Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.12 @ 17:30:59

Player: Peregrine

Result: Destroyed by Y-64 Sentinel with Wave Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (84)      420
Value Destroyed (2559)     2559
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (451)                451
              TOTAL SCORE: 6530

 Bonus
-------
High Alert Combat Kills    177
Follower Combat Kills      274

 Cogmind 
---------
Core Integrity             0/700
Matter                     280/300
Energy                     21/100
System Corruption          7%
Temperature                Cool (9)
Movement                   Core (150) Ox2
Location                   -7/Lower Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (5) ------
  Improved Heat Sink
  Advanced Targeting Computer
  Advanced Targeting Computer
           Reaction Control System
           System Shield
>          --- WEAPON (2) -------
    Cooled Particle Cannon
>          --- INVENTORY (5) ----
           Cryofiber Web
  Improved Signal Interpreter
           Remote Datajack

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
     Light Angular Momentum Engine
>          --- PROPULSION -------
  Advanced Treads
    Medium Treads
           Aluminum Leg
  Improved Flight Unit
>          --- UTILITY ----------
  Improved Heat Sink
  Advanced Targeting Computer
  Advanced Targeting Computer
  Advanced Targeting Computer
  Advanced Targeting Computer
>          --- WEAPON -----------
           Gatling Laser
  Improved Assault Rifle
>          --- INVENTORY --------
           Aluminum Leg
           Aluminum Leg
  Improved Heat Sink
           Energy Filter
           Shield Generator
[Rating: 42]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Improved Hover Unit
  Flight Unit              Flight Unit
Utility                    Advanced Targeting Computer
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Minigun
  Energy Gun               Gatling Laser
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  -9  -8  -8  -7  -7  
-------                    Run  | Jun Mat Mat Min Mat Sto Fac Low 
Slots Evolved              6    | .   .   2   .   2   .   2   .   
  Power                    1    | .   .   1   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   2   .   .   .   
  Utility                  3    | .   .   1   .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             114  | 6   5   15  1   31  21  31  4   
  Power                    14   | 1   2   .   1   3   1   6   .   
    Engine                 8    | 1   2   .   1   2   .   2   .   
    Core                   6    | .   .   .   .   1   1   4   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               35   | 2   1   4   .   14  8   6   .   
    Treads                 7    | .   .   2   .   2   2   1   .   
    Leg                    7    | .   .   2   .   .   .   5   .   
    Wheel                  3    | 2   1   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   1   1   .   .   
    Flight                 16   | .   .   .   .   11  5   .   .   
  Utility                  33   | 1   2   5   .   7   3   13  2   
    Device                 18   | .   .   3   .   4   2   7   2   
    Storage                2    | 1   .   1   .   .   .   .   .   
    Processor              8    | .   1   .   .   2   1   4   .   
    Hackware               3    | .   .   .   .   1   .   2   .   
    Protection             2    | .   1   1   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   32   | 2   .   6   .   7   9   6   2   
    Energy Gun             5    | .   .   .   .   .   3   1   1   
    Energy Cannon          4    | .   .   .   .   .   1   2   1   
    Ballistic Gun          21   | 2   .   5   .   7   4   3   .   
    Ballistic Cannon       1    | .   .   .   .   .   1   .   .   
    Launcher               1    | .   .   1   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   .   1   6   1   .   
Parts Lost                 34   | .   5   5   .   4   5   4   11  
  Power                    8    | .   2   .   .   .   1   3   2   
  Propulsion               11   | .   1   1   .   3   2   .   4   
  Utility                  6    | .   .   2   .   1   1   .   2   
  Weapon                   9    | .   2   2   .   .   1   1   3   
  Highest Loss Streak      11   | .   3   8   .   1   4   2   11  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   95  69  82  87  85  95  91  
  Engine                   4    | .   12  .   5   8   .   4   5   
  Core                     4    | .   .   .   .   3   7   7   5   
  Treads                   6    | .   .   19  22  10  5   3   .   
  Leg                      9    | .   .   .   .   .   .   23  25  
  Wheel                    2    | .   27  .   .   .   .   .   .   
  Flight                   8    | .   .   .   .   21  27  2   .   
  Device                   8    | .   .   17  22  9   4   6   6   
  Storage                  3    | .   14  12  11  1   .   .   .   
  Processor                14   | .   7   .   .   5   12  28  22  
  Hackware                 4    | .   .   .   .   8   9   1   7   
  Energy Gun               2    | .   .   .   .   .   3   5   .   
  Ballistic Gun            14   | .   25  19  22  18  12  6   13  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             25   | 14  17  13  18  18  15  25  17  
  Greatest Support         68   | 32  32  46  46  68  44  50  40  
  Greatest Overweight (x)  3    | .   .   3   .   3   1   2   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   5   5   5   
  Average Capacity         5    | 6   8   8   8   5   5   5   5   
  Most Carried             6    | 3   5   6   5   5   5   5   5   
  Average Carried          3    | .   2   1   4   4   4   4   4   
  Final Capacity           8    | 8   8   8   8   5   5   5   5   
  Final Carried            5    | 1   4   4   4   5   5   5   3   

