Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.12 @ 17:30:59 Player: Peregrine Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (84) 420 Value Destroyed (2559) 2559 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (451) 451 TOTAL SCORE: 6530 Bonus ------- High Alert Combat Kills 177 Follower Combat Kills 274 Cogmind --------- Core Integrity 0/700 Matter 280/300 Energy 21/100 System Corruption 7% Temperature Cool (9) Movement Core (150) Ox2 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Improved Heat Sink Advanced Targeting Computer Advanced Targeting Computer Reaction Control System System Shield > --- WEAPON (2) ------- Cooled Particle Cannon > --- INVENTORY (5) ---- Cryofiber Web Improved Signal Interpreter Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Advanced Treads Medium Treads Aluminum Leg Improved Flight Unit > --- UTILITY ---------- Improved Heat Sink Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Gatling Laser Improved Assault Rifle > --- INVENTORY -------- Aluminum Leg Aluminum Leg Improved Heat Sink Energy Filter Shield Generator [Rating: 42] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Advanced Targeting Computer Device Sensor Array Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Minigun Energy Gun Gatling Laser Energy Cannon EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Jun Mat Mat Min Mat Sto Fac Low Slots Evolved 6 | . . 2 . 2 . 2 . Power 1 | . . 1 . . . . . Propulsion 2 | . . . . 2 . . . Utility 3 | . . 1 . . . 2 . Weapon . | . . . . . . . . Parts Attached 114 | 6 5 15 1 31 21 31 4 Power 14 | 1 2 . 1 3 1 6 . Engine 8 | 1 2 . 1 2 . 2 . Core 6 | . . . . 1 1 4 . Reactor . | . . . . . . . . Propulsion 35 | 2 1 4 . 14 8 6 . Treads 7 | . . 2 . 2 2 1 . Leg 7 | . . 2 . . . 5 . Wheel 3 | 2 1 . . . . . . Hover 2 | . . . . 1 1 . . Flight 16 | . . . . 11 5 . . Utility 33 | 1 2 5 . 7 3 13 2 Device 18 | . . 3 . 4 2 7 2 Storage 2 | 1 . 1 . . . . . Processor 8 | . 1 . . 2 1 4 . Hackware 3 | . . . . 1 . 2 . Protection 2 | . 1 1 . . . . . Artifact . | . . . . . . . . Weapon 32 | 2 . 6 . 7 9 6 2 Energy Gun 5 | . . . . . 3 1 1 Energy Cannon 4 | . . . . . 1 2 1 Ballistic Gun 21 | 2 . 5 . 7 4 3 . Ballistic Cannon 1 | . . . . . 1 . . Launcher 1 | . . 1 . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 8 | . . . . 1 6 1 . Parts Lost 34 | . 5 5 . 4 5 4 11 Power 8 | . 2 . . . 1 3 2 Propulsion 11 | . 1 1 . 3 2 . 4 Utility 6 | . . 2 . 1 1 . 2 Weapon 9 | . 2 2 . . 1 1 3 Highest Loss Streak 11 | . 3 8 . 1 4 2 11 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 87 | . 95 69 82 87 85 95 91 Engine 4 | . 12 . 5 8 . 4 5 Core 4 | . . . . 3 7 7 5 Treads 6 | . . 19 22 10 5 3 . Leg 9 | . . . . . . 23 25 Wheel 2 | . 27 . . . . . . Flight 8 | . . . . 21 27 2 . Device 8 | . . 17 22 9 4 6 6 Storage 3 | . 14 12 11 1 . . . Processor 14 | . 7 . . 5 12 28 22 Hackware 4 | . . . . 8 9 1 7 Energy Gun 2 | . . . . . 3 5 . Ballistic Gun 14 | . 25 19 22 18 12 6 13 Naked Turns . | . . . . . . . . Heaviest Build 25 | 14 17 13 18 18 15 25 17 Greatest Support 68 | 32 32 46 46 68 44 50 40 Greatest Overweight (x) 3 | . . 3 . 3 1 2 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 5 5 5 Average Capacity 5 | 6 8 8 8 5 5 5 5 Most Carried 6 | 3 5 6 5 5 5 5 5 Average Carried 3 | . 