Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.01 @ 01:18:51 // Winter2019/RPGLIKE Player: IAMCRAIG Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (13) 2600 Robots Destroyed (381) 1905 Value Destroyed (15757) 15757 Prototype IDs (42) 840 Alien Tech Used (0) 0 Bonus (9195) 9195 TOTAL SCORE: 31797 Bonus ------- Triggered High Security 500 High Alert Combat Kills 5565 Follower Combat Kills 1264 Entered Garrisons 600 Used RIF Installer 1500 Aligned with FarCom 300 Friendly Fire -534 Cogmind --------- Core Integrity 0/1500 Matter 73/300 Energy 37/250 System Corruption 3% Temperature Cool (0) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION (4) --- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (9) ------ Power Amplifier Improved Cooling System Advanced Targeting Computer Target Analyzer Cloak of Protection Improved Force Field Relay Coupler [NC] (6) Relay Coupler [Grunt] (3) Relay Coupler [Hunter] (32) > --- WEAPON (5) ------- Cooled Particle Cannon Heavy Plasma Cannon Gauss Rifle Precision Grenade Launcher Remote Datajack > --- INVENTORY (5) ---- Protomatter-65 Powered Armor Relay Coupler [NC] (62) Heavy Plasma Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Power Amplifier Improved Cooling System Advanced Targeting Computer Target Analyzer Cloak of Protection Improved Force Field Relay Coupler [NC] Relay Coupler [Grunt] Relay Coupler [Hunter] > --- WEAPON ----------- Cooled Particle Cannon Heavy Plasma Cannon Gauss Rifle Precision Grenade Launcher Remote Datajack > --- INVENTORY -------- Protomatter Powered Armor Relay Coupler [NC] Relay Coupler [Hunter] Heavy Plasma Cannon [Rating: 89] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Wheel Wheel Hover Unit Aerolev Unit Utility Advanced Targeting Computer Device Cloak of Protection Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Impact Weapon Heavy Hammer Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Slots Evolved 16 | 3 1 1 3 . 1 2 2 . . 1 1 1 . Power 1 | . . . . . . 1 . . . . . . . Propulsion 3 | 1 . . 1 . . . . . . . 1 . . Utility 8 | 1 1 1 1 . 1 1 1 . . . . 1 . Weapon 4 | 1 . . 1 . . . 1 . . 1 . . . Parts Attached 150 | 8 16 11 19 . 1 4 28 2 5 11 33 5 7 Power 11 | 2 1 . 3 . . 1 1 1 . . 2 . . Engine 10 | 2 . . 3 . . 1 1 1 . . 2 . . Core 1 | . 1 . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . Propulsion 32 | 2 5 4 7 . . 1 4 . 1 . 8 . . Treads . | . . . . . . . . . . . . . . Leg 22 | . . 3 6 . . 1 3 . 1 . 8 . . Wheel 9 | 2 5 1 1 . . . . . . . . . . Hover 1 | . . . . . . . 1 . . . . . . Flight . | . . . . . . . . . . . . . . Utility 62 | 2 5 5 2 . 1 2 15 1 2 7 12 4 4 Device 36 | 1 1 3 1 . 1 1 11 1 2 4 7 . 3 Storage . | . . . . . . . . . . . . . . Processor 5 | 1 1 1 1 . . 1 . . . . . . . Hackware 9 | . 1 . . . . . . . . 2 1 4 1 Protection 12 | . 2 1 . . . . 4 . . 1 4 . . Artifact . | . . . . . . . . . . . . . . Weapon 45 | 2 5 2 7 . . . 8 . 2 4 11 1 3 Energy Gun 6 | 2 1 . 1 . . . 1 . 1 . . . . Energy Cannon 9 | . 1 . 3 . . . . . 1 1 1 1 1 Ballistic Gun 6 | . . 1 . . . . 2 . . 2 1 . . Ballistic Cannon 1 | . . . . . . . . . . . 1 . . Launcher 15 | . 3 1 2 . . . 5 . . . 3 . 1 Special Weapon 3 | . . . . . . . . . . . 2 . 1 Impact Weapon 1 | . . . 1 . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . 2 . . Special Melee Weapon 2 | . . . . . . . . . . 1 1 . . Unidentified Prototypes 8 | . . . 3 . . . 3 . 1 . 1 . . Parts Lost 1 | . . . . . . . . . . . 1 . . Power . | . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . Weapon 1 | . . . . . . . . . . . 1 . . Highest Loss Streak 1 | . . . . . . . . . . . 1 . . Average Slot Usage (%) 99 | . 100 99 99 100 100 100 99 100 100 100 99 100 100 Engine 9 | . 1 . 7 8 7 13 11 11 11 11 10 10 10 Leg 18 | . . 14 24 25 23 20 17 17 17 16 20 20 20 Wheel 1 | . 26 8 . . . . . . . . . . . Device 15 | . 13 11 8 8 12 13 16 17 19 17 15 15 16 Processor 13 | . 5 9 16 16 15 16 17 17 17 16 11 10 10 Hackware 7 | . . 11 8 8 7 6 5 5 3 3 8 10 15 Protection 5 | . 11 6 8 8 7 6 5 5 5 5 4 5 3 Energy Cannon 11 | . 4 1 12 16 15 13 11 11 11 11 12 10 10 Ballistic Gun 3 | . . 9 2 . . . 1 5 5 5 4 5 5 Launcher 5 | . 12 11 5 8 7 6 6 5 5 5 3 5 5 Special Weapon 1 | . . . . . . . . . . . . 5 5 Special Melee Weapon 1 | . . . . . . . . . . 4 4 . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 79 | 6 21 21 28 26 34 42 50 46 47 58 72 72 79 Greatest Support 77 | 10 26 26 43 30 43 50 52 52 54 54 77 77 77 Greatest Overweight (x) 2 | . 1 2 . . 1 . 1 . . 1 . