Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.02 @ 10:30:08

Player: MOPO3

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (15)       3000
Robots Destroyed (9)       45
Value Destroyed (155)      155
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 8000

 Bonus
-------
Pacifist                   200

 Cogmind 
---------
Core Integrity             0/1600
Matter                     300/300
Energy                     100/100
System Corruption          19%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (10) --
               (None)
>          --- UTILITY (11) -----
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
     Light Quantum Reactor
  Hardened Medium Armor Plating
  Hardened Medium Armor Plating
  Enhanced Nova Cannon

 Peak State 
------------
>              --- POWER ------------
               Deuterium Engine
         Micro Fission Core
>              --- PROPULSION -------
               VTOL Module
      Improved Flight Unit
               Nuclear Pulse Array
               Q-thruster
>              --- UTILITY ----------
      Advanced Power Amplifier
  Experimental Cooling System
      Advanced Weight Redist. System
      Enhanced Optical Array
      Advanced Signal Interpreter
               0b10 Decoder Chip [Skirmisher]
     Makeshift ECM Suite
               Point Defense Array
               Hacking Suite
      Improved System Guard
>              --- WEAPON -----------
      Enhanced Nova Cannon
               Power Maul
>              --- INVENTORY --------
         Light Quantum Reactor
         Light Quantum Reactor
      Hardened Medium Armor Plating
      Hardened Medium Armor Plating
         Heavy Hammer
[Rating: 102]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Deuterium Engine
  Power Core               Micro Fission Core
  Reactor                  Light Quantum Reactor
Propulsion                 Improved Flight Unit
  Treads                   Light Treads
  Leg                      Biometal Leg
  Wheel                    Centrium Wheel
  Flight Unit              Improved Flight Unit
Utility                    Hacking Suite
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Improved Utility Shielding
Weapon                     Power Maul
  Energy Gun               EM Pulse Gun
  Energy Cannon            Matter Neutralizer
  Ballistic Gun            Assault Rifle
  Impact Weapon            Power Maul

 Build                          | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Upp Upp Res Res Acc 
Slots Evolved              18   | .   .   2   2   2   .   2   2   .   .   2   .   .   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Propulsion               8    | .   .   2   2   .   .   1   1   .   .   .   .   .   1   1   .   
  Utility                  9    | .   .   .   .   2   .   1   .   .   .   2   .   .   1   1   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             79   | 11  .   10  8   6   2   .   7   3   1   6   4   .   .   4   17  
  Power                    11   | 1   .   1   1   3   .   .   2   1   .   .   .   .   .   1   1   
    Engine                 4    | 1   .   .   .   1   .   .   .   1   .   .   .   .   .   1   .   
    Core                   6    | .   .   1   1   2   .   .   2   .   .   .   .   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               22   | 3   .   5   3   .   1   .   1   1   .   2   .   .   .   1   5   
    Treads                 3    | 2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    3    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Wheel                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 14   | .   .   4   3   .   1   .   1   1   .   2   .   .   .   1   1   
  Utility                  31   | 1   .   1   3   2   1   .   4   1   1   3   3   .   .   2   9   
    Device                 17   | .   .   1   1   .   .   .   4   .   1   1   1   .   .   2   6   
    Storage                1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              6    | .   .   .   2   .   .   .   .   .   .   1   2   .   .   .   1   
    Hackware               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Protection             6    | .   .   .   .   1   1   .   .   1   .   1   .   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   15   | 6   .   3   1   1   .   .   .   .   .   1   1   .   .   .   2   
    Energy Gun             2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
    Ballistic Gun          4    | 4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          7    | .   .   3   1   1   .   .   .   .   .   .   1   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   1   .   1   .   .   1   .   .   .   .   .   .   .   2   
Parts Lost                 25   | .   .   3   1   1   2   .   .   .   .   5   .   .   .   .   13  
  Power                    4    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   2   
  Propulsion               13   | .   .   1   1   .   1   .   .   .   .   3   .   .   .   .   7   
  Utility                  4    | .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   2   
  Weapon                   4    | .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   2   
  Highest Loss Streak      7    | .   .   2   1   1   2   .   .   .   .   3   .   .   .   .   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     53   | .   42  64  39  63  69  53  58  66  76  56  56  57  52  62  30  
  Core                     3    | .   .   .   4   7   6   .   3   5   5   5   5   5   4   4   1   
  Treads                   2    | .   28  18  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   16   | .   .   24  23  23  20  13  14  18  23  16  15  15  14  16  7   
  Device                   8    | .   .   10  2   7   7   6   8   11  16  12  5   5   4   11  7   
  Processor                5    | .   .   .   5   7   7   6   5   3   .   .   14  15  14  13  5   
  Hackware                 3    | .   .   .   .   5   7   6   5   5   5   5   5   5   4   4   1   
  Protection               1    | .   .   .   .   .   3   6   5   6   5   2   .   .   .   .   .   
  Ballistic Gun            1    | .   14  7   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact Weapon            7    | .   .   3   3   10  15  13  11  11  11  9   10  10  9   8   3   
Peak Build Rating          102  | 5   4   16  21  27  30  24  43  50  52  57  50  43  43  67  102 
  Average Rating           31   | 3   3   13  13  24  27  24  33  40  51  41  42  43  43  64  41  
  On Entrance              29   | .   3   4   10  20  27  24  24  38  50  52  29  43  43  43  67  
Naked Turns                128  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   128 
Heaviest Build             42   | 7   2   7   10  13  15  10  16  25  30  31  11  11  11  33  42  
  Greatest Support         43   | 20  3   3   19  15  15  10  25  32  32  32  22  22  22  35  43  
  Greatest Overweight (x)  2    | 1   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Carried          4    | 3   4   4   4   4   4   5   4   4   4   4   5   5   5   3   4   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | 5   5   4   5   4   5   5   4   4   5   5   5   5   5   4   4   

