Cogmind - Beta 10.2 --- EXPLORER MODE // 2022.01.15 @ 10:38:35 Player: Hygogg Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (12) 2400 Robots Destroyed (216) 1080 Value Destroyed (9934) 9934 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (801) 801 TOTAL SCORE: 18355 Bonus ------- High Alert Combat Kills 501 Met Imprinter 300 Cogmind --------- Core Integrity 0/1450 Matter 262/300 Energy 98/100 System Corruption 28% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Xenon Bombardment Thruster Advanced Trap Extractor Peak State ------------ > --- POWER ------------ Light Particle Reactor Light Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Experimental Flexi-carbon Leg Experimental Flexi-carbon Leg Experimental Flexi-carbon Leg Experimental Flexi-carbon Leg Experimental Flexi-carbon Leg Centrium Leg > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Advanced Heat Sink Large Storage Unit Improved Target Analyzer Advanced Target Analyzer Advanced Core Analyzer Improved Transmission Jammer Advanced Phase Shifter Antimissile System > --- WEAPON ----------- Enhanced Nova Cannon Enhanced Nova Cannon Hypervelocity Railgun Hypervelocity Railgun Enhanced Force Lance > --- INVENTORY -------- Light Particle Reactor Myomer Leg Experimental Flexi-carbon Leg Experimental Flexi-carbon Leg System Restoration Module Advanced Trap Extractor Enhanced Nova Cannon Gamma Bomb Array Fusion Bomb Launcher Heavy Pick [Rating: 183] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Wheel Centrium Wheel Hover Unit Improved Linear Gravjet Flight Unit Xenon Bombardment Thruster Utility Advanced Heat Sink Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Layered Medium Armor Plating Weapon Gauss Rifle Energy Gun Plasma Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Linear Accelerator Launcher Fusion Bomb Launcher Special Weapon Advanced Remote Datajack Impact Weapon Hammer Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Res Slots Evolved 17 | . 1 2 . . . 6 . . 2 2 2 2 Power 2 | . . . . . . 1 . . . . 1 . Propulsion 4 | . . 1 . . . 1 . . . . 1 1 Utility 8 | . 1 1 . . . 2 . . 2 1 . 1 Weapon 3 | . . . . . . 2 . . . 1 . . Parts Attached 277 | 8 9 15 6 6 20 20 4 10 26 40 65 48 Power 38 | 1 2 2 . 2 3 2 . . 2 3 12 9 Engine 9 | 1 1 1 . . 2 2 . . 1 1 . . Core 6 | . 1 1 . 1 . . . . . 1 1 1 Reactor 23 | . . . . 1 1 . . . 1 1 11 8 Propulsion 65 | 2 1 4 2 1 6 5 1 1 5 13 13 11 Treads . | . . . . . . . . . . . . . Leg 57 | 2 1 4 2 1 6 5 1 1 5 8 13 8 Wheel 2 | . . . . . . . . . . 2 . . Hover 5 | . . . . . . . . . . 3 . 2 Flight 1 | . . . . . . . . . . . . 1 Utility 82 | 2 3 5 3 2 3 6 1 4 8 12 24 9 Device 55 | . . 3 1 2 1 3 1 3 6 10 18 7 Storage 11 | . 3 1 1 . . . . 1 1 1 2 1 Processor 6 | 2 . . 1 . . . . . . . 3 . Hackware . | . . . . . . . . . . . . . Protection 10 | . . 1 . . 2 3 . . 1 1 1 1 Artifact . | . . . . . . . . . . . . . Weapon 92 | 3 3 4 1 1 8 7 2 5 11 12 16 19 Energy Gun 21 | 2 . . . . 1 1 . . 2 5 5 5 Energy Cannon 11 | . . . . . . 1 1 1 . . 3 5 Ballistic Gun 31 | 1 2 4 1 1 5 4 . 3 4 1 2 3 Ballistic Cannon 12 | . . . . . 2 . 1 1 4 3 1 . Launcher 8 | . . . . . . . . . . 2 2 4 Special Weapon 3 | . . . . . . . . . 1 . 1 1 Impact Weapon 1 | . 1 . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon 5 | . . . . . . 1 . . . 1 2 1 Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . 1 . . . . . . 4 1 Parts Lost 103 | . . . . . 6 3 . 1 4 25 14 50 Power 16 | . . . . . 2 . . . 1 2 2 9 Propulsion 25 | . . . . . 1 2 . . 2 4 2 14 Utility 35 | . . . . . 2 . . 1 1 11 7 13 Weapon 27 | . . . . . 