Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.18 @ 20:39:47 Player: SYPIAC Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (27) 5400 Robots Destroyed (228) 1140 Value Destroyed (9650) 9650 Prototype IDs (54) 1080 Alien Tech Used (4) 800 Bonus (9779) 9779 TOTAL SCORE: 32349 Bonus ------- High Alert Combat Kills 1669 Follower Combat Kills 2897 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Acquired ECA 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 242 Win 3000 Friendly Fire -129 Cogmind --------- Core Integrity 1123/1600 Matter 236/300 Energy 350/350 System Corruption 0% Temperature Hot (242) Movement Flying (290) Ox3 Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Quantum Reactor > --- PROPULSION (7) --- Experimental Q-thruster > --- UTILITY (13) ----- Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Improved Target Analyzer Core Analyzer Advanced ECM Suite System Shield Improved System Guard > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Faulty Point Singularity Launcher Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Gravmag Array Cooled Antigrav System Cooled Antigrav System Antigrav Array > --- UTILITY ---------- Advanced Weight Redist. System Structural Scanner Enhanced Optical Array Advanced Signal Interpreter Improved Target Analyzer Experimental Armor Integrity Analyzer Advanced Transmission Jammer Experimental Cloaking Device Thermal Barrier System Mapper > --- WEAPON ----------- High-powered Shotgun Heavy Machine Gun Thermoblaster Makeshift Hammer > --- INVENTORY -------- Improved Linear Gravjet Experimental Matter Compressor Improved Component Analysis Suite Zionite Phaser-M Vortex Driver [Rating: 151] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Zionite Composite Leg II Wheel Armored Wheel Hover Unit Cooled Antigrav System Flight Unit Experimental Q-thruster Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Minigun Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Minigun Ballistic Cannon Light Cannon Launcher Thermoblaster Special Weapon Improved Plasma Cutter Impact Weapon Makeshift Hammer Slashing Weapon Katana Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Fac Was Fac Upp Upp War Pro Res Qua Res Acc Slots Evolved 18 | . . 2 2 2 . . . . . . 2 . . 2 . . 2 . . . . . . 2 . 2 2 Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 5 | . . . 1 . . . . . . . 1 . . . . . . . . . . . . 2 . . 1 Utility 11 | . . 1 . 2 . . . . . . 1 . . 2 . . 2 . . . . . . . . 2 1 Weapon 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 446 | . 11 34 46 39 39 21 3 11 5 2 4 7 5 4 4 48 22 1 28 10 4 19 5 8 10 27 29 Power 36 | . . 2 1 2 3 1 . 1 . . 1 1 . . . 8 2 1 2 . 1 1 . . 3 3 3 Engine 16 | . . 2 1 2 3 1 . 1 . . 1 . . . . 4 . . 1 . . . . . . . . Core 6 | . . . . . . . . . . . . . . . . 4 1 . . . 1 . . . . . . Reactor 14 | . . . . . . . . . . . . 1 . . . . 1 1 1 . . 1 . . 3 3 3 Propulsion 73 | . 3 8 8 4 5 . . . . . 1 2 . . . 3 4 . 8 . . 3 . 3 3 9 9 Treads 34 | . 3 8 8 3 5 . . . . . 1 2 . . . 2 . . . . . . . . 2 . . Leg 5 | . . . . . . . . . . . . . . . . 1 4 . . . . . . . . . . Wheel 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 Hover 23 | . . . . . . . . . . . . . . . . . . . 8 . . 3 . 3 1 6 2 Flight 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 6 Utility 182 | . 5 11 14 17 10 15 3 8 3 2 2 1 3 4 3 23 11 . 14 4 . 8 2 3 . 7 9 Device 126 | . 3 6 11 11 7 13 2 8 2 1 2 1 3 2 2 21 5 . 8 4 . 5 1 2 . 3 3 Storage 4 | . 1 . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 Processor 21 | . 1 1 1 1 . . . . 1 . . . . . . . 2 . 5 . . 1 1 1 . 4 2 Hackware 9 | . . . 1 1 1 1 . . . . . . . . . 1 . . 1 . . 1 . . . . 2 Protection 22 | . . 4 1 4 2 1 1 . . 1 . . . 2 1 1 3 . . . . . . . . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 155 | . 3 13 23 16 21 5 . 2 2 . . 3 2 . 1 14 5 . 4 6 3 7 3 2 4 8 8 Energy Gun 39 | . 1 6 10 4 . . . . . . . . 1 . . 5 4 . . 1 . 1 . . 1 2 3 Energy Cannon 5 | . . 1 . 1 . . . . . . . . . . . . . . . . . 1 . . 1 . 1 Ballistic Gun 56 | . . 2 5 4 13 4 . 1 1 . . 2 . . . 6 . . 4 3 . 2 1 2 1 5 . Ballistic Cannon 8 | . 1 1 3 2 . . . . . . . . . . . . . . . 1 . . . . . . . Launcher 7 | . . . 1 . 1 . . . . . . . . . 1 1 . . . . . 1 1 . . . 1 Special Weapon 6 | . . . 1 . . . . . . . . . . . . . . . . 1 2 2 . . . . . Impact Weapon 13 | . 1 3 2 . . . . . . . . . . . . . . . . . 1 . 1 . 1 1 3 Slashing Weapon 15 | . . . 1 5 7 1 . 1 . . . . . . . . . . . . . . . . . . . Piercing Weapon 6 | . . . . . . . . . 1 . . 1 1 . . 2 1 . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 36 | . . 3 . . . 1 . 1 . . 1 . . 2 1 1 6 . 1 1 . 8 . . 2 3 5 Corrupted Parts 2 | . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . System Corruption 7 | . . 3 . . . . . . . . . . . . . 4 . . . . . . . . . . . Parts Lost 86 | . . 2 6 1 7 . . . . . . 1 . . . 21 5 9 1 . . . . 2 13 . 18 Power 8 | . . 1 . . 1 . . . . . . . . . . 2 . 2 . . . . . . 1 . 1 Propulsion 20 | . . . . . 2 . . . . . . . . . . 5 1 1 . . . . . . 5 . 6 Utility 30 | . . . . . 1 . . . . . . 1 . . . 5 3 4 1 . . . . 2 5 . 8 Weapon 28 | . . 1 6 1 3 . . . . . . . . . . 9 1 2 . . . . . . 2 . 3 Highest Loss Streak 11 | . . 2 3 1 2 . . . . . . 1 . . . 11 5 9 1 . . . . 2 9 . 10 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Average Slot Usage (%) 91 | . 100 99 98 99 99 92 91 92 91 92 93 89 87 86 88 86 45 61 62 93 95 91 89 85 32 34 59 Engine 8 | . 14 11 9 7 7 7 7 7 14 14 12 10 6 5 5 6 . . 2 5 4 . . . . . . Treads 15 | . 27 22 26 19 22 15 15 14 14 14 18 14 12 11 11 11 . . . . . . . . 2 . . Hover 1 | . . . . . . . . . . . . . . . . . . . 13 15 15 14 15 18 6 7 2 Device 13 | . 9 8 7 12 9 11 15 14 11 12 18 18 18 24 20 22 13 15 8 18 20 22 25 21 6 4 9 Storage 6 | . 14 11 9 7 7 7 7 7 7 7 6 6 6 5 5 4 1 . . . . . . . . . 1 Processor 10 | . 4 11 9 7 7 7 7 7 13 14 12 12 12 11 11 10 3 7 13 20 20 20 20 18 9 9 21 Hackware 2 | . . . . 6 6 9 . . . . . . . . . . 5 5 9 10 10 7 5 3 . . 1 Protection 2 | . . 2 1 2 4 . 6 7 2 1 . . . . 6 4 2 3 . . . . . . . . . Energy Gun 4 | . 12 9 15 8 . . . . . . . . 5 5 5 4 3 7 . . . . . . . . 1 Ballistic Gun 15 | . 4 9 9 9 24 25 23 26 21 28 25 24 18 16 11 14 . . 12 18 13 11 14 9 . 1 . Ballistic Cannon 2 | . 6 6 7 6 . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . 1 3 4 4 7 2 6 . . . . . . . . . . . . . . . . . . Naked Turns 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Heaviest Build 91 | 13 31 45 47 53 59 66 54 70 70 67 69 72 73 78 91 84 49 49 39 44 44 54 59 58 58 20 40 Greatest Support 130 | 20 40 43 63 62 88 80 80 80 80 80 108 130 130 130 130 130 86 86 48 40 49 67 67 93 83 12 47 Greatest Overweight (x) 4 | . . 1 1 4 . . . . . . . . . . . 3 2 . 1 1 . 1 1 . 1 1 3 Average Overweight (x) . | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | . 