Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.11.06 @ 00:17:23 Player: Hygogg Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (147) 735 Value Destroyed (6443) 6443 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (650) 650 TOTAL SCORE: 12408 Bonus ------- High Alert Combat Kills 61 Follower Combat Kills 89 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 126/290 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Advanced Weight Redist. System Gravity Neutralizer Focal Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Force Booster Medium Reactive Plating Medium Reflective Plating Remote Shield Peak State ------------ > --- POWER ------------ Light Fission Core Light Fission Core > --- PROPULSION ------- Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Enhanced Optical Array Transmission Jammer Layered Medium Armor Plating Dynamic Insulation System > --- WEAPON ----------- Tesla Rifle Heavy Laser Enhanced Gauss Cannon Improved Plasma Cutter > --- INVENTORY -------- Light Angular Momentum Engine Fusion Compressor Carbon-fiber Leg Carbon-fiber Leg Advanced Cooling System High-capacity Storage Unit Improved Particle Charger Kinecellerator Advanced ECM Suite Improved Heavy Armor Plating Medium Reflective Plating Shock Absorption System EM Disruption Field Improved Shield Generator Advanced Shield Generator Force Field Component Analysis Suite Tesla Rifle Dispersion Rifle Proton Cannon Advanced Plasma Cannon Mass Driver Hypervelocity Mass Driver Power Sword [Rating: 92] Favorites ----------- Power Micro Fission Core Engine Reinforced Deuterium Engine Power Core Micro Fission Core Reactor Particle Reactor Propulsion Flexi-carbon Leg Treads Advanced Treads Leg Flexi-carbon Leg Wheel Compact Wheel Utility Huge Storage Unit Device Advanced Heat Sink Storage Huge Storage Unit Processor Advanced Visual Processing Unit Protection Layered Medium Armor Plating Weapon Magnetic Acceleration Cannon Energy Gun Tesla Rifle Energy Cannon Advanced Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Mini Grenade Launcher Special Weapon Improved Plasma Cutter Slashing Weapon Power Sword Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac DSF Fac Fac Upp Upp Slots Evolved 10 | . . 2 . 2 2 . 2 2 . . Power 1 | . . . . . 1 . . . . . Propulsion 3 | . . 1 . . 1 . . 1 . . Utility 4 | . . 1 . 1 . . 1 1 . . Weapon 2 | . . . . 1 . . 1 . . . Parts Attached 159 | 5 4 6 3 14 2 11 42 43 26 3 Power 22 | 1 . . . 2 . 2 4 8 5 . Engine 9 | 1 . . . . . 2 2 1 3 . Core 12 | . . . . 2 . . 2 7 1 . Reactor 1 | . . . . . . . . . 1 . Propulsion 42 | 1 1 1 1 2 . 3 17 11 4 1 Treads 5 | . . . . . . . 5 . . . Leg 36 | 1 1 1 1 2 . 3 12 11 4 . Wheel 1 | . . . . . . . . . . 1 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 39 | 1 1 2 2 3 . 2 6 10 10 2 Device 23 | . 1 1 . 1 . 1 3 7 7 2 Storage 5 | 1 . . 2 . . 1 . . 1 . Processor 6 | . . 1 . 2 . . . 2 1 . Hackware . | . . . . . . . . . . . Protection 5 | . . . . . . . 3 1 1 . Artifact . | . . . . . . . . . . . Weapon 56 | 2 2 3 . 7 2 4 15 14 7 . Energy Gun 20 | 1 . 1 . 3 . 1 3 5 6 . Energy Cannon 3 | . . . . . . . . 3 . . Ballistic Gun 14 | 1 1 2 . 2 1 2 4 1 . . Ballistic Cannon 10 | . . . . . 1 . 6 3 . . Launcher 3 | . 1 . . 2 . . . . . . Special Weapon 1 | . . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 1 1 . Piercing Weapon 3 | . . . . . . 1 2 . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . . . . Corrupted Parts 2 | . . . . 1 . . 1 . . . System Corruption 3 | . . . . 1 . . 2 . . . Parts Lost 68 | . . . . 1 . 2 21 16 24 4 Power 9 | . . . . . . 