1 1 . . . 8 3 14 Highest Loss Streak 28 | . . . . . 4 3 . 1 2 14 7 28 Average Slot Usage (%) 93 | . 99 98 100 100 99 97 100 94 93 87 82 70 Engine 5 | . 7 . . . 5 11 12 12 6 4 . . Core 2 | . 4 9 10 7 1 . . . . . 1 . Reactor 2 | . . . . 2 2 . . . 3 4 9 7 Leg 24 | . 25 30 30 30 29 24 25 25 21 16 18 18 Device 16 | . . 14 13 10 5 13 18 19 23 26 23 14 Storage 10 | . 17 14 18 20 20 10 6 6 5 4 2 3 Processor 7 | . 19 10 8 10 10 6 6 6 5 2 5 10 Protection 2 | . . . . . 4 6 6 . 3 4 . . Energy Gun 3 | . 4 . . . 2 7 6 6 2 4 2 2 Energy Cannon 2 | . . . . . . 1 5 5 3 . 5 2 Ballistic Gun 10 | . 19 20 20 20 10 14 12 11 5 2 1 3 Ballistic Cannon 3 | . . . . . 7 . . . 9 12 . . Naked Turns 23 | . . . . . . . . . . 17 . 6 Heaviest Build 188 | 5 43 51 37 38 46 66 66 144 162 188 119 122 Greatest Support 145 | 20 20 33 33 48 65 75 75 75 78 78 117 145 Greatest Overweight (x) 60 | 1 2 1 1 1 . 1 . 1 2 60 12 4 Average Overweight (x) . | . 1 . . . . . . . 1 1 . . Largest Inventory Capacity 30 | 4 16 16 10 10 10 10 10 30 24 24 10 10 Average Capacity 13 | 4 12 12 10 10 10 10 10 17 24 19 7 9 Most Carried 24 | 4 16 16 10 10 10 10 10 17 24 24 10 10 Average Carried 12 | 3 10 11 9 9 9 8 9 11 23 18 6 7 Final Capacity 24 | 4 16 10 10 10 10 10 10 24 24 4 10 4 Final Carried 24 | 4 16 10 9 10 8 10 10 17 24 . 10 2 Class Distribution -------------------- 37% | Hacker-Mutant 34% | Scavenger-Gunner 17% | Scavenger-Tank 5% | Scavenger-Mutant 3% | Hauler-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Gunner | -2/Research Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 ----------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Res Matter Collected 7821 | 283 232 576 262 52 592 696 129 314 1193 1691 993 808 Remotely . | . . . . . . . . . . . . . Salvage Created 10645 | 67 334 336 147 . 559 1179 147 431 1070 2109 2781 1485 Parts 537 | 3 22 38 17 . 29 59 8 10 43 76 136 96 Haulers Intercepted 1 | . . . . . . . . . . . 1 . Recyclers Shooed 5 | . 1 . . . . 1 . . 1 1 1 . Parts Field Recycled 5 | . . 5 . . . . . . . . . . Retrieved Matter 17 | . . 17 . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Res Combat Hostiles Destroyed 159 | . 6 11 7 . 12 13 4 10 19 29 31 17 Melee 33 | . . . . . . . . . . 8 16 9 Guns 61 | . 6 11 7 . 5 8 3 7 8 2 3 1 Cannons 54 | . . . . . 7 5 1 3 10 15 6 7 AOE 7 | . . . . . . . . . . 4 3 . Classes Destroyed 16 | 1 4 1 . . 3 3 . 1 1 1 1 . Worker 15 | . 2 . . . . 1 . . . 10 1 1 Builder 10 | . . . . . . 2 . . 1 4 1 2 Tunneler 1 | . . . . . . . . . . 1 . . Hauler 1 | . . . . . . . . . . . 1 . Recycler 17 | 1 1 . . . . 3 . . 1 8 3 . Operator 1 | . . . . . . 1 . . . . . . Watcher 12 | . 2 2 . . . 2 . . 1 . 1 4 Swarmer 32 | . 4 6 5 . 3 2 3 3 . . 3 3 Grunt 52 | . 2 2 2 . 2 3 1 5 9 17 9 . Brawler 5 | . . . . . 2 . . . . 2 1 . Duelist 2 | . . . . . . . . 1 . . 1 . Protector 1 | . . . . . . . . . 1 . . . Sentry 19 | . . 3 . . . 3 . . 2 . 9 2 Hunter 15 | . . . . . 4 2 . 1 2 2 . 4 Programmer 30 | . . . . . . 3 . . 5 7 8 7 Behemoth 3 | . . . . . 1 . . . . 1 . 1 Best Kill Streak 9 | 1 5 3 2 . 3 4 3 3 7 9 7 8 Combat Bots Only 8 | . 2 3 2 . 3 3 3 3 5 8 5 7 Max Kills in Single Turn 3 | 1 1 1 2 . 1 2 1 1 1 3 2 2 Gunslinging 1 | . . . 1 . . 1 . . . . . . Exploded 1 | . . . . . . . . . . 1 1 . Melee 1 | . . . . . . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Res Damage Taken 16063 | . 140 151 129 . 1172 732 70 227 995 3793 2411 6243 Core 2941 | . 29 29 17 . 212 60 . 6 52 677 396 1463 Absorbed by Shields 1418 | . . 66 67 . 234 . . 90 108 853 . . Core Remaining (%) 74 | 100 88 . . . 35 . . 