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 13 | . 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 5 5 5 5 5 5 5 5 5 5 5 Most Carried 15 | . 13 15 15 15 15 15 15 15 15 15 14 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 Average Carried 12 | . 9 14 14 14 14 14 14 14 14 14 13 14 14 13 14 13 4 5 4 4 5 4 4 4 4 4 3 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 15 | 6 13 15 14 15 15 15 15 14 14 15 14 15 15 14 15 5 5 5 5 5 5 5 5 5 5 5 1 Class Distribution -------------------- 21% | Skirmisher 14% | Scavenger-Skirmisher 14% | Tank 13% | Scavenger-Gunner 9% | Mutant 8% | Scavenger-Tank 3% | Scavenger-Assassin 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Assassin | -7/Factory Tank | -7/Garrison Hacker-Skirmisher | -7/Factory Assassin | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Zion Skirmisher | -6/Proximity Caves Skirmisher | -6/Factory Skirmisher | -6/Waste Scavenger-Tank | -6/Factory Scavenger-Skirmisher | -5/Factory Infiltrator-Tank | -5/Waste Scavenger-Tank | -5/Factory Messiah-Mutant | -4/Factory Messiah-Mutant | -4/Waste Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Warlord Scavenger-Gunner | -3/Proximity Caves Scavenger-Gunner | -3/Research Mutant | -3/Quarantine Scavenger-Sprinter | -2/Research Scavenger-Sprinter | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Fac Was Fac Upp Upp War Pro Res Qua Res Acc Matter Collected 10118 | 200 138 688 881 604 1403 527 30 231 31 68 . 115 158 155 511 1692 169 . 687 160 187 783 30 86 40 363 181 Remotely 615 | . . . . . . . . . . . . . . . . 615 . . . . . . . . . . . Salvage Created 9641 | . 290 1547 1434 578 1111 488 . 195 . 66 . . 177 216 306 1901 27 . 464 85 56 116 . 88 27 100 369 Parts 480 | . 25 119 59 28 50 29 . 7 . 2 . . 10 13 . 68 1 . 28 7 2 3 . 3 . 10 16 Haulers Intercepted 14 | . 1 6 3 . . . . . . . . . 1 . . 1 . . 2 . . . . . . . . Recyclers Shooed 9 | . . 1 1 1 . . . . . . . . 1 . . 4 . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . . 7 . 17 . . . . . . . . . . 1 . . . . . . Prevented 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Fac Was Fac Upp Upp War Pro Res Qua Res Acc Combat Hostiles Destroyed 160 | . 6 28 20 8 26 9 . 4 . 1 . . 1 4 2 31 1 . 5 1 . 2 . 3 1 1 6 Melee 6 | . . . 2 1 1 . . . . . . . . . . . 1 . . . . . . . . . 1 Guns 112 | . 3 18 13 . 25 9 . 4 . 1 . . . 4 . 23 . . 5 1 . 2 . 1 . 1 2 Cannons 23 | . 1 9 5 5 . . . . . . . . . . . . . . . . . . . . . . 3 AOE 14 | . 2 1 . . . . . . . . . . . . 2 7 . . . . . . . 2 . . . Classes Destroyed 22 | . 5 5 2 1 1 1 . . . . . . . 2 1 . . . . 1 1 1 . . . . 1 Worker 9 | . . 3 2 2 . 1 . . . . . . . . . 1 . . . . . . . . . . . Builder 9 | . 1 . 1 . . . . . . . . . . 1 . 3 . . 1 . . . . . 1 1 . Tunneler 3 | . . 1 . 1 . . . . . . . . 1 . . . . . . . . . . . . . . Hauler 14 | . 1 6 3 . . . . . . . . . 1 . . 1 . . 2 . . . . . . . . Recycler 6 | . . 1 1 1 . 1 . . . . . . . . . 2 . . . . . . . . . . . Operator 5 | . . 1 2 . . . . . . . . . . . . 1 . . 1 . . . . . . . . Watcher 22 | . 3 5 5 . . 2 . . . . . . 1 . . 1 . . 2 . . . . . . . 3 Swarmer 30 | . 3 10 . . 2 3 . . . . . . . . . 1 1 . 5 . . . . 3 . . 2 Grunt 69 | . 3 9 14 2 15 2 . 2 . 1 . . 1 . . 17 . . . . . . . . 1 1 1 Brawler 6 | . . . 3 . . 1 . 1 . . . . . . . . . . . . . 1 . . . . . Duelist 4 | . . . 1 1 . . . . . . . . . . . 2 . . . . . . . . . . . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Sentry 20 | . . 9 2 4 3 . . . . . . . . . . 2 . . . . . . . . . . . Specialist 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Hunter 6 | . . . . . . 1 . . . . . . . . . 5 . . . . . . . . . . . Programmer 16 | . . . . 1 4 2 . 1 . . . . . 2 . 4 . . . . . . . . . . 2 Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Compactor 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Z-Heavy 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Fireman 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Best Kill Streak 12 | . 3 6 7 3 4 5 . 3 . 1 . . 1 4 1 12 1 . 6 1 . 2 . 3 1 1 3 Combat Bots Only 9 | . 3 4 3 3 4 4 . 3 . 1 . . 1 2 1 9 1 . 5 1 . 2 . 3 1 1 3 Max Kills in Single Turn 4 | . 2 2 2 1 2 3 . 1 . 1 . . 1 1 1 4 1 . 1 1 1 1 . 2 1 1 1 Gunslinging 1 | . . 1 . . 1 1 . . . . . . . . . 1 . . . . . . . . . . . Exploded 3 | . 2 1 . . . . . . . . . . . . 1 3 . . . . . . . 2 . . . Melee 1 | . . . 1 1 1 . . . . . . . . . . . 1 . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Fac Was Fac Upp Upp War Pro Res Qua Res Acc Hostile Shots Fired 1584 | . 31 88 91 130 217 44 . 22 . 23 . 1 5 20 . 304 71 4 36 19 6 4 14 68 224 25 137 Missed 463 | . 6 22 20 53 68 12 . 7 . 8 . . 2 1 . 65 12 . 13 1 5 2 2 29 70 9 56 Damage Taken 18025 | . 310 812 1139 829 1598 364 . 185 . 81 . 60 60 397 . 4174 908 173 340 130 29 40 156 860 2697 662 2021 Core 3079 | . 45 85 45 130 131 64 . . . . . . . 72 . 512 135 43 111 10 29 . 35 64 894 197 477 Absorbed by Shields 1204 | . . . . . 584 180 . 78 . 91 . . . . . 271 . . . . . . . . . . . Reduced by Siege Mode 174 | . . . . . . . . . . . . . . . . 174 . . . . . . . . . . . Redirected to Shielding 90 | . . . . . . . . . . . . . . . . . 90 . . . . . . . . . . Ignored by Resistances 735 | . . . 52 20 . . . . . . . . 16 27 . 211 . . . . . . 15 14 380 . . Regen/Repaired (Parts) 8 | . . . . . . . . . . . . . . . . . . . . . . 8 . . . . . Core Remaining (%) 72 | 100 82 78 91 . . . . . . 53 . . 100 . . 41 . . . . . . 68 . 26 86 70 Volleys Fired 494 | . 31 64 69 17 55 17 . 8 . 1 . . 9 10 19 102 1 . 36 6 5 9 3 6 5 9 12 Largest 4 | . 2 3 4 4 4 4 . 4 . 4 . . 4 4 4 4 1 . 4 4 1 3 1 2 1 1 1 Hottest 260 | . 75 135 222 203 113 113 . 116 . 111 . . 160 160 200 190 63 . 126 126 20 83 260 260 260 73 100 Shots Fired 1389 | . 50 182 239 68 206 65 . 30 . 4 . . 33 40 24 276 1 . 91 17 5 21 3 8 5 9 12 Gun 1187 | . 47 115 174 50 206 65 . 30 . 4 . . 33 40 8 270 1 . 91 16 . 21 . 4 1 9 2 Cannon 159 | . 3 67 59 18 . . . . . . . . . . . . . . . 1 . . . . 1 . 10 Launcher 35 | . . . 3 . . . . . . . . . . . 16 6 . . . . . . 3 4 3 . . Special 8 | . . . 3 . . . . . . . . . . . . . . . . . 5 . . . . . . Kinetic 972 | . 19 85 141 40 206 65 . 30 . 4 . . 27 30 4 180 . . 91 17 . 21 . 4 . 8 . Thermal 189 | . . 33 56 . . . . . . . . . 6 10 4 64 1 . . . 5 . 3 4 3 . . Explosive 22 | . . . . . . . . . . . . . . . 16 6 . . . . . . . . . . . Electromagnetic 166 | . 31 64 42 28 . . . . . . . . . . . 1 . . . . . . . . . . . Entropic 11 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 10 Phasic 29 | . . . . . . . . . . . . . . . . 25 . . . . . . . . 1 1 2 Robot Hit Streak 36 | . 9 15 13 10 7 6 . 9 . 4 . . 18 7 12 36 . . 8 7 5 6 . 2 . 6 6 Robot Miss Streak 11 | . 3 7 4 2 11 7 . 2 . 2 . . 2 3 2 4 1 . 6 2 1 1 . 2 . 2 1 Penetration Max 2 | . . . . . . . . . . . . . . 