Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.08 @ 21:12:59 Player: GiggleBox Result: Core destroyed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (97) 485 Value Destroyed (2475) 2475 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (1134) 1134 TOTAL SCORE: 5874 Bonus ------- High Alert Combat Kills 23 Follower Combat Kills 311 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Hovering (112) Ox1 Location -9/Scraptown Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Hover Unit Hover Unit Gravmag System > --- UTILITY (2) ------ Large Storage Unit A0-MCA's Component Scanner > --- WEAPON (3) ------- Medium Laser Medium Laser Improved Medium Laser > --- INVENTORY (15) --- Light Ion Engine Improved Aluminum Leg Heat Sink Cooling System Advanced Visual Processing Unit Improved Signal Interpreter Improved Terrain Scanner Terrain Scan Processor Particle Charger Shield Generator Hacking Suite Overtuned Pulse Rifle Datajack Heavy Hammer Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Hover Unit Hover Unit Gravmag System > --- UTILITY ---------- Large Storage Unit A0-MCA's Component Scanner > --- WEAPON ----------- Medium Laser Medium Laser Improved Medium Laser > --- INVENTORY -------- Light Ion Engine Improved Aluminum Leg Heat Sink Cooling System Advanced Visual Processing Unit Improved Signal Interpreter Improved Terrain Scanner Terrain Scan Processor Particle Charger Shield Generator Hacking Suite Overtuned Pulse Rifle Datajack Heavy Hammer [Rating: 26] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Hover Unit Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Improved Flight Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor A0-MCA's Component Scanner Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Impact Weapon Heavy Hammer Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility . | . . . . . . Weapon 1 | . . 1 . . . Parts Attached 48 | 8 5 18 13 3 1 Power 5 | 1 . 2 2 . . Engine 5 | 1 . 2 2 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 19 | 2 3 5 6 3 . Treads . | . . . . . . Leg 8 | 2 . . 6 . . Wheel . | . . . . . . Hover 10 | . 2 5 . 3 . Flight 1 | . 1 . . . . Utility 8 | 2 1 2 2 . 1 Device 5 | 1 . 2 2 . . Storage 2 | 1 1 . . . . Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 16 | 3 1 9 3 . . Energy Gun 13 | 2 1 8 2 . . Energy Cannon . | . . . . . . Ballistic Gun 1 | 1 . . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . 1 . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . 1 . . Unidentified Prototypes 5 | . 1 4 . . . Parts Lost 14 | . . 5 8 1 . Power 1 | . . . 1 . . Propulsion 8 | . . 5 3 . . Utility 1 | . . . 1 . . Weapon 4 | . . . 3 1 . Highest Loss Streak 4 | . . 2 4 1 . To Critical Strikes . | . . . . . . Average Backups 13 | 2 6 14 14 14 13 Power . | . 1 1 . 1 1 Propulsion . | . . . . 2 1 Utility 7 | . 2 6 8 9 8 Weapon 2 | . 1 5 3 1 1 Tool/Special . | . . . . . . Unused Backups 10 | . . . 1 . 9 Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 9 | . . . . . 9 Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 96 | . 100 93 92 100 100 Engine 11 | . 14 11 10 11 11 Leg 4 | . 12 . 22 1 . Hover 25 | . 15 27 4 31 33 Device 8 | . 14 11 10 11 1 Storage 11 | . 14 11 11 11 11 Processor 3 | . . . . . 9 Energy Gun 29 | . 18 32 28 31 25 Special Melee Weapon 2 | . . . . 1 7 Peak Build Rating 26 | 7 10 24 23 21 26 Average Rating 20 | 5 8 21 19 19 23 On Entrance 13 | . 