Cogmind - Beta 14 *** ADVENTURER MODE // 2025.04.11 @ 21:14:28

Player: Lava

Result: Destroyed by H-55 Commando with Gauss Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (38)      190
Value Destroyed (823)      823
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1733

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     255/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (4)
Movement                   Rolling (150) Ox4
Location                   -9/Recycling

 Parts 
-------
>            --- POWER (1) --------
                 (None)
>            --- PROPULSION (2) ---
  Subdweller Monowheel
>            --- UTILITY (2) ------
             Huge Storage Unit
             Targeting Computer
>            --- WEAPON (2) -------
             Assault Rifle
       Light Assault Rifle
>            --- INVENTORY (25) ---
  Subdweller Optics
             Sensor Array
             Signal Interpreter
       Light Armor Plating
   Makeshift Kinetic Plating
             Authchip [R/Combat]
             Authchip [Processor]
             Authchip [Weapon]
             Grenade Launcher
             Grenade Launcher
             SUBCON Basin (Full)

 Peak State 
------------
>            --- POWER ------------
                 (None)
>            --- PROPULSION -------
             Aluminum Leg
  Subdweller Monowheel
>            --- UTILITY ----------
             Huge Storage Unit
             Targeting Computer
>            --- WEAPON -----------
             Assault Rifle
       Light Assault Rifle
>            --- INVENTORY --------
  Subdweller Optics
             Sensor Array
             Signal Interpreter
       Light Armor Plating
   Makeshift Kinetic Plating
             Authchip [R/Combat]
             Authchip [Processor]
             Authchip [Weapon]
             Grenade Launcher
             Grenade Launcher
             SUBCON Basin
[Rating: 27]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Subdweller Monowheel
Utility                    Targeting Computer
  Storage                  Huge Storage Unit
  Processor                Targeting Computer
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Subdweller Beam Cannon
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Sub Rec 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             24   | 6   10  7   1   
  Power                    3    | 1   1   1   .   
    Engine                 3    | 1   1   1   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               5    | 2   .   2   1   
    Treads                 2    | 2   .   .   .   
    Leg                    2    | .   .   2   .   
    Wheel                  1    | .   .   .   1   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  4    | 1   3   .   .   
    Device                 .    | .   .   .   .   
    Storage                3    | 1   2   .   .   
    Processor              1    | .   1   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   12   | 2   6   4   .   
    Energy Gun             3    | 2   1   .   .   
    Energy Cannon          1    | .   .   1   .   
    Ballistic Gun          8    | .   5   3   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 8    | .   1   6   1   
  Power                    3    | .   1   2   .   
  Propulsion               3    | .   .   2   1   
  Utility                  .    | .   .   .   .   
  Weapon                   2    | .   .   2   .   
  Highest Loss Streak      2    | .   1   2   1   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     89   | .   98  85  84  
  Engine                   4    | .   13  .   .   
  Treads                   10   | .   28  1   .   
  Leg                      17   | .   .   25  13  
  Storage                  14   | .   14  14  14  
  Processor                13   | .   13  14  14  
  Energy Gun               1    | .   3   .   .   
  Energy Cannon            6    | .   .   9   .   
  Ballistic Gun            20   | .   24  18  28  
Peak Build Rating          27   | 6   8   26  27  
  Average Rating           11   | 4   7   12  26  
  On Entrance              9    | .   6   8   24  
Naked Turns                .    | .   .   .   .   
Heaviest Build             93   | 10  86  93  83  
  Greatest Support         40   | 40  40  40  20  
  Greatest Overweight (x)  8    | .   2   8   4   
  Average Overweight (x)   2    | .   .   3   4   
Largest Inventory Capacity 25   | 8   25  25  25  
  Average Capacity         22   | 6   18  25  25  
  Most Carried             25   | 6   11  25  25  
  Average Carried          12   | 3   9   13  23  
  Final Capacity           25   | 8   25  25  25  
  Final Carried            25   | 6   10  23  25  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves
 Mutant | -9/Recycling

