Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.06 @ 12:24:19 Player: ForestDarkPsy Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (77) 385 Value Destroyed (2630) 2630 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5835 Bonus ------- None Cogmind --------- Core Integrity 515/700 Matter 20/300 Energy 160/160 System Corruption 6% Temperature Cool (0) Movement Walking (190) Ox1 Location -7/Waste Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg > --- UTILITY (5) ------ Improved Heat Sink Large Storage Unit Machine Analyzer Advanced Visual Processing Unit System Shield > --- WEAPON (3) ------- Mini Grenade Launcher Missile Launcher > --- INVENTORY (15) --- Light Nuclear Core Improved Heat Sink Improved Signal Interpreter Improved Light Armor Plating Improved Light Armor Plating Long-range Tractor Beam Particle Gun Heavy Particle Cannon Shotgun Shotgun Shotgun Enhanced Autogun Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Visual Processing Unit Reaction Control System Improved Light Armor Plating > --- WEAPON ----------- Heavy Particle Gun Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Nuclear Core Light Nuclear Core Aluminum Leg Aluminum Leg Improved Heat Sink Machine Analyzer Improved Signal Interpreter Improved Light Armor Plating Particle Gun Shotgun Shotgun Shotgun Missile Launcher [Rating: 36] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Improved Light Armor Plating Weapon Enhanced Autogun Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Enhanced Autogun Launcher Mini Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Was Slots Evolved 6 | . . 2 . 2 2 . Power . | . . . . . . . Propulsion 2 | . . 1 . . 1 . Utility 3 | . . 1 . 1 1 . Weapon 1 | . . . . 1 . . Parts Attached 66 | 8 9 6 7 28 7 1 Power 8 | 1 2 1 1 3 . . Engine 6 | 1 2 1 1 1 . . Core 2 | . . . . 2 . . Reactor . | . . . . . . . Propulsion 23 | 4 4 3 3 8 1 . Treads 2 | 2 . . . . . . Leg 21 | 2 4 3 3 8 1 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 17 | 1 2 1 1 8 4 . Device 8 | 1 1 . . 6 . . Storage 2 | . . 1 . . 1 . Processor 2 | . . . . . 2 . Hackware 2 | . . . . 1 1 . Protection 3 | . 1 . 1 1 . . Artifact . | . . . . . . . Weapon 18 | 2 1 1 2 9 2 1 Energy Gun 7 | 1 1 . 1 4 . . Energy Cannon 2 | . . . . 1 1 . Ballistic Gun 4 | 1 . . . 3 . . Ballistic Cannon . | . . . . . . . Launcher 4 | . . . 1 1 1 1 Special Weapon 1 | . . 1 . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . Parts Lost 12 | . 1 . 3 5 2 1 Power . | . . . . . . . Propulsion 5 | . 1 . . 1 2 1 Utility 3 | . . . 2 1 . . Weapon 4 | . . . 1 3 . . Highest Loss Streak 2 | . 1 . 1 2 2 1 To Critical Strikes . | . . . . . . . Average Backups 8 | . 2 5 9 9 11 11 Power 1 | . . 1 1 1 1 1 Propulsion 1 | . . . 2 2 1 . Utility 2 | . . 1 2 2 3 4 Weapon 3 | . . 2 3 2 5 6 Tool/Special . | . . . . . . . Unused Backups 12 | . 2 1 . 2 . 7 Power 1 | . . . . . . 1 Propulsion 1 | . . 1 . . . . Utility 6 | . 2 . . 1 . 3 Weapon 4 | . . . . 1 . 3 Tool/Special . | . . . . . . . Average Slot Usage (%) 98 | . 98 99 100 95 99 100 Engine 7 | . 14 11 11 6 . . Core 2 | . . . . 2 7 7 Leg 29 | . 28 33 33 26 29 30 Device 15 | . 19 22 16 15 9 7 Storage 7 | . . 10 11 9 7 7 Processor 3 | . . . . . 12 15 Hackware 2 | . . . . 5 2 7 Protection 3 | . 7 . 5 1 4 . Energy Gun 14 | . 19 19 21 18 2 . Energy Cannon 1 | . . . . . 3 . Ballistic Gun 7 | . 8 . . 