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 3 3 3 4 4 4 4 4 5 5 5 5 5 5 Average Capacity 4 | 3 3 3 3 4 4 4 4 4 5 5 5 5 5 Most Carried 5 | 3 3 3 4 4 4 4 4 5 5 5 5 5 5 Average Carried 4 | 2 2 2 3 3 4 3 3 4 4 4 4 4 4 Final Capacity 5 | 3 3 3 4 4 4 4 4 5 5 5 5 5 5 Final Carried 5 | 3 3 3 4 4 4 4 4 5 5 5 4 5 4 Class Distribution -------------------- 26% | Mutant 23% | Scavenger-Gunner 19% | Scavenger-Mutant 7% | Bothacker-Gunner 7% | Bothacker-Mutant 6% | Gunner 4% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Skirmisher | -8/Mines Mutant | -8/Materials Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Gunner | -7/Factory Scavenger-Mutant | -7/Garrison Bothacker-Gunner | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Matter Collected 4696 | 280 430 215 336 120 10 110 496 290 398 242 590 279 900 Remotely . | . . . . . . . . . . . . . . Salvage Created 12580 | 160 626 185 865 178 . 77 2059 790 1805 874 1023 716 3222 Parts 680 | 6 53 6 55 5 . 16 103 53 98 37 62 39 147 Haulers Intercepted 17 | . 2 . 4 . . . 5 . 5 . 1 . . Recyclers Shooed 3 | . 1 1 . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Combat Hostiles Destroyed 289 | . 13 1 15 17 . 13 38 34 28 14 20 17 79 Melee 1 | . . . 1 . . . . . . . . . . Guns 40 | . 6 1 5 . . . 3 4 6 1 4 4 6 Cannons 148 | . 2 . 8 1 . 7 21 21 21 9 14 13 31 AOE 95 | . 5 . . 16 . 6 14 9 . 4 2 . 39 Classes Destroyed 19 | 2 6 . 2 2 . 1 2 . 1 1 2 . . Worker 16 | . 2 . 1 . . . 1 . 5 . 3 . 4 Builder 15 | . 1 . . . . . 4 . 1 . 1 . 8 Tunneler 4 | 3 1 . . . . . . . . . . . . Hauler 17 | . 2 . 4 . . . 5 . 5 . 1 . . Recycler 8 | 1 2 2 2 . . . 1 . . . . . . Mechanic 8 | . . . . . . . 2 . 1 . . . 5 Operator 7 | . 2 . 1 . . . 2 . 2 . . . . Watcher 14 | . 1 . 3 . . . 2 . 3 1 1 . 3 Swarmer 52 | . . . 7 3 . 12 4 10 1 4 3 2 6 Grunt 129 | . 13 1 3 1 . . 13 15 14 5 6 9 49 Brawler 10 | . . . . 1 . . 3 2 2 . . . 2 Duelist 8 | . . . . . . . 3 1 2 . . . 2 Protector 2 | . . . . . . . . . 1 . . . 1 Sentry 53 | . . . 5 . . . 11 6 6 2 6 7 10 Specialist 1 | . . . . . . . . . . . 1 . . Hunter 13 | . . . . . . 1 4 . 2 2 . . 4 Programmer 11 | . . . . . . . . . . . 6 . 5 Behemoth 1 | . . . . . . . . . . 1 . . . Assembled 12 | . . . . 12 . . . . . . . . . Best Kill Streak 25 | 4 7 1 6 12 . 4 8 6 4 4 5 9 25 Combat Bots Only 16 | . 4 1 4 12 . 4 5 6 4 3 3 9 16 Max Kills in Single Turn 5 | 1 3 1 2 5 . 3 3 3 1 2 5 2 5 Gunslinging . | . . . . . . . . . . . . . . Exploded 5 | . 2 . . 5 . 3 3 3 . 2 2 . 3 Melee 1 | . . . 1 . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Damage Taken 8510 | . 566 71 639 181 . 247 1177 460 469 322 574 382 3422 Core 6266 | . 411 59 460 124 . 175 889 314 346 233 395 249 2611 Absorbed by Shields 2562 | . . . . . . . 8 161 183 131 216 220 1643 Redirected to Core 5596 | . 336 45 333 108 . 160 773 299 331 218 365 227 2401 Core Remaining (%) 97 | 100 . 96 . . . 98 . . . 97 . . . Volleys Fired 860 | 10 81 26 60 24 . 26 102 89 88 66 59 53 176 Largest 4 | 2 1 1 2 2 . 2 3 3 3 3 4 3 3 Hottest 216 | 80 56 56 136 136 . 136 161 161 161 186 216 208 148 Shots Fired 1674 | 20 81 26 89 36 . 45 201 181 260 133 176 105 321 Gun 456 | 20 56 16 34 . . . 15 45 88 23 51 27 81 Cannon 1042 | . 14 10 54 24 . 38 168 127 172 106 119 59 151 Launcher 102 | . 11 . 1 12 . 7 18 9 . 4 2 2 36 Special 74 | . . . . . . . . . . . 4 17 53 Kinetic 380 | . . 16 34 . . . 15 45 88 23 51 27 81 Thermal 1094 | 20 56 . 54 24 . 38 168 127 172 106 119 59 151 Explosive 98 | . 11 . 1 12 . 7 14 9 . 4 2 2 36 Electromagnetic 28 | . 14 10 . . . . 4 . . . . . . Robot Hit Streak 51 | 4 11 10 13 4 . 7 13 29 28 47 13 22 51 Robot Miss Streak 4 | 1 3 2 4 2 . 2 3 2 4 3 3 3 3 Penetration Max 1 | . . . . . . . . . . . 1 1 1 Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 1148 | 14 51 13 68 17 . 19 137 105 161 100 167 71 225 Core Hits 651 | 5 40 4 27 38 . 16 84 52 73 34 42 29 207 Critical Hits 120 | . . . 4 2 . 2 28 20 22 13 5 9 15 Critical Kills 48 | . . . 1 1 . 1 12 7 8 6 2 4 6 Critical Parts Destroyed 65 | . . . 2 1 . 1 15 11 14 7 3 4 7 Melee Attacks 76 | . . . 14 . . . . . . 9 53 . . Impact 14 | . . . 14 . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 61 | . . . 2 . . . . . . 7 52 . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 36686 | 164 1460 225 1445 1675 . 799 4383 2918 3377 2329 3530 1914 12467 Guns 4943 | 164 531 225 481 . . . 133 466 725 153 551 329 1185 Cannons 17376 | . 290 . 739 275 . 290 2363 1709 2642 1754 2116 1465 3733 Explosions 14053 | . 637 . . 1400 . 509 1887 743 . 422 863 120 7472 Melee 225 | . . . 225 . . . . . . . . . . Ramming 89 | . 2 . . . . . . . 10 . . . 77 Kinetic 4248 | . . 225 481 . . . 133 466 725 153 551 329 1185 Thermal 19966 | 164 561 . 739 275 . 290 2363 1709 2642 1754 2872 1465 5132 Explosive 11195 | . 