Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.20 @ 01:58:30 Player: fastidiots Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (161) 805 Value Destroyed (5828) 5828 Prototype IDs (46) 920 Alien Tech Used (0) 0 Bonus (1229) 1229 TOTAL SCORE: 14282 Bonus ------- High Alert Combat Kills 255 Follower Combat Kills 392 Aligned with FarCom 300 Met Data Miner 300 Friendly Fire -18 Cogmind --------- Core Integrity 0/1000 Matter 109/300 Energy 100/100 System Corruption 3% Temperature Cool (12) Movement Core (350) Ox6 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Improved Weapon Cycler Layered Heavy Armor Plating > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Antimatter Reactor Antimatter Reactor > --- PROPULSION ------- Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Large Storage Unit Hacking Suite Hacking Suite System Guard > --- WEAPON ----------- Neutron Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Enhanced Flexi-carbon Leg Advanced Heat Sink Improved Energy Well Experimental Sensor Array Hardened Medium Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating Reactive Plating XL Autogun Array Makeshift Sword [Rating: 82] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Fission Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Enhanced Flexi-carbon Leg Wheel Armored Huge Wheel Hover Unit Gyrokinetic Inverter Flight Unit Improved VTOL Module Utility Hacking Suite Device Improved Heat Sink Storage Large Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Energy Cannon Neutron Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Grenade Launcher Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac Slots Evolved 10 | . . . 2 . . . 2 . 2 . . . . 2 2 Power 1 | . . . . . . . . . . . . . . 1 . Propulsion 1 | . . . . . . . . . . . . . . 1 . Utility 6 | . . . 2 . . . . . 2 . . . . . 2 Weapon 2 | . . . . . . . 2 . . . . . . . . Parts Attached 265 | 1 10 2 27 7 3 4 20 13 25 12 4 23 1 78 35 Power 15 | . 1 . 4 . . . 1 . . . . 2 . 3 4 Engine 7 | . 1 . 4 . . . 1 . . . . 1 . . . Core 4 | . . . . . . . . . . . . . . 1 3 Reactor 4 | . . . . . . . . . . . . 1 . 2 1 Propulsion 53 | . 2 . 7 . . 1 5 7 6 1 . 5 . 11 8 Treads 22 | . . . 4 . . 1 4 5 4 1 . 3 . . . Leg 23 | . 2 . 3 . . . . . . . . 2 . 10 6 Wheel 2 | . . . . . . . . . 2 . . . . . . Hover 5 | . . . . . . . 1 1 . . . . . 1 2 Flight 1 | . . . . . . . . 1 . . . . . . . Utility 86 | 1 3 . 8 2 3 3 5 3 8 4 . 5 1 29 11 Device 51 | 1 2 . 2 1 2 3 2 1 5 1 . 3 . 21 7 Storage 12 | . 1 . 5 . 1 . 1 . . 2 . 2 . . . Processor 2 | . . . . 1 . . . . . . . . . 1 . Hackware 4 | . . . 1 . . . . 1 1 . . . . 1 . Protection 17 | . . . . . . . 2 1 2 1 . . 1 6 4 Artifact . | . . . . . . . . . . . . . . . . Weapon 111 | . 4 2 8 5 . . 9 3 11 7 4 11 . 35 12 Energy Gun 47 | . 2 . 6 . . . 8 2 7 2 3 4 . 6 7 Energy Cannon 21 | . . . . . . . . . . . . 1 . 18 2 Ballistic Gun 23 | . 1 1 2 3 . . 1 1 4 3 1 5 . . 1 Ballistic Cannon 10 | . . . . . . . . . . . . . . 10 . Launcher 8 | . 1 1 . 2 . . . . . 1 . 1 . 1 1 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . 1 . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . 4 . . . 3 2 . . . 2 . 2 . Parts Lost 66 | . 2 . 3 2 . 2 . 1 4 4 . 13 2 10 23 Power 9 | . 1 . . . . . . . . . . 2 . 2 4 Propulsion 11 | . . . . . . 1 . . 1 . . 3 . 1 5 Utility 13 | . . . . . . 1 . . . . . 2 1 3 6 Weapon 33 | . 1 . 3 2 . . . 1 3 4 . 6 1 4 8 Highest Loss Streak 14 | . 1 . 1 1 . 2 . 1 2 2 . 13 2 4 14 Average Slot Usage (%) 90 | . 95 100 99 99 98 82 84 89 89 91 100 83 82 87 73 Engine 6 | . 9 14 11 11 11 11 9 9 7 7 7 3 . . . Reactor 2 | . . . . . . . . . . . . 1 7 7 1 Treads 9 | . . . 12 22 22 21 18 17 14 15 15 9 . . . Leg 9 | . 28 28 9 . . . . . . . . 