Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.19 @ 00:23:07 Player: Fun Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (53) 265 Value Destroyed (1874) 1874 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (577) 577 TOTAL SCORE: 4916 Bonus ------- High Alert Combat Kills 46 Follower Combat Kills 331 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 315/360 System Corruption 0% Temperature Warning (352) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (4) ------ Improved Heat Sink Compact Battery Improved Terrain Scanner Terrain Scan Processor > --- WEAPON (4) ------- Particle Gun Particle Gun Heavy Particle Cannon Heavy Particle Cannon > --- INVENTORY (5) ---- Light Ion Engine Titanium Leg EM Pulse Cannon Particle Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Compact Battery Improved Terrain Scanner Terrain Scan Processor > --- WEAPON ----------- Particle Gun EM Pulse Cannon Heavy Particle Cannon Heavy Particle Cannon > --- INVENTORY -------- Light Ion Engine Aluminum Leg Small Laser Particle Gun Mini Grenade Launcher [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Improved Hover Unit Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Terrain Scan Processor Protection Improved Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Autogun Ballistic Cannon Heavy Assault Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Sto Mat Gar Mat Slots Evolved 4 | . . 2 . 2 . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . 1 . 1 . . Weapon 2 | . . 1 . 1 . . Parts Attached 54 | 7 3 3 10 3 20 8 Power 8 | 2 . 1 1 . 4 . Engine 7 | 2 . 1 1 . 3 . Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 14 | 2 . . 5 2 4 1 Treads 2 | . . . . 2 . . Leg 7 | . . . 2 . 4 1 Wheel 3 | 2 . . 1 . . . Hover 2 | . . . 2 . . . Flight . | . . . . . . . Utility 11 | 1 1 1 3 . 2 3 Device 3 | . . . . . 2 1 Storage 4 | 1 1 . 1 . . 1 Processor 2 | . . . 1 . . 1 Hackware . | . . . . . . . Protection 2 | . . 1 1 . . . Artifact . | . . . . . . . Weapon 21 | 2 2 1 1 1 10 4 Energy Gun 9 | 1 . . . . 8 . Energy Cannon 3 | . . . . . . 3 Ballistic Gun 6 | 1 2 . 1 1 1 . Ballistic Cannon 2 | . . 1 . . 1 . Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 20 | . . . 2 2 15 1 Power 3 | . . . 1 . 2 . Propulsion 3 | . . . . 1 2 . Utility 6 | . . . 1 . 4 1 Weapon 8 | . . . . 1 7 . Highest Loss Streak 15 | . . . 2 2 15 1 To Critical Strikes . | . . . . . . . Average Backups 5 | 2 6 6 6 5 4 4 Power 1 | . 1 1 1 1 2 1 Propulsion 1 | 1 2 2 1 . . 1 Utility . | . . 1 1 1 . . Weapon 2 | . 1 1 3 2 1 2 Tool/Special . | . . . . . . . Unused Backups 16 | . 1 2 4 . 4 5 Power 2 | . . . 1 . 1 . Propulsion 6 | . . 1 1 . 1 3 Utility 4 | . . 1 1 . 2 . Weapon 4 | . 1 . 1 . . 2 Tool/Special . | . . . . . . . Average Slot Usage (%) 85 | . 95 87 86 70 72 97 Engine 8 | . 14 11 10 9 6 . Core 2 | . . . . . 2 9 Treads 2 | . . . . 10 9 . Leg 7 | . . . 7 . 6 18 Wheel 9 | . 28 22 13 5 . . Device 4 | . . . . . 3 21 Storage 16 | . 24 22 21 18 9 8 Processor 1 | . . . . . . 4 Protection 6 | . . 7 11 9 8 . Energy Gun 6 | . 3 3 . . 12 20 Energy Cannon 2 | . . . . . . 13 Ballistic Gun 10 | . 24 14 11 18 9 . Ballistic Cannon 5 | . . 6 11 1 4 . Peak Build Rating 31 | 6 7 16 20 20 23 31 Average Rating 17 | 5 6 12 17 14 17 29 On Entrance 11 | . 6 7 16 18 14 21 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 40 | 14 18 31 34 37 40 29 Greatest Support 40 | 26 26 26 26 40 40 30 Greatest Overweight (x) 11 | . . 1 11 2 5 . Average Overweight (x) . | . . . 1 . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 5 Average Capacity 7 | 7 8 8 8 8 6 5 Most Carried 8 | 4 8 8 8 8 7 5 Average Carried 6 | 2 6 7 7 6 4 4 Final Capacity 8 | 8 8 8 8 8 5 5 Final Carried 8 | 4 8 8 8 7 5 4 Class Distribution -------------------- 32% | Tank 16% | Scavenger-Skirmisher 15% | Commander-Tank 14% | Mutant 10% | Scavenger-Gunner 6% | Commander-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Storage Commander-Mutant | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -9 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Sto Mat Gar Mat Matter Collected 1910 | 229 97 52 985 162 285 100 Remotely . | . . . . . . . Salvage Created 1831 | . 