Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.26 @ 11:04:20 Player: Burgers_Lettuce Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (41) 205 Value Destroyed (1392) 1392 Prototype IDs (17) 340 Alien Tech Used (2) 400 Bonus (2148) 2148 TOTAL SCORE: 10285 Bonus ------- High Alert Combat Kills 28 Follower Combat Kills 1212 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Friendly Fire -192 Cogmind --------- Core Integrity 0/1150 Matter 221/300 Energy 4/100 System Corruption 2% Temperature Cool (0) Movement Hovering (56) Location -4/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Cooled Gravmag System Improved Gyrokinetic Inverter > --- UTILITY (8) ------ Advanced Heat Sink Improved Signal Interpreter Improved Signal Interpreter Improved Melee Analysis Suite Advanced Armor Integrity Analyzer Advanced Armor Integrity Analyzer Advanced System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Advanced Heat Sink Advanced Armor Integrity Analyzer Advanced Armor Integrity Analyzer Precision Matter Filter Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Cooled Gravmag System Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Improved Signal Interpreter Improved Signal Interpreter Improved Targeting Computer Improved Melee Analysis Suite Advanced Armor Integrity Analyzer Advanced System Shield > --- WEAPON ----------- Improved Arc Projector Phase Gun Disruptor Cannon Matter Neutralizer > --- INVENTORY -------- Flexi-carbon Leg Advanced Heat Sink Advanced Armor Integrity Analyzer Advanced Armor Integrity Analyzer Advanced Armor Integrity Analyzer Advanced Armor Integrity Analyzer Advanced Armor Integrity Analyzer Precision Matter Filter [Rating: 98] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Fission Core Reactor Fusion Reactor Propulsion Wheel Treads Light Treads Leg Zionite Composite Leg I Wheel Wheel Hover Unit Linear Gravjet Flight Unit Cooled Nuclear Pulse Thruster Utility Improved Targeting Computer Device Shield Generator Storage Small Storage Unit Processor Improved Targeting Computer Hackware Advanced System Shield Protection Experimental Utility Shielding Weapon Slug Cannon Energy Gun Heavy Beamcaster Energy Cannon Matter Neutralizer Ballistic Gun KE Penetrator Ballistic Cannon Slug Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Gar Slots Evolved 12 | . . . 2 . . . 6 2 . . . . 2 . Power 1 | . . . . . . . 1 . . . . . . . Propulsion 3 | . . . . . . . 2 . . . . . 1 . Utility 6 | . . . 1 . . . 2 2 . . . . 1 . Weapon 2 | . . . 1 . . . 1 . . . . . . . Parts Attached 96 | 7 1 1 3 1 4 2 18 16 2 8 11 3 10 9 Power 11 | 1 . . . . . 1 3 1 1 1 1 . 2 . Engine 6 | 1 . . . . . 1 2 1 1 . . . . . Core 3 | . . . . . . . 1 . . 1 . . 1 . Reactor 2 | . . . . . . . . . . . 1 . 1 . Propulsion 34 | 2 . . 1 . . 1 8 5 . 3 6 1 5 2 Treads 9 | 1 . . 1 . . . 4 . . 1 1 1 . . Leg 6 | . . . . . . . . 1 . 2 1 . . 2 Wheel 9 | 1 . . . . . 1 4 3 . . . . . . Hover 7 | . . . . . . . . 1 . . 1 . 5 . Flight 3 | . . . . . . . . . . . 3 . . . Utility 31 | 1 1 . 1 . 1 . 6 5 1 3 4 2 3 3 Device 13 | . . . 1 . . . 4 1 . 2 2 2 . 1 Storage 2 | 1 . . . . . . . . . . . . 1 . Processor 10 | . 1 . . . 1 . 1 2 1 . . . 2 2 Hackware 3 | . . . . . . . 1 . . 1 1 . . . Protection 3 | . . . . . . . . 2 . . 1 . . . Artifact . | . . . . . . . . . . . . . . . Weapon 20 | 3 . 1 1 1 3 . 1 5 . 1 . . . 4 Energy Gun 6 | 1 . . . . 1 . 1 1 . . . . . 2 Energy Cannon 2 | . . . . . . . . . . . . . . 2 Ballistic Gun 6 | 2 . 1 . . 1 . . 2 . . . . . . Ballistic Cannon 4 | . . . 