6 15 13 Peak Build Rating 36 | 6 10 13 16 30 36 34 Average Rating 20 | 4 7 12 13 24 34 33 On Entrance 15 | . 6 10 13 15 30 33 Naked Turns . | . . . . . . . Heaviest Build 41 | 9 12 22 27 31 41 36 Greatest Support 43 | 40 20 30 33 33 43 43 Greatest Overweight (x) 1 | . 1 . . 1 . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 5 5 10 10 10 15 15 Average Capacity 10 | 5 5 9 10 10 14 15 Most Carried 14 | . 5 10 10 10 14 12 Average Carried 8 | . 2 5 9 9 11 11 Final Capacity 15 | 5 5 10 10 10 15 15 Final Carried 12 | . 5 10 9 10 11 12 Class Distribution -------------------- 31% | Scavenger-Mutant 25% | Scavenger-Gunner 21% | Scavenger-Tank 13% | Mutant 7% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Skirmisher | -7/Waste Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Sto Mat Fac Was Matter Collected 1353 | 287 131 104 86 565 180 . Remotely . | . . . . . . . Salvage Created 2837 | 54 408 212 335 1367 461 . Parts 159 | 9 25 13 15 64 33 . Haulers Intercepted 5 | . 1 . . 4 . . Recyclers Shooed 2 | 1 . . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Was Combat Hostiles Destroyed 63 | . 12 5 9 26 11 . Guns 46 | . 12 4 6 17 7 . Cannons 6 | . . . . 4 2 . AOE 9 | . . . 3 4 2 . Classes Destroyed 12 | 1 4 1 1 4 1 . Worker 3 | . . . . 3 . . Builder 1 | . . . . 1 . . Tunneler 2 | 2 . . . . . . Hauler 5 | . 1 . . 4 . . Recycler 1 | . . . . 1 . . Watcher 2 | . 1 . . 1 . . Swarmer 12 | . 6 . . 3 3 . Grunt 32 | . 6 3 4 16 3 . Duelist 1 | . . . 1 . . . Sentry 13 | . . 2 4 5 2 . Hunter 2 | . . . . 2 . . Programmer 3 | . . . . . 3 . Best Kill Streak 12 | 2 5 3 3 12 4 . Combat Bots Only 5 | . 5 3 3 4 4 . Max Kills in Single Turn 3 | 1 1 1 2 3 2 . Gunslinging . | . . . . . . . Exploded 2 | . . . 2 1 2 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Was Hostile Shots Fired 312 | . 64 8 35 112 92 1 Missed 102 | . 17 2 7 38 38 . Hits 210 | . 47 6 28 74 54 1 Melee 1 | . . . . . . 1 Projectile 209 | . 47 6 28 74 54 . Critical Strikes 5 | . . . 1 2 2 . Damage Taken 2947 | . 508 67 373 1125 776 98 Core 461 | . 67 . 39 170 132 53 Absorbed by Shields . | . . . . . . . Core Remaining (%) 83 | 100 73 . 90 69 . . Volleys Fired 191 | 7 41 18 24 72 25 4 Largest 3 | 2 2 2 2 3 3 2 Hottest 184 | 70 115 115 121 184 125 66 Shots Fired 445 | 14 82 30 46 198 67 8 Gun 402 | 14 82 24 44 180 58 . Cannon 11 | . . . . 7 4 . Launcher 26 | . . . 2 11 5 8 Special 6 | . . 6 . . . . Kinetic 134 | 7 30 . . 47 50 . Thermal 272 | 7 52 30 44 127 12 . Explosive 26 | . . . 2 11 5 8 Electromagnetic 13 | . . . . 13 . . Robot Hit Streak 26 | 2 16 14 26 18 12 6 Robot Miss Streak 5 | 3 2 3 2 5 3 1 Penetration Max . | . . . . . . . Secondary Targets 2 | . 1 . . . 1 . Max Gunslinging Chain 1 | . 1 . . . 1 . Shots Hit Robots 294 | 6 59 19 38 125 40 7 Core Hits 145 | 3 25 8 16 66 26 1 Critical Kills 2 | 1 . . . 1 . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 12 | 1 3 1 2 5 . . Burn 10 | . 3 1 2 4 . . Destroy 2 | 1 . . . 1 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6873 | 67 764 278 857 3226 1039 642 Guns 4231 | 67 708 265 549 1965 677 . Cannons 222 | . . . . 160 62 . Explosions 2382 | . 53 . 308 1079 300 642 Melee . | . . . . . . . Ramming 38 | . 3 13 . 22 . . Kinetic 1194 | 29 144 . . 459 562 . Thermal 3188 | 38 564 265 549 1595 177 . Explosive 2256 | . . . 308 1006 300 642 Electromagnetic 197 | . 53 . . 