92 94 41 69 . Volleys Fired 445 | 3 30 30 22 . 50 60 6 18 67 65 48 46 Largest 5 | 1 2 2 2 . 2 4 4 4 4 5 4 4 Hottest 320 | 20 46 46 46 . 97 200 196 196 262 291 286 320 Shots Fired 1294 | 3 56 60 44 . 100 233 24 72 200 225 137 140 Gun 748 | 3 56 60 44 . 60 208 18 54 72 47 40 86 Cannon 509 | . . . . . 40 25 6 18 127 167 90 36 Launcher 30 | . . . . . . . . . . 11 3 16 Special 7 | . . . . . . . . . 1 . 4 2 Kinetic 862 | 3 56 60 44 . 90 142 16 46 141 171 37 56 Thermal 234 | . . . . . 10 91 8 26 34 1 25 39 Explosive 19 | . . . . . . . . . . 11 3 5 Electromagnetic 172 | . . . . . . . . . 24 42 68 38 Robot Hit Streak 49 | 2 13 13 21 . 23 49 16 29 40 49 35 37 Robot Miss Streak 5 | 1 1 2 3 . 4 2 2 1 5 3 1 2 Penetration Max 1 | . . . . . 1 1 1 . 1 . . 1 Secondary Targets 4 | . 1 . 2 . . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . 1 . . . . . . Shots Hit Robots 1131 | 2 42 45 36 . 85 174 16 53 163 216 165 134 Core Hits 548 | 2 14 18 10 . 41 45 5 31 76 143 81 82 Critical Hits 58 | . 1 1 . . 2 5 . 1 6 3 19 20 Critical Kills 16 | . 1 . . . 2 2 . . 2 2 6 1 Critical Parts Destroyed 37 | . . 1 . . . 3 . 1 4 1 12 15 Melee Attacks 120 | . . . . . . . . . . 34 53 33 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 120 | . . . . . . . . . . 34 53 33 Sneak Attacks 11 | . . . . . . . . . . 5 6 . Combat Hostiles 3 | . . . . . . . . . . . 3 . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 31201 | 16 485 542 270 . 1559 3141 199 1074 3460 10239 6072 4144 Guns 9237 | 16 485 542 270 . 1076 2683 172 792 1138 673 760 630 Cannons 11545 | . . . . . 483 431 27 282 2195 4625 2232 1270 Explosions 5513 | . . . . . . . . . 120 3556 687 1150 Melee 4713 | . . . . . . . . . . 1227 2392 1094 Ramming 193 | . . . . . . 27 . . 7 158 1 . Kinetic 13078 | 16 485 542 270 . 1413 1719 86 612 2388 4784 479 284 Thermal 6478 | . . . . . 146 1395 113 462 660 958 1318 1426 Explosive 3752 | . . . . . . . . . 120 2625 407 600 Electromagnetic 2987 | . . . . . . . . . 285 487 1475 740 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 4713 | . . . . . . . . . . 1227 2392 1094 Highest Corruption 28 | . 2 1 1 1 . . . . 2 6 7 28 Average Corruption 3 | . 1 1 1 1 . . . . 2 5 4 15 Corruption Purged 5 | . . . . . . . . . . . 5 . Effects 110 | . . . 2 . . . . . 21 24 37 26 Message Errors 19 | . . . 1 . . . . . 6 4 5 3 Matter Fused 11 | . . . . . . . . . . 3 4 4 Heat Flow Errors 10 | . . . . . . . . . . 5 3 2 Energy Discharges 10 | . . . . . . . . . 5 2 3 . Parts Rejected 4 | . . . . . . . . . . . 1 3 Data Loss (minor) 13 | . . . 1 . . . . . 2 1 7 2 Data Loss (major) 2 | . . . . . . . . . . . 2 . Misfires 1 | . . . . . . . . . . . 1 . Misdirections 3 | . . . . . . . . . . . . 3 Targeting Errors 30 | . . . . . . . . . 6 7 10 7 Weapon Failures 7 | . . . . . . . . . 2 2 1 2 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 1152 | . . . . . . . . . 92 744 104 212 Projectiles 487 | . . . . . . . . . 31 361 48 47 Explosions 495 | . . . . . . . . . 61 271 32 131 Melee 170 | . . . . . . . . . . 112 24 34 Knockbacks 67 | . . . . . 2 1 . 8 11 43 2 . Impact 2 | . . . . . . 1 . . . 1 . . Kinetic 57 | . . . . . 2 . . 8 9 36 2 . Secondary 8 | . . . . . . . . . 2 6 . . Self-Inflicted Damage 123 | . . . . . . . . . 12 61 23 27 Shots 8 | . . . . . . . . . 1 2 1 4 Rammed 6 | . . . . . . . . . . 3 2 1 Targets Rammed 15 | . . . . . . 1 . . 2 9 2 1 Kicked 9 | . . . . . . 1 . . 2 6 . . Crushed . | . . . . . . . . . . . . . Highest Temperature 572 | . 35 20 10 . 243 199 199 405 572 386 368 349 Average Temperature 114 | . 11 5 3 . 59 95 87 125 202 130 123 102 Received Heat Transfer 2339 | . 