity Matter Pod (200) Precision Assault Rifle Hypervelocity Gauss Rifle Heavy Flail Peak State ------------ > --- POWER ------------ Heavy Ion Engine Light Nuclear Core > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- Cooling System Huge Storage Unit Machine Analyzer 0b10 Decoder Chip [Looter] Hacking Suite Hacking Drone Bay > --- WEAPON ----------- Heavy Beamcaster Heavy Beamcaster Heavy Beamcaster > --- INVENTORY -------- Light Nuclear Core Improved Treads Cooling System Huge Storage Unit High-capacity Matter Pod High-capacity Matter Pod Improved Terrain Scanner Advanced Targeting Computer Advanced Targeting Computer Target Analyzer Core Analyzer Improved Particle Charger Weapon Cycler Improved Weapon Shielding Cooled Pulse Rifle Heavy Ion Cannon Heavy Ion Cannon Phase Cannon Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle Hypervelocity Gauss Rifle Bore Cannon Shock Bomb Launcher Heavy Flail [Rating: 63] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility Cooling System Device Cooling System Storage Huge Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Ion Cannon Energy Gun Heavy Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Bore Cannon Launcher Rocket Launcher Impact Weapon Heavy Flail Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Dee Slots Evolved 8 | . . 2 2 2 2 . . . . Power 1 | . . . . 1 . . . . . Propulsion 2 | . . 1 1 . . . . . . Utility 4 | . . 1 1 1 1 . . . . Weapon 1 | . . . . . 1 . . . . Parts Attached 75 | 2 7 18 4 17 4 2 3 7 11 Power 7 | . 1 2 . 2 . 1 . . 1 Engine 3 | . . 2 . 1 . . . . . Core 4 | . 1 . . 1 . 1 . . 1 Reactor . | . . . . . . . . . . Propulsion 13 | 2 2 3 1 3 . 1 . . 1 Treads 13 | 2 2 3 1 3 . 1 . . 1 Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 23 | . 3 4 3 4 1 . 3 2 3 Device 11 | . . 2 2 1 1 . 2 2 1 Storage 3 | . 2 . 1 . . . . . . Processor 4 | . . . . 1 . . 1 . 2 Hackware 2 | . . . . 2 . . . . . Protection 3 | . 1 2 . . . . . . . Artifact . | . . . . . . . . . . Weapon 32 | . 1 9 . 8 3 . . 5 6 Energy Gun 16 | . . 6 . 3 2 . . 4 1 Energy Cannon 7 | . . 1 . 4 1 . . . 1 Ballistic Gun 5 | . 1 1 . 1 . . . . 2 Ballistic Cannon 1 | . . . . . . . . . 1 Launcher 2 | . . 1 . . . . . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . 2 . 2 . . . 1 . Parts Lost 24 | . . 1 . 4 . 1 . . 18 Power 5 | . . . . 1 . 1 . . 3 Propulsion 7 | . . . . 2 . . . . 5 Utility 5 | . . 1 . 1 . . . . 3 Weapon 7 | . . . . . . . . . 7 Highest Loss Streak 18 | . . 1 . 1 . 1 . . 18 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 98 | . 99 99 100 96 100 100 99 100 86 Engine 8 | . 12 9 9 10 6 6 6 6 4 Core 4 | . 1 1 . 4 6 6 6 6 4 Treads 28 | . 28 32 36 29 26 26 26 26 21 Device 11 | . . 11 18 11 13 13 12 13 11 Storage 7 | . 14 11 9 7 6 6 6 6 5 Processor 7 | . . . . 6 6 6 11 13 18 Hackware 5 | . . . . 6 13 13 7 6 . Protection 3 | . 13 10 9 1 . . . . . Energy Gun 8 | . . 18 18 7 6 6 6 9 16 Energy Cannon 6 | . . . . 7 13 13 13 9 . Ballistic Gun 3 | . 28 3 . . . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 119 | 13 52 59 101 109 118 118 119 119 114 Greatest Support 92 | 40 46 69 92 92 92 92 92 92 92 Greatest Overweight (x) 3 | . 1 . 1 1 1 1 1 1 3 Average Overweight (x) . | . . . . 1 1 1 1 1 1 Largest Inventory Capacity 25 | 8 20 20 25 25 25 25 25 25 25 Average Capacity 23 | 8 14 20 24 25 25 25 25 25 22 Most Carried 25 | 6 20 20 19 25 24 24 25 25 25 Average Carried 21 | 5 9 19 17 22 23 23 24 24 20 Final Capacity 25 | 8 20 20 25 25 25 25 25 25 5 Final Carried 25 | 2 20 20 19 25 24 23 25 25 5 Class Distribution -------------------- 47% | Mutant 17% | Hacker-Gunner 15% | Gunner 9% | Derelict-Gunner 8% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -6/Zion Derelict-Gunner | -6/Deep Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ----------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Dee Matter Collected 1507 | 190 212 651 . 