Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.18 @ 11:02:42 Player: ChromeKnight Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (21) 105 Value Destroyed (350) 350 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (476) 476 TOTAL SCORE: 3091 Bonus ------- Follower Combat Kills 176 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/400 Matter 270/300 Energy 45/100 System Corruption 0% Temperature Cool (9) Movement Flying (440) Ox5 Location -8/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Flight Unit > --- UTILITY (4) ------ Large Storage Unit Weight Redist. System Power Shielding Utility Shielding > --- WEAPON (2) ------- Heavy Hammer > --- INVENTORY (10) --- Small Storage Unit Advanced Sensor Array Advanced Sensor Array Utility Shielding Skeleton Box Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Heat Shielding Large Storage Unit Utility Shielding Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Flight Unit Flight Unit Advanced Sensor Array Advanced Sensor Array Power Shielding Utility Shielding Heavy Mace [Rating: 15] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Flight Unit Utility Large Storage Unit Device Weight Redist. System Storage Large Storage Unit Protection Utility Shielding Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Launcher Rocket Launcher Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 33 | 6 5 3 8 6 2 3 Power 3 | 1 1 . . 1 . . Engine 3 | 1 1 . . 1 . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 11 | 2 1 1 3 2 . 2 Treads . | . . . . . . . Leg 9 | 2 1 1 3 2 . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 2 | . . . . . . 2 Utility 11 | 1 3 1 2 1 2 1 Device 3 | . . . 1 1 . 1 Storage 4 | 1 2 . . . 1 . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 4 | . 1 1 1 . 1 . Artifact . | . . . . . . . Weapon 8 | 2 . 1 3 2 . . Energy Gun 1 | . . 1 . . . . Energy Cannon . | . . . . . . . Ballistic Gun 4 | 2 . . 2 . . . Ballistic Cannon . | . . . . . . . Launcher 1 | . . . 1 . . . Special Weapon . | . . . . . . . Impact Weapon 2 | . . . . 2 . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 13 | . 1 . 2 6 . 4 Power 2 | . . . . 1 . 1 Propulsion 4 | . . . . 2 . 2 Utility 2 | . . . 1 1 . . Weapon 5 | . 1 . 1 2 . 1 Highest Loss Streak 6 | . 1 . 1 6 . 4 Average Slot Usage (%) 82 | . 99 100 76 76 72 80 Engine 11 | . 14 14 11 8 11 . Leg 19 | . 28 28 22 16 11 3 Storage 11 | . 14 14 11 11 11 11 Protection 14 | . 13 14 11 16 17 22 Energy Gun 1 | . . 14 2 . . . Ballistic Gun 13 | . 28 14 14 10 . . Impact Weapon 7 | . . . . 11 22 22 Naked Turns . | . . . . . . . Heaviest Build 35 | 10 23 31 35 34 27 27 Greatest Support 23 | 20 20 20 20 23 10 14 Greatest Overweight (x) 5 | 1 1 1 1 2 2 5 Average Overweight (x) 1 | . . 1 1 1 2 1 Largest Inventory Capacity 16 | 6 10 10 10 10 16 10 Average Capacity 9 | 5 8 10 10 10 10 10 Most Carried 10 | 1 8 10 10 10 10 8 Average Carried 7 | . 4 9 9 8 7 5 Final Capacity 10 | 6 10 10 10 10 10 10 Final Carried 10 | 1 7 10 10 7 8 5 Class Distribution -------------------- 82% | Mutant 17% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Resources | -11 -10 -10 -9 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Matter Collected 739 | 239 183 23 222 72 . . Remotely . | . . . . . . . Salvage Created 696 | . 201 . 411 84 . . Parts 46 | . 14 . 24 8 . . Haulers Intercepted 3 | . 1 . 2 . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Combat Hostiles Destroyed 10 | . 5 . 3 2 . . Guns 6 | . 5 . 1 . . . AOE 2 | . . . 2 . . . Classes Destroyed 9 | . 4 . 4 1 . . Worker 3 | . . . 3 . . . Builder 1 | . . . . 1 . . Tunneler 1 | . . . 1 . . . Hauler 3 | . 1 . 2 . . . Recycler 2 | . . . 2 . . . Mechanic 1 | . 1 . . . . . Swarmer 3 | . 3 . . . . . Grunt 6 | . 2 . 2 2 . . Duelist 1 | . . . 1 . . . Best Kill Streak 5 | . 3 . 5 2 . . Combat Bots Only 3 | . 3 . 2 2 . . Max Kills in Single Turn 2 | . 1 . 2 1 . . Gunslinging . | . . . . . . . Exploded 2 | . . . 2 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Exi Min Damage Taken 1872 | . 256 . 542 523 . 551 Core 439 | . 28 . 52 114 . 245 Absorbed by Shields . | . . . . . . . Core Remaining (%) 94 | 100 . 88 . . . . Volleys Fired 69 | . 30 1 29 9 . . Largest 2 | . 2 2 2 2 . . Hottest 60 | . 40 60 53 46 . . Shots Fired 115 | . 60 2 39 14 . . Gun 112 | . 60 2 36 14 . . Cannon . | . . . . . . . Launcher 3 | . . . 3 . . . Special . | . . . . . . . Kinetic 111 | . 60 1 36 14 . . Thermal . | . . . . . . . Explosive 3 | . . . 3 . . . Electromagnetic 1 | . . 1 . . . . Robot Hit Streak 8 | . 8 . 