Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.06 @ 17:21:04 Player: SX_7 Result: Destroyed by C-17 Slicer with Concussive RPG Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (99) 495 Value Destroyed (2637) 2637 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (276) 276 TOTAL SCORE: 7048 Bonus ------- High Alert Combat Kills 76 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 120/300 Energy 99/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Medium Storage Unit Core Analyzer Recoil Stabilizer Minigun Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Medium Storage Unit Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Kinecellerator Hardened Medium Armor Plating Focal Shield > --- WEAPON ----------- High-powered Shotgun Flak Cannon Flak Cannon Gauss Cannon > --- INVENTORY -------- Improved Carbon-fiber Leg Medium Storage Unit Core Analyzer Recoil Stabilizer Minigun Improved Light Cannon Heavy Rocket Launcher [Rating: 49] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Wheel Compact Wheel Hover Unit Hover Unit Utility Targeting Computer Device Kinecellerator Storage Medium Storage Unit Processor Targeting Computer Hackware System Shield Protection Hardened Medium Armor Plating Weapon Shotgun Ballistic Gun Shotgun Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Gar Slots Evolved 8 | . . . 2 . 2 2 2 . Power . | . . . . . . . . . Propulsion 1 | . . . . . . 1 . . Utility 5 | . . . 2 . 2 . 1 . Weapon 2 | . . . . . . 1 1 . Parts Attached 84 | 9 13 . 31 1 18 8 4 . Power 11 | 1 2 . 4 . 2 1 1 . Engine 4 | 1 . . 2 . . . 1 . Core 7 | . 2 . 2 . 2 1 . . Reactor . | . . . . . . . . . Propulsion 23 | 3 4 . 9 . 4 2 1 . Treads . | . . . . . . . . . Leg 7 | . . . 1 . 3 2 1 . Wheel 14 | 3 2 . 8 . 1 . . . Hover 2 | . 2 . . . . . . . Flight . | . . . . . . . . . Utility 20 | 3 4 . 3 . 6 3 1 . Device 5 | 2 . . . . 1 1 1 . Storage 3 | 1 . . 1 . 1 . . . Processor 8 | . 4 . 2 . 1 1 . . Hackware 1 | . . . . . 1 . . . Protection 3 | . . . . . 2 1 . . Artifact . | . . . . . . . . . Weapon 30 | 2 3 . 15 1 6 2 1 . Energy Gun . | . . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 24 | 2 3 . 12 1 6 . . . Ballistic Cannon 3 | . . . . . . 2 1 . Launcher 3 | . . . 3 . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 27 | . . . 6 . 5 1 15 . Power 3 | . . . 1 . . . 2 . Propulsion 6 | . . . 2 . 1 . 3 . Utility 10 | . . . 1 . 2 1 6 . Weapon 8 | . . . 2 . 2 . 4 . Highest Loss Streak 13 | . . . 4 . 2 1 13 . To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 95 | . 99 100 96 100 96 97 71 . Engine 1 | . 2 . 2 11 . . 1 . Core 7 | . 10 14 7 . 8 7 2 . Leg 8 | . . . . . 14 23 13 . Wheel 9 | . 16 . 19 22 1 . . . Hover 2 | . 11 28 . . . . . . Device 2 | . 3 . . . 7 . 8 . Storage 8 | . 3 . 10 11 9 7 5 . Processor 27 | . 21 28 32 33 26 23 17 . Hackware 3 | . . . . . 8 5 . . Protection 1 | . . . . . 1 6 3 . Ballistic Gun 17 | . 28 28 20 22 17 9 3 . Ballistic Cannon 2 | . . . . . . 10 12 . Naked Turns 38 | . . . . . . . 1 37 Heaviest Build 54 | 15 15 8 23 23 31 42 54 . Greatest Support 51 | 26 20 12 32 24 34 51 51 3 Greatest Overweight (x) 3 | . . . 1 . 1 . 3 . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 8 5 10 10 10 10 10 5 Average Capacity 9 | 7 5 5 9 10 10 10 9 5 Most Carried 10 | 5 8 5 10 10 10 10 9 5 Average Carried 7 | 3 4 5 8 10 8 9 7 5 Final Capacity 10 | 8 5 5 10 10 10 10 5 5 Final Carried 10 | 5 5 5 10 10 9 9 5 5 Class Distribution -------------------- 61% | Mutant 22% | Scavenger-Mutant 15% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Gar Matter Collected 2597 | 323 312 . 1040 . 