Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.27 @ 21:46:03 Player: Wall-e Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (138) 690 Value Destroyed (4489) 4489 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 9699 Bonus ------- Met Imprinter 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (100) Ox1 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved VTOL Module > --- UTILITY (7) ------ Improved Signal Interpreter Improved Terrain Scan Processor Advanced Melee Analysis Suite Hacking Suite System Shield > --- WEAPON (3) ------- Improved Datajack CR-A16's Pointy Stick > --- INVENTORY (5) ---- Energy Well (350) Spear Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Gravmag System Gravmag System > --- UTILITY ---------- Advanced Sensor Array Improved Signal Interpreter Improved Terrain Scanner Improved Terrain Scan Processor Advanced Melee Analysis Suite Target Analyzer System Shield > --- WEAPON ----------- Blade Saw Blade Saw Spear > --- INVENTORY -------- Micro Nuclear Core Flexi-carbon Leg Improved VTOL Module High-capacity Battery Advanced ECM Suite [Rating: 57] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Armored Treads Leg Titanium Leg Hover Unit Gravmag System Flight Unit Improved VTOL Module Utility System Shield Device Sensor Array Storage High-capacity Storage Unit Processor Signal Interpreter Hackware System Shield Protection Light Armor Plating Weapon Enhanced Autogun Energy Gun Improved Medium Laser Ballistic Gun Enhanced Autogun Launcher Missile Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Flail Slashing Weapon Blade Saw Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Slots Evolved 8 | . . 2 2 . 2 2 . . . . Power . | . . . . . . . . . . . Propulsion 2 | . . 1 . . 1 . . . . . Utility 5 | . . 1 1 . 1 2 . . . . Weapon 1 | . . . 1 . . . . . . . Parts Attached 107 | 7 10 5 16 14 22 19 2 5 7 . Power 14 | 1 1 . 3 1 3 3 1 1 . . Engine 8 | 1 . . 1 1 2 2 . 1 . . Core 6 | . 1 . 2 . 1 1 1 . . . Reactor . | . . . . . . . . . . . Propulsion 38 | 2 4 1 5 4 9 7 1 3 2 . Treads 2 | . . . . . 2 . . . . . Leg 27 | 2 4 1 5 3 5 6 1 . . . Wheel . | . . . . . . . . . . . Hover 7 | . . . . . 2 1 . 3 1 . Flight 2 | . . . . 1 . . . . 1 . Utility 34 | 2 3 3 3 5 6 9 . 1 2 . Device 13 | 1 1 1 . 1 2 6 . . 1 . Storage 6 | 1 2 . 1 1 . 1 . . . . Processor 5 | . . 1 . . 3 1 . . . . Hackware 2 | . . . . . 1 1 . . . . Protection 8 | . . 1 2 3 . . . 1 1 . Artifact . | . . . . . . . . . . . Weapon 21 | 2 2 1 5 4 4 . . . 3 . Energy Gun 2 | 1 1 . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 10 | 1 1 1 4 1 2 . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 2 | . . . 1 1 . . . . . . Special Weapon 1 | . . . . . . . . . 1 . Impact Weapon 1 | . . . . 1 . . . . . . Slashing Weapon 2 | . . . . 1 1 . . . . . Piercing Weapon 2 | . . . . . 1 . . . 1 . Special Melee Weapon 1 | . . . . . . . . . 1 . Unidentified Prototypes 7 | . 1 1 2 1 . . . . 2 . Parts Lost 38 | . . 1 . 2 14 9 2 7 . 3 Power 6 | . . . . 1 1 2 1 1 . . Propulsion 16 | . . . . . 4 5 1 5 . 1 Utility 7 | . . . . 1 3 . . 1 . 2 Weapon 9 | . . 1 . . 6 2 . . . . Highest Loss Streak 5 | . . 1 . 2 4 3 1 5 . 3 To Critical Strikes 1 | . . . . . 1 . . . . . Average Backups 11 | 2 8 14 14 16 14 7 12 10 2 1 Power 1 | . . 