Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.10 @ 19:03:45 Player: Horse Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (18) 3600 Robots Destroyed (184) 920 Value Destroyed (6114) 6114 Prototype IDs (34) 680 Alien Tech Used (3) 600 Bonus (4441) 4441 TOTAL SCORE: 19355 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1066 Follower Combat Kills 2467 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Friendly Fire -492 Cogmind --------- Core Integrity 1129/1150 Matter 267/300 Energy 170/170 System Corruption 4% Temperature Cool (164) Movement Walking (170) Ox1 Location -4/Waste Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (3) --- Zionite Composite Leg I > --- UTILITY (13) ----- Coolant Injector Medium Storage Unit Medium Storage Unit Makeshift Sensor Array Experimental Signal Interpreter 0b10 Decoder Chip [Generic] Advanced Targeting Computer Advanced Targeting Computer Improved Core Analyzer Makeshift Transmission Jammer > --- WEAPON (2) ------- (None) > --- INVENTORY (12) --- Improved Coolant Injector Improved Energy Well (600) Improved Propulsion Shielding Layered Medium Armor Plating Improved Force Field Remote Force Field Advanced Component Analysis Suite Dynamic Insulation System Mobile Refinery Mk. CCLXVII Advanced Variable Charge Gun Precision Rocket Launcher Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Zionite Composite Leg I Zionite Composite Leg I Myomer Leg > --- UTILITY ---------- Advanced Power Amplifier Coolant Injector Medium Storage Unit Medium Storage Unit Zionite Biocell Makeshift Sensor Array Experimental Signal Interpreter 0b10 Decoder Chip [Generic] Advanced Targeting Computer Advanced Targeting Computer Improved Core Analyzer Particle Accelerator Makeshift Transmission Jammer > --- WEAPON ----------- Neutron Cannon Enhanced Nova Cannon > --- INVENTORY -------- Improved Coolant Injector Improved Energy Well Improved Propulsion Shielding Layered Medium Armor Plating Improved Force Field Remote Force Field Advanced Component Analysis Suite Dynamic Insulation System Mobile Refinery Mk. CCLXVII Advanced Variable Charge Gun Precision Rocket Launcher [Rating: 104] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Zionite Composite Leg I Treads Spiked Treads Leg Zionite Composite Leg I Wheel Armored Wheel Utility Advanced Targeting Computer Device Disposable Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Zionite Laser-S Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Bore Cannon Launcher Precision Grenade Launcher Impact Weapon Makeshift Hammer Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Ext Fac Upp Upp Zhi Pro Fac Was Slots Evolved 12 | . . 2 . 2 2 . . . . 2 . 2 . . . . 2 . Power . | . . . . . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . 1 . . . . . . . . Utility 11 | . . 2 . 2 2 . . . . 1 . 2 . . . . 2 . Weapon . | . . . . . . . . . . . . . . . . . . . Parts Attached 250 | 5 7 30 27 27 23 9 11 5 5 10 22 7 10 7 4 17 18 6 Power 13 | . 2 4 2 . 1 . . . . . 1 . . . . . 3 . Engine 9 | . 2 4 2 . 1 . . . . . . . . . . . . . Core 2 | . . . . . . . . . . . . . . . . . 2 . Reactor 2 | . . . . . . . . . . . 1 . . . . . 1 . Propulsion 31 | 2 1 5 5 5 2 . 2 . 1 1 4 . 1 1 . . 1 . Treads 1 | . . . . . . . 1 . . . . . . . . . . . Leg 22 | 2 1 3 . 4 2 . 1 . 1 1 4 . 1 1 . . 1 . Wheel 8 | . . 2 5 1 . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 116 | 1 2 13 7 10 16 6 4 4 1 3 10 3 4 3 4 10 10 5 Device 64 | . 1 7 2 6 8 4 3 4 . 2 3 1 2 2 3 7 5 4 Storage 11 | 1 1 . 1 . 1 . . . . . 2 1 . . . 1 2 1 Processor 7 | . . . 1 2 1 . . . . 1 . . . . 1 . 1 . Hackware 2 | . . . 1 . 1 . . . . . . . . . . . . . Protection 32 | . . 6 2 2 5 2 1 . 1 . 5 1 2 1 . 2 2 . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 90 | 2 2 8 13 12 4 3 5 1 3 6 7 4 5 3 . 7 4 1 Energy Gun 13 | 1 . 2 3 . . . . . . . 2 1 . 1 . 1 2 . Energy Cannon 44 | . 2 5 3 7 3 3 2 1 1 3 3 1 3 1 . 3 2 1 Ballistic Gun 1 | 1 . . . . . . . . . . . . . . . . . . Ballistic Cannon 8 | . . 1 3 . . . . . . . 2 2 . . . . . . Launcher 23 | . . . 4 5 1 . 2 . 2 3 . . 2 1 . 3 . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 24 | . . 2 3 1 . . 1 . . 1 6 1 1 2 2 2 2 . Parts Lost 23 | . . 7 3 . . . 3 . 1 . 1 . . 1 . 2 2 3 Power 2 | . . 1 . . . . . . . . . . . . . 1 . . Propulsion 4 | . . 2 1 . . . . . . . . . . . . . . 1 Utility 8 | . . 1 1 . . . 2 . 1 . 1 . . 1 . . . 1 Weapon 9 | . . 3 1 . . . 1 . . . . . . . . 