 Class Distribution 
--------------------
 72% | Mutant
 18% | Sprinter
  8% | Derelict-Sprinter

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -9/Materials
            Mutant | -8/Materials
            Mutant | -7/Factory
            Mutant | -7/Storage
            Mutant | -6/Factory
            Mutant | -5/Factory
            Mutant | -5/Upper Caves
          Sprinter | -5/Upper Caves
          Sprinter | -4/Factory
          Sprinter | -4/Upper Caves
          Sprinter | -4/Upper Caves
          Sprinter | -3/Research
 Derelict-Sprinter | -2/Research
            Mutant | -1/Access

 Resources                      | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  -4  -4  -4  -3  -2  -1  
-----------                Run  | Yrd Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Upp Upp Res Res Acc 
Matter Collected           832  | 229 .   67  162 13  67  .   78  20  20  7   66  .   .   .   103 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            371  | .   .   57  .   13  93  .   107 .   .   15  .   .   .   .   86  
  Parts                    8    | .   .   .   .   .   2   .   2   .   .   4   .   .   .   .   .   
Haulers Intercepted        4    | .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   1   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Upp Upp Res Res Acc 
Combat Hostiles Destroyed  2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  AOE                      2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Classes Destroyed          5    | .   .   2   .   1   1   .   .   .   .   1   .   .   .   .   .   
  Builder                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   4    | .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   1   
  Recycler                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Best Kill Streak           2    | .   .   2   .   1   1   .   1   .   .   2   .   .   .   .   1   
  Combat Bots Only         2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Max Kills in Single Turn   2    | .   .   1   .   1   1   .   1   .   .   2   .   .   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -6   -5   -5   -5   -4   -4   -4   -3   -2   -1   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Sto  Fac  Fac  Upp  Upp  Fac  Upp  Upp  Res  Res  Acc  
Hostile Shots Fired        564  | .    32   52   26   2    101  .    .    9    .    71   2    2    6    5    256  
  Missed                   265  | .    12   21   10   1    65   .    .    5    .    41   1    1    4    4    100  
Damage Taken               5562 | .    163  314  181  81   337  .    .    52   .    534  22   17   49   39   3773 
  Core                     2116 | .    37   77   85   34   112  .    .    .    .    150  .    .    21   .    1600 
  Absorbed by Shields      127  | .    .    .    .    .    .    .    .    .    .    68   .    .    .    .    59   
  Redirected to Shielding  23   | .    .    .    .    .    23   .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   94   | .    .    .    14   .    80   .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         91   | 100  85   80   84   .    79   100  .    .    100  .    .    86   98   100  .    
Volleys Fired              3    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    
  Largest                  1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    
  Hottest                  120  | .    .    .    .    .    .    .    .    .    .    105  .    .    .    .    120  
Shots Fired                3    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    
  Gun                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   3    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  3    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Miss Streak        2    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           12   | .    .    4    .    1    4    .    1    .    .    .    .    .    1    .    1    
  Core Hits                4    | .    .    2    .    .    .    .    1    .    .    1    .    .    .    .    .    
  Critical Kills           1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    1    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         4    | .    .    1    .    .    2    .    1    .    .    .    .    .    .    .    .    
    Smash                  4    | .    .    1    .    .    2    .    1    .    .    .    .    .    .    .    .    
Melee Attacks              43   | .    .    7    .    2    17   .    1    .    .    2    .    .    1    4    9    
  Impact                   43   | .    .    7    .    2    17   .    1    .    .    2    .    .    1    4    9    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            7    | .    .    3    .    .    2    .    1    .    .    .    .    .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           1537 | .    .    300  .    67   284  .    105  .    .    549  .    .    47   .    185  