607 . . 1400 . 509 1756 743 . 422 107 120 5531 Electromagnetic 963 | . 290 . . . . . 131 . . . . . 542 Impact 225 | . . . 225 . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 3 | . . . . . . . 1 . 2 2 3 . 3 Average Corruption 1 | . . . . . . . 1 . 1 2 2 . 2 Corruption Purged 4 | . . . . . . . 1 . . . 3 . . Effects 56 | . . . . . . . 8 . 3 23 21 . 1 Message Errors 19 | . . . . . . . 4 . 2 6 6 . 1 Matter Fused 2 | . . . . . . . . . . . 2 . . Heat Flow Errors 8 | . . . . . . . . . . 6 2 . . Energy Discharges 11 | . . . . . . . 1 . 1 6 3 . . Data Loss (minor) 11 | . . . . . . . 3 . . 5 3 . . Targeting Errors 4 | . . . . . . . . . . . 4 . . Weapon Failures 1 | . . . . . . . . . . . 1 . . Overload Shots 1 | . . . . . . . . . . . . 1 . Overflow Damage 1175 | . 31 . 32 67 . 30 65 34 1 47 214 27 627 Projectiles 363 | . 22 . 23 1 . . . 34 1 42 65 27 148 Explosions 787 | . 9 . . 66 . 30 65 . . 5 149 . 463 Melee 25 | . . . 9 . . . . . . . . . 16 Knockbacks 1 | . . . . . . . . . . . . . 1 Impact 1 | . . . . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 508 | . 63 . . 28 . . 128 11 3 . 240 . 35 Shots 17 | . 4 . . 2 . . 3 1 . . 4 . 3 Rammed 4 | . 1 . . . . . . . 2 . . . 1 Targets Rammed 8 | . 1 . . . . . . . 3 . . . 4 Kicked 4 | . . . . . . . . . 1 . . . 3 Crushed . | . . . . . . . . . . . . . . Highest Temperature 405 | 36 21 23 300 306 . 405 7 13 42 221 194 . 4 Average Temperature 47 | 13 4 10 72 85 . 101 4 5 10 104 33 . 4 Received Heat Transfer 2347 | . 276 45 216 32 . . 366 162 150 111 74 128 787 Effects 1 | . . . . . . 1 . . . . . . . Matter Decay 1 | . . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 4 | . . . 2 . . . . . . . 1 . 1 Impact Corruptions 2 | . . . 1 . . . . . . . . . 1 Robots Melted 5 | . . . 1 . . . . . 1 . . . 3 Combat Hostiles 5 | . . . 1 . . . . . 1 . . . 3 Parts Melted 39 | . 1 . 1 . . 1 6 4 9 3 4 3 7 Heat Transferred 30384 | 375 1604 . 1258 481 . 481 4144 2770 4574 2955 3613 2012 6117 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Peak Influence 2752 | 20 351 238 363 180 . 207 671 1423 994 1412 1425 1425 2752 Average Influence 733 | 5 213 110 226 107 . 118 412 1055 831 1171 873 1273 951 Maximum Alert Level 5 | . 1 1 1 . . 1 2 4 3 4 4 4 5 Low Security (%) 19 | 100 46 94 32 100 . 98 21 . . . . . . Level 1 9 | . 53 5 67 . . 1 18 . . . . . . Level 2 14 | . . . . . . . 60 18 9 4 . . 37 Level 3 33 | . . . . . . . . 25 90 27 89 18 38 Level 4 21 | . . . . . . . . 56 . 68 10 81 10 Level 5 . | . . . . . . . . . . . . . 3 High Security 1 | . . . . . . . . . . . . . 10 Max Security . | . . . . . . . . . . . . . . Squads Dispatched 57 | . 3 . 2 . . 1 6 . 5 . 13 . 27 Investigation 14 | . 1 . 1 . . 1 2 . 2 . 3 . 4 Extermination 7 | . . . . . . . . . . . 5 . 2 Reinforcement 13 | . 2 . 1 . . . 2 . 1 . 3 . 4 Assault 20 | . . . . . . . 1 . 2 . 2 . 15 Garrison 3 | . . . . . . . 1 . . . . . 2 Intercept . | . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . . 1 . 3 Haulers Reinforced 2 | . . . . . . . . . . . 2 . . Alert ID Control Effect 7 | . . . . . . . . . . . . 6 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Distress Signals 12 | . 1 . 1 . . . 1 . 2 . 2 . 5 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 490 | . 26 2 36 23 . 13 60 39 48 27 33 34 149 Peak Tracking Total 20 | . 3 2 7 16 . 4 5 5 5 6 4 7 20 Tactical Retreats 30 | . 2 . 1 1 . 1 2 6 2 2 2 1 10 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Traps Triggered 23 | . . 1 . . . . . 2 2 2 4 8 4 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts 116 | . . . . . . . . . . 90 26 . . Triggered . | . . . . . . . . . . . . . . Disarmed 3 | . . . . . . . . . . 2 1 . . Reprogrammed 10 | . . . . . . . . . . 6 4 . . Reused 3 | . . . . . . . . . . . 3 . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . . 3 . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Machines Disabled 98 | . 4 3 2 4 . 8 7 5 9 6 29 4 17 Max in Single Turn 10 | . 1 1 1 3 . 2 1 1 1 2 10 1 4 Garrison Access 1 | . . . . . . . . . . . . . 1 Garrison Relay 12 | . . . . . . . . 4 . 4 . 4 . Phase Generator 1 | . . . . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Machines Accessed 80 | . 5 1 12 . 1 2 15 . 15 . 20 . 9 Terminals 48 | . 3 . 8 . . 2 9 . 10 . 11 . 5 Fabricators 3 | . . . . . . . . . . . 2 . 1 Repair Stations 3 | . . . . . . . 2 . . . 1 . . Recycling Units 11 | . 2 . 2 . . . 2 . 2 . 3 . . Scanalyzers 8 | . . . 2 . . . 1 . 2 . 1 . 2 Garrison Access 5 | . . . . . . . 1 . 1 . 2 . 1 Total Hacks 300 | . 14 1 48 . 1 8 80 . 49 . 60 . 39 Successful 205 | . 12 1 41 . 1 6 58 . 34 . 29 . 