Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.03 @ 13:29:10 Player: Thesoulkiller104 Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (254) 1270 Value Destroyed (9803) 9803 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (34) 34 TOTAL SCORE: 15047 Bonus ------- High Alert Combat Kills 34 Cogmind --------- Core Integrity 995/1000 Matter 1/300 Energy 22/370 System Corruption 1% Temperature Cool (0) Movement Treading (243) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core (fused) Fission Core > --- PROPULSION (3) --- Armored Treads Medium Treads Improved Medium Treads > --- UTILITY (8) ------ Improved Cooling System Medium Storage Unit Improved Signal Interpreter Core Analyzer Improved Weapon Cycler Heavy Armor Plating Force Field > --- WEAPON (4) ------- Antimatter Cannon Antimatter Cannon Antimatter Cannon Antimatter Cannon > --- INVENTORY (10) --- Armored Treads Armored Treads Target Analyzer Medium Armor Plating Improved Light Armor Plating Improved Shield Generator Gauss Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Fission Core > --- PROPULSION ------- Armored Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Improved Signal Interpreter Core Analyzer Improved Weapon Cycler Heavy Armor Plating Force Field > --- WEAPON ----------- Antimatter Cannon Antimatter Cannon Antimatter Cannon Antimatter Cannon > --- INVENTORY -------- Armored Treads Armored Treads Target Analyzer Medium Armor Plating Improved Light Armor Plating Improved Shield Generator Gauss Cannon [Rating: 75] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Plasma Cannon Energy Gun Advanced Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Antimatter Cannon Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 1 | . . 1 . . . . Propulsion 1 | . . . 1 . . . Utility 6 | . . 1 1 2 2 . Weapon 2 | . . . . . . 2 Parts Attached 124 | 6 9 20 22 35 27 5 Power 23 | 1 1 3 4 6 7 1 Engine 7 | 1 1 2 . 2 1 . Core 16 | . . 1 4 4 6 1 Reactor . | . . . . . . . Propulsion 28 | 2 1 4 4 14 3 . Treads 28 | 2 1 4 4 14 3 . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 47 | 1 4 8 9 12 12 1 Device 26 | . 1 3 6 8 7 1 Storage 5 | 1 2 1 . 1 . . Processor 4 | . 1 . 1 1 1 . Hackware . | . . . . . . . Protection 12 | . . 4 2 2 4 . Artifact . | . . . . . . . Weapon 26 | 2 3 5 5 3 5 3 Energy Gun 1 | . . . 1 . . . Energy Cannon 9 | . . 2 4 3 . . Ballistic Gun 4 | 2 . 2 . . . . Ballistic Cannon 12 | . 3 1 . . 5 3 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . 2 1 . 1 . Parts Lost 12 | . 1 1 1 5 3 1 Power 5 | . . 1 1 1 1 1 Propulsion 2 | . . . . 1 1 . Utility 4 | . 1 . . 2 1 . Weapon 1 | . . . . 1 . . Highest Loss Streak 2 | . 1 1 1 2 1 1 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 96 99 99 98 92 93 Engine 4 | . 13 12 5 1 2 . Core 9 | . . 9 11 12 9 10 Treads 22 | . 27 22 27 22 19 17 Device 13 | . 1 5 13 20 14 12 Storage 8 | . 17 11 9 7 6 5 Processor 9 | . 7 5 . 12 13 11 Protection 8 | . . 10 12 4 10 9 Energy Cannon 6 | . . 8 16 14 . . Ballistic Cannon 9 | . 26 10 . . 12 23 Naked Turns . | . . . . . . . Heaviest Build 83 | 12 20 41 49 49 77 83 Greatest Support 86 | 40 40 40 62 84 86 78 Greatest Overweight (x) 11 | . . 1 . 11 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 Average Capacity 9 | 7 8 9 10 10 10 10 Most Carried 10 | 1 6 10 10 10 10 9 Average Carried 8 | . 3 8 9 9 9 7 Final Capacity 10 | 8 8 10 10 10 10 10 Final Carried 10 | . 6 9 9 9 10 7 Class Distribution -------------------- 55% | Mutant 37% | Scavenger-Mutant 3% | Scavenger-Tank 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 6031 | 121 409 848 264 448 3431 510 Remotely . | . . . . . . . Salvage Created 9282 | . 303 1073 1589 2618 3203 496 Parts 469 | . 22 70 80 108 162 27 Haulers Intercepted 11 | . . 