 Class Distribution 
--------------------
 47% | Scavenger-Mutant
 38% | Mutant
  7% | Scavenger-Sprinter
  6% | Commander-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Lower Caves

 Resources                      | -11 -10 -9  -9  -8  -8  -7  -7  
-----------                Run  | Jun Mat Mat Min Mat Sto Fac Low 
Matter Collected           2500 | 257 247 207 110 563 647 357 112 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            3138 | .   252 446 131 619 914 527 249 
  Parts                    185  | .   19  31  5   46  53  23  8   
Haulers Intercepted        5    | .   .   .   .   1   4   .   .   
Recyclers Shooed           2    | .   1   1   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      8    | .   .   .   .   .   .   .   8   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -8  -7  -7  
-------                    Run  | Jun Mat Mat Min Mat Sto Fac Low 
Combat Hostiles Destroyed  65   | .   7   11  3   16  14  9   5   
  Guns                     49   | .   5   3   3   16  10  8   4   
  Cannons                  6    | .   .   .   .   .   4   1   1   
  AOE                      10   | .   2   8   .   .   .   .   .   
Classes Destroyed          14   | .   5   2   .   1   3   3   .   
  Worker                   4    | .   2   1   .   .   .   1   .   
  Builder                  1    | .   .   .   .   .   1   .   .   
  Tunneler                 1    | .   .   .   .   .   .   1   .   
  Hauler                   5    | .   .   .   .   1   4   .   .   
  Recycler                 3    | .   .   2   .   .   1   .   .   
  Mechanic                 1    | .   1   .   .   .   .   .   .   
  Watcher                  4    | .   1   1   .   1   .   1   .   
  Swarmer                  17   | .   3   4   .   9   .   .   1   
  Grunt                    29   | .   4   3   3   4   6   5   4   
  Brawler                  1    | .   .   .   .   .   1   .   .   
  Duelist                  1    | .   .   .   .   .   1   .   .   
  Sentry                   15   | .   .   4   .   3   6   2   .   
  Hunter                   1    | .   .   .   .   .   .   1   .   
  Programmer               1    | .   .   .   .   .   .   1   .   
Best Kill Streak           9    | .   5   9   2   4   6   3   2   
  Combat Bots Only         9    | .   3   9   2   4   6   3   2   
Max Kills in Single Turn   4    | .   4   3   1   1   2   1   1   
  Gunslinging              1    | .   .   .   .   .   1   .   .   
  Exploded                 3    | .   2   3   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -8   -7   -7   
--------                   Run  | Jun  Mat  Mat  Min  Mat  Sto  Fac  Low  
Damage Taken               5413 | .    684  752  142  534  947  1061 1293 
  Core                     1501 | .    220  333  23   55   151  184  535  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   50   | .    .    .    .    .    50   .    .    
Core Remaining (%)         46   | 100  12   .    11   .    62   .    .    
Volleys Fired              264  | 1    41   34   10   42   72   37   27   
  Largest                  2    | 2    2    2    2    2    2    2    2    
  Hottest                  143  | 40   40   46   46   50   121  143  75   
Shots Fired                468  | 2    64   52   20   84   130  74   42   
  Gun                      416  | 2    64   46   20   84   102  59   39   
  Cannon                   46   | .    .    .    .    .    28   15   3    
  Launcher                 6    | .    .    6    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  389  | 2    64   46   20   84   110  35   28   
  Thermal                  69   | .    .    .    .    .    20   35   14   
  Explosive                6    | .    .    6    .    .    .    .    .    
  Electromagnetic          4    | .    .    .    .    .    .    4    .    
  Robot Hit Streak         47   | .    7    6    6    24   18   47   28   
  Robot Miss Streak        6    | .    3    4    1    6    3    2    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        6    | .    1    .    .    3    1    .    1    
    Max Gunslinging Chain  1    | .    1    .    .    1    1    .    1    
Shots Hit Robots           342  | .    38   33   16   56   93   65   41   
  Core Hits                153  | .    17   24   5    25   37   34   11   
  Critical Kills           2    | .    1    .    .    .    .    1    .    
  Critical Parts Destroyed 1    | .    .    .    .    1    .    .    .    
  Critical Strikes         10   | .    1    .    .    1    5    1    2    