23 Failed 95 | . 2 . 7 . . 2 22 . 15 . 31 . 16 Catastrophic 10 | . 1 . . . . . 1 . 4 . 4 . . Database Lockouts . | . . . . . . . . . . . . . . Manual 136 | . 5 . 25 . 1 4 36 . 29 . 21 . 15 Terminals 198 | . 9 . 32 . . 8 57 . 36 . 33 . 23 Fabricators 7 | . . . . . . . . . . . 5 . 2 Repair Stations 7 | . . . . . . . 5 . . . 2 . . Recycling Units 29 | . 5 . 5 . . . 7 . 4 . 8 . . Scanalyzers 40 | . . . 11 . . . 7 . 7 . 7 . 8 Garrison Access 17 | . . . . . . . 4 . 2 . 5 . 6 Terminal Hacks 76 | . 5 1 14 . 1 4 26 . 12 . 6 . 7 Record 3 | . . . . . . 2 . . . . . . 1 Part Schematic 1 | . . . . . . . . . . . 1 . . Robot Analysis 8 | . 1 . 3 . . . 3 . . . . . 1 Prototype ID Bank 8 | . . . 1 . . . 3 . 2 . 1 . 1 Open Door 1 | . . 1 . . . . . . . . . . . Branch Access Points 2 | . . . 1 . . . 1 . . . . . . Emergency Access Points 2 | . . . 1 . . . 1 . . . . . . Terminal Index 3 | . . . . . . . 2 . 1 . . . . Scanalyzer Index 1 | . . . . . . . . . . . 1 . . Alert Level 10 | . 1 . 2 . . 1 5 . 1 . . . . Unreport Threat 8 | . . . . . . . 3 . 4 . 1 . . Locate Traps 7 | . 1 . 1 . . . 1 . 3 . . . 1 Patrol Status 1 | . . . . . . . . . . . . . 1 Transport Status 1 | . . . . . . . 1 . . . . . . Reinforcement Status 1 | . . . . . . . 1 . . . . . . Recall Assault 1 | . . . . . . . . . . . 1 . . Hauler Manifests 6 | . 1 . 1 . . . 2 . . . 1 . 1 Registered Components 2 | . . . 1 . . . 1 . . . . . . Registered Prototypes 2 | . . . 1 . . . . . 1 . . . . Zone Layout 7 | . 1 . 2 . . 1 2 . . . . . 1 EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . 3 . 1 Load Schematic 2 | . . . . . . . . . . . 2 . . Build 2 | . . . . . . . . . . . 1 . 1 Repair Station Hacks 4 | . . . . . . . 4 . . . . . . Scan Component 2 | . . . . . . . 2 . . . . . . Repair 2 | . . . . . . . 2 . . . . . . Recycling Unit Hacks 17 | . 3 . 3 . . . 4 . 2 . 5 . . Report Inventory 11 | . 2 . 2 . . . 2 . 2 . 3 . . Retrieve Components 6 | . 1 . 1 . . . 2 . . . 2 . . Scanalyzer 37 | . . . 11 . . . 7 . 6 . 7 . 6 Insert Component 15 | . . . 4 . . . 3 . 3 . 3 . 2 Analyze 22 | . . . 7 . . . 4 . 3 . 4 . 4 Garrison Access Hacks 4 | . . . . . . . 1 . 1 . 1 . 1 Unlock Access 4 | . . . . . . . 1 . 1 . 1 . 1 Unauthorized Hacks 162 | . 8 . 29 . . 5 41 . 31 . 26 . 22 Terminals 52 | . 3 . 11 . . 2 14 . 9 . 6 . 7 Track 2 | . . . 1 . . . . . . . 1 . . Assimilate 3 | . . . . . . . 3 . . . . . . Botnet 39 | . 3 . 8 . . 2 9 . 9 . 3 . 5 Disrupt 3 | . . . 1 . . . 1 . . . 1 . . Operators 5 | . . . 1 . . . 1 . . . 1 . 2 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 8 | . 1 . 2 . . . 2 . 2 . 1 . . Reject 6 | . 1 . 2 . . . 2 . . . 1 . . Mask 2 | . . . . . . . . . 2 . . . . Scanalyzers 1 | . . . . . . . . . 1 . . . . Extract 1 | . . . . . . . . . 1 . . . . Garrison Access 2 | . . . . . . . . . 1 . . . 1 Reprogram 1 | . . . . . . . . . 1 . . . . Watchers 1 | . . . . . . . . . . . . . 1 Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 72 | . 5 . 12 . . 2 14 . 12 . 18 . 9 Full Trace Events 12 | . 1 . 2 . . 1 2 . 2 . 2 . 2 Feedback Events 1 | . . . . . . . 1 . . . . . . Corruption 1 | . . . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . 3 . . . 3 . 4 . 4 . 1 Parts Built 4 | . . . . . . . . . . . 2 . 2 Matter 402 | . . . . . . . . . . . 168 . 234 Time 100 | . . . . . . . . . . . 42 . 58 Total Part Build Rating 22 | . . . . . . . . . . . 8 . 14 Parts Repaired 2 | . . . . . . . 2 . . . . . . Time 88 | . . . . . . . 88 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 32 | . 4 . 5 . . . 12 . . . 11 . . Parts Scanalyzed 14 | . . . 3 . . . 3 . 3 . 3 . 2 Part Schematics Acquired 13 | . . . 3 . . . 3 . 3 . 3 . 1 Parts Damaged 1 | . . . . . . . . . . . 1 . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Used RIF Installer 3 | . . . . . . . . 1 . 1 . 1 . Alert ID Control 1 | . . . . . . . . . . . . 1 . Structural Interface 1 | . . . . . . . . . . 1 . . . Robots Hacked 74 | . . . . . . . . . . 2 28 12 32 Non-combat 43 | . . . . . . . . . . . 27 . 16 Combat 31 | . . . . . . . . . . 2 1 12 16 Robot Hacks Applied 113 | . . . . . . . . . . 3 55 12 43 parse_system 3 | . . . . . . . . . . 1 . . 2 no_distress 10 | . . . . . . . . . . . 9 . 1 generate_echo 1 | . . . . . . . . . . . . . 1 start_evac 1 | . . . . . . . . . . . . . 1 find_chute 26 | . . . . . . . . . . . 26 . . hold_bot 3 | . . . . . . . . . . . . . 3 ignore_repairs 13 | . . . . . . . . . . . 11 . 2 map_walls 3 | . . . . . . . . . . . . . 3 randomize_corridors 1 | . . . . . . . . . . . . . 1 map_earth 1 | . . . . . . . . . . . . . 1 find_fabricator 3 | . . . . . . . . . . . 1 . 2 find_recycling 5 | . . . . . . . . . . . 