Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.16 @ 15:32:59

Player: tkc

Result: Core destroyed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (85)      425
Value Destroyed (2224)     2224
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (502)                502
              TOTAL SCORE: 5771

 Bonus
-------
High Alert Combat Kills    2
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/700
Matter                     80/300
Energy                     88/160
System Corruption          7%
Temperature                Critical (1611)
Movement                   Hovering (650) Ox10
Location                   -7/DSF

 Parts 
-------
>            --- POWER (1) --------
       Light Nuclear Core
>            --- PROPULSION (4) ---
             Aerolev Unit
             Aerolev Unit
             Aerolev Unit
>            --- UTILITY (6) ------
             Huge Storage Unit
             Hacking Suite
             Authchip [R/Combat]
>            --- WEAPON (2) -------
                 (None)
>            --- INVENTORY (25) ---
             VTOL Module
             VTOL Module
    Improved Flight Unit
    Improved Flight Unit
      Medium Storage Unit
       Large Storage Unit
      Medium Matter Pod (0)
    Improved Signal Interpreter
             Hacking Suite
             Hacking Suite
             Authchip [Storage]
             Authchip [Weapon]
             Grenade Launcher
  Long-range Missile Launcher
  Long-range Missile Launcher
    Improved Datajack
       Heavy Hammer

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
>          --- PROPULSION -------
           VSS Leg
  Improved Titanium Leg
  Improved Titanium Leg
   Armored Wheel
>          --- UTILITY ----------
     Small Storage Unit
           Huge Storage Unit
           Visual Processing Unit
  Hardened Medium Armor Plating
           Hacking Suite
>          --- WEAPON -----------
           Gauss Rifle
           Gauss Rifle
>          --- INVENTORY --------
     Light Nuclear Core
     Light Nuclear Core
           Aerolev Unit
           Aerolev Unit
           Aerolev Unit
           VTOL Module
           VTOL Module
  Improved Flight Unit
  Improved Flight Unit
    Medium Storage Unit
     Large Storage Unit
    Medium Matter Pod
  Improved Signal Interpreter
           Hacking Suite
           Hacking Suite
           Hacking Suite
           Arc Projector
           Arc Projector
           Gauss Rifle
           Grenade Launcher
           Grenade Launcher
  Improved Datajack
     Heavy Hammer
[Rating: 40]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Titanium Leg
  Wheel                    Armored Wheel
  Hover Unit               Aerolev Unit
  Flight Unit              Improved Flight Unit
Utility                    Core Shielding
  Storage                  Huge Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Core Shielding
Weapon                     Improved Light Cannon
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Heavy Hammer
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac DSF 
Slots Evolved              6    | .   .   2   2   2   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   1   .   
  Utility                  4    | .   .   2   1   1   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             99   | 9   11  36  17  .   26  
  Power                    10   | 2   1   4   1   .   2   
    Engine                 8    | 2   1   4   1   .   .   
    Core                   2    | .   .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               25   | 3   1   6   5   .   10  
    Treads                 6    | 1   .   3   2   .   .   
    Leg                    6    | .   .   .   .   .   6   
    Wheel                  8    | 2   1   3   1   .   1   
    Hover                  4    | .   .   .   1   .   3   
    Flight                 1    | .   .   .   1   .   .   
  Utility                  17   | 2   2   6   3   .   4   
    Device                 .    | .   .   .   .   .   .   
    Storage                5    | 2   1   .   1   .   1   
    Processor              2    | .   .   1   1   .   .   
    Hackware               3    | .   .   .   1   .   2   
    Protection             7    | .   1   5   .   .   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   47   | 2   7   20  8   .   10  
    Energy Gun             11   | 1   3   2   3   .   2   
    Energy Cannon          1    | .   .   1   .   .   .   
    Ballistic Gun          16   | 1   4   5   2   .   4   
    Ballistic Cannon       6    | .   .   6   .   .   .   
    Launcher               3    | .   .   1   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          9    | .   .   4   3   .   2   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   1   .   .   .   
  Unidentified Prototypes  6    | .   .   4   2   .   .   
Parts Lost                 36   | .   4   7   4   .   21  
  Power                    4    | .   1   1   .   .   2   
  Propulsion               13   | .   1   3   2   .   7   
  Utility                  8    | .   .   2   1   .   5   
  Weapon                   11   | .   2   1   1   .   7   
  Highest Loss Streak      9    | .   2   2   1   .   9   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   90  96  94  84  70  
  Engine                   10   | .   14  10  9   7   4   
  Treads                   11   | .   14  11  15  7   .   
  Leg                      1    | .   .   .   .   .   15  
  Wheel                    10   | .   12  10  9   15  3   
  Storage                  12   | .   16  11  9   15  14  
  Processor                6    | .   .   6   17  7   4   
  Hackware                 1    | .   .   .   3   7   7   
  Protection               16   | .   11  24  12  7   3   
  Energy Gun               8    | .   17  5   9   7   1   
  Ballistic Gun            4    | .   2   3   4   7   7   
  Ballistic Cannon         3    | .   .   7   .   .   .   
  Impact Weapon            2    | .   .   4   2   .   1   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             109  | 16  89  102 102 101 109 
  Greatest Support         76   | 26  20  20  43  24  76  
  Greatest Overweight (x)  27   | .   5   10  8   4   27  
  Average Overweight (x)   5    | .   2   7   7   4   4   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  
  Average Capacity         22   | 7   16  25  25  25  25  
  Most Carried             25   | 8   19  25  25  25  25  
  Average Carried          21   | 4   11  24  24  25  22  
  Final Capacity           25   | 8   25  25  25  25  25  
  Final Carried            25   | 8   19  25  25  25  17  