614 248 60 . Remotely . | . . . . . . . . . Salvage Created 3324 | 139 312 . 1637 . 1015 174 47 . Parts 204 | 10 17 . 99 . 62 11 5 . Haulers Intercepted 5 | . . . 5 . . . . . Recyclers Shooed 9 | 1 . . 7 . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Gar Combat Hostiles Destroyed 66 | . 8 . 29 . 18 9 2 . Guns 60 | . 8 . 29 . 18 3 2 . Cannons 6 | . . . . . . 6 . . Classes Destroyed 13 | 2 4 . 5 . 1 1 . . Worker 5 | . . . 3 . . 1 1 . Builder 1 | . . . 1 . . . . . Tunneler 3 | 3 . . . . . . . . Hauler 5 | . . . 5 . . . . . Recycler 7 | 1 . . 4 . 2 . . . Operator 3 | . 1 . 1 . . 1 . . Watcher 9 | . 1 . 5 . 3 . . . Swarmer 20 | . 3 . 11 . . 4 2 . Grunt 29 | . 5 . 9 . 12 3 . . Duelist 2 | . . . 1 . . 1 . . Sentry 13 | . . . 8 . 5 . . . Hunter 1 | . . . . . 1 . . . Programmer 1 | . . . . . . 1 . . Best Kill Streak 8 | 2 5 . 8 . 7 4 2 . Combat Bots Only 6 | . 5 . 6 . 5 4 2 . Max Kills in Single Turn 3 | 1 1 . 3 . 1 1 1 . Gunslinging 1 | . . . 1 . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Gar Hostile Shots Fired 486 | . 36 2 119 . 107 40 180 2 Missed 136 | . 8 1 36 . 26 10 55 . Damage Taken 5190 | . 328 8 978 . 1227 517 2061 71 Core 1281 | . 85 . 210 . 130 . 785 71 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 95 | . . . . . . . 95 . Regen/Repaired (Parts) 505 | . . . 77 . 181 247 . . Core Remaining (%) 77 | 100 . 66 . 47 76 100 . . Volleys Fired 259 | 6 36 . 121 . 59 25 12 . Largest 3 | 2 2 . 2 . 2 3 2 . Hottest 113 | 40 40 . 46 . 48 113 69 . Shots Fired 525 | 12 72 . 234 . 118 75 14 . Gun 468 | 12 72 . 228 . 118 27 11 . Cannon 51 | . . . . . . 48 3 . Launcher 6 | . . . 6 . . . . . Special . | . . . . . . . . . Kinetic 519 | 12 72 . 228 . 118 75 14 . Thermal . | . . . . . . . . . Explosive 6 | . . . 6 . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 29 | 4 10 . 29 . 28 20 7 . Robot Miss Streak 11 | 1 7 . 6 . 7 11 4 . Penetration Max . | . . . . . . . . . Secondary Targets 6 | . . . 5 . 1 . . . Max Gunslinging Chain 1 | . . . 1 . 1 . . . Shots Hit Robots 388 | 7 44 . 170 . 97 58 12 . Core Hits 219 | 5 18 . 76 . 65 44 11 . Critical Kills 5 | . . . 2 . 3 . . . Critical Parts Destroyed 3 | . . . 1 . 1 1 . . Critical Strikes 8 | . . . 3 . 4 1 . . Destroy 8 | . . . 3 . 4 1 . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6199 | 83 543 . 2515 . 1729 1051 278 . Guns 5416 | 83 543 . 2437 . 1729 449 175 . Cannons 650 | . . . . . . 581 69 . Explosions 77 | . . . 77 . . . . . Melee . | . . . . . . . . . Ramming 56 | . . . 1 . . 21 34 . Kinetic 6066 | 83 543 . 2437 . 1729 1030 244 . Thermal . | . . . . . . . . . Explosive 77 | . . . 77 . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . . . . . . 3 1 1 Average Corruption 2 | . . . . . . 2 1 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 4 | . . . . . . 4 . . Message Errors 2 | . . . . . . 2 . . Matter Fused 1 | . . . . . . 1 . . Heat Flow Errors 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 28 | . . . . . . 23 5 . Impact . | . . . . . . . . . Kinetic 22 | . . . . . . 17 5 . Secondary 6 | . . . . . . 6 . . Self-Inflicted Damage 13 | . . . . . . . 13 . Shots . | . . . . . . . . . Rammed 17 | . . . 1 . . . 16 . Targets Rammed 19 | . . . 1 . . 2 16 . Kicked 2 | . . . . . . 2 . . Crushed . | . . . . . . . . . Highest Temperature 444 | . 2 . 21 . 76 444 . . Average Temperature 93 | . 2 . 5 . 24 162 . . Received Heat Transfer 1197 | . 171 . 306 . 540 54 126 . Effects 7 | . . . . . . 7 . . Shutdowns 1 | . . . . . . 1 . . Interference 3 | . . . . . . 3 . . Matter Decay 1 | . . . . . . 1 . . Damage (minor) 2 | . . . . . . 2 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred . | . . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Gar Peak Influence 609 | 20 200 107 609 222 327 180 81 14 Initial 212 | . 13 62 41 212 86 125 26 14 Average 203 | 10 98 94 323 217 214 108 27 14 Maximum Alert Level 2 | . 1 . 2 1 1 . . . Low Security (%) 51 | 100 77 100 22 . 35 100 100 100 Level 1 37 | . 22 . 47 100 64 . . . Level 2 10 | . . . 30 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 7 | . 1 . 3 . 1 1 1 . Investigation 1 | . . . 1 . . . . . Extermination 1 | . . . . . . 1 . . Reinforcement 4 | . 1 . 1 . 1 . 1 . Assault 1 | . . . 1 . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Gar Distress Signals 9 | . 1 . 5 . 3 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 132 | . 14 4 44 4 33 10 18 5 Peak Tracking Total 7 | . 5 3 7 4 7 4 7 5 Tactical Retreats 13 | . 2 1 4 1 2 . 3 . Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Gar Traps Triggered 11 | . 2 . 4 . 2 . 2 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . 1 . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Gar Machines Disabled 1 | . . . 1 . . . . . Max in Single Turn 1 | . . . 1 . . . . . Garrison Access 1 | . . . . . 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Gar Machines Accessed 32 | . 4 . 14 . 9 4 1 . Terminals 21 | . 3 . 9 . 6 3 . . Fabricators . | . . . . . . . . . Repair Stations 4 | . . . 2 . 1 1 . . Recycling Units 4 | . 1 . 2 . 1 . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access 2 | . . . . . 1 . 1 . Total Hacks 99 | . 10 . 51 . 27 10 1 . Successful 64 | . 7 . 37 . 14 5 1 . Failed 35 | . 3 . 14 . 13 5 . . Catastrophic 5 | . . . 2 . 2 1 . . Database Lockouts . | . . . . . . . . . Manual 64 | . 7 . 34 . 19 4 . . Terminals 70 | . 7 . 39 . 18 6 . . Fabricators . | . . . . . . . . . Repair Stations 15 | . . . 6 . 5 4 . . Recycling Units 9 | . 3 . 4 . 2 . . . Scanalyzers 2 | . . . 2 . . . . . Garrison Access 3 | . . . . . 2 . 1 . Terminal Hacks 12 | . 2 . 9 . 1 . . . Part Schematic 1 | . . . 1 . . . . . Robot Schematic 1 | . 1 . . . . . . . Robot Analysis 1 | . 1 . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . Branch Access Points 1 | . . . 1 . . . . . Emergency Access Points 1 | . . . 1 . . . . . Terminal Index 1 | . . . 1 . . . . . Fabricator Index 1 | . . . 1 . . . . . Alert Level 2 | . . . 2 . . . . . Locate Traps 1 | . . . . . 1 . . . Hauler Manifests 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 14 | . . . 6 . 4 4 . . Scan Component 7 | . . . 3 . 2 2 . . Repair 7 | . . . 3 . 2 2 . . Recycling Unit Hacks 4 | . 1 . 2 . 1 . . . Retrieve Components 4 | . 1 . 2 . 1 . . . Scanalyzer 2 | . . . 2 . . . . . Insert Component 1 | . . . 1 . . . . . Analyze 1 | . . . 1 . . . . . Garrison Access Hacks 2 | . . . . . 1 . 1 . Unlock Access 1 | . . . . . . . 1 . Seal Access 1 | . . . . . 1 . . . Unauthorized Hacks 30 | . 4 . 18 . 7 1 . . Terminals 26 | . 3 . 16 . 6 1 . . Track 10 | . 1 . 7 . 2 . . . Botnet 16 | . 2 . 9 . 4 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 4 | . 1 . 2 . 1 . . . Reject 4 | . 1 . 2 . 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 29 | . 3 . 13 . 9 3 1 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 1 | . 1 . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 7 | . . . 3 . 2 2 . . Time 224 | . . . 90 . 64 70 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 32 | . 7 . 19 . 6 . . . Parts Scanalyzed 1 | . . . 1 . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Gar Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Gar Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Gar Turns Passed 5884 | 121 740 61 2020 103 1550 929 323 37 Spaces Moved 4072 | 71 766 93 1422 112 888 507 170 43 Core 82 | 6 . . 