Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.22 @ 01:26:10 Player: coopco Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (11) 2200 Robots Destroyed (26) 130 Value Destroyed (849) 849 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7879 Bonus ------- None Cogmind --------- Core Integrity 0/1600 Matter 295/300 Energy 57/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (10) ----- Advanced Terrain Scan Processor > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Improved Energy Well (600) Peak State ------------ > --- POWER ------------ Light Particle Reactor Quantum Reactor > --- PROPULSION ------- Nuclear Pulse Array Nuclear Pulse Array Impulse Thruster Array > --- UTILITY ---------- Experimental Thermal Converter Advanced Terrain Scan Processor Experimental ECM Suite Advanced System Shield Long-range Tractor Beam > --- WEAPON ----------- Dispersion Rifle Enhanced Quantum Rifle Gamma Bomb Array Gamma Bomb Array > --- INVENTORY -------- Nuclear Pulse Array Improved Energy Well Long-range Sensor Array [Rating: 120] Favorites ----------- Power Micro Nuclear Core Engine Heavy Deuterium Engine Power Core Micro Nuclear Core Reactor Light Particle Reactor Propulsion Gravmag System Treads Light Treads Wheel Wheel Hover Unit Gravmag System Flight Unit Field Propulsion Drive Utility Medium Storage Unit Device Experimental ECM Suite Storage Medium Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Dispersion Rifle Ballistic Gun Light Assault Rifle Launcher Gamma Bomb Array Special Weapon Stasis Beam Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 . 2 2 2 2 Power 2 | . . . . 1 . . . 1 . . . Propulsion 6 | . . 2 . . . 1 . . 1 . 2 Utility 8 | . . . 2 1 2 1 . 1 1 . . Weapon 2 | . . . . . . . . . . 2 . Parts Attached 94 | 6 2 7 12 9 16 7 . 7 13 10 5 Power 12 | . 1 . 1 2 3 2 . . 1 2 . Engine 5 | . . . 1 . 2 2 . . . . . Core 4 | . 1 . . 2 1 . . . . . . Reactor 3 | . . . . . . . . . 1 2 . Propulsion 34 | 2 . 4 3 4 6 2 . 4 4 4 1 Treads 3 | . . . 3 . . . . . . . . Leg . | . . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . . Hover 12 | . . . . 4 6 2 . . . . . Flight 17 | . . 4 . . . . . 4 4 4 1 Utility 26 | 1 . 3 4 1 3 2 . 1 5 2 4 Device 14 | . . 2 1 . 2 1 . 1 2 1 4 Storage 5 | 1 . 1 1 . . . . . 2 . . Processor 4 | . . . . 1 1 1 . . . 1 . Hackware 2 | . . . 1 . . . . . 1 . . Protection 1 | . . . 1 . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 22 | 3 1 . 4 2 4 1 . 2 3 2 . Energy Gun 11 | 1 . . 1 2 2 1 . 2 1 1 . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 7 | 2 1 . 2 . 2 . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 2 | . . . . . . . . . 1 1 . Special Weapon 1 | . . . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . . . . . Unidentified Prototypes 10 | . . . . . 2 3 . . 5 . . Parts Lost 48 | . 2 . 7 1 18 3 . 3 . 5 9 Power 7 | . . . 2 . 3 . . . . 1 1 Propulsion 14 | . 1 . 1 . 7 1 . . . . 4 Utility 14 | . . . . 1 5 2 . 1 . 1 4 Weapon 13 | . 1 . 4 . 3 . . 2 . 3 . Highest Loss Streak 7 | . 1 . 2 1 7 2 . 3 . 4 5 Average Slot Usage (%) 55 | . 74 94 79 87 76 12 . 21 44 49 13 Engine 1 | . . . 2 . 6 2 . . . . . Core 3 | . 6 11 1 14 5 . . . . . . Reactor 1 | . . . . . . . . . 3 7 1 Treads 1 | . . . 8 2 . . . . . . . Wheel 1 | . 26 . . . . . . . . . . Hover 6 | . . . . 25 22 3 . . . . . Flight 10 | . . 41 19 . . . . 13 21 14 4 Device 3 | . . 8 4 . 10 . . 1 4 7 3 Storage 7 | . 14 11 13 15 12 4 . . 2 2 . Processor 2 | . . . . 5 12 . . . . 1 4 Hackware 2 | . . . 9 4 . . . . 2 4 . Energy Gun 4 | . 6 . 2 13 1 . . 6 3 5 . Ballistic Gun 4 | . 21 22 12 . 2 . . . . . . Naked Turns 17 | . . . . . . 10 7 . . . . Heaviest Build 65 | 8 12 17 31 45 51 19 . 11 39 65 32 Greatest Support 68 | 20 20 20 40 44 46 11 3 20 48 68 60 Greatest Overweight (x) 3 | . 1 . 2 3 2 2 . . 