1 2 1 Highest Loss Streak 3 | . . 2 1 . . . 3 . 1 . 1 . . 1 . 1 2 3 Average Slot Usage (%) 97 | . 92 96 96 99 97 100 97 100 100 96 96 99 99 99 95 94 97 99 Engine 5 | . 9 10 11 9 6 7 7 7 7 6 3 . . . . . . . Reactor 1 | . . . . . . . . . . . 2 5 5 5 5 . . . Leg 14 | . 28 10 . 16 15 15 14 15 15 18 20 17 17 17 17 17 15 15 Wheel 2 | . . 11 19 1 . . . . . . . . . . . . . . Device 15 | . 10 17 11 17 20 15 14 15 15 17 11 16 15 11 8 13 18 23 Storage 11 | . 14 11 15 9 7 7 7 7 7 6 11 16 17 17 13 15 15 12 Processor 17 | . . . 8 15 23 23 23 23 23 20 20 17 17 17 18 23 22 26 Protection 11 | . . 13 5 9 6 14 13 15 15 13 12 11 12 16 17 8 9 5 Energy Cannon 10 | . 21 19 13 15 14 15 10 7 2 4 8 . 2 8 5 7 9 9 Launcher 2 | . . . . 2 . . 3 7 12 7 . . 1 . . 1 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 76 | 8 22 33 33 37 36 40 44 52 54 55 64 71 74 74 69 58 76 62 Greatest Support 73 | 20 20 24 32 30 38 38 38 38 40 55 68 68 68 72 72 72 73 73 Greatest Overweight (x) 8 | . 1 8 8 2 1 1 2 1 1 1 1 1 1 1 . 1 1 . Average Overweight (x) . | . . . . . . . . 1 1 . . . . . . . . . Largest Inventory Capacity 12 | 6 8 8 12 8 8 8 8 8 8 8 12 12 12 12 12 12 12 12 Average Capacity 9 | 5 6 8 9 8 8 8 8 8 8 8 11 12 12 12 12 12 12 12 Most Carried 12 | 3 8 8 12 8 8 8 8 8 8 8 12 12 12 12 12 12 12 12 Average Carried 8 | . 5 7 8 7 7 7 7 7 7 7 10 11 11 11 11 10 10 10 Final Capacity 12 | 6 8 8 8 8 8 8 8 8 8 8 12 12 12 12 12 12 12 12 Final Carried 12 | 1 8 7 8 8 8 8 7 8 7 8 12 12 12 12 12 10 10 11 Class Distribution -------------------- 54% | Mutant 22% | Scavenger-Mutant 13% | Derelict-Mutant 9% | Messiah-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Derelict-Mutant | -6/Factory Scavenger-Mutant | -6/Extension Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Messiah-Mutant | -4/Proximity Caves Messiah-Mutant | -4/Factory Messiah-Mutant | -4/Waste Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 ----------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Ext Fac Upp Upp Zhi Pro Fac Was Matter Collected 3854 | 256 94 310 391 417 255 100 120 20 241 127 470 86 292 110 . 355 138 72 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 7797 | 100 258 1088 959 778 657 133 44 . 136 211 1011 140 254 233 . 860 456 479 Parts 362 | 2 22 75 52 44 34 8 2 . 3 10 36 11 6 3 . 24 25 5 Haulers Intercepted 15 | . . 4 3 4 2 . . . . . . . . . . 1 1 . Recyclers Shooed 8 | . . 2 2 1 1 . . . . . 2 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 66 | . . . . . . 5 . . 10 . . . 20 13 . 18 . . Prevented 8 | . . . . . . 2 1 . 4 . . . 1 . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Ext Fac Upp Upp Zhi Pro Fac Was Combat Hostiles Destroyed 129 | . 8 20 15 12 8 3 1 . 7 4 15 3 7 5 . 15 4 2 Melee 1 | . . . . . . . . . . . 1 . . . . . . . Guns 7 | . 1 1 3 . . . . . . . 1 . . . . 1 . . Cannons 71 | . 3 18 6 5 7 3 . . . 1 12 3 . 3 . 5 3 2 AOE 47 | . 4 . 6 7 1 . 1 . 7 3 . . 7 2 . 9 . . Classes Destroyed 20 | 1 3 5 1 . 2 . . . 1 . 4 1 . . . . 1 1 Worker 7 | . . . 1 3 1 . . . . . . . . . . . 2 . Builder 5 | . . 1 1 . 3 . . . . . . . . . . . . . Tunneler 1 | . . . . . . . . . . . . . . . . . 1 . Hauler 15 | . . 4 3 4 2 . . . . . . . . . . 1 1 . Recycler 12 | 1 . 1 4 3 1 . . . . . 2 . . . . . . . Mechanic 1 | . . . . . 1 . . . . . . . . . . . . . Operator 2 | . 1 1 . . . . . . . . . . . . . . . . Watcher 10 | . . 2 2 2 1 . . . . 2 . . . . . . 1 . Swarmer 37 | . 3 6 4 5 3 1 . . 5 1 . 1 2 1 . 5 . . Saboteur 1 | . . . . . . . . . . . 1 . . . . . . . Grunt 50 | . 5 10 5 1 4 . 1 . 1 1 8 . 5 3 . 6 . . Brawler 3 | . . . . . . . . . 1 . . 1 . 1 . . . . Duelist 2 | . . 1 . 1 . . . . . . . . . . . . . . Sentry 18 | . . 3 6 5 . 1 . . . 1 . . . . . 1 1 . Demolisher 2 | . . . . . . . . . . . 2 . . . . . . . Specialist 1 | . . . . . . . . . . . 1 . . . . . . . Hunter 4 | . . . . . . . . . . . . 1 . . . 3 . . Programmer 7 | . . . . . 1 1 . . . 1 1 . . . . . 3 . Behemoth 2 | . . . . . . . . . . . 2 . . . . . . . Compactor 2 | . . . . . . . . . . . . . . . . . . 2 Savage 1 | . . . . . . . . . . . 1 . . . . . . . Wizard 1 | . . . . . . . . . . . 1 . . . . . . . Best Kill Streak 7 | 1 3 5 6 7 6 1 1 . 4 2 6 2 3 4 . 6 2 1 Combat Bots Only 6 | . 3 4 5 5 3 1 1 . 4 1 6 2 3 4 . 5 2 1 Max Kills in Single Turn 4 | 1 2 1 3 2 4 1 1 . 2 1 2 1 2 2 . 2 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 2 | . 2 . 2 1 1 . 1 . 2 1 . . 2 2 . 2 . . Melee 1 | . . . . . . . . . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Ext Fac Upp Upp Zhi Pro Fac Was Damage Taken 5882 | . 206 1407 574 341 335 352 219 . 131 190 539 95 68 95 . 923 339 68 Core 736 | . 35 257 118 27 31 30 . . . 10 37 32 8 8 . 122 21 . Absorbed by Shields 428 | . . . . . . . . . . . . 64 64 92 . . 208 . Core Remaining (%) 78 | 100 86 . 6 95 . . . . 91 . 94 . . . . 78 . . Volleys Fired 419 | 2 14 64 56 44 36 12 11 . 9 13 53 4 11 10 . 35 27 18 Largest 2 | 2 2 2 2 2 2 2 2 . 2 2 2 2 2 2 . 2 2 2 Hottest 210 | 60 112 121 136 136 143 143 143 . 79 79 165 117 188 188 . 188 188 210 Shots Fired 709 | 4 28 111 97 74 63 24 12 . 12 15 95 6 14 16 . 56 48 34 Gun 76 | 4 16 6 20 . . . . . . . 16 1 . . . 13 . . Cannon 567 | . 12 105 71 64 61 24 7 . . 4 79 5 5 14 . 34 48 34 Launcher 66 | . . . 6 10 2 . 5 . 12 11 . . 9 2 . 9 . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 76 | 2 8 5 28 . . . . . . . 25 5 3 . . . . . Thermal 379 | . . 6 27 64 61 22 7 . . 3 56 1 2 14 . 34 48 34 Explosive 54 | . . . 6 8 . . . . 11 9 . . 9 2 . 9 . . Electromagnetic 187 | 2 20 100 36 2 2 2 5 . 1 3 14 . . . . . . . Phasic 13 | . . . . . . . . . . . . . . . . 13 . . Robot Hit Streak 21 | 3 5 18 17 21 8 15 11 . 12 5 11 14 2 3 . 18 15 16 Robot Miss Streak 5 | . 5 3 5 2 2 1 . . 1 . 4 . 1 2 . 3 1 1 Penetration Max 3 | . . . . . . . . . . . 3 . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . Shots Hit Robots 457 | 3 14 79 53 56 38 21 5 . 2 4 68 5 3 7 . 37 31 31 Core Hits 286 | 1 11 34 31 28 23 8 3 . 15 18 30 4 15 12 . 34 13 6 Critical Hits 28 | . . 1 2 3 6 1 . . . . 14 1 . . . . . . Critical Kills 16 | . . . 2 2 5 . . . . . 6 1 . . . . . . Critical Parts Destroyed 11 | . . 1 . 1 1 1 . . . . 7 . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 19901 | 43 467 1739 1699 2537 1019 477 472 . 1215 776 2315 151 1210 577 . 2453 1108 1643 Guns 1124 | 43 105 18 232 . . . . . . . 348 . . . . 378 . . Cannons 10933 | . 159 1684 823 1048 836 477 . . . 129 1841 151 70 192 . 772 1108 1643 Explosions 7844 | . 203 37 644 1489 183 . 472 . 1215 647 126 . 1140 385 . 1303 . . Melee . | . . . . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . . . Kinetic 1462 | 13 51 39 390 . . . . . . . 818 151 . . . . . . Thermal 8293 | . 143 55 354 1125 901 465 108 . . 83 1274 . 70 192 . 772 1108 1643 Explosive 6429 | . 60 . 515 1323 . . . . 1103 600 . . 1140 385 . 1303 . . Electromagnetic 3339 | 30 213 1645 440 89 118 12 364 . 112 93 223 . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Phasic 378 | . . . . . . . . . . . . . . . . 378 . . Highest Corruption 4 | . . . . . 1 2 2 2 . 1 1 . . . . . 4 4 Average Corruption 1 | . . . . . 1 1 2 2 . 1 1 . . . . . 3 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Effects 38 | . . . . . 6 8 7 3 . 1 4 . . . . . 4 5 Message Errors 15 | . . . . . 2 4 3 1 . . 2 . . . . . 1 2 Matter Fused 2 | . . . . . . . . . . . . . . . . . . 2 Heat Flow Errors 3 | . . . . . . 1 1 . . . . . . . . . 1 . Energy Discharges 9 | . . . . . 2 1 1 2 . 1 . . . . . . 1 1 Data Loss (minor) 6 | . . . . . 2 2 1 . . . 1 . . . . . . . Targeting Errors 2 | . . . . . . . 1 . . . . . . . . . 1 . Weapon Failures 1 | . . . . . . . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 614 | . 30 7 30 172 . 9 11 . 67 9 35 . 93 . . 129 22 . Projectiles 126 | . . 7 21 1 . 9 . . . 6 13 . . . . 47 22 . Explosions 488 | . 30 . 9 171 . . 11 . 67 3 22 . 93 . . 82 . . Melee . | . . . . . . . . . . . . . . . . . . . Knockbacks 1 | . . . 1 . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 1 | . . . 1 . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 164 | . . 15 48 10 . . 17 . 18 . 27 . . . . 29 . . Shots 7 | . . 1 1 1 . . 1 . 1 . 1 . . . . 1 . . Rammed . | . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 318 | . 102 198 318 199 199 190 237 . 11 43 197 36 93 202 . 180 147 199 Average Temperature 67 | . 29 65 61 66 78 81 59 . 6 13 70 17 25 86 . 64 58 106 Received Heat Transfer 1531 | . 93 435 186 81 72 45 81 . 48 86 186 12 12 4 . 162 28 . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . . . . . . . Parts Fried 16 | . . 12 3 . . . . . . 1 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . 1 . . . . . 1 . Combat Hostiles 2 | . . . . . . . . . . . 1 . . . . . 1 . Parts Melted 17 | . . . 1 9 1 1 . . . . 1 . . . . 1 3 . Heat Transferred 10578 | . 150 70 557 1863 1382 703 150 . . 111 1675 . 100 275 . 1150 1400 992 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 11 | . 3 1 3 . 1 . 1 . . . 