7 10 23 20 18 Naked Turns . | . . . . . . Heaviest Build 38 | 11 28 38 38 38 36 Greatest Support 36 | 20 20 21 36 36 21 Greatest Overweight (x) 12 | . 1 2 12 1 1 Average Overweight (x) 1 | . . 1 1 . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 11 15 15 15 15 Most Carried 15 | 4 11 15 15 15 14 Average Carried 13 | 2 6 14 14 14 13 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 3 11 15 15 14 14 Class Distribution -------------------- 33% | Gunner 27% | Commander-Mutant 26% | Commander-Gunner 6% | Mutant 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Commander-Mutant | -9/Storage Commander-Gunner | -9/Recycling Commander-Mutant | -9/Scraptown Resources | -11 -10 -9 -9 -9 -9 ----------- Run | Yrd Mat Mat Sto Rec Scr Matter Collected 1191 | 293 84 481 173 110 50 Remotely . | . . . . . . Salvage Created 3770 | 122 84 1759 1491 314 . Parts 220 | 8 9 102 90 11 . Haulers Intercepted 6 | . . 4 2 . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Combat Hostiles Destroyed 67 | . 4 32 24 7 . Guns 64 | . 3 32 22 7 . AOE 1 | . 1 . . . . Classes Destroyed 13 | 2 2 5 1 3 . Worker 11 | . . 6 5 . . Tunneler 3 | 2 . 1 . . . Hauler 6 | . . 4 2 . . Recycler 4 | 1 . 2 1 . . Operator 3 | . . 1 2 . . Watcher 3 | . . 3 . . . Swarmer 15 | . 3 10 2 . . Grunt 26 | . 1 13 12 . . Brawler 1 | . . . . 1 . Duelist 1 | . . . 1 . . Protector 2 | . . . . 2 . Sentry 19 | . . 9 9 1 . Programmer 3 | . . . . 3 . Best Kill Streak 8 | 2 3 8 5 4 . Combat Bots Only 7 | . 3 7 3 4 . Max Kills in Single Turn 3 | 1 1 3 2 1 . Gunslinging 1 | . . . 1 . . Exploded 1 | . 1 . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Rec Scr Hostile Shots Fired 227 | . 13 99 90 23 2 Missed 73 | . 6 31 27 9 . Hits 154 | . 7 68 63 14 2 Melee 1 | . . . 1 . . Projectile 153 | . 7 68 62 14 2 Critical Strikes 5 | . . 1 3 1 . Damage Taken 2001 | 20 63 857 864 171 26 Core 433 | . 30 125 202 58 18 Absorbed by Shields 44 | . . . . 36 8 Regen/Repaired (Parts) 29 | . . 29 . . . Core Remaining (%) 94 | 100 88 . . . . Volleys Fired 162 | 13 7 77 55 10 . Largest 3 | 2 2 3 3 3 . Hottest 168 | 60 90 168 162 162 . Shots Fired 445 | 22 14 229 149 31 . Gun 445 | 22 14 229 149 31 . Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 13 | 13 . . . . . Thermal 286 | 2 7 173 73 31 . Explosive . | . . . . . . Electromagnetic 146 | 7 7 56 76 . . Robot Hit Streak 26 | 7 4 15 26 11 . Robot Miss Streak 6 | 2 2 6 6 2 . Penetration Max . | . . . . . . Secondary Targets 11 | . 1 3 5 2 . Max Gunslinging Chain 1 | . 1 1 1 1 . Shots Hit Robots 327 | 14 9 128 110 64 2 Core Hits 139 | 5 5 64 56 9 . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 16 | . 2 10 2 2 . Burn 14 | . 1 9 2 2 . Corrupt 2 | . 1 1 . . . Melee Attacks 48 | . . 2 5 39 2 Impact 7 | . . 2 5 . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 40 | . . . 2 37 1 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5161 | 169 206 2221 2151 411 3 Guns 4758 | 139 121 2194 1893 411 . Cannons . | . . . . . . Explosions 243 | 30 85 27 101 . . Melee 156 | . . . 156 . . Ramming 4 | . . . 1 . 3 Kinetic 74 | 74 . . . . . Thermal 3201 | 41 148 1644 957 411 . Explosive . | . . . . . . Electromagnetic 1726 | 54 58 577 1037 . . Impact 156 | . . . 156 . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . 1 . Average Corruption 1 | . . . . 1 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 7 | . . . . 7 . Matter Fused 3 | . . . . 3 . Energy Discharges 2 | . . . . 2 . Data Loss (minor) 1 | . . . . 