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 14 | 6 6 8 14 14 14 8 4 4 4 4 4 Average Capacity 8 | 5 6 6 11 14 13 7 4 4 4 4 4 Most Carried 14 | 1 5 8 12 14 13 8 4 4 4 4 3 Average Carried 6 | . 4 4 9 13 7 7 4 2 3 3 2 Final Capacity 14 | 6 6 8 14 14 8 4 4 4 4 4 4 Final Carried 14 | 1 5 8 11 14 7 4 4 2 4 3 1 Class Distribution -------------------- 80% | Mutant 8% | Sprinter 7% | Scout 3% | Generator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scout | -6/Factory Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -4/Factory Mutant | -3/Research Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Fac Res Res Acc Matter Collected 1243 | 249 83 60 187 93 82 . . . . 403 86 Remotely 55 | . . . . . . . . . . 55 . Salvage Created 995 | . 137 . 314 76 147 . . . . 321 . Parts 44 | . 10 . 13 2 9 . . . . 10 . Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Fac Res Res Acc Combat Hostiles Destroyed 23 | . 5 . 9 2 6 . . . . 1 . Guns 21 | . 5 . 9 2 4 . . . . 1 . AOE 2 | . . . . . 2 . . . . . . Classes Destroyed 7 | . 2 . 2 1 . . . . . 2 . Builder 1 | . . . . . . . . . . 1 . Recycler 2 | . . . . . . . . . . 2 . Swarmer 12 | . 3 . 4 . 5 . . . . . . Grunt 4 | . 2 . 2 . . . . . . . . Sentry 3 | . . . 2 . 1 . . . . . . Hunter 2 | . . . 1 1 . . . . . . . Programmer 2 | . . . . 1 . . . . . 1 . Best Kill Streak 3 | . 3 . 3 1 3 . . . . 1 . Combat Bots Only 3 | . 3 . 3 1 3 . . . . 1 . Max Kills in Single Turn 2 | . 2 . 1 1 2 . . . . 1 . Gunslinging 1 | . 1 . . . . . . . . . . Exploded 2 | . . . . . 2 . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Fac Res Res Acc Damage Taken 7531 | . 218 59 967 209 1920 1003 . 321 23 722 2089 Core 3463 | . 12 . 221 44 519 920 . 50 . 89 1608 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 78 | 100 95 100 59 93 38 . 8 95 100 93 . Volleys Fired 127 | . 18 . 48 6 20 . . 3 . 32 . Largest 2 | . 2 . 2 2 2 . . 1 . 2 . Hottest 182 | . 70 . 65 132 94 . . 65 . 182 . Shots Fired 204 | . 32 . 85 12 32 . . 3 . 40 . Gun 198 | . 32 . 85 12 32 . . 3 . 34 . Cannon . | . . . . . . . . . . . . Launcher 6 | . . . . . . . . . . 6 . Special . | . . . . . . . . . . . . Kinetic 125 | . 26 . 79 . 20 . . . . . . Thermal 70 | . 6 . 6 12 12 . . . . 34 . Explosive . | . . . . . . . . . . . . Electromagnetic 9 | . . . . . . . . 3 . 6 . Robot Hit Streak 17 | . 11 . 12 17 6 . . 5 . 7 . Robot Miss Streak 4 | . 4 . 3 1 4 . . . . 4 . Penetration Max . | . . . . . . . . . . . . Secondary Targets 2 | . 1 . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . Shots Hit Robots 144 | . 22 . 64 10 19 . . 3 . 26 . Core Hits 74 | . 9 . 21 5 11 1 . . . 27 . Critical Hits 1 | . . . . . . . . . . 1 . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . 1 . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 2591 | . 291 . 531 282 478 15 . 37 . 949 8 Guns 1954 | . 291 . 531 222 268 . . 37 . 605 . Cannons . | . . . . . . . . . . . . Explosions 554 | . . . . . 210 . . . . 344 . Melee . | . . . . . . . . . . . . Ramming 83 | . . . . 60 . 15 . . . . 8 Kinetic 836 | . 229 . 434 . 173 . . . . . . Thermal 1371 | . 62 . 97 222 305 . . . . 685 . Explosive . | . . . . . . . . . . . . Electromagnetic 301 | . . . . . . . . 37 . 264 . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 7 | . . . . 3 . 1 1 . . 7 3 Average Corruption 3 | . . . . 3 . 1 1 . . 4 1 Corruption Purged . | . . . . . . . . . . . . Effects 8 | . . . . 1 . . . . . 6 1 Message Errors 2 | . . . . . . . . . . 2 . Energy Discharges 1 | . . . . 1 . . . . . . . Data Loss (minor) 2 | . . . . . . . . . . 1 1 Misfires 1 | . . . . . . . . . . 1 . Targeting Errors 1 | . . . . . . . . . . 1 . Weapon Failures 1 | . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 124 | . . . . 18 106 . . . . . . Projectiles . | . . . . . . . . . . . . Explosions 106 | . . . . . 106 . . . . . . Melee 18 | . . . . 18 . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 508 | . . . . 29 425 7 . . . 44 3 Shots 11 | . . . . . 5 . . . . 6 . Rammed 8 | . . . . 2 . 3 . . . . 3 Targets Rammed 8 | . . . . 2 . 3 . . . . 3 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 654 | . 37 . 36 252 283 202 . . 372 654 . Average Temperature 124 | . 15 . 14 111 71 109 . . 205 185 . Received Heat Transfer 831 | . 66 18 324 54 186 30 . 45 . 45 63 Effects 9 | . . . . . . . . . . 9 . Shutdowns 5 | . . . . . . . . . . 5 . Energy Bleed 2 | . . . . . . . . . . 2 . Matter Decay 1 | . . . . . . . . . . 1 . Short Circuit 1 | . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions 2 | . . . . 2 . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 6 | . . . 3 3 . . . . . . . Heat Transferred 2076 | . 185 . 222 407 285 . . . . 977 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Fac Res Res Acc Peak Influence 628 | . 152 168 275 204 204 145 . 120 94 273 628 Initial 148 | . . 63 70 42 30 70 . 56 49 52 148 Average 123 | . 62 125 177 67 102 70 . 77 76 145 362 Maximum Alert Level 2 | . . . 1 1 1 . . . . 1 2 Low Security (%) 82 | 100 100 100 53 97 98 100 . 100 100 72 8 Level 1 15 | . . . 46 2 1 . . . . 27 60 Level 2 2 | . . . . . . . . . . . 31 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 14 | . 2 . 1 2 3 1 . 1 . 2 2 Investigation . | . . . . . . . . . . . . Extermination 4 | . . . . 1 . 1 . . . 1 1 Reinforcement 7 | . 2 . 1 1 . . . 1 . 1 1 Assault . | . . . . . . . . . . . . Garrison 3 | . . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Fac Res Res Acc Distress Signals 5 | . . . . 1 . 1 . . . . 3 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 142 | . 8 6 14 12 13 13 1 11 5 19 40 Peak Tracking Total 13 | . 4 5 6 5 5 9 1 8 4 11 13 Tactical Retreats 19 | . . 1 1 3 1 1 . 1 1 1 9 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Fac Res Res Acc Traps Triggered 9 | . . . . . . . . 1 . 8 . Indirectly 5 | . . . . . . . . . . 5 . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Fac Res Res Acc Machines Disabled 5 | . . . . . 5 . . . . . . Max in Single Turn 5 | . . . . . 5 . . . . . . Garrison Access 2 | . . . . 2 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Fac Res Res Acc Machines Accessed 22 | . 1 1 2 5 3 3 . 6 1 . . Terminals 15 | . 1 1 2 3 2 2 . 4 . . . Fabricators 1 | . . . . . . 1 . . . . . Repair Stations 2 | . . . . . . . . 2 . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . 1 . . Garrison Access 3 | . . . . 2 1 . . . . . . Total Hacks 41 | . 1 2 5 13 8 5 . 6 1 . . Successful 21 | . 1 1 5 7 5 1 . 1 . . . Failed 20 | . . 1 . 6 3 4 . 5 1 . . Catastrophic 3 | . . 1 . 2 . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 25 | . . 1 . 9 6 4 . 4 1 . . Terminals 34 | . 1 2 5 11 7 4 . 4 . . . Fabricators 1 | . . . . . . 1 . . . . . Repair Stations 2 | . . . . . . . . 2 . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . 1 . . Garrison Access 3 | . . . . 2 1 . . . . . . Terminal Hacks 12 | . 1 1 5 2 3 . . . . . . Record 6 | . . . 3 2 1 . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . Fabricator Index 1 | . . . . . 1 . . . . . . Alert Level 1 | . . . 1 . . . . . . . . Zone Layout 2 | . . 1 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 2 . . . . . . . Seal Access 2 | . . . . 2 . . . . . . . Unauthorized Hacks 7 | . . . . 3 2 1 . 1 . . . Terminals 7 | . . . . 3 2 1 . 1 . . . Botnet 7 | . . . . 3 2 1 . 1 . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 18 | . . 1 1 3 3 2 . 6 2 . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Upp Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . 2 . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Fac Res Res Acc Total Allies 3 | . . . . . . . 1 2 . . . Largest Group 2 | . . . . . . . 1 2 . . . Highest-Rated Group 213 | . . . . . . . 157 213 . . . Highest-Rated Ally 157 | . . . . . . . 