4 15 19 15 Device 9 | . 14 14 11 10 10 5 4 7 6 7 7 7 13 9 16 Storage 13 | . 14 14 22 22 21 11 9 9 7 7 15 16 15 13 10 Hackware 11 | . . . 10 11 11 11 9 10 21 23 23 19 15 10 3 Protection 1 | . . . . . . . 3 . 1 . . . 1 4 7 Energy Gun 12 | . 12 14 19 . . . 28 35 21 22 25 14 . 2 5 Energy Cannon 2 | . . . . . . . . . . . . 1 7 6 3 Ballistic Gun 5 | . 14 13 2 21 22 22 1 . 6 4 2 3 5 . . Ballistic Cannon 2 | . . . . . . . . . . . . . . 10 . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 115 | 12 17 19 47 47 110 95 112 114 115 106 57 71 67 108 79 Greatest Support 84 | 20 20 20 40 40 40 40 40 40 40 40 40 56 56 84 78 Greatest Overweight (x) 35 | . 3 . 1 1 2 2 5 5 35 2 1 2 1 3 8 Average Overweight (x) . | . . . . 1 1 2 2 2 2 1 1 1 1 . . Largest Inventory Capacity 30 | 6 8 8 16 16 30 24 24 24 24 24 16 16 16 16 16 Average Capacity 17 | 6 6 8 13 16 16 24 24 24 24 22 16 16 16 16 15 Most Carried 24 | 6 7 7 16 16 19 21 24 24 24 24 16 16 16 16 16 Average Carried 16 | 5 5 7 12 15 16 19 22 23 22 21 15 13 15 15 12 Final Capacity 24 | 6 8 8 16 16 24 24 24 24 24 16 16 16 16 16 4 Final Carried 24 | 2 7 7 16 16 19 19 24 24 24 16 16 16 15 14 . Class Distribution -------------------- 47% | Scavenger-Mutant 10% | Hauler-Skirmisher 9% | Scavenger-Skirmisher 8% | Mutant 7% | Hacker-Gunner 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Skirmisher | -8/Materials Hauler-Skirmisher | -8/Storage Hacker-Mutant | -7/Factory Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -7/Lower Caves Hacker-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac Matter Collected 4125 | 237 186 7 318 109 40 21 312 133 265 268 18 367 72 1314 458 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 7160 | 108 369 21 1214 151 . 204 840 795 439 260 . 367 129 1174 1089 Parts 378 | 4 21 5 61 15 . 13 50 42 28 13 . 20 9 50 47 Haulers Intercepted 11 | . 2 . 5 . . . 2 2 . . . . . . . Recyclers Shooed 15 | . 2 . 1 1 . . 2 3 . . . . . 4 2 Parts Field Recycled 7 | . . . . . . . . . 7 . . . . . . Retrieved Matter 105 | . . . . . . . . . 105 . . . . . . Parts Self-Destructed 14 | . . . . . . . . . . 5 . . 9 . . Prevented 4 | . . . . . . . . . . 4 . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac Combat Hostiles Destroyed 115 | . 7 2 18 6 . 4 11 9 6 9 . 4 4 17 18 Melee 3 | . . . . . . . . . . . . . . . 3 Guns 66 | . 4 1 18 3 . 4 8 7 5 3 . 4 1 1 7 Cannons 21 | . . . . . . . . . . . . . 3 16 2 AOE 21 | . 3 1 . 3 . . 2 1 . 6 . . . . 5 Classes Destroyed 15 | 2 4 . 3 1 . 1 2 . 1 . . . . 1 . Worker 3 | . . . . . . . 2 . 1 . . . . . . Builder 8 | . . . . . . . 1 2 . . . . . . 5 Tunneler 3 | 1 1 . . 1 . . . . . . . . . . . Hauler 11 | . 2 . 5 . . . 2 2 . . . . . . . Recycler 10 | 1 1 . 1 . . . . 1 1 . . . . 4 1 Operator 3 | . 1 . . . . . . 1 1 . . . . . . Watcher 8 | . . . 2 . . . 2 1 . . . . . 3 . Swarmer 21 | . 3 2 . 3 . . . . 1 6 . . 3 . 3 Saboteur 1 | . . . . . . . . . . . . . . 1 . Grunt 47 | . 4 . 13 2 . 3 3 4 1 2 . . 1 4 10 Brawler 3 | . . . . 1 . . 1 . . . . . . . 1 Duelist 2 | . . . 1 . . . . . . . . . . . 1 Sentry 17 | . . . 4 . . . 5 4 1 1 . . . 2 . Hunter 5 | . . . . . . 1 2 1 . . . . . . 1 Programmer 15 | . . . . . . . . . 3 . . . . 10 2 Enhanced Grunt 4 | . . . . . . . . . . . . 4 . . . Best Kill Streak 14 | 1 4 2 4 3 . 3 5 6 3 4 . 4 3 2 14 Combat Bots Only 10 | . 3 2 3 3 . 3 4 4 3 4 . 4 3 2 10 Max Kills in Single Turn 3 | 1 2 2 1 2 . 1 2 3 1 1 . 1 1 1 3 Gunslinging 1 | . . . . . . . . 1 . . . . . . . Exploded 3 | . 2 1 . 2 . . 1 1 . 1 . . . . 3 Melee 1 | . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac Damage Taken 12290 | . 406 59 690 244 . 403 265 417 716 676 . 1327 250 2095 4742 Core 1974 | . 68 9 141 7 . 57 48 13 65 96 . 