Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.08.17 @ 19:54:27 Player: REBUS Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (39) 195 Value Destroyed (1630) 1630 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5045 Bonus ------- None Cogmind --------- Core Integrity 600/850 Matter 280/300 Energy 150/150 System Corruption 6% Temperature Cool (0) Movement Core (450) Ox8 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ Medium Storage Unit Structural Scanner > --- WEAPON (3) ------- Heavy Particle Cannon > --- INVENTORY (10) --- Improved Deuterium Engine F-cell Engine Improved Heat Sink Propulsion Shielding Long-range Missile Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Heavy Deuterium Engine > --- PROPULSION ------- Titanium Leg Titanium Leg VSS Leg VSS Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Structural Scanner Targeting Computer Layered Light Armor Plating System Restoration Module > --- WEAPON ----------- Improved EM Pulse Cannon Gauss Rifle Great Maul > --- INVENTORY -------- Improved Deuterium Engine F-cell Engine Aluminum Leg Aluminum Leg Improved Aluminum Leg Titanium Leg Propulsion Shielding Heavy Particle Cannon Mini Grenade Launcher [Rating: 53] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device System Restoration Module Storage Medium Storage Unit Processor Targeting Computer Protection Layered Light Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Great Maul Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Slots Evolved 9 | . 1 2 . 2 2 2 Power 1 | . . . . 1 . . Propulsion 4 | . 1 1 . . 1 1 Utility 3 | . . 1 . . 1 1 Weapon 1 | . . . . 1 . . Parts Attached 48 | 7 2 4 . 6 17 12 Power 6 | 1 . . . 1 2 2 Engine 6 | 1 . . . 1 2 2 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 25 | 2 2 3 . 2 11 5 Treads . | . . . . . . . Leg 25 | 2 2 3 . 2 11 5 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 7 | 2 . 1 . 1 1 2 Device 3 | . . . . . 1 2 Storage 1 | 1 . . . . . . Processor 1 | 1 . . . . . . Hackware . | . . . . . . . Protection 2 | . . 1 . 1 . . Artifact . | . . . . . . . Weapon 10 | 2 . . . 2 3 3 Energy Gun 1 | 1 . . . . . . Energy Cannon 4 | . . . . 1 2 1 Ballistic Gun 3 | 1 . . . 1 . 1 Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . 1 . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 21 | . . . . 1 2 18 Power 4 | . . . . . 2 2 Propulsion 8 | . . . . . . 8 Utility 4 | . . . . . . 4 Weapon 5 | . . . . 1 . 4 Highest Loss Streak 9 | . . . . 1 1 9 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 92 | . 98 99 100 100 94 86 Engine 12 | . 12 10 10 16 12 11 Leg 31 | . 35 39 40 33 34 26 Device 8 | . . . . . 7 15 Storage 7 | . 12 10 10 8 7 6 Processor 7 | . 12 10 10 8 7 5 Protection 4 | . . 10 10 8 7 2 Energy Gun 3 | . 12 10 10 7 . . Energy Cannon 3 | . . . . . 4 5 Ballistic Gun 8 | . 12 10 10 16 10 2 Launcher 1 | . . . . . . 3 Impact Weapon 3 | . . . . . 2 5 Naked Turns . | . . . . . . . Heaviest Build 52 | 15 15 18 18 26 48 52 Greatest Support 94 | 20 30 43 43 50 77 94 Greatest Overweight (x) 8 | . . . . . . 8 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 10 10 10 10 10 10 10 Average Capacity 9 | 8 10 10 10 10 10 10 Most Carried 10 | 7 8 10 10 10 10 10 Average Carried 7 | 2 7 9 10 9 8 6 Final Capacity 10 | 10 10 10 10 10 10 10 Final Carried 10 | 7 8 10 10 10 10 6 Class Distribution -------------------- 83% | Hacker-Mutant 16% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Gunner | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Min Mat Fac Fac Matter Collected 846 | 259 20 63 . 77 187 240 Remotely . | . . . . . . . Salvage Created 1735 | . 29 252 . 334 369 751 Parts 97 | . 2 16 . 24 17 38 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 33 | . 2 6 . 6 6 13 Guns 20 | . 2 6 . 5 4 3 Cannons 7 | . . . . 1 . 6 AOE 3 | . . . . . . 3 Classes Destroyed 10 | . 1 2 . 1 3 3 Worker 3 | . . . . . 1 2 Builder 1 | . . . . . . 1 Recycler 2 | . . . . . 1 1 Swarmer 4 | . 2 . . . 2 . Grunt 11 | . . 5 . 1 3 2 Brawler 1 | . . . . 1 . . Sentry 6 | . . 1 . 4 . 1 Specialist 1 | . . . . . . 1 Hunter 5 | . . . . . . 5 Programmer 5 | . . . . . 1 4 Best Kill Streak 5 | . 2 3 . 2 2 5 Combat Bots Only 4 | . 2 3 . 2 2 4 Max Kills in Single Turn 2 | . 1 1 . 1 1 2 Gunslinging . | . . . . . . . Exploded 2 | . . . . . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Damage Taken 3392 | . 8 251 . 353 570 2210 Core 337 | . 8 34 . 9 36 250 Absorbed by Shields . | . . . . . . . Core Remaining (%) 95 | 100 96 . 91 98 94 . Volleys Fired 122 | . 2 23 . 23 28 46 Largest 3 | . 2 2 . 3 2 2 Hottest 105 | . 60 60 . 96 89 105 Shots Fired 232 | . 4 46 . 57 46 79 Gun 168 | . 4 46 . 56 37 25 Cannon 53 | . . . . 1 9 43 Launcher 11 | . . . . . . 11 Special . | . . . . . . . Kinetic 127 | . 2 23 . 40 37 25 Thermal 61 | . 2 23 . 16 . 20 Explosive 11 | . . . . . . 11 Electromagnetic 33 | . . . . 1 9 23 Robot Hit Streak 24 | . 3 20 . 24 22 24 Robot Miss Streak 2 | . . 1 . 1 1 2 Penetration Max . | . . . . . . . Secondary Targets 3 | . . . . 1 2 . Max Gunslinging Chain 1 | . . . . 1 1 . Shots Hit Robots 207 | . 3 42 . 46 46 70 Core Hits 86 | 1 2 13 . 17 14 39 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . . . . 2 . Critical Strikes 4 | . . . . . 2 2 Corrupt 2 | . . . . . . 2 Smash 2 | . . . . . 2 . Melee Attacks 7 | . . . . . 4 3 Impact 7 | . . . . . 4 3 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 5 | . . . . . 2 3 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4302 | 3 68 394 12 426 793 2606 Guns 1557 | . 34 394 . 384 292 453 Cannons 1032 | . . . . 23 234 775 Explosions 1128 | . . . . . . 1128 Melee 502 | . . . . . 267 235 Ramming 83 | 3 34 . 12 19 . 15 Kinetic 1161 | . 10 166 . 240 292 453 Thermal 999 | . 24 228 . 144 . 603 Explosive 960 | . . . . . . 960 Electromagnetic 597 | . . . . 23 234 340 Impact 502 | . . . . . 267 235 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . . 1 1 . . 6 Average Corruption 1 | . . 1 1 . . 1 Corruption Purged 2 | . . . . . . 2 Corruption Blocked . | . . . . . . . Effects 7 | . . 3 . . . 4 Message Errors 2 | . . 2 . . . . Data Loss (minor) 2 | . . 1 . . . 1 Data Loss (major) 1 | . . . . . . 1 Misfires 1 | . . . . . . 1 Alerts 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 342 | . . . . . 191 151 Projectiles 12 | . . . . . 12 . Explosions 31 | . . . . . . 31 Melee 299 | . . . . . 179 120 Knockbacks 3 | . . . . . 2 1 Impact 3 | . . . . . 2 1 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 155 | . . . . . . 155 Shots 7 | . . . . . . 7 Rammed . | . . . . . . . Targets Rammed 15 | 1 3 . 2 8 . 1 Kicked 15 | 1 3 . 2 8 . 1 Crushed . | . . . . . . . Highest Temperature 489 | . 20 180 . 460 362 489 Average Temperature 164 | . 15 69 . 230 153 171 Received Heat Transfer 873 | . . 168 . 189 189 327 Effects 17 | . . . . 6 . 11 Shutdowns 5 | . . . . 2 . 3 Energy Bleed 1 | . . . . . . 1 Interference 7 | . . . . 3 . 4 Short Circuit 3 | . . . . 1 . 2 Damage (minor) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted 3 | . . . . . 2 1 Combat Hostiles 3 | . . . . . 2 1 Parts Fried 12 | . . . . . 5 7 Impact Corruptions 8 | . . . . . 5 3 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . 2 . 1 . 1 Heat Transferred 1551 | . 50 525 . 325 . 651 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . . . 2 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Peak Influence 249 | . 57 194 53 219 112 249 Initial 72 | . . 17 53 14 72 36 Average 62 | . 43 101 53 65 59 65 Maximum Alert Level 1 | . . . . 1 . 1 Low Security (%) 98 | 100 100 100 100 90 100 98 Level 1 1 | . . . . 9 . 1 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . . 2 . . 3 4 Investigation 3 | . . 1 . . 1 1 Extermination 4 | . . . . . 2 2 Reinforcement 2 | . . 1 . . . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Distress Signals 1 | . . . . . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 48 | . 2 9 . 7 6 24 Peak Tracking Total 9 | . 1 3 . 2 3 9 Tactical Retreats 2 | . . . . . . 2 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Traps Triggered 2 | . 1 . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Min Mat Fac Fac Machines Disabled 4 | . . . . . . 4 Max in Single Turn 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Machines Accessed 5 | . 2 1 . . 1 1 Terminals 5 | . 2 1 . . 1 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 19 | . 7 3 . . 5 4 Successful 11 | . 7 1 . . 1 2 Failed 8 | . . 2 . . 4 2 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 19 | . 7 3 . . 5 4 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 11 | . 