2 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Ext Fac Upp Upp Zhi Pro Fac Was Peak Influence 1834 | 5 197 225 447 366 218 . . . . 491 1834 1443 . . . . 129 2 Initial 1100 | . 3 1 86 36 70 . . . . 98 177 1100 . . . . 2 . Average 263 | 1 65 77 307 169 79 . . . . 315 935 1264 . . . . 45 1 Maximum Alert Level 5 | . . 1 2 1 1 . . . . 2 5 4 . . . . . . Low Security (%) 63 | 100 100 97 24 47 92 . . . . 16 16 . . . . . 100 100 Level 1 19 | . . 2 46 52 7 . . . . 66 2 . . . . . . . Level 2 6 | . . . 29 . . . . . . 16 10 . . . . . . . Level 3 3 | . . . . . . . . . . . 33 . . . . . . . Level 4 5 | . . . . . . . . . . . 21 100 . . . . . . Level 5 . | . . . . . . . . . . . 10 . . . . . . . High Security . | . . . . . . . . . . . 5 . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 27 | . 2 2 1 . 5 . . . . 1 11 3 . . . . 2 . Investigation 9 | . 1 2 . . 4 . . . . . 2 . . . . . . . Extermination 5 | . . . . . 1 . . . . 1 . 1 . . . . 2 . Reinforcement 9 | . 1 . 1 . . . . . . . 6 1 . . . . . . Assault 4 | . . . . . . . . . . . 3 1 . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . . 4 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Ext Fac Upp Upp Zhi Pro Fac Was Distress Signals 5 | . . 1 . 1 . . . . . 1 1 . . . . . 1 . Communications Jammed 34 | . . . . . . . . . . . 34 . . . . . . . Distress Signals 34 | . . . . . . . . . . . 34 . . . . . . . Times Spotted 276 | . 7 46 23 25 12 5 12 . 12 11 61 8 14 11 . 14 11 4 Peak Tracking Total 13 | . 2 5 5 4 2 1 5 . 4 4 13 7 5 5 . 5 3 2 Tactical Retreats 30 | . . 11 . 7 1 2 2 . . 1 5 . 1 . . . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Ext Fac Upp Upp Zhi Pro Fac Was Traps Triggered 9 | . 1 2 1 . 3 . . . . . . 1 . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 4 | . . 1 . . . . . . 2 . . . 1 . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 ---------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Ext Fac Upp Upp Zhi Pro Fac Was Machines Disabled 37 | . 3 . 12 4 2 . . . . 3 8 4 . 1 . . . . Max in Single Turn 3 | . 2 . 3 2 1 . . . . 2 1 . . 1 . . . . Garrison Access 2 | . . . . . 1 . . . . . . 1 . . . . . . Energy Cycler 1 | . . . . . . . . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Ext Fac Upp Upp Zhi Pro Fac Was Machines Accessed 54 | . 4 7 7 9 13 . . . 1 3 . 1 . 1 5 . 3 . Terminals 28 | . 4 6 6 7 4 . . . 1 . . . . . . . . . Fabricators 3 | . . . . . 2 . . . . . . . . . . . 1 . Repair Stations 8 | . . . 1 1 4 . . . . 2 . . . . . . . . Recycling Units 3 | . . 1 . . 1 . . . . . . . . . . . 1 . Scanalyzers 3 | . . . . 1 1 . . . . . . . . . . . 1 . Garrison Access 3 | . . . . . 1 . . . . 1 . 1 . . . . . . Total Hacks 151 | . 10 20 23 27 39 . . . 1 5 . 1 . 1 18 . 6 . Successful 96 | . 3 12 17 19 21 . . . 1 1 . 1 . 1 18 . 2 . Failed 55 | . 7 8 6 8 18 . . . . 4 . . . . . . 4 . Catastrophic 8 | . 1 1 . 1 4 . . . . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 77 | . 3 15 13 8 14 . . . . 16 2 4 . . . . 2 . Terminals 81 | . 10 19 16 20 15 . . . 1 . . . . . . . . . Fabricators 7 | . . . . . 5 . . . . . . . . . . . 2 . Repair Stations 26 | . . . 7 2 13 . . . . 4 . . . . . . . . Recycling Units 4 | . . 1 . . 2 . . . . . . . . . . . 1 . Scanalyzers 11 | . . . . 5 3 . . . . . . . . . . . 3 . Garrison Access 3 | . . . . . 1 . . . . 1 . 1 . . . . . . Terminal Hacks 48 | . 2 7 6 8 5 . . . 1 . . . . 1 18 . . . Record 8 | . . . . . . . . . 1 . . . . 1 6 . . . Part Schematic 7 | . . . 1 1 1 . . . . . . . . . 4 . . . Robot Analysis 10 | . . 1 1 3 1 . . . . . . . . . 4 . . . Prototype ID Bank 5 | . . 1 . . . . . . . . . . . . 4 . . . Branch Access Points 2 | . . 1 . . 1 . . . . . . . . . . . . . Terminal Index 4 | . . 1 1 1 1 . . . . . . . . . . . . . Repair Station Index 1 | . . . . . 1 . . . . . . . . . . . . . Alert Level 2 | . . . 1 1 . . . . . . . . . . . . . . Unreport Threat 6 | . 1 2 2 1 . . . . . . . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . 2 . . . . . . . . . . . . . Load Schematic 1 | . . . . . 1 . . . . . . . . . . . . . Build 1 | . . . . . 1 . . . . . . . . . . . . . Repair Station Hacks 14 | . . . 4 2 7 . . . . 1 . . . . . . . . Scan Component 9 | . . . 2 1 5 . . . . 1 . . . . . . . . Repair 5 | . . . 2 1 2 . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . 1 . . . . . . . . . . . . . . . . Retrieve Components 1 | . . 1 . . . . . . . . . . . . . . . . Scanalyzer 9 | . . . . 5 3 . . . . . . . . . . . 1 . Insert Component 5 | . . . . 