141 22 294 1013 Absorbed by Shields 9 | . . . . . . . . . . . . . . . 9 Core Remaining (%) 70 | 100 . 69 . . . 48 . 88 . . . . 53 65 . Volleys Fired 420 | 27 56 3 72 11 . 16 24 19 23 18 . 20 8 82 41 Largest 4 | 1 2 2 2 2 . 2 4 4 4 4 . 3 2 4 3 Hottest 280 | 20 70 80 112 68 . 46 200 200 220 220 . 170 118 280 194 Shots Fired 904 | 27 106 6 143 20 . 32 95 73 58 45 1 25 14 193 66 Gun 703 | 27 103 3 143 18 . 32 95 73 58 42 1 25 6 28 49 Cannon 186 | . . . . . . . . . . . . . 8 165 13 Launcher 15 | . 3 3 . 2 . . . . . 3 . . . . 4 Special . | . . . . . . . . . . . . . . . . Kinetic 323 | 27 66 . 5 17 . 32 . 1 27 15 . 20 6 93 14 Thermal 233 | . 37 3 91 . . . . . . . . . 8 79 15 Explosive 15 | . 3 3 . 2 . . . . . 3 . . . . 4 Electromagnetic 333 | . . . 47 1 . . 95 72 31 27 1 5 . 21 33 Robot Hit Streak 19 | 6 19 . 12 9 . 16 11 10 16 12 . 5 7 13 10 Robot Miss Streak 5 | 3 4 3 4 3 . 1 5 2 3 3 3 4 1 4 5 Penetration Max 1 | . . . . . . . . . 1 . . . 1 . . Secondary Targets 5 | . 1 . 1 . . 1 . 2 . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . 1 . 1 . . . . . . . Shots Hit Robots 613 | 19 71 . 104 14 . 25 69 56 41 25 . 20 10 105 54 Core Hits 325 | 5 21 2 53 8 . 10 32 28 14 15 . 24 7 43 63 Critical Hits 13 | . 1 . . 1 . . 3 1 . . . . . 7 . Critical Kills 4 | . 1 . . . . . 1 1 . . . . . 1 . Critical Parts Destroyed 8 | . . . . . . . 2 . . . . . . 6 . Melee Attacks 17 | . . . . . . . . . . 1 . . . . 16 Impact . | . . . . . . . . . . . . . . . . Slashing 17 | . . . . . . . . . . 1 . . . . 16 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 16373 | 147 880 121 1431 335 . 340 1244 1046 897 928 . 980 444 3564 4016 Guns 8740 | 147 709 12 1429 177 . 325 957 862 809 406 . 980 108 496 1323 Cannons 3548 | . . . . . . . . . . . . . 336 3023 189 Explosions 3568 | . 171 109 . 155 . . 231 151 68 522 . . . 36 2125 Melee 376 | . . . . . . . . . . . . . . . 376 Ramming 141 | . . . 2 3 . 15 56 33 20 . . . . 9 3 Kinetic 5083 | 147 405 . 76 159 . 325 . . 546 169 . 929 108 1324 895 Thermal 4330 | . 304 12 856 . . . 231 151 68 223 . . 336 1870 279 Explosive 2716 | . 171 109 . 155 . . . . . 299 . . . . 1982 Electromagnetic 3727 | . . . 497 18 . . 957 862 263 237 . 51 . 361 481 Impact . | . . . . . . . . . . . . . . . . Slashing 376 | . . . . . . . . . . . . . . . 376 Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 19 | . . . . . . . 3 3 5 5 5 5 5 19 3 Average Corruption 5 | . . . . . . . 3 3 3 5 5 5 5 8 2 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 201 | . . . . . . . 12 13 22 20 8 7 14 98 7 Message Errors 37 | . . . . . . . 3 1 4 1 1 2 5 19 1 Matter Fused 43 | . . . . . . . 3 2 4 8 2 . 4 19 1 Heat Flow Errors 27 | . . . . . . . 1 3 7 1 2 . 3 9 1 Energy Discharges 11 | . . . . . . . 2 . 1 1 1 1 . 4 1 Data Loss (minor) 19 | . . . . . . . 2 2 1 3 1 1 1 8 . Data Loss (major) 4 | . . . . . . . . . . 2 . . 1 1 . Misfires 8 | . . . . . . . . . 2 1 1 . . 4 . Alerts 3 | . . . . . . . . . . . . . . 3 . Misdirections 16 | . . . . . . . . . . . . . . 16 . Targeting Errors 30 | . . . . . . . 1 5 2 2 . 3 . 14 3 Weapon Failures 3 | . . . . . . . . . 1 1 . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 331 | . 18 26 . . . . 11 . 5 27 . . . 210 34 Projectiles 211 | . . . . . . . . . . . . . . 210 1 Explosions 99 | . 18 26 . . . . 11 . . 27 . . . . 17 Melee 21 | . . . . . . . . . 5 . . . . . 16 Knockbacks 17 | . . . . . . . . . . . . . . 17 . Impact . | . . . . . . . . . . . . . . . . Kinetic 13 | . . . . . . . . . . . . . . 13 . Secondary 4 | . . . . . . . . . . . . . . 4 . Self-Inflicted Damage 330 | . 16 5 . 21 . . . 35 . 12 . . . 4 237 Shots 11 | . 1 1 . 1 . . . 1 . 1 . . . . 6 Rammed 15 | . . . 1 1 . 1 5 4 1 . . . . 