1 . 1 . . 1 . . 1 . . . 2 . Secondary Targets 20 | . . 3 1 . 4 3 . . . . . . . 1 . 4 . . 2 . . 1 . 1 . . . Max Gunslinging Chain 1 | . . 1 1 . 1 1 . . . . . . . 1 . 1 . . 1 . . 1 . 1 . . . Shots Hit Robots 954 | . 35 124 149 57 122 48 . 23 . 4 . 1 26 26 19 211 5 . 38 10 4 16 . 6 10 7 13 Core Hits 469 | . 17 73 72 20 69 25 . 13 . 5 . 1 8 11 4 95 1 . 18 4 3 9 . 7 1 5 8 Critical Kills 12 | . . . 1 . 1 1 . . . . . . . 1 . 2 . . 1 . . 1 . . . 2 2 Critical Parts Destroyed 12 | . . . . 1 . . . . . . . . 1 . . 1 . . . 1 . 1 . . 1 4 2 Critical Strikes 39 | . . 1 3 2 1 1 . . . . . . 2 1 . 12 . . 1 1 . 2 . . 1 6 5 Burn 11 | . . . 1 . . . . . . . . . 1 . . 9 . . . . . . . . . . . Destroy 18 | . . . . 1 1 1 . . . . . . 1 1 . 3 . . 1 1 . 2 . . . 6 . Blast 3 | . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . Smash 6 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . 4 Sunder 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Melee Attacks 175 | . 5 6 12 13 53 6 . 4 1 . . 1 1 . . 4 7 1 . . 7 3 1 6 30 . 14 Kinetic 18 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 14 Impact 59 | . 5 6 5 . . . . . . . . . . . . . . . . . 7 3 1 6 26 . . Slashing 84 | . . . 7 13 53 6 . 4 1 . . . . . . . . . . . . . . . . . . Piercing 14 | . . . . . . . . . . . . 1 1 . . 4 7 1 . . . . . . . . . Sneak Attacks 15 | . 2 . 2 4 1 4 . . . . . . . . . . . . . . . . . . 2 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 28197 | . 693 2252 3175 1326 2567 1300 . 539 . 76 . 34 567 775 3309 7676 158 . 1060 244 63 324 . 343 578 123 1015 Guns 16684 | . 388 1489 1753 616 2459 1039 . 539 . 76 . . 546 762 127 5004 . . 1060 244 . 324 . 39 . 123 96 Cannons 2487 | . 55 622 902 411 . . . . . . . . . . . . . . . . . . . . . . 497 Explosions 6420 | . 99 137 167 . . . . . . . . . . . 3182 2603 . . . . . . . 232 . . . Melee 2416 | . 151 . 343 289 108 261 . . . . . 34 . . . . 158 . . . . . . 72 578 . 422 Ramming 117 | . . 4 . 10 . . . . . . . . 21 13 . 69 . . . . . . . . . . . Kinetic 14334 | . 132 994 1742 680 2459 1039 . 539 . 76 . . 440 618 64 3240 . . 1060 244 . 324 . 39 137 85 422 Thermal 2842 | . 99 463 501 . . . . . . . . . 106 144 63 1171 . . . . 63 . . 232 . . . Explosive 5470 | . . . . . . . . . . . . . . . 3182 2288 . . . . . . . . . . . Electromagnetic 2220 | . 311 791 589 347 . . . . . . . . . . . 182 . . . . . . . . . . . Impact 869 | . 151 . 205 . . . . . . . . . . . . . . . . . . . . 72 441 . . Slashing 796 | . . . 138 289 108 261 . . . . . . . . . . . . . . . . . . . . . Piercing 192 | . . . . . . . . . . . . 34 . . . . 158 . . . . . . . . . . Entropic 497 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 497 Phasic 860 | . . . . . . . . . . . . . . . . 726 . . . . . . . . . 38 96 Highest Corruption 34 | . . 5 . 1 1 2 2 . . . . . . 1 16 34 . 9 9 10 10 10 . 1 18 . 3 Average Corruption 9 | . . 2 . 1 1 1 1 . . . . . . 1 11 21 . 9 9 9 10 10 . 1 12 . 1 Corruption Purged 4 | . . . . . 2 . 2 . . . . . . . . . . . . . . . . . . . . Corruption Blocked 11 | . . . . . . . . . . . . . . . . 8 . . . . . . . . . 3 . Effects 188 | . . 21 . 4 1 2 . . . . . . . . 8 91 . 3 19 10 15 1 . . 12 . 1 Message Errors 38 | . . 4 . 1 . 2 . . . . . . . . 2 18 . 1 2 3 2 . . . 3 . . Matter Fused 38 | . . 6 . 2 . . . . . . . . . . 2 19 . 1 2 3 1 . . . 1 . 1 Heat Flow Errors 19 | . . 2 . . . . . . . . . . . . 1 10 . . 1 2 3 . . . . . . Energy Discharges 29 | . . 4 . 1 . . . . . . . . . . . 11 . 1 4 1 4 . . . 3 . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Data Loss (minor) 23 | . . 4 . . . . . . . . . . . . 2 9 . . 3 . 4 . . . 1 . . Data Loss (major) 7 | . . 1 . . . . . . . . . . . . . 3 . . 2 . . 1 . . . . . Misfires 5 | . . . . . 1 . . . . . . . . . . 3 . . . 1 . . . . . . . Alerts 3 | . . . . . . . . . . . . . . . . 2 . . 1 . . . . . . . . Misdirections 6 | . . . . . . . . . . . . . . . . 2 . . . . 1 . . . 3 . . Weapon Failures 19 | . . . . . . . . . . . . . . . 1 14 . . 4 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 822 | . . . 45 55 38 55 . . . . . . . . . 363 5 . . . . . . . 72 . 189 Projectiles 33 | . . . 31 . . . . . . . . . . . . . . . . . . . . . . . 2 Explosions 366 | . . . 3 . . . . . . . . . . . . 363 . . . . . . . . . . . Melee 423 | . . . 11 55 38 55 . . . . . . . . . . 5 . . . . . . . 72 . 187 Knockbacks 16 | . . 2 10 3 . . . . . . . . . . . . . . . . . . . . 1 . . Impact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Kinetic 15 | . . 2 10 3 . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 431 | . 58 49 11 . . 108 . . . . . . . . . 205 . . . . . . . . . . . Shots 9 | . 2 1 1 . . 2 . . . . . . . . . 3 . . . . . . . . . . . Rammed 15 | . . . . 3 . . . . . . . . 2 2 . 8 . . . . . . . . . . . Targets Rammed 17 | . . 1 . 4 . . . . . . . . 2 2 . 8 . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 519 | . 95 318 519 313 344 211 . 285 . 61 . . 295 484 335 420 . . 230 295 280 1 211 304 245 452 249 Average Temperature 106 | . 31 81 116 114 84 71 . 121 . 33 . . 92 182 205 120 . . 85 149 107 1 109 137 92 230 132 Received Heat Transfer 4124 | . 93 252 738 210 529 24 . 101 . 29 . . 36 76 . 1130 33 . 9 160 9 . 18 9 524 9 135 Effects 20 | . . 1 8 . . . . 1 . . . . . 2 1 7 . . . . . . . . . . . Shutdowns 5 | . . . 1 . . . . . . . . . . 2 1 1 . . . . . . . . . . . Energy Bleed 4 | . . 1 1 . . . . 1 . . . . . . . 1 . . . . . . . . . . . Interference 7 | . . . 3 . . . . . . . . . . . . 4 . . . . . . . . . . . Short Circuit 2 | . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . Damage (minor) 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations 6 | . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . Total Turns 179 | . . . . . . . . . . . . . . . . 179 . . . . . . . . . . . Longest Duration 61 | . . . . . . . . . . . . . . . . 61 . . . . . . . . . . . Robots Corrupted 3 | . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 6 | . 1 2 . 3 . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 2 . . Robots Melted 2 | . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . Combat Hostiles 2 | . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . Parts Melted 12 | . . . 2 . . . . . . . . . 1 1 . 8 . . . . . . . . . . . Heat Transferred 5773 | . 200 692 1062 . . . . . . . . . 259 259 111 2482 . . . . 148 . . 560 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . 2 3 1 . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Fac Was Fac Upp Upp War Pro Res Qua Res Acc Peak Influence 1357 | . 222 313 517 174 1357 989 . . . . 79 27 446 557 267 1216 727 236 520 . . . . 228 303 670 708 Initial 711 | . . . 129 127 101 711 . . . . 79 27 . 155 109 186 525 236 112 . . . . . 128 170 298 Average 315 | . 27 117 376 88 662 746 . . . . 79 12 311 285 204 628 595 215 246 . . . . 