1 . 1 . . 1 . 1 . . . . Launcher 2 | . . . . 1 . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . . . . . . 2 . . 7 . 1 . Parts Lost 49 | . . 1 1 . . . 14 1 . 4 . 13 2 13 Power 5 | . . . . . . . 2 . . . . 1 . 2 Propulsion 17 | . . . . . . . 4 1 . 2 . 5 . 5 Utility 12 | . . . . . . . 4 . . 1 . 3 2 2 Weapon 15 | . . 1 1 . . . 4 . . 1 . 4 . 4 Highest Loss Streak 13 | . . 1 1 . . . 13 1 . 4 . 12 2 5 Average Slot Usage (%) 89 | . 89 99 94 88 96 100 84 62 88 94 98 87 49 78 Engine 7 | . 14 14 11 11 11 11 7 2 5 5 2 . . . Core 1 | . . . . . . . 2 . . 4 5 4 . . Treads 7 | . 14 14 11 11 11 11 11 . . . 4 4 . . Leg 2 | . . . . . . . . 2 . 8 10 9 . 6 Wheel 7 | . 14 14 11 11 11 11 12 4 11 2 . . . . Hover 2 | . . . . . . . . 2 5 5 4 4 14 17 Device 9 | . . . 9 11 11 11 11 4 5 15 12 9 3 3 Storage 1 | . 14 14 11 2 . . . . . . . . 1 4 Processor 17 | . 4 14 11 11 19 22 12 18 23 19 17 17 18 23 Hackware 1 | . . . . . . . 4 . . 3 5 5 5 5 Protection 1 | . . . . . . . . 8 10 . 2 5 4 . Energy Gun 5 | . 14 . . . 8 11 6 . 5 5 5 4 . 6 Ballistic Gun 10 | . 14 27 19 11 11 11 5 8 11 11 11 8 . . Ballistic Cannon 6 | . . . 8 11 11 11 5 2 . 3 5 4 . . Launcher 1 | . . . . 8 2 . . 3 5 1 . . . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 56 | 11 10 10 15 14 20 26 48 34 45 49 51 50 29 56 Greatest Support 89 | 20 10 10 10 10 20 20 28 30 20 39 39 39 89 89 Greatest Overweight (x) 16 | 1 . . 1 1 1 2 3 3 2 2 16 1 . 2 Average Overweight (x) . | . . . . 1 . . . 1 1 1 1 . . . Largest Inventory Capacity 8 | 6 6 6 6 6 4 4 4 4 4 4 4 4 8 8 Average Capacity 4 | 5 6 6 6 4 4 4 4 4 4 4 4 4 5 7 Most Carried 8 | 3 5 5 6 6 4 4 4 4 4 4 4 4 6 8 Average Carried 3 | 1 3 4 5 3 3 3 3 2 3 1 2 3 4 5 Final Capacity 8 | 6 6 6 6 4 4 4 4 4 4 4 4 4 8 4 Final Carried 6 | 3 5 5 6 3 4 4 2 3 4 1 4 3 6 4 Class Distribution -------------------- 45% | Gunner 21% | Scavenger-Tank 19% | Mutant 10% | Scavenger-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Gunner | -6/Proximity Caves Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Zhirov Scavenger-Tank | -4/Proximity Caves Mutant | -4/Factory Scavenger-Gunner | -4/Garrison Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Gar Matter Collected 1669 | 244 39 24 127 44 87 30 265 202 100 319 . . 51 137 Remotely . | . . . . . . . . . . . . . . . Salvage Created 1486 | . 60 74 215 50 . 55 132 80 . 607 . . 76 137 Parts 80 | . 9 2 8 6 . 2 8 11 . 25 . . 5 4 Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 50 | . . . . . . 19 . . 9 22 . . . . Prevented 4 | . . . . . . 1 . . 1 2 . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Gar Combat Hostiles Destroyed 30 | . . 2 5 3 . 1 2 . . 13 . . 2 2 Melee 2 | . . . . . . . . . . . . . 2 . Guns 14 | . . 2 1 . . . 2 . . 9 . . . . Cannons 9 | . . . 4 1 . 1 . . . 1 . . . 2 AOE 5 | . . . . 2 . . . . . 3 . . . . Classes Destroyed 11 | . 1 1 2 3 . 1 1 . . 1 . . 1 . Builder 5 | . . . . 1 . . . 4 . . . . . . Tunneler 1 | . . . . . . . . . . . . . 1 . Recycler 1 | . . . . 1 . . . . . . . . . . Operator 1 | . . . 1 . . . . . . . . . . . Watcher 3 | . 3 . . . . . . . . . . . . . Swarmer 8 | . . . . 3 . . . . . 3 . . 2 . Grunt 17 | . . 2 4 . . . 1 . . 8 . . . 2 Brawler 1 | . . . . . . 1 . . . . . . . . Duelist 1 | . . . . . . . 1 . . . . . . . Sentry 2 | . . . 1 . . . . . . 1 . . . . Programmer 1 | . . . . . . . . . . 1 . . . . Best Kill Streak 7 | . 2 3 3 5 . 1 1 4 . 7 . . 3 1 Combat Bots Only 7 | . . 2 2 3 . 1 1 . . 7 . . 2 1 Max Kills in Single Turn 2 | . 1 1 1 2 . 1 1 1 . 2 . . 