2 1 4 4 4 4 4 Final Capacity 8 | 8 8 8 8 5 5 5 5 Final Carried 5 | 1 4 4 4 5 5 5 3 Class Distribution -------------------- 47% | Scavenger-Mutant 38% | Mutant 7% | Scavenger-Sprinter 6% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -8 -7 -7 ----------- Run | Jun Mat Mat Min Mat Sto Fac Low Matter Collected 2500 | 257 247 207 110 563 647 357 112 Remotely . | . . . . . . . . Salvage Created 3138 | . 252 446 131 619 914 527 249 Parts 185 | . 19 31 5 46 53 23 8 Haulers Intercepted 5 | . . . . 1 4 . . Recyclers Shooed 2 | . 1 1 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 8 | . . . . . . . 8 Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Jun Mat Mat Min Mat Sto Fac Low Combat Hostiles Destroyed 65 | . 7 11 3 16 14 9 5 Guns 49 | . 5 3 3 16 10 8 4 Cannons 6 | . . . . . 4 1 1 AOE 10 | . 2 8 . . . . . Classes Destroyed 14 | . 5 2 . 1 3 3 . Worker 4 | . 2 1 . . . 1 . Builder 1 | . . . . . 1 . . Tunneler 1 | . . . . . . 1 . Hauler 5 | . . . . 1 4 . . Recycler 3 | . . 2 . . 1 . . Mechanic 1 | . 1 . . . . . . Watcher 4 | . 1 1 . 1 . 1 . Swarmer 17 | . 3 4 . 9 . . 1 Grunt 29 | . 4 3 3 4 6 5 4 Brawler 1 | . . . . . 1 . . Duelist 1 | . . . . . 1 . . Sentry 15 | . . 4 . 3 6 2 . Hunter 1 | . . . . . . 1 . Programmer 1 | . . . . . . 1 . Best Kill Streak 9 | . 5 9 2 4 6 3 2 Combat Bots Only 9 | . 3 9 2 4 6 3 2 Max Kills in Single Turn 4 | . 4 3 1 1 2 1 1 Gunslinging 1 | . . . . . 1 . . Exploded 3 | . 2 3 . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -------- Run | Jun Mat Mat Min Mat Sto Fac Low Damage Taken 5413 | . 684 752 142 534 947 1061 1293 Core 1501 | . 220 333 23 55 151 184 535 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 50 | . . . . . 50 . . Core Remaining (%) 46 | 100 12 . 11 . 62 . . Volleys Fired 264 | 1 41 34 10 42 72 37 27 Largest 2 | 2 2 2 2 2 2 2 2 Hottest 143 | 40 40 46 46 50 121 143 75 Shots Fired 468 | 2 64 52 20 84 130 74 42 Gun 416 | 2 64 46 20 84 102 59 39 Cannon 46 | . . . . . 28 15 3 Launcher 6 | . . 6 . . . . . Special . | . . . . . . . . Kinetic 389 | 2 64 46 20 84 110 35 28 Thermal 69 | . . . . . 20 35 14 Explosive 6 | . . 6 . . . . . Electromagnetic 4 | . . . . . . 4 . Robot Hit Streak 47 | . 7 6 6 24 18 47 28 Robot Miss Streak 6 | . 3 4 1 6 3 2 1 Penetration Max . | . . . . . . . . Secondary Targets 6 | . 1 . . 3 1 . 1 Max Gunslinging Chain 1 | . 1 . . 1 1 . 1 Shots Hit Robots 342 | . 38 33 16 56 93 65 41 Core Hits 153 | . 17 24 5 25 37 34 11 Critical Kills 2 | . 1 . . . . 1 . Critical Parts Destroyed 1 | . . . . 1 . . . Critical Strikes 10 | . 1 . . 1 5 1 2 Burn 5 | . . . . . 3 . 2 Destroy 3 | . 1 . . 1 . 1 . Blast 2 | . . . . . 2 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6936 | . 938 898 241 948 1751 1387 773 Guns 4948 | . 498 339 241 948 1231 1028 663 Cannons 947 | . . . . . 519 348 80 Explosions 984 | . 430 554 . . . . . Melee . | . . . . . . . . Ramming 57 | . 10 5 . . 1 11 30 Kinetic 4409 | . 498 339 241 948 1474 433 476 Thermal 1836 | . 430 . . . 276 863 267 Explosive 554 | . . 554 . . . . . Electromagnetic 80 | . . . . . . 80 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 7 | . . . . . 1 3 7 Average Corruption 1 | . . . . . 1 1 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 14 | . . . . . . 8 6 Message Errors 2 | . . . . . . 1 1 Matter Fused 3 | . . . . . . 1 2 Heat Flow Errors 1 | . . . . . . . 1 Energy Discharges 1 | . . . . . . 1 . Data Loss (minor) 5 | . . . . . . 3 2 Data Loss (major) 1 | . . . . . . 1 . Alerts 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 381 | . 315 24 . . 5 37 . Projectiles 42 | . . . . . 5 37 . Explosions 339 | . 