Cogmind - Beta 11 X4 @@@ ROGUE MODE // 2021.06.02 @ 14:05:20

Player: Runia

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (8)        1600
Robots Destroyed (54)      270
Value Destroyed (2004)     2004
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 6394

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             1000/1000
Matter                     300/300
Energy                     300/300
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -5/Factory

 Parts 
-------
>           --- POWER (1) --------
   Enhanced Nuclear Core
>           --- PROPULSION (4) ---
            Carbon-fiber Leg
            Carbon-fiber Leg
            Carbon-fiber Leg
            Flexi-carbon Leg
>           --- UTILITY (9) ------
      Large Storage Unit
            Visual Processing Unit
   Improved Terrain Scanner
   Advanced Terrain Scan Processor
   Improved Targeting Computer
   Hardened Light Armor Plating
            System Backup Module
>           --- WEAPON (3) -------
            Gauss Rifle
            Coil Gun
            Axe
>           --- INVENTORY (15) ---
            Fission Core
            Airjet
            Gravmag System
   Improved Heat Sink
            Structural Scanner
            Weapon Cycler
            Transmission Jammer
   Improved Light Armor Plating
            Focal Shield
  Makeshift Hacking Suite
            Arc Projector
            Plasma Rifle
            Force Rifle
            Flak Gun
            Missile Launcher

 Peak State 
------------
>           --- POWER ------------
   Enhanced Nuclear Core
>           --- PROPULSION -------
            Carbon-fiber Leg
            Carbon-fiber Leg
            Carbon-fiber Leg
            Flexi-carbon Leg
>           --- UTILITY ----------
      Large Storage Unit
            Visual Processing Unit
   Improved Terrain Scanner
   Advanced Terrain Scan Processor
   Improved Targeting Computer
   Hardened Light Armor Plating
            System Backup Module
>           --- WEAPON -----------
            Gauss Rifle
            Coil Gun
            Axe
>           --- INVENTORY --------
            Fission Core
            Airjet
            Gravmag System
   Improved Heat Sink
            Structural Scanner
            Weapon Cycler
            Transmission Jammer
   Improved Light Armor Plating
            Focal Shield
  Makeshift Hacking Suite
            Arc Projector
            Plasma Rifle
            Force Rifle
            Flak Gun
            Missile Launcher
[Rating: 54]

 Favorites 
-----------
Power                      Enhanced Nuclear Core
  Engine                   Ion Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Coolant Injector
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Protection               Hardened Light Armor Plating
Weapon                     Gatling Laser
  Energy Gun               Gatling Laser
  Energy Cannon            Proton Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Missile Launcher
  Slashing Weapon          Axe

 Build                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low Fac 
Slots Evolved              10   | .   .   2   2   2   2   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   1   .   .   .   .   
  Utility                  7    | .   .   1   1   1   2   .   .   2   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   
Parts Attached             54   | .   5   10  10  7   8   14  .   .   
  Power                    3    | .   .   1   1   1   .   .   .   .   
    Engine                 2    | .   .   1   1   .   .   .   .   .   
    Core                   1    | .   .   .   .   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               17   | .   4   3   1   2   3   4   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    17   | .   4   3   1   2   3   4   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  18   | .   1   3   4   2   3   5   .   .   
    Device                 10   | .   .   2   2   1   2   3   .   .   
    Storage                1    | .   .   1   .   .   .   .   .   .   
    Processor              4    | .   1   .   1   .   1   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             3    | .   .   .   1   1   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   16   | .   .   3   4   2   2   5   .   .   
    Energy Gun             8    | .   .   2   4   2   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   1   .   .   .   
    Ballistic Gun          4    | .   .   1   .   .   1   2   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   2   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   .   .   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   1   .   .   
    System Corruption      1    | .   .   .   .   .   .   1   .   .   
Parts Lost                 16   | .   .   2   2   2   3   7   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               5    | .   .   .   1   .   1   3   .   .   
  Utility                  3    | .   .   1   .   .   .   2   .   .   
  Weapon                   8    | .   .   1   1   2   2   2   .   .   
  Highest Loss Streak      5    | .   .   1   1   1   2   5   .   .   
Average Slot Usage (%)     96   | .   85  96  98  99  99  97  100 88  
  Engine                   5    | .   14  11  9   1   .   .   .   .   
  Core                     2    | .   .   .   .   5   6   6   6   5   
  Leg                      27   | .   28  33  26  30  25  24  26  23  
  Device                   13   | .   .   8   15  15  20  19  13  11  
  Storage                  8    | .   14  11  9   7   6   6   6   5   
  Processor                9    | .   .   11  9   7   13  13  20  17  
  Protection               3    | .   .   .   2   7   6   5   6   5   
  Energy Gun               10   | .   .   5   19  22  15  1   .   .   
  Ballistic Gun            10   | .   28  15  6   .   1   10  13  11  
  Slashing Weapon          1    | .   .   .   .   .   .   3   6   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             53   | 14  14  31  44  47  53  53  47  47  
  Greatest Support         65   | 20  20  30  33  48  58  65  65  65  
  Greatest Overweight (x)  1    | .   .   1   1   1   1   1   .   .   
  Average Overweight (x)   .    | .   .   .   1   .   .   .   .   .   
Largest Inventory Capacity 15   | .   8   15  15  15  15  15  15  15  
  Average Capacity         13   | .   8   12  15  15  15  15  15  15  
  Most Carried             15   | .   8   10  15  15  15  15  15  15  
  Average Carried          12   | .   7   7   14  13  14  13  15  15  
  Final Capacity           15   | 8   8   15  15  15  15  15  15  15  
  Final Carried            15   | 6   8   10  15  14  15  15  15  15  

