Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.20 @ 17:58:02 Player: Atherys Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (57) 285 Value Destroyed (2319) 2319 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (126) 126 TOTAL SCORE: 5750 Bonus ------- Entered Garrisons 200 Friendly Fire -74 Cogmind --------- Core Integrity 0/700 Matter 104/300 Energy 100/100 System Corruption 17% Temperature Cool (0) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Targeting Computer Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Relay Coupler [Grunt] (29) Relay Coupler [Sentry] (18) Relay Coupler [Demolisher] (22) Relay Coupler [Hunter] (14) Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Coolant Injector Improved Targeting Computer Advanced Targeting Computer Dynamic Insulation System > --- WEAPON ----------- Shock Rifle Particle Gun Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Cesium-ion Thruster Heavy Particle Gun Powered Hammer [Rating: 33] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Cesium-ion Thruster Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Great Maul Energy Gun Particle Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Improved Grenade Launcher Impact Weapon Great Maul Build | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Gar Slots Evolved 6 | . . 2 2 2 . . . Power 1 | . . . 1 . . . . Propulsion 2 | . . . 1 1 . . . Utility 2 | . . 1 . 1 . . . Weapon 1 | . . 1 . . . . . Parts Attached 100 | 6 4 10 50 5 5 1 19 Power 20 | 1 3 1 13 . 1 . 1 Engine 10 | 1 2 1 6 . . . . Core 10 | . 1 . 7 . 1 . 1 Reactor . | . . . . . . . . Propulsion 28 | 2 . 2 15 2 1 . 6 Treads 4 | 2 . 2 . . . . . Leg 23 | . . . 15 2 . . 6 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 1 | . . . . . 1 . . Utility 23 | 1 1 2 9 2 1 1 6 Device 11 | . . 1 4 2 1 . 3 Storage 1 | 1 . . . . . . . Processor 5 | . 1 . 2 . . 1 1 Hackware . | . . . . . . . . Protection 6 | . . 1 3 . . . 2 Artifact . | . . . . . . . . Weapon 29 | 2 . 5 13 1 2 . 6 Energy Gun 12 | . . 3 5 . 1 . 3 Energy Cannon 1 | . . 1 . . . . . Ballistic Gun 12 | 2 . . 5 1 1 . 3 Ballistic Cannon 1 | . . . 1 . . . . Launcher 1 | . . . 1 . . . . Special Weapon . | . . . . . . . . Impact Weapon 2 | . . 1 1 . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . 2 . 1 . . Parts Lost 50 | . . . 29 1 6 . 14 Power 9 | . . . 7 . . . 2 Propulsion 13 | . . . 7 1 1 . 4 Utility 11 | . . . 6 . 2 . 3 Weapon 17 | . . . 9 . 3 . 5 Highest Loss Streak 13 | . . . 13 1 6 . 9 Average Slot Usage (%) 88 | . 99 99 90 97 60 15 62 Engine 7 | . 9 11 8 . . . . Core 4 | . 4 . 6 15 9 7 4 Treads 9 | . 28 22 2 . . . . Leg 11 | . . . 21 28 15 . 10 Device 9 | . . 11 9 14 9 . 11 Storage 7 | . 14 11 7 . . . . Processor 5 | . 13 . 3 15 10 . 11 Protection 5 | . . 10 5 . . . 1 Energy Gun 6 | . . 10 5 15 6 . 5 Energy Cannon 3 | . . 10 1 . . . . Ballistic Gun 8 | . 28 3 7 3 5 . 8 Impact Weapon 5 | . . 8 9 3 . . . Naked Turns 18 | . . . . . 18 . . Heaviest Build 35 | 11 11 28 35 23 23 5 17 Greatest Support 50 | 40 40 40 40 40 40 6 50 Greatest Overweight (x) 4 | 1 . . 1 . 3 . 4 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 4 4 4 4 Average Capacity 5 | 5 6 6 5 4 4 4 4 Most Carried 6 | 4 6 6 6 4 4 4 4 Average Carried 4 | 3 5 5 4 3 3 3 2 Final Capacity 6 | 6 6 6 4 4 4 4 4 Final Carried 6 | 4 6 6 4 4 2 4 4 Class Distribution -------------------- 54% | Mutant 33% | Scavenger-Mutant 7% | Scavenger-Gunner 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Fac Gar Matter Collected 1528 | 196 152 110 777 . . . 293 Remotely . | . . . . . . . . Salvage Created 2267 | . 242 364 1316 52 . . 293 Parts 124 | . 16 34 59 3 . . 12 Haulers Intercepted 1 | . . . 1 . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Gar Combat Hostiles Destroyed 50 | . 6 9 28 1 . . 6 Guns 36 | . 6 5 19 . . . 6 Cannons 9 | . . 4 5 . . . . AOE 5 | . . . 4 1 . . . Classes Destroyed 9 | . 1 4 4 . . . . Worker 1 | . . 1 . . . . . Hauler 1 | . . . 1 . . . . Recycler 2 | . . . 2 . . . . Watcher 3 | . . 2 1 . . . . Swarmer 8 | . . 4 4 . . . . Grunt 32 | . 6 3 18 . . . 5 Duelist 2 | . . . 2 . . . . Sentry 5 | . . 2 3 . . . . Hunter 3 | . . . 1 1 . . 1 Best Kill Streak 5 | . 3 4 5 1 . . 2 Combat Bots Only 4 | . 3 4 4 1 . . 2 Max Kills in Single Turn 2 | . 1 2 2 1 . . 