63 204 361 513 Maximum Alert Level 4 | . 1 1 2 . 4 3 . . . . . . 2 2 1 4 3 1 2 . . . . 1 1 2 3 Low Security (%) 48 | . 97 83 4 100 11 . . . . . 100 100 6 51 37 8 . 24 56 . . . . 98 61 20 . Level 1 20 | . 2 16 61 . 23 . . . . . . . 82 15 62 8 . 76 33 . . . . 1 38 30 18 Level 2 18 | . . . 33 . 21 23 . . . . . . 11 32 . 53 86 . 9 . . . . . . 49 79 Level 3 9 | . . . . . 27 76 . . . . . . . . . 18 13 . . . . . . . . . 1 Level 4 2 | . . . . . 15 . . . . . . . . . . 10 . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 54 | . 3 2 4 7 . 6 . . . . 1 . 3 1 . 14 1 . 1 . . . . 1 3 5 2 Investigation 12 | . 2 2 1 1 . 1 . . . . . . . . . 3 . . . . . . . . 1 1 . Extermination 10 | . . . . 1 . 2 . . . . 1 . . . . 2 . . . . . . . 1 1 1 1 Reinforcement 17 | . 1 . 2 2 . . . . . . . . 2 . . 4 . . 1 . . . . . 1 3 1 Assault 6 | . . . 1 . . . . . . . . . 1 1 . 2 1 . . . . . . . . . . Garrison 9 | . . . . 3 . 3 . . . . . . . . . 3 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . . . . . . . 1 . . 2 . . 1 . . . . . . 1 . Haulers Reinforced 3 | . . . . . . . . . . . . . . . . 2 . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Fac Was Fac Upp Upp War Pro Res Qua Res Acc Distress Signals 8 | . 1 . 2 . . . . . . . . . 1 . . 1 . . . . . 1 . . . 1 1 Communications Jammed 81 | . . . . . . . . . . . . . 3 . . 12 . . 4 . 1 51 . 9 1 . . Distress Signals 73 | . . . . . . . . . . . . . 3 . . 7 . . 2 . . 51 . 9 1 . . Times Spotted 435 | . 17 38 42 11 38 12 . 4 . 9 . 1 14 12 6 60 7 5 17 1 3 18 2 18 27 24 49 Peak Tracking Total 15 | . 5 6 5 3 7 4 . 3 . 4 . . 4 4 1 11 5 4 5 1 1 6 1 12 14 12 15 Tactical Retreats 42 | . . 1 1 . 7 . . . . 2 . . . 1 . 5 . . 4 . 1 . 1 3 5 1 10 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Fac Was Fac Upp Upp War Pro Res Qua Res Acc Traps Triggered 13 | . 1 1 . 1 1 2 . . . . 1 . . 1 . 2 1 . . . . . . 1 . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Triggered 12 | . . . . 2 . . . . . . . . . . . . . . . . . 10 . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Fac Was Fac Upp Upp War Pro Res Qua Res Acc Machines Disabled 51 | . . 4 6 . 8 6 . . . . . . 4 . . 9 5 . 4 1 . 1 . . 2 . 1 Max in Single Turn 5 | . . 1 2 . 1 3 . . . . . . . . . 5 . . 2 1 . 1 . . 1 . 1 Garrison Access 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Garrison Relay 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Fac Was Fac Upp Upp War Pro Res Qua Res Acc Machines Accessed 61 | . 8 14 3 8 3 5 . . . . 1 . . 1 . 4 . . 2 2 . 6 . 1 1 . 2 Terminals 30 | . 7 11 3 2 3 2 . . . . . . . . . . . . 1 . . . . . . . 1 Fabricators 8 | . . . . 2 . 3 . . . . . . . . . 2 . . . . . . . 1 . . . Repair Stations 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . 1 2 . 1 . . . . . . 1 . . 1 . 1 . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . 2 . . . . . . . . . . . 1 . . 1 . . . . . 1 . 1 Total Hacks 160 | . 30 41 10 21 4 15 . . . . 1 . . 1 . 7 . . 4 2 . 17 . 2 2 . 3 Successful 87 | . 20 25 4 7 2 5 . . . . 1 . . 1 . 2 . . . 2 . 17 . . . . 1 Failed 73 | . 10 16 6 14 2 10 . . . . . . . . . 5 . . 4 . . . . 2 2 . 2 Catastrophic 9 | . . . . 2 . 4 . . . . . . . . . 1 . . 1 . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 180 | . 23 22 4 14 1 10 . . . . 3 . 6 11 . 16 3 . 3 . . . . 10 13 12 29 Terminals 94 | . 27 35 10 7 4 7 . . . . . . . . . . . . 2 . . . . . . . 2 Fabricators 21 | . . . . 7 . 8 . . . . . . . . . 4 . . . . . . . 2 . . . Repair Stations 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 12 | . 3 3 . 3 . . . . . . 1 . . 1 . 1 . . . . . . . . . . . Scanalyzers 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 10 | . . . . 3 . . . . . . . . . . . 2 . . 2 . . . . . 2 . 1 Terminal Hacks 54 | . 11 15 2 2 2 2 . . . . . . . . . . . . . 2 . 17 . . . . 1 Record 13 | . . . . . . . . . . . . . . . . . . . . 1 . 12 . . . . . Part Schematic 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 8 | . 1 3 . . . . . . . . . . . . . . . . . . . 4 . . . . . Open Door 3 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . 1 Branch Access Points 3 | . . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Terminal Index 3 | . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Alert Level 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 5 | . 2 2 1 . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 3 | . . 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Security Status 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 4 | . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Registry 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Network Status 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 6 | . 1 2 . . . . . . . . 1 . . 1 . 1 . . . . . . . . . . . Report Inventory 6 | . 1 2 . . . . . . . . 1 . . 1 . 1 . . . . . . . . . . . Scanalyzer 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Analyze 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Unlock Access 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 21 | . 8 5 2 3 . 2 . . . . . . . . . 1 . . . . . . . . . . . Terminals 14 | . 6 4 2 1 . 1 . . . . . . . . . . . . . . . . . . . . . Track 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 7 | . 2 2 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . Operators 3 | . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Fabnet 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Mechanics 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 2 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Recyclers 3 | . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Redirect 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 46 | . 7 11 3 8 3 5 . . . . 1 . . . . 3 . . 2 . . . . 1 1 . 1 Full Trace Events 6 | . . 2 . 1 . 1 . . . . . . . . . 1 . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 44 | . . 2 . . . . . . 15 . . . . . . . . . . . . . . . . . 27 Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Fac Was Fac Upp Upp War Pro Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 2 | . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 18 | . . . 1 . 17 . . . . . . . . . . . . . . . . . . . . . . Machine Destruction 18 | . . . 1 . 17 . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . 3 3 3 3 1 1 1 . . . . . . . . . . . Autooverrided 2 | . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . Robots Rewired 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 2 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Fac Was Fac Upp Upp War Pro Res Qua Res Acc Total Allies 67 | . 1 . . . 3 . . . 14 . 3 . 6 6 2 10 2 . 1 . . . . . . 11 8 Largest Group 14 | . 1 1 1 . 3 . . . 14 14 13 13 13 12 2 7 2 . 1 . . . . . . 10 4 Highest-Rated Group 761 | . 10 10 10 . 90 . . . 430 430 410 410 410 572 116 304 206 . 32 . . . . . . 