54 58 28 . 173 111 . 78 276 751 531 279 Effects 32 | . . . . . . . . . 25 7 . . Shutdowns 14 | . . . . . . . . . 13 1 . . Energy Bleed 3 | . . . . . . . . . 3 . . . Interference 13 | . . . . . . . . . 8 5 . . Matter Decay 1 | . . . . . . . . . . 1 . . Short Circuit 1 | . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . . . 2 . 3 . Combat Hostiles 4 | . . . . . . . . . 1 . 3 . Parts Fried 17 | . . . . . . . . . 2 . 13 2 Impact Corruptions 2 | . . . . . . . . . . 2 . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 10 | . . . . . . 6 . . 2 . . 2 Heat Transferred 7701 | . . . . . 259 2519 237 948 803 687 1088 1160 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . . . . 1 2 2 Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Res Peak Influence 701 | 5 149 249 183 . . 244 . . 251 701 472 645 Initial 206 | . 2 44 68 . . 14 . . . . 206 198 Average 165 | 4 22 88 100 . . 118 . . 78 307 219 317 Maximum Alert Level 3 | . . 1 . . . 1 . . 1 3 2 2 Low Security (%) 65 | 100 100 90 100 . . 82 . . 84 37 36 21 Level 1 22 | . . 9 . . . 17 . . 15 9 57 57 Level 2 11 | . . . . . . . . . . 50 6 20 Level 3 . | . . . . . . . . . . 1 . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 25 | . . 1 . . . 2 . . 7 9 3 3 Investigation 3 | . . . . . . . . . 2 1 . . Extermination 10 | . . . . . . 1 . . 2 3 2 2 Reinforcement 10 | . . 1 . . . 1 . . 1 5 1 1 Assault 1 | . . . . . . . . . 1 . . . Garrison 1 | . . . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . 1 2 . . Haulers Reinforced 2 | . . . . . . . . . . 2 . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Res Distress Signals 14 | . . 1 . . . 2 . . . 6 3 2 Communications Jammed 7 | . . . . . . . . . . . 3 4 Distress Signals 4 | . . . . . . . . . . . 3 1 Times Spotted 250 | . 10 14 10 . 12 25 4 11 28 55 41 40 Peak Tracking Total 11 | . 3 4 2 . 3 4 3 4 5 11 5 11 Tactical Retreats 14 | . . . 1 . 1 . . 1 2 3 5 1 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Res Traps Triggered 9 | . 2 1 . . . 1 . . 3 1 1 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 3 | . . . . . . . . . 3 . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 ---------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Res Machines Disabled 24 | . . . . . . . . 1 4 13 3 3 Max in Single Turn 4 | . . . . . . . . 1 2 4 1 1 Garrison Access 1 | . . . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Res Machines Accessed 23 | . 2 3 . . 1 2 . 2 7 2 2 2 Terminals 10 | . 2 2 . . 1 1 . 1 1 . 2 . Fabricators 2 | . . . . . . 1 . . 1 . . . Repair Stations 4 | . . 1 . . . . . . 1 1 . 1 Recycling Units 4 | . . . . . . . . . 2 1 . 1 Scanalyzers 1 | . . . . . . . . . 1 . . . Garrison Access 1 | . . . . . . . . . 1 . . . Total Hacks 43 | . 4 8 . . 1 2 . 3 13 4 4 4 Successful 33 | . 3 8 . . 1 1 . 3 9 4 3 1 Failed 10 | . 1 . . . . 1 . . 4 . 1 3 Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 5 | . 1 . . 2 . 2 . . . . . . Terminals 19 | . 4 4 . . 1 1 . 2 3 . 4 . Fabricators 3 | . . . . . . 1 . . 2 . . . Repair Stations 11 | . . 4 . . . . . . 2 3 . 2 Recycling Units 5 | . . . . . . . . . 2 1 . 2 Scanalyzers 3 | . . . . . . . . . 3 . . . Garrison Access 1 | . . . . . . . . . 1 . . . Terminal Hacks 17 | . 3 4 . . 1 . . 3 3 . 3 . Record 8 | . 2 2 . . 1 . . 2 . . 1 . Part Schematic 1 | . . . . . . . . . . . 1 . Robot Analysis 2 | . 1 . . . . . . . 1 . . . Open Door 1 | . . . . . . . . 1 . . . . Emergency Access Points 1 | . . 1 . . . . . . . . . . Alert Level 2 | . . 1 . . . . . . 1 . . . Disarm Traps 1 | . . . . . . . . . 