Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.19 @ 15:47:00 // Winter2019/RPGLIKE Player: Cookie Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (92) 460 Value Destroyed (2508) 2508 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (128) 128 TOTAL SCORE: 6296 Bonus ------- High Alert Combat Kills 81 Follower Combat Kills 47 Cogmind --------- Core Integrity 0/950 Matter 130/300 Energy 330/330 System Corruption 11% Temperature Cool (635) Movement Rolling (100) Ox2 Location -7/Storage Parts ------- > --- POWER (4) -------- Light Deuterium Engine Light Nuclear Core Light Nuclear Core Makeshift Power Source > --- PROPULSION (3) --- Wheel Wheel > --- UTILITY (5) ------ Cryofiber Web Signal Interpreter Improved Targeting Computer Weapon Cycler Improved Light Armor Plating > --- WEAPON (5) ------- High-powered Electrolaser Plasma Cannon Minigun Gauss Cannon Mini Assault Cannon > --- INVENTORY (1) ---- (None) Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core Light Nuclear Core Makeshift Power Source > --- PROPULSION ------- Wheel Wheel Wheel > --- UTILITY ---------- Cryofiber Web Signal Interpreter Improved Targeting Computer Weapon Cycler Improved Light Armor Plating > --- WEAPON ----------- High-powered Electrolaser Plasma Cannon Precision Assault Rifle Gauss Cannon Mini Assault Cannon > --- INVENTORY -------- (None) [Rating: 52] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Wheel Wheel Utility Improved Targeting Computer Device Improved Heat Sink Storage Compact Battery Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Sto Slots Evolved 13 | 5 1 1 1 2 1 . 1 1 Power 3 | 1 . 1 . 1 . . . . Propulsion 2 | 1 . . . . 1 . . . Utility 4 | 1 1 . . 1 . . . 1 Weapon 4 | 2 . . 1 . . . 1 . Parts Attached 55 | 12 8 5 1 9 . . 9 11 Power 8 | 2 2 1 . 3 . . . . Engine 6 | 2 1 1 . 2 . . . . Core 2 | . 1 . . 1 . . . . Reactor . | . . . . . . . . . Propulsion 10 | 7 1 1 . . . . 1 . Treads 3 | 3 . . . . . . . . Leg . | . . . . . . . . . Wheel 7 | 4 1 1 . . . . 1 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 13 | . 4 1 . 3 . . . 5 Device 8 | . 2 . . 3 . . . 3 Storage 1 | . . . . . . . . 1 Processor 3 | . 2 1 . . . . . . Hackware . | . . . . . . . . . Protection 1 | . . . . . . . . 1 Artifact . | . . . . . . . . . Weapon 24 | 3 1 2 1 3 . . 8 6 Energy Gun 8 | 1 . . 1 . . . 4 2 Energy Cannon 6 | . 1 1 . 3 . . 1 . Ballistic Gun 7 | 2 . 1 . . . . 2 2 Ballistic Cannon 2 | . . . . . . . 1 1 Launcher 1 | . . . . . . . . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . 1 . 1 . . . 3 Parts Lost 2 | . . . . . . 1 . 1 Power . | . . . . . . . . . Propulsion 1 | . . . . . . . . 1 Utility . | . . . . . . . . . Weapon 1 | . . . . . . 1 . . Highest Loss Streak 1 | . . . . . . 1 . 1 Average Slot Usage (%) 92 | . 82 90 96 98 93 85 93 98 Engine 15 | . 20 15 16 14 13 13 12 11 Core 9 | . 1 9 8 13 13 13 12 11 Wheel 15 | . 15 12 16 14 13 13 18 16 Device 8 | . 3 9 8 8 13 13 12 12 Processor 12 | . 9 18 16 14 13 13 12 11 Energy Gun 6 | . 10 7 4 . . . 7 9 Energy Cannon 10 | . 3 10 16 22 20 14 6 5 Ballistic Gun 8 | . 18 9 8 7 6 3 4 1 Ballistic Cannon 2 | . . . . . . . 2 9 Naked Turns . | . . . . . . . . . Heaviest Build 50 | 11 16 26 29 36 36 36 45 50 Greatest Support 32 | 32 32 20 20 20 20 20 30 30 Greatest Overweight (x) 4 | 3 4 2 1 1 1 1 1 2 Average Overweight (x) . | . . 