1 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 2 | . . . . 1 . . . . . 2 . . . . Melee 1 | . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Gar Damage Taken 7552 | . . 222 94 104 . 27 2084 139 . 819 . 1742 331 1990 Core 2525 | . . 16 54 4 . . 537 34 . 78 . 645 168 989 Absorbed by Shields 741 | . . . 34 42 . 10 342 24 . 197 . 92 . . Core Remaining (%) 66 | 100 . 93 . . . 85 36 . . . . 17 . . Volleys Fired 104 | . 3 10 14 5 . 1 17 6 2 20 1 4 . 21 Largest 4 | . 2 2 3 3 . 3 4 2 3 4 4 4 . 4 Hottest 339 | . 70 70 75 88 . 157 237 66 141 189 189 189 . 339 Shots Fired 302 | . 6 19 37 15 . 3 60 12 6 73 4 14 . 53 Gun 223 | . 6 19 23 5 . 2 43 12 6 60 3 10 . 34 Cannon 70 | . . . 14 5 . 1 17 . . 9 1 4 . 19 Launcher 9 | . . . . 5 . . . . . 4 . . . . Special . | . . . . . . . . . . . . . . . Kinetic 177 | . 3 13 37 10 . 2 34 12 4 49 3 10 . . Thermal 87 | . 3 6 . . . 1 26 . 2 20 1 4 . 24 Explosive 9 | . . . . 5 . . . . . 4 . . . . Electromagnetic 29 | . . . . . . . . . . . . . . 29 Robot Hit Streak 34 | . 3 22 34 5 . 8 11 8 2 11 . 6 . 7 Robot Miss Streak 4 | . . . 2 1 . . 4 1 2 4 . 2 . 2 Penetration Max 1 | . . . . . . . . . . 1 . . . . Secondary Targets 1 | . . 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . Shots Hit Robots 182 | . 3 19 28 10 . 3 37 8 3 39 . 11 . 21 Core Hits 83 | . 4 6 9 7 . 1 9 4 . 29 . 1 3 10 Critical Hits 4 | . . . . . . 1 1 . . 2 . . . . Critical Kills 2 | . . . . . . 1 . . . 1 . . . . Critical Parts Destroyed 2 | . . . . . . . 1 . . 1 . . . . Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 4269 | . 45 187 341 469 . 72 673 185 . 1421 . 316 55 505 Guns 2824 | . 45 187 193 48 . 40 513 185 . 1055 . 247 . 311 Cannons 726 | . . . 148 72 . 32 160 . . 60 . 69 . 185 Explosions 639 | . . . . 333 . . . . . 306 . . . . Melee . | . . . . . . . . . . . . . . . Ramming 80 | . . . . 16 . . . . . . . . 55 9 Kinetic 2051 | . 6 113 341 120 . 50 276 185 . 741 . 219 . . Thermal 1307 | . 39 74 . . . 22 397 . . 374 . 97 . 304 Explosive 639 | . . . . 333 . . . . . 306 . . . . Electromagnetic 192 | . . . . . . . . . . . . . . 192 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 10 | . . . . . . . 10 . . 2 2 2 2 2 Average Corruption 2 | . . . . . . . 5 . . 1 2 2 2 2 Corruption Purged . | . . . . . . . . . . . . . . . Effects 24 | . . . . . . . 5 . . 7 4 3 . 5 Message Errors 12 | . . . . . . . 2 . . 4 2 1 . 3 Matter Fused 1 | . . . . . . . 1 . . . . . . . Heat Flow Errors 2 | . . . . . . . . . . . 1 1 . . Energy Discharges 3 | . . . . . . . . . . 2 . 1 . . Parts Rejected 1 | . . . . . . . 1 . . . . . . . Data Loss (minor) 2 | . . . . . . . 1 . . . 1 . . . Targeting Errors 3 | . . . . . . . . . . 1 . . . 2 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 87 | . . . . 64 . . . . . . . . . 23 Projectiles 41 | . . . . 18 . . . . . . . . . 23 Explosions 46 | . . . . 46 . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks 6 | . . . . 2 . . 4 . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic 6 | . . . . 2 . . 4 . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 160 | . . . . 102 . . . . . 27 . . 27 4 Shots 5 | . . . . 3 . . . . . 2 . . . . Rammed 9 | . . . . 4 . . . . . . . . 3 2 Targets Rammed 9 | . . . . 4 . . . . . . . . 3 2 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 695 | . 30 190 44 72 . 87 633 . . 250 87 231 . 695 Average Temperature 145 | . 18 106 16 32 . 50 226 . . 92 38 113 . 242 Received Heat Transfer 1232 | . . 117 36 . . 6 431 13 . 219 . 131 30 249 Effects 26 | . . . . . . . 9 . . . . . . 