1 1 Targets Rammed 18 | . . . 1 2 . 1 6 4 1 . . . . 2 1 Kicked 1 | . . . . . . . . . . . . . . 1 . Crushed 2 | . . . . 1 . . 1 . . . . . . . . Highest Temperature 594 | . 76 . 278 . . 16 253 339 228 228 231 258 190 594 421 Average Temperature 101 | . 19 . 32 . . 8 86 93 77 80 103 97 48 130 144 Received Heat Transfer 2272 | . 204 . 309 30 . 99 63 117 90 42 . 174 24 249 871 Effects 17 | . . . . . . . . . . . . . . 15 2 Shutdowns 4 | . . . . . . . . . . . . . . 4 . Energy Bleed 2 | . . . . . . . . . . . . . . 1 1 Interference 4 | . . . . . . . . . . . . . . 3 1 Matter Decay 2 | . . . . . . . . . . . . . . 2 . Short Circuit 1 | . . . . . . . . . . . . . . 1 . Damage (major) 3 | . . . . . . . . . . . . . . 3 . Damage (core) 1 | . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . 1 1 1 . . . . . 1 Combat Hostiles 4 | . . . . . . . 1 1 1 . . . . . 1 Parts Fried 18 | . . . 1 . . . 7 5 . . . . . 2 3 Impact Corruptions 2 | . . . . . . . . . 1 . . . . 1 . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 9 | . 2 . 3 . . . . . . . . . 1 2 1 Heat Transferred 6135 | . 841 37 2159 . . . 300 200 50 350 . . 200 1688 310 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 12 | . . . . . . . 3 3 1 3 . . . 1 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac Peak Influence 869 | 10 198 60 314 135 . 80 320 367 311 . . . . 869 782 Initial 396 | . 6 12 . 5 . . 31 59 89 . . . . 37 396 Average 133 | 4 48 46 153 76 . 71 125 125 102 . . . . 131 393 Maximum Alert Level 3 | . . . 1 . . . 1 1 1 . . . . 3 3 Low Security (%) 81 | 100 100 100 75 100 . 100 80 79 88 . . . . 86 . Level 1 16 | . . . 24 . . . 19 20 11 . . . . 10 74 Level 2 1 | . . . . . . . . . . . . . . . 24 Level 3 1 | . . . . . . . . . . . . . . 3 . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 33 | . 2 . 3 . . . . 3 4 . . . . 14 7 Investigation 8 | . 1 . 2 . . . . . . . . . . 4 1 Extermination 12 | . . . . . . . . . 2 . . . . 8 2 Reinforcement 8 | . 1 . 1 . . . . 2 2 . . . . 1 1 Assault 1 | . . . . . . . . . . . . . . 1 . Garrison 4 | . . . . . . . . 1 . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . 1 . . . . 1 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac Distress Signals 9 | . . . 3 . . . 2 2 1 . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 207 | . 14 3 40 6 . 3 21 17 17 11 . 4 6 34 31 Peak Tracking Total 17 | . 3 3 5 3 . 2 5 5 6 5 . 3 3 5 17 Tactical Retreats 15 | . . . 4 . . . . 3 1 3 . . 1 1 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac Traps Triggered 14 | . . . 1 . . . . . 1 . . . . 12 . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac Machines Disabled 26 | . . . . . . . 1 2 . 1 . 1 . 9 12 Max in Single Turn 4 | . . . . . . . 1 1 . 1 . 1 . 3 4 Garrison Access 3 | . . . . . . . . . . . . . . 2 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . 1 . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac Machines Accessed 60 | . 3 1 7 . 5 . 6 8 2 . 1 4 . 19 4 Terminals 32 | . 2 1 7 . . . 5 8 1 . . . . 6 2 Fabricators 2 | . . . . . . . . . . . . . . 2 . Repair Stations 5 | . . . . . . . 1 . . . . . . 3 1 Recycling Units 6 | . 1 . . . . . . . 1 . . . . 4 . Scanalyzers 2 | . . . . . . . . . . . . . . 2 . Garrison Access 3 | . . . . . . . . . . . . . . 2 1 Total Hacks 201 | . 5 5 21 . 50 . 14 18 4 . 1 23 . 50 10 Successful 151 | . 1 2 14 . 50 . 9 12 3 . 1 23 . 30 6 Failed 50 | . 4 3 7 . . . 5 6 1 . . . . 20 4 Catastrophic 4 | . 1 . . . . . . 1 . . . . . 2 . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 48 | . 3 5 10 . 1 . 8 9 2 . . . . 8 2 Terminals 86 | . 4 5 21 . . . 12 18 2 . . . . 17 7 Fabricators 6 | . . . . . . . . . . . . . . 6 . Repair Stations 13 | . . . . . . . 2 . . . . . . 9 2 Recycling Units 13 | . 