Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.23 @ 23:39:18

Player: Sean

Result: Smashed by cave-in

 Performance 
-------------
Evolutions (0)             0
Regions Visited (1)        200
Robots Destroyed (12)      60
Value Destroyed (131)      131
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 391

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     183/300
Energy                     100/100
System Corruption          8%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -10/Materials

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (2) ------
  Small Storage Unit
>       --- WEAPON (2) -------
        Assault Rifle
>       --- INVENTORY (6) ----
  Light Treads
        Aluminum Leg
  Small Laser
  Small Laser
        Mining Laser

 Peak State 
------------
>       --- POWER ------------
  Light Ion Engine
>       --- PROPULSION -------
  Light Treads
        Wheel
>       --- UTILITY ----------
  Small Storage Unit
>       --- WEAPON -----------
  Small Laser
        Assault Rifle
>       --- INVENTORY --------
  Light Treads
        Aluminum Leg
        Wheel
  Small Laser
[Rating: 6]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 
-------                    Run  | Scr Mat 
Slots Evolved              .    | .   .   
  Power                    .    | .   .   
  Propulsion               .    | .   .   
  Utility                  .    | .   .   
  Weapon                   .    | .   .   
Parts Attached             8    | 6   2   
  Power                    2    | 1   1   
    Engine                 2    | 1   1   
    Core                   .    | .   .   
    Reactor                .    | .   .   
  Propulsion               2    | 2   .   
    Treads                 1    | 1   .   
    Leg                    .    | .   .   
    Wheel                  1    | 1   .   
    Hover                  .    | .   .   
    Flight                 .    | .   .   
  Utility                  1    | 1   .   
    Device                 .    | .   .   
    Storage                1    | 1   .   
    Processor              .    | .   .   
    Hackware               .    | .   .   
    Protection             .    | .   .   
    Artifact               .    | .   .   
  Weapon                   3    | 2   1   
    Energy Gun             1    | 1   .   
    Energy Cannon          .    | .   .   
    Ballistic Gun          1    | 1   .   
    Ballistic Cannon       .    | .   .   
    Launcher               1    | .   1   
    Special Weapon         .    | .   .   
    Impact Weapon          .    | .   .   
    Slashing Weapon        .    | .   .   
    Piercing Weapon        .    | .   .   
    Special Melee Weapon   .    | .   .   
  Unidentified Prototypes  .    | .   .   
Parts Lost                 5    | .   5   
  Power                    1    | .   1   
  Propulsion               2    | .   2   
  Utility                  .    | .   .   
  Weapon                   2    | .   2   
  Highest Loss Streak      3    | .   3   
Average Slot Usage (%)     82   | .   82  
  Engine                   14   | .   14  
  Treads                   14   | .   14  
  Wheel                    11   | .   11  
  Storage                  14   | .   14  
  Energy Gun               10   | .   10  
  Ballistic Gun            14   | .   14  
  Launcher                 3    | .   3   
Naked Turns                .    | .   .   
Heaviest Build             14   | 10  14  
  Greatest Support         20   | 20  10  
  Greatest Overweight (x)  4    | .   4   
  Average Overweight (x)   .    | .   .   
Largest Inventory Capacity 6    | 6   6   
  Average Capacity         5    | 4   6   
  Most Carried             6    | 6   6   
  Average Carried          4    | 3   5   
  Final Capacity           6    | 6   6   
  Final Carried            6    | 6   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials

 Resources                      | -11 -10 
-----------                Run  | Scr Mat 
Matter Collected           301  | 240 61  
  Remotely                 .    | .   .   
Salvage Created            143  | .   143 
  Parts                    18   | .   18  
Haulers Intercepted        .    | .   .   
Recyclers Shooed           .    | .   .   
Parts Field Recycled       .    | .   .   
  Retrieved Matter         .    | .   .   
Parts Self-Destructed      .    | .   .   
  Prevented                .    | .   .   