17 Shutdowns 6 | . . . . . . . 5 . . . . . . 1 Energy Bleed 2 | . . . . . . . 1 . . . . . . 1 Interference 2 | . . . . . . . . . . . . . . 2 Matter Decay 1 | . . . . . . . 1 . . . . . . . Short Circuit 2 | . . . . . . . 2 . . . . . . . Damage (major) 11 | . . . . . . . . . . . . . . 11 Damage (core) 2 | . . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 2 | . . 1 . . . . . . . 1 . . . . Heat Transferred 2109 | . 111 222 . . . 37 629 . . 592 . 148 . 370 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Gar Peak Influence 450 | . 71 82 158 140 . . 450 338 . . . . 85 218 Initial 207 | . . 27 8 10 . . 179 207 . . . . . 52 Average 163 | . 30 70 63 108 . . 317 262 . . . . 16 77 Maximum Alert Level 2 | . . . . . . . 2 1 . . . . . 1 Low Security (%) 64 | 100 100 100 100 100 . . 24 . . . . . 100 99 Level 1 28 | . . . . . . . 52 100 . . . . . . Level 2 6 | . . . . . . . 23 . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 10 | . . . 1 . . 1 7 1 . . . . . . Investigation 1 | . . . . . . . 1 . . . . . . . Extermination 2 | . . . . . . . 2 . . . . . . . Reinforcement 3 | . . . 1 . . . 1 1 . . . . . . Assault 2 | . . . . . . 1 1 . . . . . . . Garrison 2 | . . . . . . . 2 . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Gar Distress Signals 5 | . . . 1 . . . 2 . . . . . 2 . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 122 | . 3 5 6 5 . 9 32 3 4 15 . 7 14 19 Peak Tracking Total 14 | . 1 4 3 3 . 7 14 1 5 5 . 6 13 13 Tactical Retreats 14 | . . 1 1 1 . 1 4 . . . . . 2 4 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Gar Traps Triggered 6 | . . . . . . . 1 1 . . . . . 4 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Gar Machines Disabled 7 | . . . 1 . . 1 1 1 . 3 . . . . Max in Single Turn 2 | . . . 1 . . . 1 . . 2 . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Gar Machines Accessed 24 | . 1 . 3 1 1 . 5 1 . . 9 . 3 . Terminals 5 | . 1 . 3 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . 2 . . . . . 1 . Recycling Units 2 | . . . . . . . 1 . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . 2 1 . . . . 1 . Total Hacks 81 | . 2 . 9 1 4 . 10 2 . . 48 . 5 . Successful 68 | . 1 . 6 1 4 . 5 1 . . 48 . 2 . Failed 13 | . 1 . 3 . . . 5 1 . . . . 3 . Catastrophic 2 | . . . . . . . 1 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 39 | . 2 . 8 . 3 . 18 6 . . . . 2 . Terminals 12 | . 2 . 9 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 6 | . . . . . . . 5 . . . . . 1 . Recycling Units 5 | . . . . . . . 2 . . . . . 3 . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . 3 2 . . . . 1 . Terminal Hacks 56 | . . . 3 1 4 . . . . . 48 . . . Record 37 | . . . 1 . . . . . . . 36 . . . Part Schematic 8 | . . . . . 4 . . . . . 4 . . . Robot Analysis 4 | . . . . . . . . . . . 4 . . . Prototype ID Bank 4 | . . . . . . . . . . . 4 . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . . . 3 . . . . . . . Scan Component 2 | . . . . . . . 2 . . . . . . . Repair 1 | . . . . . . . 1 . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . 1 . Retrieve Matter 1 | . . . . . . . . . . . . . 1 . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . 1 1 . . . . 1 . Unlock Access 2 | . . . . . . . . 1 . . . . 1 . Seal Access 1 | . . . . . . . 1 . . . . . . . Unauthorized Hacks 5 | . 1 . 3 . . . 1 . . . . . . . Terminals 4 | . 1 . 3 . . . . . . . . . . . Botnet 3 | . 1 . 2 . . . . . . . . . . . Disrupt 1 | . . . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . Watchers 1 | . . . . . . . 1 . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 9 | . 