  Guns                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               549  | .    .    .    .    .    .    .    .    .    .    549  .    .    .    .    .    
  Melee                    919  | .    .    295  .    67   284  .    105  .    .    .    .    .    47   .    121  
  Ramming                  69   | .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    64   
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                549  | .    .    .    .    .    .    .    .    .    .    549  .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   919  | .    .    295  .    67   284  .    105  .    .    .    .    .    47   .    121  
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         18   | .    .    1    .    2    5    .    .    .    .    .    .    .    .    .    18   
  Average Corruption       3    | .    .    1    .    2    2    .    .    .    .    .    .    .    .    .    5    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  7    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    4    
    Message Errors         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Matter Fused           1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      3    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            612  | .    .    159  .    37   227  .    .    .    .    92   .    .    .    .    97   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               92   | .    .    .    .    .    .    .    .    .    .    92   .    .    .    .    .    
  Melee                    520  | .    .    159  .    37   227  .    .    .    .    .    .    .    .    .    97   
Knockbacks                 3    | .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    1    
  Impact                   3    | .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      127  | .    .    2    .    .    .    .    .    .    .    100  .    .    .    .    25   
  Shots                    1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Rammed                   23   | .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    20   
Targets Rammed             23   | .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    20   
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        52   | .    .    .    .    .    .    .    .    .    .    52   .    .    .    .    .    
  Average Temperature      25   | .    .    .    .    .    .    .    .    .    .    25   .    .    .    .    .    
  Received Heat Transfer   314  | .    .    84   45   .    75   .    .    12   .    17   .    .    9    .    72   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           5    | .    .    1    .    1    2    .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              8    | .    .    4    .    .    2    .    .    .    .    .    .    .    .    .    2    
  Impact Corruptions       12   | .    .    6    .    2    3    .    .    .    .    .    .    .    .    .    1    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Upp Upp Res Res Acc 
Peak Influence             543  | .   19  234 353 308 348 158 96  .   .   410 .   .   196 167 543 
  Initial                  181  | .   .   7   90  160 146 158 77  .   .   37  .   .   181 110 100 
  Average                  161  | .   4   88  125 196 202 158 88  .   .   162 .   .   189 141 251 
Maximum Alert Level        2    | .   .   1   1   1   1   .   .   .   .   2   .   .   .   .   2   
  Low Security (%)         68   | 100 100 79  89  72  52  100 100 .   .   72  .   .   100 100 34  
  Level 1                  27   | .   .   20  10  27  47  .   .   .   .   23  .   .   .   .   51  
  Level 2                  3    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   14  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          15   | .   .   2   .   2   2   .   .   .   .   2   .   .   .   1   6   
  Investigation            7    | .   .   1   .   .   1   .   .   .   .   2   .   .   .   .   3   
  Extermination            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Reinforcement            7    | .   .   1   .   2   1   .   .   .   .   .   .   .   .   1   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  -4  -4  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Upp Upp Res Res Acc 
Distress Signals           8    | .   .   1   3   .   2   .   .   .   .   .   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              159  | .   4   17  20  7   15  .   .   1   .   23  5   2   1   7   57  
  Peak Tracking Total      19   | .   3   11  18  3   12  .   .   1   .   10  5   4   1   5   19  
  Tactical Retreats        30   | .   1   3   3   1   2   .   .   1   .   5   1   .   .   2   11  