 Class Distribution 
--------------------
 32% | Scavenger-Gunner
 20% | Scavenger-Mutant
 18% | Mutant
 16% | Scavenger-Skirmisher
  5% | Gunner
  5% | Scavenger-Assassin

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -9/Materials
     Scavenger-Gunner | -8/Materials
     Scavenger-Gunner | -7/Factory
 Scavenger-Skirmisher | -6/Factory
     Scavenger-Mutant | -6/Lower Caves
   Scavenger-Assassin | -6/Lower Caves
   Scavenger-Assassin | -5/Factory

 Resources                      | -11 -10 -9  -8  -7  -6  -6  -6  -5  
-----------                Run  | Scr Mat Mat Mat Fac Fac Low Low Fac 
Matter Collected           1197 | 200 176 294 169 70  55  213 20  .   
  Remotely                 126  | .   .   126 .   .   .   .   .   .   
Salvage Created            2291 | .   372 324 534 277 225 559 .   .   
  Parts                    111  | .   24  17  30  11  13  16  .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      8    | .   .   .   .   .   .   8   .   .   
  Prevented                5    | .   .   .   .   .   .   5   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low Fac 
Combat Hostiles Destroyed  43   | .   9   6   10  6   4   8   .   .   
  Melee                    1    | .   .   .   .   .   .   1   .   .   
  Guns                     36   | .   9   6   9   6   4   2   .   .   
  Cannons                  2    | .   .   .   .   .   .   2   .   .   
  AOE                      3    | .   .   .   .   .   .   3   .   .   
Classes Destroyed          9    | .   4   1   3   1   .   .   .   .   
  Worker                   4    | .   1   1   2   .   .   .   .   .   
  Builder                  3    | .   .   .   2   .   1   .   .   .   
  Operator                 1    | .   .   .   .   1   .   .   .   .   
  Watcher                  3    | .   2   .   1   .   .   .   .   .   
  Swarmer                  4    | .   3   .   .   .   1   .   .   .   
  Grunt                    29   | .   6   3   7   4   2   7   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   
  Sentry                   6    | .   .   3   1   1   1   .   .   .   
  Hunter                   3    | .   .   .   1   1   .   1   .   .   
Best Kill Streak           7    | .   7   2   3   2   4   4   .   .   
  Combat Bots Only         6    | .   6   2   3   2   3   4   .   .   
Max Kills in Single Turn   3    | .   1   1   3   1   2   2   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   2   .   .   
  Melee                    1    | .   .   .   .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -6   -6   -5   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  Low  Low  Fac  
Damage Taken               2726 | .    262  359  397  196  279  1233 .    .    
  Core                     384  | .    54   42   56   .    40   192  .    .    
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         88   | 100  78   89   89   100  .    .    72   .    
Volleys Fired              124  | .    35   27   28   12   5    17   .    .    
  Largest                  3    | .    2    2    3    3    3    3    .    .    
  Hottest                  240  | .    40   76   225  240  240  185  .    .    
Shots Fired                292  | .    70   52   83   34   14   39   .    .    
  Gun                      277  | .    70   52   83   34   13   25   .    .    
  Cannon                   12   | .    .    .    .    .    1    11   .    .    
  Launcher                 3    | .    .    .    .    .    .    3    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  155  | .    70   47   21   .    1    16   .    .    
  Thermal                  119  | .    .    2    62   34   12   9    .    .    
  Explosive                3    | .    .    .    .    .    .    3    .    .    
  Electromagnetic          15   | .    .    3    .    .    1    11   .    .    
  Robot Hit Streak         20   | .    7    9    17   20   7    8    .    .    
  Robot Miss Streak        4    | .    4    3    3    4    4    3    .    .    
  Penetration Max          1    | .    .    .    .    .    .    1    .    .    
  Secondary Targets        4    | .    3    .    1    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    .    .    .    .    
Shots Hit Robots           218  | .    36   35   66   32   13   36   .    .    
  Core Hits                129  | .    18   15   34   22   14   26   .    .    
  Critical Kills           1    | .    .    .    1    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    
  Critical Strikes         4    | .    .    1    3    .    .    .    .    .    
    Burn                   3    | .    .    1    2    .    .    .    .    .    
    Destroy                1    | .    .    .    1    .    .    .    .    .    
Melee Attacks              10   | .    .    .    .    .    .    10   .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 10   | .    .    .    .    .    .    10   .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           4863 | .    469  470  1242 684  317  1681 .    .    
  Guns                     3571 | .    469  470  1242 684  291  415  .    .    
  Cannons                  294  | .    .    .    .    .    26   268  .    .    
  Explosions               462  | .    .    .    .    .    .    462  .    .    
  Melee                    536  | .    .    .    .    .    .    536  .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  1398 | .    469  408  211  .    25   285  .    .    
  Thermal                  2140 | .    .    29   1031 684  266  130  .    .    
  Explosive                462  | .    .    .    .    .    .    462  .    .    
  Electromagnetic          327  | .    .    33   .    .    26   268  .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 536  | .    .    .    .    .    .    536  .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    .    1    .    .    
  Average Corruption       1    | .    .    .    .    .    .    1    .    .    
  Corruption Purged        1    | .    .    .    .    .    .    1    .    .    
  Effects                  1    | .    .    .    .    .    .    1    .    .    
    Energy Discharges      1    | .    .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            104  | .    .    .    .    .    .    104  .    .    
  Projectiles              9    | .    .    .    .    .    .    9    .    .    
  Explosions               23   | .    .    .    .    .    .    23   .    .    
  Melee                    72   | .    .    .    .    .    .    72   .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      106  | .    .    .    .    .    .    106  .    .    
  Shots                    3    | .    .    .    .    .    .    3    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        197  | .    2    48   197  197  180  197  .    .    