 Class Distribution 
--------------------
 98% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -7/DSF

 Resources                      | -11 -10 -9  -8  -7  -7  
-----------                Run  | Scr Mat Mat Mat Fac DSF 
Matter Collected           1646 | 298 221 723 254 .   150 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            3169 | 131 953 742 979 .   364 
  Parts                    168  | 8   46  47  47  .   20  
Haulers Intercepted        5    | .   2   1   2   .   .   
Recyclers Shooed           2    | .   .   1   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac DSF 
Combat Hostiles Destroyed  58   | .   11  22  14  .   11  
  Guns                     36   | .   9   9   11  .   7   
  Cannons                  10   | .   .   10  .   .   .   
  AOE                      11   | .   2   3   3   .   3   
Classes Destroyed          13   | 3   5   2   1   .   2   
  Worker                   5    | 1   1   3   .   .   .   
  Builder                  5    | .   3   .   2   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   
  Hauler                   5    | .   2   1   2   .   .   
  Recycler                 6    | 1   2   1   2   .   .   
  Operator                 2    | .   1   .   1   .   .   
  Watcher                  3    | .   2   1   .   .   .   
  Swarmer                  18   | .   .   7   3   .   8   
  Grunt                    30   | .   11  11  8   .   .   
  Sentry                   6    | .   .   4   2   .   .   
  Specialist               2    | .   .   .   .   .   2   
  Hunter                   1    | .   .   .   1   .   .   
  Heavy                    1    | .   .   .   .   .   1   
Best Kill Streak           6    | 1   6   4   4   .   6   
  Combat Bots Only         6    | .   2   3   3   .   6   
Max Kills in Single Turn   3    | 1   2   3   2   .   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   1   3   2   .   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  DSF  
Damage Taken               5175 | 19   429  1187 764  .    2776 
  Core                     1003 | 19   55   114  42   .    773  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  51   | .    2    22   9    .    18   
  Regen/Repaired (Parts)   27   | .    .    27   .    .    .    
Core Remaining (%)         81   | 92   70   71   92   .    .    
Volleys Fired              213  | 8    52   70   48   .    35   
  Largest                  2    | 2    2    2    2    .    2    
  Hottest                  95   | 60   90   84   95   .    83   
Shots Fired                363  | 16   78   129  83   .    57   
  Gun                      270  | 16   78   43   83   .    50   
  Cannon                   84   | .    .    84   .    .    .    
  Launcher                 9    | .    .    2    .    .    7    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  179  | 8    .    100  26   .    45   
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                9    | .    .    2    .    .    7    
  Electromagnetic          175  | 8    78   27   57   .    5    
  Robot Hit Streak         13   | 7    9    10   13   .    7    
  Robot Miss Streak        7    | 2    3    4    3    .    7    
  Penetration Max          1    | .    .    .    1    .    .    
  Secondary Targets        2    | .    1    .    .    .    1    
    Max Gunslinging Chain  1    | .    1    .    .    .    1    
Shots Hit Robots           241  | 11   59   78   66   .    27   
  Core Hits                140  | 4    38   38   42   .    18   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    .    .    
  Critical Strikes         3    | .    1    2    .    .    .    
    Blast                  1    | .    .    1    .    .    .    
    Corrupt                1    | .    1    .    .    .    .    
    Smash                  1    | .    .    1    .    .    .    
Melee Attacks              50   | .    .    24   12   .    14   
  Impact                   49   | .    .    23   12   .    14   
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            3    | .    .    2    1    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           5376 | 158  1133 1612 1611 .    862  
  Guns                     3033 | 117  846  381  1161 .    528  
  Cannons                  1021 | .    .    1021 .    .    .    
  Explosions               1150 | 41   287  118  370  .    334  
  Melee                    172  | .    .    92   80   .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  1958 | 44   .    1142 285  .    487  
  Thermal                  698  | 41   287  .    370  .    .    
  Explosive                452  | .    .    118  .    .    334  
  Electromagnetic          2096 | 73   846  260  876  .    41   
  Impact                   172  | .    .    92   80   .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         7    | .    2    .    .    .    7    
  Average Corruption       2    | .    2    .    .    .    6    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  19   | .    12   .    .    .    7    
    Message Errors         3    | .    2    .    .    .    1    
    Matter Fused           4    | .    3    .    .    .    1    
    Heat Flow Errors       4    | .    3    .    .    .    1    
    Energy Discharges      3    | .    2    .    .    .    1    
    Parts Rejected         2    | .    .    .    .    .    2    
    Data Loss (minor)      2    | .    1    .    .    .    1    
    Alerts                 1    | .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            138  | .    26   57   55   .    .    
  Projectiles              3    | .    .    3    .    .    .    
  Explosions               26   | .    26   .    .    .    .    
  Melee                    109  | .    .    54   55   .    .    
Knockbacks                 13   | .    .    13   .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  12   | .    .    12   .    .    .    
  Secondary                1    | .    .    1    .    .    .    
Self-Inflicted Damage      299  | 19   155  40   85   .    .    
  Shots                    8    | 1    4    1    2    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        1611 | 32   199  314  144  .    1611 
  Average Temperature      129  | 16   61   109  52   .    436  
  Received Heat Transfer   879  | .    177  387  315  .    .    
  Effects                  26   | .    .    4    .    .    22   
    Shutdowns              3    | .    .    .    .    .    3    
    Energy Bleed           5    | .    .    2    .    .    3    
    Interference           3    | .    .    2    .    .    1    
    Matter Decay           2    | .    .    .    .    .    2    
    Short Circuit          2    | .    .    .    .    .    2    
    Damage (major)         8    | .    .    .    .    .    8    
    Damage (core)          3    | .    .    .    .    .    3    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              9    | .    3    1    5    .    .    
  Impact Corruptions       2    | .    .    1    1    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             5    | .    .    .    .    .    5    
  Heat Transferred         800  | .    350  .    450  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      12   | 1    5    .    6    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac DSF 
Peak Influence             412  | 15  344 412 369 127 329 
  Initial                  134  | .   9   55  134 127 88  
  Average                  221  | 5   176 267 219 127 202 
Maximum Alert Level        2    | .   1   2   1   .   1   
  Low Security (%)         43   | 100 59  26  45  100 45  
  Level 1                  56   | .   40  72  54  .   54  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   1   
Squads Dispatched          7    | .   2   1   3   .   1   
  Investigation            2    | .   1   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            5    | .   1   .   3   .   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac DSF 
Distress Signals           4    | .   .   2   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              89   | .   18  36  19  .   16  
  Peak Tracking Total      7    | .   3   7   4   .   5   
  Tactical Retreats        7    | .   .   2   .   .   5   

