Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.24 @ 13:24:31

Player: Kinga

Result: Destroyed by C-57 Dissector with Dual-blade Saw

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (19)       3800
Robots Destroyed (136)     680
Value Destroyed (5755)     5755
Prototype IDs (45)         900
Alien Tech Used (2)        400
Bonus (2263)               2263
              TOTAL SCORE: 18298

 Bonus
-------
High Alert Combat Kills    711
Registered with UFD        300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Friendly Fire              -48

 Cogmind 
---------
Core Integrity             0/1600
Matter                     173/300
Energy                     100/100
System Corruption          6%
Temperature                Cool (0)
Movement                   Hovering (52)
Location                   -1/Access

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (6) ---
                Antigrav Array
                Antigrav Array
                Antigrav Array
>               --- UTILITY (15) -----
       Advanced Visual Processing Unit
       Advanced Signal Interpreter
       Improved Melee Analysis Suite
       Advanced Melee Analysis Suite
       Advanced Melee Analysis Suite
       Advanced Melee Analysis Suite
       Improved Target Analyzer
       Advanced Target Analyzer
        Layered Medium Armor Plating
>               --- WEAPON (2) -------
  Hypervelocity Mass Driver
>               --- INVENTORY (5) ----
                Quantum Reactor
       Improved Matter Compressor (226)
                Graphene Brace
                Quantum Rifle
                HERF Cannon

 Peak State 
------------
>               --- POWER ------------
          Light Antimatter Reactor
        Compact Particle Reactor
>               --- PROPULSION -------
                Antigrav System
                Gyrokinetic Inverter
       Improved Antigrav System
       Improved Antigrav System
                Antigrav Array
>               --- UTILITY ----------
   Experimental Power Amplifier
       Advanced Cooling System
         Medium Storage Unit
                Gravity Neutralizer
       Advanced Visual Processing Unit
       Advanced Sensor Array
       Advanced Signal Interpreter
       Improved Target Analyzer
       Advanced Target Analyzer
       Advanced Transmission Jammer
       Advanced Reaction Control System
                Gun Armor
                Graphene Brace
       Advanced Thermal Shield
                System Shield
>               --- WEAPON -----------
       Enhanced Quantum Rifle
  Hypervelocity Railgun
>               --- INVENTORY --------
          Light Antimatter Reactor
       Improved Matter Compressor
                Transdimensional Reconstructor
                Phase Gun
                Vortex Rifle
                Vortex Rifle
                Quantum Rifle
       Enhanced Quantum Rifle
                HERF Cannon
                Scatter Rocket Array
[Rating: 170]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Neutrino Core
  Reactor                  Compact Particle Reactor
Propulsion                 Combat Gravmag System
  Treads                   Light Treads
  Wheel                    Armored Huge Wheel
  Hover Unit               Combat Gravmag System
  Flight Unit              Flightbrick
Utility                    Large Storage Unit
  Device                   Graphene Brace
  Storage                  Large Storage Unit
  Processor                Improved Target Analyzer
  Hackware                 Advanced System Shield
  Protection               Gun Armor
Weapon                     Light Cannon
  Energy Gun               Gatling Laser
  Energy Cannon            Subdweller Beam Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Light Cannon
  Launcher                 Heavy Missile Launcher
  Special Weapon           Plasma Flamer
  Slashing Weapon          Makeshift Sword