289 . 87 69 9 . Remotely . | . . . . . . . . . . Salvage Created 2401 | . 311 851 106 813 . 276 44 . . Parts 138 | . 26 50 8 29 . 23 2 . . Haulers Intercepted 3 | . 1 2 . . . . . . . Recyclers Shooed 2 | . . 1 . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . 19 2 . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Dee Combat Hostiles Destroyed 57 | . 10 21 2 16 . 7 1 . . Guns 38 | . 10 16 2 8 . 2 . . . Cannons 12 | . . . . 6 . 5 1 . . AOE 5 | . . 5 . . . . . . . Classes Destroyed 10 | . 5 3 . 2 . . . . . Worker 1 | . 1 . . . . . . . . Hauler 3 | . 1 2 . . . . . . . Recycler 1 | . . 1 . . . . . . . Mechanic 2 | . . 1 . 1 . . . . . Operator 3 | . 2 . 1 . . . . . . Swarmer 16 | . 6 7 . . . 3 . . . Grunt 28 | . 4 11 2 10 . 1 . . . Sentry 5 | . . 3 . 2 . . . . . Hunter 3 | . . . . 1 . 2 . . . Programmer 5 | . . . . 3 . 1 1 . . Best Kill Streak 5 | . 3 5 2 3 . 3 1 . . Combat Bots Only 5 | . 3 5 2 3 . 3 1 . . Max Kills in Single Turn 3 | . 1 3 1 2 . 1 1 . . Gunslinging 1 | . . 1 . . . . . . . Exploded 3 | . . 3 . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Dee Damage Taken 5375 | . 240 722 24 1130 . 491 29 . 2739 Core 1156 | . 10 128 . 150 . 63 . . 805 Absorbed by Shields 403 | . . . 10 393 . . . . . Regen/Repaired (Parts) 213 | . . 213 . . . . . . . Core Remaining (%) 88 | 100 96 68 100 78 . . . . . Volleys Fired 204 | . 31 57 5 65 . 24 3 1 18 Largest 3 | . 2 2 2 2 . 3 3 1 3 Hottest 243 | . 40 110 110 140 . 150 150 65 243 Shots Fired 415 | . 62 110 10 130 . 65 9 1 28 Gun 308 | . 62 106 10 87 . 17 3 . 23 Cannon 103 | . . . . 43 . 48 6 1 5 Launcher 4 | . . 4 . . . . . . . Special . | . . . . . . . . . . Kinetic 93 | . 62 24 . . . . . . 7 Thermal 318 | . . 82 10 130 . 65 9 1 21 Explosive 4 | . . 4 . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 19 | . 10 8 6 19 . 19 3 . 7 Robot Miss Streak 8 | . 2 5 5 8 . 3 1 . 7 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . . 2 . 1 . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . . Shots Hit Robots 237 | . 41 62 6 94 . 17 6 . 11 Core Hits 103 | . 21 31 5 33 . 9 1 . 3 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . Critical Strikes 5 | . 1 1 . 2 . 1 . . . Burn 4 | . . 1 . 2 . 1 . . . Destroy 1 | . 1 . . . . . . . . Melee Attacks 5 | . . . . . . . . 5 . Impact 5 | . . . . . . . . 5 . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5160 | . 527 1362 113 2163 . 484 216 . 295 Guns 3380 | . 527 1080 113 1293 . 110 53 . 204 Cannons 1498 | . . . . 870 . 374 163 . 91 Explosions 282 | . . 282 . . . . . . . Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 850 | . 527 231 . . . . . . 92 Thermal 4028 | . . 849 113 2163 . 484 216 . 203 Explosive 282 | . . 282 . . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . . . . 2 . 1 1 1 . Average Corruption 1 | . . . . 1 . 1 1 1 . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 24 | . . . . 17 . . 6 1 . Message Errors 4 | . . . . 2 . . 2 . . Matter Fused 8 | . . . . 6 . . 2 . . Heat Flow Errors 1 | . . . . 1 . . . . . Energy Discharges 5 | . . . . 4 . . . 1 . Data Loss (minor) 3 | . . . . 3 . . . . . Alerts 3 | . . . . 1 . . 2 . . Overload Shots . | . . . . . . . . . . Overflow Damage 19 | . . . . 19 . . . . . Projectiles 19 | . . . . 19 . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 31 | . . 31 . . . . . . . Shots 1 | . . 1 . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 525 | . 24 1 . 168 . 128 48 . 