1 . . . Recall Reinforcements 1 | . . . . . . . . . . . 1 . Fabricator Hacks 2 | . . . . . . 1 . . 1 . . . Network Status 1 | . . . . . . 1 . . . . . . Build 1 | . . . . . . . . . 1 . . . Repair Station Hacks 8 | . . 4 . . . . . . 1 3 . . Scan Component 4 | . . 2 . . . . . . 1 1 . . Repair 3 | . . 2 . . . . . . . 1 . . Refit 1 | . . . . . . . . . . 1 . . Recycling Unit Hacks 3 | . . . . . . . . . 1 1 . 1 Retrieve Matter 1 | . . . . . . . . . 1 . . . Retrieve Components 2 | . . . . . . . . . . 1 . 1 Scanalyzer 2 | . . . . . . . . . 2 . . . Insert Component 1 | . . . . . . . . . 1 . . . Analyze 1 | . . . . . . . . . 1 . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . . . Unlock Access 1 | . . . . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 15 | . 1 1 . . . 2 . 1 5 1 2 2 Full Trace Events 2 | . . 1 . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . 1 . 1 . Parts Built 2 | . . . . . . . . . 2 . . . Matter 256 | . . . . . . . . . 256 . . . Time 64 | . . . . . . . . . 64 . . . Total Part Build Rating 16 | . . . . . . . . . 16 . . . Parts Repaired 3 | . . 2 . . . . . . . 1 . . Time 114 | . . 64 . . . . . . . 50 . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . . 2 . . Parts Scanalyzed 1 | . . . . . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 ------------ Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . 1 . . . Non-combat . | . . . . . . . . . . . . . Combat 1 | . . . . . . . . . 1 . . . Robot Hacks Applied 1 | . . . . . . . . . 1 . . . parse_system 1 | . . . . . . . . . 1 . . . Relay Couplers Released 2 | . . . . . . . . . 2 . . . Machine Destruction 2 | . . . . . . . . . 2 . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Res Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Res Robot Analysis Total 2 | . 1 . . . . . . . 1 . . . Derelict Logs Recovered 8 | . . . . 2 2 . 3 1 . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 ------------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Res Turns Passed 13897 | 125 643 678 755 1309 1596 625 1335 1279 1842 1492 1533 685 Spaces Moved 8663 | 82 329 362 533 1023 1150 308 1086 869 914 600 1005 402 Core 164 | 4 . . . . . . . . . 44 2 114 Treads . | . . . . . . . . . . . . . Legs 8295 | 78 329 362 533 1023 1150 308 1086 869 914 509 851 283 Wheels 197 | . . . . . . . . . . 45 152 . Hover 6 | . . . . . . . . . . 2 . 4 Flight 1 | . . . . . . . . . . . . 1 Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 150 50 90 50 Average Speed 131 | 117 159 148 124 125 120 120 120 134 172 173 107 84 Slowest Speed 3050 | 120 180 150 150 150 120 150 120 150 180 3050 650 250 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 . . Exploration Rate (%) 49 | 4 61 35 91 88 98 8 99 83 15 12 31 13 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 3 | . . . . 2 . . 1 . . . . . Known Exits Taken 11 | 1 1 1 . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | . . . 1 . . . . . . . . . Scrap Searched 11 | . . . 1 2 2 . 2 4 . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 429 | . . . . . 3 11 1 4 47 207 93 63 Melee . | . . . . . . . . . . . . . Projectile 93 | . . . . . 3 11 1 4 22 41 7 4 AOE 336 | . . . . . . . . . 25 166 86 59 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Res Total 10138 | 109 408 449 585 1053 1265 419 1106 937 1087 868 1283 569 Wait 289 | 3 . 19 19 7 26 10 . 13 38 84 47 23 Move 8650 | 81 328 361 532 1022 1149 307 1085 868 913 599 1003 402 Hop . | . . . . . . . . . . . . . Pick Up 169 | 12 27 13 1 7 11 12 3 14 23 14 26 6 Fast Attach 94 | . . 4 1 1 . 4 . 3 2 20 37 22 Attach 73 | 8 4 5 1 1 7 7 . 