315 24 . . . . . Melee . | . . . . . . . . Knockbacks 5 | . . . . . 4 . 1 Impact 1 | . . . . . . . 1 Kinetic 4 | . . . . . 4 . . Secondary . | . . . . . . . . Self-Inflicted Damage 283 | . 123 148 . . . . 12 Shots 6 | . 2 4 . . . . . Rammed 17 | . 3 1 . . 1 1 11 Targets Rammed 24 | . 3 1 . . 1 7 12 Kicked 7 | . . . . . . 6 1 Crushed . | . . . . . . . . Highest Temperature 322 | . 17 10 . 322 180 203 124 Average Temperature 47 | . 3 10 . 62 36 79 32 Received Heat Transfer 1914 | . 246 207 75 243 405 333 405 Effects 1 | . . . . 1 . . . Energy Bleed 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 8 | . . . . . 1 4 3 Heat Transferred 3450 | . 250 . . . 851 1683 666 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Jun Mat Mat Min Mat Sto Fac Low Peak Influence 941 | . 314 371 207 414 941 528 . Initial 427 | . . 132 107 80 134 427 . Average 309 | . 90 284 140 231 467 375 . Maximum Alert Level 3 | . 1 1 1 2 3 2 . Low Security (%) 30 | 100 96 29 86 41 14 . . Level 1 45 | . 3 70 13 53 21 63 . Level 2 21 | . . . . 4 48 36 . Level 3 3 | . . . . . 14 . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . 3 1 . 1 2 2 . Investigation 1 | . 1 . . . . . . Extermination 1 | . . . . . . 1 . Reinforcement 6 | . 2 1 . 1 1 1 . Assault . | . . . . . . . . Garrison 1 | . . . . . 1 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 --------- Run | Jun Mat Mat Min Mat Sto Fac Low Distress Signals 10 | . 4 1 . 1 4 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 110 | . 18 15 5 20 29 16 7 Peak Tracking Total 12 | . 5 9 3 4 12 5 7 Tactical Retreats 10 | . 2 1 1 . 3 3 . Traps | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Jun Mat Mat Min Mat Sto Fac Low Traps Triggered 1 | . . . . . 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 ---------- Run | Jun Mat Mat Min Mat Sto Fac Low Machines Disabled 8 | . 3 . . . 4 1 . Max in Single Turn 2 | . 2 . . . 1 1 . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 --------- Run | Jun Mat Mat Min Mat Sto Fac Low Machines Accessed 15 | . 2 1 . 3 7 2 . Terminals 13 | . 2 1 . 3 5 2 . Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . 2 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 53 | . 8 3 . 13 24 5 . Successful 30 | . 4 2 . 5 15 4 . Failed 23 | . 4 1 . 8 9 1 . Catastrophic 1 | . . . . . 1 . . Database Lockouts . | . . . . . . . . Manual 31 | . 5 3 . 11 9 3 . Terminals 46 | . 8 3 . 13 17 5 . Fabricators . | . . . . . . . . Repair Stations 7 | . . . . . 7 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 10 | . 1 . . . 6 3 . Record 4 | . . . . . 2 2 . Part Schematic 1 | . . . . . 1 . . Prototype ID Bank 1 | . 1 . . . . . . Open Door 1 | . . . . . 1 . . Open DSF 1 | . . . . . . 1 . Emergency Access Points 1 | . . . . . 1 . . Zone Layout 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 6 | . . . . . 6 . . Scan Component 3 | . . . . . 3 . . Repair 3 | . . . . . 3 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 14 | . 3 2 . 5 3 1 . Terminals 14 | . 3 2 . 5 3 1 . Assimilate 5 | . 1 1 . 3 . . . Botnet 9 | . 2 1 . 2 3 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 13 | . 2 1 . 3 6 1 . Full Trace Events 2 | . 1 . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . . . . . 3 . . Time 90 | . . . . . 90 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 ------------ Run | Jun Mat Mat Min Mat Sto Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -------- Run | Jun Mat Mat Min Mat Sto Fac Low Total Allies 11 | . . . . 