 Kills                          | -11 -10 
-------                    Run  | Scr Mat 
Combat Hostiles Destroyed  9    | .   9   
  Guns                     5    | .   5   
  AOE                      4    | .   4   
Classes Destroyed          4    | .   4   
  Worker                   2    | .   2   
  Builder                  1    | .   1   
  Swarmer                  8    | .   8   
  Grunt                    1    | .   1   
Best Kill Streak           7    | .   7   
  Combat Bots Only         5    | .   5   
Max Kills in Single Turn   2    | .   2   
  Gunslinging              .    | .   .   
  Exploded                 1    | .   1   
  Melee                    .    | .   .   
Uniques/NPCs Destroyed     .    | .   .   

 Combat                         | -11 -10 
--------                   Run  | Scr Mat 
Damage Taken               764  | .   764 
  Core                     254  | .   254 
  Absorbed by Shields      .    | .   .   
Core Remaining (%)         100  | 100 .   
Volleys Fired              21   | .   21  
  Largest                  2    | .   2   
  Hottest                  60   | .   60  
Shots Fired                42   | .   42  
  Gun                      32   | .   32  
  Cannon                   .    | .   .   
  Launcher                 10   | .   10  
  Special                  .    | .   .   
  Kinetic                  21   | .   21  
  Thermal                  11   | .   11  
  Explosive                10   | .   10  
  Electromagnetic          .    | .   .   
  Robot Hit Streak         4    | .   4   
  Robot Miss Streak        4    | .   4   
  Penetration Max          .    | .   .   
  Secondary Targets        .    | .   .   
Shots Hit Robots           19   | .   19  
  Core Hits                17   | .   17  
  Critical Hits            .    | .   .   
  Critical Kills           .    | .   .   
  Critical Parts Destroyed .    | .   .   
Melee Attacks              .    | .   .   
  Impact                   .    | .   .   
  Slashing                 .    | .   .   
  Piercing                 .    | .   .   
  Sneak Attacks            .    | .   .   
    Combat Hostiles        .    | .   .   
  Follow-up Attacks        .    | .   .   
Damage Inflicted           694  | .   694 
  Guns                     183  | .   183 
  Cannons                  .    | .   .   
  Explosions               511  | .   511 
  Melee                    .    | .   .   
  Ramming                  .    | .   .   
  Kinetic                  126  | .   126 
  Thermal                  57   | .   57  
  Explosive                511  | .   511 
  Electromagnetic          .    | .   .   
  Impact                   .    | .   .   
  Slashing                 .    | .   .   
  Piercing                 .    | .   .   
Highest Corruption         .    | .   .   
  Average Corruption       .    | .   .   
  Corruption Purged        .    | .   .   
Overload Shots             .    | .   .   
Overflow Damage            15   | .   15  
  Projectiles              .    | .   .   
  Explosions               15   | .   15  
  Melee                    .    | .   .   
Knockbacks                 .    | .   .   
  Impact                   .    | .   .   
  Kinetic                  .    | .   .   
  Secondary                .    | .   .   
Self-Inflicted Damage      95   | .   95  
  Shots                    4    | .   4   
  Rammed                   .    | .   .   
Targets Rammed             .    | .   .   
  Kicked                   .    | .   .   
  Crushed                  .    | .   .   
Highest Temperature        6    | .   6   
  Average Temperature      6    | .   6   
  Received Heat Transfer   6    | .   6   
Siege Activations          .    | .   .   
Robots Corrupted           .    | .   .   
  Combat Hostiles          .    | .   .   
  Parts Fried              .    | .   .   
  Impact Corruptions       .    | .   .   
Robots Melted              .    | .   .   
  Combat Hostiles          .    | .   .   
  Parts Melted             .    | .   .   
  Heat Transferred         125  | .   125 
Parts Sabotaged            .    | .   .   
Parts Stolen               .    | .   .   
Parts Stripped             .    | .   .   
Power Chain Reactions      .    | .   .   
Missiles Intercepted       .    | .   .   

 Alert                          | -11 -10 
-------                    Run  | Scr Mat 
Peak Influence             257  | .   257 
  Average Influence        68   | .   80  
Maximum Alert Level        1    | .   1   
  Low Security (%)         82   | 100 78  
  Level 1                  17   | .   21  
  Level 2                  .    | .   .   
  Level 3                  .    | .   .   
  Level 4                  .    | .   .   
  Level 5                  .    | .   .   
  High Security            .    | .   .   
  Max Security             .    | .   .   
Squads Dispatched          3    | .   3   
  Investigation            .    | .   .   
  Extermination            .    | .   .   
  Reinforcement            3    | .   3   
  Assault                  .    | .   .   
  Garrison                 .    | .   .   
  Intercept                .    | .   .   
Construction Impeded       .    | .   .   
Haulers Reinforced         .    | .   .   