525 Average Temperature 69 | . 7 1 . 32 . 47 22 . 237 Received Heat Transfer 1509 | . 84 210 12 411 . 18 . . 774 Effects 2 | . . . . . . . . . 2 Shutdowns 1 | . . . . . . . . . 1 Interference 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . . . 2 . . . . . Combat Hostiles 2 | . . . . 2 . . . . . Parts Melted 13 | . . 1 . 11 . . 1 . . Heat Transferred 6936 | . . 1850 222 3811 . 703 222 . 128 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Dee Peak Influence 555 | . 317 357 232 555 230 . . . . Initial 230 | . . 37 150 105 230 . . . . Average 234 | . 153 220 176 299 230 . . . . Maximum Alert Level 2 | . 1 1 1 2 1 . . . . Low Security (%) 41 | 100 58 41 74 29 . . . . . Level 1 48 | . 41 58 25 45 100 . . . . Level 2 10 | . . . . 25 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 11 | . 2 2 1 6 . . . . . Investigation 3 | . . . . 3 . . . . . Extermination 2 | . . . . 2 . . . . . Reinforcement 6 | . 2 2 1 1 . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 --------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Dee Distress Signals 4 | . 2 2 . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 94 | . 23 30 5 20 . 8 5 . 3 Peak Tracking Total 7 | . 5 7 2 4 . 3 5 . 3 Tactical Retreats 9 | . 2 1 . 2 . 1 3 . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Dee Traps Triggered 1 | . . . . . 1 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ---------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Dee Machines Disabled 3 | . 1 1 . 1 . . . . . Max in Single Turn 1 | . 1 1 . 1 . . . . . Garrison Access 2 | . . . . 2 . . . . . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 --------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Dee Machines Accessed 17 | . 4 4 3 6 . . . . . Terminals 13 | . 4 2 3 4 . . . . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . 2 . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . 2 . . . . . Total Hacks 45 | . 8 15 8 14 . . . . . Successful 20 | . 4 10 2 4 . . . . . Failed 25 | . 4 5 6 10 . . . . . Catastrophic 7 | . . 2 1 4 . . . . . Database Lockouts . | . . . . . . . . . . Manual 17 | . . 7 4 6 . . . . . Terminals 35 | . 8 10 8 9 . . . . . Fabricators . | . . . . . . . . . . Repair Stations 5 | . . 5 . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 5 | . . . . 5 . . . . . Terminal Hacks 10 | . 4 2 2 2 . . . . . Prototype ID Bank 4 | . 1 1 2 . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . Machine Index 1 | . . . . 1 . . . . . Dispatch Records 1 | . 1 . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Zone Layout 2 | . 1 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 4 | . . 4 . . . . . . . Scan Component 2 | . . 2 . . . . . . . Repair 2 | . . 2 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 6 | . . 4 . 2 . . . . . Terminals 4 | . . 4 . . . . . . . Track 1 | . . 1 . . . . . . . Assimilate 1 | . . 1 . . . . . . . Botnet 1 | . . 1 . . . . . . . Operators 1 | . . 1 . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . 2 . . . . . Jam 2 | . . . . 2 . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 15 | . 2 4 3 6 . . . . . Full Trace Events 2 | . . 1 . 1 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 13 | . . . . . . . . 13 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . 2 . . . . . . . Time 48 | . . 48 . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------------ Run | Jun Mat Mat Mat Fac Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Dee Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . 1 3 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Dee Turns Passed 8254 | 4 936 1010 312 1682 157 1144 511 2220 278 Spaces Moved 3272 | 1 407 435 119 599 63 439 206 910 93 Core 10 | . . . . . . . . . 