4 3 1 2 1 Recyclers Shooed 10 | . . 2 1 . 5 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 196 | . 12 26 30 39 72 17 Guns 2 | . . 1 1 . . . Cannons 183 | . 12 25 25 32 72 17 Classes Destroyed 17 | . 5 2 1 3 6 . Worker 9 | . 1 . . 2 3 3 Builder 8 | . . . . . 7 1 Tunneler 1 | . . . . . 1 . Hauler 11 | . . 4 3 1 2 1 Recycler 11 | . 1 1 1 3 5 . Operator 5 | . . . 1 2 2 . Watcher 22 | . 3 3 3 4 7 2 Swarmer 27 | . 6 7 9 . 2 3 Grunt 86 | . 6 11 15 20 30 4 Brawler 5 | . . . . 2 3 . Duelist 2 | . . . . . 2 . Sentry 31 | . . 8 6 8 7 2 Specialist 2 | . . . . . 2 . Hunter 14 | . . . . 1 11 2 Programmer 25 | . . . . 8 11 6 Heavy 3 | . . . . . 3 . Behemoth 1 | . . . . . 1 . Best Kill Streak 11 | . 3 6 4 7 5 11 Combat Bots Only 8 | . 3 6 4 7 5 8 Max Kills in Single Turn 2 | . 1 1 1 1 2 2 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 1348 | . 90 110 204 227 636 81 Missed 441 | . 26 33 50 77 225 30 Damage Taken 7733 | . 407 725 1505 1690 3045 361 Core 489 | . 41 93 84 74 192 5 Absorbed by Shields 2361 | . . . . . 1997 364 Redirected to Shielding 105 | . . 7 . . 91 7 Ignored by Resistances 2957 | . 139 219 453 500 1445 201 Regen/Repaired (Parts) 417 | . 222 195 . . . . Core Remaining (%) 84 | 100 83 76 84 89 77 . Volleys Fired 598 | . 40 84 99 111 231 33 Largest 4 | . 2 2 2 2 2 4 Hottest 160 | . 70 136 160 160 160 160 Shots Fired 1257 | . 80 168 194 228 463 124 Gun 31 | . . 13 18 . . . Cannon 1226 | . 80 155 176 228 463 124 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 787 | . 80 104 18 . 461 124 Thermal 470 | . . 64 176 228 2 . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 29 | . 15 13 24 24 29 23 Robot Miss Streak 4 | . 4 4 3 2 3 4 Penetration Max 1 | . . . . . 1 . Secondary Targets . | . . . . . . . Shots Hit Robots 914 | . 50 121 136 175 353 79 Core Hits 386 | . 16 46 52 70 170 32 Critical Kills 6 | . . . 3 3 . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 57 | . 5 3 3 3 40 3 Meltdown 6 | . . . 3 3 . . Blast 51 | . 5 3 . . 40 3 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 24896 | . 903 2184 2965 4657 10971 3216 Guns 395 | . . 152 243 . . . Cannons 23897 | . 903 2019 2722 4657 10436 3160 Explosions 591 | . . . . . 535 56 Melee . | . . . . . . . Ramming 13 | . . 13 . . . . Kinetic 15982 | . 903 1292 243 . 10384 3160 Thermal 8901 | . . 879 2722 4657 587 56 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . . 4 4 1 Average Corruption 2 | . . . . 2 2 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 147 | . . . . 58 80 9 Message Errors 36 | . . . . 12 22 2 Matter Fused 30 | . . . . 12 17 1 Heat Flow Errors 22 | . . . . 7 13 2 Energy Discharges 13 | . . . . 5 8 . Parts Rejected 1 | . . . . 1 . . Parts Fused 3 | . . . . 2 1 . Data Loss (minor) 15 | . . . . 6 7 2 Data Loss (major) 7 | . . . . 1 6 . Misfires 12 | . . . . 8 3 1 Alerts 5 | . . . . 3 1 1 Weapon Failures 3 | . . . . 1 2 . Overload Shots . | . . . . . . . Overflow Damage 626 | . 17 . 19 51 305 234 Projectiles 572 | . 17 . 19 51 251 234 Explosions 54 | . . . . . 54 . Melee . | . . . . . . . Knockbacks 112 | . 10 10 . . 77 15 Impact . | . . . . . . . Kinetic 108 | . 10 10 . . 73 15 Secondary 4 | . . . . . 4 . Self-Inflicted Damage 52 | . . . . . 52 . Shots 1 | . . . . . 1 . Rammed 3 | . . 2 . 1 . . Targets Rammed 3 | . . 2 . 1 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 436 | . 132 360 436 223 371 243 Average Temperature 85 | . 34 108 98 42 85 64 Received Heat Transfer 2877 | . 99 282 747 696 972 81 Effects 19 | . . 6 10 . 3 . Shutdowns 4 | . . . 3 . 1 . Energy Bleed 5 | . . 1 2 . 2 . Interference 8 | . . 3 5 . . . Matter Decay 1 | . . 1 . . . . Short Circuit 1 | . . 1 . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 12 | . . . 5 7 . . Combat Hostiles 11 | . . . 