Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.04 @ 21:55:11 Player: Jezoensis Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (50) 250 Value Destroyed (1158) 1158 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2988 Bonus ------- None Cogmind --------- Core Integrity 300/400 Matter 164/300 Energy 250/250 System Corruption 5% Temperature Cool (0) Movement Treading (160) Location -9/Exiles Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (3) ------ Large Storage Unit Large Storage Unit Improved Terrain Scanner > --- WEAPON (2) ------- EM Shotgun Heavy Assault Rifle > --- INVENTORY (16) --- Improved Ion Engine Light Treads Light Treads Light Treads Combat Airjet Improved Heat Sink Large Storage Unit Terrain Scan Processor Medium Armor Plating Medium Armor Plating Medium Armor Plating EM Shotgun Medium Laser Heavy Assault Rifle Improved Assault Rifle Mining Laser Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Thief Drone Bay > --- WEAPON ----------- EM Shotgun Heavy Assault Rifle > --- INVENTORY -------- Improved Ion Engine Light Treads Light Treads Light Treads Combat Airjet Improved Heat Sink Large Storage Unit Terrain Scan Processor Medium Armor Plating Medium Armor Plating Medium Armor Plating EM Shotgun Medium Laser Heavy Assault Rifle Improved Assault Rifle Mining Laser [Rating: 20] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Min Exi Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 1 | . . . 1 . . Weapon . | . . . . . . Parts Attached 70 | 7 18 17 24 4 . Power 6 | 1 1 1 3 . . Engine 5 | 1 1 1 2 . . Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 11 | 2 1 3 5 . . Treads 11 | 2 1 3 5 . . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 17 | 2 4 2 6 3 . Device 11 | 1 3 1 3 3 . Storage 3 | 1 1 1 . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 3 | . . . 3 . . Artifact . | . . . . . . Weapon 36 | 2 12 11 10 1 . Energy Gun 17 | 2 7 3 4 1 . Energy Cannon 1 | . . . 1 . . Ballistic Gun 11 | . 2 6 3 . . Ballistic Cannon . | . . . . . . Launcher 3 | . . 2 1 . . Special Weapon 4 | . 3 . 1 . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . 3 1 . Parts Lost 13 | . 5 5 3 . . Power 1 | . . . 1 . . Propulsion 4 | . 1 2 1 . . Utility 1 | . 1 . . . . Weapon 7 | . 3 3 1 . . Highest Loss Streak 2 | . 2 2 2 . . Average Slot Usage (%) 98 | . 97 99 97 99 100 Engine 11 | . 14 14 2 11 11 Core 1 | . . . 7 . . Treads 29 | . 28 28 31 33 33 Device 7 | . 12 3 5 10 11 Storage 19 | . 14 24 22 22 22 Protection 1 | . . . 5 . . Energy Gun 12 | . 20 7 5 11 11 Ballistic Gun 13 | . 6 19 15 11 11 Naked Turns . | . . . . . . Heaviest Build 50 | 14 26 43 50 50 44 Greatest Support 60 | 40 40 40 60 60 60 Greatest Overweight (x) 1 | . . 1 1 . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 16 | 6 10 16 16 16 16 Average Capacity 12 | 5 8 14 16 16 16 Most Carried 16 | 4 9 16 16 16 16 Average Carried 10 | 2 6 12 14 16 16 Final Capacity 16 | 6 10 16 16 16 16 Final Carried 16 | 4 9 13 16 16 16 Class Distribution -------------------- 80% | Mutant 19% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Resources | -11 -10 -10 -9 -9 -9 ----------- Run | Scr Mat Min Mat Min Exi Matter Collected 1227 | 270 238 408 311 . . Remotely . | . . . . . . Salvage Created 1858 | 158 793 244 663 . . Parts 106 | 10 40 17 39 . . Haulers Intercepted 5 | . 2 . 3 . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Min Exi Combat Hostiles Destroyed 44 | . 17 17 10 . . Guns 36 | . 17 10 9 . . AOE 8 | . . 7 1 . . Classes Destroyed 11 | 2 4 2 3 . . Worker 1 | . . . 1 . . Builder 1 | . . 1 . . . Tunneler 4 | 4 . . . . . Hauler 5 | . 2 . 3 . . Recycler 1 | 1 . . . . . Watcher 3 | . 2 . 1 . . Swarmer 9 | . 3 6 . . . Grunt 23 | . 14 2 7 . . Brawler 1 | . . . 1 . . Sentry 2 | . . . 2 . . Assembled 9 | . . 9 . . . Best Kill Streak 6 | 2 5 6 4 . . Combat Bots Only 6 | . 5 6 3 . . Max Kills in Single Turn 2 | 1 1 2 2 . . Gunslinging . | . . . . . . Exploded 2 | . . 2 1 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -9 -------- Run | Scr Mat Min Mat Min Exi Damage Taken 2128 | 24 883 679 542 . . Core 283 | . 116 67 100 . . Absorbed by Shields . | . . . . . . Core Remaining (%) 63 | 100 . 26 . . . Volleys Fired 169 | 14 67 50 38 . . Largest 2 | 2 2 2 2 . . Hottest 100 | 90 100 79 100 . . Shots Fired 318 | 28 126 91 72 1 . Gun 303 | 28 120 84 70 1 . Cannon . | . . . . . . Launcher 7 | . . 7 . . . Special 8 | . 6 . 2 . . Kinetic 135 | . 31 57 46 1 . Thermal 124 | 14 81 27 2 . . Explosive 7 | . . 7 . . . Electromagnetic 52 | 14 14 . 