1 5 . 2 1 Propulsion 22 | . . . . 1 . 1 6 5 8 1 Utility 16 | . . . . . . . 5 4 5 2 Weapon 21 | . . . . . . . 5 7 9 . Highest Loss Streak 17 | . . . . 1 . 2 6 5 17 4 To Critical Strikes 1 | . . . . . . . . . 1 . Average Slot Usage (%) 90 | . 86 100 100 96 84 91 92 96 88 33 Engine 6 | . 14 11 11 4 . 9 11 . . 10 Core 4 | . . . . 4 7 3 . 10 9 . Treads 4 | . . . . . . . 13 . . . Leg 19 | . 19 33 33 25 23 23 10 27 24 . Device 16 | . 9 19 22 17 15 15 16 15 15 19 Storage 6 | . 14 11 11 9 7 7 6 5 4 . Processor 6 | . . 2 . 7 7 7 6 6 10 . Protection 1 | . . . . . . . 1 3 . . Energy Gun 5 | . 13 2 11 14 7 2 2 7 6 . Energy Cannon 1 | . . . . . . . . 2 3 . Ballistic Gun 4 | . 14 17 11 7 7 17 5 . . . Ballistic Cannon 7 | . . . . . 6 2 12 8 4 . Naked Turns 45 | . . . . . . . . . 45 . Heaviest Build 148 | 14 16 19 94 22 25 117 135 148 124 27 Greatest Support 98 | 10 20 30 40 45 42 72 94 98 85 28 Greatest Overweight (x) 7 | 1 1 . 3 . . 1 7 2 3 1 Average Overweight (x) . | . . . . . . . 1 1 . . Largest Inventory Capacity 25 | 8 8 8 25 8 8 25 25 25 25 5 Average Capacity 20 | 7 8 8 8 8 8 13 25 25 22 5 Most Carried 25 | 3 8 8 9 8 8 11 25 25 21 4 Average Carried 17 | 2 4 6 8 7 7 8 21 21 18 4 Final Capacity 25 | 8 8 8 8 8 8 25 25 25 5 5 Final Carried 22 | 3 8 8 8 8 8 11 22 21 4 4 Class Distribution -------------------- 28% | Scavenger-Skirmisher 20% | Scavenger-Tank 17% | Mutant 15% | Scavenger-Gunner 10% | Scavenger-Mutant 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Scavenger-Skirmisher | -7/DSF Scavenger-Skirmisher | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Gunner | -5/Upper Caves Mutant | -5/Upper Caves Resources | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 ----------- Run | Scr Mat Mat Min Mat Fac DSF Fac Fac Upp Upp Matter Collected 4809 | 178 113 108 45 346 . 331 1482 1687 458 61 Remotely 128 | . . . . . . . . . 67 61 Salvage Created 5640 | . 113 204 26 684 . 491 1735 1590 797 . Parts 290 | . 8 17 2 39 . 26 86 79 33 . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 7 | . 1 . . 1 . . 3 2 . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . . . . . 31 . Prevented 1 | . . . . . . . . . 1 . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac DSF Fac Fac Upp Upp Combat Hostiles Destroyed 120 | . 3 4 2 18 . 8 37 30 18 . Melee 5 | . . . . . . 1 2 . 2 . Guns 48 | . . 4 2 7 . 6 9 10 10 . Cannons 50 | . . . . . . 1 24 20 5 . AOE 16 | . 3 . . 11 . . 2 . . . Classes Destroyed 17 | . 2 . 1 4 . 2 5 3 . . Worker 6 | . . . . 1 . . 3 2 . . Builder 4 | . . . . 2 . . 1 1 . . Tunneler 1 | . . . . . . . . 1 . . Recycler 4 | . . . . 1 . . 2 1 . . Mechanic 1 | . . . . . . . . 1 . . Operator 1 | . . . . . . . 1 . . . Watcher 10 | . 1 2 . 1 . . 4 2 . . Swarmer 20 | . . . 2 4 . . 2 4 8 . Grunt 47 | . 3 4 . 8 . 3 18 5 6 . Brawler 1 | . . . . . . . . 1 . . Duelist 3 | . . . . . . . 1 1 1 . Sentry 15 | . . . . 6 . 1 3 3 2 . Specialist 5 | . . . . . . 3 2 . . . Hunter 10 | . . . . . . . 2 7 1 . Programmer 15 | . . . . . . . 6 9 . . Heavy 3 | . . . . . . 1 2 . . . Behemoth 1 | . . . . . . . 1 . . . Best Kill Streak 10 | . 3 3 2 10 . 6 6 5 5 . Combat Bots Only 7 | . 3 2 2 7 . 6 6 5 5 . Max Kills in Single Turn 3 | . 3 1 1 3 . 1 3 2 2 . Gunslinging . | . . . . . . . . . . . Exploded 3 | . 3 . . 2 . . 1 . . . Melee 1 | . . . . . . 1 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -------- Run | Scr Mat Mat Min Mat Fac DSF Fac Fac Upp Upp Damage Taken 10495 | . 34 41 13 488 . 589 2951 3797 2224 358 Core 1590 | . 8 . 10 69 . 100 403 463 403 134 Absorbed by Shields 755 | . . 16 7 168 . 