761 614 Highest-Rated Ally 269 | . 10 10 10 . 30 . . . 51 51 41 41 41 85 85 85 103 . 32 . . . . . . 127 269 Zionite Dispatches 18 | . . . . . . . . . . . . . 2 2 . 4 1 . 1 . . . . . . 4 4 Heavy 5 | . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . 1 2 Light 3 | . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . 1 Fire 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . Hacker 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Demo 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Kinetic Resupply 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Hover Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Total Orders 16 | . . 8 2 . . . . . . . . . 4 . . 1 . . 1 . . . . . . . . STAY 4 | . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . ROAM 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . FOLLOW 6 | . . 4 1 . . . . . . . . . 1 . . . . . . . . . . . . . . DROP 2 | . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . PICKUP 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . COLLECT 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Ally Attacks 436 | . . . . . 18 . . . . 84 . 3 107 41 36 77 15 . . . . . . . . 40 15 Total Damage 13943 | . . . . . 364 . . . . 1300 . 55 2021 944 1692 2531 943 . . . . . . . . 2695 1398 Kills 88 | . . . . . 5 . . . . 10 . 1 15 8 4 19 4 . . . . . . . . 14 8 Allies Corrupted 5 | . . . . . . . . . . . . . 3 1 . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Fac Was Fac Upp Upp War Pro Res Qua Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . 2 1 . . . . . . . . . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 47 | . . . . . . . . . . . 1 . 9 6 . 31 . . . . . . . . . . . Garrisons 4 | . . . . . . . . . . . 1 . 1 . . 2 . . . . . . . . . . . Patrols 13 | . . . . . . . . . . . . . 1 6 . 6 . . . . . . . . . . . Investigations 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Reinforcements 5 | . . . . . . . . . . . . . 2 . . 3 . . . . . . . . . . . Guards 23 | . . . . . . . . . . . . . 5 . . 18 . . . . . . . . . . . Zionite Intel Received 11 | . . . . . . . . . . . . . . 1 . 1 . . . . . . . 1 3 . 5 Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Unaware Analyses 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Fac Was Fac Upp Upp War Pro Res Qua Res Acc Turns Passed 24180 | . 1486 3087 1644 1586 2024 933 872 1974 1808 1022 257 851 637 407 198 1624 288 75 467 269 429 488 410 290 283 289 482 Spaces Moved 16995 | 1 800 1510 699 867 996 467 457 996 1054 508 147 306 342 211 87 671 265 80 526 554 981 808 746 533 368 616 1399 Core 577 | . . . . . . . . . . . . . . . . 10 175 30 128 . . . . . 213 21 . Treads 9638 | . 780 1510 699 437 996 467 457 996 1054 508 147 306 342 211 87 641 . . . . . . . . . . . Legs 181 | 1 20 . . . . . . . . . . . . . . 20 90 50 . . . . . . . . . Wheels 430 | . . . . 430 . . . . . . . . . . . . . . . . . . . . . . . Hover 4176 | . . . . . . . . . . . . . . . . . . . 398 554 981 808 746 533 155 1 . Flight 1993 | . . . . . . . . . . . . . . . . . . . . . . . . . . 594 1399 Fastest Speed 17 | 120 120 160 155 135 155 170 170 170 170 170 166 165 165 165 165 50 50 50 36 38 38 33 36 33 30 17 17 Average Speed 113 | 120 159 168 160 148 157 170 170 170 170 170 166 165 165 165 165 168 77 87 53 39 38 41 49 42 47 21 23 Slowest Speed 330 | 120 160 240 240 232 170 170 170 170 170 170 166 170 165 165 165 330 210 113 120 108 38 105 95 43 100 107 290 Overloaded Moves 71 | . . . . . . . . . . . . . . . . . . . . . . 5 15 4 47 . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 77 | . . . . . . . . . . . . . . . . . . . . . . . . . . 46 31 Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Exploration Rate (%) 49 | 2 98 87 44 21 86 20 58 84 90 57 6 95 9 7 83 23 6 67 11 64 82 90 81 18 43 15 40 Regions Visited 27 Branch Regions 9 Pre-discovered Areas 8 | . 1 . . . . . 1 1 . . . . . 4 . . . . . . 1 . . . . . . Known Exits Taken 15 | . . . 1 1 . 1 1 1 1 1 . . 1 . . . . . 1 1 1 1 1 1 . 1 . Unknown Exits Taken 5 | 1 1 1 . . . . . . . . . . . . . 1 . . . . . . . . 1 . . Scrap Searched 19 | . . . . . . . 7 5 2 2 . . . . . . . . . . . . 3 . . . . Spaces Dug 84 | . 2 6 6 8 11 2 . 3 . . . . 1 . . 4 . . 6 . 7 1 1 3 15 . 8 Terrain Destroyed 487 | . 11 18 13 11 11 65 . 3 . . . . 1 1 142 109 . . 18 3 7 2 18 13 26 . 15 Melee 76 | . 2 6 6 8 11 2 . 3 . . . . 1 . . 4 . . . . 7 1 1 3 13 . 8 Projectile 67 | . . . 7 3 . . . . . . . . . 1 1 24 . . 18 3 . 1 . . 2 . 7 AOE 344 | . 9 12 . . . 63 . . . . . . . . 141 81 . . . . . . 17 10 11 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Fac Was Fac Upp Upp War Pro Res Qua Res Acc Total 20473 | . 957 1907 1037 1106 1254 555 552 1249 1068 663 163 650 392 248 116 988 325 81 635 586 1018 930 783 580 440 716 1474 Wait 2040 | . 97 239 183 126 64 32 88 229 4 152 2 327 29 19 4 135 24 . 27 1 21 59 21 19 15 93 30 Move 16841 | . 799 1509 698 866 995 466 456 995 1053 507 147 305 341 211 86 670 265 79 525 553 980 807 745 532 367 541 1343 Hop 52 | . . . . . . . . . . . . . . . . . . . . . . . . . . 28 24 Pick Up 123 | . 6 23 8 16 14 7 2 . 1 1 4 3 2 . 1 5 4 . 7 3 . 4 2 . 1 2 7 Fast Attach 174 | . 5 3 12 8 7 4 1 2 2 . 2 3 1 2 1 11 17 1 22 5 1 15 2 5 4 20 18 Attach 75 | . . 5 7 3 7 . . 1 . . 3 2 . 2 . 9 5 . 4 . . . 2 2 6 6 11 Detach 41 | . 3 3 4 . 3 . . . 1 . 1 2 . 1 1 2 1 . . 1 . . . 2 7 7 2 Swap 200 | . 6 26 27 28 25 17 2 9 3 2 . 2 4 . 3 28 . . 2 6 3 4 1 1 . 1 . Drop 209 | . 5 28 17 25 16 6 3 1 3 . 4 4 3 1 1 14 1 . 12 8 1 20 5 3 6 9 13 Fire 494 | . 31 64 69 17 55 17 . 8 . 1 . . 9 10 19 102 1 . 36 6 5 9 3 6 5 9 12 Melee 174 | . 5 6 12 13 53 6 . 4 1 . . 1 1 . . 4 7 1 . . 7 3 1 6 29 . 14 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 17 | . . 1 . 4 . . . . . . . . 2 2 . 8 . . . . . . . . . . . Escape Stasis 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Rewire 16 | . . . . . 15 . . . . . . 1 . . . . . . . . . . . . . . . Trap 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Miscellaneous 12 | . . . . . . . . . . . . . . . . . . . . 3 . 9 . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory (discovered 3 exits: *Low x2 / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory -5/Factory -5/Waste -5/Factory -4/Factory -4/Waste -4/Factory -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research -3/Quarantine -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 309 | -10/Materials | Discovered new exit (range 7) 378 | -10/Materials | Discovered new exit (range 15) 463 | -10/Materials | Discovered new exit (range 15) 1013 | -10/Materials | Discovered new exit (range 11) 1329 | -10/Materials | Discovered new exit (range 7) 1487 | -10/Materials | Entered another Materials area 1487 | -9/Materials | Accompanied by 1 ally 1487 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2014 | -9/Materials | Build established: Tank 2450 | -9/Materials | Build established: Skirmisher 2533 | -9/Materials | Discovered new exit (range 16) 2918 | -9/Materials | Build established: Scavenger-Skirmisher 4005 | -9/Materials | Identified exit to Mines 4427 | -9/Materials | Discovered new exit (range 13) 4574 | -9/Materials | Entered another Materials area 4574 | -8/Materials | Accompanied by 1 ally 4574 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 4889 | -8/Materials | Lost 3 parts (3w) 5494 | -8/Materials | Build established: Scavenger-Gunner 6044 | -8/Materials | Discovered new exit (range 16) 6079 | -8/Materials | Identified exit to Factory 6138 | -8/Materials | Build established: Scavenger-Skirmisher 6218 | -8/Materials | Entered Factory 6218 | -7/Factory | Evolved 2 slots: Utility x2 6816 | -7/Factory | Identified exit to Lower Caves 6892 | -7/Factory | Build established: Scavenger-Assassin 7167 | -7/Factory | Cargo convoy interrupted 7232 | -7/Factory | Garrison activated, responded to threat 7694 | -7/Factory | Identified exit to Garrison 7804 | -7/Factory | Entered Garrison 7980 | -7/Garrison | Triggered checkpoint 8029 | -7/Garrison | Garrison Relay disabled 8106 | -7/Garrison | Build established: Tank 8138 | -7/Garrison | Triggered checkpoint 8408 | -7/Garrison | Discovered new exit (range 10) 8421 | -7/Garrison | Identified exit to Factory 8504 | -7/Garrison | Triggered checkpoint 8558 | -7/Garrison | Garrison Relay disabled 8832 | -7/Garrison | Build established: Scavenger-Tank 8850 | -7/Garrison | Triggered checkpoint 8891 | -7/Garrison | Garrison Relay disabled 9026 | -7/Garrison | Triggered checkpoint 9054 | -7/Garrison | Heavy support dispatched to Factory 9439 | -7/Garrison | Discovered exit to Factory (range 10) 9460 | -7/Garrison | Triggered checkpoint 9479 | -7/Garrison | Discovered exit to Factory (range 62) 9479 | -7/Garrison | Discovered exit to Factory (range 6) 9479 | -7/Garrison | Discovered exit to Factory (range 50) 9507 | -7/Garrison | Garrison Relay disabled 9760 | -7/Garrison | Build established: Scavenger-Gunner 9767 | -7/Garrison | H-XX Assembler disabled 9828 | -7/Garrison | Entered Factory 10189 | -7/Factory | Build established: Hacker-Skirmisher 10444 | -7/Factory | Garrison activated, responded to threat 10660 | -7/Factory | Discovered new exit (range 6) 10667 | -7/Factory | Identified exit to Factory 10761 | -7/Factory | Entered Lower Caves 10768 | -7/Lower Caves | Met a Warlord Commander 10769 | -7/Lower Caves | Learned location of Warlord (-4) 10770 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 10860 | -7/Lower Caves | Found Encrypted Comm Array 11072 | -7/Lower Caves | Build established: Assassin 11099 | -7/Lower Caves | Encountered a Warlord checkpoint 11206 | -7/Lower Caves | Discovered new exit (range 8) 11215 | -7/Lower Caves | Identified exit to Lower Caves 11633 | -7/Lower Caves | Entered another Lower Caves area 11818 | -7/Lower Caves | Discovered exit to Factory (range 3) 12097 | -7/Lower Caves | Build established: Skirmisher 12221 | -7/Lower Caves | Learned Factory emergency access door positions 12245 | -7/Lower Caves | Learned location of Zion (-7) 13105 | -7/Lower Caves | Build established: Tank 13146 | -7/Lower Caves | Discovered new exit (range 10) 13164 | -7/Lower Caves | Encountered a Warlord checkpoint 13166 | -7/Lower Caves | Identified exit to Zion 13258 | -7/Lower Caves | Spotted B-75 Beast 13324 | -7/Lower Caves | Found Alien Artifact 13324 | -7/Lower Caves | Identified Core Expander 13324 | -7/Lower Caves | Installed Core Expander, added new Power slot 13607 | -7/Lower Caves | Entered Zion 13684 | -7/Zion | Discovered new exit (range 16) 13705 | -7/Zion | Gained Derelict followers 13737 | -7/Zion | Identified exit to Proximity Caves 14135 | -7/Zion | Gained Derelict followers 14511 | -7/Zion | Given the Hacking Drone Bay 14511 | -7/Zion | Found Prototype Device 14646 | -7/Zion | Build established: Skirmisher 14970 | -7/Zion | Imprinted 14972 | -7/Zion | Declared Zion's savior 15267 | -7/Zion | Found CR-A16's Pointy Stick 15415 | -7/Zion | Entered Proximity Caves 15415 | -6/Proximity Caves | Accompanied by 14 allies 15618 | -6/Proximity Caves | Lost 3 allies 15710 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16080 | -6/Proximity Caves | Discovered exit to Factory (range 10) 16437 | -6/Proximity Caves | Entered Factory 16437 | -6/Factory | Accompanied by 10 allies 16437 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 16468 | -6/Factory | Allied Derelicts emerged from ambush trap array 16694 | -6/Factory | Sucked down chute 16694 | -6/Factory | Entered Waste 16694 | -6/Waste | The area was eerily silent 16959 | -6/Waste | 13 allies followed down the chute 17164 | -6/Waste | A Compactor rumbled back to life 17164 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 17164 | -6/Waste | Allies destroyed C-40 Crusher 17309 | -6/Waste | Discovered new exit (range 12) 17448 | -6/Waste | Build established: Scavenger-Tank 17487 | -6/Waste | Identified exit to Factory 17545 | -6/Waste | Entered Factory 17545 | -6/Factory | Accompanied by 13 allies 17591 | -6/Factory | Spotted B-75 Beast 17597 | -6/Factory | Allies destroyed B-75 Beast 17642 | -6/Factory | Zion Kinetic Resupply teleported in 17668 | -6/Factory | Lost 5 allies 17799 | -6/Factory | Zion Fire squad teleported in 17895 | -6/Factory | First assault squad dispatched 18086 | -6/Factory | Lost 3 allies 18101 | -6/Factory | Discovered new exit (range 13) 18119 | -6/Factory | Identified exit to Factory 18182 | -6/Factory | Entered another Factory area 18182 | -5/Factory | Accompanied by 6 allies 18182 | -5/Factory | Evolved 2 slots: Utility x2 18230 | -5/Factory | Zion Heavy squad teleported in 18323 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 18324 | -5/Factory | Zion Light squad teleported in 18375 | -5/Factory | Build established: Scavenger-Skirmisher 18482 | -5/Factory | First assault squad dispatched 18532 | -5/Factory | Found Prototype Protection 18532 | -5/Factory | Identified Zio. Weapon Casing 18570 | -5/Factory | Lost 6 allies 18589 | -5/Factory | Sucked down chute 18589 | -5/Factory | Entered Waste 18589 | -5/Waste | Met up with 2 allies sucked down the chute earlier 18599 | -5/Waste | Found Prototype Launcher 18599 | -5/Waste | Identified Ragnarok Missile Launcher 18604 | -5/Waste | EMP discharged 18634 | -5/Waste | Spotted C-40 Crusher 18639 | -5/Waste | Destroyed C-40 Crusher 18649 | -5/Waste | Spotted C-40 Crusher 18655 | -5/Waste | Allies destroyed C-40 Crusher 18661 | -5/Waste | Spotted C-40 Crusher 18668 | -5/Waste | Allies destroyed C-40 Crusher 18670 | -5/Waste | Spotted