 Build                          | -11 -10 -10 -7  -7  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc 
Slots Evolved              18   | .   .   .   .   .   10  .   .   .   .   .   .   2   .   .   .   .   2   2   2   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  13   | .   .   .   .   .   5   .   .   .   .   .   .   2   .   .   .   .   2   2   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             213  | 6   6   13  7   2   14  .   16  2   5   5   8   19  2   10  11  2   7   24  54  
  Power                    21   | 1   1   1   2   1   2   .   .   .   .   .   1   1   .   1   2   .   .   4   4   
    Engine                 8    | 1   1   1   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Core                   6    | .   .   .   .   .   2   .   .   .   .   .   1   1   .   1   1   .   .   .   .   
    Reactor                7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   4   
  Propulsion               44   | 2   .   2   2   .   3   .   1   .   .   1   .   6   1   2   1   .   2   8   13  
    Treads                 4    | 2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  3    | .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  32   | .   .   .   .   .   2   .   .   .   .   1   .   6   1   2   1   .   2   8   9   
    Flight                 5    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   3   
  Utility                  89   | 1   3   6   1   1   6   .   9   2   3   4   3   7   1   3   5   2   4   4   24  
    Device                 36   | .   2   2   .   .   .   .   2   .   1   .   .   6   1   1   4   2   2   1   12  
    Storage                7    | 1   1   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   
    Processor              22   | .   .   .   .   .   4   .   6   1   .   .   1   .   .   .   .   .   2   1   7   
    Hackware               4    | .   .   .   .   .   .   .   1   .   .   1   .   1   .   .   .   .   .   1   .   
    Protection             20   | .   .   2   1   1   2   .   .   1   2   3   2   .   .   1   1   .   .   .   4   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   59   | 2   2   4   2   .   3   .   6   .   2   .   4   5   .   4   3   .   1   8   13  
    Energy Gun             17   | .   .   .   1   .   .   .   1   .   .   .   .   2   .   1   2   .   1   3   6   
    Energy Cannon          4    | .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
    Ballistic Gun          11   | 2   .   1   1   .   1   .   2   .   1   .   1   1   .   .   .   .   .   .   1   
    Ballistic Cannon       10   | .   2   1   .   .   .   .   .   .   .   .   2   1   .   .   1   .   .   2   1   
    Launcher               11   | .   .   .   .   .   1   .   2   .   1   .   1   .   .   1   .   .   .   3   2   
    Special Weapon         3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  17   | .   .   .   .   .   2   .   1   1   .   2   .   3   .   .   1   .   1   1   5   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    System Corruption      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Parts Lost                 77   | .   1   5   2   .   .   2   5   .   .   .   2   5   .   10  1   1   .   6   37  
  Power                    13   | .   1   1   2   .   .   .   1   .   .   .   1   1   .   1   1   .   .   1   3   
  Propulsion               24   | .   .   2   .   .   .   .   1   .   .   .   .   2   .   3   .   .   .   2   14  
  Utility                  25   | .   .   2   .   .   .   .   3   .   .   .   .   .   .   4   .   1   .   2   13  
  Weapon                   15   | .   .   .   .   .   .   2   .   .   .   .   1   2   .   2   .   .   .   1   7   
  Highest Loss Streak      16   | .   1   4   1   .   .   1   3   .   .   .   2   2   .   9   1   1   .   3   16  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     79   | .   98  86  85  76  58  68  57  60  57  53  70  83  89  76  90  99  99  99  64  
  Engine                   6    | .   14  13  9   5   4   4   1   .   .   .   .   2   .   .   3   5   4   2   .   
  Core                     1    | .   .   .   .   .   3   4   5   5   5   5   4   5   5   1   5   5   4   .   .   
  Treads                   8    | .   28  24  3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    3    | .   .   3   15  14  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    7    | .   .   .   .   .   5   9   5   5   5   6   10  17  31  28  26  31  28  26  10  
  Flight                   1    | .   .   .   .   .   4   4   5   5   5   5   5   2   .   .   .   .   .   .   .   
  Device                   7    | .   12  2   1   .   .   .   3   .   .   .   .   11  21  15  22  20  23  25  16  
  Storage                  6    | .   14  2   14  14  4   4   5   5   5   5   5   4   5   5   5   5   4   4   2   
  Processor                7    | .   .   .   .   .   8   18  17  15  15  15  18  15  10  10  10  10  13  14  20  
  Hackware                 1    | .   .   .   .   .   .   .   .   5   5   6   10  6   5   1   .   .   .   4   2   
  Protection               8    | .   .   10  12  14  9   6   5   9   7   10  8   7   5   5   6   10  9   6   3   
  Energy Gun               3    | .   .   .   12  14  4   4   2   .   .   .   .   2   .   3   8   5   4   5   2   
  Energy Cannon            2    | .   .   10  3   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   
  Ballistic Gun            5    | .   4   4   12  14  4   3   4   10  9   .   .   2   .   .   .   .   .   .   1   
  Ballistic Cannon         5    | .   23  12  .   .   .   .   .   .   .   .   8   1   .   .   1   5   4   1   .   
Peak Build Rating          170  | 6   11  18  28  31  110 110 103 112 112 116 131 148 113 113 119 115 130 149 170 
  Average Rating           65   | 4   9   11  25  28  92  104 92  109 106 105 121 128 112 96  104 114 126 141 108 
  On Entrance              83   | .   6   11  18  27  31  110 93  103 112 112 116 118 107 113 89  114 115 128 143 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             78   | 11  30  43  45  40  61  61  47  56  56  56  67  65  55  55  78  60  64  76  72  
  Greatest Support         86   | 40  40  40  32  28  24  24  31  24  24  24  24  84  56  56  75  75  75  75  86  
  Greatest Overweight (x)  2    | .   .   1   1   1   2   2   1   2   2   2   2   2   .   1   1   .   .   1   1   
  Average Overweight (x)   .    | .   .   .   1   1   2   1   1   1   1   1   1   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  10  
  Average Capacity         12   | 6   13  6   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  13  8   
  Most Carried             15   | 4   14  14  15  15  11  11  13  14  14  15  15  15  14  15  15  15  15  15  10  
  Average Carried          10   | 2   10  5   13  14  10  11  11  12  13  13  12  14  14  11  11  14  14  12  7   
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  10  5   
  Final Carried            15   | 4   14  10  15  13  11  11  13  12  12  14  15  15  14  9   15  14  15  10  5   

 Class Distribution 
--------------------
 62% | Mutant
 20% | Scavenger-Mutant
  8% | Hacker-Mutant
  4% | Subdweller-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Subcaves
 Scavenger-Mutant | -7/Recycling
           Mutant | -7/Scraptown
    Derelict-Tank | -5/Factory
    Derelict-Tank | -5/Waste
           Mutant | -5/Factory
           Mutant | -5/Upper Caves
           Mutant | -5/Upper Caves
           Mutant | -5/Zhirov
    Hacker-Mutant | -4/Proximity Caves
    Hacker-Mutant | -4/Factory
           Mutant | -4/Upper Caves
           Mutant | -4/Upper Caves
 Scavenger-Mutant | -4/Warlord
 Scavenger-Mutant | -3/Proximity Caves
 Scavenger-Mutant | -3/Research
 Scavenger-Mutant | -2/Research
 Scavenger-Mutant | -1/Access

