Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 09:19:22 Player: DeluxeH30 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (72) 360 Value Destroyed (1873) 1873 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (102) 102 TOTAL SCORE: 4035 Bonus ------- High Alert Combat Kills 102 Cogmind --------- Core Integrity 0/550 Matter 97/300 Energy 105/160 System Corruption 0% Temperature Cool (9) Movement Core (100) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Improved Heat Sink > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Terrain Scanner Hacking Suite Datajack Peak State ------------ > --- POWER ------------ Deuterium Engine Deuterium Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Small Storage Unit Salvage Targeting Computer Energy Filter > --- WEAPON ----------- Gauss Cannon Gauss Cannon Gauss Cannon > --- INVENTORY -------- Improved Ion Engine Deuterium Engine Deuterium Engine High-capacity Battery Medium Armor Plating Spread Laser Spread Laser [Rating: 38] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Salvage Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Flail Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 1 | . . 1 . Utility 1 | . . . 1 Weapon 1 | . . 1 . Parts Attached 125 | 5 16 61 43 Power 26 | 1 2 11 12 Engine 24 | 1 1 11 11 Core 2 | . 1 . 1 Reactor . | . . . . Propulsion 26 | 2 3 15 6 Treads 9 | . . 4 5 Leg 15 | . 3 11 1 Wheel 2 | 2 . . . Hover . | . . . . Flight . | . . . . Utility 27 | 1 6 13 7 Device 13 | . 4 7 2 Storage 5 | 1 . 3 1 Processor 3 | . 2 . 1 Hackware 2 | . . 2 . Protection 4 | . . 1 3 Artifact . | . . . . Weapon 46 | 1 5 22 18 Energy Gun 8 | . . 4 4 Energy Cannon 2 | . . . 2 Ballistic Gun 13 | 1 4 6 2 Ballistic Cannon 12 | . 1 5 6 Launcher 1 | . . 1 . Special Weapon 5 | . . 4 1 Impact Weapon 2 | . . . 2 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 3 | . . 2 1 Unidentified Prototypes 1 | . . 1 . Parts Lost 24 | . 2 3 19 Power 7 | . 1 . 6 Propulsion 3 | . . . 3 Utility 5 | . . 1 4 Weapon 9 | . 1 2 6 Highest Loss Streak 19 | . 2 3 19 To Critical Strikes . | . . . . Average Slot Usage (%) 95 | . 98 97 92 Engine 11 | . 6 9 16 Core 1 | . 7 1 . Treads 13 | . . 8 23 Leg 14 | . 19 24 1 Wheel 1 | . 8 . . Device 5 | . 6 7 2 Storage 13 | . 14 12 14 Processor 1 | . 6 . 1 Protection 2 | . . . 6 Energy Gun 7 | . . 5 11 Ballistic Gun 10 | . 25 14 2 Ballistic Cannon 8 | . 2 8 11 Naked Turns . | . . . . Heaviest Build 47 | 9 16 21 47 Greatest Support 66 | 20 20 66 56 Greatest Overweight (x) 11 | . . 1 11 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 6 8 8 7 Most Carried 8 | 5 8 8 8 Average Carried 6 | 3 5 6 7 Final Capacity 8 | 8 8 8 5 Final Carried 8 | 5 8 8 4 Class Distribution -------------------- 22% | Scavenger-Gunner 21% | Scavenger-Tank 17% | Mutant 13% | Tank 10% | Gunner 6% | Scavenger-Skirmisher 4% | Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 2231 | 167 282 1208 574 Remotely . | . . . . Salvage Created 2208 | . 311 1285 612 Parts 117 | . 24 62 31 Haulers Intercepted 4 | . 2 2 . Recyclers Shooed 5 | . 2 2 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 47 | . 9 22 16 Melee 1 | . . . 1 Guns 26 | . 9 10 7 Cannons 17 | . . 10 7 AOE 3 | . . 2 1 Classes Destroyed 11 | . 4 4 3 Worker 3 | . . 2 1 Builder 2 | . . . 2 Hauler 4 | . 2 2 . Recycler 5 | . . 4 1 Mechanic 1 | . . . 1 Operator 3 | . . 3 . Watcher 7 | . 1 3 3 Swarmer 12 | . 6 3 3 Grunt 26 | . 3 15 8 Sentry 8 | . . 4 4 Hunter 1 | . . . 