1 1 1 1 1 1 1 Largest Inventory Capacity 1 | . . . . 1 1 1 1 1 Average Capacity . | . . . . . 1 1 1 1 Most Carried 1 | . . . . 1 . 1 1 1 Average Carried . | . . . . . . . . . Final Capacity 1 | . . . . 1 1 1 1 1 Final Carried 1 | . . . . . . 1 1 . Class Distribution -------------------- 65% | Scavenger-Gunner 28% | Gunner 5% | Scavenger-Mutant Dominant Class ---------------- Gunner | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Waste Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Storage Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Min Mat Fac Was Fac Sto Matter Collected 1595 | 303 173 92 49 209 . . 184 585 Remotely . | . . . . . . . . . Salvage Created 3142 | 78 383 537 . 1037 . . 311 796 Parts 197 | 1 45 30 . 55 . . 12 54 Haulers Intercepted 8 | . . 1 . 3 . . . 4 Recyclers Shooed 2 | . . 1 . 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Sto Combat Hostiles Destroyed 60 | . 15 6 . 15 . . 6 18 Guns 15 | . 9 2 . 1 . . 1 2 Cannons 41 | . 6 4 . 14 . . 5 12 AOE 4 | . . . . . . . . 4 Classes Destroyed 14 | 1 5 3 . 1 . . 1 3 Worker 7 | . . 1 . 3 . . 1 2 Builder 3 | . 1 1 . . . . . 1 Hauler 8 | . . 1 . 3 . . . 4 Recycler 5 | 1 . 1 . 2 . . . 1 Mechanic 1 | . . . . . . . . 1 Operator 2 | . 1 . . 1 . . . . Watcher 6 | . 2 1 . 3 . . . . Swarmer 14 | . 6 . . 8 . . . . Grunt 32 | . 9 5 . 2 . . 4 12 Brawler 1 | . . . . . . . 1 . Duelist 1 | . . . . . . . . 1 Sentry 7 | . . 1 . 3 . . 1 2 Hunter 3 | . . . . 2 . . . 1 Programmer 2 | . . . . . . . . 2 Best Kill Streak 5 | 1 4 4 . 4 . . 2 5 Combat Bots Only 4 | . 3 3 . 3 . . 2 4 Max Kills in Single Turn 4 | 1 1 1 . 2 . . 1 4 Gunslinging . | . . . . . . . . . Exploded 3 | . . . . . . . . 3 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Sto Damage Taken 3263 | . 445 142 . 363 . 56 442 1815 Core 2636 | . 352 115 . 310 . 44 361 1454 Absorbed by Shields . | . . . . . . . . . Redirected to Core 2012 | . 282 83 . 189 . 44 269 1145 Core Remaining (%) 93 | 100 98 . 94 83 . . . . Volleys Fired 181 | 4 51 26 . 39 . . 18 43 Largest 5 | 2 3 3 . 4 . . 4 5 Hottest 301 | 60 120 139 . 227 . . 258 301 Shots Fired 632 | 8 140 77 . 153 . . 53 201 Gun 328 | 8 120 49 . 39 . . 33 79 Cannon 298 | . 20 28 . 114 . . 20 116 Launcher 6 | . . . . . . . . 6 Special . | . . . . . . . . . Kinetic 254 | 4 82 26 . 39 . . 16 87 Thermal 324 | 4 58 49 . 95 . . 37 81 Explosive 6 | . . . . . . . . 6 Electromagnetic 48 | . . 2 . 19 . . . 27 Robot Hit Streak 23 | 6 7 14 . 14 . . 22 23 Robot Miss Streak 6 | 1 6 2 . 3 . . 2 4 Penetration Max 1 | . . . . . . . 1 1 Secondary Targets . | . . . . . . . . . Shots Hit Robots 361 | 7 72 55 . 73 . . 39 115 Core Hits 159 | 2 32 20 . 34 . . 18 53 Critical Hits 11 | . . . . 5 . . 4 2 Critical Kills 3 | . . . . 2 . . . 1 Critical Parts Destroyed 8 | . . . . 3 . . 4 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6602 | 67 760 704 . 1493 . . 637 2941 Guns 2414 | 67 586 375 . 170 . . 303 913 Cannons 3647 | . 174 324 . 1323 . . 334 1492 Explosions 523 | . . . . . . . . 523 Melee . | . . . . . . . . . Ramming 18 | . . 5 . . . . . 13 Kinetic 1754 | 34 285 202 . 170 . . 102 961 Thermal 3663 | 33 475 434 . 958 . . 535 1228 Explosive 523 | . . . . . . . . 