Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.06 @ 11:12:17 Player: mephiles96 Result: Destroyed by H-55 Commando with Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (39) 195 Value Destroyed (1573) 1573 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4048 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 173/185 System Corruption 0% Temperature Hot (208) Movement Walking (105) Location -8/Materials Parts ------- > --- POWER (2) -------- Light Ion Engine Light Nuclear Core > --- PROPULSION (4) --- Carbon-fiber Leg VSS Leg Flight Unit > --- UTILITY (3) ------ Heat Sink Medium Storage Unit Targeting Computer > --- WEAPON (2) ------- Particle Cannon Particle Cannon > --- INVENTORY (10) --- Light Ion Engine Heat Sink Heavy EM Shotgun Faulty Heavy EM Shotgun Heavy EM Shotgun Faulty Heavy EM Shotgun Field Laser Field Laser Field Laser Peak State ------------ > --- POWER ------------ Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg VSS Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Medium Storage Unit > --- WEAPON ----------- Heavy Laser Heavy Laser > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Aluminum Leg Aluminum Leg Heat Sink Spread Laser Spread Laser Heavy Particle Gun [Rating: 29] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Flight Unit Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Particle Cannon Ballistic Gun High-powered Shotgun Build | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power 1 | . . . 1 . . Propulsion 2 | . . 2 . . . Utility 1 | . . . 1 . . Weapon . | . . . . . . Parts Attached 48 | 6 2 9 6 20 5 Power 10 | 1 . 1 2 6 . Engine 6 | 1 . 1 2 2 . Core 4 | . . . . 4 . Reactor . | . . . . . . Propulsion 14 | 2 . 3 1 7 1 Treads . | . . . . . . Leg 12 | 2 . 3 1 5 1 Wheel . | . . . . . . Hover . | . . . . . . Flight 2 | . . . . 2 . Utility 11 | 1 2 2 1 3 2 Device 7 | . . 2 1 3 1 Storage 2 | 1 1 . . . . Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 1 | . 1 . . . . Artifact . | . . . . . . Weapon 13 | 2 . 3 2 4 2 Energy Gun 10 | 2 . 3 2 3 . Energy Cannon 2 | . . . . . 2 Ballistic Gun 1 | . . . . 1 . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 23 | . 2 . . 19 2 Power 6 | . . . . 6 . Propulsion 8 | . . . . 7 1 Utility 5 | . 1 . . 3 1 Weapon 4 | . 1 . . 3 . Highest Loss Streak 6 | . 2 . . 6 2 To Critical Strikes . | . . . . . . Average Backups 5 | 1 3 5 5 5 7 Power . | 1 1 1 . 1 1 Propulsion . | . . . . . . Utility 1 | . . 3 1 . . Weapon 2 | . 1 1 4 3 6 Tool/Special . | . . . . . . Unused Backups 13 | . . 1 1 2 9 Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 2 | . . 1 . . 1 Weapon 10 | . . . 1 1 8 Tool/Special . | . . . . . . Average Slot Usage (%) 89 | . 96 89 99 85 86 Engine 10 | . 14 11 17 6 9 Core 4 | . . . . 7 9 Leg 26 | . 28 34 36 26 11 Flight 3 | . . . . 2 14 Device 10 | . . 10 18 14 7 Storage 10 | . 14 11 9 9 9 Processor 1 | . . . . . 7 Protection 2 | . 11 . . . . Energy Gun 17 | . 27 21 18 16 2 Energy Cannon 2 | . . . . . 15 Peak Build Rating 29 | 6 7 12 22 29 20 Average Rating 15 | 4 6 10 19 21 19 On Entrance 10 | . 6 5 12 22 18 Avg Prop Armor Cover (%) 4 | . . . . 6 4 Naked Turns . | . . . . . . Heaviest Build 36 | 13 21 24 36 36 27 Greatest Support 45 | 20 20 40 43 45 27 Greatest Overweight (x) 2 | . 1 . . 2 2 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 Most Carried 10 | 5 5 8 7 10 10 Average Carried 5 | 1 3 5 5 5 7 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 9 | 2 5 7 7 6 9 Class Distribution -------------------- 52% | Mutant 47% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Matter Collected 863 | 260 20 70 . 404 109 Remotely . | . . . . . . Salvage Created 1336 | . 115 194 . 883 144 Parts 78 | . 9 11 . 52 6 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Combat Hostiles Destroyed 38 | . 5 5 . 26 2 Guns 35 | . 