3 1 . . . . . . . . . . . 1 . Analyze 4 | . . . . 2 2 . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . . . . . 1 . . . . . . Seal Access 2 | . . . . . 1 . . . . . . 1 . . . . . . Unauthorized Hacks 20 | . 1 4 7 4 3 . . . . . . . . . . . 1 . Terminals 18 | . 1 4 7 4 2 . . . . . . . . . . . . . Track 2 | . . . 1 1 . . . . . . . . . . . . . . Assimilate 2 | . . . 2 . . . . . . . . . . . . . . . Botnet 11 | . 1 3 3 2 2 . . . . . . . . . . . . . Operators 3 | . . 1 1 1 . . . . . . . . . . . . . . Fabricators 2 | . . . . . 1 . . . . . . . . . . . 1 . Report 2 | . . . . . 1 . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 43 | . 4 6 7 8 12 . . . . 3 . . . . . . 3 . Full Trace Events 5 | . 1 1 . . 3 . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . 1 3 2 . . . . . . . . . 4 . . . Parts Built 1 | . . . . . 1 . . . . . . . . . . . . . Matter 146 | . . . . . 146 . . . . . . . . . . . . . Time 73 | . . . . . 73 . . . . . . . . . . . . . Total Part Build Rating 3 | . . . . . 3 . . . . . . . . . . . . . Parts Repaired 5 | . . . 2 1 2 . . . . . . . . . . . . . Time 253 | . . . 64 38 151 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . 3 . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . 2 1 . . . . . . . . . . . 1 . Part Schematics Acquired 3 | . . . . 2 1 . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------------ Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Ext Fac Upp Upp Zhi Pro Fac Was Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Robots Rewired 11 | . . . . . . . . . . . 11 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Ext Fac Upp Upp Zhi Pro Fac Was Total Allies 32 | . . . 2 . . . . 8 . 5 11 5 . . . . . 1 Largest Group 12 | . . . 2 2 . . . 8 8 12 12 4 4 3 . . . 1 Highest-Rated Group 613 | . . . 20 20 . . . 272 272 613 613 295 295 225 . . . 46 Highest-Rated Ally 85 | . . . 10 10 . . . 42 42 85 85 85 85 85 . . . 46 Zionite Dispatches 4 | . . . . . . . . . . 2 . 2 . . . . . . Heavy 2 | . . . . . . . . . . 1 . 1 . . . . . . Light 2 | . . . . . . . . . . 1 . 1 . . . . . . Total Orders 11 | . . . 5 6 . . . . . . . . . . . . . . STAY 6 | . . . 3 3 . . . . . . . . . . . . . . FOLLOW 5 | . . . 2 3 . . . . . . . . . . . . . . Ally Attacks 354 | . . . . . . . . . 27 24 229 16 24 19 . . . 15 Total Damage 11198 | . . . . . . . . . 406 635 7112 1320 712 531 . . . 482 Kills 87 | . . . . . . . . . 9 5 48 8 11 6 . . . . Allies Corrupted 2 | . . . . . . . . . . . 1 1 . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Ext Fac Upp Upp Zhi Pro Fac Was Robot Analysis Total 10 | . . 1 1 3 1 . . . . . . . . . 4 . . . Derelict Logs Recovered 12 | . . . . . . 2 2 1 2 . . . 1 3 . 1 . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 7 | . . . . . . . . . . . . . . . . . 3 4 Traps 1 | . . . . . . . . . . . . . . . . . 1 . Items 6 | . . . . . . . . . . . . . . . . . 2 4 Zionite Intel Received 2 | . . . . . . . . . . 2 . . . . . . . . Unaware Analyses 1 | . . . . . . . . . . 1 . . . . . . . . Active Terminals 1 | . . . . . . . . . . 1 . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Ext Fac Upp Upp Zhi Pro Fac Was Turns Passed 16948 | 58 573 1518 1228 841 1497 961 800 1671 1332 785 860 345 1491 784 196 902 903 203 Spaces Moved 10446 | 38 376 968 821 497 929 709 498 1055 828 467 381 250 977 544 165 369 467 107 Core 21 | 4 . 1 16 . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . Legs 8922 | 34 376 353 . 413 929 709 498 1055 828 467 381 250 977 544 165 369 467 107 Wheels 1503 | . . 614 805 84 . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 90 90 105 120 125 125 155 155 123 113 113 113 110 110 110 110 113 Average Speed 130 | 112 128 117 107 122 124 125 134 155 155 130 132 128 141 135 110 122 124 113 Slowest Speed 450 | 120 150 450 450 180 150 155 180 155 155 155 153 163 163 170 110 170 170 113 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 55 | 3 54 68 94 54 23 81 61 89 90 16 59 9 96 79 60 61 15 41 Regions Visited 18 Branch Regions 10 Pre-discovered Areas 4 | . . . . . . . . . . . . . . 1 3 . . . Known Exits Taken 14 | . . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 3 | 1 1 . 1 . . . . . . . . . . . . . . . Scrap Searched 21 | . . . . . . 6 5 1 4 . . . 4 1 . . . . Spaces Dug 128 | . . . 12 . 3 . 2 . 33 16 . . 38 19 . 1 4 . Terrain Destroyed 799 | . 24 6 95 105 7 . 9 . 115 81 28 . 136 39 . 137 16 1 Melee . | . . . . . . . . . . . . . . . . . . . Projectile 53 | . . . . 