    Burn                   5    | .    .    .    .    .    3    .    2    
    Destroy                3    | .    1    .    .    1    .    1    .    
    Blast                  2    | .    .    .    .    .    2    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           6936 | .    938  898  241  948  1751 1387 773  
  Guns                     4948 | .    498  339  241  948  1231 1028 663  
  Cannons                  947  | .    .    .    .    .    519  348  80   
  Explosions               984  | .    430  554  .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  57   | .    10   5    .    .    1    11   30   
  Kinetic                  4409 | .    498  339  241  948  1474 433  476  
  Thermal                  1836 | .    430  .    .    .    276  863  267  
  Explosive                554  | .    .    554  .    .    .    .    .    
  Electromagnetic          80   | .    .    .    .    .    .    80   .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         7    | .    .    .    .    .    1    3    7    
  Average Corruption       1    | .    .    .    .    .    1    1    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  14   | .    .    .    .    .    .    8    6    
    Message Errors         2    | .    .    .    .    .    .    1    1    
    Matter Fused           3    | .    .    .    .    .    .    1    2    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    1    
    Energy Discharges      1    | .    .    .    .    .    .    1    .    
    Data Loss (minor)      5    | .    .    .    .    .    .    3    2    
    Data Loss (major)      1    | .    .    .    .    .    .    1    .    
    Alerts                 1    | .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            381  | .    315  24   .    .    5    37   .    
  Projectiles              42   | .    .    .    .    .    5    37   .    
  Explosions               339  | .    315  24   .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 5    | .    .    .    .    .    4    .    1    
  Impact                   1    | .    .    .    .    .    .    .    1    
  Kinetic                  4    | .    .    .    .    .    4    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      283  | .    123  148  .    .    .    .    12   
  Shots                    6    | .    2    4    .    .    .    .    .    
  Rammed                   17   | .    3    1    .    .    1    1    11   
Targets Rammed             24   | .    3    1    .    .    1    7    12   
  Kicked                   7    | .    .    .    .    .    .    6    1    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        322  | .    17   10   .    322  180  203  124  
  Average Temperature      47   | .    3    10   .    62   36   79   32   
  Received Heat Transfer   1914 | .    246  207  75   243  405  333  405  
  Effects                  1    | .    .    .    .    1    .    .    .    
    Energy Bleed           1    | .    .    .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             8    | .    .    .    .    .    1    4    3    
  Heat Transferred         3450 | .    250  .    .    .    851  1683 666  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -8  -7  -7  
-------                    Run  | Jun Mat Mat Min Mat Sto Fac Low 
Peak Influence             941  | .   314 371 207 414 941 528 .   
  Initial                  427  | .   .   132 107 80  134 427 .   
  Average                  309  | .   90  284 140 231 467 375 .   
Maximum Alert Level        3    | .   1   1   1   2   3   2   .   
  Low Security (%)         30   | 100 96  29  86  41  14  .   .   
  Level 1                  45   | .   3   70  13  53  21  63  .   
  Level 2                  21   | .   .   .   .   4   48  36  .   
  Level 3                  3    | .   .   .   .   .   14  .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          9    | .   3   1   .   1   2   2   .   
  Investigation            1    | .   1   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   1   .   
  Reinforcement            6    | .   2   1   .   1   1   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -8  -7  -7  
---------                  Run  | Jun Mat Mat Min Mat Sto Fac Low 
Distress Signals           10   | .   4   1   .   1   4   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              110  | .   18  15  5   20  29  16  7   
  Peak Tracking Total      12   | .   5   9   3   4   12  5   7   
  Tactical Retreats        10   | .   2   1   1   .   3   3   .   