 Resources                      | -11  -10  -10  -7   -7   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   
-----------                Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Res  Acc  
Matter Collected           5438 | 260  219  578  125  20   .    222  381  425  210  .    443  525  44   76   420  61   160  452  817  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6299 | .    362  358  358  .    .    260  568  295  123  .    168  510  .    117  .    110  262  1231 1577 
  Parts                    284  | .    25   22   16   .    .    .    24   12   6    .    1    19   .    5    .    7    10   54   83   
Haulers Intercepted        9    | .    1    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    3    2    
Recyclers Shooed           8    | .    .    .    5    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      44   | .    .    18   .    .    .    .    .    8    5    .    1    .    .    4    .    8    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -7  -7  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc 
Combat Hostiles Destroyed  103  | .   7   11  5   .   .   1   8   7   4   .   5   2   .   8   .   2   2   18  23  
  Melee                    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Guns                     45   | .   3   3   4   .   .   .   7   6   1   .   .   2   .   3   .   .   .   6   10  
  Cannons                  28   | .   4   7   1   .   .   .   .   .   .   .   3   .   .   1   .   2   2   5   3   
  AOE                      23   | .   .   .   .   .   .   1   1   1   3   .   2   .   .   3   .   .   .   7   5   
Classes Destroyed          17   | .   6   3   .   .   .   1   2   2   1   .   .   .   .   .   .   .   .   .   2   
  Worker                   6    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   3   
  Builder                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hauler                   9    | .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   3   2   
  Recycler                 7    | .   1   .   2   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   1   
  Turret                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  8    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   4   
  Swarmer                  39   | .   2   2   1   .   .   .   3   2   .   .   1   .   .   8   .   .   .   7   13  
  Cutter                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Grunt                    26   | .   5   .   .   .   .   .   3   2   3   .   1   .   .   .   .   .   2   9   1   
  Brawler                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Sentry                   8    | .   .   1   4   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   1   
  Hunter                   6    | .   .   .   .   .   .   .   .   2   .   .   2   .   .   .   .   .   .   .   2   
  Programmer               9    | .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   1   .   2   3   
  Compactor                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Subdweller               8    | .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           9    | .   2   3   2   .   .   1   5   5   4   .   3   2   .   4   .   1   2   6   9   
  Combat Bots Only         7    | .   2   3   1   .   .   1   3   5   4   .   3   1   .   4   .   1   2   5   7   
Max Kills in Single Turn   4    | .   1   1   1   .   .   1   3   1   2   .   1   1   .   3   .   1   1   4   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   .   1   1   1   2   .   1   .   .   3   .   .   .   4   4   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -7   -7   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   
--------                   Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Res  Acc  
Hostile Shots Fired        1099  | .    24   105  74   .    .    3    85   41   9    .    88   74   6    92   27   12   9    46   404  
  Missed                   361   | .    3    33   33   .    .    .    27   10   2    .    23   29   5    24   9    2    6    17   138  
Damage Taken               15534 | .    308  1216 327  .    .    382  1153 660  215  .    1348 869  .    1091 397  204  110  678  6576 
  Core                     2445  | .    35   107  91   .    .    130  75   51   .    .    93   80   .    164  .    .    .    68   1551 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   235   | .    .    .    .    .    .    .    .    .    .    .    .    43   .    .    .    .    20   22   150  
  Regen/Repaired (Parts)   604   | .    .    .    .    342  .    .    .    .    .    .    .    .    .    .    262  .    .    .    .    
Core Remaining (%)         74    | 100  .    .    .    6    .    .    .    .    .    .    65   .    .    .    .    78   100  95   .    
Volleys Fired              420   | .    29   68   19   .    .    12   46   19   4    .    23   39   .    22   2    7    15   41   74   
  Largest                  3     | .    2    2    2    .    .    3    2    2    2    .    2    2    .    2    1    2    2    2    2    
  Hottest                  275   | .    70   160  108  .    .    134  145  66   83   .    131  138  .    200  66   106  225  275  176  
Shots Fired                701   | .    58   133  32   .    .    19   67   38   9    .    39   54   .    32   2    13   25   64   116  
  Gun                      376   | .    26   17   23   .    .    7    64   38   7    .    1    28   .    14   .    6    15   40   90   
  Cannon                   281   | .    32   116  9    .    .    .    .    .    .    .    36   26   .    .    2    7    10   21   22   
  Launcher                 28    | .    .    .    .    .    .    12   3    .    2    .    2    .    .    2    .    .    .    3    4    
  Special                  16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   .    .    .    .    .    
  Kinetic                  431   | .    58   102  13   .    .    3    52   38   7    .    37   28   .    .    2    7    10   21   53   
  Thermal                  207   | .    .    31   19   .    .    4    7    .    .    .    .    13   .    16   .    6    15   40   56   
  Explosive                28    | .    .    .    .    .    .    12   3    .    2    .    2    .    .    2    .    .    .    3    4    
  Electromagnetic          33    | .    .    .    .    .    .    .    5    .    .    .    .    13   .    14   .    .    .    .    1    
  Entropic                 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Robot Hit Streak         22    | .    13   22   10   .    .    14   13   5    5    .    4    8    .    4    .    2    9    11   7    
  Robot Miss Streak        16    | .    5    4    9    .    .    4    10   4    4    .    4    3    .    8    2    5    1    4    16   
  Penetration Max          2     | .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    2    
  Secondary Targets        1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           415   | .    33   67   25   .    .    12   47   21   3    .    15   29   .    16   .    7    16   38   86   
  Core Hits                313   | .    16   21   28   .    .    3    32   11   16   .    19   12   .    11   .    5    7    62   70   
  Critical Kills           29    | .    .    1    .    .    .    .    .    .    .    .    2    1    .    .    .    2    4    7    12   
  Critical Parts Destroyed 28    | .    .    .    .    .    .    .    1    1    .    .    1    4    .    .    1    2    5    4    9    
  Critical Strikes         72    | .    .    2    .    .    .    .    1    1    .    .    4    6    .    4    2    4    9    13   26   
    Burn                   5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    2    .    
    Meltdown               1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                57    | .    .    .    .    .    .    .    1    1    .    .    3    5    .    .    2    4    9    11   21   
    Blast                  3     | .    .    1    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    
    Corrupt                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Sever                  5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
Melee Attacks              21    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    21   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 21    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    21   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           14645 | .    489  1355 633  .    .    1298 1948 444  473  .    845  653  .    549  34   137  337  2333 3117 