 Traps                          | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Upp Upp Res Res Acc 
Traps Triggered            6    | .   .   2   .   1   .   .   .   .   .   1   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  -4  -4  -4  -3  -2  -1  
----------                 Run  | Yrd Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Upp Upp Res Res Acc 
Machines Disabled          4    | .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   1   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  -4  -4  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Upp Upp Res Res Acc 
Machines Accessed          34   | .   3   2   7   3   6   1   1   .   .   5   1   .   .   3   2   
  Terminals                26   | .   2   2   5   3   5   .   1   .   .   3   .   .   .   3   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   
  Recycling Units          4    | .   1   .   1   .   .   1   .   .   .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                79   | .   6   7   20  6   15  2   3   .   .   9   1   .   .   6   4   
  Successful               34   | .   3   1   11  3   9   .   1   .   .   1   1   .   .   3   1   
  Failed                   45   | .   3   6   9   3   6   2   2   .   .   8   .   .   .   3   3   
    Catastrophic           11   | .   3   .   2   .   2   .   .   .   .   2   .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   56   | .   4   7   13  9   7   .   3   .   .   4   .   .   .   5   4   
  Terminals                58   | .   4   7   13  6   10  .   3   .   .   5   .   .   .   6   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          13   | .   .   .   5   .   5   .   .   .   .   3   .   .   .   .   .   
  Recycling Units          7    | .   2   .   2   .   .   2   .   .   .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             9    | .   .   .   2   1   4   .   .   .   .   .   1   .   .   1   .   
  Record                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Open Door                4    | .   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   
  Level Access Points      3    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       9    | .   .   .   4   .   4   .   .   .   .   1   .   .   .   .   .   
  Scan Component           5    | .   .   .   2   .   2   .   .   .   .   1   .   .   .   .   .   
  Repair                   4    | .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         14   | .   2   1   4   2   1   .   1   .   .   .   .   .   .   2   1   
  Terminals                14   | .   2   1   4   2   1   .   1   .   .   .   .   .   .   2   1   
    Botnet                 14   | .   2   1   4   2   1   .   1   .   .   .   .   .   .   2   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         28   | .   2   2   5   3   5   1   1   .   .   5   .   .   .   2   2   
  Full Trace Events        6    | .   .   1   .   .   1   .   .   .   .   2   .   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   
  Time                     204  | .   .   .   115 .   89  .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  -4  -4  -4  -3  -2  -1  
------------               Run  | Yrd Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Upp Upp Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  -4  -4  -4  -3  -2  -1  
--------                   Run  | Yrd Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Upp Upp Res Res Acc 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Upp Upp Res Res Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         9    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   6   
  Patrols                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   
  Reinforcements           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Guards                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   