7 1 . . 1 2 Emergency Access Points 1 | . 1 . . . . . Alert Level 3 | . 3 . . . . . Locate Traps 3 | . 1 . . . 1 1 Security Status 2 | . 1 1 . . . . Patrol Status 1 | . 1 . . . . . Zone Layout 1 | . . . . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . . 1 . . 1 1 Full Trace Events 3 | . . 1 . . 1 1 Feedback Events 1 | . . 1 . . . . Corruption 1 | . . 1 . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Min Mat Fac Fac Turns Passed 3002 | 102 228 270 81 360 759 1202 Spaces Moved 2181 | 75 180 161 65 230 580 890 Core 14 | 9 . . . . . 5 Treads . | . . . . . . . Legs 2167 | 66 180 161 65 230 580 885 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 97 110 Average Speed 116 | 111 120 120 120 120 110 117 Slowest Speed 450 | 120 120 120 120 123 122 450 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 2 | . . . . . . 2 Exploration Rate (%) 16 | 5 31 15 18 18 10 15 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 49 | . . . . . . 49 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 49 | . . . . . . 49 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Total 2433 | 89 187 198 68 276 653 962 Wait . | . . . . . . . Move 2175 | 74 179 160 64 229 579 890 Hop . | . . . . . . . Pick Up 35 | 7 1 6 1 5 9 6 Fast Attach 13 | 7 2 1 . . 3 . Attach 18 | . . 1 . 3 6 8 Detach 2 | . . . . . 2 . Swap 17 | . . 2 . 3 8 4 Drop 29 | . . 5 1 5 14 4 Fire 122 | . 2 23 . 23 28 46 Melee 7 | . . . . . 4 3 Ram . | . . . . . . . Kick 15 | 1 3 . 2 8 . 1 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 4 | -11/Scrapyard | Identified exit to Materials 4 | -11/Scrapyard | Discovered exit to Materials (range 15) 103 | -11/Scrapyard | Entered Materials 103 | -10/Materials | Evolved 1 slot: Propulsion x1 300 | -10/Materials | Build established: Hacker-Mutant 310 | -10/Materials | Identified exit to Materials 310 | -10/Materials | Discovered exit to Materials (range 10) 331 | -10/Materials | Entered another Materials area 331 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 580 | -9/Materials | Identified exit to Mines 580 | -9/Materials | Discovered exit to Mines (range 16) 601 | -9/Materials | Entered Mines 608 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 671 | -9/Mines | Identified exit to Materials 671 | -9/Mines | Discovered exit to Materials (range 8) 682 | -9/Mines | Entered Materials 682 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 988 | -8/Materials | Build established: Hacker-Gunner 1035 | -8/Materials | Identified exit to Factory 1035 | -8/Materials | Discovered exit to Factory (range 5) 1042 | -8/Materials | Entered Factory 1042 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1490 | -7/Factory | Build established: Hacker-Mutant 1781 | -7/Factory | Identified exit to Factory 1781 | -7/Factory | Discovered exit to Factory (range 14) 1801 | -7/Factory | Entered another Factory area 1801 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2012 | -6/Factory | Identified exit to Factory 2012 | -6/Factory | Discovered exit to Factory (range 14) 2309 | -6/Factory | Lost 5 parts (3n1u1w) 2949 | -6/Factory | Cargo convoy interrupted 2963 | -6/Factory | Crushed by falling debris 2978 | -6/Factory | Crushed by falling debris 3003 | -6/Factory | Self-destructed Last Messages --------------- 02973_ P-60 Hacker destroyed. 02974_ Hvy. Deuterium Engine destroyed. 02975_ System corrupted: Component data lost. 02976_ Penetrated by Slug. 02976_ Critical hit (Destroy). 02976_ Mni. Grenade Launcher destroyed. 02976_ H-66 Slayer destroyed. 02978_ The unstable cave ceiling collapses. 02978_ Crushed by falling debris. 02985_ K-01 Serf collects debris. 02987_ The unstable cave ceiling collapses. 02989_ K-01 Serf collects debris. 02993_ The unstable cave ceiling collapses. 02993_ R-10 Processor collects Targeting Computer. 02996_ The unstable cave ceiling collapses. 02996_ K-01 Serf collects debris. 02998_ R-10 Processor collects Imp. Cooling System. 03000_ K-01 Serf collects debris. 03001_ U-05 Engineer lays Concrete. 03002_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ?????????## # ### ######## "" | | ????????? # "" "" ## "" | | ????????????"" "" ## | | ????????????""" 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