210 166 30 158 . Regen/Repaired (Parts) 13 | . . . . 13 . . . . . . Core Remaining (%) 86 | 100 96 . 97 87 . 85 52 . . . Volleys Fired 294 | . 3 11 5 33 . 19 101 88 34 . Largest 4 | . 2 2 2 3 . 3 4 4 4 . Hottest 324 | . 60 68 68 143 . 130 219 324 324 . Shots Fired 928 | . 6 22 10 88 . 55 364 304 79 . Gun 462 | . 5 22 10 74 . 51 136 120 44 . Cannon 440 | . . . . . . 4 228 173 35 . Launcher 15 | . 1 . . 14 . . . . . . Special 11 | . . . . . . . . 11 . . Kinetic 580 | . 3 12 5 26 . 51 302 163 18 . Thermal 202 | . . . . 30 . 3 34 81 54 . Explosive 15 | . 1 . . 14 . . . . . . Electromagnetic 131 | . 2 10 5 18 . 1 28 60 7 . Robot Hit Streak 31 | . 2 9 3 22 . 10 27 13 31 . Robot Miss Streak 4 | . 1 1 3 2 . 2 3 4 2 . Penetration Max 1 | . . . . . . 1 1 1 1 . Secondary Targets 4 | . . . . . . 2 1 . 1 . Max Gunslinging Chain 1 | . . . . . . 1 1 . 1 . Shots Hit Robots 659 | . 3 14 5 68 . 45 270 193 61 . Core Hits 280 | . 4 8 3 41 . 19 101 75 29 . Critical Kills 5 | . . . . . . . . 3 2 . Critical Parts Destroyed 9 | . . . . . . . 2 6 1 . Critical Strikes 42 | . . . . . . 1 10 21 10 . Burn 3 | . . . . . . . . . 3 . Destroy 14 | . . . . . . . 2 9 3 . Blast 22 | . . . . . . 1 8 11 2 . Sever 3 | . . . . . . . . 1 2 . Melee Attacks 23 | . . . . . . 2 12 . 9 . Impact . | . . . . . . . . . . . Slashing 9 | . . . . . . . . . 9 . Piercing 14 | . . . . . . 2 12 . . . Sneak Attacks 1 | . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . 1 . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 17038 | . 160 215 65 2135 . 844 6695 5313 1611 . Guns 6158 | . 35 211 65 994 . 741 1839 1563 710 . Cannons 8480 | . . . . . . 37 4348 3517 578 . Explosions 1594 | . 125 . . 1141 . . 195 133 . . Melee 684 | . . . . . . 66 295 . 323 . Ramming 22 | . . 4 . . . . 18 . . . Kinetic 10240 | . 11 105 53 328 . 713 5469 3212 349 . Thermal 3321 | . . . . 425 . 49 590 1365 892 . Explosive 1266 | . 125 . . 1141 . . . . . . Electromagnetic 1505 | . 24 106 12 241 . 16 323 736 47 . Impact . | . . . . . . . . . . . Slashing 323 | . . . . . . . . . 323 . Piercing 361 | . . . . . . 66 295 . . . Highest Corruption 12 | . . . 1 1 . . 3 11 12 12 Average Corruption 6 | . . . 1 1 . . 2 6 11 12 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 153 | . . . . 1 . . 38 39 59 16 Message Errors 35 | . . . . . . . 9 10 13 3 Matter Fused 41 | . . . . 1 . . 7 9 18 6 Heat Flow Errors 9 | . . . . . . . 5 3 . 1 Energy Discharges 20 | . . . . . . . 5 5 7 3 Data Loss (minor) 17 | . . . . . . . 5 4 7 1 Data Loss (major) 9 | . . . . . . . 2 1 6 . Misfires 10 | . . . . . . . 3 3 4 . Alerts 6 | . . . . . . . 2 1 2 1 Misdirections 1 | . . . . . . . . . . 1 Weapon Failures 5 | . . . . . . . . 3 2 . Overload Shots . | . . . . . . . . . . . Overflow Damage 272 | . . . . 78 . . 87 83 24 . Projectiles 194 | . . . . . . . 87 83 24 . Explosions 78 | . . . . 78 . . . . . . Melee . | . . . . . . . . . . . Knockbacks 71 | . . . . . . . 46 23 2 . Impact . | . . . . . . . . . . . Kinetic 64 | . . . . . . . 40 22 2 . Secondary 7 | . . . . . . . 6 1 . . Self-Inflicted Damage 106 | . . . . 71 . . 28 7 . . Shots 6 | . . . . 3 . . 2 1 . . Rammed 5 | . . . . . . . 5 . . . Targets Rammed 7 | . . 2 . . . . 5 . . . Kicked 2 | . . 2 . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 508 | . 24 13 3 216 . 403 308 508 486 246 Average Temperature 136 | . 15 6 2 72 . 188 65 197 112 129 Received Heat Transfer 2452 | . 24 28 4 181 . 112 1140 300 549 114 Effects 38 | . . . . . . 5 1 31 1 . Shutdowns 14 | . . . . . . 1 . 12 1 . Energy Bleed 4 | . . . . . . 1 . 3 . . Interference 5 | . . . . . . 