24 . . Robot Hit Streak 15 | 5 13 11 15 4 . Robot Miss Streak 4 | 3 4 4 2 . . Penetration Max . | . . . . . . Secondary Targets 3 | . 1 2 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 211 | 18 88 49 55 1 . Core Hits 96 | 6 39 26 25 . . Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3174 | 253 1147 938 836 . . Guns 2704 | 221 1097 602 784 . . Cannons . | . . . . . . Explosions 447 | 32 37 326 52 . . Melee . | . . . . . . Ramming 23 | . 13 10 . . . Kinetic 1100 | . 288 358 454 . . Thermal 1176 | 158 722 244 52 . . Explosive 326 | . . 326 . . . Electromagnetic 549 | 95 124 . 330 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . 5 5 5 Average Corruption 5 | . . . 5 5 5 Corruption Purged . | . . . . . . Effects 21 | . . . 16 4 1 Message Errors 4 | . . . 2 2 . Matter Fused 5 | . . . 5 . . Heat Flow Errors 1 | . . . 1 . . Energy Discharges 1 | . . . 1 . . Data Loss (minor) 4 | . . . 3 1 . Data Loss (major) 1 | . . . . . 1 Misfires 1 | . . . . 1 . Targeting Errors 3 | . . . 3 . . Weapon Failures 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 4 | 4 . . . . . Projectiles . | . . . . . . Explosions 4 | 4 . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 87 | 24 39 24 . . . Shots 3 | 1 1 1 . . . Rammed 6 | . 5 1 . . . Targets Rammed 7 | . 5 2 . . . Kicked . | . . . . . . Crushed 1 | . . 1 . . . Highest Temperature 261 | 132 215 261 218 . . Average Temperature 58 | 56 56 80 43 . . Received Heat Transfer 781 | . 429 121 231 . . Effects 5 | . 3 2 . . . Interference 5 | . 3 2 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . 1 . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | 1 5 . . . . Heat Transferred 3175 | 420 2026 629 100 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | 1 1 . 1 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Min Exi Peak Influence 276 | 25 276 191 261 62 . Initial 76 | . 16 76 18 62 . Average 106 | 11 158 60 118 62 . Maximum Alert Level 1 | . 1 . 1 . . Low Security (%) 91 | 100 81 100 94 100 . Level 1 8 | . 18 . 5 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 6 . 1 . . Investigation 2 | . 2 . . . . Extermination . | . . . . . . Reinforcement 5 | . 4 . 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -9 -9 --------- Run | Scr Mat Min Mat Min Exi Distress Signals 2 | . . . 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 67 | . 33 20 14 . . Peak Tracking Total 7 | . 7 4 5 . . Tactical Retreats 4 | . 1 3 . . . Traps | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Min Exi Traps Triggered 2 | . 2 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -9 ---------- Run | Scr Mat Min Mat Min Exi Machines Disabled 2 | . 1 . 1 . . Max in Single Turn 1 | . 1 . 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -9 -9 --------- Run | Scr Mat Min Mat Min Exi Machines Accessed 7 | . 3 1 2 1 . Terminals 6 | . 3 1 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 22 | . 10 2 9 1 . Successful 13 | . 4 1 7 1 . Failed 9 | . 6 1 2 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 17 | . 8 2 7 . . Terminals 21 | . 10 2 9 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 6 | . 1 1 3 1 . Part Schematic 1 | . . 1 . . . Robot Analysis 1 | . . . 1 . . Open Door 1 | . . . . 1 . Locate Traps 2 | . 1 . 1 . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 7 | . 3 . 4 . . Terminals 7 | . 3 . 4 . . Track 3 | . 1 . 2 . . Botnet 4 | . 2 . 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 3 1 2 . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 ------------ Run | Scr Mat Min Mat Min Exi Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -9 -------- Run | Scr Mat Min Mat Min Exi Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Min Exi Robot Analysis Total 1 | . . . 1 . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -9 ------------- Run | Scr Mat Min Mat Min Exi Turns Passed 2996 | 148 1171 942 501 192 42 Spaces Moved 1413 | 60 573 437 201 116 26 Core 3 | 3 . . . . . Treads 1410 | 57 573 437 201 116 26 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 164 | 154 160 174 161 160 160 Slowest Speed 180 | 160 160 180 180 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 40 | 4 93 80 23 35 9 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched . | . . . . . . Spaces Dug 7 | . 5 . 2 . . Terrain Destroyed 74 | 2 9 56 7 . . Melee . | . . . . . . Projectile 8 | . 6 . 2 . . AOE 66 | 2 3 56 5 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -9 --------- Run | Scr Mat Min Mat Min Exi Total 1736 | 84 683 521 300 122 26 Wait 15 | . 