1 . Misfires 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 70 | 5 . . 65 . . Projectiles . | . . . . . . Explosions 5 | 5 . . . . . Melee 65 | . . . 65 . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 45 | 20 . 24 . . 1 Shots 2 | 1 . 1 . . . Rammed 1 | . . . . . 1 Targets Rammed 2 | . . . 1 . 1 Kicked 1 | . . . 1 . . Crushed . | . . . . . . Highest Temperature 406 | 52 144 406 276 211 . Average Temperature 87 | 22 58 98 81 80 . Received Heat Transfer 717 | . 18 282 387 30 . Effects 2 | . . 2 . . . Energy Bleed 1 | . . 1 . . . Interference 1 | . . 1 . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 4 | . . 1 3 . . Combat Hostiles 2 | . . . 2 . . Parts Fried 14 | . . 4 10 . . Impact Corruptions 2 | . . . 2 . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 17 | . . 13 2 2 . Heat Transferred 7995 | 75 409 4332 2135 1044 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | 1 1 1 2 . . Alert | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Maximum Alert Level 2 | . . 2 1 1 . Low Security (%) 63 | 100 100 47 46 97 . Level 1 29 | . . 34 53 2 . Level 2 7 | . . 17 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 443 | 5 87 443 367 210 . Initial 136 | . . 32 118 136 . Average 171 | 1 18 221 218 84 . Influence Increases 2476 | 15 127 1066 871 397 . Destroy 0b10 Robot/C 1480 | . 80 640 520 240 . Destroy 0b10 Robot/NC 170 | 15 . 85 55 15 . Destroy Leader 370 | . 20 194 156 . . Allied During Kill 198 | . . . 65 133 . Successful Hack 86 | . 9 44 24 9 . Disable Machine 105 | . 15 45 45 . . Destroy Structure 22 | . 3 13 6 . . Lose Combat Pursuer 45 | . . 45 . . . Influence Decreases 2476 | 15 50 860 803 748 . Entered New Map 425 | . . 45 165 215 . Time Decay 1631 | 15 50 615 518 433 . Lost Part 130 | . . 50 80 . . Lost Ally 140 | . . . 40 100 . Purge Threat 150 | . . 150 . . . Squads Dispatched 10 | . 1 4 5 . . Investigation 3 | . . 3 . . . Extermination . | . . . . . . Reinforcement 4 | . 1 1 2 . . Assault . | . . . . . . Garrison 3 | . . . 3 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Scr Distress Signals 7 | . . 2 4 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 99 | . 4 45 31 14 5 Peak Tracking Total 8 | . 3 6 4 8 3 Tactical Retreats 2 | . . 2 . . . Traps | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts 12 | . . . 12 . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 1 | . . . 1 . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -9 -9 ---------- Run | Yrd Mat Mat Sto Rec Scr Machines Disabled 7 | . 1 3 3 . . Max in Single Turn 1 | . 1 1 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Scr Machines Accessed 33 | . 1 14 9 5 4 Terminals 23 | . 1 9 8 5 . Fabricators . | . . . . . . Repair Stations 2 | . . 2 . . . Recycling Units 1 | . . 1 . . . Scanalyzers 2 | . . 2 . . . Garrison Access 1 | . . . 1 . . Total Hacks 88 | . 4 32 22 15 15 Successful 52 | . 1 18 11 7 15 Failed 36 | . 3 14 11 8 . Catastrophic 5 | . . 2 1 2 . Database Lockouts . | . . . . . . Manual 52 | . 4 19 15 13 1 Terminals 63 | . 4 23 21 15 . Fabricators . | . . . . . . Repair Stations 5 | . . 5 . . . Recycling Units 1 | . . 1 . . . Scanalyzers 3 | . . 3 . . . Garrison Access 1 | . . . 1 . . Terminal Hacks 25 | . 1 3 5 1 15 Record 9 | . . . . . 9 Robot Analysis 7 | . . . 1 . 6 Prototype ID Bank 1 | . . . 1 . . Open Door 2 | . . . 2 . . Level Access Points 1 | . 1 . . . . Terminal Index 1 | . . . 1 . . Alert Level 1 | . . 1 . . . Unreport Threat 1 | . . 