1 . 2 1 . . 3 1 . . . . 1 . Full Trace Events 1 | . . . . . . . 1 . . . . . . . Feedback Events 1 | . . . . . . . 1 . . . . . . . Corruption 1 | . . . . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 24 | . . . . . 4 . 16 . . . 4 . . . Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . . . . . Time 32 | . . . . . . . 32 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Gar Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . 2 . . . . . . . . Allies Hacked 1 | . . . . . . . 1 . . . . . . . Hacks Repelled 1 | . . . . . . . . . . 1 . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Gar Total Allies 36 | . . 3 . . 19 2 4 7 . . . . 1 . Largest Group 19 | . . 3 . . 19 19 13 6 4 3 . . 1 . Highest-Rated Group 530 | . . 40 . . 530 530 523 379 239 197 . . 32 . Highest-Rated Ally 85 | . . 16 . . 38 38 70 85 85 85 . . 32 . Zionite Dispatches 6 | . . . . . . . 2 3 . . . . 1 . Heavy 1 | . . . . . . . . 1 . . . . . . Light 2 | . . . . . . . 1 1 . . . . . . Hacker 1 | . . . . . . . . 1 . . . . . . Hacking Resupply 1 | . . . . . . . 1 . . . . . . . Hover Resupply 1 | . . . . . . . . . . . . . 1 . Total Orders 4 | . . . . . . . 3 . . . . . 1 . DROP 3 | . . . . . . . 2 . . . . . 1 . COLLECT 1 | . . . . . . . 1 . . . . . . . Ally Attacks 205 | . . 22 . . . 62 88 12 9 12 . . . . Total Damage 4715 | . . 271 . . . 1150 2462 390 172 270 . . . . Kills 44 | . . 4 . . . 14 18 3 4 1 . . . . Allies Corrupted 4 | . . . . . . . 4 . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Gar Robot Analysis Total 4 | . . . . . . . . . . . 4 . . . Derelict Logs Recovered 6 | . . 1 . 1 1 . . . 2 . . 1 . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Decoded 0b10 Intel 1 | . . . . . . . . . . . . . 1 . Patrols 1 | . . . . . . . . . . . . . 1 . Zionite Intel Received 1 | . . . . . . . 1 . . . . . . . Component Schematics 1 | . . . . . . . 1 . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Gar Turns Passed 6501 | 65 96 368 266 272 1366 660 754 381 212 607 523 408 186 337 Spaces Moved 4849 | 63 105 322 142 260 1285 250 492 240 214 369 246 289 284 288 Core 370 | 8 . . . . . . 44 57 . . 1 130 130 . Treads 300 | 5 . . . . 104 186 2 . . . 3 . . . Legs 719 | . . . . . . . . 49 . 268 242 159 . 1 Wheels 3001 | 50 105 322 142 260 1181 64 446 116 214 101 . . . . Hover 459 | . . . . . . . . 18 . . . . 154 287 Flight . | . . . . . . . . . . . . . . . Fastest Speed 46 | 50 80 80 80 90 90 90 50 50 90 90 160 50 46 46 Average Speed 100 | 82 80 80 87 90 95 145 94 118 90 141 163 108 49 72 Slowest Speed 850 | 160 80 80 90 90 160 160 180 210 100 230 850 170 61 180 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . 1 . . . Exploration Rate (%) 38 | 4 26 49 21 40 91 41 21 8 50 66 62 53 10 41 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 4 | . . 1 . . . . . . . . 3 . . . Known Exits Taken 6 | . . . . . . . . 1 1 1 1 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . . . . . Scrap Searched 5 | . . . . . 3 . . . 1 1 . . . . Spaces Dug 6 | . . . . . . . . . . . 1 . . 5 Terrain Destroyed 95 | . . . . 52 . . 6 3 1 27 1 . . 5 Melee . | . . . . . . . . . . . . . . . Projectile 24 | . . . . . . . 6 3 1 8 1 . . 5 AOE 71 | . . . . 52 . . . . . 19 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Gar Total 6232 | 72 110 415 254 287 1422 543 742 320 228 405 365 372 324 373 Wait 817 | . . 82 95 17 128 146 208 55 8 6 . . 21 51 Move 4831 | 62 104 321 141 259 1284 249 491 239 213 368 245 288 283 284 Hop . | . . . . . . . . . . . . . . . Pick Up 24 | 2 2 1 1 . 