1 Best Kill Streak 8 | . 8 5 4 Combat Bots Only 7 | . 7 5 2 Max Kills in Single Turn 2 | . 1 1 2 Gunslinging . | . . . . Exploded 1 | . . 1 1 Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 436 | . 69 137 230 Missed 118 | . 18 58 42 Damage Taken 4525 | . 524 939 3062 Core 760 | . 122 87 551 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 55 | . . 55 . Core Remaining (%) 76 | 100 51 78 . Volleys Fired 212 | . 43 102 67 Largest 3 | . 2 3 3 Hottest 178 | . 55 115 178 Shots Fired 453 | . 86 250 117 Gun 301 | . 85 164 52 Cannon 145 | . 1 81 63 Launcher 3 | . . 3 . Special 4 | . . 2 2 Kinetic 352 | . 86 186 80 Thermal 95 | . . 61 34 Explosive 3 | . . 3 . Electromagnetic 3 | . . . 3 Robot Hit Streak 13 | . 13 10 8 Robot Miss Streak 9 | . 3 4 9 Penetration Max 1 | . . . 1 Secondary Targets 3 | . 2 . 1 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 280 | . 56 144 80 Core Hits 135 | . 28 55 52 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . . 1 Critical Strikes 10 | . . 5 5 Burn 4 | . . 4 . Blast 5 | . . 1 4 Smash 1 | . . . 1 Melee Attacks 14 | . . 8 6 Impact 3 | . . . 3 Slashing . | . . . . Piercing . | . . . . Sneak Attacks 10 | . . 7 3 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4662 | . 501 1891 2270 Guns 2197 | . 479 1130 588 Cannons 1825 | . 20 664 1141 Explosions 489 | . . 97 392 Melee 104 | . . . 104 Ramming 43 | . 2 . 41 Kinetic 3066 | . 499 1239 1328 Thermal 894 | . . 555 339 Explosive 489 | . . 97 392 Electromagnetic 66 | . . . 66 Impact 104 | . . . 104 Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 192 | . . . 192 Projectiles 55 | . . . 55 Explosions 101 | . . . 101 Melee 36 | . . . 36 Knockbacks 14 | . . 3 11 Impact . | . . . . Kinetic 13 | . . 3 10 Secondary 1 | . . . 1 Self-Inflicted Damage 100 | . . . 100 Shots 1 | . . . 1 Rammed 14 | . . . 14 Targets Rammed 16 | . 2 . 14 Kicked 2 | . 2 . . Crushed . | . . . . Highest Temperature 424 | . 20 305 424 Average Temperature 121 | . 6 76 176 Received Heat Transfer 2151 | . 162 441 1548 Effects 14 | . . 1 13 Shutdowns 7 | . . . 7 Energy Bleed 1 | . . 1 . Interference 1 | . . . 1 Matter Decay 1 | . . . 1 Short Circuit 2 | . . . 2 Damage (minor) 2 | . . . 2 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions 1 | . . . 1 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 5 | . . 5 . Heat Transferred 2239 | . . 1702 537 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 533 | . 231 533 416 Initial 159 | . . 97 159 Average 288 | . 140 361 271 Maximum Alert Level 2 | . 1 2 2 Low Security (%) 20 | 100 53 11 14 Level 1 61 | . 46 47 83 Level 2 18 | . . 40 1 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 10 | . . 7 3 Investigation 3 | . . 3 . Extermination . | . . . . Reinforcement 6 | . . 4 2 Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 5 | . 1 2 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 76 | . 13 34 29 Peak Tracking Total 7 | . 7 3 5 Tactical Retreats 3 | . . 1 2 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 7 | . . 7 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 4 | . 4 . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 6 | . 1 1 4 Max in Single Turn 1 | . 1 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 5 | . 2 3 . Terminals 4 | . 2 2 . Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 21 | . 7 14 . Successful 10 | . 5 5 . Failed 11 | . 2 9 . Catastrophic 3 | . . 3 . Database Lockouts . | . . . . Manual . | . . . . Terminals 19 | . 