3 . 2 ignore_parts 4 | . . . . . . . . . . . 2 . 2 find_station 2 | . . . . . . . . . . . 2 . . deconstruct_bot 7 | . . . . . . . . . . . . . 7 scatter_targeting 1 | . . . . . . . . . . . . . 1 disrupt_area 3 | . . . . . . . . . . . . . 3 spike_heat 2 | . . . . . . . . . . . . . 2 overwrite_iff 12 | . . . . . . . . . . . . 5 7 formatsys_high 12 | . . . . . . . . . . 2 1 7 2 Relay Couplers Released 22 | . . . . . . . . 6 . 8 . 6 2 Machine Destruction 20 | . . . . . . . . 6 . 8 . 6 . Programmers 2 | . . . . . . . . . . . . . 2 Attached 8 | . . . . . . . . . . 2 1 4 1 Robots Rewired 12 | . . . . . . . . 9 . 3 . . . Allies Hacked 1 | . . . . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Total Allies 48 | . . 5 . 1 . . . 9 3 5 1 12 12 Largest Group 9 | . . 5 5 1 . . . 9 9 4 4 5 3 Highest-Rated Group 129 | . . 81 81 31 . . . 108 108 129 129 128 93 Highest-Rated Ally 38 | . . 31 31 31 . . . 21 21 38 38 32 31 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 332 | . . 5 33 5 . . . 6 97 31 43 34 78 Total Damage 5223 | . . 64 466 41 . . . 20 1413 390 941 629 1259 Kills 54 | . . 1 7 1 . . . . 12 9 12 6 6 Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . . 1 1 Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Robot Analysis Total 8 | . 1 . 3 . . . 3 . . . . . 1 Derelict Logs Recovered 5 | . . 2 . 3 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Turns Passed 21909 | 92 798 697 1754 913 483 952 2435 1800 2195 2152 2965 1762 2911 Spaces Moved 13772 | 77 659 560 1004 698 356 695 1414 1009 1468 1290 1654 1229 1659 Core 49 | 49 . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . Legs 12699 | . . 223 1004 698 356 695 1414 1009 1468 1290 1654 1229 1659 Wheels 1024 | 28 659 337 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 90 120 120 120 120 120 123 123 126 120 120 120 Average Speed 120 | 60 83 107 120 120 135 120 122 123 125 131 121 120 126 Slowest Speed 156 | 80 90 150 120 120 150 120 155 123 126 156 126 120 150 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 76 | 5 79 97 70 99 71 97 92 89 94 100 42 99 42 Regions Visited 13 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . 1 . . . . . . . . . Known Exits Taken 8 | . . 1 1 1 1 1 1 . 1 . 1 . . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . Scrap Searched 3 | . . 1 . 1 . 1 . . . . . . . Spaces Dug 79 | . . . 16 . . 36 . . . . . . 27 Terrain Destroyed 807 | . 83 . 16 82 . 63 88 47 . 88 116 22 202 Melee 5 | . . . 5 . . . . . . . . . . Projectile 45 | . . . . 1 . . . 1 . 4 14 4 21 AOE 757 | . 83 . 11 81 . 63 88 46 . 84 102 18 181 Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Total 17641 | 98 833 633 1447 738 356 767 1936 1430 1653 1619 2464 1442 2225 Wait 1881 | . 18 21 277 6 . 32 326 174 31 115 563 32 286 Move 13759 | 76 658 559 1003 697 355 694 1413 1008 1468 1288 1654 1227 1659 Hop . | . . . . . . . . . . . . . . Pick Up 67 | 3 8 2 9 1 . 1 11 3 11 6 4 6 2 Fast Attach 89 | 7 8 10 10 . 1 1 14 2 1 4 24 3 4 Attach 21 | . 3 1 4 . . 1 3 . 1 3 3 1 1 Detach 18 | . 2 2 5 . . . 1 . 1 2 2 3 . Swap 41 | 1 5 . 5 . . 2 11 . 3 4 7 1 2 Drop 132 | 1 18 8 17 1 . 1 23 4 13 8 27 5 6 Fire 860 | 10 81 26 60 24 . 26 102 89 88 66 59 53 176 Melee 76 | . . . 14 . . . . . . 9 53 . . Ram 1 | . 1 . . . . . . . . . . . . Kick 7 | . . . . . . . . . 3 . . . 4 Crush . | . . . . . . . . . . . . . . Escape Stasis 124 | . . . . . . . . 27 . 5 . 82 10 Rewire 78 | . . . . . . . . 70 . 2 2 3 1 Trap 116 | . . . . . . . . . . 90 26 . . Miscellaneous 371 | . 31 4 43 9 . 9 32 53 33 17 40 26 74 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: [*Fac x2] / *Sto x2 / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 1 exit: *Sto) History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 2 | -11/Scrapyard | Met Revision 17 15 | -11/Scrapyard | Discovered new exit (range 15) 93 | -11/Scrapyard | Entered Materials 294 | -10/Materials | Discovered new exit (range 5) 311 | -10/Materials | Build established: Mutant 550 | -10/Materials | Reached level 2 560 | -10/Materials | Upgraded with Utility slot (x1) 568 | -10/Materials | Discovered new exit (range 11) 613 | -10/Materials | Discovered new exit (range 12) 712 | -10/Materials | Discovered new exit (range 9) 891 | -10/Materials | Entered Mines 947 | -10/Mines | Discovered new exit (range 15) 968 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1054 | -10/Mines | Identified exit to Materials 1236 | -10/Mines | Learned location of Zion (-7) 1255 | -10/Mines | Reached level 3 1319 | -10/Mines | Upgraded with Utility slot (x1) 1358 | -10/Mines | Discovered exit to Materials (range 14) 1444 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1588 | -10/Mines | Entered Materials 1588 | -9/Materials | Accompanied by 5 allies 1590 | -9/Materials | Reached level 4 1593 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1602 | -9/Materials | Upgraded with Utility slot (x1) 1683 | -9/Materials | Upgraded with Propulsion slot (x1) 1770 | -9/Materials | Reached level 5 1798 | -9/Materials | Upgraded with Weapon slot (x1) 1899 | -9/Materials | Identified exit to Mines 2317 | -9/Materials | Discovered new exit (range 16) 2631 | -9/Materials | Reached level 6 3093 | -9/Materials | Discovered new exit (range 15) 3342 | -9/Materials | Entered Mines 3343 | -9/Mines | Assembled infested the area 3345 | -9/Mines | Received a Mining Laser from a helpful Derelict 3356 | -9/Mines | Met 8R-AWN 3375 | -9/Mines | Destroyed 12 combat bots 3467 | -9/Mines | Learned Materials emergency access door positions 3531 | -9/Mines | Discovered new exit (range 5) 3534 | -9/Mines | Identified exit to Exiles 3627 | -9/Mines | Learned location of Storage (-7) 3629 | -9/Mines | Discovered new exit (range 7) 3635 | -9/Mines | Identified exit to Materials 3664 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3673 | -9/Mines | Identified exit to Zion 3773 | -9/Mines | Discovered exit to Materials (range 9) 3774 | -9/Mines | Reached level 7 3970 | -9/Mines | Learned Materials trap positions 4255 | -9/Mines | Entered Exiles 4275 | -9/Exiles | Discovered new exit (range 15) 4288 | -9/Exiles | Welcomed by 8R-AWN 4309 | -9/Exiles | Met EX-HEX 4343 | -9/Exiles | Met EX-BIN 4360 | -9/Exiles | Aligned with FarCom system 4361 | -9/Exiles | Given EX-Vault access code 4392 | -9/Exiles | Opened EX-Vault 4401 | -9/Exiles | Upgraded with Utility slot (x1) 4405 | -9/Exiles | Found Cloak of Protection 4449 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4566 | -9/Exiles | Met EX-DEC 4723 | -9/Exiles | Discovered new exit (range 10) 4732 | -9/Exiles | Identified exit to Mines 4738 | -9/Exiles | Left Exiles lab with Cloak of Protection 4738 | -9/Exiles | Entered Mines 4740 | -8/Mines | Reached level 8 4747 | -8/Mines | Upgraded with Power slot (x1) 5016 | -8/Mines | Discovered exit to Materials (range 9) 5034 | -8/Mines | Build established: Skirmisher 5120 | -8/Mines | Discovered exit to Materials (range 9) 5293 | -8/Mines | Reached level 9 5306 | -8/Mines | Upgraded with Utility slot (x1) 5690 | -8/Mines | Entered Materials 5691 | -8/Materials | Loaded intel: 15 trap records 5692 | -8/Materials | Reached level 10 5696 | -8/Materials | Build established: Scavenger-Mutant 6143 | -8/Materials | Discovered new exit (range 8) 6193 | -8/Materials | Reached level 11 6224 | -8/Materials | Upgraded with Utility slot (x1) 6627 | -8/Materials | Discovered new exit (range 3) 6692 | -8/Materials | Reached level 12 6695 | -8/Materials | Upgraded with Weapon slot (x1) 6818 | -8/Materials | Repaired Lgt. Angular Momentum Engine 6909 | -8/Materials | Build established: Mutant 7215 | -8/Materials | Discovered new exit (range 11) 7227 | -8/Materials | Identified exit to Factory 7481 | -8/Materials | Repaired Titanium Leg 7588 | -8/Materials | Build established: Gunner 8090 | -8/Materials | First assault squad dispatched 8093 | -8/Materials | Garrison activated, responded to threat 8124 | -8/Materials | Identified exit to Garrison 8125 | -8/Materials | Entered Garrison 8127 | -8/Garrison | Reached level 13 8132 | -8/Garrison | Installed Relay Interface Framework 8219 | -8/Garrison | Core integrity fell below 50% 8406 | -8/Garrison | Triggered checkpoint 8470 | -8/Garrison | Triggered checkpoint 8480 | -8/Garrison | Triggered checkpoint 8512 | -8/Garrison | Triggered checkpoint 8584 | -8/Garrison | Triggered checkpoint 8700 | -8/Garrison | Garrison Relay disabled 8774 | -8/Garrison | Triggered checkpoint 8798 | -8/Garrison | Discovered new exit (range 15) 8930 | -8/Garrison | Rewired Cogmind 8934 | -8/Garrison | Rewired Cogmind 8952 | -8/Garrison | Rewired Cogmind 9051 | -8/Garrison | Rewired Cogmind 9054 | -8/Garrison | Rewired Cogmind 9057 | -8/Garrison | Rewired Cogmind 9095 | -8/Garrison | Rewired Cogmind 9104 | -8/Garrison | Rewired Cogmind 9118 | -8/Garrison | Rewired Cogmind 9272 | -8/Garrison | Triggered checkpoint 9272 | -8/Garrison | Reached level 14 9297 | -8/Garrison | Garrison Relay disabled 9331 | -8/Garrison | Discovered new exit (range 14) 9348 | -8/Garrison | Identified exit to Materials 9465 | -8/Garrison | Discovered exit to Materials (range 9) 9506 | -8/Garrison | Triggered checkpoint 9516 | -8/Garrison | Garrison Relay disabled 9597 | -8/Garrison | Build established: Commander-Mutant 9717 | -8/Garrison | Garrison Relay disabled 9806 | -8/Garrison | Triggered checkpoint 9925 | -8/Garrison | Entered Materials 9925 | -8/Materials | Accompanied by 9 allies 10214 | -8/Materials | Build established: Commander-Gunner 10343 | -8/Materials | Discovered exit to Factory (range 14) 11007 | -8/Materials | Build established: Scavenger-Gunner 11025 | -8/Materials | Discovered exit to Factory (range 15) 11125 | -8/Materials | First assault squad dispatched 11580 | -8/Materials | Reached level 15 11684 | -8/Materials | Discovered exit to Factory (range 16) 12120 | -8/Materials | Identified exit to Garrison 12120 | -8/Materials | Entered Garrison 12120 | -8/Garrison | Accompanied by 3 allies 12205 | -8/Garrison | Spotted B-75 Beast 12226 | -8/Garrison | Destroyed B-75 Beast 12270 | -8/Garrison | Upgraded with Weapon slot (x1) 12274 | -8/Garrison | Triggered checkpoint 12311 | -8/Garrison | Garrison Relay disabled 12492 | -8/Garrison | Triggered checkpoint 12536 | -8/Garrison | Triggered checkpoint 12602 | -8/Garrison | Discovered exit to Factory (range 11) 12664 | -8/Garrison | Phase Generator disabled 12746 | -8/Garrison | Triggered checkpoint 12806 | -8/Garrison | Garrison Relay disabled 12856 | -8/Garrison | Triggered checkpoint 12916 | -8/Garrison | Discovered exit to Factory (range 9) 12938 | -8/Garrison | Expanded RIF knowledge: Structural Interface 12972 | -8/Garrison | Garrison Relay disabled 12994 | -8/Garrison | Triggered checkpoint 13079 | -8/Garrison | Build established: Scavenger-Mutant 13120 | -8/Garrison | Discovered exit to Factory (range 14) 13238 | -8/Garrison | Triggered checkpoint 13288 | -8/Garrison | Triggered checkpoint 13358 | -8/Garrison | Garrison Relay disabled 13372 | -8/Garrison | Triggered checkpoint 13932 | -8/Garrison | Found Powered Armor 14272 | -8/Garrison | Entered Factory 14272 | -7/Factory | Accompanied by 4 allies 14273 | -7/Factory | Identified exit to Storage 14274 | -7/Factory | Reached level 16 14407 | -7/Factory | Discovered exit to Storage (range 17) 14630 | -7/Factory | Upgraded with Propulsion slot (x1) 14944 | -7/Factory | Build established: Scavenger-Gunner 15104 | -7/Factory | Discovered new exit (range 9) 15472 | -7/Factory | First assault squad dispatched 15872 | -7/Factory | Reached level 17 15948 | -7/Factory | Fabricated System Backup Module (x2) 17164 | -7/Factory | Discovered new exit (range 13) 17237 | -7/Factory | Identified exit to Garrison 17237 | -7/Factory | Entered Garrison 17243 | -7/Garrison | Expanded RIF knowledge: Alert ID Control 17348 | -7/Garrison | Triggered checkpoint 17358 | -7/Garrison | Triggered checkpoint 17364 | -7/Garrison | Triggered checkpoint 17426 | -7/Garrison | Destroyed 9 combat bots 17555 | -7/Garrison | Triggered checkpoint 17640 | -7/Garrison | Garrison Relay disabled 17735 | -7/Garrison | Discovered new exit (range 11) 17810 | -7/Garrison | Triggered checkpoint 17837 | -7/Garrison | Garrison Relay disabled 18048 | -7/Garrison | Discovered new exit (range 16) 18086 | -7/Garrison | Build established: Scavenger-Mutant 18141 | -7/Garrison | Garrison Relay disabled 18170 | -7/Garrison | Triggered checkpoint 18280 | -7/Garrison | Triggered checkpoint 18301 | -7/Garrison | Garrison Relay disabled 18301 | -7/Garrison | Reached level 18 18325 | -7/Garrison | Discovered new exit (range 15) 18644 | -7/Garrison | Upgraded with Utility slot (x1) 18864 | -7/Garrison | Triggered checkpoint 18999 | -7/Garrison | Entered Factory 18999 | -7/Factory | Accompanied by 2 allies 19165 | -7/Factory | Build established: Bothacker-Gunner 19285 | -7/Factory | Discovered exit to Storage (range 6) 19600 | -7/Factory | Allied Derelicts emerged from ambush trap array 19917 | -7/Factory | Fabricated Imp. Force Field (x2) 20244 | -7/Factory | Build established: Bothacker-Mutant 20320 | -7/Factory | Identified exit to Garrison 20358 | -7/Factory | Garrison activated, responded to threat 20599 | -7/Factory | First assault squad dispatched 20665 | -7/Factory | Build established: Bothacker-Gunner 21250 | -7/Factory | Destroyed 16 combat bots 21535 | -7/Factory | Destroyed 7 combat bots 21607 | -7/Factory | High security lockdown imminent 21687 | -7/Factory | High security lockdown engaged 21735 | -7/Factory | Reached level 19 21819 | -7/Factory | Garrison activated, responded to threat 21830 | -7/Factory | Core integrity fell below 50% 21837 | -7/Factory | Core integrity fell below 20% 21898 | -7/Factory | Destroyed 15 combat bots 21910 | -7/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- 21877_ G-47 Trooper destroyed. 