2 . 3 . . Matter Decay 3 | . . . . . . . . 3 . . Short Circuit 5 | . . . . . . . . 5 . . Damage (minor) 7 | . . . . . . 1 1 5 . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 2 | . . . . . . . 1 1 . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . 1 . Parts Melted 6 | . . . . . . . 1 2 3 . Heat Transferred 5985 | . . . . 925 . 111 1248 2130 1571 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . 4 1 . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac DSF Fac Fac Upp Upp Peak Influence 688 | . 112 195 223 688 204 309 325 270 . . Initial 204 | . . 40 64 73 204 125 140 52 . . Average 122 | . 11 65 150 284 204 235 94 129 . . Maximum Alert Level 2 | . . . 1 2 1 1 1 1 . . Low Security (%) 78 | 100 100 100 90 51 . 43 87 73 . . Level 1 18 | . . . 9 8 100 56 12 26 . . Level 2 2 | . . . . 39 . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Sterilizations 1 | . . . . . . 1 . . . . Squads Dispatched 31 | . 2 . 1 7 1 2 12 5 . 1 Investigation 4 | . 2 . 1 . 1 . . . . . Extermination 9 | . . . . . . . 6 3 . . Reinforcement 13 | . . . . 3 . 2 6 2 . . Assault 1 | . . . . . . . . . . 1 Garrison 4 | . . . . 4 . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 4 | . . . . 1 . . 1 2 . . Haulers Reinforced 1 | . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac DSF Fac Fac Upp Upp Distress Signals 7 | . . 3 . 2 . . 2 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 200 | . 4 10 7 28 . 9 55 39 35 13 Peak Tracking Total 11 | . 5 5 4 6 . 4 6 7 11 11 Tactical Retreats 16 | . . . . . . 1 4 5 6 . Traps | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac DSF Fac Fac Upp Upp Traps Triggered 6 | . 1 . . . . 1 2 2 . . Indirectly 1 | . . . . . . . . 1 . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 3 | . . . . . . . 3 . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 ---------- Run | Scr Mat Mat Min Mat Fac DSF Fac Fac Upp Upp Machines Disabled 20 | . . . 1 2 . 1 11 4 1 . Max in Single Turn 4 | . . . 1 1 . 1 4 2 1 . Garrison Access 1 | . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . 1 . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac DSF Fac Fac Upp Upp Machines Accessed 36 | . 1 7 1 2 5 . 10 8 2 . Terminals 17 | . 1 5 1 . 1 . 5 3 1 . Fabricators 4 | . . . . . 2 . 1 1 . . Repair Stations 4 | . . . . 1 1 . 1 1 . . Recycling Units 3 | . . 1 . . . . 1 1 . . Scanalyzers 4 | . . 1 . . 1 . 1 1 . . Garrison Access 3 | . . . . 1 . . 1 1 . . Total Hacks 92 | . 5 16 4 4 8 . 18 33 4 . Successful 71 | . 5 13 4 3 5 . 9 28 4 . Failed 21 | . . 3 . 1 3 . 9 5 . . Catastrophic 1 | . . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . Manual 2 | . . . . . . . 1 1 . . Terminals 39 | . 5 13 4 . 1 . 6 7 3 . Fabricators 5 | . . . . . 3 . 1 1 . . Repair Stations 8 | . . . . 2 1 . 4 1 . . Recycling Units 5 | . . 1 . . . . 3 1 . . Scanalyzers 28 | . . 2 . . 3 . 2 21 . . Garrison Access 6 | . . . . 2 . . 2 2 . . Terminal Hacks 32 | . 5 10 4 . 1 . 3 5 4 . Record 15 | . 3 4 3 . . . . 2 3 . Part Schematic 1 | . . . . . . . 1 . . . Prototype ID Bank 1 | . . 1 . . . . . . . . Open Door 1 | . . . . . . . . . 1 . Open DSF 4 | . . . . . 1 . 2 1 . . Level Access Points 1 | . 1 . . . . . . . . . Terminal Index 1 | . . 1 . . . . . . . . Alert Level 2 | . 1 1 . . . . . . . . Locate Traps 2 | . . 1 . . . . . 1 . . Dispatch Records 3 | . . 1 1 . . . . 1 . . Zone Layout 1 | . . 1 . . . . . . . . Fabricator Hacks 3 | . . . . . 1 . 1 1 . . Network Status 2 | . . . . . 1 . 1 . . . Build 1 | . . . . . . . . 1 . . Repair Station Hacks 3 | . . . . 2 . . 1 . . . Scan Component 2 | . . . . 