97 52 852 35 494 301 Parts 111 | . 8 4 53 3 29 14 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Sto Mat Gar Mat Combat Hostiles Destroyed 42 | . 2 1 20 2 13 4 Guns 20 | . 2 1 7 2 7 1 Cannons 21 | . . . 13 . 6 2 Classes Destroyed 8 | . 1 1 5 . . 1 Worker 3 | . . . 3 . . . Hauler 1 | . . . 1 . . . Recycler 2 | . . . 2 . . . Watcher 5 | . . . 2 . . 3 Swarmer 10 | . . . 6 2 2 . Grunt 18 | . 2 . 5 . 11 . Sentry 13 | . . 1 9 . . 3 Heavy 1 | . . . . . . 1 Best Kill Streak 9 | . 1 1 9 2 8 2 Combat Bots Only 8 | . 1 1 4 2 8 1 Max Kills in Single Turn 2 | . 1 1 2 1 1 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Sto Mat Gar Mat Hostile Shots Fired 294 | . 10 4 98 14 154 14 Missed 87 | . 1 3 37 2 40 4 Hits 207 | . 9 1 61 12 114 10 Projectile 207 | . 9 1 61 12 114 10 Critical Strikes 6 | . . . . . 6 . Damage Taken 3227 | . 121 16 753 92 1986 259 Core 701 | . . . 148 . 527 26 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 73 | . . . 73 . . . Core Remaining (%) 87 | 100 100 . 63 . . . Volleys Fired 128 | . 12 2 49 10 37 18 Largest 4 | . 2 3 2 3 3 4 Hottest 280 | . 70 90 73 96 96 280 Shots Fired 287 | . 24 6 99 21 69 68 Gun 196 | . 24 6 49 20 54 43 Cannon 91 | . . . 50 1 15 25 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 200 | . 21 4 99 21 55 . Thermal 80 | . 3 2 . . 14 61 Explosive . | . . . . . . . Electromagnetic 7 | . . . . . . 7 Robot Hit Streak 12 | . 3 3 12 5 7 7 Robot Miss Streak 6 | . 6 1 4 2 3 4 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 166 | . 10 5 57 11 39 44 Core Hits 78 | . 5 2 33 3 21 14 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . Critical Strikes 11 | . . . 10 . 1 . Destroy 1 | . . . 1 . . . Blast 10 | . . . 9 . 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4488 | . 130 63 2307 150 966 872 Guns 1644 | . 129 63 395 150 482 425 Cannons 2702 | . . . 1771 . 484 447 Explosions 124 | . . . 124 . . . Melee . | . . . . . . . Ramming 18 | . 1 . 17 . . . Kinetic 3278 | . 104 38 2166 150 820 . Thermal 946 | . 25 25 . . 146 750 Explosive 124 | . . . 124 . . . Electromagnetic 122 | . . . . . . 122 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . 1 . 2 . . . Average Corruption 1 | . 1 . 1 . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 12 | . . . 12 . . . Matter Fused 4 | . . . 4 . . . Heat Flow Errors 2 | . . . 2 . . . Energy Discharges 2 | . . . 2 . . . Parts Fused 1 | . . . 1 . . . Data Loss (minor) 2 | . . . 2 . . . Misfires 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 131 | . . . 112 . 19 . Projectiles 131 | . . . 112 . 19 . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 4 | . . . 1 . 3 . Impact 1 | . . . 1 . . . Kinetic 3 | . . . . . 3 . Secondary . | . . . . . . . Self-Inflicted Damage 8 | . . . 8 . . . Shots . | . . . . . . . Rammed 2 | . 1 . 1 . . . Targets Rammed 2 | . 1 . 1 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 567 | . 39 42 271 27 567 514 Average Temperature 142 | . 16 23 32 16 287 165 Received Heat Transfer 1416 | . 75 . 201 6 1107 27 Effects 19 | . . . . . 19 . Shutdowns 3 | . . . . . 3 . Interference 4 | . . . . . 4 . Matter Decay 2 | . . . . . 2 . Short Circuit 1 | . . . . . 1 . Damage (minor) 3 | . . . . . 3 . Damage (major) 4 | . . . . . 4 . Damage (core) 2 | . . . . . 2 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 6 | . . . . . . 6 Heat Transferred 1961 | . 74 74 . . 333 1480 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Sto Mat Gar Mat Maximum Alert Level 2 | . . . 2 1 2 . Low Security (%) 61 | 100 100 100 53 48 . 100 Level 1 36 | . . . 44 51 93 . Level 2 1 | . . . 1 . 6 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 475 | . 30 30 404 313 475 184 Initial 203 | . . . . 