1 10 . . Largest Group 10 | . . . . . 10 9 . Highest-Rated Group 173 | . . . . . 173 157 . Highest-Rated Ally 29 | . . . . . 29 29 . Total Orders 2 | . . . . 1 1 . . ROAM 1 | . . . . 1 . . . GUARD 1 | . . . . . 1 . . Ally Attacks 43 | . . . . . 32 11 . Total Damage 547 | . . . . . 456 91 . Kills 8 | . . . . . 7 1 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Jun Mat Mat Min Mat Sto Fac Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 ------------- Run | Jun Mat Mat Min Mat Sto Fac Low Turns Passed 4113 | 56 383 639 107 602 731 1010 585 Spaces Moved 2302 | 45 240 244 45 403 506 481 338 Core 39 | 9 . 13 . 3 . . 14 Treads 459 | . . 208 45 102 33 71 . Legs 719 | . . 4 . . . 391 324 Wheels 295 | 36 240 19 . . . . . Hover 9 | . . . . 9 . . . Flight 781 | . . . . 289 473 19 . Fastest Speed 29 | 50 80 80 160 29 29 54 50 Average Speed 98 | 90 97 151 160 76 50 124 118 Slowest Speed 260 | 100 100 200 160 240 145 260 150 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 3 | . . . . . 3 . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 28 | 4 44 19 18 24 56 9 54 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . 1 . . . 2 Spaces Dug . | . . . . . . . . Terrain Destroyed 86 | . 52 34 . . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 86 | . 52 34 . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 --------- Run | Jun Mat Mat Min Mat Sto Fac Low Total 3693 | 58 324 464 60 627 860 814 486 Wait 848 | . 27 153 4 111 234 215 104 Move 2289 | 44 239 243 44 402 499 480 338 Hop 3 | . . . . . 3 . . Pick Up 89 | 7 7 14 1 19 16 24 1 Fast Attach 18 | . . . . 5 6 6 1 Attach 45 | 6 2 10 1 7 7 9 3 Detach . | . . . . . . . . Swap 51 | . 3 5 . 19 8 16 . Drop 62 | . 2 4 . 22 14 20 . Fire 264 | 1 41 34 10 42 72 37 27 Melee . | . . . . . . . . Ram 15 | . 3 . . . 1 . 11 Kick 7 | . . . . . . 6 1 Crush 2 | . . 1 . . . 1 . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Storage -7/Factory -7/Lower Caves History --------- Turn | Location | Event 23 | -11/Junkyard | Discovered new exit (range 16) 57 | -11/Junkyard | Entered Materials 300 | -10/Materials | Build established: Mutant 409 | -10/Materials | Core integrity fell below 50% 432 | -10/Materials | Discovered new exit (range 8) 433 | -10/Materials | Core integrity fell below 20% 440 | -10/Materials | Entered another Materials area 440 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 495 | -9/Materials | Core integrity fell below 50% 521 | -9/Materials | Destroyed 9 combat bots 531 | -9/Materials | Lost 8 parts (1p2n2u3w) 1042 | -9/Materials | Core integrity fell below 20% 1064 | -9/Materials | Discovered new exit (range 10) 1079 | -9/Materials | Entered Mines 1164 | -9/Mines | Discovered new exit (range 9) 1186 | -9/Mines | Entered Materials 1186 | -8/Materials | Evolved 2 slots: Propulsion x2 1496 | -8/Materials | Discovered new exit (range 6) 1788 | -8/Materials | Entered Storage 1827 | -8/Storage | Repaired Cesium-ion Thruster 1952 | -8/Storage | Repaired Flight Unit 1979 | -8/Storage | Repaired Flight Unit 2022 | -8/Storage | Garrison activated, responded to threat 2176 | -8/Storage | Lost 4 parts (1p1n1u1w) 2396 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2416 | -8/Storage | Discovered new exit (range 16) 2519 | -8/Storage | Entered Factory 2519 | -7/Factory | Accompanied by 9 allies 2519 | -7/Factory | Evolved 2 slots: Utility x2 2997 | -7/Factory | Build established: Scavenger-Mutant 3361 | -7/Factory | Discovered new exit (range 15) 3529 | -7/Factory | Entered Lower Caves 3530 | -7/Lower Caves | Encountered a Warlord checkpoint 4019 | -7/Lower Caves | Attracted the attention of an 0b10 base 4062 | -7/Lower Caves | Core integrity fell below 50% 4093 | -7/Lower Caves | Core integrity fell below 20% 4114 | -7/Lower Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 04086_ Penetrated by Slug. 04087_ Slammed into Y-64 Sentinel. 