 Traps                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac DSF 
Traps Triggered            6    | .   2   3   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  
----------                 Run  | Scr Mat Mat Mat Fac DSF 
Machines Disabled          4    | .   2   1   .   .   1   
  Max in Single Turn       1    | .   1   1   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac DSF 
Machines Accessed          26   | .   8   13  4   1   .   
  Terminals                19   | .   6   10  2   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   .   
  Recycling Units          4    | .   2   1   1   .   .   
  Scanalyzers              2    | .   .   1   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                58   | .   17  32  8   1   .   
  Successful               35   | .   10  18  6   1   .   
  Failed                   23   | .   7   14  2   .   .   
    Catastrophic           4    | .   2   1   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   29   | .   14  12  3   .   .   
  Terminals                44   | .   15  25  3   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          3    | .   .   3   .   .   .   
  Recycling Units          7    | .   2   2   3   .   .   
  Scanalyzers              4    | .   .   2   2   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             13   | .   3   9   .   1   .   
  Record                   2    | .   .   2   .   .   .   
  Open DSF                 1    | .   .   .   .   1   .   
  Terminal Index           1    | .   .   1   .   .   .   
  Dispatch Records         1    | .   .   1   .   .   .   
  Hauler Manifests         3    | .   1   2   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   
  Zone Layout              4    | .   1   3   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   2   .   .   .   
  Scan Component           1    | .   .   1   .   .   .   
  Repair                   1    | .   .   1   .   .   .   
Recycling Unit Hacks       7    | .   2   2   3   .   .   
  Report Inventory         6    | .   2   2   2   .   .   
  Retrieve Components      1    | .   .   .   1   .   .   
Scanalyzer                 4    | .   .   2   2   .   .   
  Insert Component         2    | .   .   1   1   .   .   
  Analyze                  2    | .   .   1   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         9    | .   5   3   1   .   .   
  Terminals                9    | .   5   3   1   .   .   
    Botnet                 9    | .   5   3   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         21   | .   6   11  4   .   .   
  Full Trace Events        1    | .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   1   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   1   .   .   .   
  Time                     36   | .   .   36  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   10  .   .   
Parts Scanalyzed           2    | .   .   1   1   .   .   
  Part Schematics Acquired 2    | .   .   1   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  
------------               Run  | Scr Mat Mat Mat Fac DSF 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  
--------                   Run  | Scr Mat Mat Mat Fac DSF 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac DSF 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  DSF  
Turns Passed               5317 | 145  1165 2360 1063 131  453  
Spaces Moved               2208 | 72   595  936  395  87   123  
  Core                     44   | 1    41   .    .    .    2    
  Treads                   177  | 52   119  3    3    .    .    
  Legs                     44   | .    .    .    .    .    44   
  Wheels                   1937 | 19   435  933  392  87   71   
  Hover                    6    | .    .    .    .    .    6    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   100  190  135  150  150  
  Average Speed            187  | 140  162  200  198  150  225  
  Slowest Speed            1400 | 160  480  560  320  150  1400 
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       2    | .    .    .    .    .    2    
Exploration Rate (%)       46   | 4    87   76   38   3    73   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 41   | .    .    18   11   .    12   
Terrain Destroyed          118  | 4    16   38   25   .    35   
  Melee                    41   | .    .    18   11   .    12   
  Projectile               4    | .    .    2    .    .    2    
  AOE                      73   | 4    16   18   14   .    21   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  DSF  
Total                      2941 | 98   719  1246 574  88   216  
  Wait                     245  | .    36   124  70   2    13   
  Move                     2202 | 71   594  935  394  86   122  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  78   | 9    18   32   15   .    4    
  Fast Attach              38   | 7    3    13   6    .    9    
  Attach                   29   | 1    3    7    5    .    13   
  Detach                   5    | .    .    1    3    .    1    
  Swap                     33   | 1    5    16   7    .    4    
  Drop                     47   | 1    8    24   14   .    .    
  Fire                     213  | 8    52   70   48   .    35   
  Melee                    50   | .    .    24   12   .    14   
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            1    | .    .    .    .    .    1    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-7/DSF