  Guns                     5732  | .    183  219  436  .    .    120  1252 444  48   .    28   457  .    156  .    26   150  716  1497 
  Cannons                  3084  | .    305  1136 174  .    .    .    .    .    .    .    376  196  .    .    34   111  187  283  282  
  Explosions               5009  | .    .    .    .    .    .    1178 696  .    425  .    441  .    .    277  .    .    .    1334 658  
  Melee                    659   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    659  
  Ramming                  45    | .    1    .    23   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    21   
  Kinetic                  5136  | .    488  881  211  .    .    41   1069 444  48   .    404  417  .    .    34   111  187  283  518  
  Thermal                  3475  | .    .    474  399  .    .    79   199  .    .    .    .    108  .    116  .    26   150  716  1208 
  Explosive                4954  | .    .    .    .    .    .    1178 641  .    425  .    441  .    .    277  .    .    .    1334 658  
  Electromagnetic          323   | .    .    .    .    .    .    .    39   .    .    .    .    128  .    156  .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 659   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    659  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Entropic                 53    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    53   
Highest Corruption         15    | .    .    .    .    .    .    13   15   15   15   15   15   1    1    3    3    1    .    1    6    
  Average Corruption       9     | .    .    .    .    .    .    7    13   15   15   15   15   1    1    1    3    1    .    1    4    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  132   | .    .    .    .    .    .    4    24   22   20   4    31   .    2    2    .    1    .    5    17   
    Message Errors         27    | .    .    .    .    .    .    .    3    5    5    2    4    .    .    .    .    1    .    4    3    
    Matter Fused           25    | .    .    .    .    .    .    .    6    2    4    1    7    .    1    .    .    .    .    .    4    
    Heat Flow Errors       16    | .    .    .    .    .    .    1    1    6    2    .    4    .    .    1    .    .    .    .    1    
    Energy Discharges      23    | .    .    .    .    .    .    1    4    4    2    .    6    .    1    1    .    .    .    .    4    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Parts Fused            3     | .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    1    
    Data Loss (minor)      14    | .    .    .    .    .    .    .    1    1    5    1    5    .    .    .    .    .    .    .    1    
    Data Loss (major)      6     | .    .    .    .    .    .    1    3    .    .    .    2    .    .    .    .    .    .    .    .    
    Misfires               7     | .    .    .    .    .    .    1    2    2    1    .    1    .    .    .    .    .    .    .    .    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Weapon Failures        8     | .    .    .    .    .    .    .    4    2    .    .    .    .    .    .    .    .    .    1    1    
Overload Shots             6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    1    .    
Overflow Damage            109   | .    7    .    .    .    .    .    .    .    .    .    44   .    .    8    .    .    .    7    43   
  Projectiles              51    | .    7    .    .    .    .    .    .    .    .    .    44   .    .    .    .    .    .    .    .    
  Explosions               15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    7    .    
  Melee                    43    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    43   
Knockbacks                 9     | .    3    2    .    .    .    .    .    .    .    .    1    .    .    .    .    2    1    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  9     | .    3    2    .    .    .    .    .    .    .    .    1    .    .    .    .    2    1    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      393   | .    .    .    .    .    .    116  81   .    50   .    26   .    .    23   .    .    .    46   51   
  Shots                    15    | .    .    .    .    .    .    4    3    .    2    .    1    .    .    1    .    .    .    2    2    
  Rammed                   9     | .    1    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Targets Rammed             9     | .    1    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        533   | .    15   376  224  .    .    533  378  226  183  .    405  260  .    429  .    .    378  172  230  
  Average Temperature      123   | .    7    139  78   .    .    238  183  104  68   .    177  87   .    182  .    .    165  50   27   
  Received Heat Transfer   1745  | .    132  285  96   .    .    .    216  54   45   .    449  27   .    .    90   27   .    18   306  
  Effects                  12    | .    .    2    .    .    .    4    2    .    .    .    2    .    .    .    .    .    2    .    .    
    Shutdowns              4     | .    .    .    .    .    .    2    .    .    .    .    2    .    .    .    .    .    .    .    .    
    Energy Bleed           3     | .    .    1    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           3     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    2    .    .    
    Damage (minor)         1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (core)          1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Combat Hostiles          2     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Parts Melted             17    | .    .    1    2    .    .    .    .    .    .    .    .    .    .    4    .    .    1    4    5    
  Heat Transferred         6086  | .    .    629  747  .    .    175  375  .    .    .    .    111  .    1200 .    74   259  1110 1406 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -7  -7  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc 
Peak Influence             999  | .   149 .   92  .   .   109 350 .   .   .   .   124 .   .   .   .   552 590 999 
  Initial                  477  | .   .   .   .   .   .   .   62  .   .   .   .   .   .   .   .   .   477 225 348 
  Average                  251  | .   62  .   32  .   .   71  183 .   .   .   .   51  .   .   .   .   527 430 647 
Maximum Alert Level        3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   2   3   
  Low Security (%)         60   | 100 100 .   100 .   100 100 65  .   .   .   .   100 .   .   .   .   .   .   .   
  Level 1                  7    | .   .   .   .   .   .   .   34  .   .   .   .   .   .   .   .   .   .   33  2   
  Level 2                  24   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   100 66  58  
  Level 3                  8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   38  
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          20   | .   .   .   .   .   .   .   4   .   .   .   .   2   .   .   .   .   1   5   8   
  Investigation            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Extermination            6    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   3   
  Reinforcement            9    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   3   4   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison                 3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         5    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   2   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -7  -7  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Sub Rec Scr Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc 
Distress Signals           6    | .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   2   
Communications Jammed      14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   10  
  Distress Signals         8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   5   
Times Spotted              236  | .   14  21  6   .   .   6   10  10  5   .   9   12  2   12  26  3   3   23  74  
  Peak Tracking Total      16   | .   4   6   2   .   .   5   3   7   4   .   3   5   2   5   16  2   2   6   10  
  Tactical Retreats        29   | .   1   2   .   .   .   .   1   1   1   .   1   1   1   2   1   .   .   .   17  