1 . . . . . . . 2 . . . . 10 . Scanalyzers 4 | . . . . . . . . . . . . . . 4 . Garrison Access 5 | . . . . . . . . . . . . . . 4 1 Terminal Hacks 110 | . . 1 11 . 50 . 5 11 . . 1 23 . 5 3 Record 61 | . . . . . 49 . . 1 . . . 11 . . . Part Schematic 4 | . . . . . . . . . . . . 4 . . . Robot Schematic 5 | . . . . . . . . . . . . 5 . . . Robot Analysis 1 | . . . . . . . 1 . . . . . . . . Prototype ID Bank 5 | . . . 1 . . . . 1 . . . 3 . . . Open Door 3 | . . . . . . . . 2 . . 1 . . . . Level Access Points 1 | . . . . . . . . 1 . . . . . . . Branch Access Points 3 | . . 1 1 . . . 1 . . . . . . . . Machine Index 1 | . . . . . . . . . . . . . . 1 . Terminal Index 1 | . . . . . . . 1 . . . . . . . . Alert Level 4 | . . . 1 . . . . 2 . . . . . . 1 Unreport Threat 6 | . . . 2 . . . 1 2 . . . . . 1 . Locate Traps 8 | . . . 1 . . . 1 2 . . . . . 3 1 Maintenance Status 1 | . . . 1 . . . . . . . . . . . . Security Status 1 | . . . 1 . . . . . . . . . . . . Recall Investigation 2 | . . . 1 . . . . . . . . . . . 1 Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . 2 . Load Schematic 1 | . . . . . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . . . . . 1 . Repair Station Hacks 7 | . . . . . . . 2 . . . . . . 4 1 Scan Component 5 | . . . . . . . 1 . . . . . . 3 1 Repair 2 | . . . . . . . 1 . . . . . . 1 . Recycling Unit Hacks 11 | . . . . . . . . . 2 . . . . 9 . Recycle Component 2 | . . . . . . . . . . . . . . 2 . Process 2 | . . . . . . . . . . . . . . 2 . Report Inventory 3 | . . . . . . . . . 1 . . . . 2 . Retrieve Matter 3 | . . . . . . . . . . . . . . 3 . Retrieve Components 1 | . . . . . . . . . 1 . . . . . . Scanalyzer 3 | . . . . . . . . . . . . . . 3 . Insert Component 1 | . . . . . . . . . . . . . . 1 . Analyze 2 | . . . . . . . . . . . . . . 2 . Garrison Access Hacks 2 | . . . . . . . . . . . . . . 1 1 Seal Access 2 | . . . . . . . . . . . . . . 1 1 Unauthorized Hacks 16 | . 1 1 3 . . . 2 1 1 . . . . 6 1 Terminals 13 | . . 1 3 . . . 2 1 1 . . . . 4 1 Track 3 | . . . 1 . . . 1 . . . . . . 1 . Assimilate 2 | . . . . . . . . . . . . . . 2 . Botnet 8 | . . 1 2 . . . 1 1 1 . . . . 1 1 Fabricators 1 | . . . . . . . . . . . . . . 1 . Siphon 1 | . . . . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . 1 . Jam 1 | . . . . . . . . . . . . . . 1 . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 40 | . 2 1 6 . . . 5 5 2 . . . . 16 3 Full Trace Events 8 | . . . 2 . . . . 2 . . . . . 3 1 Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . 5 . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . . . . . . 4 . 1 . Parts Built 2 | . . . . . . . . . . . . . . 2 . Matter 234 | . . . . . . . . . . . . . . 234 . Time 58 | . . . . . . . . . . . . . . 58 . Total Part Build Rating 14 | . . . . . . . . . . . . . . 14 . Parts Repaired 2 | . . . . . . . 1 . . . . . . 1 . Time 90 | . . . . . . . 51 . . . . . . 39 . Parts Recycled 2 | . . . . . . . . . . . . . . 2 . Recycled Matter 29 | . . . . . . . . . . . . . . 29 . Retrieved Matter 29 | . . . . . . . . . . . . . . 29 . Retrieved Components 7 | . . . . . . . . . 7 . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . . . . . . . . . 1 . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . 3 . . . . . . Programmers 3 | . . . . . . . . . 3 . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . 1 . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac Total Allies 14 | . . 3 . . . . . 10 . . . . . 1 . Largest Group 10 | . . 3 3 . . . . 10 10 . . . . 1 . Highest-Rated Group 173 | . . 40 40 . . . . 173 173 . . . . 29 . Highest-Rated Ally 29 | . . 16 16 . . . . 29 29 . . . . 29 . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 82 | . . . 30 . . . . 6 44 . . . . 