1 1 . . 1 2 1 . . Propulsion 2 | 1 1 3 1 3 2 2 5 4 . . Utility 5 | . 3 6 8 7 7 3 5 4 1 1 Weapon 2 | . 1 3 3 4 4 . . . . . Tool/Special . | . . . . . . . . . . . Unused Backups 27 | . 6 1 5 2 10 1 . 1 . 1 Power 4 | . 1 . 1 . 1 . . 1 . . Propulsion 7 | . 2 . 2 . 3 . . . . . Utility 8 | . 1 . . 1 4 1 . . . 1 Weapon 8 | . 2 1 2 1 2 . . . . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 91 | . 99 97 99 99 90 88 78 69 56 79 Engine 4 | . 5 . 1 7 6 4 . 2 . . Core 3 | . 8 9 7 1 . . 4 1 . . Leg 20 | . 28 33 27 26 19 13 19 11 . . Hover 1 | . . . . . 1 8 . 1 . 6 Device 8 | . 13 6 7 4 11 11 6 1 3 6 Storage 7 | . 14 11 9 9 6 2 6 4 . . Processor 11 | . . 10 9 9 8 22 20 20 20 20 Hackware 4 | . . . . . 6 6 13 13 13 13 Protection 5 | . . 4 10 13 1 . . 3 . 6 Energy Gun 2 | . 14 10 . . . . . . . . Ballistic Gun 14 | . 14 11 26 26 16 . . . . . Slashing Weapon 1 | . . . . . 1 8 . . . . Piercing Weapon 2 | . . . . . 2 5 6 6 9 12 Peak Build Rating 57 | 9 14 19 34 38 45 57 47 47 44 44 Average Rating 33 | 6 12 18 29 34 38 48 44 40 32 43 On Entrance 27 | . 9 14 16 34 35 37 45 47 23 44 Naked Turns . | . . . . . . . . . . . Heaviest Build 69 | 14 30 34 55 69 65 54 52 54 10 10 Greatest Support 77 | 20 20 30 45 51 77 70 49 49 8 8 Greatest Overweight (x) 19 | . 1 1 1 1 19 1 1 3 1 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 20 20 20 20 20 5 5 Average Capacity 14 | 7 9 15 15 18 18 10 20 16 5 5 Most Carried 20 | 6 14 15 15 20 20 14 13 12 5 3 Average Carried 12 | 3 8 14 14 16 15 7 12 10 3 2 Final Capacity 20 | 8 15 15 15 20 5 20 20 5 5 5 Final Carried 20 | 6 14 15 15 20 5 14 12 5 2 3 Class Distribution -------------------- 22% | Skirmisher 19% | Mutant 13% | Tank 12% | Hacker-Mutant 10% | Scavenger-Mutant 7% | Scavenger-Skirmisher 4% | Hacker-Gladiator 4% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Tank | -8/Storage Skirmisher | -7/Factory Scavenger-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Gladiator | -6/Zion Hacker-Gladiator | -5/Proximity Caves Resources | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Matter Collected 4866 | 294 403 177 831 1702 1018 220 70 61 54 36 Remotely . | . . . . . . . . . . . Salvage Created 6311 | 54 890 339 993 1778 1192 672 139 203 . 51 Parts 343 | 8 53 18 53 89 61 32 8 17 . 4 Haulers Intercepted 13 | . 2 . 5 6 . . . . . . Recyclers Shooed 9 | 1 . 1 3 2 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 34 | . . . . . . . 9 25 . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Combat Hostiles Destroyed 92 | . 12 3 7 26 23 9 4 7 . 1 Melee 24 | . . . . . 3 9 4 7 . 1 Guns 64 | . 12 3 7 26 16 . . . . . AOE 4 | . . . . . 4 . . . . . Classes Destroyed 14 | 1 4 1 2 3 3 . . . . . Worker 2 | . . . . 2 . . . . . . Builder 2 | . . . 1 . 1 . . . . . Tunneler 5 | 3 1 1 . . . . . . . . Hauler 13 | . 2 . 5 6 . . . . . . Recycler 13 | . 3 2 3 1 3 1 . . . . Watcher 11 | . 3 1 4 2 1 . . . . . Swarmer 14 | . . . . 1 4 . 3 6 . . Cutter 4 | . . . . . 4 . . . . . Grunt 44 | . 12 . 4 12 8 6 . 1 . 1 Brawler 2 | . . . . 2 . . . . . . Sentry 19 | . . 3 1 11 2 1 1 . . . Specialist 2 | . . . . . 2 . . . . . Hunter 3 | . . . 2 . 1 . . . . . Programmer 4 | . . . . . 2 2 . . . . Best Kill Streak 6 | 3 5 2 6 4 5 6 3 3 . 1 Combat Bots Only 6 | . 5 1 2 4 4 6 3 3 . 