  Average Temperature      100  | .    2    22   99   115  105  102  .    .    
  Received Heat Transfer   1192 | .    114  159  207  72   126  514  .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    .    .    2    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    1    .    .    .    .    .    
  Combat Hostiles          1    | .    .    .    1    .    .    .    .    .    
  Parts Melted             10   | .    .    1    3    5    1    .    .    .    
  Heat Transferred         5147 | .    .    148  2562 1537 600  300  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low Fac 
Peak Influence             254  | .   254 247 177 185 153 .   .   30  
  Initial                  107  | .   .   107 32  80  49  .   .   30  
  Average                  113  | .   78  188 73  131 113 .   .   30  
Maximum Alert Level        1    | .   1   1   .   .   .   .   .   .   
  Low Security (%)         86   | .   87  43  100 100 100 .   .   100 
  Level 1                  13   | .   12  56  .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          9    | .   2   3   1   3   .   .   .   .   
  Investigation            2    | .   .   .   1   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   
  Reinforcement            6    | .   2   3   .   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -6  -5  
---------                  Run  | Scr Mat Mat Mat Fac Fac Low Low Fac 
Distress Signals           7    | .   4   2   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              59   | .   15  9   15  7   4   9   .   .   
  Peak Tracking Total      5    | .   4   3   5   2   3   4   .   .   
  Tactical Retreats        3    | .   .   1   1   .   .   1   .   .   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low Fac 
Traps Triggered            2    | .   .   1   .   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -6  -5  
----------                 Run  | Scr Mat Mat Mat Fac Fac Low Low Fac 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -6  -5  
---------                  Run  | Scr Mat Mat Mat Fac Fac Low Low Fac 
Machines Accessed          8    | .   .   1   2   2   3   .   .   .   
  Terminals                3    | .   .   .   2   .   1   .   .   .   
  Fabricators              1    | .   .   .   .   1   .   .   .   .   
  Repair Stations          2    | .   .   .   .   1   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   
Total Hacks                18   | .   .   2   6   5   5   .   .   .   
  Successful               8    | .   .   2   2   2   2   .   .   .   
  Failed                   10   | .   .   .   4   3   3   .   .   .   
    Catastrophic           2    | .   .   .   .   1   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   6    | .   .   .   4   1   1   .   .   .   
  Terminals                7    | .   .   .   6   .   1   .   .   .   
  Fabricators              1    | .   .   .   .   1   .   .   .   .   
  Repair Stations          7    | .   .   .   .   4   3   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   2   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   
Terminal Hacks             2    | .   .   .   2   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   2   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   1   2   .   .   .   
  Scan Component           2    | .   .   .   .   1   1   .   .   .   
  Repair                   1    | .   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   2   .   .   .   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   .   .   .   
  Analyze                  1    | .   .   1   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   1   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   1   .   .   .   .   
    Download               1    | .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   .   1   2   1   3   .   .   .   
  Full Trace Events        1    | .   .   .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   .   .   .   
  Time                     16   | .   .   .   .   .   16  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -6  -5  
------------               Run  | Scr Mat Mat Mat Fac Fac Low Low Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  -6  -5  
--------                   Run  | Scr Mat Mat Mat Fac Fac Low Low Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -6  -6  -6  -5  
-------------              Run  | Scr Mat Mat Mat Fac Fac Low Low Fac 
Turns Passed               3183 | .   377 462 734 486 296 735 83  10  
Spaces Moved               1648 | 1   202 218 277 210 194 468 70  8   
  Core                     .    | .   .   .   .   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   .   .   .   
  Legs                     1648 | 1   202 218 277 210 194 468 70  8   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   .   
  Fastest Speed            120  | 120 120 120 200 120 120 120 120 120 
  Average Speed            150  | 120 120 157 200 192 120 127 120 120 
  Slowest Speed            200  | 120 120 200 200 200 200 200 120 120 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       21   | 2   37  24  34  6   5   70  11  1   
  Regions Visited          8
    Branch Regions         2
  Pre-discovered Areas     1    | .   .   .   .   .   .   1   .   .   
  Known Exits Taken        1    | .   .   .   .   .   .   1   .   .   
  Unknown Exits Taken      7    | 1   1   1   1   1   1   .   1   .   
Scrap Searched             5    | .   .   .   .   .   .   4   1   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   
Terrain Destroyed          36   | .   .   .   .   .   .   36  .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Projectile               3    | .   .   .   .   .   .   3   .   .   
  AOE                      33   | .   .   .   .   .   .   33  .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -6  -6  -6  -5  
---------                  Run  | Scr Mat Mat Mat Fac Fac Low Low Fac 
Total                      2079 | .   269 285 390 261 242 555 69  8   
  Wait                     163  | .   18  20  49  22  24  30  .   .   
  Move                     1640 | .   201 217 276 209 193 467 69  8   
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  54   | .   4   7   18  6   8   11  .   .   
  Fast Attach              8    | .   1   3   1   .   2   1   .   .   
  Attach                   26   | .   .   5   6   4   4   7   .   .   
  Detach                   .    | .   .   .   .   .   .   .   .   .   
  Swap                     20   | .   4   2   3   3   2   6   .   .   
  Drop                     34   | .   6   4   9   5   4   6   .   .   
  Fire                     124  | .   35  27  28  12  5   17  .   .   
  Melee                    10   | .   .   .   .   .   .   10  .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory

 History 
---------
 Turn | Location       | Event
    1 | -11/Scrapyard  | Discovered new exit (range 0)
    1 | -11/Scrapyard  | Entered Materials
  301 | -10/Materials  | Build established: Mutant
  357 | -10/Materials  | Discovered new exit (range 15)
  378 | -10/Materials  | Entered another Materials area
  378 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  742 | -9/Materials   | Discovered new exit (range 8)
  830 | -9/Materials   | Discovered new exit (range 5)
  840 | -9/Materials   | Entered another Materials area
  840 | -8/Materials   | Evolved 2 slots: Utility x1, Weapon x1
 1167 | -8/Materials   | Build established: Scavenger-Gunner
 1536 | -8/Materials   | Discovered new exit (range 4)
 1574 | -8/Materials   | Entered Factory
 1574 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 1897 | -7/Factory     | Discovered new exit (range 16)
 2050 | -7/Factory     | Garrison activated, responded to threat
 2060 | -7/Factory     | Entered another Factory area
 2060 | -6/Factory     | Evolved 2 slots: Utility x2
 2107 | -6/Factory     | Repaired Imp. Aluminum Leg
 2290 | -6/Factory     | Discovered new exit (range 17)
 2348 | -6/Factory     | Build established: Scavenger-Skirmisher
 2356 | -6/Factory     | Entered Lower Caves
 2641 | -6/Lower Caves | Lost 5 parts (1n2u2w)
 2983 | -6/Lower Caves | Identified exit to Lower Caves
 3091 | -6/Lower Caves | Entered another Lower Caves area
 3167 | -6/Lower Caves | Discovered new exit (range 7)
 3174 | -6/Lower Caves | Entered Factory
 3174 | -5/Factory     | Evolved 2 slots: Utility x2
 3184 | -5/Factory     | Self-destructed