5 5 . 25 . Cannons 2 | . . . . . 2 Classes Destroyed 6 | . 2 1 . 2 1 Watcher 1 | . . . . . 1 Swarmer 12 | . 3 . . 9 . Grunt 10 | . 2 1 . 7 . Sentry 10 | . . 4 . 5 1 Specialist 2 | . . . . 2 . Hunter 4 | . . . . 3 1 Best Kill Streak 4 | . 3 3 . 4 1 Combat Bots Only 4 | . 3 3 . 4 1 Max Kills in Single Turn 2 | . 1 1 . 2 1 Gunslinging 1 | . . . . 1 . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Hostile Shots Fired 343 | . 40 26 . 249 28 Missed 89 | . 10 11 . 65 3 Hits 254 | . 30 15 . 184 25 Projectile 254 | . 30 15 . 184 25 AOE 1 | . 1 . . . . Critical Strikes 2 | . 1 . . . 1 Damage Taken 3335 | . 469 222 . 2283 361 Core 707 | . 76 73 . 418 140 Absorbed by Shields . | . . . . . . Core Remaining (%) 83 | 100 69 81 . . . Volleys Fired 141 | . 19 16 . 93 13 Largest 2 | . 2 2 . 2 2 Hottest 138 | . 90 130 . 138 136 Shots Fired 245 | . 38 32 . 149 26 Gun 219 | . 38 32 . 149 . Cannon 26 | . . . . . 26 Launcher . | . . . . . . Special . | . . . . . . Kinetic 19 | . . . . 19 . Thermal 219 | . 38 25 . 130 26 Explosive . | . . . . . . Electromagnetic 7 | . . 7 . . . Robot Hit Streak 19 | . 5 19 . 8 4 Robot Miss Streak 6 | . 4 2 . 6 2 Penetration Max . | . . . . . . Secondary Targets 6 | . 1 . . 5 . Max Gunslinging Chain 1 | . 1 . . 1 . Shots Hit Robots 166 | . 21 25 . 105 15 Core Hits 95 | . 9 23 . 57 6 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . . . 1 . Burn 1 | . . . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2823 | . 252 404 . 1861 306 Guns 2517 | . 252 404 . 1861 . Cannons 306 | . . . . . 306 Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 235 | . . . . 235 . Thermal 2529 | . 252 345 . 1626 306 Explosive . | . . . . . . Electromagnetic 59 | . . 59 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 470 | . 430 207 . 470 312 Average Temperature 123 | . 176 76 . 116 111 Received Heat Transfer 645 | . 156 75 . 378 36 Effects 8 | . 2 . . 6 . Shutdowns 2 | . 2 . . . . Energy Bleed 1 | . . . . 1 . Matter Decay 2 | . . . . 2 . Damage (major) 3 | . . . . 3 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 15 | . 2 1 . 12 . Heat Transferred 4692 | . 681 523 . 2933 555 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Maximum Alert Level 1 | . . . . 1 . Low Security (%) 75 | 100 100 100 100 36 100 Level 1 24 | . . . . 63 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 390 | . 60 70 10 390 189 Initial 189 | . . . 10 . 189 Average 110 | . 14 17 1 227 112 Influence Increases 983 | . 131 192 9 580 71 Destroy 0b10 Robot/C 760 | . 100 100 . 520 40 Destroy 0b10 Robot/NC 5 | . . . . . 5 Destroy Leader 92 | . 20 40 . 10 22 Successful Hack 46 | . 11 22 9 . 4 Anti-Garrison Action 50 | . . . . 50 . Lose Combat Pursuer 30 | . . 30 . . . Influence Decreases 941 | . 131 166 35 190 419 Entered New Map 217 | . . . 16 . 201 Time Decay 506 | . 123 166 19 . 198 Lost Part 218 | . 8 . . 190 20 Squads Dispatched 3 | . . 3 . . . Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 2 | . . 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Distress Signals 3 | . 1 . 1 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 52 | . 8 11 . 27 6 Peak Tracking Total 6 | . 3 5 . 6 4 Tactical Retreats 1 | . . 1 . . . Traps | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Traps Triggered 2 | . . 1 . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Machines Disabled 1 | . . . . 1 . Max in Single Turn 1 | . . . . 1 . Garrison Relay 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Machines Accessed 11 | . 3 3 3 . 2 Terminals 9 | . 2 3 2 . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 29 | . 8 7 9 . 5 Successful 16 | . 5 5 5 . 1 Failed 13 | . 3 2 4 . 4 Catastrophic 2 | . . 1 . . 1 Database Lockouts . | . . . . . . Manual 8 | . 1 3 . . 4 Terminals 26 | . 7 7 7 . 5 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . 2 . . Terminal Hacks 14 | . 4 5 4 . 1 Record 3 | . 1 . 2 . . Prototype ID Bank 2 | . 1 . 1 . . Emergency Access Points 2 | . . 2 . . . Alert Level 1 | . . 1 . . . Locate Traps 3 | . 1 1 . . 1 Hauler Manifests 1 | . 1 . . . . Zone Layout 2 | . . 1 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 2 2 2 . 2 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 5 | . . . . 5 . Machine Destruction 5 | . . . . 5 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Initial Warlord ECA Mod 3 | . . . . . 3 Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Active Infowar (turns) 759 | . . 513 166 80 . Seismic 759 | . . 513 166 80 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Turns Passed 2810 | 66 486 606 166 1085 401 Spaces Moved 1582 | 52 308 395 124 545 158 Core 14 | 14 . . . . . Treads . | . . . . . . Legs 1568 | 38 308 395 124 545 158 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 105 105 Average Speed 133 | 101 124 120 120 134 197 Slowest Speed 270 | 120 190 120 120 270 270 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 5 36 35 11 46 10 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Total 2050 | 65 372 495 141 750 227 Wait 180 | . 40 60 . 49 31 Move 1573 | 51 307 394 123 540 158 Hop . | . . . . . . Pick Up 68 | 8 4 11 7 25 13 Fast Attach . | . . . . . . Attach 35 | 6 1 4 2 19 3 Detach 2 | . . . . 2 . Swap 20 | . 1 5 4 8 2 Drop 26 | . . 5 5 9 7 Fire 141 | . 19 16 . 93 13 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 5 | . . . . 5 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 7 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 334 | -10/Materials | Discovered new exit (range 8) 553 | -10/Materials | Entered another Materials area 553 | -9/Materials | Evolved 2 slots: Propulsion x2 1071 | -9/Materials | Discovered new exit (range 14) 1159 | -9/Materials | Entered another Materials area 1159 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1209 | -8/Materials | Identified exit to Garrison 1325 | -8/Materials | Entered Garrison 1339 | -8/Garrison | Triggered checkpoint 1377 | -8/Garrison | Triggered checkpoint 1380 | -8/Garrison | Garrison Relay disabled 1525 | -8/Garrison | Triggered checkpoint 1576 | -8/Garrison | Discovered new exit (range 10) 1628 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 1643 | -8/Garrison | Triggered checkpoint 1655 | -8/Garrison | Triggered checkpoint 1706 | -8/Garrison | Build established: Scavenger-Mutant 1841 | -8/Garrison | Triggered checkpoint 1909 | -8/Garrison | Lost 6 parts (2p3n1w) 1991 | -8/Garrison | Lost 3 parts (1p1u1w) 2078 | -8/Garrison | Discovered new exit (range 13) 2079 | -8/Garrison | Triggered checkpoint 2091 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2127 | -8/Garrison | Lost 3 parts (1p2n) 2142 | -8/Garrison | Core integrity fell below 50% 2189 | -8/Garrison | Triggered checkpoint 2347 | -8/Garrison | Discovered new exit (range 5) 2410 | -8/Garrison | Entered Materials 2659 | -8/Materials | Core integrity fell below 20% 2811 | -8/Materials | Destroyed by H-55 Commando with Assault Rifle Last Messages --------------- 02711_ Acquired Field Laser. 02713_ Dropped Spread Laser. 02713_ Acquired Field Laser. 02714_ Dropped Spread Laser. 02714_ Acquired Field Laser. 02714_ Dropped Beam Rifle. Disabling or destroying stationary machines or terrain requires that a single hit meet or exceed the object's Armor value. Inspect machines by right-clicking on them, and walls via Ctrl-RMB (or as any other object in Keyboard Mode). Hovering the cursor over an object also shows its Armor in the Scan window. 02751_ W-25 Informer destroyed. 02756_ Acquired 10 matter. 02778_ K-01 Serf collects debris. 02799_ Penetrated by Slug. 02799_ K-01 Serf collects debris. 02808_ Penetrated by Slug. 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