1 Max Kills in Single Turn 3 | 1 1 2 2 2 3 1 1 1 . 1 Gunslinging 1 | . . . . 1 . . . . . . Exploded 2 | . . . . . 2 . . . . . Melee 1 | . . . . . 1 1 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Hostile Shots Fired 674 | . 52 23 26 100 199 99 45 109 . 21 Missed 211 | . 15 10 7 24 63 28 19 38 . 7 Hits 463 | . 37 13 19 76 136 71 26 71 . 14 Melee 13 | . . . . 6 5 . . 2 . . Projectile 450 | . 37 13 19 70 131 71 26 69 . 14 Critical Strikes 18 | . . . 1 4 9 1 . 3 . . Part Disruptions 4 | . . . . . 2 . . 2 . . Damage Taken 7221 | . 442 266 308 1151 2182 1076 292 1269 . 235 Core 1290 | . 92 31 17 120 177 215 49 516 . 73 Absorbed by Shields . | . . . . . . . . . . . Ignored by Resistances 89 | . . . 15 48 . . . . . 26 Regen/Repaired (Parts) 215 | . 15 33 . 97 . 70 . . . . Core Remaining (%) 80 | 100 63 92 . 75 74 . . . . . Volleys Fired 309 | 8 53 24 50 105 69 . . . . . Largest 3 | 2 2 2 3 3 3 . . . . . Hottest 81 | 60 76 81 75 75 75 . . . . . Shots Fired 786 | 16 106 47 150 307 160 . . . . . Gun 781 | 16 106 47 150 306 156 . . . . . Cannon . | . . . . . . . . . . . Launcher 5 | . . . . 1 4 . . . . . Special . | . . . . . . . . . . . Kinetic 697 | 8 53 24 150 306 156 . . . . . Thermal 84 | 8 53 23 . . . . . . . . Explosive 5 | . . . . 1 4 . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 15 | 5 9 8 8 11 15 . . . . . Robot Miss Streak 7 | 1 5 7 5 5 6 . . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets 8 | . 3 . . 3 2 . . . . . Max Gunslinging Chain 1 | . 1 . . 1 1 . . . . . Shots Hit Robots 529 | 11 63 24 78 194 110 29 7 11 . 2 Core Hits 235 | 4 33 8 36 67 52 20 5 8 . 2 Critical Kills 2 | . . . . 1 1 . . . . . Critical Parts Destroyed 2 | . . . . 1 1 . . . . . Critical Strikes 13 | . 2 2 . 2 2 4 . . . 1 Burn 4 | . 2 2 . . . . . . . . Destroy 4 | . . . . 2 2 . . . . . Impale 5 | . . . . . . 4 . . . 1 Melee Attacks 91 | . . . . 7 10 42 9 16 1 6 Impact 3 | . . . . 3 . . . . . . Slashing 16 | . . . . 4 6 6 . . . . Piercing 72 | . . . . . 4 36 9 16 1 6 Sneak Attacks 1 | . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . 2 . . . . Damage Inflicted 10766 | 125 991 561 1411 3402 2668 980 218 341 . 69 Guns 8033 | 125 991 405 1411 3402 1699 . . . . . Cannons . | . . . . . . . . . . . Explosions 1003 | . . 156 . . 781 66 . . . . Melee 1730 | . . . . . 188 914 218 341 . 69 Ramming . | . . . . . . . . . . . Kinetic 7169 | 51 406 200 1411 3402 1699 . . . . . Thermal 1573 | 74 585 361 . . 553 . . . . . Explosive 228 | . . . . . 228 . . . . . Electromagnetic 66 | . . . . . . 66 . . . . Impact . | . . . . . . . . . . . Slashing 112 | . . . . . 74 38 . . . . Piercing 1618 | . . . . . 114 876 218 341 . 69 Highest Corruption 8 | . . . 2 8 5 5 5 5 5 . Average Corruption 3 | . . . 1 2 2 3 5 5 5 . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 114 | . . . 2 47 9 26 15 13 2 . Message Errors 22 | . . . . 5 1 6 3 7 . . Matter Fused 26 | . . . . 11 5 5 3 2 . . Heat Flow Errors 18 | . . . 1 4 1 6 2 2 2 . Energy Discharges 12 | . . . 1 4 . 5 2 . . . Parts Fused 1 | . . . . . . 1 . . . . Data Loss (minor) 15 | . . . . 10 . 1 3 1 . . Data Loss (major) 7 | . . . . 3 1 1 2 . . . Misfires 5 | . . . . 5 . . . . . . Alerts 3 | . . . . 1 . 1 . 1 . . Weapon Failures 5 | . . . . 4 1 . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 281 | . . 119 . . 158 4 . . . . Projectiles . | . . . . . . . . . . . Explosions 281 | . . 119 . . 158 4 . . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 460 | . . 112 . . 224 124 . . . . Shots 9 | . . 1 . . 5 3 . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 450 | . 201 167 328 450 231 245 204 238 198 . Average Temperature 97 | . 75 51 96 116 70 111 108 116 90 . Received Heat Transfer 1836 | . 252 36 108 513 297 345 36 231 . 18 Effects 14 | . . . 3 10 1 . . . . . Shutdowns 2 | . . . . 2 . . . . . . Energy Bleed 2 | . . . . 1 1 . . . . . Interference 9 | . . . 3 6 . . . . . . Matter Decay 1 | . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . Heat Transferred 2586 | 175 1419 692 . . 300 . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Maximum Alert Level 1 | . . . . 1 1 . . . . . Low Security (%) 86 | 100 100 100 100 64 77 100 . . . . Level 1 13 | . . . . 35 22 . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 309 | 15 126 56 133 309 279 159 . . . . Initial 135 | . . 46 16 . 135 112 . . . . Average 85 | 1 36 18 26 154 136 47 . . . . Influence Increases 3458 | 15 449 180 339 894 783 373 90 315 . 20 Destroy 0b10 Robot/C 1840 | . 240 60 140 520 460 180 80 140 . 20 Destroy 0b10 Robot/NC 230 | 15 45 20 65 55 25 5 . . . . Destroy Leader 498 | . 70 32 58 166 102 50 10 10 . . Trap Triggered on 0b10 10 | . 10 . . . . . . . . . Successful Hack 129 | . 23 3 22 42 29 10 . . . . Disable Machine 300 | . 60 30 . 75 30 105 . . . . Destroy Structure 136 | . 1 20 9 21 77 8 . . . . Lose Combat Pursuer 315 | . . 15 45 15 60 15 . 165 . . Influence Decreases 3438 | 15 339 249 380 597 851 476 216 174 141 . Entered New Map 556 | . . 64 25 . 162 117 47 . 141 . Time Decay 2594 | 15 339 175 355 577 549 281 159 144 . . Lost Part 288 | . . 10 . 20 140 78 10 30 . . Squads Dispatched 20 | . 3 . . 2 7 6 . 1 . 1 Investigation 8 | . 3 . . 1 1 3 . . . . Extermination 4 | . . . . . 2 2 . . . . Reinforcement 5 | . . . . . 4 1 . . . . Assault 2 | . . . . . . . . 1 . 1 Garrison 1 | . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Distress Signals 9 | . 1 1 2 5 . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 166 | . 17 13 17 39 29 11 5 27 . 8 Peak Tracking Total 13 | . 4 5 4 4 6 5 4 13 . 10 Tactical Retreats 11 | . . 1 2 1 3 1 . 3 . . Traps | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Traps Triggered 12 | . 2 . 2 2 3 2 . 1 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 7 | . 6 . 1 . . . . . . . Reprogrammed 6 | . 6 . . . . . . . . . Reused 1 | . 1 . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . 1 . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Machines Disabled 21 | . 5 2 . 5 2 7 . . . . Max in Single Turn 3 | . 1 2 . 1 2 3 . . . . Garrison Access 3 | . . . 1 1 . 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Machines Accessed 45 | . 9 2 8 16 2 8 . . . . Terminals 30 | . 8 . 5 13 1 3 . . . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations 7 | . 1 1 . 2 . 3 . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 4 | . . 1 2 . 1 . . . . . Garrison Access 3 | . . . 1 1 . 1 . . . . Total Hacks 154 | . 40 11 22 41 10 30 . . . . Successful 83 | . 23 7 12 24 5 12 . . . . Failed 71 | . 17 4 10 17 5 18 . . . . Catastrophic 7 | . 