523 Electromagnetic 644 | . . 63 . 365 . . . 216 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 11 | . . . . 2 . 9 9 11 Average Corruption 7 | . . . . 1 . 9 9 9 Corruption Purged 2 | . . . . 2 . . . . Effects 77 | . . . . 2 . 5 27 43 Message Errors 11 | . . . . . . 1 5 5 Matter Fused 12 | . . . . . . 2 5 5 Heat Flow Errors 4 | . . . . . . 1 2 1 Energy Discharges 6 | . . . . . . . 4 2 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 8 | . . . . 2 . . 2 4 Data Loss (major) 2 | . . . . . . 1 . 1 Misfires 2 | . . . . . . . 1 1 Targeting Errors 24 | . . . . . . . 5 19 Weapon Failures 7 | . . . . . . . 3 4 Overload Shots . | . . . . . . . . . Overflow Damage 44 | . . 20 . 2 . . . 22 Projectiles 38 | . . 20 . 2 . . . 16 Explosions 6 | . . . . . . . . 6 Melee . | . . . . . . . . . Knockbacks 6 | . . . . . . . . 6 Impact 1 | . . . . . . . . 1 Kinetic 5 | . . . . . . . . 5 Secondary . | . . . . . . . . . Self-Inflicted Damage 23 | . . 2 . . . . . 21 Shots 1 | . . . . . . . . 1 Rammed 3 | . . 1 . . . . . 2 Targets Rammed 3 | . . 1 . . . . . 2 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 635 | 12 177 4 . 221 . . 127 635 Average Temperature 74 | 6 30 2 . 66 . . 55 129 Received Heat Transfer 783 | . 123 72 . 54 . . 231 303 Effects 3 | . . . . . . . . 3 Interference 2 | . . . . . . . . 2 Damage (core) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 15 | . . . . 5 . . 3 7 Heat Transferred 7011 | 75 1045 930 . 1776 . . 1123 2062 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Sto Peak Influence 520 | 5 276 520 202 447 135 62 207 515 Average Influence 173 | 2 110 361 202 211 135 50 87 195 Maximum Alert Level 2 | . 1 2 1 2 . . 1 2 Low Security (%) 56 | 100 70 28 . 43 100 100 87 46 Level 1 35 | . 29 15 100 54 . . 12 44 Level 2 8 | . . 56 . 1 . . . 9 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 13 | . 3 1 . 2 . . 1 6 Investigation 3 | . 1 . . 1 . . 1 . Extermination 1 | . . . . . . . . 1 Reinforcement 7 | . 2 1 . 1 . . . 3 Assault 2 | . . . . . . . . 2 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced 2 | . . . . . . . . 2 Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Sto Distress Signals 5 | . 1 2 . 1 . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 107 | . 25 12 . 30 . 6 6 28 Peak Tracking Total 7 | . 3 5 . 5 . 6 3 7 Tactical Retreats 4 | . 1 . . 2 . . . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Sto Traps Triggered 4 | . 1 . . 2 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 6 | . . . . 6 . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Min Mat Fac Was Fac Sto Machines Disabled 2 | . . 1 . . . . . 1 Max in Single Turn 1 | . . 1 . . . . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Sto Machines Accessed 11 | . 3 . . 5 . . 1 2 Terminals 10 | . 3 . . 5 . . . 2 Fabricators 1 | . . . . . . . 1 . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 35 | . 7 . . 22 . . 1 5 Successful 14 | . 3 . . 8 . . 1 2 Failed 21 | . 4 . . 14 . . . 3 Catastrophic 2 | . . . . 2 . . . . Database Lockouts . | . . . . . . . . . Manual 18 | . . . . 15 . . 3 . Terminals 34 | . 7 . . 22 . . . 5 Fabricators 1 | . . . . . . . 1 . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 13 | . 3 . . 8 . . . 2 Open Door 2 | . . . . . . . . 2 Branch Access Points 2 | . . . . 