 History 
---------
 Turn | Location      | Event
   24 | -11/Scrapyard | Discovered new exit (range 16)
  146 | -11/Scrapyard | Entered Materials
  306 | -10/Materials | Build established: Mutant
  422 | -10/Materials | Discovered new exit (range 14)
  727 | -10/Materials | Discovered new exit (range 13)
  927 | -10/Materials | Discovered new exit (range 13)
 1311 | -10/Materials | Entered another Materials area
 1311 | -9/Materials  | Evolved 2 slots: Utility x2
 2844 | -9/Materials  | Repaired Corrupted Lgt. Treads
 3004 | -9/Materials  | Discovered new exit (range 3)
 3510 | -9/Materials  | Discovered new exit (range 18)
 3671 | -9/Materials  | Entered another Materials area
 3671 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 4628 | -8/Materials  | Discovered new exit (range 17)
 4734 | -8/Materials  | Entered Factory
 4734 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 4797 | -7/Factory    | Identified exit to DSF
 4865 | -7/Factory    | Entered DSF
 4883 | -7/DSF        | Additional patrols routed to DSF
 4983 | -7/DSF        | Lost 3 parts (1n1u1w)
 5123 | -7/DSF        | Lost 3 parts (2n1u)
 5147 | -7/DSF        | Crushed by falling debris
 5151 | -7/DSF        | Crushed by falling debris
 5176 | -7/DSF        | Sterilization system engaged
 5182 | -7/DSF        | Lost 4 parts (1p3u)
 5196 | -7/DSF        | Ambient heat levels rising (+10)
 5211 | -7/DSF        | Ambient heat levels rising (+10)
 5226 | -7/DSF        | Ambient heat levels rising (+10)
 5241 | -7/DSF        | Ambient heat levels rising (+10)
 5242 | -7/DSF        | Core integrity fell below 50%
 5256 | -7/DSF        | Ambient heat levels rising (+10)
 5271 | -7/DSF        | Ambient heat levels rising (+10)
 5286 | -7/DSF        | Ambient heat levels rising (+10)
 5293 | -7/DSF        | Lost 9 parts (1p3n5w)
 5301 | -7/DSF        | Ambient heat levels rising (+10)
 5304 | -7/DSF        | Core integrity fell below 20%
 5316 | -7/DSF        | Ambient heat levels rising (+10)
 5319 | -7/DSF        | Core destroyed