7 12 . Fabricators . | . . . . Repair Stations 2 | . . 2 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 8 | . 5 3 . Prototype ID Bank 2 | . 2 . . Alert Level 1 | . . 1 . Disarm Traps 1 | . 1 . . Transport Status 1 | . 1 . . Reinforcement Status 1 | . . 1 . Recall Investigation 1 | . . 1 . Hauler Manifests 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . 2 . Scan Component 1 | . . 1 . Repair 1 | . . 1 . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 2 3 . Full Trace Events 3 | . 1 2 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . 1 . Time 38 | . . 38 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 6 | . . 4 2 Non-combat 6 | . . 4 2 Combat . | . . . . Robot Hacks Applied 8 | . . 6 2 parse_system 1 | . . 1 . no_distress 7 | . . 5 2 Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2793 | 55 379 1246 1113 Spaces Moved 1285 | 51 202 554 478 Core 22 | 8 . . 14 Treads 714 | . . 253 461 Legs 429 | . 125 301 3 Wheels 120 | 43 77 . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 120 50 Average Speed 137 | 75 104 131 164 Slowest Speed 600 | 80 120 190 600 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 26 | 4 34 39 29 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 49 | . . 12 37 Melee . | . . . . Projectile 21 | . . 1 20 AOE 28 | . . 11 17 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1911 | 67 299 858 687 Wait 64 | . 9 40 15 Move 1282 | 50 201 553 478 Hop . | . . . . Pick Up 121 | 11 18 56 36 Fast Attach . | . . . . Attach 65 | 5 7 27 26 Detach 4 | . 1 1 2 Swap 60 | . 9 34 17 Drop 73 | 1 9 37 26 Fire 212 | . 43 102 67 Melee 14 | . . 8 6 Ram 2 | . . . 2 Kick 2 | . 2 . . Crush 12 | . . . 12 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 220 | -10/Materials | Destroyed 7 combat bots 333 | -10/Materials | Build established: Mutant 381 | -10/Materials | Discovered new exit (range 15) 435 | -10/Materials | Entered another Materials area 435 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1227 | -9/Materials | Lost 3 parts (1u2w) 1471 | -9/Materials | Discovered new exit (range 5) 1588 | -9/Materials | Build established: Scavenger-Gunner 1614 | -9/Materials | Repaired Adv. Treads 1681 | -9/Materials | Entered another Materials area 1681 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2347 | -8/Materials | Build established: Scavenger-Tank 2653 | -8/Materials | Garrison activated, responded to threat 2743 | -8/Materials | Core integrity fell below 50% 2778 | -8/Materials | Core integrity fell below 20% 2794 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02774_ K-01 Serf cleans the Electrolysis Chamber. 02774_ K-01 Serf collects debris. 02774_ Acquired Terrain Scanner. 02778_ R-06 Scavenger collects Aluminum Leg. 02778_ K-01 Serf cleans the Electrolysis Chamber. 02779_ K-01 Serf collects debris. 02779_ Acquired Imp. Heat Sink. 02781_ K-01 Serf cleans the Electrolysis Chamber. 02782_ Particle Gun destroyed. 02782_ K-01 Serf collects debris. 02784_ Deuterium Engine destroyed. 02785_ K-01 Serf collects debris. 02786_ Slammed into K-01 Serf. 02787_ K-01 Serf collects debris. 02787_ Slammed into K-01 Serf. 02787_ Destabilizing: Core damaged (-5). 02788_ K-01 Serf distress signal failed. 02789_ Acquired Lgt. Nuclear Core. 02790_ Critical hit (Burn: +37). 02791_ Acquired Lgt. Nuclear Core. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????" ???????????????????? | | ???????????????????????? 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