144 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . 2 . . . 1 6 Average Corruption 1 | . 2 . . . 1 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 7 | . 2 . . . 4 1 Message Errors 2 | . 1 . . . 1 . Matter Fused 1 | . . . . . 1 . Heat Flow Errors 1 | . 1 . . . . . Energy Discharges 2 | . . . . . 1 1 Data Loss (major) 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 20 | . . . 10 10 . . Projectiles . | . . . . . . . Explosions 20 | . . . 10 10 . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 221 | . 42 . . 39 77 63 Shots 8 | . 1 . . 3 2 2 Rammed . | . . . . . . . Targets Rammed 6 | . 1 1 . 4 . . Kicked 6 | . 1 1 . 4 . . Crushed . | . . . . . . . Highest Temperature 321 | 110 321 39 165 178 145 . Average Temperature 70 | 52 111 11 56 55 46 . Received Heat Transfer 1017 | . 153 36 156 504 168 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . 1 . 1 . . Combat Hostiles 2 | . . 1 . 1 . . Parts Melted 17 | . 3 3 5 5 1 . Heat Transferred 8240 | 111 1776 777 1554 3726 296 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . 1 . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Was Maximum Alert Level 1 | . . . . 1 1 . Low Security (%) 86 | 100 100 100 100 65 88 100 Level 1 13 | . . . . 34 11 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 396 | 10 113 134 142 396 233 65 Initial 177 | . . 44 46 38 177 65 Average 93 | . 42 25 63 141 135 59 Influence Increases 2020 | 10 321 174 266 846 386 17 Destroy 0b10 Robot/C 1260 | . 240 100 180 520 220 . Destroy 0b10 Robot/NC 70 | 10 10 . . 50 . . Destroy Leader 334 | . 54 30 50 130 70 . Successful Hack 60 | . . 8 17 35 . . Select Force Hacks 30 | . . 30 . . . . Disable Machine 105 | . 15 . . 15 75 . Destroy Structure 131 | . 2 6 19 66 21 17 Lose Combat Pursuer 30 | . . . . 30 . . Influence Decreases 1968 | 10 216 169 284 548 589 152 Entered New Map 514 | . . 61 64 54 213 122 Time Decay 1334 | 10 206 108 190 444 356 20 Lost Part 120 | . 10 . 30 50 20 10 Squads Dispatched 12 | . 2 3 1 4 2 . Investigation 3 | . . 1 1 1 . . Extermination 2 | . . . . . 2 . Reinforcement 7 | . 2 2 . 3 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Was Distress Signals 9 | . 2 1 2 4 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 94 | . 18 9 13 40 12 2 Peak Tracking Total 8 | . 7 3 5 8 4 2 Tactical Retreats 1 | . . . . 1 . . Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Was Traps Triggered 4 | . 3 . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Sto Mat Fac Was Machines Disabled 7 | . 1 . . 1 5 . Max in Single Turn 2 | . 1 . . 1 2 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Was Machines Accessed 21 | . 2 5 4 8 2 . Terminals 17 | . 2 4 4 6 1 . Fabricators 1 | . . . . . 1 . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . 1 . . Scanalyzers 2 | . . 1 . 1 . . Garrison Access . | . . . . . . . Total Hacks 58 | . 8 11 11 24 4 . Successful 36 | . 5 8 7 15 1 . Failed 22 | . 3 3 4 9 3 . Catastrophic 1 | . . . . 1 . . Database Lockouts . | . . . . . . . Manual 25 | . 6 6 2 9 2 . Terminals 51 | . 8 10 11 20 2 . Fabricators 2 | . . . . . 2 . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . 1 . . Scanalyzers 4 | . . 1 . 3 . . Garrison Access . | . . . . . . . Terminal Hacks 21 | . 3 4 6 8 . . Robot Analysis 2 | . 1 1 . . . . Prototype ID Bank 2 | . . . . 2 . . Open Door 1 | . . . 1 . . . Level Access Points 1 | . . . 1 . . . Emergency Access Points 2 | . . . . 