 Traps                          | -11 -10 -10 -7  -7  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc 
Traps Triggered            8    | .   2   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   1   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                9    | .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   5   .   .   .   .   
Most Traps Carried         1    | .   .   .   .   1   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -7  -7  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
----------                 Run  | Yrd Mat Sub Rec Scr Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc 
Machines Disabled          6    | .   2   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   1   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -7  -7  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Sub Rec Scr Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc 
Machines Accessed          41   | .   2   2   4   5   1   .   4   1   .   4   .   7   .   1   4   1   .   2   3   
  Terminals                16   | .   2   .   4   .   .   .   1   .   .   .   .   5   .   .   .   1   .   2   1   
  Fabricators              4    | .   .   .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Total Hacks                106  | .   6   5   10  19  2   .   6   1   .   14  .   23  .   1   11  1   .   2   5   
  Successful               70   | .   2   5   1   19  .   .   3   1   .   14  .   11  .   1   11  1   .   .   1   
  Failed                   36   | .   4   .   9   .   2   .   3   .   .   .   .   12  .   .   .   .   .   2   4   
    Catastrophic           3    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   8    | .   1   .   2   .   .   .   .   .   .   .   .   4   .   .   .   .   .   1   .   
  Terminals                42   | .   6   .   10  .   .   .   2   .   .   .   .   19  .   .   .   1   .   2   2   
  Fabricators              6    | .   .   .   .   .   2   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Terminal Hacks             66   | .   2   5   1   19  .   .   2   1   .   14  .   8   .   1   11  1   .   .   1   
  Record                   31   | .   .   4   .   14  .   .   .   .   .   2   .   .   .   .   10  1   .   .   .   
  Part Schematic           4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Robot Analysis           8    | .   .   .   .   4   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        5    | .   .   .   .   .   .   .   .   .   .   4   .   1   .   .   .   .   .   .   .   
  Open Door                3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Station Index     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Patrol Status            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Reinforcement Status     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Zone Layout              4    | .   1   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Derelict Proto ID Bank   2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Refit                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Terminals                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Fedlink                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         22   | .   2   .   4   .   1   .   4   .   .   .   .   6   .   .   .   .   .   2   3   
  Full Trace Events        1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -7  -7  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
------------               Run  | Yrd Mat Sub Rec Scr Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -7  -7  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
--------                   Run  | Yrd Mat Sub Rec Scr Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc 
Total Allies               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Highest-Rated Group      10   | .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   
  Highest-Rated Ally       10   | .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   