1 Gunslinging 1 | . . . 1 . . . . Exploded 1 | . . . 1 1 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Gar Damage Taken 5770 | . 417 332 3093 143 241 . 1544 Core 1387 | . 81 83 522 . 192 . 509 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 62 | 100 67 79 5 . . . . Volleys Fired 224 | . 29 25 116 2 11 . 41 Largest 3 | . 2 2 2 2 3 . 3 Hottest 143 | . 40 101 115 115 143 . 130 Shots Fired 392 | . 58 50 197 4 27 . 56 Gun 333 | . 58 25 163 4 27 . 56 Cannon 49 | . . 25 24 . . . . Launcher 10 | . . . 10 . . . . Special . | . . . . . . . . Kinetic 220 | . 58 . 120 . 11 . 31 Thermal 85 | . . 3 45 2 10 . 25 Explosive 10 | . . . 10 . . . . Electromagnetic 77 | . . 47 22 2 6 . . Robot Hit Streak 17 | . 15 7 17 5 11 . 6 Robot Miss Streak 5 | . 3 4 3 . 1 . 5 Penetration Max . | . . . . . . . . Secondary Targets 4 | . . . 4 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 268 | . 42 26 142 4 24 . 30 Core Hits 133 | . 15 15 67 2 3 . 31 Critical Hits 1 | . . . 1 . . . . Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . Melee Attacks 3 | . . . 3 . . . . Impact 3 | . . . 3 . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4756 | . 337 514 2759 133 495 . 518 Guns 3040 | . 337 224 1501 71 389 . 518 Cannons 646 | . . 241 405 . . . . Explosions 967 | . . 49 750 62 106 . . Melee 103 | . . . 103 . . . . Ramming . | . . . . . . . . Kinetic 1947 | . 337 . 1071 . 230 . 309 Thermal 1209 | . . 70 595 95 240 . 209 Explosive 699 | . . . 699 . . . . Electromagnetic 798 | . . 444 291 38 25 . . Impact 103 | . . . 103 . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 17 | . . . . . 17 17 17 Average Corruption 15 | . . . . . 8 17 17 Corruption Purged . | . . . . . . . . Effects 38 | . . . . . 6 2 30 Message Errors 6 | . . . . . 2 . 4 Matter Fused 10 | . . . . . . . 10 Heat Flow Errors 3 | . . . . . . . 3 Energy Discharges 1 | . . . . . . . 1 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 3 | . . . . . 1 1 1 Data Loss (major) 1 | . . . . . 1 . . Misdirections 3 | . . . . . 1 1 1 Targeting Errors 10 | . . . . . 1 . 9 Overload Shots . | . . . . . . . . Overflow Damage 73 | . . . 72 1 . . . Projectiles . | . . . . . . . . Explosions 19 | . . . 18 1 . . . Melee 54 | . . . 54 . . . . Knockbacks 4 | . . . 4 . . . . Impact 2 | . . . 2 . . . . Kinetic 1 | . . . 1 . . . . Secondary 1 | . . . 1 . . . . Self-Inflicted Damage 293 | . . 55 127 111 . . . Shots 9 | . . 2 5 2 . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 352 | . 48 36 97 60 193 . 352 Average Temperature 45 | . 15 11 28 28 93 . 120 Received Heat Transfer 2004 | . 231 78 1278 . . . 417 Effects 1 | . . . . . . . 1 Damage (minor) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . . 3 . . . . . Impact Corruptions 2 | . . . 2 . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . 2 . . . . Heat Transferred 2409 | . . 100 1321 74 433 . 481 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | . . 2 1 1 1 . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Gar Peak Influence 388 | . 150 388 366 138 65 16 291 Average Influence 119 | . 77 136 158 91 29 10 107 Maximum Alert Level 1 | . . 1 1 . . . 1 Low Security (%) 81 | 100 100 79 66 100 100 100 88 Level 1 18 | . . 20 33 . . . 11 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . 2 1 4 1 . 1 . Investigation 4 | . 1 1 1 . . 1 . Extermination . | . . . . . . . . Reinforcement 5 | . 1 . 3 1 . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 3 | . . . 3 . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Gar Distress Signals 2 | . . . 2 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 91 | . 6 19 44 2 6 . 14 Peak Tracking Total 9 | . 3 4 6 1 6 . 9 Tactical Retreats 11 | . . 1 8 . . . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Gar Traps Triggered 6 | . . 1 2 1 . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Fac Gar Machines Disabled 9 | . . 2 2 4 . . 1 Max in Single Turn 4 | . . 2 1 4 . . 1 Garrison Relay 1 | . . . . . . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Gar Machines Accessed 16 | . 2 4 8 1 . 1 . Terminals 13 | . 2 3 7 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . . 1 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 61 | . 9 14 33 2 . 3 . Successful 36 | . 5 7 21 1 . 2 . Failed 25 | . 4 7 12 1 . 