150 203 174 Average 177 | . 4 7 212 193 335 132 Influence Increases 1922 | . 66 30 750 423 485 168 Destroy 0b10 Robot/C 1100 | . 40 20 420 220 320 80 Destroy 0b10 Robot/NC 65 | . . . 45 5 . 15 Destroy Leader 292 | . 10 10 156 50 20 46 Allied During Kill 225 | . . . 17 132 76 . Successful Hack 14 | . . . 7 . . 7 Disable Machine 45 | . . . 45 . . . Anti-Garrison Action 50 | . . . . . 50 . Destroy Structure 41 | . 1 . 30 1 4 5 Lose Combat Pursuer 90 | . 15 . 30 15 15 15 Influence Decreases 1812 | . 66 30 394 466 440 416 Entered New Map 500 | . . . . 206 110 184 Time Decay 762 | . 66 30 374 70 . 222 Lost Part 200 | . . . 20 20 150 10 Lost Ally 200 | . . . . 20 180 . Purge Threat 150 | . . . . 150 . . Squads Dispatched 10 | . 1 . 4 3 . 2 Investigation 2 | . . . 1 1 . . Extermination . | . . . . . . . Reinforcement 4 | . 1 . 1 . . 2 Assault . | . . . . . . . Garrison 4 | . . . 2 2 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Sto Mat Gar Mat Distress Signals 2 | . . . . . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 67 | . 7 1 26 8 16 9 Peak Tracking Total 8 | . 3 1 4 3 8 2 Tactical Retreats 6 | . 1 . 2 1 1 1 Traps | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Sto Mat Gar Mat Traps Triggered 1 | . . . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 13 | . . . 13 . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Sto Mat Gar Mat Machines Disabled 4 | . . . 3 . 1 . Max in Single Turn 1 | . . . 1 . 1 . Garrison Access 1 | . . . 1 . . . Garrison Relay 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Sto Mat Gar Mat Machines Accessed 15 | . . . 9 3 . 3 Terminals 8 | . . . 5 1 . 2 Fabricators . | . . . . . . . Repair Stations 2 | . . . 2 . . . Recycling Units 2 | . . . 1 . . 1 Scanalyzers 1 | . . . . 1 . . Garrison Access 2 | . . . 1 1 . . Total Hacks 38 | . . . 26 7 . 5 Successful 20 | . . . 14 4 . 2 Failed 18 | . . . 12 3 . 3 Catastrophic 2 | . . . 1 . . 1 Database Lockouts . | . . . . . . . Manual 5 | . . . 5 . . . Terminals 18 | . . . 14 1 . 3 Fabricators . | . . . . . . . Repair Stations 7 | . . . 7 . . . Recycling Units 5 | . . . 3 . . 2 Scanalyzers 3 | . . . . 3 . . Garrison Access 5 | . . . 2 3 . . Terminal Hacks 8 | . . . 6 1 . 1 Record 1 | . . . 1 . . . Part Schematic 1 | . . . 1 . . . Unreport Threat 1 | . . . . 1 . . Disarm Traps 3 | . . . 3 . . . Surveillance Status 2 | . . . 1 . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks 5 | . . . 5 . . . Scan Component 3 | . . . 3 . . . Repair 2 | . . . 2 . . . Recycling Unit Hacks 3 | . . . 2 . . 1 Report Inventory 2 | . . . 1 . . 1 Retrieve Matter 1 | . . . 1 . . . Scanalyzer 2 | . . . . 2 . . Insert Component 1 | . . . . 1 . . Analyze 1 | . . . . 1 . . Garrison Access Hacks 2 | . . . 1 1 . . Unlock Access 1 | . . . . 1 . . Seal Access 1 | . . . 1 . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . . . 7 2 . 2 Full Trace Events 3 | . . . 2 1 . . Feedback Events 1 | . . . 1 . . . Corruption 1 | . . . 1 . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . 1 1 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 2 | . . . 2 . . . Time 62 | . . . 62 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . Part Schematics Acquired 1 | . . . . 1 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Sto Mat Gar Mat Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . 3 . Machine Destruction 3 | . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Sto Mat Gar Mat Total Allies 10 | . . . 10 . . . Largest Group 10 | . . . 10 10 9 . Highest-Rated Group 88 | . . . 88 88 80 . Highest-Rated Ally 16 | . . . 16 16 16 . Initial Warlord ECA Mod 1 | . . . . . . 1 Total Orders . | . . . . . . . Ally Attacks 96 | . . . 2 44 50 . Total Damage 834 | . . . 21 365 448 . Kills 15 | . . . 2 10 3 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Sto Mat Gar Mat Active Infowar (turns) 439 | . . . . . . 439 Terrain 439 | . . . . . . 