4 7 . . Parts Melted 43 | . . . 11 32 . . Heat Transferred 15930 | . . 1591 4989 8850 450 50 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Peak Influence 449 | . 178 237 268 261 386 449 Initial 67 | . . . . 30 . 67 Average 93 | . 28 84 133 59 115 124 Maximum Alert Level 2 | . . 1 1 1 1 2 Low Security (%) 86 | 100 100 94 77 93 79 72 Level 1 13 | . . 5 22 6 20 24 Level 2 . | . . . . . . 2 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 55 | . 1 3 3 13 27 8 Investigation 4 | . 1 . . 1 2 . Extermination 20 | . . . . 7 11 2 Reinforcement 17 | . . 3 3 1 8 2 Assault . | . . . . . . . Garrison 14 | . . . . 4 6 4 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced 3 | . . . . . 2 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 9 | . . 2 3 2 1 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 255 | . 17 40 44 45 85 24 Peak Tracking Total 7 | . 5 5 7 7 6 6 Tactical Retreats 13 | . 1 1 3 1 7 . Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 11 | . 2 . . 5 4 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . 1 . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 31 | . 1 . 1 3 24 2 Max in Single Turn 5 | . 1 . 1 1 5 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 24 | . 6 8 1 4 5 . Terminals 19 | . 4 7 1 3 4 . Fabricators 2 | . . . . 1 1 . Repair Stations 2 | . 1 1 . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 77 | . 23 29 3 12 10 . Successful 44 | . 18 13 . 10 3 . Failed 33 | . 5 16 3 2 7 . Catastrophic 5 | . . 3 1 . 1 . Database Lockouts . | . . . . . . . Manual 37 | . 5 18 3 5 6 . Terminals 59 | . 15 24 3 10 7 . Fabricators 5 | . . . . 2 3 . Repair Stations 11 | . 6 5 . . . . Recycling Units 2 | . 2 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 28 | . 10 9 . 8 1 . Record 5 | . . 4 . 1 . . Part Schematic 9 | . 2 2 . 5 . . Robot Analysis 2 | . 2 . . . . . Prototype ID Bank 5 | . 2 1 . 2 . . Level Access Points 2 | . 1 1 . . . . Branch Access Points 1 | . . 1 . . . . Alert Level 2 | . 1 . . . 1 . Surveillance Status 1 | . 1 . . . . . Registered Prototypes 1 | . 1 . . . . . Fabricator Hacks 4 | . . . . 2 2 . Load Schematic 2 | . . . . 1 1 . Build 2 | . . . . 1 1 . Repair Station Hacks 10 | . 6 4 . . . . Scan Component 5 | . 3 2 . . . . Repair 5 | . 3 2 . . . . Recycling Unit Hacks 2 | . 2 . . . . . Process 1 | . 1 . . . . . Retrieve Matter 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . . 1 1 . . Used . | . . . . . . . Hacking Detections 18 | . 4 6 1 3 4 . Full Trace Events 4 | . 1 1 . 1 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 9 | . 2 2 . 5 . . Parts Built 3 | . . . . 2 1 . Authchips . | . . . . . . . Time 135 | . . . . 73 62 . Total Part Build Rating 8 | . . . . 6 2 . Parts Repaired 5 | . 3 2 . . . . Time 130 | . 78 52 . . . . Parts Recycled . | . . . . . . . Recycled Matter 95 | . 95 . . . . . Retrieved Matter 95 | . 95 . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Robot Analysis Total 2 | . 2 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 17697 | 58 1236 2452 2225 4341 6191 1194 Spaces Moved 8386 | 31 624 1187 1023 2166 2935 420 Core 3 | 2 . . . 1 . . Treads 8383 | 29 624 1187 1023 2165 2935 420 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 155 152 160 163 Average Speed 165 | 152 160 165 158 160 161 234 Slowest Speed 600 | 160 160 240 160 600 240 243 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 50 | 4 87 75 73 40 60 11 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched . | . . . . . . . Spaces Dug 2 | . . . 1 . 1 . Terrain Destroyed 275 | . . . 12 . 219 44 Melee . | . . . . . . . Projectile 106 | . . . 12 . 67 27 AOE 169 | . . . . . 152 17 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 11123 | 42 784 1514 1453 2823 3946 561 Wait 1670 | . 