7 . 8 . . Move 1408 | 59 572 436 200 115 26 Hop . | . . . . . . Pick Up 37 | 4 9 10 14 . . Fast Attach 21 | 7 1 4 6 3 . Attach 19 | . 7 7 5 . . Detach 5 | . 2 2 1 . . Swap 30 | . 10 6 13 1 . Drop 25 | . 3 4 15 3 . Fire 169 | 14 67 50 38 . . Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 7 | . 5 2 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials -9/Mines -9/Exiles History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 149 | -11/Scrapyard | Entered Materials 284 | -10/Materials | Discovered new exit (range 16) 307 | -10/Materials | Build established: Mutant 468 | -10/Materials | Discovered new exit (range 10) 802 | -10/Materials | Discovered new exit (range 3) 1308 | -10/Materials | Discovered new exit (range 8) 1320 | -10/Materials | Entered Mines 1378 | -10/Mines | Learned location of 1 exit from Materials 1508 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1664 | -10/Mines | Core integrity fell below 50% 1772 | -10/Mines | Assembled infested the area 2238 | -10/Mines | Discovered new exit (range 12) 2262 | -10/Mines | Entered Materials 2262 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2263 | -9/Materials | Identified exit to Mines 2692 | -9/Materials | Build established: Scavenger-Mutant 2763 | -9/Materials | Entered Mines 2777 | -9/Mines | Found the Drone Emporium 2785 | -9/Mines | Found Prototype Device 2785 | -9/Mines | Identified Thief Drone Bay 2827 | -9/Mines | Found a hidden stash of uninstalled traps 2949 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2949 | -9/Mines | Discovered new exit (range 5) 2955 | -9/Mines | Entered Exiles 2955 | -9/Exiles | Found Exiles lab abandoned 2997 | -9/Exiles | Self-destructed Last Messages --------------- 02779_ W3-HFZ(g): "I'm a fan of the free market. Free drones for all! No strings attached!" 02784_ Dropped Imp. Terrain Scanner. 02785_ Acquired Prototype Device. 02785_ Identified Thief Drone Bay. 02786_ Dropped EM Shotgun. 02787_ Dropped Thief Drone Bay. 02787_ Acquired EM Shotgun. 02788_ TE4U& GP,PZIM,%Y6ADNR < 02790_ Acquired Imp. Terrain Scanner. 02827_ A stash of uninstalled traps is collected here! 02914_ System corrupted: Component data lost. 02930_ GJGHOF2J=EI:DYGHCJL,9VLR 02947_ System corrupted: FCS attempts to trigger Hvy. Assault Rifle. 02947_ System corrupted: Hvy. Assault Rifle misfires. 02949_ "No threat detected, you may enter." 02949_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 02992_ System corrupted: Substantial component data lost. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????? ????????? | | ??????????????????????????????????????? ??????? | | ??????????????????????????????????????# #??????? | | ????????????????????????????????????## ##?????? | | ????????????????????????????????????# #?????? | | ????????????????##??????????????????# #?????? | | ???????????????##" ???#????????????## ??????? | | ???????????????#" ?????#????????## #???????? | | ??????????????##" #?????????????# #???????? | | ????????????### ##?????????### #????????? | | ????????????# ########## ##???????? | | ????????????# #""""## #?????????? | | ????????????? * ##????????? | | ??????????????????# * #????????? | | ???????????????????# @ ##???????? | | ??????????????????#"""""#### ###?????? | | ??????????????????####?????#### * ###???? | | ??????????????????????????????##### ##??? | | ??????????????????????????????????### #??? | | ????????????????????????????????????### #??? | | ??????????????????????????????????????### #??# | | ?????????????????????#??????#??????#?#?#" ##?? | | ???????????????????????????????????????#### ### | | ????????????????????????????????????????#?# # | | ??????????????????????????????????????????## | | ?????????????????????????#?????????????????### | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????## | | ????????????????????????????????????#?????????#### | | ??????????????????????????????????#??????#???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????#????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- Lrg. Storage Unit | -10/Mines | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PortableHardlightProcessor Manual? 0 Play Time 00:26:15 Cumulative 327.5 hours Start 2021.10.04 @ 21:28:55 End 2021.10.04 @ 21:55:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 155 Rogue 40 Adventurer 113 Explorer 2 Win Type - Total 25 Types 22/2/0/0/0/0/0/0/1 Lore% 49 Gallery% 79 Achievement% 55 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 04e2c27d-c322-4d0f-a10f-125137397283