1 8 11 8 12 Detach 9 | 1 1 . 2 . . 1 . . 1 . 2 1 Swap 111 | . 5 6 4 4 13 9 4 6 16 9 21 14 Drop 153 | 1 13 11 3 7 9 8 5 11 17 23 36 9 Fire 445 | 3 30 30 22 . 50 60 6 18 67 65 48 46 Melee 120 | . . . . . . . . . . 34 53 33 Ram 3 | . . . . . . . . . . . 2 1 Kick 12 | . . . . . . 1 . . 2 9 . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 10 | . . . . 4 . . 3 3 . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 10 | -11/Scrapyard | Identified exit to Materials 10 | -11/Scrapyard | Discovered exit to Materials (range 14) 126 | -11/Scrapyard | Entered Materials 126 | -10/Materials | Evolved 1 slot: Utility x1 264 | -10/Materials | Identified exit to Materials 264 | -10/Materials | Discovered exit to Materials (range 12) 300 | -10/Materials | Build established: Hacker-Mutant 505 | -10/Materials | Discovered exit to Materials (range 15) 657 | -10/Materials | Discovered exit to Materials (range 7) 769 | -10/Materials | Entered another Materials area 769 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1171 | -9/Materials | Repaired Lrg. Storage Unit 1209 | -9/Materials | Repaired Lgt. Nuclear Core 1400 | -9/Materials | Identified exit to Mines 1400 | -9/Materials | Discovered exit to Mines (range 13) 1447 | -9/Materials | Entered Mines 1584 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1589 | -9/Mines | Found Prototype Device 1653 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1772 | -9/Mines | Identified exit to Materials 1772 | -9/Mines | Discovered exit to Materials (range 8) 1874 | -9/Mines | Discovered exit to Materials (range 8) 1993 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2202 | -9/Mines | Entered Zion 2252 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2283 | -7/Zion | System corruption cleaned by Quarantine Array 2333 | -7/Zion | Learned location of Quarantine (-3) 2620 | -7/Zion | Found Prototype Device 2621 | -7/Zion | Identified Phasing AFG 2710 | -7/Zion | Learned Factory security intel 2760 | -7/Zion | Found CR-A16's Pointy Stick 2972 | -7/Zion | Learned location of 1 exit from Factory 3489 | -7/Zion | Identified exit to Proximity Caves 3489 | -7/Zion | Discovered exit to Proximity Caves (range 15) 3511 | -7/Zion | Entered Proximity Caves 3519 | -6/Proximity Caves | Learned 4 Factory zone layouts 3945 | -6/Proximity Caves | Learned Factory terminal intel 4297 | -6/Proximity Caves | Spotted B-75 Beast 4456 | -6/Proximity Caves | Identified exit to Factory 4456 | -6/Proximity Caves | Discovered exit to Factory (range 6) 4728 | -6/Proximity Caves | Core integrity fell below 50% 4761 | -6/Proximity Caves | Lost 4 parts (1p1n1u1w) 4770 | -6/Proximity Caves | Destroyed B-75 Beast 5005 | -6/Proximity Caves | Build established: Scavenger-Mutant 5107 | -6/Proximity Caves | Entered Factory 5107 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 5108 | -6/Factory | Identified exit to Factory 5111 | -6/Factory | Loaded intel: 19 terminal locations 5415 | -6/Factory | Build established: Scavenger-Gunner 5583 | -6/Factory | Identified exit to Lower Caves 5583 | -6/Factory | Discovered exit to Lower Caves (range 7) 5588 | -6/Factory | Lost 3 parts (2n1w) 5732 | -6/Factory | Entered Lower Caves 5812 | -6/Lower Caves | Identified exit to Lower Caves 5842 | -6/Lower Caves | Learned 4 Factory zone layouts 5882 | -6/Lower Caves | Build established: Scavenger-Tank 6526 | -6/Lower Caves | Encountered a Warlord checkpoint 7067 | -6/Lower Caves | Entered another Lower Caves area 7134 | -6/Lower Caves | Attracted the attention of an 0b10 base 7212 | -6/Lower