 Exploration                    | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  -4  -4  -4  -3  -2  -1  
-------------              Run  | Yrd Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Upp Upp Res Res Acc 
Turns Passed               2213 | 79  82  177 237 129 277 15  74  236 63  233 114 8   12  66  411 
Spaces Moved               4523 | 68  149 217 316 342 415 40  166 597 184 582 359 26  31  179 852 
  Core                     778  | 49  149 217 5   .   .   .   .   .   .   .   .   .   .   .   358 
  Treads                   8    | 8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     11   | 11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   15  
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   3711 | .   .   .   311 342 415 40  166 597 184 582 359 26  31  179 479 
  Fastest Speed            26   | 50  50  50  31  34  34  37  34  32  32  30  30  30  30  28  26  
  Average Speed            36   | 80  50  61  34  34  34  37  35  33  32  33  30  30  30  28  38  
  Slowest Speed            160  | 160 50  150 50  34  37  37  37  34  32  110 30  30  30  30  90  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            32   | .   .   .   10  2   5   .   1   .   .   6   1   .   2   2   3   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       24   | 4   25  27  33  10  73  1   5   67  29  15  61  5   1   9   30  
  Regions Visited          15
    Branch Regions         5
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        7    | .   .   .   1   .   1   .   .   .   .   1   1   1   1   1   .   
  Unknown Exits Taken      8    | 1   1   1   .   1   .   1   1   1   1   .   .   .   .   .   .   
Scrap Searched             6    | .   .   .   .   .   .   .   .   2   1   .   3   .   .   .   .   
Spaces Dug                 19   | .   .   2   .   .   7   .   .   .   .   1   .   .   .   3   6   
Terrain Destroyed          57   | .   .   2   .   .   7   .   .   .   .   27  .   .   .   3   18  
  Melee                    19   | .   .   2   .   .   7   .   .   .   .   1   .   .   .   3   6   
  Projectile               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  AOE                      37   | .   .   .   .   .   .   .   .   .   .   25  .   .   .   .   12  
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  -4  -4  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Upp Upp Res Res Acc 
Total                      4944 | 89  158 247 432 349 516 39  177 631 187 609 362 25  29  184 910 
  Wait                     236  | .   .   .   115 .   89  .   .   30  1   .   .   .   .   .   1   
  Move                     4447 | 67  148 216 297 337 404 39  163 596 183 569 356 25  26  175 846 
  Hop                      29   | .   .   .   8   2   5   .   1   .   .   6   1   .   2   1   3   
  Pick Up                  26   | 4   5   4   3   .   3   .   1   2   1   .   .   .   .   1   2   
  Fast Attach              54   | 10  .   2   6   4   2   .   4   1   1   5   4   .   .   2   13  
  Attach                   17   | .   .   6   2   2   .   .   1   1   .   1   .   .   .   2   2   
  Detach                   10   | 1   .   4   .   1   .   .   1   .   .   2   .   .   .   .   1   
  Swap                     8    | 1   .   2   .   .   .   .   2   1   .   .   .   .   .   .   2   
  Drop                     34   | 6   5   3   1   2   1   .   3   .   1   5   1   .   .   .   6   
  Fire                     3    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   
  Melee                    33   | .   .   7   .   1   12  .   1   .   .   1   .   .   1   3   7   
  Ram                      23   | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   20  
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            24   | .   .   .   .   .   .   .   .   .   .   18  .   .   .   .   6   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 5 exits: Fac x4 / *Sto)
-7/Storage
-6/Factory
-5/Factory
-5/Upper Caves
-5/Upper Caves
-4/Factory (discovered 2 exits: *Upp / Arm)
-4/Upper Caves
-4/Upper Caves
-3/Research
-2/Research (discovered 3 exits: *Acc x3)
-1/Access