 Intel                          | -11 -10 -10 -7  -7  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc 
Robot Analysis Total       8    | .   .   .   .   4   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   1   .   1   .   .   .   .   .   .   2   .   3   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -7   -7   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   
-------------              Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Res  Acc  
Turns Passed               12021 | 76   1084 2658 650  1541 161  157  437  588  403  149  665  623  106  213  406  247  255  538  1064 
Spaces Moved               10617 | 43   398  1588 439  1325 116  117  319  433  388  162  545  742  273  310  642  468  391  572  1346 
  Core                     202   | 4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    198  
  Treads                   1815  | 39   398  1326 51   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   1975  | .    .    262  388  1325 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    4261  | .    .    .    .    .    .    .    .    .    .    .    .    476  273  310  642  468  391  572  1129 
  Flight                   2364  | .    .    .    .    .    116  117  319  433  388  162  545  266  .    .    .    .    .    .    18   
  Fastest Speed            30    | 50   160  100  112  115  120  80   80   80   80   80   80   30   38   38   48   48   48   36   34   
  Average Speed            91    | 149  160  151  129  115  120  108  83   119  95   82   107  62   38   42   52   48   49   45   52   
  Slowest Speed            240   | 160  160  160  240  115  120  120  99   120  120  120  120  120  38   98   109  48   50   108  145  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       53    | 3    76   75   93   90   5    90   15   69   55   63   74   18   49   60   89   70   9    19   43   
  Regions Visited          19
    Branch Regions         11
  Pre-discovered Areas     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Known Exits Taken        3     | .    .    .    .    .    .    .    1    .    .    .    1    1    .    .    .    .    .    .    .    
  Unknown Exits Taken      14    | 1    1    1    1    1    .    .    .    1    1    1    .    .    1    1    1    1    1    1    .    
Scrap Searched             18    | .    .    4    .    5    .    .    .    1    2    .    5    .    1    .    .    .    .    .    .    
Spaces Dug                 38    | .    .    .    .    .    .    .    .    .    .    .    2    5    .    .    .    .    5    26   .    
Terrain Destroyed          410   | .    .    .    3    .    .    99   73   10   44   .    26   12   .    39   .    .    5    60   39   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               55    | .    .    .    3    .    .    .    11   10   1    .    9    12   .    .    .    .    5    2    2    
  AOE                      355   | .    .    .    .    .    .    99   62   .    43   .    17   .    .    39   .    .    .    58   37   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -7   -7   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   
---------                  Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Res  Acc  
Total                      12073 | 52   787  1710 478  1343 135  128  410  468  409  178  581  846  274  349  703  476  427  779  1540 
  Wait                     623   | .    345  10   2    9    .    .    22   2    8    .    2    29   .    2    43   .    6    123  20   
  Move                     10598 | 42   397  1587 438  1324 116  116  318  432  387  161  544  741  272  309  641  467  390  571  1345 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  74    | 4    9    12   3    4    3    .    2    3    .    4    1    10   .    3    3    .    3    7    3    
  Fast Attach              101   | 6    1    6    3    1    7    .    12   2    1    6    3    7    .    .    3    .    3    5    35   
  Attach                   51    | .    1    3    .    .    5    .    .    .    2    .    4    6    1    9    .    1    1    6    12   
  Detach                   20    | .    .    .    .    .    2    .    .    1    2    2    3    1    .    2    1    .    .    .    6    
  Swap                     63    | .    4    4    4    1    2    .    4    .    2    .    1    6    1    1    8    1    3    13   8    
  Drop                     80    | .    .    13   3    4    .    .    6    7    1    5    .    7    .    1    2    .    6    13   12   
  Fire                     420   | .    29   68   19   .    .    12   46   19   4    .    23   39   .    22   2    7    15   41   74   
  Melee                    21    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    21   
  Ram                      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    7     | .    1    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Escape Stasis            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Rewire                   5     | .    .    2    1    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Trap                     1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            6     | .    .    5    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / [*Min] / *Sub)
-10/Subcaves (discovered 2 exits: [*Mat] / *Rec)
-7/Recycling (discovered 2 exits: *Fac / *Scr)
-7/Scraptown (discovered 2 exits: *Fac x2)
-5/Factory
-5/Waste
-5/Factory
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 2 exits: *Upp x2)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: [*Res] / *War)
-4/Warlord
-3/Proximity Caves
-3/Research
-2/Research
-1/Access