95 156 232 424 664 99 Move 8380 | 30 623 1186 1022 2165 2934 420 Hop . | . . . . . . . Pick Up 178 | 6 12 34 35 46 44 1 Fast Attach . | . . . . . . . Attach 118 | 6 9 16 22 34 26 5 Detach 45 | . 4 7 11 9 12 2 Swap 6 | . . 4 . 1 1 . Drop 125 | . 1 25 32 32 34 1 Fire 598 | . 40 84 99 111 231 33 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 3 | . . 2 . 1 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac / *Low x2) -6/Factory (discovered 5 exits: *Fac x2 / *Low x2 / *Ext) -5/Factory History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Discovered new exit (range 8) 314 | -10/Materials | Build established: Mutant 561 | -10/Materials | Discovered new exit (range 12) 620 | -10/Materials | Identified exit to Materials 714 | -10/Materials | Discovered new exit (range 14) 905 | -10/Materials | Discovered exit to Materials (range 13) 1008 | -10/Materials | Repaired Lgt. Treads 1036 | -10/Materials | Repaired Ion Engine 1063 | -10/Materials | Repaired Lgt. Cannon 1295 | -10/Materials | Entered another Materials area 1295 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1677 | -9/Materials | Discovered new exit (range 12) 2213 | -9/Materials | Identified exit to Mines 2310 | -9/Materials | Identified exit to Materials 3530 | -9/Materials | Repaired Lgt. Treads 3556 | -9/Materials | Repaired Lgt. Treads 3747 | -9/Materials | Entered another Materials area 3747 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4042 | -8/Materials | Build established: Scavenger-Mutant 5591 | -8/Materials | Discovered new exit (range 16) 5882 | -8/Materials | Discovered new exit (range 15) 5941 | -8/Materials | Identified exit to Factory 5972 | -8/Materials | Entered Factory 5972 | -7/Factory | Evolved 2 slots: Utility x2 6478 | -7/Factory | Discovered new exit (range 16) 6500 | -7/Factory | Identified exit to Lower Caves 7141 | -7/Factory | Garrison activated, responded to threat 8191 | -7/Factory | Fabricated Nuclear Core (x2) 8269 | -7/Factory | Garrison activated, responded to threat 8337 | -7/Factory | Destroyed 7 combat bots 8680 | -7/Factory | Build established: Mutant 8968 | -7/Factory | Discovered exit to Lower Caves (range 5) 9335 | -7/Factory | Build established: Scavenger-Mutant 9596 | -7/Factory | Discovered new exit (range 11) 9946 | -7/Factory | Identified exit to Factory 10135 | -7/Factory | Build established: Mutant 10313 | -7/Factory | Entered another Factory area 10313 | -6/Factory | Evolved 2 slots: Utility x2 10741 | -6/Factory | Discovered new exit (range 14) 10852 | -6/Factory | Identified exit to Extension 11696 | -6/Factory | Cargo convoy interrupted 11747 | -6/Factory | Discovered new exit (range 13) 11909 | -6/Factory | Discovered new exit (range 15) 12220 | -6/Factory | Discovered new exit (range 5) 12241 | -6/Factory | Identified exit to Lower Caves 12978 | -6/Factory | Discovered exit to Lower Caves (range 9) 13325 | -6/Factory | Spotted B-75 Beast 13494 | -6/Factory | Destroyed B-75 Beast 13827 | -6/Factory | Garrison activated, responded to threat 15221 | -6/Factory | Garrison activated, responded to threat 15568 | -6/Factory | Build established: Scavenger-Mutant 16359 | -6/Factory | Fabricated Med. Armor Plating? 16503 | -6/Factory | Identified exit to Factory 16504 | -6/Factory | Entered another Factory area 16504 | -5/Factory | Evolved 2 slots: Weapon x2 16811 | -5/Factory | Build established: Scavenger-Tank 17143 | -5/Factory | Garrison activated, responded to threat 17400 | -5/Factory | Destroyed 8 combat bots 17438 | -5/Factory | Build established: Tank 17650 | -5/Factory | Garrison activated, responded to threat 17698 | -5/Factory | Self-destructed Last Messages --------------- 17663_ Destroyed Welding Torch. 17663_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 17664_ K-01 Serf collects debris. 