1 . . . Hauler Manifests 1 | . . . . 1 . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . . 3 . . . Scan Component 2 | . . 2 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 3 | . . 3 . . . Insert Component 2 | . . 2 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks 20 | . . 9 5 6 . Terminals 19 | . . 8 5 6 . Botnet 2 | . . 1 . 1 . Operators 1 | . . 1 . . . Skim 16 | . . 6 5 5 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Recyclers 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 21 | . 1 12 4 4 . Full Trace Events 2 | . . 2 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 44 | . . 44 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 ------------ Run | Yrd Mat Mat Sto Rec Scr Used RIF Installer . | . . . . . . Robots Hacked 4 | . . . . 2 2 Non-combat 2 | . . . . 2 . Combat 1 | . . . . . 1 Robot Hacks Applied 3 | . . . . 2 1 parse_system 2 | . . . . 1 1 find_recycling 1 | . . . . 1 . Manual 1 | . . . . . 1 Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired 19 | . . . . 19 . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Rec Scr Total Allies 29 | . . . 10 19 . Largest Group 21 | . . . 10 21 21 Highest-Rated Group 278 | . . . 88 278 277 Highest-Rated Ally 27 | . . . 16 27 27 Total Orders . | . . . . . . Ally Attacks 71 | . . . 19 43 9 Total Damage 714 | . . . 161 453 100 Kills 13 | . . . 3 9 1 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Active Infowar (turns) 636 | 26 371 239 . . . Seismic 636 | 26 371 239 . . . Robot Analysis Total 7 | . . . 1 . 6 Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -9 -9 ------------- Run | Yrd Mat Mat Sto Rec Scr Turns Passed 8171 | 126 371 2389 1426 1246 2613 Spaces Moved 5012 | 70 282 1380 557 653 2070 Core 9 | 7 . . 2 . . Treads . | . . . . . . Legs 635 | 63 122 . 436 14 . Wheels . | . . . . . . Hover 4368 | . 160 1380 119 639 2070 Flight . | . . . . . . Fastest Speed 50 | 50 56 112 176 112 112 Average Speed 129 | 113 113 139 198 113 112 Slowest Speed 650 | 120 130 176 650 190 112 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 64 | 5 30 97 74 92 91 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 5 | . . 2 1 1 1 Known Exits Taken 3 | . 1 . 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . Scrap Searched 3 | . . . . . 3 Spaces Dug 1 | . . 1 . . . Terrain Destroyed 21 | 6 3 7 5 . . Melee 1 | . . 1 . . . Projectile . | . . . . . . AOE 20 | 6 3 6 5 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Scr Total 6282 | 94 316 1656 742 1111 2363 Wait 919 | . 11 149 86 389 284 Move 5007 | 69 281 1379 556 652 2070 Hop . | . . . . . . Pick Up 28 | 3 8 11 4 . 2 Fast Attach 14 | 7 . 1 6 . . Attach 12 | 1 . 6 4 1 . Detach 1 | 1 . . . . . Swap 53 | . 8 23 9 10 3 Drop 14 | . 1 8 3 . 2 Fire 162 | 13 7 77 55 10 . Melee 48 | . . 2 5 39 2 Ram . | . . . . . . Kick 1 | . . . 1 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 11 | . . . 1 10 . Trap 12 | . . . 12 . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 7 exits: *Mat x3 / [*Min x2] / *Sto x2) -9/Storage (discovered 3 exits: Mat / *Rec / Gar) -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 127 | -11/Scrapyard | Entered Materials 206 | -10/Materials | Discovered new exit (range 3) 208 | -10/Materials | Discovered new exit (range 7) 320 | -10/Materials | Build established: Mutant 444 | -10/Materials | Identified exit to Materials 498 | -10/Materials | Entered another Materials area 498 