 History 
---------
  Turn | Location           | Event
    18 | -11/Scrapyard      | Discovered new exit (range 16)
    77 | -11/Scrapyard      | Entered Materials
    97 | -10/Materials      | Discovered new exit (range 12)
   306 | -10/Materials      | Build established: Mutant
   513 | -10/Materials      | Discovered new exit (range 13)
  1136 | -10/Materials      | Discovered new exit (range 7)
  1161 | -10/Materials      | Entered Subcaves
  1254 | -10/Subcaves       | A swath of the cavern ceiling suddenly collapsed
  1383 | -10/Subcaves       | A swath of the cavern ceiling suddenly collapsed
  1486 | -10/Subcaves       | Discovered new exit (range 15)
  1639 | -10/Subcaves       | Discovered new exit (range 10)
  1752 | -10/Subcaves       | Shifting Twisted Machinery released Battle Cannon
  1803 | -10/Subcaves       | Shifting Twisted Machinery released Mak. Shrapnel Gun
  3072 | -10/Subcaves       | Visited Clippyterm
  3207 | -10/Subcaves       | Visited 4L-MR0's lab
  3226 | -10/Subcaves       | Found Flightbrick
  3246 | -10/Subcaves       | Build established: Subdweller-Mutant
  3485 | -10/Subcaves       | A Subdweller sparked back to life
  3485 | -10/Subcaves       | A Subdweller sparked back to life
  3501 | -10/Subcaves       | Core integrity fell below 50%
  3526 | -10/Subcaves       | Found Gun Armor
  3539 | -10/Subcaves       | Lost 4 parts (1p2n1u)
  3819 | -10/Subcaves       | Entered Recycling
  4051 | -7/Recycling       | Discovered new exit (range 13)
  4156 | -7/Recycling       | Core integrity fell below 20%
  4204 | -7/Recycling       | Build established: Scavenger-Mutant
  4441 | -7/Recycling       | Scanned before Scraplab entrance
  4458 | -7/Recycling       | Entered Scraplab
  4467 | -7/Recycling       | Discovered new exit (range 2)
  4469 | -7/Recycling       | Entered Scraptown
  4622 | -7/Scraptown       | Build established: Mutant
  4660 | -7/Scraptown       | Scanned Subdweller tech in exchange for log data
  4681 | -7/Scraptown       | Discovered new exit (range 5)
  4808 | -7/Scraptown       | Visited The Evicted
  4855 | -7/Scraptown       | Visited CR-KLE's Repair Center
  4863 | -7/Scraptown       | CR-KLE repaired 4 parts
  4890 | -7/Scraptown       | Visited Comm Corps
  5162 | -7/Scraptown       | Visited UFD Registry
  5162 | -7/Scraptown       | Registered with UFD as "Technoskull"
  5192 | -7/Scraptown       | Visited Junk Cannon Lab
  5239 | -7/Scraptown       | Visited Science Guys
  5375 | -7/Scraptown       | Visited Derelict Rescue Squad
  5382 | -7/Scraptown       | Found DRS Beacon
  5410 | -7/Scraptown       | Visited Analyses Database
  5436 | -7/Scraptown       | Visited DA-N13 Charitable Foundation
  5451 | -7/Scraptown       | Found DCF Scrap (29 items)
  5486 | -7/Scraptown       | Visited Abandonware Association
  5494 | -7/Scraptown       | Learned abandonware demo "OVRCLOCK.EXE"
  5509 | -7/Scraptown       | Learned abandonware demo "MELTYB.EXE"
  5554 | -7/Scraptown       | Visited Science Testing Area
  5573 | -7/Scraptown       | Visited Observation Area
  5737 | -7/Scraptown       | Delivered Scrap Shield to a Scientist
  6008 | -7/Scraptown       | Discovered new exit (range 3)
  6010 | -7/Scraptown       | Entered Factory
  6010 | -5/Factory         | Evolved 10 slots: Power x1, Propulsion x4, Utility x5
  6011 | -5/Factory         | Identified exit to Upper Caves
  6011 | -5/Factory         | Attached Flightbrick, gained temporary slots: Utility x3
  6013 | -5/Factory         | Attached Gun Armor, gained temporary slots: Weapon x2
  6171 | -5/Factory         | Sucked down chute
  6171 | -5/Factory         | Entered Waste
  6186 | -5/Waste           | EMP discharged
  6189 | -5/Waste           | Spotted C-40 Crusher
  6204 | -5/Waste           | Destroyed C-40 Crusher
  6222 | -5/Waste           | Spotted C-40 Crusher
  6226 | -5/Waste           | Spotted C-40 Crusher
  6230 | -5/Waste           | Spotted C-40 Crusher
  6243 | -5/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  6256 | -5/Waste           | Spotted C-40 Crusher
  6265 | -5/Waste           | Spotted C-40 Crusher
  6286 | -5/Waste           | EMP discharged
  6286 | -5/Waste           | System corruption reached 10%
  6301 | -5/Waste           | Crushed by Compactor (1 part destroyed)
  6302 | -5/Waste           | Crushed by Compactor (0 parts destroyed, 1 dropped)
  6316 | -5/Waste           | Discovered new exit (range 16)
  6328 | -5/Waste           | Entered Factory
  6395 | -5/Factory         | Garrison activated, responded to threat
  6463 | -5/Factory         | Lost 3 parts (1p1n1u)
  6494 | -5/Factory         | Found Prototype Launcher
  6494 | -5/Factory         | Identified Scatter Rocket Array
  6497 | -5/Factory         | Found Scatter Rocket Array
  6757 | -5/Factory         | Discovered exit to Upper Caves (range 6)
  6765 | -5/Factory         | Entered Upper Caves
  6767 | -5/Upper Caves     | UFD Scientist delivered a prototype
  6771 | -5/Upper Caves     | Found Prototype Protection
  6771 | -5/Upper Caves     | Identified Enh. Scrap Shield
  7003 | -5/Upper Caves     | Activated DRS Beacon
  7004 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  7344 | -5/Upper Caves     | Discovered new exit (range 8)
  7353 | -5/Upper Caves     | Entered another Upper Caves area
  7567 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  7749 | -5/Upper Caves     | Discovered new exit (range 7)
  7756 | -5/Upper Caves     | Entered Zhirov
  7756 | -5/Zhirov          | Discovered new exit (range 3)
  7776 | -5/Zhirov          | Met Zhirov
  7808 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
  7825 | -5/Zhirov          | Found Alien Artifact
  7825 | -5/Zhirov          | Identified Integrated Reactor
  7825 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
  7837 | -5/Zhirov          | Found Alien Artifact
  7905 | -5/Zhirov          | Entered Proximity Caves
  7943 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  8026 | -4/Proximity Caves | Learned Research stockpile data
  8156 | -4/Proximity Caves | Build established: Hacker-Mutant
  8164 | -4/Proximity Caves | Spotted B-86 Titan
  8349 | -4/Proximity Caves | Identified exit to Factory
  8570 | -4/Proximity Caves | Entered Factory
  8570 | -4/Factory         | Evolved 2 slots: Utility x2
  8779 | -4/Factory         | Identified exit to Upper Caves
  9163 | -4/Factory         | Spotted B-86 Titan
  9193 | -4/Factory         | Entered Upper Caves
  9198 | -4/Upper Caves     | Spotted B-86 Titan
  9200 | -4/Upper Caves     | Learned Research stockpile data
  9219 | -4/Upper Caves     | Learned location of Armory (-3)
  9234 | -4/Upper Caves     | Build established: Mutant
  9275 | -4/Upper Caves     | Learned Research stockpile data
  9291 | -4/Upper Caves     | Discovered new exit (range 7)
  9299 | -4/Upper Caves     | Entered another Upper Caves area
  9299 | -4/Upper Caves     | Discovered new exit (range 8)
  9401 | -4/Upper Caves     | Lost 9 parts (1p2n4u2w)
  9455 | -4/Upper Caves     | Learned 4 Research zone layouts
  9508 | -4/Upper Caves     | Discovered new exit (range 6)
  9512 | -4/Upper Caves     | Entered Warlord
  9529 | -4/Warlord         | System corruption cleaned by Quarantine Array
  9647 | -4/Warlord         | Visited the Vortex Lab
  9649 | -4/Warlord         | Warlord's base attacked by MAIN.C
  9652 | -4/Warlord         | Found Prototype Energy Gun
  9652 | -4/Warlord         | Identified Vortex Rifle
  9654 | -4/Warlord         | Found Vortex Rifle
  9696 | -4/Warlord         | Rebuked by Warlord
  9786 | -4/Warlord         | Spotted B-90 Cyclops
  9790 | -4/Warlord         | Spotted B-86 Titan
  9838 | -4/Warlord         | Lost 4 allies
  9862 | -4/Warlord         | Warlord forces counterattacked
  9875 | -4/Warlord         | Build established: Scavenger-Mutant
  9912 | -4/Warlord         | Discovered new exit (range 14)
  9918 | -4/Warlord         | Entered Proximity Caves
  9936 | -3/Proximity Caves | Lost 9 allies
  9957 | -3/Proximity Caves | Spotter reported a threat
  9957 | -3/Proximity Caves | Spotter reported a threat
 10041 | -3/Proximity Caves | Spotter reported a threat
 10161 | -3/Proximity Caves | Discovered new exit (range 5)
 10165 | -3/Proximity Caves | Entered Research
 10165 | -3/Research        | Evolved 2 slots: Utility x2
 10266 | -3/Research        | Found Prototype Processor
 10266 | -3/Research        | Identified Spectral Analyzer
 10406 | -3/Research        | Discovered new exit (range 11)
 10415 | -3/Research        | Search patrols dispatched
 10420 | -3/Research        | Entered another Research area
 10420 | -2/Research        | Evolved 2 slots: Utility x2
 10579 | -2/Research        | Spotted B-90 Cyclops
 10775 | -2/Research        | Lost 3 parts (1n1u1w)
 10948 | -2/Research        | Discovered new exit (range 21)
 10958 | -2/Research        | Entered Access
 10958 | -1/Access          | Evolved 2 slots: Utility x2
 11067 | -1/Access          | Found Prototype Device
 11067 | -1/Access          | Identified Exp. Focal Shield
 11156 | -1/Access          | Lost 5 parts (1p4n)
 11240 | -1/Access          | First assault squad dispatched
 11331 | -1/Access          | Destroyed 7 combat bots
 11412 | -1/Access          | Spotted B-99 Colossus
 11422 | -1/Access          | Spotted B-99 Colossus
 11507 | -1/Access          | Lost 16 parts (2p4n6u4w)
 11530 | -1/Access          | Identified Transdimensional Reconstructor
 11530 | -1/Access          | Warped through subspace
 11655 | -1/Access          | Core integrity fell below 50%
 11679 | -1/Access          | Lost 5 parts (3n2u)
 11728 | -1/Access          | Lost 5 parts (1n1u3w)
 11790 | -1/Access          | Core integrity fell below 20%
 11928 | -1/Access          | Build established: Mutant
 11948 | -1/Access          | Spotted B-99 Colossus
 11985 | -1/Access          | Search patrols dispatched
 12022 | -1/Access          | Destroyed by C-57 Dissector with Dual-blade Saw