1 . . 2 1 3 . . . . Database Lockouts . | . . . . . . . . . . . Manual 69 | . 28 . 12 18 1 10 . . . . Terminals 98 | . 38 . 15 32 2 11 . . . . Fabricators 4 | . . . . . . 4 . . . . Repair Stations 29 | . 2 7 . 7 . 13 . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 17 | . . 4 5 . 8 . . . . . Garrison Access 6 | . . . 2 2 . 2 . . . . Terminal Hacks 20 | . 7 . 2 9 1 1 . . . . Prototype ID Bank 4 | . 3 . . 1 . . . . . . Open Door 5 | . . . . 5 . . . . . . Terminal Index 1 | . 1 . . . . . . . . . Disarm Traps 2 | . 1 . 1 . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . Zone Layout 7 | . 1 . 1 3 1 1 . . . . Fabricator Hacks 2 | . . . . . . 2 . . . . Load Schematic 1 | . . . . . . 1 . . . . Build 1 | . . . . . . 1 . . . . Repair Station Hacks 16 | . 2 3 . 4 . 7 . . . . Scan Component 9 | . 1 2 . 2 . 4 . . . . Repair 7 | . 1 1 . 2 . 3 . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 11 | . . 4 4 . 3 . . . . . Insert Component 6 | . . 2 2 . 2 . . . . . Analyze 5 | . . 2 2 . 1 . . . . . Garrison Access Hacks 3 | . . . 1 1 . 1 . . . . Seal Access 3 | . . . 1 1 . 1 . . . . Unauthorized Hacks 31 | . 14 . 5 10 1 1 . . . . Terminals 31 | . 14 . 5 10 1 1 . . . . Track 7 | . 4 . . 3 . . . . . . Assimilate 1 | . 1 . . . . . . . . . Botnet 21 | . 8 . 5 6 1 1 . . . . Operators 2 | . 1 . . 1 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 34 | . 8 2 6 11 2 5 . . . . Full Trace Events 5 | . . . . 1 1 3 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 18 | . . 2 2 . . . . . 14 . Parts Built 1 | . . . . . . 1 . . . . Authchips . | . . . . . . . . . . . Time 51 | . . . . . . 51 . . . . Total Part Build Rating 1 | . . . . . . 1 . . . . Parts Repaired 7 | . 1 1 . 2 . 3 . . . . Time 338 | . 38 53 . 98 . 149 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 5 | . . 2 2 . 1 . . . . . Part Schematics Acquired 4 | . . 2 2 . . . . . . . Parts Damaged 1 | . . . . . 1 . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Active Infowar (turns) 8317 | 35 1335 321 1393 1006 1651 1244 573 114 406 239 Sensors 6538 | . . 320 1393 1006 1532 955 573 114 406 239 Terrain 2581 | 35 1335 2 . . 119 1090 . . . . ECM 1 | . . . . . . 1 . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 1 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Turns Passed 11555 | 118 1373 509 1587 2567 1746 1696 573 518 625 243 Spaces Moved 5940 | 67 870 177 692 1008 734 699 249 360 967 117 Core 560 | 3 . . . . 11 . . 134 412 . Treads 33 | . . . . . 33 . . . . . Legs 4419 | 64 870 177 692 1008 593 572 249 194 . . Wheels . | . . . . . . . . . . . Hover 383 | . . . . . 97 127 . 32 10 117 Flight 545 | . . . . . . . . . 545 . Fastest Speed 35 | 50 120 120 120 120 50 56 120 50 35 60 Average Speed 133 | 116 128 179 152 176 156 120 178 109 62 107 Slowest Speed 1000 | 120 190 190 190 200 1000 190 190 330 120 120 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 46 | 4 95 21 50 91 15 19 44 58 87 23 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . 1 . . . Known Exits Taken 8 | . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . Scrap Searched 6 | . . . . . . . 2 1 2 1 Spaces Dug 37 | . . . . 16 17 4 . . . . Terrain Destroyed 139 | . . 25 . 16 91 7 . . . . Melee 4 | . . . . . . 