2 . . . . Terminal Index 1 | . . . . 1 . . . . Locate Traps 2 | . 1 . . 1 . . . . Disarm Traps 1 | . . . . 1 . . . . Transport Status 1 | . 1 . . . . . . . Recall Investigation 1 | . . . . 1 . . . . Recall Reinforcements 1 | . . . . 1 . . . . Zone Layout 2 | . 1 . . 1 . . . . Fabricator Hacks 1 | . . . . . . . 1 . Network Status 1 | . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . 1 . . 1 . . . . Used 1 | . 1 . . . . . . . Hacking Detections 10 | . 3 . . 5 . . 1 1 Full Trace Events 1 | . . . . . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Min Mat Fac Was Fac Sto Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Sto Total Allies 4 | . . . 2 . . . . 2 Largest Group 2 | . . . 2 2 . . . 2 Highest-Rated Group 62 | . . . 47 47 . . . 62 Highest-Rated Ally 31 | . . . 31 31 . . . 31 Total Orders . | . . . . . . . . . Ally Attacks 37 | . . . . 9 . . . 28 Total Damage 544 | . . . . 104 . . . 440 Kills 2 | . . . . 1 . . . 1 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Sto Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Min Mat Fac Was Fac Sto Turns Passed 3389 | 96 747 370 167 854 19 97 482 557 Spaces Moved 2138 | 58 450 192 177 454 21 107 362 317 Core 11 | 10 1 . . . . . . . Treads 8 | 8 . . . . . . . . Legs . | . . . . . . . . . Wheels 2119 | 40 449 192 177 454 21 107 362 317 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 90 90 90 90 90 90 90 Average Speed 91 | 112 92 93 90 90 90 90 90 90 Slowest Speed 250 | 200 250 100 90 90 90 90 90 100 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . 2 Exploration Rate (%) 37 | 5 78 22 42 46 1 78 9 52 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . . 1 1 1 . . 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . Scrap Searched 1 | . . . 1 . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 140 | . . . . . . . 1 139 Melee . | . . . . . . . . . Projectile 68 | . . . . . . . 1 67 AOE 72 | . . . . . . . . 72 Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Sto Total 3167 | 78 683 323 184 802 21 107 479 490 Wait 660 | . 150 93 7 280 . . 64 66 Move 2131 | 57 449 191 176 453 21 106 361 317 Hop . | . . . . . . . . . Pick Up 21 | . . . . 1 . 1 9 10 Fast Attach 34 | 12 8 5 1 8 . . . . Attach 21 | . . . . 1 . . 9 11 Detach . | . . . . . . . . . Swap . | . . . . . . . . . Drop 34 | 5 6 3 . 7 . . 4 9 Fire 181 | 4 51 26 . 39 . . 18 43 Melee . | . . . . . . . . . Ram 3 | . . 1 . . . . . 2 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 82 | . 19 4 . 13 . . 14 32 Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials -9/Mines -8/Materials -7/Factory (discovered 2 exits: Sto / Low) -7/Waste -7/Factory -7/Storage History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Power slot (x1) 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x2) 31 | -11/Scrapyard | Discovered new exit (range 16) 97 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Gunner 521 | -10/Materials | Discovered new exit (range 17) 661 | -10/Materials | Discovered new exit (range 18) 676 | -10/Materials | Discovered new exit (range 16) 688 | -10/Materials | Discovered new exit (range 15) 732 | -10/Materials | Reached level 2 738 | -10/Materials | Upgraded with Utility slot (x1) 828 | -10/Materials | Discovered new exit (range 18) 844 | -10/Materials | Entered another Materials area 846 | -9/Materials | Reached level 3 846 | -9/Materials | Upgraded with Power slot (x1) 1071 | -9/Materials | Discovered new exit (range 17) 1213 | -9/Materials | Identified exit to Mines 1214 | -9/Materials | Entered Mines 1216 | -9/Mines | Reached level 4 1220 | -9/Mines | Upgraded with Weapon slot (x1) 1261 | -9/Mines | Discovered new exit (range 17) 1265 | -9/Mines | Build established: Scavenger-Gunner 1301 | -9/Mines | Met a Derelict bent on vengeance 1345 | -9/Mines | Identified exit to Materials 1357 | -9/Mines | Assembled infested the area 1381 | -9/Mines | Entered Materials 1381 | -8/Materials | Accompanied by 2 allies 1383 | -8/Materials | Reached level 5 1383 | -8/Materials | Upgraded with Power slot (x1) 1386 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1972 | -8/Materials | Reached level 6 1982 | -8/Materials | Upgraded with Utility slot (x1) 2180 | -8/Materials | Discovered new exit (range 8) 2188 | -8/Materials | Identified exit to Factory 2235 | -8/Materials | Entered Factory 2236 | -7/Factory | Identified exit to Storage 2236 | -7/Factory | Identified exit to Lower Caves 2237 | -7/Factory | Reached level 7 2239 | -7/Factory | Upgraded with Propulsion slot (x1) 2254 | -7/Factory | Sucked down chute 2254 | -7/Factory | Entered Waste 2267 | -7/Waste | Spotted C-40 Crusher 2269 | -7/Waste | EMP discharged 2294 | -7/Waste | Spotted C-40 Crusher 2302 | -7/Waste | Spotted C-40 Crusher 2305 | -7/Waste | Spotted C-40 Crusher 2316 | -7/Waste | Spotted C-40 Crusher 2317 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2323 | -7/Waste | Spotted C-40 Crusher 2336 | -7/Waste | Discovered new exit (range 11) 2350 | -7/Waste | Identified exit to Factory 2351 | -7/Waste | Entered Factory 2509 | -7/Factory | Reached level 8 2708 | -7/Factory | Upgraded with Weapon slot (x1) 2730 | -7/Factory | Discovered exit to Storage (range 4) 2833 | -7/Factory | Entered Storage 2835 | -7/Storage | Reached level 9 2838 | -7/Storage | Upgraded with Utility slot (x1) 3043 | -7/Storage | Met a pair of Derelict thieves 3081 | -7/Storage | Crushed by falling debris 3081 | -7/Storage | Core integrity fell below 50% 3251 | -7/Storage | Reached level 10 3277 | -7/Storage | Crushed by falling debris 3292 | -7/Storage | System corruption reached 10% 3386 | -7/Storage | Core integrity fell below 20% 3391 | -7/Storage | Core destroyed Last Messages --------------- 03373_ Dropped Prc. Assault Rifle. 03373_ Acquired Minigun. 03375_ Slug penetrates Wall. 03377_ H-55 Commando destroyed. 03380_ Gravmag System melted. 03380_ P-60 Hacker destroyed. 03383_ System corrupted: Plasma Cannon targeting data glitched. 03383_ System corrupted: Minigun targeting data glitched. 03386_ VQ#/=IQUDJTU:99SQIOHBLMSGIU5HHT 03386_ G-47 Trooper knocked back. 03388_ Power failure averted by Cryofiber Web. 03389_ System interference averted by Cryofiber Web. 03389_ Overheating: System interference. 03389_ Plasma Cannon temporarily disabled. 03389_ Imp. Targeting Computer temporarily disabled. 03389_ G-47 Trooper destroyed. 03390_ Power failure averted by Cryofiber Web. 03390_ Protomatter-34 decays. 03391_ Power failure averted by Cryofiber Web. 03391_ Overheating: Core damaged (-161). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????##??????????????????????????????? | | ????????????????##;#??????##?????????????????????? | | ????????????????? #????? #?????????????????????? | | ????????????????#? ;#####;####??????????????????? | | ????????????????# ? ; #??????????????????? | | ??????????#;######;#; #??????????????????? | | ?????????? ; #??????????????????? | | ????????? ;% % ! #??????????????????? | | ????????????? ; #??????????????????? | | ????????????????# ; !* ] =#??????????????????? | | ????????????????# g] =%*! ######?????????????? | | ????????????????????# =[[@%! s##"""#?????????????? | | ????????????????????######s### # T"###???????????? | | ?????????????????????????# ## #???????????? | | ?????????????????????????#!# #???????????? | | ????????????????????????## # #???????????? | | ????????????????????????# # #???????????? | | ????????????????????????# ! #???????????? | | ????????????????????????# [ #???????????? | | ?????????????????######## %=]! #???????????? | | ?????????????????# / [= #???????????? | | ?????????????????# #???????????? | | ############?????# ] ##???????????? | | ####### " / #????????????? | | !# ! ## ]%"# ##???#####????? | | * # ###/######+##+## ##????#"""#????? | | ! ] #/ #?# ## ?????# #????##"Y"#####? | | %= = # !### ## ??????# +????# ## | | #=+"######" = ## ## ??????# #????# !! "" | | #??## # ## ## "????" # #????# !! "" | | ####"" ## ## ?????" + #????# !! R | | = ## ## ????" # #????# "" | | ##### *! ## ## """" ?# ###### ## | | #???# #" ## ??+ # #? | | ####+###?# % %%= ############ # #? | | ?## ###+##+##*![ # # ###/### + % #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Coolant Potential 65 Energy Generation 47 Energy Capacity 630 Matter Stores 300 Matter Capacity 300 Sight Range 19 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 150 Weapon Cycling 15 Evasion (%) 42 Targeting Accuracy 6 Recoil Reduction 1 Offensive Hacking 10 Defensive Hacking 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Sto Levels Raised 9 | . 1 1 1 2 1 . 1 2 XP Earned 17941 | 3000 1870 2413 500 3930 1500 200 750 3778 XP Spent 14995 | 2980 1390 1310 1530 3285 1300 . 1400 1800 Upgrades 37 | 9 4 4 3 11 3 . 1 2 Power Slot 3 | 1 . 1 . 1 . . . . Propulsion Slot 2 | 1 . . . . 1 . . . Utility Slot 4 | 1 1 . . 1 . . . 1 Weapon Slot 4 | 2 . . 1 . . . 1 . Core Integrity 7 | 2 . . . 5 . . . . Heat Dissipation 8 | 2 1 1 1 3 . . . . Energy Generation 1 | . . . 1 . . . . . Inventory Capacity 1 | . . . . 1 . . . . Sight Range 2 | . 1 . . . 1 . . . Ranged Accuracy 1 | . 1 . . . . . . . Hack Attack % 2 | . . 1 . . . . . 1 Hack Defense % 1 | . . 1 . . . . . . TH Damage % 1 | . . . . . 1 . . . Protomatter Created 832 | . 220 28 . 105 . . 106 373 Integrity Restored 1724 | . 382 84 . 256 . . 318 684 Core 1618 | . 343 84 . 189 . . 318 684 Parts 106 | . 39 . . 67 . . . . Protomatter Decayed 188 | . 91 . . 17 . . . 80 Game ------ Seed CatalystChipMatter Manual? 0 Play Time 00:53:23 Cumulative 40.2 hours Start 2020.01.19 @ 14:55:01 End 2020.01.19 @ 15:47:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 62 Rogue 62 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 29 Gallery% 35 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e9c3da11-d1a4-4a04-b856-9cb529a56453