2 1 1 1 2 . 1 . 4 6 Fast Attach 69 | 7 1 . 1 . 3 2 9 13 1 5 12 1 10 4 Attach 23 | . . 1 1 1 1 . 4 3 1 3 1 2 . 5 Detach 12 | 1 . . . . 1 . . 3 . 1 4 1 1 . Swap 6 | . . . 1 . . . 5 . . . . . . . Drop 26 | . . . . 1 3 3 7 . 1 2 7 . 2 . Fire 104 | . 3 10 14 5 . 1 17 6 2 20 1 4 . 21 Melee . | . . . . . . . . . . . . . . . Ram 9 | . . . . 4 . . . . . . . . 3 2 Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 311 | . . . . . . 141 . . . . 94 76 . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory -5/Factory (discovered 2 exits: *Upp / Gar) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: Upp / Gar) -4/Garrison (discovered 1 exit: *Res) History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 108 | -10/Materials | Discovered new exit (range 11) 162 | -10/Materials | Entered Mines 194 | -10/Mines | Discovered new exit (range 12) 209 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 231 | -10/Mines | Learned location of Storage (-7) 276 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 316 | -10/Mines | Build established: Mutant 431 | -10/Mines | Assembled infested the area 530 | -10/Mines | Entered Materials 530 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 778 | -9/Materials | Discovered new exit (range 9) 796 | -9/Materials | Entered Mines 841 | -9/Mines | Learned Materials emergency access door positions 842 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 924 | -9/Mines | Discovered new exit (range 12) 1068 | -9/Mines | Entered Zion 1105 | -7/Zion | Received a visual enhancement algorithm 1161 | -7/Zion | Build established: Gunner 1194 | -7/Zion | Discovered new exit (range 15) 1282 | -7/Zion | Learned Factory repair station intel 1502 | -7/Zion | Gained Derelict followers 1570 | -7/Zion | Gained Derelict followers 1622 | -7/Zion | Gained Derelict followers 1652 | -7/Zion | Learned Factory emergency access door positions 1692 | -7/Zion | Learned Factory non-interactive machine intel 2051 | -7/Zion | Imprinted 2053 | -7/Zion | Declared Zion's savior 2434 | -7/Zion | Entered Proximity Caves 2434 | -6/Proximity Caves | Accompanied by 19 allies 2820 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2926 | -6/Proximity Caves | Discovered new exit (range 11) 3094 | -6/Proximity Caves | Entered Factory 3094 | -6/Factory | Accompanied by 11 allies 3094 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 3096 | -6/Factory | Loaded intel: 195 non-interactive machine locations 3097 | -6/Factory | Loaded intel: 6 repair station locations 3160 | -6/Factory | Zion Hacking Resupply teleported in 3292 | -6/Factory | Zion Light squad teleported in 3404 | -6/Factory | Repaired Shield Generator 3444 | -6/Factory | First assault squad dispatched 3538 | -6/Factory | Garrison activated, responded to threat 3758 | -6/Factory | Retrieved Zion intel report: Component Schematics 3833 | -6/Factory | System corruption reached 10% 3843 | -6/Factory | Discovered new exit (range 10) 3846 | -6/Factory | Core integrity fell below 50% 3848 | -6/Factory | Entered another Factory area 3848 | -5/Factory | Evolved 2 slots: Utility x2 3872 | -5/Factory | Lost 13 parts (2p4n3u4w) 3896 | -5/Factory | Zion Heavy squad teleported in 3932 | -5/Factory | Found Prototype Protection 3932 | -5/Factory | Identified Zio. Weapon Casing 3999 | -5/Factory | Identified exit to Garrison 4154 | -5/Factory | Zion Light squad teleported in 4164 | -5/Factory | Zion Hacker squad teleported in 4212 | -5/Factory | Discovered new