2 . . . 31 43 Treads . | . . . . . . . . . Legs 1340 | . . . 35 . 659 507 139 . Wheels 2060 | 65 347 . 1307 112 229 . . . Hover 590 | . 419 93 78 . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 56 56 56 90 90 130 50 50 Average Speed 100 | 80 66 56 96 90 122 130 136 50 Slowest Speed 200 | 90 80 56 190 90 200 130 200 50 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 32 | 4 49 30 84 25 64 15 9 14 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . 1 . 1 . . . 1 . Unknown Exits Taken 5 | 1 . 1 . 1 1 1 . . Scrap Searched . | . . . . . . . . . Spaces Dug 30 | . . . 30 . . . . . Terrain Destroyed 70 | . . . 70 . . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 70 | . . . 70 . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Gar Total 5370 | 122 922 101 1856 113 1239 721 238 58 Wait 800 | 21 83 9 239 1 243 168 36 . Move 4064 | 70 765 92 1421 111 887 506 169 43 Hop . | . . . . . . . . . Pick Up 78 | 14 13 . 25 . 18 7 1 . Fast Attach 25 | . 5 . 12 . 6 2 . . Attach 37 | 7 3 . 10 . 9 4 4 . Detach . | . . . . . . . . . Swap 22 | 2 5 . 9 1 3 2 . . Drop 51 | 2 12 . 18 . 14 5 . . Fire 259 | 6 36 . 121 . 59 25 12 . Melee . | . . . . . . . . . Ram 17 | . . . 1 . . . 16 . Kick 2 | . . . . . . 2 . . Crush . | . . . . . . . . . Escape Stasis 15 | . . . . . . . . 15 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory (discovered 2 exits: *Fac / Low) -6/Factory -6/Garrison History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 122 | -11/Scrapyard | Entered Materials 321 | -10/Materials | Build established: Mutant 368 | -10/Materials | Discovered new exit (range 10) 626 | -10/Materials | Discovered new exit (range 9) 664 | -10/Materials | Identified exit to Mines 862 | -10/Materials | Entered Mines 907 | -10/Mines | Discovered new exit (range 4) 923 | -10/Mines | Entered Materials 923 | -9/Materials | Evolved 2 slots: Utility x2 1047 | -9/Materials | Lost 4 parts (1p2n1w) 1316 | -9/Materials | Discovered new exit (range 14) 1399 | -9/Materials | Build established: Scavenger-Mutant 1431 | -9/Materials | Repaired Lgt. Nuclear Core 1718 | -9/Materials | Discovered new exit (range 9) 1738 | -9/Materials | Identified exit to Mines 1995 | -9/Materials | Repaired Com. Wheel 2023 | -9/Materials | Repaired Com. Wheel 2263 | -9/Materials | Discovered new exit (range 4) 2501 | -9/Materials | Core integrity fell below 50% 2538 | -9/Materials | Discovered new exit (range 5) 2706 | -9/Materials | Build established: Mutant 2923 | -9/Materials | First assault squad dispatched 2943 | -9/Materials | Entered Mines 2970 | -9/Mines | Assembled infested the area 2975 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3036 | -9/Mines | Discovered new exit (range 12) 3046 | -9/Mines | Entered Materials 3046 | -8/Materials | Evolved 2 slots: Utility x2 3293 | -8/Materials | Discovered new exit (range 15) 3502 | -8/Materials | Repaired Shotgun 3536 | -8/Materials | Repaired Shotgun 4078 | -8/Materials | Discovered new exit (range 7) 4454 | -8/Materials | Discovered new exit (range 15) 4596 | -8/Materials | Entered Factory 4596 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4597 | -7/Factory | Identified exit to Lower Caves 4903 | -7/Factory | Repaired Shotgun 4942 | -7/Factory | Repaired Hrd. Medium Armor Plating 5143 | -7/Factory | Discovered new exit (range 12) 5390 | -7/Factory | Build established: Gunner 5525 | -7/Factory | Entered another Factory area 5525 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5792 | -6/Factory | Core integrity fell below 50% 5809 | -6/Factory | Lost 13 parts (2p3n4u4w) 5837 | -6/Factory | Core integrity fell below 20% 5848 | -6/Factory | Identified exit to Garrison 5848 | -6/Factory | Entered Garrison 5884 | -6/Garrison | Triggered checkpoint 5884 | -6/Garrison | Spotted B-75 Beast 5885 | -6/Garrison | Destroyed by C-17 Slicer with Concussive RPG Last Messages --------------- 05863_ A bubble of rippling energy engulfs the area. 05863_ Field strength at 94. 