 Stealth                        | -11 -10 
---------                  Run  | Scr Mat 
Distress Signals           1    | .   1   
Communications Jammed      .    | .   .   
  Distress Signals         .    | .   .   
Times Spotted              15   | .   15  
  Peak Tracking Total      6    | .   6   
  Tactical Retreats        1    | .   1   

 Traps                          | -11 -10 
-------                    Run  | Scr Mat 
Traps Triggered            .    | .   .   
  Indirectly               .    | .   .   
Trap Hack Attempts         .    | .   .   
  Triggered                .    | .   .   
  Disarmed                 .    | .   .   
  Reprogrammed             .    | .   .   
  Reused                   .    | .   .   
Traps Extracted            .    | .   .   
  Installed                .    | .   .   
  Triggered                .    | .   .   

 Machines                       | -11 -10 
----------                 Run  | Scr Mat 
Machines Disabled          1    | .   1   
  Max in Single Turn       1    | .   1   
Machines Sabotaged         .    | .   .   
Garrisons Compromised      .    | .   .   
Overloaded Fab Kills       .    | .   .   
Fab Network Shutdowns      .    | .   .   

 Hacking                        | -11 -10 
---------                  Run  | Scr Mat 
Machines Accessed          2    | .   2   
  Terminals                .    | .   .   
  Fabricators              .    | .   .   
  Repair Stations          1    | .   1   
  Recycling Units          1    | .   1   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Total Hacks                7    | .   7   
  Successful               6    | .   6   
  Failed                   1    | .   1   
    Catastrophic           .    | .   .   
  Database Lockouts        .    | .   .   
  Manual                   .    | .   .   
  Terminals                .    | .   .   
  Fabricators              .    | .   .   
  Repair Stations          3    | .   3   
  Recycling Units          4    | .   4   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Terminal Hacks             .    | .   .   
Fabricator Hacks           .    | .   .   
Repair Station Hacks       2    | .   2   
  Scan Component           2    | .   2   
Recycling Unit Hacks       4    | .   4   
  Recycle Component        2    | .   2   
  Process                  2    | .   2   
Scanalyzer                 .    | .   .   
Garrison Access Hacks      .    | .   .   
Unauthorized Hacks         .    | .   .   
  Terminals                .    | .   .   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Data Cores Recovered       .    | .   .   
  Used                     .    | .   .   
Hacking Detections         2    | .   2   
  Full Trace Events        2    | .   2   
  Feedback Events          .    | .   .   
  Feedback Blocked         .    | .   .   
Robot Schematics Acquired  .    | .   .   
  Robots Built             .    | .   .   
    Matter                 .    | .   .   
    Time                   .    | .   .   
  Total Robot Build Rating .    | .   .   
Part Schematics Acquired   .    | .   .   
  Parts Built              .    | .   .   
    Matter                 .    | .   .   
    Time                   .    | .   .   
  Total Part Build Rating  .    | .   .   
Parts Repaired             .    | .   .   
  Time                     .    | .   .   
Parts Recycled             2    | .   2   
  Recycled Matter          90   | .   90  
  Retrieved Matter         .    | .   .   
  Retrieved Components     .    | .   .   
Parts Scanalyzed           .    | .   .   
  Part Schematics Acquired .    | .   .   
  Parts Damaged            .    | .   .   

 Bothacking                     | -11 -10 
------------               Run  | Scr Mat 
Used RIF Installer         .    | .   .   
Robots Hacked              .    | .   .   
  Non-combat               .    | .   .   
  Combat                   .    | .   .   
Robot Hacks Applied        .    | .   .   
Relay Couplers Released    .    | .   .   
Robots Rewired             .    | .   .   
Allies Hacked              .    | .   .   
Hacks Repelled             .    | .   .   

