Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.17 @ 20:41:43 Player: Lazz Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (63) 315 Value Destroyed (1931) 1931 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4186 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 237/300 Energy 98/100 System Corruption 2% Temperature Cool (0) Movement Core (750) Ox14 Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Target Analyzer > --- WEAPON (2) ------- Assault Rifle Improved Assault Rifle > --- INVENTORY (20) --- Light Ion Engine Improved Heat Sink Medium Battery (150) High-capacity Matter Pod (45) Improved Sensor Array Improved Signal Interpreter Improved Terrain Scanner Seismic Detector Core Shielding System Shield Particle Cannon Particle Cannon Advanced EMP Blaster Advanced EMP Blaster Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Wheel Wheel Wheel Wheel > --- UTILITY ---------- High-capacity Storage Unit Signal Interpreter Target Analyzer Improved Light Armor Plating > --- WEAPON ----------- Advanced EMP Blaster Advanced EMP Blaster > --- INVENTORY -------- Wheel Improved Heat Sink Medium Battery High-capacity Matter Pod Improved Sensor Array Improved Signal Interpreter Improved Terrain Scanner Core Shielding Hardened Medium Armor Plating Hardened Medium Armor Plating System Shield Improved Medium Laser Particle Cannon Particle Cannon Assault Rifle Improved Assault Rifle Minigun Minigun Mini Grenade Launcher [Rating: 25] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Storage High-capacity Storage Unit Processor Signal Interpreter Protection Improved Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Minigun Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 2 | . . 1 1 . Weapon . | . . . . . Parts Attached 40 | 6 3 8 6 17 Power 3 | 1 . . 1 1 Engine 2 | 1 . . 1 . Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 13 | 2 . 2 3 6 Treads . | . . . . . Leg 4 | . . . . 4 Wheel 9 | 2 . 2 3 2 Hover . | . . . . . Flight . | . . . . . Utility 8 | 1 2 1 2 2 Device . | . . . . . Storage 3 | 1 2 . . . Processor 2 | . . 1 1 . Hackware . | . . . . . Protection 3 | . . . 1 2 Artifact . | . . . . . Weapon 16 | 2 1 5 . 8 Energy Gun 4 | 2 . . . 2 Energy Cannon 1 | . . 1 . . Ballistic Gun 5 | . 1 . . 4 Ballistic Cannon . | . . . . . Launcher 6 | . . 4 . 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . . . 3 Parts Lost 25 | . 1 3 1 20 Power 3 | . . . 1 2 Propulsion 11 | . . 1 . 10 Utility 4 | . . . . 4 Weapon 7 | . 1 2 . 4 Highest Loss Streak 9 | . 1 3 1 9 To Critical Strikes . | . . . . . Average Backups 11 | 2 8 8 10 17 Power . | . . . . . Propulsion 2 | 1 5 3 2 . Utility 4 | . 1 1 2 9 Weapon 4 | . 2 3 5 7 Tool/Special . | . . . . . Unused Backups 13 | . 1 1 . 11 Power . | . . . . . Propulsion . | . . . . . Utility 12 | . 1 1 . 10 Weapon 1 | . . . . 1 Tool/Special . | . . . . . Average Slot Usage (%) 83 | . 85 83 85 82 Engine 8 | . 14 11 6 4 Leg 3 | . . . . 9 Wheel 24 | . 28 31 36 16 Storage 11 | . 14 11 9 9 Processor 10 | . . 9 12 17 Protection 3 | . . . 3 7 Energy Gun 9 | . 26 . . 2 Energy Cannon 2 | . . 7 9 1 Ballistic Gun 7 | . 1 9 9 10 Peak Build Rating 25 | 6 7 10 18 25 Average Rating 12 | 5 6 8 13 19 On Entrance 8 | . 6 6 10 18 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 59 | 12 47 49 52 59 Greatest Support 40 | 26 26 36 40 40 Greatest Overweight (x) 17 | . 1 2 1 17 Average Overweight (x) . | . . 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 17 | 7 14 20 20 20 Most Carried 20 | 7 10 10 13 20 Average Carried 11 | 2 8 8 10 17 Final Capacity 20 | 8 20 20 20 20 Final Carried 15 | 7 8 9 11 15 Class Distribution -------------------- 73% | Mutant 26% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Matter Collected 1514 | 309 80 280 150 695 Remotely . | . . . . . Salvage Created 2402 | 194 289 368 179 1372 Parts 106 | 12 13 17 7 57 Haulers Intercepted 2 | . . . . 2 Recyclers Shooed 2 | 1 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Combat Hostiles Destroyed 45 | . 5 8 3 29 Guns 23 | . 5 . 1 17 Cannons 5 | . . 3 2 . AOE 16 | . . 5 . 11 Classes Destroyed 14 | 3 3 2 . 6 Worker 6 | 2 . 2 . 