04090_ System corrupted: Component data lost. 04091_ Slammed into G-47 Trooper. 04093_ G-47 Trooper knocked back. 04093_ Adv. Targeting Computer destroyed. 04093_ System corrupted by crushing effect (+4). 04094_ Penetrated by Slug. 04094_ Slammed into G-47 Trooper. 04097_ Acquired 5 matter. 04097_ Slug penetrates Storage Shell. 04097_ G-47 Trooper destroyed. 04100_ Machine disabled. 04101_ Acquired 5 matter. 04102_ Slug penetrates Storage Shell. 04104_ Aluminum Leg fries itself beyond repair. 04104_ Acquired Imp. Heat Sink. 04105_ Penetrated by Slug. 04108_ Machine disabled. 04108_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????## ???????# # | | ?????????????????????????????????# ???????# | | ????????????????????????????????## ???????## | | ????????????????????????????????# ????????## | | ???????????????????????????????## ?????????#### | | ??????????????????????????????## ????????????? | | ??????????????????????????????# ????######### | | ??????????????????????????????? #?#### | | ?????????????????????????????????# ### | | ??????????????????????????????????# ## | | ??????????????????????????????????# ### | | ??????????????????????????????????# #?# | | ??????????????????????????????????# #?## | | ????????????????????????????????### #??# | | ??????????????#????????????????## ## #?## | | ?????????????## ???????????????# ### ##??? | | ?????????????? ?????????????## ##?####???? | | ????????????????# ############### ##?????????? | | ????????????????# % ###??????????? | | ????????????????# %% #????????????? | | ???????????????# ##+###+#### #????????????? | | ??????????????# ????#" Y%%%%%[# #???????????? | | ?????????????????????#" % [[# #???????????? | | ?????????????????????#" % "# ##???????????? | | ?????????????????????# % # #????????????? | | ?????????????????????# @ # ##????????????? | | ?????????????????????#" # ##?????????????? | | ?????????????????????#"T # #??????????????? | | ?????????????????????#"" # ??????????????? | | ?????????????????????#"" " "" # ??????????????? | | ?????????????????????####+###### ??????????????? | | ??????????????????????????????? ??????????????? | | ??????????????????????????????? ??????????????? | | ????????????????????????????????## ??????????????? | | ??????????????????????????????????#??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 27 Energy Capacity 250 Matter Stores 300 Matter Capacity 400 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 150 Evasion (%) 64 Targeting Accuracy 32 Target Analysis 5 Core Analysis 6 Recoil Reduction 3 Energy Filtering 30 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Hyp. Gauss Rifle | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DynamicBombTrap Manual? 0 Play Time 01:06:49 Cumulative 31.4 hours Start 2023.03.12 @ 16:23:00 End 2023.03.12 @ 17:30:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 54 Rogue 53 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 30 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c66bdd71-8b32-479b-b25b-8f230d9b62e6