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Sub Rec 
Matter Collected           660  | 179 303 178 .   
  Remotely                 .    | .   .   .   .   
Salvage Created            967  | .   510 428 29  
  Parts                    70   | .   43  25  2   
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      18   | .   .   18  .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Sub Rec 
Combat Hostiles Destroyed  31   | .   16  14  1   
  Guns                     26   | .   16  9   1   
  Cannons                  5    | .   .   5   .   
Classes Destroyed          9    | .   5   3   1   
  Builder                  1    | .   1   .   .   
  Hauler                   1    | .   1   .   .   
  Turret                   2    | .   .   2   .   
  Watcher                  3    | .   3   .   .   
  Swarmer                  16   | .   9   7   .   
  Grunt                    7    | .   7   .   .   
  Protector                1    | .   .   .   1   
  Sentry                   1    | .   .   1   .   
  Subdweller               6    | .   .   6   .   
Best Kill Streak           3    | .   3   3   1   
  Combat Bots Only         3    | .   3   3   1   
Max Kills in Single Turn   2    | .   2   2   1   
  Gunslinging              1    | .   1   1   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Sub Rec 
Hostile Shots Fired        232  | .   63  156 13  
  Missed                   90   | .   20  68  2   
Damage Taken               1343 | .   306 905 132 
  Core                     264  | .   52  168 44  
  Absorbed by Shields      .    | .   .   .   .   
  Ignored by Resistances   411  | .   102 272 37  
Core Remaining (%)         100  | 100 .   .   .   
Volleys Fired              93   | .   49  40  4   
  Largest                  2    | .   2   2   2   
  Hottest                  100  | .   80  100 40  
Shots Fired                183  | .   98  77  8   
  Gun                      173  | .   98  67  8   
  Cannon                   10   | .   .   10  .   
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  150  | .   75  67  8   
  Thermal                  33   | .   23  10  .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         49   | .   15  49  16  
  Robot Miss Streak        3    | .   3   2   .   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        5    | .   4   1   .   
    Max Gunslinging Chain  1    | .   1   1   .   
Shots Hit Robots           139  | .   70  61  8   
  Core Hits                60   | .   32  25  3   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         .    | .   .   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1627 | .   725 835 67  
  Guns                     1347 | .   715 565 67  
  Cannons                  270  | .   .   270 .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  10   | .   10  .   .   
  Kinetic                  1158 | .   526 565 67  
  Thermal                  459  | .   189 270 .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   2    | .   2   .   .   
Targets Rammed             3    | .   3   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  1    | .   1   .   .   
Highest Temperature        58   | .   58  .   4   
  Average Temperature      17   | .   17  .   4   
  Received Heat Transfer   507  | .   138 342 27  
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         795  | .   425 370 .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Sub Rec 
Peak Influence             274  | .   274 .   79  
  Initial                  75   | .   .   .   75  
  Average                  58   | .   58  .   75  
Maximum Alert Level        1    | .   1   .   .   
  Low Security (%)         98   | 100 97  .   100 
  Level 1                  1    | .   2   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   3   .   .   
  Investigation            3    | .   3   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Sub Rec 
Distress Signals           1    | .   1   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              48   | .   26  18  4   
  Peak Tracking Total      5    | .   5   3   5   
  Tactical Retreats        5    | .   1   4   .   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Sub Rec 
Traps Triggered            2    | .   2   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 12   | .   12  .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Sub Rec 
Machines Disabled          1    | .   .   1   .   
  Max in Single Turn       1    | .   .   1   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Sub Rec 
Machines Accessed          12   | .   8   2   2   
  Terminals                9    | .   7   .   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                42   | .   33  3   6   
  Successful               25   | .   18  3   4   
  Failed                   16   | .   14  .   2   
    Catastrophic           3    | .   2   .   1   
  Database Lockouts        1    | .   1   .   .   
  Manual                   20   | .   16  .   4   
  Terminals                38   | .   32  .   6   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             19   | .   13  3   3   
  Record                   1    | .   .   1   .   
  Prototype ID Bank        5    | .   4   .   1   
  Open Door                1    | .   .   1   .   
  Branch Access Points     1    | .   1   .   .   
  Terminal Index           2    | .   1   .   1   
  Unreport Threat          2    | .   2   .   .   
  Disarm Traps             2    | .   2   .   .   
  Hauler Manifests         2    | .   1   .   1   
  Registered Components    1    | .   1   .   .   
  Zone Layout              1    | .   1   .   .   
  Release Object           1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         6    | .   5   .   1   
  Terminals                5    | .   4   .   1   
    Botnet                 5    | .   4   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
    Tunnel                 1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         9    | .   7   .   2   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Sub Rec 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Sub Rec 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Sub Rec 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -9   
-------------              Run  | Yrd  Mat  Sub  Rec  
Turns Passed               6797 | 83   2144 4286 284  
Spaces Moved               2066 | 50   800  1050 166  
  Core                     13   | 13   .    .    .    
  Treads                   922  | 37   800  85   .    
  Legs                     965  | .    .    965  .    
  Wheels                   166  | .    .    .    166  
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  320  150  
  Average Speed            308  | 131  236  395  150  
  Slowest Speed            680  | 160  320  680  150  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       44   | 5    95   55   24   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     1    | .    1    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      .    | .    .    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -9   
---------                  Run  | Yrd  Mat  Sub  Rec  
Total                      2332 | 67   959  1111 195  
  Wait                     104  | .    75   8    21   
  Move                     2063 | 49   799  1049 166  
  Hop                      .    | .    .    .    .    
  Pick Up                  32   | 12   12   5    3    
  Fast Attach              1    | .    1    .    .    
  Attach                   14   | 6    2    5    1    
  Detach                   .    | .    .    .    .    
  Swap                     9    | .    7    2    .    
  Drop                     13   | .    11   2    .    
  Fire                     93   | .    49   40   4    
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    3    | .    3    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: [*Mat x3] / *Min x2 / *Sub)
-10/Subcaves (discovered 2 exits: [*Mat] / *Rec)
-9/Recycling