1 . . 1 . . . Repair 1 | . . . . 1 . . . . . . Recycling Unit Hacks 5 | . . 1 . . . . 3 1 . . Report Inventory 1 | . . 1 . . . . . . . . Retrieve Matter 1 | . . . . . . . 1 . . . Retrieve Components 3 | . . . . . . . 2 1 . . Scanalyzer 27 | . . 2 . . 3 . 1 21 . . Insert Component 13 | . . 1 . . 2 . 1 9 . . Analyze 14 | . . 1 . . 1 . . 12 . . Garrison Access Hacks 1 | . . . . 1 . . . . . . Seal Access 1 | . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 22 | . 1 1 1 . 5 . 7 6 1 . Full Trace Events 4 | . 1 . 1 . 1 . . . 1 . Feedback Events 1 | . . . 1 . . . . . . . Corruption 1 | . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time 152 | . . . . . . . . 152 . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 12 | . . 1 . . 1 . 1 9 . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . Time 26 | . . . . 26 . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 11 | . . . . . . . 9 2 . . Parts Scanalyzed 11 | . . 1 . . 1 . 1 8 . . Part Schematics Acquired 11 | . . 1 . . 1 . . 9 . . Parts Damaged 2 | . . . . . . . . 2 . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 ------------ Run | Scr Mat Mat Min Mat Fac DSF Fac Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -------- Run | Scr Mat Mat Min Mat Fac DSF Fac Fac Upp Upp Total Allies 2 | . . . 2 . . . . . . . Largest Group 2 | . . . 2 1 . . . . . . Highest-Rated Group 50 | . . . 50 31 . . . . . . Highest-Rated Ally 31 | . . . 31 31 . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 14 | . . . 12 2 . . . . . . Total Damage 187 | . . . 166 21 . . . . . . Kills 5 | . . . 5 . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac DSF Fac Fac Upp Upp Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . 1 . . . . . 1 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 ------------- Run | Scr Mat Mat Min Mat Fac DSF Fac Fac Upp Upp Turns Passed 9213 | 95 325 278 244 509 143 305 3210 2075 1639 390 Spaces Moved 4348 | 50 184 178 160 263 112 129 1112 854 920 386 Core 446 | 7 . . . . . . . . 228 211 Treads 626 | . . . . . . . 626 . . . Legs 3101 | 43 184 178 160 263 112 129 486 854 692 . Wheels 175 | . . . . . . . . . . 175 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 123 120 190 190 50 100 Average Speed 173 | 166 157 120 121 124 123 147 234 193 161 100 Slowest Speed 610 | 190 190 120 330 126 123 192 610 260 260 100 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 36 | 5 32 23 24 29 6 73 30 26 95 55 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . . . Known Exits Taken 2 | . 1 . . . 1 . . . . . Unknown Exits Taken 7 | 1 . 1 1 1 . . 1 1 1 . Scrap Searched 5 | . . . . . . . . . 2 3 Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 218 | . 12 . . 88 . . 60 37 21 . Melee . | . . . . . . . . . . . Projectile 88 | . . . . . . . 32 35 21 . AOE 130 | . 12 . . 88 . . 28 2 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac DSF Fac Fac Upp Upp Total 5291 | 62 214 219 199 373 118 202 1452 1063 1000 389 Wait 289 | . 13 14 29 54 . 19 122 34 4 . Move 4339 | 49 183 177 159 262 112 128 1111 853 919 386 Hop . | . . . . . . . . . . . Pick Up 102 | 8 9 6 1 4 2 10 34 23 5 . Fast Attach 47 | . . . 1 4 . 6 16 9 8 3 Attach 64 | 5 2 2 . 1 . 2 20 18 14 . Detach 10 | . . . . . . . 6 2 2 . Swap 48 | . 2 4 2 9 2 3 6 16 4 . Drop 61 | . 2 3 2 6 2 8 17 20 1 . Fire 294 | . 3 11 5 33 . 19 101 88 34 . Melee 23 | . . . . . . 2 12 . 9 . Ram . | . . . . . . . . . . . Kick 2 | . . 2 . . . . . . . . Crush 5 | . . . . . . . 5 . . . Escape Stasis 7 | . . . . . . 5 2 . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -9/Mines -8/Materials -7/Factory -7/DSF -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves History --------- Turn | Location | Event 39 | -11/Scrapyard | Discovered new exit (range 12) 96 | -11/Scrapyard | Entered Materials 245 | -10/Materials | Identified exit to Materials 317 | -10/Materials | Build established: Mutant 421 | -10/Materials | Entered another Materials area 421 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 587 | -9/Materials | Discovered new exit (range 11) 699 | -9/Materials | Entered Mines 767 | -9/Mines | Learned 2 Materials zone layouts 850 | -9/Mines | Discovered new exit (range 7) 861 | -9/Mines | Learned location of Storage (-7) 943 | -9/Mines | Entered Materials 943 | -8/Materials | Accompanied by 1 ally 943 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 948 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 990 | -8/Materials | Repaired Sensor Array 1103 | -8/Materials | Garrison activated, responded to threat 1244 | -8/Materials | Destroyed 7 combat bots 1428 | -8/Materials | Discovered new exit (range 19) 1452 | -8/Materials | Entered Factory 1452 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1594 | -7/Factory | Identified exit to DSF 1595 | -7/Factory | Entered DSF 1643 | -7/DSF | Additional patrols routed to DSF 1785 | -7/DSF | Sterilization system engaged 1805 | -7/DSF | Ambient heat levels rising (+10) 1820 | -7/DSF | Ambient heat levels rising (+10) 1835 | -7/DSF | Ambient heat levels rising (+10) 1850 | -7/DSF | Ambient heat levels rising (+10) 1862 | -7/DSF | Discovered new exit (range 19) 1865 | -7/DSF | Ambient heat levels rising (+10) 1880 | -7/DSF | Ambient heat levels rising (+10) 1895 | -7/DSF | Ambient heat levels rising (+10) 1900 | -7/DSF | Entered Factory 1900 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2051 | -6/Factory | Build established: Scavenger-Skirmisher 2345 | -6/Factory | Spotted B-75 Beast 2574 | -6/Factory | Destroyed B-75 Beast 2803 | -6/Factory | Build established: Scavenger-Tank 2876 | -6/Factory | Cargo convoy interrupted 2981 | -6/Factory | Lost 6 parts (2p2n2w) 3231 | -6/Factory | Build established: Scavenger-Mutant 3608 | -6/Factory | Build established: Scavenger-Skirmisher 4945 | -6/Factory | Discovered new exit (range 16) 5038 | -6/Factory | Lost 6 parts (2p1n2u1w) 5110 | -6/Factory | Entered another Factory area 5110 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5340 | -5/Factory | Build established: Scavenger-Tank 6432 | -5/Factory | Lost 3 parts (1n1u1w) 6733 | -5/Factory | System corruption reached 10% 6790 | -5/Factory | Lost 5 parts (1n2u2w) 7075 | -5/Factory | Build established: Scavenger-Gunner 7124 | -5/Factory | Discovered new exit (range 21) 7185 | -5/Factory | Entered Upper Caves 7477 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7632 | -5/Upper Caves | Build established: Scavenger-Mutant 7951 | -5/Upper Caves | Build established: Scavenger-Gunner 8468 | -5/Upper Caves | Attracted the attention of an 0b10 base 8537 | -5/Upper Caves | Core integrity fell below 50% 8599 | -5/Upper Caves | Core integrity fell below 20% 8642 | -5/Upper Caves | Learned Factory stockpile data 8651 | -5/Upper Caves | Lost 17 parts (2p7n3u5w) 8656 | -5/Upper Caves | Released all parts (7) 8719 | -5/Upper Caves | Discovered new exit (range 12) 8824 | -5/Upper Caves | Entered another Upper Caves area 8952 | -5/Upper Caves | Build established: Mutant 9081 | -5/Upper Caves | Learned 4 Factory zone layouts 9139 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 9214 | -5/Upper Caves | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 09138_ Slug penetrates Wall. 09139_ Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT." 09143_ Y-72 Warden: "REQUESTING BACKUP." 