2 . . Alert Level 2 | . . . 1 1 . . Locate Traps 1 | . . . 1 . . . Dispatch Records 1 | . . . . 1 . . Maintenance Status 1 | . . . 1 . . . Security Status 2 | . . . . 2 . . Recall Reinforcements 1 | . . 1 . . . . Registered Components 1 | . 1 . . . . . Zone Layout 4 | . 1 2 1 . . . Fabricator Hacks 1 | . . . . . 1 . Network Status 1 | . . . . . 1 . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . Report Inventory 1 | . . . . 1 . . Scanalyzer 1 | . . . . 1 . . Insert Component 1 | . . . . 1 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 12 | . 2 4 1 5 . . Terminals 11 | . 2 3 1 5 . . Botnet 10 | . 2 3 1 4 . . Operators 1 | . . . . 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . 1 . . . . Extract 1 | . . 1 . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 15 | . 1 4 3 5 2 . Full Trace Events 2 | . . . 1 1 . . Feedback Events . | . . . . . . . Feedback Blocked 1 | . . . . 1 . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Sto Mat Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Was Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Was Active Infowar (turns) 2142 | 37 576 480 199 . 801 49 Optics 850 | . . . . . 801 49 Seismic 1292 | 37 576 480 199 . . . Machine Analysis 642 | . . . . . 593 49 Robot Analysis Total 2 | . 1 1 . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Sto Mat Fac Was Turns Passed 3525 | 121 576 480 380 1117 802 49 Spaces Moved 2048 | 57 321 290 236 579 537 28 Core 5 | 5 . . . . . . Treads 13 | 13 . . . . . . Legs 2030 | 39 321 290 236 579 537 28 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 Average Speed 120 | 122 120 120 120 122 120 120 Slowest Speed 190 | 160 190 120 120 190 120 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 36 | 5 71 32 49 45 15 35 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 4 | 1 1 1 . 1 . . Scrap Searched . | . . . . . . . Spaces Dug 24 | . . 4 . 20 . . Terrain Destroyed 175 | . . 6 23 83 18 45 Melee . | . . . . . . . Projectile 6 | . . 6 . . . . AOE 169 | . . . 23 83 18 45 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Was Total 2745 | 92 434 380 287 856 662 34 Wait 341 | 19 44 55 17 129 77 . Move 2043 | 56 320 289 235 578 537 28 Hop . | . . . . . . . Pick Up 41 | . 8 6 . 18 8 1 Fast Attach 16 | 8 4 . . 4 . . Attach 26 | . 4 2 2 11 7 . Detach 1 | . . . . . 1 . Swap 37 | . 5 6 6 16 3 1 Drop 43 | 2 7 3 3 24 4 . Fire 191 | 7 41 18 24 72 25 4 Melee . | . . . . . . . Ram . | . . . . . . . Kick 6 | . 1 1 . 4 . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 122 | -11/Scrapyard | Entered Materials 224 | -10/Materials | Discovered new exit (range 16) 314 | -10/Materials | Build established: Mutant 515 | -10/Materials | Discovered new exit (range 6) 685 | -10/Materials | Discovered new exit (range 8) 698 | -10/Materials | Entered another Materials area 698 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 777 | -9/Materials | Build established: Scavenger-Mutant 806 | -9/Materials | Discovered new exit (range 10) 1175 | -9/Materials | Discovered new exit (range 4) 1178 | -9/Materials | Entered Storage 1335 | -9/Storage | Identified exit to Materials 1558 | -9/Storage | Entered Materials 1558 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1860 | -8/Materials | Build established: Scavenger-Gunner 2660 | -8/Materials | Discovered new exit (range 12) 2675 | -8/Materials | Entered Factory 2675 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2767 | -7/Factory | Build established: Scavenger-Tank 3477 | -7/Factory | Sucked down chute 3477 | -7/Factory | Entered Waste 3487 | -7/Waste | Spotted C-40 Crusher 3492 | -7/Waste | EMP discharged 3522 | -7/Waste | Spotted C-40 Crusher 3525 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3526 | -7/Waste | Self-destructed Last Messages --------------- 03370_ U-05 Engineer lays Concrete. 