17665_ Penetrated by Slug. 17665_ K-01 Serf collects debris. 17672_ R-10 Processor collects Med. Matter Pod. 17672_ K-01 Serf collects debris. 17673_ P-70 Sage destroyed. 17674_ K-01 Serf collects debris. 17675_ R-10 Processor collects Antigrav System. 17676_ K-01 Serf collects debris. 17684_ Slug penetrates Wall. 17690_ Acquired 7 matter. 17691_ Slug penetrates Wall. 17692_ G-50 Soldier knocked back. 17693_ Wall collapses. 17696_ H-66 Slayer knocked back. 17697_ Penetrated by Slug. 17697_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????###?????????????????????? | | ??????????????????????? ?????????????????????? | | ??????????????????????# ?????????????????????? | | ??????????????????????# ?????????????????????? | | ??????????????????????# #??????????? ????????? | | ??????????????????????# #?????????? ???????? | | ??????????????????????+ #????????? ???????? | | ??????????????????????# #???????? ?????? | | ??????????????????????# #???????? ??????? | | ??????????????????????# #??????? ???????? | | ??????????????????????# #######"###+#"###????? | | ??????????????????????# *%%% ????? | | ??????????????????????# !% % ???? | | ??????????????????????# %! % ???? | | ??????????????????????# ??? | | ??????????????????????# ??? | | ?????????????#############g### #??????? | | ???????????# @ %h# #??????? | | ???????????# # #??????? | | ???????????+ # #??????? | | ???????????# """"""" """"""" # #??????? | | ????????????????"""" """"""" # #??????? | | ?????????????????""" """"""" # #??????? | | ??????????????????"" """"""" # #??????? | | ?????######################### #??????? | | + #??????? | | ??"" """ """ ########## % #??????? | | ??????"" """ ?????????# % % #??????? | | ???????" """??????????# #??????? | | ??????? ?????###### %* #??????? | | ??????? ?????# # ########""""###??????? | | ??????#####?????# """ # #??????? ??????????? | | ??????????#?????# """ # #????????????????????? | | ?????????? ?????# """ # #????????????????????? | | ?????????? ?????# "" # #????????????????????? | | #????????" "????# "" + ##########???????????? | | #????????" "????# # # ????????????? | | #??? "?" " " "? # # # ????????????? | | #??# " " " " " # # # """ ""??????????? | | #??# " " " " " # # # """ """?????????? | | #??# " " " " " #] # # """ """ #???????? | | #??# " " " " " # # %# ????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Coolant Potential 65 Energy Generation 45 Energy Capacity 500 Matter Stores 300 Matter Capacity 500 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 45 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Weapon Cycling 20 Evasion (%) 40 Core Analysis 9 Recoil Reduction 3 Particle Charging 20 Offensive Hacking 10 Item Schematics ----------------- Assault Rifle | -10/Materials | Hacked Lgt. Armor Plating | -10/Materials | Hacked Lgt. Cannon | -9/Materials | Hacked Shield Generator | -9/Materials | Hacked Plasma Cannon | -7/Factory | Hacked Gravmag Array | -7/Factory | Hacked Coolant Injector | -7/Factory | Hacked Nuclear Core | -7/Factory | Hacked Med. Armor Plating | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nuclear Core | x2 | -7/Factory Med. Armor Plating | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Can't Touch This Cannon Specialist Just What I Needed Challenges ------------ None Game ------ Seed AntimatterModifiedTearclaws Manual? 0 Play Time 03:04:07 Cumulative 16.4 hours Start 2024.04.02 @ 12:07:43 End 2024.04.03 @ 13:29:10 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 9 Rogue 0 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 18 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 38x17 Zoom Use 54% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8ab557f6-e59e-45c5-b45b-b6430f62456d