C-40 Crusher 18682 | -5/Waste | Destroyed C-40 Crusher 18692 | -5/Waste | Spotted C-40 Crusher 18700 | -5/Waste | Allies destroyed C-40 Crusher 18704 | -5/Waste | EMP discharged 18704 | -5/Waste | System corruption reached 10% 18729 | -5/Waste | Spotted C-40 Crusher 18738 | -5/Waste | Allies destroyed C-40 Crusher 18746 | -5/Waste | Discovered new exit (range 16) 18786 | -5/Waste | Identified exit to Factory 18787 | -5/Waste | Entered Factory 18787 | -5/Factory | Accompanied by 2 allies 18977 | -5/Factory | Zion Hacker squad teleported in 19068 | -5/Factory | Allied Derelicts emerged from ambush trap array 19280 | -5/Factory | Lost 3 allies 19387 | -5/Factory | First assault squad dispatched 19764 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 19765 | -5/Factory | Zion Light squad teleported in 20037 | -5/Factory | Garrison activated, responded to threat 20052 | -5/Factory | Zion Demo squad teleported in 20086 | -5/Factory | Lost 4 allies 20107 | -5/Factory | Lost 5 parts (1n1u3w) 20109 | -5/Factory | Destroyed 9 combat bots 20195 | -5/Factory | Zion Infowar Resupply teleported in 20218 | -5/Factory | Terminal network hard line cut 20282 | -5/Factory | Lost 3 parts (1n1u1w) 20349 | -5/Factory | Discovered new exit (range 8) 20356 | -5/Factory | System corruption reached 30% 20405 | -5/Factory | Core integrity fell below 50% 20405 | -5/Factory | Released all parts (7) 20411 | -5/Factory | Entered another Factory area 20411 | -4/Factory | Evolved 2 slots: Utility x2 20431 | -4/Factory | Lost 11 parts (2p3n3u3w) 20445 | -4/Factory | Zion Heavy squad teleported in 20572 | -4/Factory | Found Zio. Weapon Casing 20661 | -4/Factory | First assault squad dispatched 20699 | -4/Factory | Sucked down chute 20699 | -4/Factory | Entered Waste 20702 | -4/Waste | Spotted C-40 Crusher 20709 | -4/Waste | Spotted C-40 Crusher 20714 | -4/Waste | EMP discharged 20725 | -4/Waste | Lost 5 parts (1n3u1w) 20747 | -4/Waste | Spotted C-40 Crusher 20753 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 20755 | -4/Waste | Spotted C-40 Crusher 20756 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 20759 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 20759 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 20766 | -4/Waste | Discovered new exit (range 16) 20766 | -4/Waste | Spotted C-40 Crusher 20774 | -4/Waste | Entered Factory 20790 | -4/Factory | Lost 9 parts (2p1n4u2w) 20794 | -4/Factory | Zion Hover Resupply teleported in 21201 | -4/Factory | Discovered new exit (range 15) 21241 | -4/Factory | Identified exit to Upper Caves 21241 | -4/Factory | Entered Upper Caves 21294 | -4/Upper Caves | Build established: Scavenger-Gunner 21356 | -4/Upper Caves | Found Alien Artifact 21356 | -4/Upper Caves | Identified Dimensional Node Initializer 21356 | -4/Upper Caves | Initialized slip node 21389 | -4/Upper Caves | Discovered new exit (range 14) 21394 | -4/Upper Caves | Identified exit to Upper Caves 21425 | -4/Upper Caves | Attacked by a delusional Derelict stockpiling parts 21426 | -4/Upper Caves | System corruption reached 10% 21510 | -4/Upper Caves | Entered another Upper Caves area 21629 | -4/Upper Caves | Spotted B-86 Titan 21817 | -4/Upper Caves | Encountered a Warlord checkpoint 21851 | -4/Upper Caves | Discovered new exit (range 9) 21854 | -4/Upper Caves | Identified exit to Warlord 21929 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 21939 | -4/Upper Caves | Entered Warlord 21953 | -4/Warlord | System corruption cleaned by Quarantine Array 22054 | -4/Warlord | Visited the Vortex Lab 22058 | -4/Warlord | Found Prototype Energy Cannon 22076 | -4/Warlord | Warlord's base attacked by MAIN.C 22084 | -4/Warlord | Rebuked by Warlord 22110 | -4/Warlord | Found Prototype Device 22110 | -4/Warlord | Identified Thermal Barrier 22112 | -4/Warlord | Found Prototype Processor 22112 | -4/Warlord | Identified Exp. Armor Integrity Analyzer 22117 | -4/Warlord | Found Prototype Hackware 22117 | -4/Warlord | Identified System Mapper 22131 | -4/Warlord | Found Prototype Device 22131 | -4/Warlord | Identified Exp. Cloaking Device 22134 | -4/Warlord | Found Prototype Reactor 22134 | -4/Warlord | Identified Vortex Chain Reactor 22239 | -4/Warlord | Identified Vortex Driver 22298 | -4/Warlord | Warlord forces counterattacked 22375 | -4/Warlord | Discovered new exit (range 15) 22407 | -4/Warlord | Spotted Striker 22427 | -4/Warlord | Identified exit to Proximity Caves 22427 | -4/Warlord | Entered Proximity Caves 22458 | -3/Proximity Caves | Lost 5 allies 22599 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 22709 | -3/Proximity Caves | Spotted B-86 Titan 22822 | -3/Proximity Caves | Discovered new exit (range 6) 22824 | -3/Proximity Caves | Identified exit to Research 22837 | -3/Proximity Caves | Entered Research 22837 | -3/Research | Evolved 2 slots: Propulsion x2 23033 | -3/Research | Retrieved Zion intel report: Unaware Analyses 23046 | -3/Research | Spotted B-86 Titan 23120 | -3/Research | Discovered new exit (range 6) 23123 | -3/Research | Identified exit to Quarantine 23127 | -3/Research | Entered Quarantine 23139 | -3/Quarantine | Crushed by falling debris 23139 | -3/Quarantine | System corruption reached 10% 23157 | -3/Quarantine | Found Alien Impact Weapon 23157 | -3/Quarantine | Identified Core Stripper 23170 | -3/Quarantine | Lost 5 parts (1n4u) 23268 | -3/Quarantine | Crushed by falling debris 23278 | -3/Quarantine | Core integrity fell below 50% 23299 | -3/Quarantine | Lost 9 parts (1p4n2u2w) 23300 | -3/Quarantine | Found Alien Reactor 23300 | -3/Quarantine | Identified Matter Drive 23312 | -3/Quarantine | Retrieved Zion intel report: Active Garrisons 23379 | -3/Quarantine | Retrieved Zion intel report: Branch Access 23403 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 23408 | -3/Quarantine | Discovered new exit (range 5) 23410 | -3/Quarantine | Entered Research 23410 | -2/Research | Evolved 2 slots: Utility x2 23454 | -2/Research | Zion hero teleported in (CL-ANK) 23550 | -2/Research | Discovered new exit (range 14) 23552 | -2/Research | Zion Heavy squad teleported in 23603 | -2/Research | Zion Fire squad teleported in 23605 | -2/Research | Zion Hacker squad teleported in 23690 | -2/Research | Found Prototype Impact Weapon 23690 | -2/Research | Identified CL-ANK's Mallet 23699 | -2/Research | Identified exit to Access 23699 | -2/Research | Entered Access 23699 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 23702 | -1/Access | Zion Experimental squad teleported in 23717 | -1/Access | Zion Heavy squad teleported in 23728 | -1/Access | Lost 9 allies 23794 | -1/Access | Found Prototype Protection 23794 | -1/Access | Identified Zio. Heavy Carapace 23812 | -1/Access | Spotted B-99 Colossus 23888 | -1/Access | Zion Light squad teleported in 23917 | -1/Access | Retrieved Zion intel report: Unaware Analyses 23932 | -1/Access | Retrieved Zion intel report: Trap Installations 23951 | -1/Access | Retrieved Zion intel report: Component Schematics 23999 | -1/Access | Retrieved Zion intel report: Prototype Schematics 24028 | -1/Access | Spotted B-99 Colossus 24067 | -1/Access | Lost 5 parts (1n4u) 24111 | -1/Access | Spotted B-99 Colossus 24128 | -1/Access | Retrieved Zion intel report: Unaware Analyses 24129 | -1/Access | Zion Heavy squad teleported in 24134 | -1/Access | Found Prototype Launcher 24136 | -1/Access | Energy Cycler disabled 24152 | -1/Access | Discovered new exit (range 6) 24153 | -1/Access | Identified exit to Surface 24153 | -1/Access | Identified Point Singularity Launcher 24181 | *** | Escaped! Last Messages --------------- 24164_ Vortex penetrates Terminal. 