2 . Total Damage 963 | . . . 297 . . . . 101 529 . . . . 36 . Kills 17 | . . . 6 . . . . 2 9 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac Robot Analysis Total 1 | . . . . . . . 1 . . . . . . . . Derelict Logs Recovered 5 | . . 1 . 1 . . . . . . 1 . 2 . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac Turns Passed 14752 | 113 626 478 1668 439 1247 370 1133 613 1259 841 403 346 527 3982 707 Spaces Moved 7438 | 50 327 387 817 215 678 158 431 242 541 354 215 153 327 2148 395 Core 18 | . 12 . . . . . . . 1 . . . . . 5 Treads 3386 | . . . 455 215 678 158 431 242 539 354 215 99 . . . Legs 4033 | 50 315 387 362 . . . . . . . . 54 327 2148 390 Wheels 1 | . . . . . . . . . 1 . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 120 120 180 160 200 200 200 130 160 180 120 150 120 50 Average Speed 161 | 120 137 120 161 180 181 200 212 200 203 195 180 170 150 135 126 Slowest Speed 1800 | 120 200 120 180 180 200 200 260 260 1800 200 180 200 150 210 450 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 47 | 5 44 76 58 50 92 47 38 43 19 65 50 79 46 44 11 Regions Visited 15 Branch Regions 9 Pre-discovered Areas 5 | . 1 1 . . 1 . . . . . 1 1 . . . Known Exits Taken 4 | . . . 1 . . . 1 1 . . . . . 1 . Unknown Exits Taken 11 | 1 1 1 . 1 1 1 . . 1 1 1 1 1 . . Scrap Searched 4 | . . . . 2 . 1 . . . . . . 1 . . Spaces Dug 23 | . . 5 . . . . . . . . . . . 16 2 Terrain Destroyed 246 | . 22 26 . 24 . . 10 9 3 47 . . . 69 36 Melee . | . . . . . . . . . . . . . . . . Projectile 46 | . . . . . . . . . . . . . . 41 5 AOE 200 | . 22 26 . 24 . . 10 9 3 47 . . . 28 31 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac Total 9485 | 83 414 393 1028 248 702 180 589 324 654 465 232 235 348 3040 550 Wait 1027 | 2 4 2 64 3 . . 77 32 51 67 7 11 13 663 31 Move 7423 | 49 326 386 816 214 677 157 430 241 540 353 214 152 326 2147 395 Hop . | . . . . . . . . . . . . . . . . Pick Up 114 | . 9 . 20 5 11 . 11 3 1 11 2 11 . 19 11 Fast Attach 113 | 1 2 . 7 2 3 2 10 4 12 3 2 13 . 33 19 Attach 57 | . 1 . 6 3 . 2 4 1 7 5 . 9 1 9 9 Detach 41 | . 1 . 4 2 1 2 6 1 5 2 1 5 . 9 2 Swap 97 | . 7 2 14 2 . . 6 8 8 4 2 1 . 36 7 Drop 147 | 4 8 . 24 4 10 . 15 11 6 1 4 13 . 29 18 Fire 420 | 27 56 3 72 11 . 16 24 19 23 18 . 20 8 82 41 Melee 17 | . . . . . . . . . . 1 . . . . 16 Ram 1 | . . . . . . . . . . . . . . . 1 Kick 2 | . . . . . . . . . . . . . . 2 . Crush 15 | . . . 1 2 . 1 6 4 1 . . . . . . Escape Stasis 10 | . . . . . . . . . . . . . . 10 . Rewire 1 | . . . . . . . . . . . . . . 1 . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 114 | -11/Scrapyard | Entered Materials 114 | -10/Materials | Discovered new exit (range 7) 305 | -10/Materials | Build established: Mutant 337 | -10/Materials | Discovered new exit (range 6) 492 | -10/Materials | Discovered new exit (range 16) 740 | -10/Materials | Entered Mines 777 | -10/Mines | Discovered new exit (range 6) 817 | -10/Mines | Met a Derelict bent on vengeance 932 | -10/Mines | Learned location of Zion (-6) 962 | -10/Mines | Discovered new exit (range 10) 980 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1218 | -10/Mines | Entered Materials 1218 | -9/Materials | Accompanied by 3 allies 1218 | -9/Materials | Evolved 2 slots: Utility x2 1525 | -9/Materials | Build established: Scavenger-Mutant 2070 | -9/Materials | Discovered new exit (range 8) 2347 | -9/Materials | Identified exit to Mines 2361 | -9/Materials | Discovered new exit (range 15) 2886 | -9/Materials | Entered Mines 3015 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3020 | -9/Mines | Found Prototype Device 3090 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3137 | -9/Mines | Learned 2 Materials zone layouts 3226 | -9/Mines | Assembled infested the area 3304 | -9/Mines | Met 8R-AWN 3318 | -9/Mines | Discovered new exit (range 5) 3325 | -9/Mines | Entered Exiles 3372 | -9/Exiles | Welcomed by 8R-AWN 3408 | -9/Exiles | Met EX-HEX 3469 | -9/Exiles | Met EX-BIN 3518 | -9/Exiles | Aligned with FarCom system 3520 | -9/Exiles | Given EX-Vault access code 3604 | -9/Exiles | Opened EX-Vault 3627 | -9/Exiles | Found Cloak of Protection 3643 | -9/Exiles | Found XL Autogun Array 3685 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3734 | -9/Exiles | Met EX-DEC 3950 | -9/Exiles | Visited The Gauntlet 4282 | -9/Exiles | Learned about 8R-AWN's background 4548 | -9/Exiles | Discovered new exit (range 14) 4572 | -9/Exiles | Left Exiles lab with XL Autogun Array 4572 | -9/Exiles | Entered Mines 4778 | -8/Mines | Core integrity fell below 50% 4920 | -8/Mines | Discovered new exit (range 13) 4942 | -8/Mines | Entered Materials 4942 | -8/Materials | Evolved 2 slots: Weapon x2 5006 | -8/Materials | Repaired Cld. Ion Engine? 5226 | -8/Materials | Build established: Hauler-Skirmisher 5308 | -8/Materials | Identified exit to Storage 6075 | -8/Materials | Entered Storage 6224 | -8/Storage | Identified exit to Factory 6358 | -8/Storage | Garrison activated, responded to threat 6595 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 6688 | -8/Storage | Entered Factory 6688 | -7/Factory | Accompanied by 10 allies 6688 | -7/Factory | Evolved 2 slots: Utility x2 6843 | -7/Factory | Build established: Commander-Skirmisher 7366 | -7/Factory | Build established: Hacker-Mutant 7904 | -7/Factory | Build established: Hacker-Skirmisher 7921 | -7/Factory | Discovered new exit (range 14) 7947 | -7/Factory | Entered Lower Caves 8228 | -7/Lower Caves | Encountered a Warlord checkpoint 8246 | -7/Lower Caves | Build established: Hacker-Gunner 8381 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8617 | -7/Lower Caves | Discovered new exit (range 15) 8788 | -7/Lower Caves | Entered another Lower Caves area 9164 | -7/Lower Caves | Discovered new exit (range 16) 9191 | -7/Lower Caves | Entered Data Miner 9191 | -7/Data Miner | Discovered new exit (range 6) 9226 | -7/Data Miner | Met Data Miner 9280 | -7/Data Miner | Learned location of Section 7 (-3) 9280 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9308 | -7/Data Miner | Received God Mode back door access code from Data Miner 9346 | -7/Data Miner | Data Conduit disabled 9415 | -7/Data Miner | Lost 13 parts (2p3n2u6w) 9537 | -7/Data Miner | Entered Proximity Caves 9724 | -6/Proximity Caves | Build established: Scavenger-Mutant 9732 | -6/Proximity Caves | Learned 4 Factory zone layouts 10030 | -6/Proximity Caves | Learned location of 1 exit from Factory 10060 | -6/Proximity Caves | Discovered new exit (range 3) 10064 | -6/Proximity Caves | Entered Factory 10064 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 10065 | -6/Factory | Identified exit to Factory 10450 | -6/Factory | Build established: Scavenger-Skirmisher 11077 | -6/Factory | Build established: Scavenger-Mutant 11131 | -6/Factory | Repaired Broken Neutron Cannon? 11845 | -6/Factory | System corruption reached 10% 11847 | -6/Factory | Lost 3 parts (1n2w) 12817 | -6/Factory | Identified Exp. Sensor Array 13410 | -6/Factory | Discovered exit to Factory (range 14) 13869 | -6/Factory | Fabricated Myomer Leg? 13890 | -6/Factory | Local fabrication network quarantined 13914 | -6/Factory | First assault squad dispatched 14046 | -6/Factory | Entered another Factory area 14046 | -5/Factory | Evolved 2 slots: Utility x2 14065 | -5/Factory | Lost 4 parts (1p2u1w) 14523 | -5/Factory | Garrison activated, responded to threat 14549 | -5/Factory | Lost 9 parts (1p1n3u4w) 14675 | -5/Factory | Spotted B-75 Beast 14727 | -5/Factory | Core integrity fell below 50% 14743 | -5/Factory | Core integrity fell below 20% 14753 | -5/Factory | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- 14746_ G-50 Soldier destroyed. 