exit (range 15) 4223 | -5/Factory | Identified exit to Upper Caves 4229 | -5/Factory | Entered Upper Caves 4229 | -5/Upper Caves | Accompanied by 4 allies 4232 | -5/Upper Caves | Identified exit to Upper Caves 4384 | -5/Upper Caves | Encountered a Warlord checkpoint 4399 | -5/Upper Caves | Learned location of 1 exit from Factory 4441 | -5/Upper Caves | Entered another Upper Caves area 4441 | -5/Upper Caves | Accompanied by 3 allies 4466 | -5/Upper Caves | Build established: Scavenger-Gunner 4558 | -5/Upper Caves | Attracted the attention of an 0b10 base 4604 | -5/Upper Caves | Lost 4 parts (2n1u1w) 4605 | -5/Upper Caves | Destroyed 7 combat bots 4874 | -5/Upper Caves | Build established: Scavenger-Tank 4908 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5024 | -5/Upper Caves | Discovered new exit (range 12) 5046 | -5/Upper Caves | Identified exit to Zhirov 5048 | -5/Upper Caves | Entered Zhirov 5048 | -5/Zhirov | Discovered new exit (range 3) 5081 | -5/Zhirov | Met Zhirov 5146 | -5/Zhirov | Learned location of Quarantine (-2) 5146 | -5/Zhirov | Learned location of Testing (-3) 5146 | -5/Zhirov | Learned location of Command (-1) 5183 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 5214 | -5/Zhirov | Found Alien Artifact 5215 | -5/Zhirov | Identified Integrated Dissipator 5215 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 5240 | -5/Zhirov | Found Alien Artifact 5240 | -5/Zhirov | Identified Transdimensional Reconstructor 5240 | -5/Zhirov | Warped through subspace 5570 | -5/Zhirov | Identified exit to Proximity Caves 5571 | -5/Zhirov | Entered Proximity Caves 5795 | -4/Proximity Caves | Identified exit to Factory 5878 | -4/Proximity Caves | Spotted B-86 Titan 5917 | -4/Proximity Caves | Core integrity fell below 50% 5942 | -4/Proximity Caves | Lost 12 parts (1p4n3u4w) 5969 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5979 | -4/Proximity Caves | Entered Factory 5979 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5980 | -4/Factory | Identified exit to Upper Caves 6045 | -4/Factory | Zion Hover Resupply teleported in 6164 | -4/Factory | Identified exit to Garrison 6165 | -4/Factory | Entered Garrison 6187 | -4/Garrison | Build established: Mutant 6194 | -4/Garrison | Spotted B-86 Titan 6216 | -4/Garrison | Triggered checkpoint 6226 | -4/Garrison | Core integrity fell below 50% 6271 | -4/Garrison | Lost 3 parts (1p2n) 6342 | -4/Garrison | Discovered new exit (range 8) 6370 | -4/Garrison | Triggered checkpoint 6389 | -4/Garrison | Identified exit to Research 6393 | -4/Garrison | Attempted to install RIF, but system incompatible 6398 | -4/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 6458 | -4/Garrison | Lost 5 parts (1u4w) 6490 | -4/Garrison | Triggered checkpoint 6499 | -4/Garrison | Core integrity fell below 20% 6502 | -4/Garrison | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 06493_ Slug penetrates G-67 Veteran. 06493_ Penetrated by Slug. 06493_ Slug penetrates Wall. 06494_ Penetrated by Slug. 06494_ Med. Storage Unit destroyed. 06495_ Penetrated by Slug. 06495_ Slug penetrates Wall. 06496_ Penetrated by Slug. 06497_ Slug penetrates Wall. 06497_ Slug penetrates Earth. 06497_ Flexi-carbon Leg destroyed. 06497_ Imp. Gyrokinetic Inverter destroyed. 06498_ Penetrated by Slug. 06499_ B-86 Titan activates siege mode. 06499_ Penetrated by Slug. 06500_ ALERT: Garrison interior compromised. 06501_ Penetrated by Slug. 06501_ Slug penetrates Wall. 06502_ Penetrated by Slug. 06502_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????