4 . . . . Projectile . | . . . . . . . . . . . AOE 135 | . . 25 . 16 91 3 . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Total 9041 | 87 1024 329 1177 1673 1235 1484 362 457 988 225 Wait 2400 | . 61 113 381 494 361 707 102 74 6 101 Move 5930 | 66 869 176 691 1007 733 698 248 359 966 117 Hop . | . . . . . . . . . . . Pick Up 76 | 6 14 4 11 12 15 13 . . 1 . Fast Attach 57 | 7 4 2 3 9 12 13 1 . 6 . Attach 31 | . . 2 5 2 12 3 1 3 3 . Detach 5 | . . . 1 . . 2 . . 1 1 Swap 68 | . 7 6 16 22 8 5 1 3 . . Drop 79 | . 16 2 19 15 15 6 . 2 4 . Fire 309 | 8 53 24 50 105 69 . . . . . Melee 86 | . . . . 7 10 37 9 16 1 6 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials -8/Materials -8/Storage (discovered 2 exits: *Fac / [Rec]) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 13 | -11/Scrapyard | Discovered new exit (range 16) 119 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 501 | -10/Materials | Discovered new exit (range 9) 742 | -10/Materials | Discovered new exit (range 8) 838 | -10/Materials | Discovered new exit (range 6) 878 | -10/Materials | Discovered new exit (range 9) 985 | -10/Materials | Repaired Imp. Terrain Scanner 1239 | -10/Materials | Discovered new exit (range 15) 1492 | -10/Materials | Entered another Materials area 1492 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1732 | -9/Materials | Build established: Scavenger-Mutant 1740 | -9/Materials | Discovered new exit (range 16) 1826 | -9/Materials | Identified exit to Materials 1912 | -9/Materials | Repaired Broken Lgt. Nuclear Core 2001 | -9/Materials | Entered another Materials area 2001 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2309 | -8/Materials | Build established: Scavenger-Skirmisher 2842 | -8/Materials | Discovered new exit (range 7) 3217 | -8/Materials | Build established: Skirmisher 3586 | -8/Materials | Identified exit to Storage 3588 | -8/Materials | Entered Storage 3729 | -8/Storage | Build established: Tank 3903 | -8/Storage | Discovered new exit (range 17) 4095 | -8/Storage | Build established: Skirmisher 4663 | -8/Storage | Repaired Lgt. Deuterium Engine 4724 | -8/Storage | Repaired Enh. Autogun 4899 | -8/Storage | Discovered new exit (range 7) 4909 | -8/Storage | Identified exit to Factory 5245 | -8/Storage | Garrison activated, responded to threat 5522 | -8/Storage | Build established: Tank 6155 | -8/Storage | Entered Factory 6155 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6334 | -7/Factory | Build established: Skirmisher 6967 | -7/Factory | Lost 4 parts (1p1n2w) 7599 | -7/Factory | Build established: Mutant 7736 | -7/Factory | Lost 4 parts (2u2w) 7863 | -7/Factory | Discovered new exit (range 6) 7896 | -7/Factory | Identified exit to Factory 7901 | -7/Factory | Entered another Factory area 7901 | -6/Factory | Evolved 2 slots: Utility x2 8071 | -6/Factory | Build established: Scavenger-Mutant 8161 | -6/Factory | Repaired Broken Spear 8537 | -6/Factory | Build established: Scavenger-Assassin 8861 | -6/Factory | Repaired Blade Saw 8989 | -6/Factory | Fabricated Hcp. Storage Unit (x1) 9291 | -6/Factory | Lost 3 parts (1p1n1w) 9353 | -6/Factory | Repaired Adv. Sensor Array 9570 | -6/Factory | Discovered new exit (range 8) 9583 | -6/Factory | Identified exit to Lower Caves 9597 | -6/Factory | Entered Lower Caves 9864 | -6/Lower Caves | Build established: Hacker-Mutant 10075 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10127 | -6/Lower Caves | Learned location of Zion (-6) 10163 | -6/Lower Caves | Discovered new exit (range 5) 10169 | -6/Lower Caves | Identified exit to Lower Caves 10170 | -6/Lower Caves | Entered another Lower Caves area 10265 | -6/Lower Caves | Learned Factory terminal intel 10462 | -6/Lower Caves | Spotted B-75 Beast 10579 | -6/Lower Caves | Core integrity fell below 50% 10644 | -6/Lower Caves | Lost 5 parts (1p3n1u) 10668 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10680 | -6/Lower Caves | Core integrity fell below 20% 10684 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 10686 | -6/Lower Caves | Discovered new exit (range 5) 10687 | -6/Lower Caves | Identified exit to Zion 10688 | -6/Lower Caves | Entered Zion 10726 | -6/Zion | System corruption cleaned by Quarantine Array 10779 | -6/Zion | Learned Factory emergency access door positions 10883 | -6/Zion | Found Prototype Device 10883 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 10929 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 11004 | -6/Zion | Found CR-A16's Pointy Stick 11080 | -6/Zion | Met Imprinter 11274 | -6/Zion | Found Prototype Special Weapon 11274 | -6/Zion | Identified RU-N14's Throwing Claymores 11293 | -6/Zion | Discovered new exit (range 12) 11297 | -6/Zion | Build established: Hacker-Gladiator 11312 | -6/Zion | Identified exit to Proximity Caves 11313 | -6/Zion | Entered Proximity Caves 11432 | -5/Proximity Caves | Spotter reported a threat 11445 | -5/Proximity Caves | Spotter reported a threat 11528 | -5/Proximity Caves | Spotter reported a threat 11544 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 11547 | -5/Proximity Caves | Spotter reported a threat 11556 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 11325_ Acquired 36 matter. 11430_ N-01 Spotter is scanning... 11432_ N-01 Spotter sends a signal. 11432_ ALERT: Unidentified potential threat approaching Complex 0b10. 11443_ N-01 Spotter is scanning... 11445_ N-01 Spotter sends a signal. 11445_ ALERT: Unidentified potential threat approaching Complex 0b10. 11544_ Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT." 11547_ ALERT: Unidentified potential threat approaching Complex 0b10. 11548_ Y-72 Warden: "REQUESTING BACKUP." 11550_ Insulated Plating destroyed. 11552_ Airjet destroyed. 11552_ Adv. Sensor Array destroyed. 11555_ G-50 Soldier suffers critical hit (Impale). 11555_ G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | ??# ?? ???????????????????????????????????????? | | ??# #?? ???????????????????????????????????????? | | ??# #??# ?????######????????????????????????????? | | ??# #??# #?????# ?????????????????????????????? | | ??# #??# #?????# ??????????????????????????????? | | ### #### ####??# #??????????????????????????????? | | ##?# ##?????????????????????????????? | | ### ##????????????????????????????? | | ######### #????????????????????????????? | | #??????## #????????????????????????????? | | ###??????# #???##???????????????????????? | | ?????????#### ##?## ##?????????????????????? | | ????????????## ### ###???????????????????? | | ?????????????