 History 
---------
 Turn | Location       | Event
   20 | -11/Scrapyard  | Discovered new exit (range 16)
   80 | -11/Scrapyard  | Entered Materials
  155 | -10/Materials  | Discovered new exit (range 16)
  162 | -10/Materials  | Entered another Materials area
  162 | -9/Materials   | Evolved 2 slots: Propulsion x2
  337 | -9/Materials   | Discovered new exit (range 4)
  339 | -9/Materials   | Entered another Materials area
  339 | -8/Materials   | Evolved 2 slots: Propulsion x2
  352 | -8/Materials   | Build established: Mutant
  406 | -8/Materials   | Repaired Broken Imp. Flight Unit
  458 | -8/Materials   | Repaired Imp. Flight Unit
  559 | -8/Materials   | Identified exit to Factory
  576 | -8/Materials   | Entered Factory
  576 | -7/Factory     | Evolved 2 slots: Utility x2
  670 | -7/Factory     | Identified exit to Factory
  704 | -7/Factory     | Discovered new exit (range 4)
  705 | -7/Factory     | Entered Storage
  759 | -7/Storage     | Repaired Imp. Flight Unit
  799 | -7/Storage     | Repaired Deuterium Engine
  980 | -7/Storage     | Discovered exit to Factory (range 6)
  982 | -7/Storage     | Entered Factory
  982 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  992 | -6/Factory     | Discovered new exit (range 10)
  997 | -6/Factory     | Entered another Factory area
  997 | -5/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 1038 | -5/Factory     | Discovered new exit (range 10)
 1062 | -5/Factory     | Spotted B-75 Beast
 1071 | -5/Factory     | Entered Upper Caves
 1111 | -5/Upper Caves | Spotted B-75 Beast
 1303 | -5/Upper Caves | Discovered new exit (range 14)
 1307 | -5/Upper Caves | Entered another Upper Caves area
 1307 | -5/Upper Caves | Discovered new exit (range 8)
 1370 | -5/Upper Caves | Entered Factory
 1370 | -4/Factory     | Evolved 2 slots: Utility x2
 1371 | -4/Factory     | Identified exit to Armory
 1551 | -4/Factory     | Spotted B-86 Titan
 1594 | -4/Factory     | Spotted B-86 Titan
 1601 | -4/Factory     | Discovered new exit (range 8)
 1603 | -4/Factory     | Identified exit to Upper Caves
 1603 | -4/Factory     | Entered Upper Caves
 1607 | -4/Upper Caves | Lost 3 parts (1n1u1w)
 1662 | -4/Upper Caves | Encountered a Warlord checkpoint
 1717 | -4/Upper Caves | Discovered new exit (range 3)
 1717 | -4/Upper Caves | Identified exit to Upper Caves
 1717 | -4/Upper Caves | Entered another Upper Caves area
 1723 | -4/Upper Caves | Discovered new exit (range 5)
 1725 | -4/Upper Caves | Identified exit to Research
 1725 | -4/Upper Caves | Entered Research
 1725 | -3/Research    | Evolved 2 slots: Propulsion x1, Utility x1
 1729 | -3/Research    | Discovered new exit (range 16)
 1733 | -3/Research    | Identified exit to Research
 1737 | -3/Research    | Entered another Research area
 1737 | -2/Research    | Evolved 2 slots: Propulsion x1, Utility x1
 1757 | -2/Research    | Identified exit to Access
 1785 | -2/Research    | Spotted B-90 Cyclops
 1803 | -2/Research    | Entered Access
 1803 | -1/Access      | Evolved 2 slots: Utility x2
 1906 | -1/Access      | Found Prototype Device
 1906 | -1/Access      | Identified Exp. Thermal Shield
 1959 | -1/Access      | Energy Cycler disabled
 1979 | -1/Access      | Spotted B-99 Colossus
 1987 | -1/Access      | Released all parts (10)
 2013 | -1/Access      | Lost 7 parts (2p3n2w)
 2136 | -1/Access      | Core integrity fell below 50%
 2136 | -1/Access      | System corruption reached 10%
 2191 | -1/Access      | Core integrity fell below 20%
 2213 | -1/Access      | Released all parts (1)
 2214 | -1/Access      | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
02196_ Critical hit (Destroy).
02197_ System corrupted: Substantial component data lost.
02198_ Slammed into S-43 Plague. <x2>
02200_ Slammed into P-80 Master.
02200_ Destabilizing: System corrupted (+2).
02201_ Slammed into P-80 Master. <x4>
02204_ P-80 Master resets P-80 Master, system corruption cleaned. <x2>
02206_ Lyr. Heavy Armor Plating destroyed.
02207_ Slammed into Y-72 Warden.
02208_ Penetrated by Slug.
02208_ Slug penetrates P-80 Master.
02208_ Slammed into Y-72 Warden.
02208_ Destabilizing: Core damaged (-16).
02211_ Slug penetrates Wall. <x2>
02211_ Penetrated by Slug.
02211_ Slug penetrates Wall.
02212_ Slammed into H-88 Terminator.
02212_ Centrium Wheel destroyed.
02213_ Released Centrium Wheel.
02214_ System corrupted: Component data lost.

 Map 
-----
+----------------------------------------------------+
| ?#          #######    "   ##  ##       #?#   "    |
| ?#                /   """  ##  ##       #?#  """   |
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| ?#                           T" #       #?#        |
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|      # #???#""    "    #####?????????????????????? |
|      #%#???#T          #   ??????????????????????? |
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|      # #????""         #  #??????????????????????? |
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|      #       s         %  #??????????????????????? |
|      #    ##############  #??????????????????????? |
|      ##  ##????????????#  #??????????????????????? |
|      ##  #?????????????#  #??????????????????????? |
|      ##  #?????????????#%Y#??????????????????????? |
|      ##  #?????????????#p #??????????????????????? |
|      ?#  #?????????????#s #??????????????????????? |
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| ??????    #            #pp#??????????????????????? |
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| ????????????????????#        #???????????????????? |
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| ????????????????????#!    =  #???????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           90
Energy Generation          29
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       85
ECM Strength               2
Power Amplification        30
Additional Mass Support    9
Corruption Containment     12
Armor Coverage             600
Core Shielding             10
Utility Shielding          66
Evasion (%)                64
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Cya!

 Challenges 
------------
None

 Game 
------
Seed              HellfireMetafiberBeam
  Manual?         0
Play Time         01:00:06
  Cumulative      30.8 hours
  Start           2024.09.02 @ 09:07:24
  End             2024.09.02 @ 10:30:08
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          45
  Rogue           45
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          31
Achievement%      29
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/Cog
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e49ebd4c-5066-4c5f-84ea-c8584b11c87a