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 531 | -9/Materials | Discovered new exit (range 3) 732 | -9/Materials | Discovered new exit (range 8) 823 | -9/Materials | Build established: Gunner 1098 | -9/Materials | Repaired Broken Imp. Hover Unit 1423 | -9/Materials | Discovered new exit (range 5) 1593 | -9/Materials | Discovered new exit (range 14) 1618 | -9/Materials | Discovered new exit (range 7) 1696 | -9/Materials | Destroyed 7 combat bots 2331 | -9/Materials | Discovered new exit (range 16) 2520 | -9/Materials | Learned location of 1 exit from Storage 2561 | -9/Materials | Learned Storage security intel 2608 | -9/Materials | Learned 4 Recycling zone layouts 2615 | -9/Materials | Learned Storage emergency access door positions 2616 | -9/Materials | Learned Storage trap positions 2617 | -9/Materials | Learned Recycling recycling unit intel 2628 | -9/Materials | Identified exit to Materials 2648 | -9/Materials | Learned location of Zion (-6) 2887 | -9/Materials | Entered Storage 2889 | -9/Storage | Identified exit to Recycling 2890 | -9/Storage | Loaded intel: 11 trap records 3074 | -9/Storage | Identified exit to Garrison 3114 | -9/Storage | Garrison activated, responded to threat 3568 | -9/Storage | Build established: Scavenger-Gunner 3656 | -9/Storage | Core integrity fell below 50% 3704 | -9/Storage | Lost 4 parts (1p1n1u1w) 3812 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3939 | -9/Storage | Core integrity fell below 20% 3988 | -9/Storage | Used back door to open Recycling access 4044 | -9/Storage | Learned location of 1 exit from Storage 4187 | -9/Storage | Learned 2 Materials zone layouts 4206 | -9/Storage | Build established: Commander-Mutant 4313 | -9/Storage | Entered Recycling 4313 | -9/Recycling | Accompanied by 8 allies 4314 | -9/Recycling | Identified exit to Scraptown 4315 | -9/Recycling | Loaded intel: 3 recycling unit locations 4369 | -9/Recycling | Lost 3 allies 4665 | -9/Recycling | Scanned before Scraplab entrance 4690 | -9/Recycling | Entered Scraplab 4712 | -9/Recycling | Build established: Commander-Gunner 4839 | -9/Recycling | Discovered new exit (range 10) 4953 | -9/Recycling | Lost 3 allies 5196 | -9/Recycling | Learned location of 1 exit from Recycling 5316 | -9/Recycling | Learned Materials trap positions 5361 | -9/Recycling | Learned Storage security intel 5394 | -9/Recycling | Learned Materials recycling unit intel 5444 | -9/Recycling | Learned Storage garrison access intel 5485 | -9/Recycling | Learned Storage emergency access door positions 5559 | -9/Recycling | Entered Scraptown 5559 | -9/Scraptown | Accompanied by 21 allies 5559 | -9/Scraptown | System corruption cleaned by C-Scrubber 5642 | -9/Scraptown | Visited UFD Registry 5642 | -9/Scraptown | Registered with UFD as "Gravwarp" 5671 | -9/Scraptown | Visited Science Testing Area 5689 | -9/Scraptown | Visited Chapter 10 5775 | -9/Scraptown | Visited LU-1G1's Boring Crew 5842 | -9/Scraptown | Visited Derelict Rescue Squad 5873 | -9/Scraptown | Visited Analyses Database 5898 | -9/Scraptown | Visited A0-MCA Data Center 5904 | -9/Scraptown | Given a B- rating by A0-MCA 5909 | -9/Scraptown | Found A0-MCA's Component Scanner 5949 | -9/Scraptown | Visited Scrap Suit Storage 5952 | -9/Scraptown | Received an X-ray algorithm 5970 | -9/Scraptown | Visited Cartography Club 6159 | -9/Scraptown | Ran an X-ray algorithm 6201 | -9/Scraptown | Visited Supply Room 6438 | -9/Scraptown | Visited