 Allies                         | -11 -10 
--------                   Run  | Scr Mat 
Total Allies               .    | .   .   
  Largest Group            .    | .   .   
  Highest-Rated Group      .    | .   .   
  Highest-Rated Ally       .    | .   .   
Total Orders               .    | .   .   
Ally Attacks               .    | .   .   
  Total Damage             .    | .   .   
  Kills                    .    | .   .   
Allies Corrupted           .    | .   .   
Allies Melted              .    | .   .   

 Intel                          | -11 -10 
-------                    Run  | Scr Mat 
Robot Analysis Total       .    | .   .   
Derelict Logs Recovered    .    | .   .   
Drone Launches             .    | .   .   
  Drone Recoveries         .    | .   .   

 Exploration                    | -11 -10 
-------------              Run  | Scr Mat 
Turns Passed               434  | 66  368 
Spaces Moved               375  | 65  310 
  Core                     45   | 22  23  
  Treads                   7    | 7   .   
  Legs                     .    | .   .   
  Wheels                   323  | 36  287 
  Hover                    .    | .   .   
  Flight                   .    | .   .   
  Fastest Speed            50   | 50  80  
  Average Speed            93   | 78  96  
  Slowest Speed            250  | 160 250 
  Overloaded Moves         .    | .   .   
  Propulsion Burnouts      .    | .   .   
  Robots Hopped            .    | .   .   
  Cave-ins Triggered       1    | .   1   
Exploration Rate (%)       20   | 4   36  
  Regions Visited          1
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   
  Known Exits Taken        .    | .   .   
  Unknown Exits Taken      1    | 1   .   
Scrap Searched             .    | .   .   
Spaces Dug                 .    | .   .   
Terrain Destroyed          58   | .   58  
  Melee                    .    | .   .   
  Projectile               .    | .   .   
  AOE                      58   | .   58  

 Actions                        | -11 -10 
---------                  Run  | Scr Mat 
Total                      416  | 77  339 
  Wait                     .    | .   .   
  Move                     373  | 64  309 
  Hop                      .    | .   .   
  Pick Up                  11   | 7   4   
  Fast Attach              5    | 5   .   
  Attach                   2    | 1   1   
  Detach                   .    | .   .   
  Swap                     1    | .   1   
  Drop                     3    | .   3   
  Fire                     21   | .   21  
  Melee                    .    | .   .   
  Ram                      .    | .   .   
  Kick                     .    | .   .   
  Crush                    .    | .   .   
  Escape Stasis            .    | .   .   
  Rewire                   .    | .   .   
  Trap                     .    | .   .   
  Miscellaneous            .    | .   .   

 Route 
-------
-11/Scrapyard
-10/Materials

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 15)
   67 | -11/Scrapyard | Entered Materials
  308 | -10/Materials | Build established: Mutant
  435 | -10/Materials | Crushed by falling debris
  435 | -10/Materials | Smashed by cave-in

 Last Messages 
---------------
00422_ U-05 Engineer lays Concrete. <x3>
00424_ U-05 Engineer builds a Wall.
00425_ U-05 Engineer lays Concrete. <x3>
00428_ K-01 Serf collects debris.
00428_ U-05 Engineer lays Concrete.
00429_ U-05 Engineer builds a Wall. <x2>
00431_ The unstable cave ceiling collapses.
00431_ K-01 Serf collects debris.
00433_ U-05 Engineer lays Concrete.
00434_ K-01 Serf collects debris.
00434_ U-05 Engineer lays Concrete.
00435_ The unstable cave ceiling collapses.
00435_ Crushed by falling debris.
[Achievement: Unlikely Earthworm]
00435_ Lgt. Treads destroyed.
00435_ System corrupted by crushing effect (+2).
00435_ Grenade Launcher destroyed.
00435_ System corrupted by crushing effect (+3).
00435_ Ion Engine destroyed.
00435_ System corrupted by crushing effect (+3).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Let's See Who's Tougher
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              AssembledIntegrityBox
  Manual?         0
Play Time         00:12:40
  Cumulative      0.5 hours
  Start           2020.08.23 @ 23:25:06
  End             2020.08.23 @ 23:39:18
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2
  Rogue           2
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             0
Gallery%          1
Achievement%      1
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 06b8784e-8282-4ad7-aece-0dfffea70085