14746_ U-05 Engineer lays Concrete. 14747_ U-05 Engineer builds a Wall. 14747_ U-05 Engineer lays Concrete. 14747_ H-66 Slayer destroyed. 14747_ Destroyed Adv. Heat Sink. 14748_ U-05 Engineer lays Concrete. 14749_ Destroyed Gauss Rifle. 14749_ Prc. Rocket Launcher destroyed. 14749_ Destroyed Prc. Rocket Launcher. 14750_ Knocked back. 14750_ Penetrated by Slug. 14750_ U-05 Engineer lays Concrete. 14750_ U-05 Engineer builds a Wall. 14750_ U-05 Engineer lays Concrete. 14751_ Acquired 19 matter. 14751_ U-05 Engineer lays Concrete. 14751_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 14751_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ????????????????????????# [[ ??? ?????????????? | | ??????????????????????? [[ """ ""????????????? | | ??????????????????????? """ ""????????????? | | ????????????????????????" """ """???????????? | | ????????????????????????" ????????????? | | ????????????????????????# ?????????????? | | ????????????????????????# #?????????????? | | ????????????????????????# #?????????????? | | ???????????????????????## #?????????????? | | ??????????????????????? # #?????????????? | | ??????????????????#???" # #?????????????? | | ??????????????????# ??" # #????########?? | | ??????????????????# ??" # #????# ### | | ??????????????????# # #????# """ + | | ??????????????????# """ # #????# "T" ### | | ??????????????????# """ # #????# # | | ??????????????????# """ # ! ### # * # " | | ??????????????????# = %[ # !%/ # " | | ??????????????????? % / # " | | ???????????????????? # "" # | | ?????????######????? !* BB "" # | | ?????? ###### BB = # """ # | | ?????? % u %g =h%! %* """ # | | ?????? ##### % * | """ #/ | | ?????????###?????## !!u ] # | | ???????????????# =|@ # ###### | | ???????????????######### # ?????### | | ???????????????????????# ???????# | | ???????????????????????# u ! #????????? | | ???????????????????????# " #???????# | | ???????????????????????#R ????????# | | ???????????????????????# "T u ????????# | | ???????????????????????# "" ????????# | | ???????????????????????# ??????????# | | ???????????????????????+ ? ??????????# | | ?????????????????????s?# ? ##### ???????????# | | ???????????????????????# ??#????????????????# | | ???????????????????????# ???????????????????# | | ????????????????????????## ???????????????????# | | ?????????????????????????? ???????????????????## | | ?????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 37 Energy Capacity 550 Matter Stores 319 Matter Capacity 450 Sight Range 22 Robot Scan Range 30 Terrain Scan Range 16 Terrain Scan Density 10 EM Shielding 2 Corruption Prevention 12 Armor Coverage 600 Resistance: KI 20 Resistance: EM 25 Weapon Cycling 20 Evasion (%) 40 Recoil Reduction 2 Particle Charging 25 Overload Amplification 50 Offensive Hacking 30 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Exp. Sensor Array | -6/Factory | Scanalyzed Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Myomer Leg | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Oh No You Don't! The More The Merrier Challenges ------------ None Game ------ Seed MissileCompactMatter Manual? 0 Play Time 03:22:05 Cumulative 49.3 hours Start 2021.02.06 @ 11:55:34 End 2021.02.20 @ 01:58:30 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 35 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 42 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d7e8ea3e-ef4c-4fc8-a80b-18a114e54d04