#######? | | ???????????###########?????????????###????# #? | | ???????????#""""# #????????######"###### ## | | ???????????#" < #??????###" " | | ???????????#""""# #??????# #### ########### | | ???????????######## #??????# #?#"""""#????????# | | ??????????????????# #??????# #?#######????????# | | ??????????????????# #??????# #????????????????# | | ??????????????????# #??????# #??????????????### | | ???################ #??????# #??????????????# | | ???# ######### #??????????????# | | ???# ##+#####+##### + #??????????????# # | | ???# #????????????# ####??????????????# # | | ???# #??#?????????######## #?????????????????# # | | ???# ## #####????????????# #?????????????????# # | | ?### + #??????????# #?????????????????# # | | ?# ########????????????# #?????????????????# # | | ?# #???????????????????# #?????????????????# # | | ?# #????????????????##?# #???###???????????# # | | ?### #????????????????# ## #?? #???????????# # | | ???# ###??????????????# #; ## ######??????# # | | ???# #"#???????????# ###;= gg ######## # | | ???# "#???????????# ;!! # | | ???# "#???????????###### g h ^ # | | ???# "#????????????????#@ ;; ## ########### | | ???###"#????????????????#b^ ;; ## #?????????? | | ??????##???????????????? b^ "?????????? | | ???????????????????????? BB h "?????????? | | ??????????????????????? BB "?????????? | | ??????????????????????? "?????????? | | ??????????????????????### ## ## #?????????? | | ????????????????????????# ## ## #?????????? | | ????????????????????????# #?????????? | | ????????????????????????? #?????????? | | ????????????????????????? #?????????? | | ?????????????????????????# ##?"?"## #?????????? | | ?????????????????????????? #??????# #?????????? | | ?????????????????????????? #??????? #?????????? | | ?????????????????????????? #??????? ??????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 82 Energy Generation 45 Energy Capacity 385 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 210 Power Amplification 30 Armor Coverage 225 Utility Shielding 90 Weapon Shielding 100 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 12 Melee Accuracy 6 Armor Integrity Analysis 66 Recoil Reduction 2 Offensive Hacking 12 Defensive Hacking 14 Item Schematics ----------------- Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Ripper | -7/Zion | Free Armor Integrity Analyzer | -6/Factory | Z-intel Flexi-carbon Leg | -6/Factory | Z-intel Weapon Cycler | -6/Factory | Z-intel Adv. ECM Suite | -6/Factory | Z-intel Imp. Trap Extractor | -6/Factory | Z-intel Plasma Rifle | -6/Factory | Z-intel Electrolaser | -6/Factory | Z-intel Hvy. Flak Cannon | -6/Factory | Z-intel Fusion Compressor | -6/Factory | Z-intel Ion Cannon | -6/Factory | Z-intel Axe | -6/Factory | Z-intel Shock Rifle | -6/Factory | Z-intel Proton Cannon | -6/Factory | Z-intel Kinecellerator | -6/Factory | Z-intel Imp. Gravmag System | -6/Factory | Z-intel Lrn. Tractor Beam | -6/Factory | Z-intel Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- Alien Tech Subspace Traveler The Science Guy Challenges ------------ None Game ------ Seed InsulatedIntegratedShotgun Manual? 0 Play Time 01:54:10 Cumulative 45.0 hours Start 2021.10.26 @ 00:52:37 End 2021.10.26 @ 11:04:20 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 47 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 41 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 36/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a29f7769-5cd5-4e4b-a664-6a4df075b0ce