 Traps                          | -11 -10 -9  -9  -8  -8  -7  -7  
-------                    Run  | Jun Mat Mat Min Mat Sto Fac Low 
Traps Triggered            1    | .   .   .   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  -7  -7  
----------                 Run  | Jun Mat Mat Min Mat Sto Fac Low 
Machines Disabled          8    | .   3   .   .   .   4   1   .   
  Max in Single Turn       2    | .   2   .   .   .   1   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  -7  -7  
---------                  Run  | Jun Mat Mat Min Mat Sto Fac Low 
Machines Accessed          15   | .   2   1   .   3   7   2   .   
  Terminals                13   | .   2   1   .   3   5   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   2   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                53   | .   8   3   .   13  24  5   .   
  Successful               30   | .   4   2   .   5   15  4   .   
  Failed                   23   | .   4   1   .   8   9   1   .   
    Catastrophic           1    | .   .   .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   31   | .   5   3   .   11  9   3   .   
  Terminals                46   | .   8   3   .   13  17  5   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          7    | .   .   .   .   .   7   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             10   | .   1   .   .   .   6   3   .   
  Record                   4    | .   .   .   .   .   2   2   .   
  Part Schematic           1    | .   .   .   .   .   1   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   1   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   
  Emergency Access Points  1    | .   .   .   .   .   1   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   .   .   6   .   .   
  Scan Component           3    | .   .   .   .   .   3   .   .   
  Repair                   3    | .   .   .   .   .   3   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         14   | .   3   2   .   5   3   1   .   
  Terminals                14   | .   3   2   .   5   3   1   .   
    Assimilate             5    | .   1   1   .   3   .   .   .   
    Botnet                 9    | .   2   1   .   2   3   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         13   | .   2   1   .   3   6   1   .   
  Full Trace Events        2    | .   1   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   3   .   .   
  Time                     90   | .   .   .   .   .   90  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  -7  -7  
------------               Run  | Jun Mat Mat Min Mat Sto Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  -7  -7  
--------                   Run  | Jun Mat Mat Min Mat Sto Fac Low 
Total Allies               11   | .   .   .   .   1   10  .   .   
  Largest Group            10   | .   .   .   .   .   10  9   .   
  Highest-Rated Group      173  | .   .   .   .   .   173 157 .   
  Highest-Rated Ally       29   | .   .   .   .   .   29  29  .   
Total Orders               2    | .   .   .   .   1   1   .   .   
  ROAM                     1    | .   .   .   .   1   .   .   .   
  GUARD                    1    | .   .   .   .   .   1   .   .   
Ally Attacks               43   | .   .   .   .   .   32  11  .   
  Total Damage             547  | .   .   .   .   .   456 91  .   
  Kills                    8    | .   .   .   .   .   7   1   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  -7  -7  
-------                    Run  | Jun Mat Mat Min Mat Sto Fac Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -8   -7   -7   
-------------              Run  | Jun  Mat  Mat  Min  Mat  Sto  Fac  Low  
Turns Passed               4113 | 56   383  639  107  602  731  1010 585  
Spaces Moved               2302 | 45   240  244  45   403  506  481  338  
  Core                     39   | 9    .    13   .    3    .    .    14   
  Treads                   459  | .    .    208  45   102  33   71   .    
  Legs                     719  | .    .    4    .    .    .    391  324  
  Wheels                   295  | 36   240  19   .    .    .    .    .    
  Hover                    9    | .    .    .    .    9    .    .    .    
  Flight                   781  | .    .    .    .    289  473  19   .    
  Fastest Speed            29   | 50   80   80   160  29   29   54   50   
  Average Speed            98   | 90   97   151  160  76   50   124  118  
  Slowest Speed            260  | 100  100  200  160  240  145  260  150  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            3    | .    .    .    .    .    3    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       28   | 4    44   19   18   24   56   9    54   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    
Scrap Searched             3    | .    .    .    1    .    .    .    2    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          86   | .    52   34   .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    
  AOE                      86   | .    52   34   .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -8  -7  -7  
---------                  Run  | Jun Mat Mat Min Mat Sto Fac Low 
Total                      3693 | 58  324 464 60  627 860 814 486 
  Wait                     848  | .   27  153 4   111 234 215 104 
  Move                     2289 | 44  239 243 44  402 499 480 338 
  Hop                      3    | .   .   .   .   .   3   .   .   
  Pick Up                  89   | 7   7   14  1   19  16  24  1   
  Fast Attach              18   | .   .   .   .   5   6   6   1   
  Attach                   45   | 6   2   10  1   7   7   9   3   
  Detach                   .    | .   .   .   .   .   .   .   .   
  Swap                     51   | .   3   5   .   19  8   16  .   
  Drop                     62   | .   2   4   .   22  14  20  .   
  Fire                     264  | 1   41  34  10  42  72  37  27  
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      15   | .   3   .   .   .   1   .   11  
  Kick                     7    | .   .   .   .   .   .   6   1   
  Crush                    2    | .   .   1   .   .   .   1   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-8/Storage
-7/Factory
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
   23 | -11/Junkyard   | Discovered new exit (range 16)
   57 | -11/Junkyard   | Entered Materials
  300 | -10/Materials  | Build established: Mutant
  409 | -10/Materials  | Core integrity fell below 50%
  432 | -10/Materials  | Discovered new exit (range 8)
  433 | -10/Materials  | Core integrity fell below 20%
  440 | -10/Materials  | Entered another Materials area
  440 | -9/Materials   | Evolved 2 slots: Power x1, Utility x1
  495 | -9/Materials   | Core integrity fell below 50%
  521 | -9/Materials   | Destroyed 9 combat bots
  531 | -9/Materials   | Lost 8 parts (1p2n2u3w)
 1042 | -9/Materials   | Core integrity fell below 20%
 1064 | -9/Materials   | Discovered new exit (range 10)
 1079 | -9/Materials   | Entered Mines
 1164 | -9/Mines       | Discovered new exit (range 9)
 1186 | -9/Mines       | Entered Materials
 1186 | -8/Materials   | Evolved 2 slots: Propulsion x2
 1496 | -8/Materials   | Discovered new exit (range 6)
 1788 | -8/Materials   | Entered Storage
 1827 | -8/Storage     | Repaired Cesium-ion Thruster
 1952 | -8/Storage     | Repaired Flight Unit
 1979 | -8/Storage     | Repaired Flight Unit
 2022 | -8/Storage     | Garrison activated, responded to threat
 2176 | -8/Storage     | Lost 4 parts (1p1n1u1w)
 2396 | -8/Storage     | Assisted by bots powering up and referring to "LRC-V3"
 2416 | -8/Storage     | Discovered new exit (range 16)
 2519 | -8/Storage     | Entered Factory
 2519 | -7/Factory     | Accompanied by 9 allies
 2519 | -7/Factory     | Evolved 2 slots: Utility x2
 2997 | -7/Factory     | Build established: Scavenger-Mutant
 3361 | -7/Factory     | Discovered new exit (range 15)
 3529 | -7/Factory     | Entered Lower Caves
 3530 | -7/Lower Caves | Encountered a Warlord checkpoint
 4019 | -7/Lower Caves | Attracted the attention of an 0b10 base
 4062 | -7/Lower Caves | Core integrity fell below 50%
 4093 | -7/Lower Caves | Core integrity fell below 20%
 4114 | -7/Lower Caves | Destroyed by Y-64 Sentinel with Wave Gun