 Last Messages 
---------------
12004_ C-57 Dissector suffers critical hit (Destroy).
12004_ C-57 Dissector destroyed.
12004_ R-10 Processor collects Adv. Reaction Control System.
12005_ K-01 Serf collects debris.
12006_ G-73 Enforcer suffers critical hit (Destroy).
12006_ G-73 Enforcer destroyed.
12007_ R-10 Processor collects Adv. Surge Thruster.
12009_ K-01 Serf collects debris.
12010_ R-10 Processor collects Imp. Melee Analysis Suite.
12012_ HV Slug penetrates C-57 Dissector.
12012_ C-57 Dissector suffers critical hit (Destroy).
12012_ Destroyed Mic. Fission Core.
12012_ HV Slug penetrates A-15 Conveyor.
12013_ Lyr. Medium Armor Plating severed.
12013_ R-10 Processor collects Dual-blade Saw.
12014_ Adv. Reaction Control System severed.
12016_ C-57 Dissector suffers critical hit (Destroy).
12016_ C-57 Dissector destroyed.
12018_ K-01 Serf collects debris.
12022_ System corrupted: Component data lost.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           112
Energy Generation          65
Energy Capacity            450
Matter Stores              600
Matter Capacity            600
Sight Range                22
Robot Scan Range           16
Terrain Scan Density       10
Jamming Range              16
Power Amplification        40
Additional Mass Support    12
Armor Coverage             860
Resistance: KI             30
Resistance: TH             30
Resistance: EM             15
Core Shielding             40
Evasion (%)                69
Targeting Accuracy         15
Melee Accuracy             30
Target Analysis            11
Armor Integrity Analysis   40
Recoil Reduction           2
Offensive Hacking          14
Defensive Hacking          14

 Item Schematics 
-----------------
  Assault Drone Bay | -5/Zhirov | Free
 Exp. Optical Array | -5/Zhirov | Free
   Imp. Arc Thrower | -5/Zhirov | Free
     Exp. Heat Sink | -5/Zhirov | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Integrated Reactor
Transdimensional Reconstructor

 Achievements 
--------------
A Powerful Ally?
Brute Force

 Challenges 
------------
None

 Game 
------
Seed              MinesnifferMiningDissipator
  Manual?         0
Play Time         02:09:14
  Cumulative      93.0 hours
  Start           2024.09.24 @ 11:12:37
  End             2024.09.24 @ 13:24:31
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          105
  Rogue           101
  Adventurer      0
  Explorer        4
Win Type          -
  Total           6
  Types           4/0/0/2/0/0/0/0/0
Lore%             43
Gallery%          62
Achievement%      56
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: aedcfb68-79c1-4880-88dd-16cfabb52897