157 157 . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 14 | . . . . . . . 2 12 . . . Total Damage 335 | . . . . . . . 35 300 . . . Kills 1 | . . . . . . . . 1 . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches 4 | . . . . . . . . . . . 4 Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Fac Res Res Acc Turns Passed 3348 | 43 165 129 506 486 366 338 7 339 357 341 271 Spaces Moved 4617 | 42 134 323 293 663 266 378 13 731 526 645 603 Core 418 | 2 . . . . 10 106 13 . . . 287 Treads 148 | . . . 114 34 . . . . . . . Legs . | . . . . . . . . . . . . Wheels 174 | 40 134 . . . . . . . . . . Hover 1157 | . . . . 629 256 272 . . . . . Flight 2720 | . . 323 179 . . . . 731 526 645 316 Fastest Speed 28 | 50 80 31 31 48 45 50 50 40 28 28 34 Average Speed 54 | 78 81 33 109 61 64 83 50 40 52 33 42 Slowest Speed 280 | 80 90 34 200 280 176 150 50 40 111 34 120 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 21 | . . 2 . . . . . 4 3 9 3 Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 19 | 4 36 42 28 29 6 17 5 19 12 13 20 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 80 | . . . . . 75 . . . . 5 . Melee . | . . . . . . . . . . . . Projectile 2 | . . . . . . . . . . 2 . AOE 78 | . . . . . 75 . . . . 3 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Fac Res Res Acc Total 5237 | 48 158 341 409 731 430 402 12 769 600 726 611 Wait 281 | . . . 38 21 121 . . 18 53 29 1 Move 4565 | 41 133 318 292 662 265 377 12 722 519 627 597 Hop 20 | . . 2 . . . . . 4 3 8 3 Pick Up 60 | 1 5 9 9 15 1 6 . 5 4 5 . Fast Attach 47 | 5 1 1 5 8 1 3 . 3 11 6 3 Attach 39 | . 1 4 6 . 13 4 . 4 1 4 2 Detach 19 | . . 1 4 . 6 2 . . 3 3 . Swap 8 | 1 . 2 1 1 2 . . . 1 . . Drop 55 | . . 4 6 16 1 7 . 2 5 12 2 Fire 127 | . 18 . 48 6 20 . . 3 . 32 . Melee . | . . . . . . . . . . . . Ram 8 | . . . . 2 . 3 . . . . 3 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . 8 . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -5/Upper Caves -4/Factory -3/Research -2/Research -1/Access History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 44 | -11/Scrapyard | Entered Materials 66 | -10/Materials | Identified exit to Mines 190 | -10/Materials | Discovered new exit (range 15) 209 | -10/Materials | Entered another Materials area 209 | -9/Materials | Evolved 2 slots: Propulsion x2 300 | -9/Materials | Build established: Mutant 330 | -9/Materials | Discovered new exit (range 10) 338 | -9/Materials | Entered another Materials area 338 | -8/Materials | Evolved 2 slots: Utility x2 821 | -8/Materials | Discovered new exit (range 15) 844 | -8/Materials | Entered Factory 844 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1320 | -7/Factory | Discovered new exit (range 14) 1330 | -7/Factory | Entered another Factory area 1330 | -6/Factory | Evolved 2 slots: Utility x2 1356 | -6/Factory | Garrison activated, responded to threat 1366 | -6/Factory | Discovered new exit (range 13) 1424 | -6/Factory | Lost 5 parts (2p2n1w) 1632 | -6/Factory | Lost 6 parts (1p3n1u1w) 1690 | -6/Factory | Core integrity fell below 50% 1696 | -6/Factory | Entered another Factory area 1696 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1715 | -5/Factory | Lost 7 parts (2n4u1w) 2015 | -5/Factory | Core integrity fell below 50% 2031 | -5/Factory | Discovered new exit (range 7) 2032 | -5/Factory | Core integrity fell below 20% 2034 | -5/Factory | Entered Upper Caves 2035 | -5/Upper Caves | ME-RLN showed up to help 2036 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 2037 | -5/Upper Caves | ME-RLN revealed a hidden path 2041 | -5/Upper Caves | Entered Factory 2041 | -4/Factory | Accompanied by 1 ally (ME-RLN) 2041 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 2181 | -4/Factory | Discovered new exit (range 12) 2288 | -4/Factory | Spotted