## ##??????????????????? | | ??????????????# #??????????????????? | | ??????????????# ####???????????????? | | ??????????????# ## ### ##??????????????? | | ??????????????# # #??????????????? | | ?????????????# ##### ## #???????????????? | | ????????????# #????? p ## ###???????????????? | | ????????????# #??????# ; ###???????????????? | | ?????????????# #??????# ##??????????????? | | ?????????????## #??????# Y #??????????????? | | ???????????????# #??????#s# ##??????????????? | | ???????????????# #??????# ## ###???????????????? | | ??????????????## ########@### #?????????????????? | | ??????????????# [%=#?# #????????????????? | | ??????????????# #####? #???????????????? | | ?????????????# #?????######???????????????? | | ?????????????# #??????????????????????????? | | ?????????????## ###??????????????????????????? | | ??????????????# #????????????????????????????? | | ?????????????# ????????????????????????????? | | ?????????????# ???????????????????????????? | | ???????????? ???????????????????????????? | | ???????????## ??????????????????????????? | | ????????????## ??????????????????????????? | | ?????????????# #?????????????????????????? | | ?????????????# #?????????????????????????? | | ?????????????## ##?????????????????????????? | | ??????????????## #####??????????????????????????? | | ???????????????# ???????????????????????????????? | | ???????????????? ???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Additional Mass Support 9 Armor Coverage 300 Resistance: KI 20 Resistance: EM 15 Evasion (%) 63 Melee Accuracy 8 Target Analysis 5 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Enh. Autogun | -9/Materials | Scanalyzed Hcp. Storage Unit | -9/Materials | Scanalyzed Reactive Plating | -8/Materials | Scanalyzed Lrg. Storage Unit | -8/Materials | Scanalyzed Mni. Drone Bay | -6/Zion | Archive Imp. Particle Charger | -6/Zion | Archive Variable Charge Gun | -6/Zion | Archive Lgt. Angular Momentum Engine | -6/Zion | Archive Imp. Coolant Injector | -6/Zion | Archive Flexi-carbon Leg | -6/Zion | Archive Fission Core | -6/Zion | Archive Adv. Target Analyzer | -6/Zion | Archive Adv. Reaction Control System | -6/Zion | Archive Phase Cannon | -6/Zion | Archive Imp. Arc Projector | -6/Zion | Archive Antigrav System | -6/Zion | Archive Adv. Sensor Array | -6/Zion | Archive HERF Cannon | -6/Zion | Archive Robot Schematics ------------------ M-22 Extractor | -6/Zion | Archive K-01 Serf | -6/Zion | Archive A-02 Transporter | -6/Zion | Archive Fabricated ------------ Hcp. Storage Unit | x1 | -6/Factory Repaired ---------- Imp. Terrain Scanner | 31% | -10/Materials Lgt. Nuclear Core | 34% | -9/Materials | Broken Lgt. Deuterium Engine | 22% | -8/Storage Enh. Autogun | 63% | -8/Storage Spear | 12% | -6/Factory | Broken Blade Saw | 62% | -6/Factory Adv. Sensor Array | 16% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SalvagingRiotHarness Manual? 0 Play Time 01:23:25 Cumulative 531.2 hours Start 2025.07.27 @ 20:23:29 End 2025.07.27 @ 21:46:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 196 Rogue 89 Adventurer 8 Explorer 99 Win Type - Total 17 Types 8/1/6/2/0/0/0/0/0/0 Lore% 53 Gallery% 64 Achievement% 79 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b226a094-f924-43de-89d1-466a768226e9