1 . Catastrophic 2 | . . . 2 . . . . Database Lockouts . | . . . . . . . . Manual 12 | . 1 1 10 . . . . Terminals 54 | . 9 12 31 2 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 4 | . . 2 2 . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . . . 3 . Terminal Hacks 31 | . 5 6 19 1 . . . Record 16 | . 2 2 11 1 . . . Prototype ID Bank 2 | . 1 . 1 . . . . Level Access Points 1 | . . 1 . . . . . Branch Access Points 1 | . 1 . . . . . . Emergency Access Points 2 | . 1 . 1 . . . . Scanalyzer Index 1 | . . 1 . . . . . Alert Level 1 | . . . 1 . . . . Unreport Threat 2 | . . . 2 . . . . Dispatch Records 1 | . . 1 . . . . . Transport Status 2 | . . . 2 . . . . Zone Layout 2 | . . 1 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 3 | . . 1 2 . . . . Report Inventory 1 | . . . 1 . . . . Retrieve Components 2 | . . 1 1 . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . . . . 2 . Unlock Access 1 | . . . . . . 1 . Coupler Status 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 14 | . 2 3 7 1 . 1 . Full Trace Events 5 | . 2 . 2 . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 2 | . . . 2 . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 4 | . . . . . . . 4 Machine Destruction 4 | . . . . . . . 4 Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Gar Total Allies 1 | . . . . . 1 . . Largest Group 1 | . . . . . 1 . . Highest-Rated Group 31 | . . . . . 31 . . Highest-Rated Ally 31 | . . . . . 31 . . Total Orders . | . . . . . . . . Ally Attacks 5 | . . . . . 5 . . Total Damage 81 | . . . . . 81 . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Fac Gar Turns Passed 3558 | 220 373 842 1329 145 139 18 492 Spaces Moved 2124 | 132 181 459 727 108 126 37 354 Core 71 | 4 . . . . 39 . 28 Treads 843 | 128 181 459 75 . . . . Legs 1015 | . . . 652 108 44 . 211 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 195 | . . . . . 43 37 115 Fastest Speed 40 | 50 160 160 120 120 40 40 40 Average Speed 129 | 157 160 160 127 120 76 40 99 Slowest Speed 250 | 160 160 160 180 120 200 40 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 30 | 7 38 33 38 4 75 1 45 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . 1 . . . 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 111 | . . 7 87 14 3 . . Melee . | . . . . . . . . Projectile 2 | . . . 2 . . . . AOE 109 | . . 7 85 14 3 . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Gar Total 2566 | 141 219 521 941 121 146 39 438 Wait 14 | . . 7 1 . . . 6 Move 2117 | 131 180 458 726 108 125 36 353 Hop . | . . . . . . . . Pick Up 48 | 4 2 7 22 4 2 2 5 Fast Attach 44 | 6 3 5 18 1 . 1 10 Attach 41 | . . 3 22 4 5 . 7 Detach 14 | . 1 3 6 . 2 . 2 Swap 15 | . 1 2 10 . . . 2 Drop 37 | . 3 11 17 2 1 . 3 Fire 224 | . 29 25 116 2 11 . 41 Melee 3 | . . . 3 . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 9 | . . . . . . . 9 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Waste -7/Factory (discovered 2 exits: [*Low] / Gar) -7/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 9 | -11/Scrapyard | Discovered new exit (range 14) 221 | -11/Scrapyard | Entered Materials 273 | -10/Materials | Identified exit to Mines 306 | -10/Materials | Build established: Mutant 519 | -10/Materials | Discovered new exit (range 15) 594 | -10/Materials | Entered another Materials area 594 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 664 | -9/Materials | Identified exit to Materials 1436 | -9/Materials | Entered another Materials area 1436 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2246 | -8/Materials | Build established: Scavenger-Mutant 2273 | -8/Materials | Core integrity fell below 50% 2345 | -8/Materials | Core integrity fell below 20% 2390 | -8/Materials | Lost 13 parts (2p5n2u4w) 2494 | -8/Materials | Discovered new exit (range 11) 2669 | -8/Materials | Lost 5 parts (1p1n1u2w) 2765 | -8/Materials | Entered Factory 2765 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2910 | -7/Factory | Sucked down chute 2910 | -7/Factory | Entered Waste 2911 | -7/Waste | Met a frightened Derelict 2925 | -7/Waste | EMP discharged 2926 | -7/Waste | Spotted C-40 Crusher 2953 | -7/Waste | Spotted C-40 Crusher 2960 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2966 | -7/Waste | Spotted C-40 Crusher 2988 