1 7 . 4 . . . 6 . 1 7 . 10 16 1 AOE 746 | . 24 6 95 104 . . 5 . 115 81 22 . 135 32 . 127 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Ext Fac Upp Upp Zhi Pro Fac Was Total 12976 | 47 440 1241 1067 654 1207 754 613 1089 863 621 642 267 1068 573 181 760 738 151 Wait 1537 | . 26 158 137 59 204 23 86 28 19 128 47 1 63 3 . 324 219 12 Move 10429 | 37 375 967 820 496 928 708 497 1054 827 466 380 249 976 543 164 368 467 107 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 90 | 3 9 6 10 11 7 1 3 1 1 2 10 2 3 3 5 5 4 4 Fast Attach 78 | 3 4 15 13 6 2 1 3 . 1 3 8 3 1 5 3 4 3 . Attach 32 | 2 . 3 1 4 4 . 4 . 1 1 2 1 . . 2 2 4 1 Detach 13 | . 2 1 1 2 1 . 1 . . 1 2 . . . . . 1 1 Swap 143 | . 3 12 13 17 17 8 4 5 3 6 12 3 9 3 . 12 11 5 Drop 124 | . 7 15 16 15 8 1 4 1 2 1 17 4 5 6 7 10 2 3 Fire 419 | 2 14 64 56 44 36 12 11 . 9 13 53 4 11 10 . 35 27 18 Melee . | . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire 111 | . . . . . . . . . . . 111 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat / *Min x2 / *Sto x2) -9/Storage -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 3 exits: Fac x2 / *Ext) -6/Extension (discovered 2 exits: *Fac / [*Cet]) -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -4/Waste History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 231 | -10/Materials | Discovered new exit (range 12) 318 | -10/Materials | Build established: Mutant 605 | -10/Materials | Discovered new exit (range 15) 632 | -10/Materials | Entered another Materials area 632 | -9/Materials | Evolved 2 slots: Utility x2 1027 | -9/Materials | Build established: Scavenger-Mutant 1195 | -9/Materials | Discovered new exit (range 7) 1583 | -9/Materials | Build established: Mutant 1586 | -9/Materials | Discovered new exit (range 8) 1802 | -9/Materials | Core integrity fell below 50% 2126 | -9/Materials | Discovered new exit (range 15) 2130 | -9/Materials | Identified exit to Mines 2130 | -9/Materials | Identified exit to Storage 2150 | -9/Materials | Entered Storage 2432 | -9/Storage | Core integrity fell below 20% 2676 | -9/Storage | Repaired Imp. Light Cannon 2709 | -9/Storage | Repaired Hvy. EM Pulse Gun 3319 | -9/Storage | Discovered new exit (range 15) 3378 | -9/Storage | Entered Materials 3378 | -8/Materials | Accompanied by 2 allies 3378 | -8/Materials | Evolved 2 slots: Utility x2 4096 | -8/Materials | Repaired Adv. Sensor Array 4206 | -8/Materials | Discovered new exit (range 4) 4216 | -8/Materials | Identified exit to Factory 4219 | -8/Materials | Entered Factory 4219 | -7/Factory | Evolved 2 slots: Utility x2 4283 | -7/Factory | Repaired Cld. Ion Engine 4611 | -7/Factory | Fabricated Hacking Suite (x1) 5230 | -7/Factory | Identified exit to Lower Caves 5551 | -7/Factory | Repaired Broken Prc. Rocket Launcher 5716 | -7/Factory | Entered Lower Caves 5751 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5797 | -7/Lower Caves | Learned 12 Factory zone layouts 5910 | -7/Lower Caves | Encountered a Warlord checkpoint 5965 | -7/Lower Caves | Identified exit to Lower Caves 6677 | -7/Lower Caves | Entered another Lower Caves area 6748 | -7/Lower Caves | Discovered new exit (range 8) 6986 | -7/Lower Caves | Learned Factory emergency access door positions 7168 | -7/Lower Caves | Identified exit to Zion 7268 | -7/Lower Caves | Spotted B-75 Beast 7337 | -7/Lower Caves | Lost 3 parts (2u1w) 7477 | -7/Lower Caves | Entered Zion 7601 | -7/Zion | Discovered new exit (range 16) 7690 | -7/Zion | System corruption cleaned by Quarantine Array 7758 | -7/Zion | Gained Derelict followers 7923 | -7/Zion | Found Prototype Device 8024 | -7/Zion | Visited the Megawrench Repair Shop 8203 | -7/Zion | Identified exit to Deep Caves 8286 | -7/Zion | Learned location of 1 exit from Factory 8871 | -7/Zion | Imprinted 8874 | -7/Zion | Declared Zion's savior 9111 | -7/Zion | Identified exit to Proximity Caves 9148 | -7/Zion | Entered Proximity Caves 9148 | -6/Proximity Caves | Accompanied by 8 allies 9226 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9605 | -6/Proximity Caves | Learned location of 1 exit from Factory 9774 | -6/Proximity Caves | Build established: Derelict-Mutant 10102 | -6/Proximity Caves | Discovered new exit (range 16) 10123 | -6/Proximity Caves | Identified exit to Factory 10480 | -6/Proximity Caves | Entered Factory 10480 | -6/Factory | Accompanied by 8 allies 10480 