24166_ Vortex penetrates P-80 Master. 24166_ P-80 Master suffers critical hit (Sunder). 24166_ P-80 Master Adv. Target Analyzer ripped off. 24166_ P-80 Master Sml. Battery ripped off. 24166_ P-80 Master destroyed. 24167_ Mic. Antimatter Reactor destroyed. 24168_ Vortex penetrates Wall. 24170_ Vortex penetrates P-80 Master. 24170_ P-80 Master destroyed. 24176_ Vortex penetrates Terminal. 24179_ Vortex penetrates G-73 Enforcer. 24179_ Destroyed Lgt. Quantum Reactor. 24179_ Drone sends a signal. 24180_ Vortex Driver destroyed. 24180_ Exp. Q-thruster destroyed. 24180_ Critical hit (Burn: +37). [Achievement: Derelict Escape] Map ----- +----------------------------------------------------+ | ############+### # #= # # #?### | | ??????# # # # [ / + #?? | | ??????# # ########### # #### *# | | ??????# # #??# # #??# # "" | | ??????# # ^ ^ #??# # #??# # "" | | ??????# " ^ #??# # #??# # " | | ??????# " # #??# # #??######! | | ??????# """ ########^ #??###### ###?????# | | ??????# """ #??????? ^ #?????# #?????# | | ??????# " #????????^ #?????# ########### | | ??????##########????????? ????# + | | #################???????? ???# # | | [ !!! #????????? #??# #?? | | !!! #?????????? #??### ###????== | | !!! #??????????BB #????# ###?????? | | #??????????BB #????# +???????? | | #???????????? #??###+###?????????? | | ##????????????#??# #?????????? | | #???????????????# #?????????? | | """ """ ##???????????????# ! #?????????? | | """" """" #??#""""""""""#??# #?????????? | | #################??# #??#######?????????? | | #????????????????# #??????????????????? | | #????????????????# #??????????????????? | | #????????????????# "" #??????????????????? | | #????????????????# "@ #??????????????????? | | #????????????????# % #??????????????????? | | ##########???????# #??????????????????? | | # #???????# #??????????????????? | | # ! #??????## ##?????????????????? | | " #??????# #?????????????????? | | """ #??????##"" ##?????????????????? | | """ #???????#" #??????????????????? | | " #???????#" #??????????????????? | | #???????#T #??????????????????? | | * # #???????#" % #?????????^^???????? | | |#? #???????#"gg %#??????????????????? | | +######+############ g!% ##?????????????????? | | ^^ g !%! n ????????? | | ^^ | ! ???????? | | ####+##+### ########;;###;############ ???????? | | #= # #??????# #??? ???#"?????????????????? | | # # #??????##????#??????????????????????? | | # # #???????????????????????????????????? | | # # #???????????????????????????????????? | | # " + #???????????????????????????????????? | | # """ # #???????????????????????????????????? | | # """ # #???????????????????????????????????? | | # " # #???????????????????????????????????? | | ########### #???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Coolant Potential 65 Energy Generation 55 Energy Capacity 790 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 85 ECM Strength 2 Jamming Range 16 Cloak Strength 4 Power Amplification 20 Additional Mass Support 9 Corruption Containment 12 Armor Coverage 1200 Resistance: TH 50 Weapon Shielding 100 Weapon Cycling 20 Evasion (%) 66 Targeting Accuracy 8 Target Analysis 11 Core Analysis 6 Armor Integrity Analysis 50 Recoil Reduction 6 Kinecelleration 40 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Plasma Cutter | -9/Materials | Hacked Imp. EM Shotgun | -9/Materials | Scanalyzed Weapon Cycler | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive Mak. Shrapnel Gun | -7/Zion | Archive Wave Gun | -7/Zion | Archive Hvy. Beamcaster | -7/Zion | Archive Chainsword | -7/Zion | Archive 0b10 Decoder Chip [Generic] | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Lrn. Missile Launcher | -7/Zion | Archive Mak. Laser | -7/Zion | Archive Energy Well | -7/Zion | Archive Mak. Hammer | -7/Zion | Archive Power Maul | -7/Zion | Archive Com. Battery | -1/Access | Z-intel Imp. Thermal Shield | -1/Access | Z-intel Linear Accelerator | -1/Access | Z-intel Imp. Force Field | -1/Access | Z-intel Point Defense System | -1/Access | Z-intel Biometal Leg | -1/Access | Z-intel Adv. Corruption Screen | -1/Access | Z-intel Phase Shifter | -1/Access | Z-intel Adv. Focal Shield | -1/Access | Z-intel Adv. Power Amplifier | -1/Access | Z-intel Imp. Utility Shielding | -1/Access | Z-intel Point Defense Array | -1/Access | Z-intel Adv. Reaction Control System | -1/Access | Z-intel System Shield | -1/Access | Z-intel Mni. Drone Bay | -1/Access | Z-intel Imp. Phase Shifter | -1/Access | Z-intel Kinetic Spear | -1/Access | Z-intel Exp. Energy Well | -1/Access | Z-intel Exp. Signal Interpreter | -1/Access | Z-intel Adv. Variable Charge Gun | -1/Access | Z-intel Cld. Field Propulsion Drive | -1/Access | Z-intel Imp. Quantum Reactor | -1/Access | Z-intel Exp. Thermal Shield | -1/Access | Z-intel Imp. Matter Neutralizer | -1/Access | Z-intel Cld. Phase Cannon | -1/Access | Z-intel Hvy. Tesla Rifle | -1/Access | Z-intel Prc. Matter Filter | -1/Access | Z-intel Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive X-77 Beamer | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive P-60 Hacker | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Dimensional Node Initializer Core Stripper Matter Drive Achievements -------------- Below Cya! Derelict Escape Freeware Friend Of Zion Generalissimo Heroic Deeds Watch This! Challenges ------------ None Game ------ Seed GaussIonMantle Manual? 0 Play Time 05:44:39 Cumulative 90.2 hours Start 2024.04.17 @ 22:57:12 End 2024.04.18 @ 20:39:47 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 36 Adventurer 0 Explorer 0 Win Type 0 Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 58 Achievement% 46 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Crisp Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4c365b24-5880-46ca-8e70-c6d05b5d9c7d