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 14)
   84 | -11/Scrapyard | Entered Materials
  121 | -10/Materials | Identified exit to Mines
  312 | -10/Materials | Build established: Mutant
  470 | -10/Materials | Discovered new exit (range 16)
  889 | -10/Materials | Discovered new exit (range 10)
 1302 | -10/Materials | Central database locked down
 1826 | -10/Materials | Discovered new exit (range 9)
 2202 | -10/Materials | Discovered new exit (range 9)
 2228 | -10/Materials | Entered Subcaves
 2404 | -10/Subcaves  | Discovered new exit (range 13)
 2512 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 3686 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 5275 | -10/Subcaves  | Found SUBCON Basin
 5595 | -10/Subcaves  | Core integrity fell below 50%
 6433 | -10/Subcaves  | Discovered new exit (range 10)
 6442 | -10/Subcaves  | Core integrity fell below 20%
 6514 | -10/Subcaves  | Entered Recycling
 6798 | -9/Recycling  | Destroyed by H-55 Commando with Gauss Rifle

 Last Messages 
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>>Trojan(Botnet)
Trojan loaded successfully.
  Testing...
  Terminal linked with 0 systems.
  Awaiting botnet instructions.
>>Manifests
Retrieving manifest data...
  Found 1 hauler:
    A-02 Transporter
      (Empty)
06788_ Y-45 Defender springs to life.
06788_ Aluminum Leg destroyed.
06788_ I-25 Savior springs to life. <x2>
06788_ I-25 Savior destroyed.
06789_ H-55 Commando springs to life.
06791_ U-05 Engineer destroyed.
06792_ R-06 Scavenger collects Lgt. Ion Engine.
06795_ R-06 Scavenger collects Com. Battery.
06798_ R-06 Scavenger collects Imp. Ion Engine.
06798_ R-06 Scavenger collects Wheel.

 Map 
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+----------------------------------------------------+
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| ???????????????????#  b      ## ##############???? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                50
Targeting Accuracy         5
Recoil Reduction           2
Offensive Hacking          10
Authchip Count             3

 Item Schematics 
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None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
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Seed              ArcPotentialReplicator
  Manual?         0
Play Time         00:18:23
  Cumulative      94.1 hours
  Start           2025.04.11 @ 20:57:14
  End             2025.04.11 @ 21:14:28
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          87
  Rogue           70
  Adventurer      17
  Explorer        0
Win Type          -
  Total           3
  Types           2/0/0/1/0/0/0/0/0
Lore%             46
Gallery%          41
Achievement%      47
Wizard Run        0

 Options 
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Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6559464a-e41a-470a-8bb2-7b7137c0e51a