2 Builder 2 | . 1 . . 1 Tunneler 4 | 3 . . 1 . Hauler 2 | . . . . 2 Recycler 1 | 1 . . . . Mechanic 1 | . . . . 1 Operator 1 | . . . . 1 Watcher 1 | . 1 . . . Swarmer 4 | . . . . 4 Grunt 27 | . 5 5 2 15 Brawler 2 | . . . . 2 Duelist 2 | . . 1 . 1 Protector 1 | . . . . 1 Sentry 9 | . . 2 1 6 Best Kill Streak 14 | 5 3 3 2 14 Combat Bots Only 11 | . 3 3 2 11 Max Kills in Single Turn 7 | 1 1 3 1 7 Gunslinging . | . . . . . Exploded 6 | . . 2 . 6 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Hostile Shots Fired 332 | . 17 25 10 280 Missed 81 | . 1 7 2 71 Hits 251 | . 16 18 8 209 Projectile 251 | . 16 18 8 209 Critical Strikes 4 | . . 1 1 2 Damage Taken 3159 | . 177 258 125 2599 Core 641 | . 46 39 14 542 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 18 | . . 18 . . Core Remaining (%) 90 | 100 81 90 . . Volleys Fired 167 | 18 22 17 9 101 Largest 2 | 2 2 2 2 2 Hottest 119 | 80 80 88 88 119 Shots Fired 298 | 36 42 34 18 168 Gun 256 | 36 42 13 9 156 Cannon 26 | . . 13 9 4 Launcher 16 | . . 8 . 8 Special . | . . . . . Kinetic 150 | . . 13 9 128 Thermal 54 | . . 13 9 32 Explosive 13 | . . 7 . 6 Electromagnetic 81 | 36 42 1 . 2 Robot Hit Streak 13 | 6 6 10 8 13 Robot Miss Streak 3 | 3 2 2 2 3 Penetration Max . | . . . . . Secondary Targets 4 | . . . . 4 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 195 | 18 28 20 14 115 Core Hits 116 | 7 12 22 6 69 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 6 | . . . 1 5 Critical Strikes 12 | 1 . . 2 9 Burn 2 | . . . . 2 Destroy 9 | . . . 2 7 Corrupt 1 | 1 . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5456 | 243 493 928 236 3556 Guns 2674 | 206 414 124 72 1858 Cannons 370 | . . 164 164 42 Explosions 2405 | 37 79 640 . 1649 Melee . | . . . . . Ramming 7 | . . . . 7 Kinetic 1709 | . . 124 72 1513 Thermal 831 | 37 79 164 164 387 Explosive 1764 | . . 581 . 1183 Electromagnetic 1145 | 206 414 59 . 466 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . . 2 Average Corruption 2 | . . . . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 10 | . . . . 10 Message Errors 2 | . . . . 2 Matter Fused 1 | . . . . 1 Heat Flow Errors 1 | . . . . 1 Energy Discharges 2 | . . . . 2 Data Loss (minor) 1 | . . . . 1 Data Loss (major) 1 | . . . . 1 Alerts 1 | . . . . 1 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 37 | . . 5 5 27 Projectiles 5 | . . . 5 . Explosions 32 | . . 5 . 27 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 7 | . . 7 . . Shots 1 | . . 1 . . Rammed . | . . . . . Targets Rammed 1 | . . . . 1 Kicked 1 | . . . . 1 Crushed . | . . . . . Highest Temperature 394 | 234 130 90 69 394 Average Temperature 71 | 93 57 26 41 86 Received Heat Transfer 1197 | . 96 120 81 900 Effects 3 | . . . . 3 Shutdowns 1 | . . . . 1 Interference 2 | . . . . 2 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 3 | 1 2 . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 4 | . . . 1 3 Heat Transferred 1654 | 50 50 296 296 962 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | 1 2 . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Maximum Alert Level 1 | . . . . 1 Low Security (%) 74 | 100 100 100 100 32 Level 1 25 | . . . . 67 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 383 | 10 74 155 85 383 Initial 55 | . 3 18 55 27 Average 102 | 2 20 66 68 210 Influence Increases 1354 | 30 154 261 90 819 Destroy 0b10 Robot/C 880 | . 100 160 60 560 Destroy 0b10 Robot/NC 105 | 30 10 20 5 40 Destroy Leader 226 | . 32 60 20 114 Successful Hack 17 | . 5 . 5 7 Disable Machine 30 | . . . . 30 Destroy Structure 66 | . 7 21 . 38 Partial Spotted 15 | . . . . 15 Lose Combat Pursuer 15 | . . . . 15 Influence Decreases 1006 | 25 114 175 156 536 Entered New Map 143 | . 2 27 76 38 Time Decay 593 | 25 102 118 70 278 Lost Part 250 | . 10 30 10 200 Lost Ally 20 | . . . . 20 Squads Dispatched 11 | . 4 2 1 4 Investigation 5 | . 3 1 1 . Extermination . | . . . . . Reinforcement 4 | . 1 1 . 2 Assault 2 | . . . . 2 Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Distress Signals 4 | . 1 . . 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 61 | . 8 11 3 39 Peak Tracking Total 11 | . 