Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.12.03 @ 01:41:19

Player: Runia

Result: Destroyed self with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (18)      90
Value Destroyed (475)      475
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (-89)                -89
              TOTAL SCORE: 1016

 Bonus
-------
Friendly Fire              -89

 Cogmind 
---------
Core Integrity             0/250
Matter                     199/300
Energy                     100/100
System Corruption          8%
Temperature                Cool (0)
Movement                   Walking (190) Ox1
Location                   -10/Mines

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (2) ---
               Aluminum Leg
               Aluminum Leg
>              --- UTILITY (2) ------
         Large Storage Unit
>              --- WEAPON (2) -------
               Assault Rifle
          Mini Grenade Launcher
>              --- INVENTORY (15) ---
               Aluminum Leg
         Large Matter Pod (20)
  Experimental Sensor Array
         Light Armor Plating
         Light Armor Plating
               Authchip [Propulsion]
               Authchip [Processor]
         Light Assault Rifle
         Light Assault Rifle
          Mini Grenade Launcher
          Mini Grenade Launcher
          Mini Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
  Improved Heat Sink
     Large Storage Unit
>          --- WEAPON -----------
     Light Assault Rifle
     Light Assault Rifle
>          --- INVENTORY --------
           Aluminum Leg
     Large Matter Pod
           Authchip [R/Combat]
           Authchip [R/Combat]
           Authchip [R/Combat]
           Authchip [R/Combat]
           Authchip [Processor]
           Grenade Launcher
      Mini Grenade Launcher
      Mini Grenade Launcher
      Mini Grenade Launcher
      Mini Grenade Launcher
[Rating: 12]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             18   | 3   14  1   
  Power                    3    | .   3   .   
    Engine                 3    | .   3   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               4    | 2   2   .   
    Treads                 2    | 2   .   .   
    Leg                    2    | .   2   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  2    | .   2   .   
    Device                 1    | .   1   .   
    Storage                1    | .   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   9    | 1   7   1   
    Energy Gun             .    | .   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          6    | 1   5   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               3    | .   2   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 4    | .   2   2   
  Power                    2    | .   1   1   
  Propulsion               1    | .   1   .   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
  Highest Loss Streak      2    | .   1   2   
Average Slot Usage (%)     93   | .   95  77  
  Engine                   10   | .   12  2   
  Treads                   8    | .   9   .   
  Leg                      19   | .   18  28  
  Device                   11   | .   12  3   
  Storage                  14   | .   14  14  
  Ballistic Gun            24   | .   25  16  
  Launcher                 3    | .   2   11  
Naked Turns                .    | .   .   .   
Heaviest Build             27   | 11  27  27  
  Greatest Support         40   | 40  40  20  
  Greatest Overweight (x)  1    | .   1   1   
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 15   | 8   15  15  
  Average Capacity         11   | 8   11  15  
  Most Carried             14   | 6   14  14  
  Average Carried          7    | 3   7   11  
  Final Capacity           15   | 8   15  15  
  Final Carried            12   | 1   12  12  