03372_ K-01 Serf collects debris. 03373_ U-05 Engineer lays Concrete. 03391_ System corrupted: Substantial component data lost. 03420_ System corrupted: Energy discharge (-36). 03427_ ALERT: Cargo convoy en route, clear transfer corridor. 03471_ >> Machine Analyzer network decryption results: 03471_ Terminal x1 03477_ Triggered Chute Trap. 03477_ A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE 03482_ ALERT: Foreign system detected. Charging EMP. 03484_ Acquired Lrn. Tractor Beam. 03492_ System corrupted (+5). 03492_ Arm. Medium Treads fried beyond repair. 03499_ System corrupted: Energy discharge (-48). 03525_ Imp. Aluminum Leg crushed. 03525_ Enh. Autogun crushed. 03525_ Aluminum Leg crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????##########?????????????????????? | | ??????????????????# #?????????????????????? | | ??????????????????# ! #?????????????????????? | | ??????????????????# #?????????????????????? | | ??????????????????# #?????????????????????? | | ??????????????????# #?????????????????????? | | ??????????????????# #?????????????????????? | | ??????????????????# #?????????????????????? | | ??????????????????# = #?????????????????????? | | ??????????????????### CC@ #?????????????????????? | | ???????????????????# CC #????????????????????? | | ???????????????????# #????????????????????? | | ??????????????????# #???????????????????? | | ??????????????????## #???????????????????? | | ??????????????????# #???????????????????? | | ??????????????????# #???????????????????? | | ??????????????????# ##???????????????????? | | ??????????????????# ????????????????????? | | ??????????????????## #????????????????????? | | ??????############?## #????????????????????? | | ??????# #??# # #????????????????????? | | ??????# #??# CC####????????#???????????? | | ??????# #### CC######## ##??????????? | | ??????# ??????? | | ??????# ??????? | | ??????# ??????? | | ??????# ! ???????? | | ??????# #### ######## #####???????? | | ??????# #??# #???????? #???????????? | | ??????# #??# #?????????? #???????????? | | ??????############??# #???????????????????????? | | ????????????????????# #???????????????????????? | | ???????????????????? #???????????????????????? | | ???????????????????? #???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 69 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 63 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- Hcp. Battery | -9/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpectralTimingRipper Manual? 0 Play Time 01:04:44 Cumulative 196.6 hours Start 2025.10.02 @ 07:31:19 End 2025.10.06 @ 12:24:19 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 175 Rogue 175 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 41 Achievement% 39 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 14% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 72d32092-0ccd-4371-84ff-c364cae16c70