Caves | Learned location of 1 exit from Factory 7435 | -6/Lower Caves | Build established: Scavenger-Gunner 7670 | -6/Lower Caves | Learned 4 Factory zone layouts 8198 | -6/Lower Caves | Discovered exit to Factory (range 14) 8346 | -6/Lower Caves | Entered Factory 8346 | -5/Factory | Evolved 2 slots: Utility x2 8347 | -5/Factory | Identified exit to Upper Caves 8541 | -5/Factory | Identified exit to Factory 8541 | -5/Factory | Discovered exit to Factory (range 4) 8673 | -5/Factory | Identified exit to Garrison 8970 | -5/Factory | Fabricated Linear Accelerator (x2) 9032 | -5/Factory | Garrison activated, responded to threat 9359 | -5/Factory | Build established: Hauler-Gunner 10048 | -5/Factory | Build established: Scavenger-Tank 10188 | -5/Factory | Entered another Factory area 10188 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 10695 | -4/Factory | Repaired Lgt. Angular Momentum Engine 10810 | -4/Factory | Destroyed 8 combat bots 10983 | -4/Factory | Crushed by falling debris 11014 | -4/Factory | Lost 3 parts (1n1u1w) 11347 | -4/Factory | Spotted B-86 Titan 11365 | -4/Factory | Destroyed B-86 Titan 11516 | -4/Factory | Lost 3 parts (1p2u) 11613 | -4/Factory | Released all parts (9) 11644 | -4/Factory | Lost 14 parts (1p3n4u6w) 11666 | -4/Factory | Core integrity fell below 50% 11677 | -4/Factory | Identified exit to Research 11677 | -4/Factory | Discovered exit to Research (range 3) 11680 | -4/Factory | Entered Research 11680 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 11807 | -3/Research | Found Prototype Launcher 11807 | -3/Research | Identified Tesla Bomb Launcher 11831 | -3/Research | Found Launcher Loader 11894 | -3/Research | Lost 7 parts (1p2n3u1w) 12025 | -3/Research | Found Enh. Force Lance 12179 | -3/Research | Build established: Scavenger-Gunner 12225 | -3/Research | Found Fusion Bomb Launcher 12590 | -3/Research | Found Antimissile System 12820 | -3/Research | Spotted B-86 Titan 13011 | -3/Research | Found Prototype Device 13011 | -3/Research | Identified Exp. Shield Generator 13042 | -3/Research | Lost 3 parts (2u1w) 13200 | -3/Research | Identified exit to Research 13200 | -3/Research | Discovered exit to Research (range 5) 13213 | -3/Research | Entered another Research area 13213 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 13243 | -2/Research | Found Gamma Bomb Array 13526 | -2/Research | Spotted B-90 Cyclops 13559 | -2/Research | Destroyed B-90 Cyclops 13670 | -2/Research | System corruption reached 10% 13690 | -2/Research | Core integrity fell below 50% 13726 | -2/Research | Lost 28 parts (7p7n7u7w) 13748 | -2/Research | Destroyed 7 combat bots 13852 | -2/Research | Core integrity fell below 20% 13875 | -2/Research | Lost 19 parts (1p7n5u6w) 13898 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- Slug penetrates Wall. Penetrated by Slug. Adv. Remote Datajack destroyed. System corrupted: Matter fused (-9). U-05 Engineer lays Concrete. Penetrated by Slug. U-05 Engineer lays Concrete. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. System corrupted: Imp. Power Shielding rejected. System corrupted: Heat flow error (+285). ALERT: Hostiles spotted, dispatching reinforcements to Terminal R002. Slammed into P-80 Master. Imp. Target Analyzer destroyed. P-80 Master resets P-80 Master, system corruption cleaned. [Achievement: First Step to Greatness] [Achievement: 5k Club] [Achievement: 10k Club] [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ????????????????????????????????# | | ????????????????????????????????