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2999 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3009 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3009 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3016 | -7/Waste | Spotted C-40 Crusher 3018 | -7/Waste | Spotted C-40 Crusher 3018 | -7/Waste | Spotted C-40 Crusher 3025 | -7/Waste | EMP discharged 3025 | -7/Waste | System corruption reached 10% 3040 | -7/Waste | Lost 6 parts (1n2u3w) 3043 | -7/Waste | Discovered new exit (range 15) 3049 | -7/Waste | Entered Factory 3049 | -7/Factory | Discovered new exit (range 12) 3066 | -7/Factory | Identified exit to Garrison 3067 | -7/Factory | Entered Garrison 3074 | -7/Garrison | Triggered checkpoint 3084 | -7/Garrison | Triggered checkpoint 3095 | -7/Garrison | Discovered new exit (range 13) 3100 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3244 | -7/Garrison | Triggered checkpoint 3265 | -7/Garrison | Core integrity fell below 50% 3348 | -7/Garrison | Garrison Relay disabled 3534 | -7/Garrison | Triggered checkpoint 3534 | -7/Garrison | Triggered checkpoint 3551 | -7/Garrison | Core integrity fell below 20% 3559 | -7/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 03492_ Acquired Aluminum Leg. 03494_ Acquired 51 matter. 03496_ Dropped Aluminum Leg. 03498_ Dropped Cesium-ion Thruster. 03500_ ALERT: Garrison interior compromised. 03503_ Acquired Aluminum Leg. 03521_ Q%NUXOHGGNUFU&/L5 X9U2 9K Q 03534_ Beams of light sweep through the air. An alarm sounds. 03535_ Assault Rifle destroyed. 03536_ System corrupted: Carbon-fiber Leg rejected. 03536_ Particle Gun destroyed. 03536_ Dynamic Insulation System destroyed. 03541_ Particle Gun destroyed. 03542_ Lgt. Nuclear Core destroyed. Garrison Door opened remotely. 03548_ Aluminum Leg destroyed. 03549_ Carbon-fiber Leg destroyed. 03549_ Aluminum Leg destroyed. 03550_ Imp. Heat Sink destroyed. 03554_ N5&L3HNO6GMKIK|TIVRFX5HMXA Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????##?????????????????????? | | ?????????????????????????? #?????????????????????? | | ?????????????????????????? #?????????????????????? | | ?????????????????????????? #?????????????????????? | | ?????????????????????????? #?????????????????????? | | ?????????????????????????? #?????????????????????? | | ???????????????????????### #?????????????????????? | | ???????????????????????# ??????????????????????? | | ######?????????????????# ??????????????????????? | | #?????????????????# #??????????????????????? | | ^ #?????????????????# #??????????????????????? | | ### #?????????????????# @#??????????????????????? | | ??# #?????????????????# #??????????????????????? | | ??# #?????????????????#s #??????????????????????? | | ??# #?????????????????+ #??????????????????????? | | ??# #????????????????## #??????????????????????? | | ??# #######???????????# #??????????????????????? | | ??# ## #???????????# #??????????????????????? | | ?## ## ######??????#ss#??????????????????????? | | ## ######## s#??????????????????????? | | ^ #??????????????????????? | | = #??????????????????????? | | ## ## ## ###########??????????????????????? | | ## ## ## #????????????????????????????????? | | ????????????????????????????????? | | ???????????????????????????????? | | #??????????????????????????????? | | #??????????????????????????????? | | ## ## ## ###??????????????????????????????? | | ## ## ## #????????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ## ###??????????????????????????????? | | ?###### ## ##????????????????????????????????? | | ??????# ## ??????????????????????????????????? | | ??????####### ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 65 Energy Generation 23 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 225 Resistance: TH 10 Core Shielding 20 Evasion (%) 62 Targeting Accuracy 14 Core Analysis 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Everything Is Under Control Oops System Compromised Challenges ------------ None Game ------ Seed DataLatentTorch Manual? 0 Play Time 00:57:23 Cumulative 5.2 hours Start 2019.12.20 @ 16:57:30 End 2019.12.20 @ 17:58:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 4 Gallery% 8 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8f77963e-b7c2-4c59-8f0e-06e2c81c397b