 Last Messages 
---------------
04086_ Penetrated by Slug.
04087_ Slammed into Y-64 Sentinel.
04090_ System corrupted: Component data lost.
04091_ Slammed into G-47 Trooper. <x3>
04093_ G-47 Trooper knocked back.
04093_ Adv. Targeting Computer destroyed.
04093_ System corrupted by crushing effect (+4).
04094_ Penetrated by Slug.
04094_ Slammed into G-47 Trooper. <x2>
04097_ Acquired 5 matter.
04097_ Slug penetrates Storage Shell.
04097_ G-47 Trooper destroyed.
04100_ Machine disabled.
04101_ Acquired 5 matter.
04102_ Slug penetrates Storage Shell.
04104_ Aluminum Leg fries itself beyond repair.
04104_ Acquired Imp. Heat Sink.
04105_ Penetrated by Slug.
04108_ Machine disabled.
04108_ Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????#"    %  "#    ##???????????? |
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| ?????????????????????####+######   ??????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          27
Energy Capacity            250
Matter Stores              300
Matter Capacity            400
Sight Range                18
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Base Temperature (-)       100
Armor Coverage             150
Evasion (%)                64
Targeting Accuracy         32
Target Analysis            5
Core Analysis              6
Recoil Reduction           3
Energy Filtering           30
Kinecelleration            30
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
 Hyp. Gauss Rifle | -8/Storage | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DynamicBombTrap
  Manual?         0
Play Time         01:06:49
  Cumulative      31.4 hours
  Start           2023.03.12 @ 16:23:00
  End             2023.03.12 @ 17:30:59
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          54
  Rogue           53
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          30
Achievement%      22
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              36/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c66bdd71-8b32-479b-b25b-8f230d9b62e6