 Class Distribution 
--------------------
 58% | Mutant
 41% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           671  | 194 477 .   
  Remotely                 .    | .   .   .   
Salvage Created            663  | .   622 41  
  Parts                    41   | .   41  .   
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  21   | .   14  7   
  Guns                     12   | .   11  1   
  AOE                      9    | .   3   6   
Classes Destroyed          6    | .   5   1   
  Builder                  1    | .   1   .   
  Hauler                   2    | .   2   .   
  Watcher                  1    | .   1   .   
  Swarmer                  3    | .   3   .   
  Grunt                    11   | .   11  .   
  Assembled                7    | .   .   7   
Best Kill Streak           5    | .   3   5   
  Combat Bots Only         5    | .   3   5   
Max Kills in Single Turn   4    | .   2   4   
  Gunslinging              .    | .   .   .   
  Exploded                 4    | .   2   4   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Scr  Mat  Min  
Damage Taken               1020 | .    770  250  
  Core                     266  | .    177  89   
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              88   | .    79   9    
  Largest                  2    | .    2    2    
  Hottest                  40   | .    40   40   
Shots Fired                159  | .    148  11   
  Gun                      147  | .    143  4    
  Cannon                   .    | .    .    .    
  Launcher                 12   | .    5    7    
  Special                  .    | .    .    .    
  Kinetic                  147  | .    143  4    
  Thermal                  .    | .    .    .    
  Explosive                12   | .    5    7    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         14   | .    14   3    
  Robot Miss Streak        4    | .    4    2    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    .    1    
    Max Gunslinging Chain  1    | .    .    1    
Shots Hit Robots           106  | .    102  4    
  Core Hits                53   | .    37   16   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed 1    | .    1    .    
  Critical Strikes         1    | .    1    .    
    Destroy                1    | .    1    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1721 | .    1252 469  
  Guns                     1048 | .    1020 28   
  Cannons                  .    | .    .    .    
  Explosions               673  | .    232  441  
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  1048 | .    1020 28   
  Thermal                  .    | .    .    .    
  Explosive                673  | .    232  441  
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         8    | .    2    8    
  Average Corruption       2    | .    2    6    
  Corruption Purged        .    | .    .    .    
  Effects                  13   | .    8    5    
    Message Errors         3    | .    1    2    
    Matter Fused           1    | .    .    1    
    Heat Flow Errors       4    | .    3    1    
    Energy Discharges      2    | .    2    .    
    Data Loss (minor)      3    | .    2    1    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      193  | .    68   125  
  Shots                    6    | .    2    4    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        217  | .    217  111  
  Average Temperature      57   | .    57   63   
  Received Heat Transfer   387  | .    387  .    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         .    | .    .    .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             364  | .   364 59  
  Initial                  59   | .   .   59  
  Average                  184  | .   203 54  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         47   | 100 40  100 
  Level 1                  52   | .   59  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          4    | .   4   .   
  Investigation            3    | .   3   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              42   | .   30  12  
  Peak Tracking Total      6    | .   5   6   
  Tactical Retreats        4    | .   4   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            2    | .   2   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             6    | .   6   .   
  Reused                   1    | .   1   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                1    | .   1   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          5    | .   1   4   
  Max in Single Turn       4    | .   1   4   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          11   | .   10  1   
  Terminals                7    | .   7   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                28   | .   27  1   
  Successful               18   | .   17  1   
  Failed                   10   | .   10  .   
    Catastrophic           3    | .   3   .   
  Database Lockouts        .    | .   .   .   
  Manual                   5    | .   5   .   
  Terminals                23   | .   23  .   
  Fabricators              .    | .   .   .   
  Repair Stations          2    | .   2   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             14   | .   13  1   
  Robot Analysis           1    | .   1   .   
  Prototype ID Bank        5    | .   5   .   
  Open Door                1    | .   .   1   
  Locate Traps             2    | .   2   .   
  Reprogram Traps          1    | .   1   .   
  Hauler Manifests         1    | .   1   .   
  Zone Layout              3    | .   3   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       2    | .   2   .   
  Scan Component           1    | .   1   .   
  Repair                   1    | .   1   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         2    | .   2   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
    Tunnel                 2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         7    | .   7   .   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   1   .   
  Time                     26   | .   26  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       1    | .   1   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Scr  Mat  Min  
Turns Passed               1520 | 6    1326 188  
Spaces Moved               728  | 1    640  87   
  Core                     .    | .    .    .    
  Treads                   181  | 1    180  .    
  Legs                     547  | .    460  87   
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            120  | 160  120  190  
  Average Speed            163  | 160  159  190  
  Slowest Speed            190  | 160  190  190  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       40   | 2    93   25   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     3    | .    2    1    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 32   | .    19   13   
Terrain Destroyed          110  | .    47   63   
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      110  | .    47   63   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      921  | 8   812 101 
  Wait                     49   | .   49  .   
  Move                     726  | .   639 87  
  Hop                      .    | .   .   .   
  Pick Up                  23   | .   21  2   
  Fast Attach              2    | .   2   .   
  Attach                   6    | 3   3   .   
  Detach                   .    | .   .   .   
  Swap                     10   | .   9   1   
  Drop                     17   | 5   10  2   
  Fire                     88   | .   79  9   
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 0)
    7 | -11/Scrapyard | Entered Materials
  120 | -10/Materials | Discovered new exit (range 18)
  300 | -10/Materials | Core integrity fell below 50%
  316 | -10/Materials | Build established: Mutant
  402 | -10/Materials | Discovered new exit (range 15)
  520 | -10/Materials | Discovered new exit (range 9)
  714 | -10/Materials | Discovered new exit (range 16)
  766 | -10/Materials | Build established: Scavenger-Mutant
 1113 | -10/Materials | Repaired Lgt. Assault Rifle
 1333 | -10/Materials | Entered Mines
 1334 | -10/Mines     | Assembled infested the area
 1346 | -10/Mines     | Found the Drone Emporium
 1352 | -10/Mines     | Found Prototype Device
 1374 | -10/Mines     | Build established: Mutant
 1377 | -10/Mines     | Core integrity fell below 20%
 1441 | -10/Mines     | Learned location of Storage (-7)
 1484 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1488 | -10/Mines     | Found Prototype Device
 1521 | -10/Mines     | Destroyed self with Mini Grenade Launcher

 Last Messages 
---------------
  you? I'm here trying to lose some heat after our second raid on Storage
  failed. Whatever you do stay away from that place, they've tightened
  security following our previous successful raids."
World map updated: -7/Storage.
01443_ OE-73N(g): "We scattered so the Unaware couldn't effectively use
  their advantage in numbers, and I suggest you do the same."
01443_ OE-73N(g) slips back into the shadows.
01467_ I=IRT/NU#OU CU1O|BQITQ%I,SS3Y=B
01482_ System corrupted: Matter fused (-9).
01482_ as-77188 destroyed.
01484_ A damaged part is partially visible under some rubble. There's a
  note attached: "Everyone keeps telling us we should avoid high-traffic
  areas because that's where patrols are more likely to show up, but that
  doesn't do us much good if we can't spot those areas until they're on
  top of us... With this we can! Deliver it to Megawrench for repairs then
  we'll never be afraid of an ambush while sneaking around Materials
  again, ha."
01488_ Acquired Prototype Device.
01489_ T-07 Excavator is excavating. <x2>
01507_ 7BTE&VDSN5N:ZOJ2QGA% 3I1:NLTXEU,XTC

 Map 
-----
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| ????????????##  ##??????????????                   |
| ?????????????####???????????????                   |
| ????????????????????????????????                   |
| ????????????????????????????????                   |
| ????????????????????????????????                   |
| ????????????????????????????????                   |
| ????????????????????????????????                   |
| ????????????????????????????????                   |
| ????????????????????????????????                   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           2
Authchip Count             6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CannonReinforcedBox
  Manual?         0
Play Time         00:11:28
  Cumulative      532.4 hours
  Start           2021.12.03 @ 01:27:37
  End             2021.12.03 @ 01:41:19
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          521
  Rogue           521
  Adventurer      0
  Explorer        0
Win Type          -
  Total           15
  Types           9/2/3/1/0/0/0/0/0
Lore%             86
Gallery%          95
Achievement%      74
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 96dcfb1a-d7d9-436c-9945-8b431750e4e7