 Last Messages 
---------------
System Backup Module purges 1% of system corruption (0%).
LOCATION=LOWER CAVES
GOAL=ESCAPE
1Y-844(k) breaks down the debris.
O3-GED(k) breaks down the debris.
YQ-JHC(k) breaks down the debris.
Acquired 1 matter.
YQ-JHC(k) breaks down the debris.
1Y-844(k) breaks down the debris.
Searching scrap...
Found Com. Battery.
Found 26 Matter.
Acquired 19 matter.
6U-M6G(k) breaks down the debris.
1H-FNE(k) breaks down the debris.
6U-M6G(k) breaks down the debris.
EXIT=FOUND
PARAMETERS=UTILITY+2
LOCATION=UNKNOWN
GOAL=ESCAPE

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????????????????           |
| ????????????????????????????????????????           |
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| ????????????????????????????????????????           |
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| ?????????????????????##?#???#?#?????????           |
| ???????????????????  ????#???????#??????           |
| ????????????? ? ??????#??#????#?#???????           |
| ?????????????????????###########????????           |
| ??????????????? ??? ?#     """ #???#???#           |
| ????????????? ? ?"? ?#     "Y" ##?#?????           |
| ???????????? ?#?"?? ?# """     #????????           |
| ???????????????  ????# """     ##???#???           |
| ???????????? ???"????# """     #???????#           |
| ??????????? ????"????#         #?#?????#           |
| ???????????? ????????#         #??#???#?           |
| ?????????????????????#         ##????#??           |
| ??????????    ############+#####???##???           |
| ?????????""              @    #???#?????           |
| ?????????""                   #???#??#??           |
| ?????????""                   ##?#???#??           |
| ?????????                     #??#?#????           |
| ?????????                     #?#??##?##           |
| ??????????#########+###########???????#?           |
| ?????????????#??? ????? ???#?#?#????????           |
| ?????????????? ????? ??? ????#??#???????           |
| ???????????????????"????? ??#???????????           |
| ?????????????????? ?????? ?#?????##?????           |
| ??????????????????"?????? ???#??###?????           |
| ????????????????? ?????? ??#????????????           |
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| ????????????????????????????????????????           |
| ????????????????????????????????????????           |
| ????????????????????????????????????????           |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Coolant Potential          65
Energy Generation          17
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       210
Armor Coverage             150
Weapon Cycling             15
Evasion (%)                55
Targeting Accuracy         6

 Item Schematics 
-----------------
 Targeting Computer | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CompositeInsulationTreads
  Manual?         0
Play Time         00:20:25
  Cumulative      184.5 hours
  Start           2021.06.01 @ 23:21:49
  End             2021.06.02 @ 14:05:20
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          222
  Rogue           222
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             57
Gallery%          76
Achievement%      56
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0b2feebf-82aa-4a22-947b-2b24d6b906f3