10 Treads 3262 | 1 407 435 119 599 63 439 206 910 83 Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 160 160 160 160 240 240 240 240 240 50 Average Speed 222 | 160 192 160 236 240 240 240 240 240 225 Slowest Speed 240 | 160 240 160 240 240 240 240 240 240 240 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 35 | 2 61 41 19 18 3 67 39 82 21 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . 1 . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 6 | . . . . . . . 2 4 . Spaces Dug 4 | . . . . 1 . . . 3 . Terrain Destroyed 57 | . . 22 . 1 . 27 2 3 2 Melee 3 | . . . . . . . . 3 . Projectile 32 | . . . . 1 . 27 2 . 2 AOE 22 | . . 22 . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 --------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Dee Total 3851 | 6 506 643 140 716 69 478 218 939 136 Wait 167 | . 24 104 10 2 . 14 . 3 10 Move 3263 | . 406 434 118 598 62 438 205 909 93 Hop . | . . . . . . . . . . Pick Up 67 | . 26 11 2 18 . . 3 7 . Fast Attach 26 | . 1 8 . 9 1 . 2 . 5 Attach 21 | 2 1 3 2 5 2 1 . . 5 Detach 3 | . . 1 . 1 1 . . . . Swap 28 | . 5 7 2 3 1 1 1 7 1 Drop 64 | 4 12 17 1 15 . . 4 7 4 Fire 204 | . 31 57 5 65 . 24 3 1 18 Melee 5 | . . . . . . . . 5 . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 2 | . . . . . 2 . . . . Rewire 1 | . . 1 . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves History --------- Turn | Location | Event 5 | -11/Junkyard | Discovered new exit (range 0) 5 | -11/Junkyard | Entered Materials 214 | -10/Materials | Discovered new exit (range 4) 318 | -10/Materials | Build established: Mutant 824 | -10/Materials | Discovered new exit (range 4) 941 | -10/Materials | Entered another Materials area 941 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1522 | -9/Materials | Discovered new exit (range 11) 1693 | -9/Materials | Repaired Imp. Treads 1894 | -9/Materials | Discovered new exit (range 10) 1924 | -9/Materials | Repaired Imp. Treads 1951 | -9/Materials | Entered another Materials area 1951 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2229 | -8/Materials | Discovered new exit (range 9) 2263 | -8/Materials | Entered Factory 2263 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3479 | -7/Factory | Build established: Hacker-Mutant 3843 | -7/Factory | Discovered new exit (range 4) 3945 | -7/Factory | Entered another Factory area 3945 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4081 | -6/Factory | Discovered new exit (range 8) 4102 | -6/Factory | Entered Lower Caves 4209 | -6/Lower Caves | Build established: Hacker-Gunner 4433 | -6/Lower Caves | Encountered a Warlord checkpoint 5231 | -6/Lower Caves | Discovered new exit (range 5) 5246 | -6/Lower Caves | Entered another Lower Caves area 5659 | -6/Lower Caves | Build established: Gunner 5683 | -6/Lower Caves | Learned 4 Factory zone layouts 5728 | -6/Lower Caves | Discovered new exit (range 11) 5757 | -6/Lower Caves | Entered Zion 6031 | -6/Zion | System corruption cleaned by Quarantine Array 6163 | -6/Zion | Discovered new exit (range 16) 6216 | -6/Zion | Given the Hacking Drone Bay 6216 | -6/Zion | Found Prototype Device 6505 | -6/Zion | Learned Factory emergency access door positions 6719 | -6/Zion | Learned 8 Factory zone layouts 6931 | -6/Zion | Build established: Mutant 7649 | -6/Zion | Build established: Derelict-Gunner 7726 | -6/Zion | Identified Hacking Drone Bay 7730 | -6/Zion | Found CR-A16's Pointy Stick 7965 | -6/Zion | Discovered new exit (range 4) 7968 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 7977 | -6/Zion | Entered Deep Caves 8180 | -6/Deep Caves | Attacked by Z-Imprinter 8239 | -6/Deep Caves | Core integrity fell below 50% 8249 | -6/Deep Caves | Core integrity fell below 20% 8255 | -6/Deep Caves | Destroyed by Z-Imprinter with Zionite Laser-M Last Messages --------------- 08204_ Cooling System temporarily disabled. 