Abandonware Association 6447 | -9/Scraptown | Learned abandonware demo "OVRCLOCK.EXE" 6476 | -9/Scraptown | Learned abandonware demo "SHUTEYE.EXE" 6476 | -9/Scraptown | Learned abandonware demo "POISON.EXE" 6573 | -9/Scraptown | Discovered new exit (range 3) 6749 | -9/Scraptown | Visited Awakened 6763 | -9/Scraptown | Build established: Commander-Mutant 6783 | -9/Scraptown | Visited Red Mages 6835 | -9/Scraptown | Visited Symbiants 6867 | -9/Scraptown | Visited Spacefarers 6951 | -9/Scraptown | Discovered new exit (range 11) 7170 | -9/Scraptown | Visited Bundlers 7256 | -9/Scraptown | Visited Assassins FH 7296 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 8067 | -9/Scraptown | Met Optimus 8067 | -9/Scraptown | Accepted into 0bPrime 8146 | -9/Scraptown | Civil war broke out across Scraptown 8172 | -9/Scraptown | Core destroyed Last Messages --------------- 08150_ C3-2WA(j) destroyed. 08150_ C-Scrubber disabled. 08150_ Jacked O9-ACH(j)... >>parse_system Reading system data... 08152_ Slug penetrates O9-ACH(j). 08155_ Slug penetrates Wall. 08155_ 0F-815(E) suffers critical hit (Burn). 08157_ O9-ACH(j) destroyed. 08159_ Acquired 10 matter. 08161_ ED-4AU(E): "We are one!" 08163_ Acquired Ovr. Pulse Rifle. 08170_ Bolt penetrates Trooper 2a. 08170_ Bolt penetrates *Overclocky. 08171_ D4-WW0(p) Lgt. Deuterium Engine severed. 08172_ Bolt penetrates Wall. 08172_ Trooper 2a destroyed. 08172_ Penetrated by Bolt. 08172_ Slammed into 60-BPA(h). 08172_ Destabilizing: Core damaged (-20). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????#####????????????????????? | | ????????????????????????#""=#????????????????????? | | ############???####?????#"h"#????????????????????? | | "##""|##"""#??## ##????#@hp#????????????????????? | | !##"" ##!!"#### ######b*l##???????????????????? | | hi!*=#???????????????????? | | =k%g*#???????????????????? | | ############### ###########???????????????????? | | ??????????????## ##?????????????????????????????? | | ???????????????# #??????????????????????????????? | | ##?????????????# #??????????????????????????????? | | "#?????????????# ###########????????????????????? | | "#?????????????# #"""""""""#????????????????????? | | ##?????????????# # " " " #????????????????????? | | "#???########??# # #????????????????????? | | "#???# """## # "# #" #????????????????????? | | "#???# """## # "#X#" #????????????????????? | | "#???#"" "## # "###" #????????????????????? | | "#???#"" ## # """"" #????????????????????? | | ##???#" ## # #????????????????????? | | #???#" ## # #????????????????????? | | ##???##### ##### ## ########????????????????????? | | ########## ##### ## #############???????????????? | | """""""""" """"" "" "##""""""""""#??????????????? | | "## """""""""#??????????????? | | "## """""""""#??????????????? | | "## " """"#??????????????? | | "## """"#??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Item Schematics ----------------- Imp. Hover Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Hover Unit | 17% | -9/Materials | Broken Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CommTractorClaymores Manual? 0 Play Time 00:52:54 Cumulative 79.1 hours Start 2025.05.08 @ 20:20:32 End 2025.05.08 @ 21:12:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 86 Rogue 86 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 46 Achievement% 41 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6f5c26d4-3f34-4a3d-80ac-51d1727f183e