# | | ????????????????????????????????# | | ????????????????????????????????# """"""" | | ????????????????????????????????# """"""" | | ????????????????????????????????# """"""" | | ????????????????????????????????# | | ????????????????????????????????# | | ????????????????????????????????# | | ????????????????????????????????# ! | | ????????????????????????????????# !! | | ????????????????????????????????# ############# | | ????????????????????????????????# #?????# | | ????????????????????????????????# #?????# | | ????????????????????????????????# +?????# """ | | ????????????????????????????????+ #?????# """" | | ??????????????????????????????? # #?????# """" | | ?????????????????????????????? # ??????# """ | | ?????????????????????????????" ?#####??????# | | ?????????????????????????????" ????????????# | | ???????????????????????????????????????????####### | | ?????????????????????????????????????????????????? | | ????????????????????????#+#??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????#@#??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????+ | | ????????????????????????# #????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #??????????????????????# | | ??????????????????????### ##?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ########??????????????? | | ??????????????????????# / #?????????????? | | ?????????????########## # +?????????????? | | ?????????????# # # ""#?????????????? | | #######??????# # #? ""#?????????????? | | #??????# " # #? ""#?????????????? | | #??????# """" # #?? G#?????????????? | | #??????# """" # #??? ""#?????????????? | | #??????# """" # #??? ""#?????????????? | | ! #??????# """" + #???? ""??????????????? | | #??????# # #????? ????????####### | | ?##+###??????# # #???????????????#!!! | | ?# ################## #???????????????#!! | | ?# #???????????????#!! | | ?# ########### #???????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 141 Coolant Potential 65 Energy Generation 61 Energy Capacity 500 Matter Stores 400 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Base Temperature (-) 200 Armor Coverage 225 Resistance: KI 55 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Power Shielding 66 Point Defense Rating 240 Weapon Cycling 20 Melee Speed Boost 30 Phase Shifting 15 Evasion (%) 56 Targeting Accuracy 10 Target Analysis 8 Core Analysis 10 Matter Filtering 50 Particle Charging 25 Kinecelleration 40 Offensive Hacking 20 Item Schematics ----------------- Tactical Coordination Suite | -5/Factory | Scanalyzed Biometal Heavy Treads | -3/Research | Hacked Robot Schematics ------------------ None Fabricated ------------ Linear Accelerator | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Crack Shot Dangerous Findings First Step to Greatness Hey, That's Mine! I'm Back, Baby! Just Browsing Just What I Needed Knowing Is Half The Battle Loot Pinata Made in Tau Ceti IV More Dakka Please One Hack Too Far Oops Part-time Mechanic Please Form A Line Power Corrupts Remodeling Respectable Loadout Risk Taker Robot Respite Rockin' Loadout Safety First Serviceable Loadout Storm Trooper System Compromised Tank Tourist Troublemaker Uninvited Guest Unlikely Earthworm Challenges ------------ None Game ------ Seed NetworkWeightCore Manual? 0 Play Time 03:43:05 Cumulative 19.6 hours Start 2022.01.13 @ 22:30:19 End 2022.01.15 @ 10:38:35 Sessions 9 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 18 Rogue 17 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 33 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5ddf7330-9cff-4fea-bd83-45f6f4b74786