2 5 2 11 Tactical Retreats 1 | . . . . 1 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Traps Triggered 3 | . 2 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Machines Disabled 2 | . . . . 2 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Machines Accessed 8 | . 3 2 1 2 Terminals 7 | . 3 1 1 2 Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 18 | . 6 2 4 6 Successful 5 | . 1 1 2 1 Failed 13 | . 5 1 2 5 Catastrophic 4 | . 1 1 1 1 Database Lockouts . | . . . . . Manual 6 | . 1 2 3 . Terminals 17 | . 6 1 4 6 Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 4 | . 1 . 2 1 Part Schematic 1 | . . . 1 . Prototype ID Bank 2 | . 1 . 1 . Branch Access Points 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 1 | . . 1 . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Patch 1 | . . 1 . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 3 1 1 2 Full Trace Events 3 | . 1 . 1 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Total Allies 2 | . . . . 2 Largest Group 2 | . . . . 2 Highest-Rated Group 62 | . . . . 62 Highest-Rated Ally 31 | . . . . 31 Total Orders . | . . . . . Ally Attacks 4 | . . . . 4 Total Damage 63 | . . . . 63 Kills . | . . . . . Allies Corrupted 1 | . . . . 1 Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Turns Passed 1631 | 157 444 273 142 615 Spaces Moved 958 | 86 367 196 98 211 Core 4 | 1 . . . 3 Treads . | . . . . . Legs 47 | . . . . 47 Wheels 907 | 85 367 196 98 161 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 95 95 95 Average Speed 105 | 89 96 99 95 139 Slowest Speed 900 | 100 105 110 95 900 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 26 | 4 50 19 9 50 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug 20 | . . . . 20 Terrain Destroyed 80 | 7 6 30 . 37 Melee . | . . . . . Projectile 1 | . . . . 1 AOE 79 | 7 6 30 . 36 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Total 1288 | 126 415 239 128 380 Wait 63 | 10 17 8 7 21 Move 954 | 85 366 195 97 211 Hop . | . . . . . Pick Up 40 | 7 4 5 7 17 Fast Attach 15 | 6 1 3 1 4 Attach 19 | . 2 5 3 9 Detach 2 | . . 2 . . Swap 16 | . . 2 2 12 Drop 11 | . 3 2 2 4 Fire 167 | 18 22 17 9 101 Melee . | . . . . . Ram . | . . . . . Kick 1 | . . . . 1 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage (discovered 1 exit: Rec) History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 158 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 563 | -10/Materials | Discovered new exit (range 15) 602 | -10/Materials | Entered another Materials area 602 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 790 | -9/Materials | Lost 3 parts (1n2w) 825 | -9/Materials | Discovered new exit (range 14) 864 | -9/Materials | Identified exit to Materials 875 | -9/Materials | Entered another Materials area 875 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 883 | -8/Materials | Discovered new exit (range 16) 916 | -8/Materials | Identified exit to Storage 1017 | -8/Materials | Entered Storage 1116 | -8/Storage | Identified exit to Recycling 1152 | -8/Storage | Met a pair of Derelict thieves 1245 | -8/Storage | Destroyed 11 combat bots 1355 | -8/Storage | Core integrity fell below 50% 1376 | -8/Storage | Lost 7 parts (1p4n1u1w) 1570 | -8/Storage | Destroyed 7 combat bots 1605 | -8/Storage | Core integrity fell below 20% 1632 | -8/Storage | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 01585_ C-30 ARC bursts open, deploying its payload. 01585_ S-10 Pest unfolds itself. 01586_ System corrupted: Energy discharge (-24). 01586_ Signal Interpreter destroyed. 01591_ Critical hit (Destroy). 01591_ Aluminum Leg destroyed. 01596_ S-10 Pest destroyed. 01597_ U-05 Engineer builds a Door. 01598_ Imp. Medium Laser destroyed. 01599_ Pulse Rifle destroyed. 01609_ K-01 Serf collects debris. 01609_ Identified Imp. Assault Rifle. 01611_ Hrd. Medium Armor Plating destroyed. 01614_ S-10 Pest destroyed. 01614_ Switching to secondary target: S-10 Pest. 01623_ S-10 Pest destroyed. 01623_ Switching to secondary target: S-10 Pest. 01626_ S-10 Pest destroyed. 01632_ Destroyed Lgt. Ion Engine. 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