08206_ L4-1E9(o) is busy at the terminal. 08206_ Cooling System destroyed. 08209_ Imp. Particle Charger destroyed. 08215_ Hvy. Beamcaster destroyed. 08215_ Imp. Treads destroyed. 08219_ Bore Cannon destroyed. 08219_ Dropped Huge Storage Unit. 08221_ Acquired Prc. Assault Rifle. 08222_ Lgt. Nuclear Core destroyed. 08223_ Acquired Prc. Assault Rifle. 08229_ Prc. Assault Rifle destroyed. 08232_ Cooling System destroyed. 08236_ Prc. Assault Rifle destroyed. 08237_ Acquired Hvy. Ion Cannon. 08243_ 84-EH1(o) is busy at the terminal. 08243_ Hvy. Ion Cannon destroyed. 08244_ Acquired Shock Bomb Launcher. 08245_ Shock Bomb Launcher destroyed. 08246_ Acquired Cld. Pulse Rifle. Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????## | | ??????????????????????????##???????????????????## | | ????????????????????????### #??????######??????# | | ?????????????????????? ## # ????### ##?????# | | ????????????????????? ##### #?????# | | ??????????????????? #??????# | | ???????????????? ????????# | | ??????????????? #????????? | | ??????????????? #????????? | | ???????????????"" ##???????? | | ???????????????"" ######### | | ?????????????"""" | | ?????????????"""" | | ?????????????? | | ??????????????""" ####### | | ?????????????"""" % ###?????? | | ?????????????"""" zz I ##???????? | | ??????????""""""" #????????? | | ??????????"" " " #????????? | | ?????????""""o o ]@ #???????? | | ?????????""" ! ! [ #???????? | | ??????????"""o !!!] #???????? | | ??????????""" !/ ##???????? | | ??????????""""" ! #????????? | | ????????????"""""o #???????? | | ???????????? #???????? | | ??????????? """ ##???????? | | ??????????? """"" ##????????? | | ????????????"""""" #?????????? | | ?????????????""""" ????????## | | ??????????????"""" ???????## | | ???????????????"" ?????????# | | ???????????????? ??????????## | | ??????????????? ?????????????# | | ????????????????" ???????????????# | | ???????????????? ??????????????????# | | ?????????????????? ????????????????????# | | ???????????????????? ???????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 23 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 4 Particle Charging 20 Offensive Hacking 20 Item Schematics ----------------- Thermic Laser | -6/Zion | Archive Tesla Rifle | -6/Zion | Archive Phase Cannon | -6/Zion | Archive Adv. Field Recycling Unit | -6/Zion | Archive Adv. Melee Analysis Suite | -6/Zion | Archive Field Propulsion Drive | -6/Zion | Archive Adv. Cryofiber Web | -6/Zion | Archive Hvy. Flak Cannon | -6/Zion | Archive Imp. Weapon Cycler | -6/Zion | Archive Centrium Wheel | -6/Zion | Archive Fission Core | -6/Zion | Archive Mak. Trap Scanner | -6/Zion | Archive Disruptor Cannon | -6/Zion | Archive Robot Schematics ------------------ D-53 Grenadier | -6/Zion | Archive B-48 Gladiator | -6/Zion | Archive A-15 Conveyor | -6/Zion | Archive L-61 Swordsman | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DynamicTerrainScythe Manual? 0 Play Time 00:54:23 Cumulative 97.8 hours Start 2023.05.10 @ 00:12:30 End 2023.05.10 @ 01:22:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 90 Rogue 45 Adventurer 19 Explorer 26 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 51 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(125)|SATURATION(75)|LOW_CONTRAST(0,16,30)|SHIFT_HUE(130) Steam 1 RUN: 318a74ec-deac-4e1d-9fe1-6ac3d3811de9