21877_ Y-54 Guardian destroyed. 21879_ P-70 Sage destroyed. 21891_ Slug penetrates Wall. 21903_ Neutrino Reactor explodes. 21903_ Destroyed Particle Gun. 21903_ G-47 Trooper destroyed. 21903_ Neutrino Reactor explodes. 21903_ G-47 Trooper destroyed. 21905_ Destroyed Wheel. 21905_ Neutrino Reactor explodes. 21905_ Destroyed Wheel. 21905_ Y-54 Guardian destroyed. 21905_ Imp. Heat Sink fried. 21905_ G-47 Trooper destroyed. 21905_ M-28 Smith destroyed. 21905_ Door malfunctions. 21905_ G-50 Soldier destroyed. 21907_ L-41 Fighter suffers critical hit. 21907_ Destroyed Imp. Deuterium Engine. Map ----- +----------------------------------------------------+ | #=*############### ""G"" # # ????? | | %%[%%" ! "%[ " " # # = ????? | | === %["[% %%! = + "????? | | [[ =! %= % # #### "????? | | * [ !%%[ #? ?????? | | [=% = [[ [= # ?????? | | ! !# [ %%* ! ?????? | | """ " #! *% #+#???? | | """ """ % #???? | | """ """ % #?????? | | # "" " ^^ %= ??????? | | "" # "" " """ ??????? | | "" # """ #??????? | | "" # """ """ """ ###/#####/####???? | | # """ """ # #???? | | "" # """ """ """ # #???? | | "" # "? ?" """ # #???? | | "" # "? ??" ""? # %% #???? | | ? # ????? ?? # == ! #???? | | ?#### ???? ?????# !% #???? | | ????? ?????+####?????# #???? | | ????? ????????????????#h #???? | | ????????????????????????#% #???? | | ????????????????????????# #???? | | ????????????????????????#l [ #???? | | ????????????????????????#@ #???? | | ????????????????????????#### ###???? | | ????????????????????????????????####?????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Coolant Potential 65 Energy Generation 46 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 17 Robot Scan Range 18 Terrain Scan Range 16 Terrain Scan Density 60 Cloak Strength 5 Power Amplification 20 Armor Coverage 400 Resistance: KI 20 Resistance: TH 5 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 5 Offensive Hacking 10 Defensive Hacking 5 Item Schematics ----------------- Hcp. Matter Pod | -9/Materials | Scanalyzed Adv. Beam Cannon | -9/Materials | Scanalyzed Carbon-fiber Leg | -9/Materials | Scanalyzed Cmb. Airjet | -8/Materials | Scanalyzed Adv. Sensor Array | -8/Materials | Scanalyzed Adv. Targeting Computer | -8/Materials | Scanalyzed Adv. EMP Blaster | -8/Materials | Scanalyzed System Backup Module | -8/Materials | Scanalyzed Adv. Treads | -8/Materials | Scanalyzed Integration Mediator | -8/Materials | Extracted Arm. Huge Wheel | -7/Factory | Hacked Lrn. Sensor Array | -7/Factory | Scanalyzed Power Amplifier | -7/Factory | Scanalyzed Imp. Carbon-fiber Leg | -7/Factory | Scanalyzed Powered Armor | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ System Backup Module | x2 | -7/Factory Imp. Force Field | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Levels Raised 18 | . 1 1 3 1 . 2 3 2 1 . 2 1 1 XP Earned 30382 | 3000 2055 1022 5107 1400 350 2600 5270 1910 1585 665 2688 879 1851 XP Spent 30000 | 3000 800 1100 5350 . 1725 3000 4520 3005 . 1500 1900 2600 1500 Upgrades 61 | 6 1 1 10 . 2 4 13 8 . 2 3 1 10 Power Slot 1 | . . . . . . 1 . . . . . . . Propulsion Slot 3 | 1 . . 1 . . . . . . . 1 . . Utility Slot 8 | 1 1 1 1 . 1 1 1 . . . . 1 . Weapon Slot 4 | 1 . . 1 . . . 1 . . 1 . . . Core Integrity 18 | . . . . . 1 . 4 3 . . . . 10 Heat Dissipation 7 | . . . 1 . . . 6 . . . . . . Energy Generation 2 | . . . . . . . . 2 . . . . . Energy Storage 1 | . . . 1 . . . . . . . . . . Mass Support 1 | . . . . . . 1 . . . . . . . Inventory Capacity 5 | 3 . . 1 . . . . 1 . . . . . Sight Range 1 | . . . . . . . . . . 1 . . . Sensor Range 1 | . . . 1 . . . . . . . . . . Ranged Accuracy 3 | . . . . . . 1 . 1 . . 1 . . Hack Attack % 1 | . . . . . . . . . . . 1 . . Hack Defense % 1 | . . . . . . . 1 . . . . . . KI Resistance % 3 | . . . 3 . . . . . . . . . . TH Resistance % 1 | . . . . . . . . 1 . . . . . Protomatter Created 3345 | . 267 32 139 26 . 66 295 587 400 107 319 331 776 Integrity Restored 6796 | . 556 96 756 134 . 198 640 1021 483 296 716 429 1471 Core 4757 | . 350 96 463 109 . 198 568 645 349 210 411 230 1128 Parts 2039 | . 206 . 293 25 . . 72 376 134 86 305 199 343 Protomatter Decayed 1913 | . 53 . 249 . . . 52 235 567 55 253 344 105 Game ------ Seed SwordMolecularMaul Manual? 0 Play Time 04:44:52 Cumulative 84.6 hours Start 2020.03.31 @ 19:52:34 End 2020.04.01 @ 01:18:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 47 Gallery% 56 Achievement% 56 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 568873b1-62ff-4271-a61d-413a7502f9ae