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10481 | -6/Factory | Identified exit to Extension 10482 | -6/Factory | Identified exit to Factory 11069 | -6/Factory | Found Prototype Processor 11069 | -6/Factory | Identified Exp. Signal Interpreter 11106 | -6/Factory | Zion Light squad teleported in 11112 | -6/Factory | Zion Heavy squad teleported in 11207 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 11221 | -6/Factory | Retrieved Zion intel report: Active Terminals 11265 | -6/Factory | Entered Extension 11265 | -6/Extension | Accompanied by 12 allies 11282 | -6/Extension | Disrupted transfer network 11401 | -6/Extension | Spotted B-75 Beast 11405 | -6/Extension | Destroyed B-75 Beast 11418 | -6/Extension | Spotted B-75 Beast 11418 | -6/Extension | Destroyed B-75 Beast 11615 | -6/Extension | First assault squad dispatched 11773 | -6/Extension | Found Prototype Protection 11773 | -6/Extension | Identified Zio. Weapon Casing 11776 | -6/Extension | Found Prototype Protection 11778 | -6/Extension | Identified Zio. Heavy Carapace 11783 | -6/Extension | Identified Mobile Refinery Mk. CCLXVII 11901 | -6/Extension | Energy Cycler disabled 11901 | -6/Extension | Rescued a captive Derelict 11901 | -6/Extension | Rescued a captive Derelict 11902 | -6/Extension | Rescued a captive Derelict 11902 | -6/Extension | Rescued a captive Derelict 11902 | -6/Extension | Rescued a captive Derelict 11904 | -6/Extension | Rescued a captive Derelict 11905 | -6/Extension | Rescued a captive Derelict 11909 | -6/Extension | Rescued a captive Derelict 11913 | -6/Extension | Rescued a captive Derelict 12018 | -6/Extension | Build established: Scavenger-Mutant 12077 | -6/Extension | High security lockdown imminent 12097 | -6/Extension | Discovered exit to Factory (range 10) 12098 | -6/Extension | Discovered new exit (range 6) 12125 | -6/Extension | Entered Factory 12125 | -5/Factory | Accompanied by 1 ally 12125 | -5/Factory | Evolved 2 slots: Utility x2 12277 | -5/Factory | Zion Heavy squad teleported in 12418 | -5/Factory | Zion Light squad teleported in 12425 | -5/Factory | First assault squad dispatched 12450 | -5/Factory | Discovered new exit (range 14) 12467 | -5/Factory | Identified exit to Upper Caves 12470 | -5/Factory | Entered Upper Caves 12470 | -5/Upper Caves | Accompanied by 4 allies 12471 | -5/Upper Caves | Encountered a Warlord checkpoint 12478 | -5/Upper Caves | Learned Factory emergency access door positions 13597 | -5/Upper Caves | Spotted B-75 Beast 13603 | -5/Upper Caves | Allies destroyed B-75 Beast 13790 | -5/Upper Caves | Discovered new exit (range 14) 13953 | -5/Upper Caves | Identified exit to Upper Caves 13961 | -5/Upper Caves | Entered another Upper Caves area 13961 | -5/Upper Caves | Accompanied by 3 allies 13998 | -5/Upper Caves | Discovered new exit (range 7) 14019 | -5/Upper Caves | Identified exit to Factory 14031 | -5/Upper Caves | Found Zio. Weapon Casing 14231 | -5/Upper Caves | Found Alien Artifact 14231 | -5/Upper Caves | Identified Dimensional Node Initializer 14231 | -5/Upper Caves | Initialized slip node 14718 | -5/Upper Caves | Learned Factory security intel 14721 | -5/Upper Caves | Encountered a Warlord checkpoint 14733 | -5/Upper Caves | Discovered new exit (range 7) 14744 | -5/Upper Caves | Identified exit to Zhirov 14745 | -5/Upper Caves | Entered Zhirov 14745 | -5/Zhirov | Discovered new exit (range 3) 14765 | -5/Zhirov | Met Zhirov 14785 | -5/Zhirov | Learned location of Quarantine (-3) 14785 | -5/Zhirov | Learned location of Testing (-2) 14785 | -5/Zhirov | Learned location of Command (-1) 14795 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 14814 | -5/Zhirov | Found Alien Artifact 14814 | -5/Zhirov | Identified Integrated Dissipator 14814 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 14874 | -5/Zhirov | Found Alien Artifact 14940 | -5/Zhirov | Identified exit to Proximity Caves 14941 | -5/Zhirov | Entered Proximity Caves 14943 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15090 | -4/Proximity Caves | Spotted B-86 Titan 15350 | -4/Proximity Caves | Identified Transdimensional Reconstructor 15350 | -4/Proximity Caves | Warped through subspace 15373 | -4/Proximity Caves | Build established: Messiah-Mutant 15780 | -4/Proximity Caves | Discovered exit to Factory (range 15) 15843 | -4/Proximity Caves | Entered Factory 15843 | -4/Factory | Evolved 2 slots: Utility x2 16746 | -4/Factory | Sucked down chute 16746 | -4/Factory | Entered Waste 16747 | -4/Waste | Met a frightened Derelict 16764 | -4/Waste | Spotted C-40 Crusher 16769 | -4/Waste | Destroyed C-40 Crusher 16805 | -4/Waste | Destroyed C-40 Crusher 16944 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 16947 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 16949 | -4/Waste | Self-destructed Last Messages --------------- 16822_ Acquired Adv. Component Analysis Suite. 