 Last Messages 
---------------
05304_ A-02 Transporter heat damages Lgt. Treads, Ion Engine, Lgt. Treads,
  Med. Storage Unit.
05307_ Power failure, Lgt. Nuclear Core shutdown.
05307_ Aerolev Unit broken.
05307_ Overheating: Short circuit.
05308_ Overheating: Authchip [R/Combat] damaged (-2).
05308_ Overheating: Aerolev Unit damaged (-29).
05308_ Overheating: Lgt. Nuclear Core damaged (-6).
05311_ Acquired Lrn. Missile Launcher.
05312_ Overheating: Core damaged (-84).
05314_ Overheating: Matter decay (-28).
05314_ A-02 Transporter heat damages Lgt. Treads.
05316_ Aerolev Unit broken.
05316_ Overheating: Short circuit.
05316_ ALERT: Ambient heat levels +10.
05316_ Acquired Lrn. Missile Launcher.
05317_ Power failure, Lgt. Nuclear Core shutdown.
05317_ Overheating: Energy bleed (-20).
05318_ Overheating: Matter decay (-11).
05319_ Overheating: Core damaged (-112).

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ???###??????????????????????????????????????       |
| ???""#??????????????????????????????????????       |
| ???#"#???????##?####????????????????????????       |
| ####"##????## #    ####?????????????????????       |
| #"""""#####   #   !!!!#?????????????????????       |
| #"""""##**   =   !!!!!#?????????????????????       |
| #""    =   [  [       #?????????????????????       |
| """      [[   %  %%   ##????????????????????       |
| #"%   ##      =     ####????????????????????       |
| ###  ###==#    ##   ""##????????????????????       |
| ?##  ####"#####     !!#?????????????????????       |
| ?#=  ==### #??#     !!#?????????????????????       |
| ?#=  ==#?# #??#     !!#?????????????????????       |
| ?##  ###?###??###   ""#?????????????????????       |
| ?#=  ==#?# ##?#==   !!#?????????????????????       |
| ?#=  ==#?######==   !!#?????????????????????       |
| ?#=%%==#?#%####==   !!#?????????????????????       |
| # #*=######""""##   #######?????????????????       |
| #    ##   " [ "##   ###]]]#?? #?????????????       |
| #!! % #   #!!!%#    %##  @#   ##    #???????       |
| #[[ "      % =*%! %               !!#???????       |
| "[[  %       [%!                  !!#???????       |
| #[[           * =                 !!#???????       |
| #  % ##   #[[[;#    a##!!!#   ;#    #???????       |
| #    ##   #[[[##;  %"##!!!#   ##?   #???????       |
| #################   ###########????##???????       |
| ???????????????!!  %**??????????????????????       |
| ??????????????#!! "%**#?????????????????????       |
| ??????????????#!!  "**#?????????????????????       |
| ??????????????###   ###?????????????????????       |
| ????????????????!   !???????????????????????       |
| ???????????????!!   !???????????????????????       |
| ???????????????!!   !!??????????????????????       |
| ???????????????##   ##??????????????????????       |
| ????????????????#   #???????????????????????       |
| ????????????????     ???????????????????????       |
| ????????????????     ???????????????????????       |
| ???????????????? !!! ???????????????????????       |
| ???????????????? !!! ???????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            400
Sight Range                18
Terrain Scan Density       10
Armor Coverage             300
Core Shielding             20
Evasion (%)                42
Targeting Accuracy         8
Recoil Reduction           2
Offensive Hacking          10
Authchip Count             3

 Item Schematics 
-----------------
 Imp. Hover Unit | -9/Materials | Scanalyzed
    Aerolev Unit | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DeepAbsorptionRedistributor
  Manual?         0
Play Time         01:10:35
  Cumulative      66.5 hours
  Start           2022.07.16 @ 14:21:31
  End             2022.07.16 @ 15:32:59
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          46
  Rogue           45
  Adventurer      0
  Explorer        1
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          31
Achievement%      23
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 881dcafe-bab2-4256-89b0-a8bd7cf1b30c