8 8 . . Robot Miss Streak 4 | . 3 2 4 3 . . Penetration Max . | . . . . . . . Secondary Targets 2 | . 1 . 1 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . Shots Hit Robots 86 | . 40 . 28 18 . . Core Hits 31 | . 14 . 15 2 . . Critical Hits 2 | . . . 2 . . . Critical Kills 2 | . . . 2 . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks 11 | . . . . 11 . . Impact 11 | . . . . 11 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks 1 | . . . . 1 . . Damage Inflicted 1524 | . 404 . 717 403 . . Guns 923 | . 404 . 370 149 . . Cannons . | . . . . . . . Explosions 342 | . . . 342 . . . Melee 254 | . . . . 254 . . Ramming 5 | . . . 5 . . . Kinetic 923 | . 404 . 370 149 . . Thermal . | . . . . . . . Explosive 342 | . . . 342 . . . Electromagnetic . | . . . . . . . Impact 254 | . . . . 254 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 46 | . . . . 46 . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 46 | . . . . 46 . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 31 | . . . 31 . . . Shots 1 | . . . 1 . . . Rammed . | . . . . . . . Targets Rammed 1 | . . . 1 . . . Kicked 1 | . . . 1 . . . Crushed . | . . . . . . . Highest Temperature 24 | . 12 15 24 9 . . Average Temperature 8 | . 8 8 10 5 . . Received Heat Transfer 745 | . 54 . 154 303 . 234 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . 1 . . Impact Corruptions 3 | . . . . 3 . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Peak Influence 344 | . 181 4 344 63 . . Initial 58 | . . 4 1 58 . . Average 74 | . 70 4 157 44 . . Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 88 | 100 100 100 56 100 . 100 Level 1 11 | . . . 43 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . . 1 2 . . . Investigation 1 | . . 1 . . . . Extermination . | . . . . . . . Reinforcement 2 | . . . 2 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Distress Signals 6 | . 3 . 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 48 | . 20 . 22 2 . 4 Peak Tracking Total 8 | . 8 . 6 2 . 4 Tactical Retreats 1 | . 1 . . . . . Traps | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Machines Disabled 4 | . . . 4 . . . Max in Single Turn 3 | . . . 3 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Machines Accessed 5 | . 2 1 1 . 1 . Terminals 3 | . 2 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 10 | . 5 1 3 . 1 . Successful 5 | . 2 1 1 . 1 . Failed 5 | . 3 . 2 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 4 | . 2 . 1 . 1 . Terminals 8 | . 5 . 3 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 5 | . 2 1 1 . 1 . Robot Analysis 1 | . 1 . . . . . Open Door 1 | . . 1 . . . . Zone Layout 2 | . 1 . 1 . . . EX-Prototype ID Bank 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . 1 . 1 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Exi Min Total Allies 3 | . . 3 . . . . Largest Group 3 | . . 3 3 . . . Highest-Rated Group 40 | . . 40 40 . . . Highest-Rated Ally 16 | . . 16 16 . . . Total Orders . | . . . . . . . Ally Attacks 40 | . . . 40 . . . Total Damage 456 | . . . 456 . . . Kills 9 | . . . 9 . . . Allies Corrupted . | . . . . . . . Allies Melted 1 | . . . 1 . . . Intel | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Turns Passed 2176 | 48 481 187 439 495 489 37 Spaces Moved 1229 | 37 288 118 239 259 268 20 Core 14 | 10 . . . 4 . . Treads . | . . . . . . . Legs 1201 | 27 288 118 239 255 268 6 Wheels . | . . . . . . . Hover . | . . . . . . . Flight 14 | . . . . . . 14 Fastest Speed 50 | 50 120 150 150 150 180 117 Average Speed 152 | 103 129 150 150 156 180 164 Slowest Speed 440 | 120 150 150 150 180 180 440 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 33 | 3 47 27 30 53 62 9 Regions Visited 6 Branch Regions 4 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 3 | . . 1 . 2 . . Spaces Dug . | . . . . . . . Terrain Destroyed 19 | . . . 19 . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 19 | . . . 19 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Total 1406 | 43 341 126 282 314 276 24 Wait 39 | . 11 . . 27 . 1 Move 1223 | 36 287 117 238 258 267 20 Hop . | . . . . . . . Pick Up 15 | 1 5 3 1 1 4 . Fast Attach 13 | 6 1 1 3 1 1 . Attach 10 | . . 1 1 4 1 3 Detach 2 | . . 1 . 1 . . Swap 10 | . 4 1 4 1 . . Drop 14 | . 3 1 5 2 3 . Fire 69 | . 30 1 29 9 . . Melee 10 | . . . . 10 . . Ram . | . . . . . . . Kick 1 | . . . 1 . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: [*Mat] / *Exi) -9/Exiles -8/Mines History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 49 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 333 | -10/Materials | Discovered new exit (range 11) 362 | -10/Materials | Discovered new exit (range 13) 505 | -10/Materials | Discovered new exit (range 14) 530 | -10/Materials | Entered Mines 538 | -10/Mines | Met a Derelict shopkeep closing up shop 678 | -10/Mines | Discovered new exit (range 5) 694 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 717 | -10/Mines | Entered Materials 717 | -9/Materials | Accompanied by 3 allies 717 | -9/Materials | Evolved 2 slots: Utility x2 767 | -9/Materials | Discovered new exit (range 5) 896 | -9/Materials | Discovered new exit (range 10) 1156 | -9/Materials | Entered Mines 1284 | -9/Mines | Discovered new exit (range 15) 1309 | -9/Mines | Build established: Scavenger-Mutant 1451 | -9/Mines | Lost 6 parts (1p2n1u2w) 1642 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1643 | -9/Mines | Discovered new exit (range 5) 1651 | -9/Mines | Entered Exiles 1696 | -9/Exiles | Met 8R-AWN 1700 | -9/Exiles | Build established: Mutant 1727 | -9/Exiles | Met EX-HEX 1774 | -9/Exiles | Met EX-BIN 1799 | -9/Exiles | Aligned with FarCom system 1801 | -9/Exiles | Given EX-Vault access code 1853 | -9/Exiles | Opened EX-Vault 1865 | -9/Exiles | Found YOLO Cannon 1868 | -9/Exiles | Found Gui. Plasma Cannon 1876 | -9/Exiles | Found Skeleton Box 1914 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1975 | -9/Exiles | Met EX-DEC 2126 | -9/Exiles | Discovered new exit (range 10) 2140 | -9/Exiles | Left Exiles lab with Skeleton Box 2140 | -9/Exiles | Entered Mines 2145 | -8/Mines | Core integrity fell below 50% 2171 | -8/Mines | Core integrity fell below 20% 2177 | -8/Mines | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- network. EX-BIN: And don't even think about spreading that code around. We're gonna change it right after you leave. Most certainly not to something like 1234 which I did last time as a little joke and some thief managed to sneak in here and steal a few of HEX's prototypes. EX-DEC: Ah I see we have a visitor. One wrong move in here and I'll invert your atomic chain! 01977_ EX-DEC: "Oops, I hope HEX didn't hear that..." 02049_ Acquired Lrg. Storage Unit. 02050_ Dropped Lrg. Storage Unit. 02094_ Acquired Sml. Storage Unit. 02126_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 02140_ Receiving FarCom transmissions... 02147_ Lgt. Ion Engine destroyed. 02150_ Aluminum Leg destroyed. 02153_ Slug penetrates G-47 Trooper. 02172_ Flight Unit destroyed. 02174_ Hvy. Mace destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????s?ss??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????####??????????????????????????????????? | | ??????????? ??????????????????????????????????? | | ???????????? ??????????????????????????????????? | | ???????????? ??????????????????????????????????? | | ???????????? ??????????????????????????????????? | | ????????????# #??????????????????????????????????? | | ????????????# #???######?????????????????????????? | | ????????????# #??## ##????????????????????????? | | ????######??# #### #????????????????????????? | | ????# #??# g ######???????????????????? | | ????# #?## hg @ #???????????????????? | | ????# ### g ### #???????????????????? | | ????# ###### ##??????????????g????????? | | ????# # ##????#####????????????????????????? | | ????# # #?????????????????????????g?g??????? | | ????####### #??????????????????????????????????? | | ??????????# #?????????????????????????????????? | | ??????????# #????????????????????????????????? | | ??????????## #???????????????????????????????? | | ???????????### #??????????????????????????????? | | ??????????????# ?????????????????????????????? | | ??????????????? ????????????????????????????? | | ??????????????? ???????????????????????????? | | ???????????????# ???????????????????????????? | | ???????????????? ????????????????????????????? | | ????????????????# ??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Heat Shielding 75 Armor Coverage 225 Power Shielding 33 Utility Shielding 33 Evasion (%) 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IntegrityMediumCannon Manual? 0 Play Time 00:10:44 Cumulative 153.7 hours Start 2021.04.18 @ 10:52:29 End 2021.04.18 @ 11:02:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 332 Rogue 179 Adventurer 148 Explorer 5 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 67 Gallery% 76 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/CogNarrow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c34e8359-45b8-4f0b-958e-f5f975237786