09145_ Searching scrap... 09145_ Found Imp. Core Shielding. 09145_ Found Imp. Carbon-fiber Leg. 09145_ Found 33 Matter. 09146_ Acquired 32 matter. 09148_ System corrupted: Matter fused (-8). 09161_ Tractor Beam destroyed. 09167_ Lgt. Angular Momentum Engine destroyed. 09172_ System corrupted: Matter fused (-5). 09179_ C-30 ARC bursts open, deploying its payload. 09179_ G-67 Veteran unfolds itself. 09179_ L-41 Fighter unfolds itself. 09179_ G-50 Soldier unfolds itself. 09179_ M-28 Smith unfolds itself. 09187_ Com. Wheel destroyed. 09191_ System corrupted: Energy discharge (-49). 09214_ Imp. Actuator Array destroyed. Map ----- +----------------------------------------------------+ | ### ##### #???????????????????????????? | | ## ## #####???????????????????????? | | ## # ???????????????????????? | | ## ## ??????????????????????? | | # ### " ???????????????????????? | | #?### ####%" ???????????????????????? | | #???# ##???" ????????????????????????? | | ####???# ##?? ????????????????????????? | | ##??????# ## ??????????????????????? | | # #???##### ??????????????????????? | | ?##?### ?????????????????????? | | ????# ????????????????????? | | ????## #? ???????????????????? | | ?????# b## ## ## ????????????????????? | | ?????# ### ### ??##????????????????? | | ?????### ### m###### #?# #????????????????? | | ???????## #??##g g ### ## #????????????????? | | ???????## ##???#lg ## ##???????????????? | | ??????## ##?## #???????????????? | | #?????# ### #???????????????? | | #?????# #????????????????? | | #?????# ## #????????????????? | | #?????## #?# #????????????????? | | #??????# ## ##?# #### ????????? | | ??????# #### #### ????????? | | #?????#### #??## ## @ ????????? | | #####????####???# ### #?????????? | | #???????????# #?????????????????????? | | #####??# #????????????????????? | | ### ### #????????????????????? | | #?## #???????????????????? | | ### #??# #??????????????????? | | ####?## ##??# #??????????????????? | | # #### ##?????####???## ####??????????????????? | | ####?????#???????????????###?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 85 Energy Generation 38 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 12 EM Shielding 2 Armor Coverage 600 Resistance: KI 40 Resistance: TH 35 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 5 Target Analysis 6 Recoil Reduction 4 Matter Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Mni. Grenade Launcher | -9/Materials | Scanalyzed Imp. Light Armor Plating | -7/Factory | Scanalyzed Imp. Arc Projector | -6/Factory | Hacked Hcp. Storage Unit | -5/Factory | Scanalyzed Tesla Rifle | -5/Factory | Scanalyzed Carbon-fiber Leg | -5/Factory | Scanalyzed Adv. ECM Suite | -5/Factory | Scanalyzed EM Disruption Field | -5/Factory | Scanalyzed Force Field | -5/Factory | Scanalyzed Adv. Heat Sink | -5/Factory | Scanalyzed Flexi-carbon Leg | -5/Factory | Scanalyzed Kinecellerator | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It's Just You Librarian No Signal Novice Programmer Challenges ------------ None Game ------ Seed EnhancedRefineryShredder Manual? 0 Play Time 02:40:08 Cumulative 21.1 hours Start 2022.11.01 @ 16:07:52 End 2022.11.06 @ 00:17:23 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 20 Rogue 17 Adventurer 2 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 32 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4dab4293-d754-40b7-b239-da29ec0036de