16835_ J/AJN&=9NP/B,HLFFY7 16856_ >> DECODED: Broken Quantum Reactor location. 16875_ System corrupted: Matter fused (-8). 16886_ >> DECODED: Enh. Nova Cannon location. 16932_ VMDKBTABL2HRDHB>EI9H|QROMYH 16938_ XH-MNF(g) suffers critical hit. 16938_ XH-MNF(g) destroyed. 16941_ Adv. Heat Sink crushed. 16942_ Flexi-carbon Leg crushed. 16942_ Particle Gun crushed. 16944_ 62 Matter crushed. 16944_ Myomer Leg crushed. 16944_ Particle Accelerator crushed. 16944_ Neutron Cannon crushed. 16947_ Enh. Nova Cannon crushed. 16947_ Zio. Biocell crushed. 16947_ Zio. Composite Leg I crushed. 16947_ Adv. Power Amplifier destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????##########????????????????????????????????? | | ???????# #????????????????????????????????? | | ???????# #????????????????????????????????? | | ???????# #????????????????????????????????? | | ???????# #????????????????????????????????? | | ???????# #????????????????????????????????? | | ???????# #???????????????????????????????*? | | ???????# ?????????????????CC??????????????? | | ???????? ??????######??????CC??????????????? | | ?????????# #??????# #??????????????????????? | | ?????????# #??????# #??????????????????????? | | ?????????# #??????# #??????????????????????? | | ?????????# #??????# #??????????????????????? | | ???????### ######## #??????????????????????? | | ???????# #??????????????????????? | | ???????# #??????????????????????? | | ???????# #??????????????????????? | | ???????# !% #??????????????????????? | | ???????### = ######## ]#??????????????????????? | | #######??# #??????# !@#??????????????????????? | | #??# #??????# CC#??????????????????????? | | #??# #??????# [CC#??????????????????????? | | #### #??????# CC#??????????????????????? | | #??????# CC#??????????????????????? | | ! ! #??????# #??????????????????????? | | =%! #??????# #??????????????????????? | | #??????# #??????????????????????? | | "### #??????# #??????????????????????? | | ##?# #??????# #??????????????????????? | | #??# #??????# #???????????#??????????? | | #######??# #??????# #????????? #??????????? | | ?????????# #??????# ######## ###????????? | | ????????? #??????# ???????? | | ????????? #??????# ???????? | | ????????? #??????# ???????? | | ???????? #??????# ???????? | | ????????## #??????# ######## #??????????? | | ?????????# #??????# #????????? ?#??????????? | | ?????????# #??????# #??????????????????????? | | ?????????? ???????# #??????????????????????? | | ?????????????????????# #?????????!????????????? | | ?????????????????????######??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Coolant Potential 100 Energy Generation 21 Energy Capacity 1700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 22 Terrain Scan Density 10 Jamming Range 14 Power Amplification 30 Armor Coverage 1200 Resistance: TH 15 Core Shielding 20 Propulsion Shielding 66 Weapon Shielding 100 Phase Shifting 5 Evasion (%) 45 Targeting Accuracy 16 Core Analysis 8 Particle Charging 30 Kinecelleration 40 Offensive Hacking 10 Item Schematics ----------------- Lrn. Tractor Beam | -9/Storage | Hacked Prc. Rocket Launcher | -8/Materials | Scanalyzed Disposable Heat Sink | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Hacked Imp. Medium Armor Plating | -7/Factory | Scanalyzed Hvy. Phase Cannon | -7/Factory | Hacked Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -7/Factory Alien Tech Used ----------------- Dimensional Node Initializer Integrated Dissipator Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed GravitonPortableLaser Manual? 0 Play Time 03:18:37 Cumulative 918.5 hours Start 2020.10.09 @ 21:07:52 End 2020.10.10 @ 19:03:45 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 353 Rogue 353 Adventurer 0 Explorer 0 Win Type - Total 13 Types 12/0/1/0/0/0/0/0/0 Lore% 76 Gallery% 86 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 112x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 47aee35d-b91a-440a-b804-8b3ba511538c