05864_ Field strength at 88. 05865_ Field strength at 82. 05866_ Field strength at 76. 05867_ Field strength at 70. 05868_ Field strength at 64. 05869_ Field strength at 58. 05870_ Field strength at 52. 05871_ Field strength at 46. 05872_ Field strength at 40. 05873_ Field strength at 34. 05874_ Field strength at 28. 05875_ Field strength at 22. 05876_ Field strength at 16. 05877_ Field strength at 10. 05878_ Field strength at 4. 05879_ Stasis field depleted. 05884_ Knocked back. 05884_ C-17 Slicer knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????"????????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ?????????? ???????????????????????????????????? | | ?????????? ??????????????????????????????????? | | ???????????# ?????????????????????????????????? | | ??????????## ##???????????????????????????????? | | ??????????? ??????????????????????????????? | | ?????????????BB ??????????????????????????????? | | ??????????????B ?????????????????????????????? | | ???????????????? ?????????????????????????????? | | ???????????# ????#cc ????????????????????????????? | | ????????? ## ## c############????????????????? | | ??????# c #????????????????? | | ??????# #????????????????? | | ??????# @ #????????????????? | | ??????? ##""""## #### #### #????????????????? | | ???????????????????????# #??# #????????????????? | | ???????????????????????# #??# #????????????????? | | ???????????????????????# #??# #????????????????? | | ???????????????????????# #??# #????????????????? | | ???????????????????????# #??# #????????????????? | | ???????????????????????# #??# ##"""##### #???? | | ??????????????????????? ??# ???? | | ??????????????????????? ??# ???? | | ???????????????????????###??# ###########??????? | | ????????????????????????????# #????????????????? | | ????????????????????????????# #????????????????? | | ????????????????????????????# #????????????????? | | ????????????????????????????# #????????????????? | | ????????????????????????????# #????????????????? | | ????????????????????????????# #????????????????? | | ????????????????????????????# #????????????????? | | ????????????????????????????# #????????????????? | | ????????????????????????????# #????????????????? | | ????????????????????????????# #????????????????? | | ????????????????????????????# #????????????????? | | ????????????????????????????# #????????????????? | | ????????????????????????????# #????????????????? | | ????????????????????????????# #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Evasion (%) 55 Targeting Accuracy 26 Kinecelleration 30 Defensive Hacking 10 Item Schematics ----------------- Targeting Computer | -9/Materials | Scanalyzed ECM Suite | -9/Materials | Hacked Robot Schematics ------------------ G-34 Mercenary | -10/Materials | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RefineryHeartStick Manual? 0 Play Time 01:05:12 Cumulative 19.2 hours Start 2024.03.06 @ 16:11:39 End 2024.03.06 @ 17:21:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 24 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 19 Achievement% 20 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/X11 Map View 66x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0dcda5ff-7112-4613-92fd-030c92904ea5