439 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Sto Mat Gar Mat Turns Passed 2607 | 133 246 135 999 155 462 477 Spaces Moved 1558 | 61 191 114 594 85 224 289 Core 12 | 1 . . 3 . 8 . Treads 154 | . . . . 52 102 . Legs 541 | . . . 138 . 114 289 Wheels 850 | 60 191 114 452 33 . . Hover 1 | . . . 1 . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 90 95 95 50 120 Average Speed 118 | 91 90 98 123 139 139 120 Slowest Speed 600 | 100 90 105 600 160 300 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 4 29 9 83 10 35 34 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 39 | . . . 31 . 4 4 Melee . | . . . . . . . Projectile 29 | . . . 21 . 4 4 AOE 10 | . . . 10 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Sto Mat Gar Mat Total 2061 | 137 241 133 750 103 316 381 Wait 193 | 60 28 . 61 . . 44 Move 1553 | 60 190 113 593 85 223 289 Hop . | . . . . . . . Pick Up 72 | 10 6 6 15 2 24 9 Fast Attach 10 | . . . 5 . 1 4 Attach 44 | 6 1 4 7 4 17 5 Detach 2 | . . . 1 1 . . Swap 12 | 1 2 2 2 . 4 1 Drop 45 | . 1 6 16 1 10 11 Fire 128 | . 12 2 49 10 37 18 Melee . | . . . . . . . Ram 2 | . 1 . 1 . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -8/Garrison -8/Materials History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 134 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 327 | -10/Materials | Discovered new exit (range 11) 380 | -10/Materials | Entered another Materials area 380 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 420 | -9/Materials | Discovered new exit (range 9) 515 | -9/Materials | Entered Storage 621 | -9/Storage | Repaired Broken Wheel? 699 | -9/Storage | Repaired Assault Rifle 748 | -9/Storage | Build established: Tank 1060 | -9/Storage | Garrison activated, responded to threat 1320 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1443 | -9/Storage | Discovered new exit (range 12) 1514 | -9/Storage | Entered Materials 1514 | -8/Materials | Accompanied by 10 allies 1514 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1530 | -8/Materials | Garrison activated, responded to threat 1669 | -8/Materials | Identified exit to Garrison 1669 | -8/Materials | Entered Garrison 1669 | -8/Garrison | Accompanied by 9 allies 1719 | -8/Garrison | Triggered checkpoint 1756 | -8/Garrison | Garrison Relay disabled 1842 | -8/Garrison | Triggered checkpoint 1898 | -8/Garrison | Lost 9 allies 1909 | -8/Garrison | Core integrity fell below 50% 1913 | -8/Garrison | Destroyed 8 combat bots 1932 | -8/Garrison | Core integrity fell below 20% 1980 | -8/Garrison | Lost 15 parts (2p2n4u7w) 2063 | -8/Garrison | Triggered checkpoint 2120 | -8/Garrison | Discovered new exit (range 10) 2131 | -8/Garrison | Entered Materials 2483 | -8/Materials | Build established: Scavenger-Skirmisher 2608 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- U-05 Engineer builds a Wall. U-05 Engineer builds a Door. K-01 Serf collects debris. W-25 Informer sends out distress signal. W-25 Informer destroyed. H-61 Shepherd calls for reinforcements. ALERT: Hostile activity reported, dispatching reinforcements to area. Knocked back. Imp. Heat Sink destroyed. Knocked back. U-05 Engineer builds a Wall. Acquired 3 matter. Knocked back. Visual Processing Unit melted. H-61 Shepherd destroyed. R-06 Scavenger collects Arm. Treads. Acquired 7 matter. K-01 Serf collects debris. R-06 Scavenger collects Imp. Hover Unit. 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Nuclear Core | -9/Storage | Hacked Lgt. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Wheel | 55% | -9/Storage | Broken Assault Rifle | 45% | -9/Storage Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Throw Away The Key Challenges ------------ None Game ------ Seed FlyingAutogunBeam Manual? 0 Play Time 00:39:52 Cumulative 6.3 hours Start 2026.02.18 @ 23:44:47 End 2026.02.19 @ 00:23:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 11 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 25600982-8ac5-425b-9ce3-18d6a3bb596c