B-86 Titan 2380 | -4/Factory | Entered Research 2380 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 2410 | -3/Research | Lost 3 parts (1u2w) 2538 | -3/Research | Found Prototype Device 2538 | -3/Research | Identified Exp. ECM Suite 2544 | -3/Research | Found Gamma Bomb Array 2731 | -3/Research | Discovered new exit (range 12) 2737 | -3/Research | Entered another Research area 2737 | -2/Research | Evolved 2 slots: Weapon x2 2982 | -2/Research | Found Gamma Bomb Array 3075 | -2/Research | Discovered new exit (range 7) 3078 | -2/Research | Entered Access 3078 | -1/Access | Evolved 2 slots: Propulsion x2 3115 | -1/Access | Lost 5 parts (1p1n3w) 3232 | -1/Access | Spotted B-99 Colossus 3239 | -1/Access | Core integrity fell below 50% 3242 | -1/Access | Lost 5 parts (1p3n1u) 3334 | -1/Access | Core integrity fell below 20% 3349 | -1/Access | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 03238_ Slug penetrates Wall. 03247_ Penetrated by Slug. 03247_ Slug penetrates Wall. 03280_ Door malfunctions. 03289_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 03298_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A018. 03323_ Slammed into P-80 Master. 03323_ Destabilizing: System corrupted (+1). 03324_ Slammed into P-80 Master. 03325_ System corrupted: Component data lost. 03325_ Slammed into P-80 Master. 03325_ Destabilizing: Core damaged (-32). 03326_ Lrn. Sensor Array destroyed. 03328_ ALERT: Rogue bot located, Programmers report to Access Zone 7O. 03334_ Drone sends a signal. 03334_ H-88 Terminator retrieves Drone. 03335_ Slug penetrates Wall. 03336_ Lrn. Tractor Beam destroyed. 03348_ K-01 Serf destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????####?????????????????????? | | ############+####??????? ???????????????????? | | #??????? ????????????????? | | #??????# ??????????????? | | #??????# ????????????? | | #??????# ????????????? | | #??????# ???????????? | | #??????# ???????????? | | =######## ????????????? | | ######### =%* ?????????????? | | #??# w " "?????????????? | | #??# "T"?????????????? | | #??# k """ ?????????? | | #??# ????????? | | #??# ????????? | | #??# @ R ????????? | | #??# ################+### #???????????? | | #??# #??????????????????????????????????????? | | #??# #??????????????????????????????????????? | | #??# #??????????????????????????????????????? | | #### #??????????????????????????????????????? | | + +??????????????????????????????????????? | | ###### #??????????????????????????????????????? | | ?????# #??????????????????????????????????????? | | ?????# #??????????????????????????????????????? | | ?????# ###????????????????????????????????????? | | ?????# ####?????????????????????????????????? | | ###### +?????????????????????????????????? | | # ####?????????????????????????????????? | | #### #????????????????????????????????????? | | ! #??# #????????????????????????????????????? | | #??# #????????????????????????????????????? | | #??# #????????????????????????????????????? | | ######??# #????????????????????????????????????? | | ######### #????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | ######### #????????????????????????????????????? | | ????????# #????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 43 Energy Capacity 1005 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 210 ECM Strength 5 Armor Coverage 150 Thermal Conversion 90 Evasion (%) 63 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Leap Before You Look Streaker Troublemaker Challenges ------------ None Game ------ Seed VortexNullDeconstructor Manual? 0 Play Time 01:15:29 Cumulative 2.7 hours Start 2020.12.21 @ 23:34:41 End 2020.12.22 @ 01:26:10 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 6 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ce5b855d-9205-4491-ad09-2c0e8760e4c4