Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.17 @ 23:15:38 // Winter2019/RPGLIKE Player: Beast Result: Smashed by cave-in Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (110) 550 Value Destroyed (3198) 3198 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (889) 889 TOTAL SCORE: 8917 Bonus ------- High Alert Combat Kills 53 Follower Combat Kills 36 Entered Garrisons 200 Aligned with FarCom 300 Met Imprinter 300 Cogmind --------- Core Integrity 0/1000 Matter 178/300 Energy 136/140 System Corruption 2% Temperature Cool (0) Movement Rolling (100) Location -7/Zion Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (3) --- Armored Huge Wheel Improved Airjet > --- UTILITY (4) ------ Spectral Analyzer 0b10 Alert Chip Hardened Medium Armor Plating Long-range Tractor Beam > --- WEAPON (3) ------- Gauss Rifle 8R-AWN's Boregun Ripper > --- INVENTORY (4) ---- Gauss Cannon Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Improved Airjet Improved Airjet Improved Airjet > --- UTILITY ---------- 0b10 Alert Chip Experimental Armor Integrity Analyzer Improved Weapon Shielding Hardened Medium Armor Plating > --- WEAPON ----------- Gauss Rifle 8R-AWN's Boregun Gauss Cannon > --- INVENTORY -------- Armored Huge Wheel Experimental Signal Interpreter Experimental Targeting Computer [Rating: 60] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Propulsion Improved Airjet Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Airjet Utility 0b10 Alert Chip Device Long-range Tractor Beam Processor 0b10 Alert Chip Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon 8R-AWN's Boregun Energy Gun Medium Laser Ballistic Gun 8R-AWN's Boregun Ballistic Cannon Gauss Cannon Slashing Weapon Ripper Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Slots Evolved 7 | 2 . . . . 2 2 . . 1 . . Power . | . . . . . . . . . . . . Propulsion 2 | . . . . . . 1 . . 1 . . Utility 3 | . . . . . 2 1 . . . . . Weapon 2 | 2 . . . . . . . . . . . Parts Attached 27 | 3 2 . 1 1 3 . 2 5 1 . 9 Power 1 | . . . . . 1 . . . . . . Engine 1 | . . . . . 1 . . . . . . Core . | . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . Propulsion 6 | 1 . . . . . . 1 2 1 . 1 Treads . | . . . . . . . . . . . . Leg . | . . . . . . . . . . . . Wheel 3 | 1 . . . . . . 1 . . . 1 Hover 3 | . . . . . . . . 2 1 . . Flight . | . . . . . . . . . . . . Utility 11 | . 1 . 1 . 2 . 1 . . . 6 Device 2 | . . . . . 1 . . . . . 1 Storage . | . . . . . . . . . . . . Processor 6 | . . . 1 . . . . . . . 5 Hackware 1 | . 1 . . . . . . . . . . Protection 2 | . . . . . 1 . 1 . . . . Artifact . | . . . . . . . . . . . . Weapon 9 | 2 1 . . 1 . . . 3 . . 2 Energy Gun 1 | 1 . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 6 | 1 1 . . 1 . . . 2 . . 1 Ballistic Cannon 1 | . . . . . . . . 1 . . . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 8 | . 1 . 1 . . . . 1 . . 5 Parts Lost 1 | . . . . . . . . . . . 1 Power . | . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . Utility 1 | . . . . . . . . . . . 1 Weapon . | . . . . . . . . . . . . Highest Loss Streak 1 | . . . . . . . . . . . 1 Average Slot Usage (%) 97 | . 94 100 100 97 99 81 97 99 100 100 92 Engine 11 | . 16 16 16 16 13 10 10 10 9 9 9 Wheel 10 | . 16 16 16 16 13 10 18 13 . . 3 Hover 7 | . . . . . . . . 6 24 27 18 Device 5 | . . . . . 3 10 10 10 9 9 1 Processor 11 | . . . 10 16 13 10 10 10 9 9 17 Hackware 1 | . 10 16 5 . . . . . . . . Protection 12 | . . . . . 13 10 18 20 18 18 14 Energy Gun 3 | . 23 16 16 4 . . . . . . . Ballistic Gun 28 | . 25 33 33 42 40 30 30 27 18 18 17 Ballistic Cannon 2 | . . . . . . . . 2 9 9 8 Naked Turns . | . . . . . . . . . . . . Heaviest Build 33 | 11 15 15 15 17 26 26 28 33 33 33 33 Greatest Support 39 | 16 16 16 16 16 16 16 28 28 39 39 39 Greatest Overweight (x) 2 | . . . . 1 1 1 1 2 1 . 1 Average Overweight (x) . | . . . . . 1 1 . . . . . Largest Inventory Capacity 4 | . . . . . 1 1 1 1 2 2 4 Average Capacity 1 | . . . . . . 1 1 1 1 2 3 Most Carried 4 | . . . . . 1 1 1 1 2 2 4 Average Carried 1 | . . . . . . 1 1 . 1 2 2 Final Capacity 4 | . . . . . 1 1 1 1 2 2 4 Final Carried 2 | . . . . . 1 1 1 1 2 2 1 Class Distribution -------------------- 50% | Skirmisher 26% | Gunner 15% | Tank 8% | Mutant Dominant Class ---------------- Gunner | -10/Materials Gunner | -10/Mines Gunner | -10/Exiles Skirmisher | -9/Mines Skirmisher | -8/Materials Skirmisher | -8/Garrison Skirmisher | -8/Materials Skirmisher | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Gunner | -7/Zion Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Matter Collected 3162 | 230 53 . . 10 731 111 505 227 340 37 918 Remotely 1610 | . . . . . 153 111 505 227 340 37 237 Salvage Created 3771 | . 19 . . . 1305 142 704 403 225 28 945 Parts 258 | . 1 . . . 73 10 49 29 12 6 78 Haulers Intercepted 3 | . . . . . 2 . 1 . . . . Recyclers Shooed 2 | . . . . . 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . . . 15 8 . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Combat Hostiles Destroyed 56 | . . . . . 16 3 10 8 9 3 7 Guns 49 | . . . . . 16 3 10 8 5 2 5 Cannons 7 | . . . . . . . . . 4 1 2 Classes Destroyed 17 | . 1 . . . 11 . . 1 1 . 3 Worker 2 | . . . . . 2 . . . . . . Builder 1 | . . . . . 1 . . . . . . Hauler 3 | . . . . . 2 . 1 . . . . Recycler 2 | . . . . . 2 . . . . . . Carrier 1 | . . . . . 1 . . . . . . Mechanic 1 | . . . . . 1 . . . . . . Operator 4 | . 1 . . . . . 2 1 . . . Watcher 6 | . . . . . 3 . 3 . . . . Swarmer 12 | . . . . . 5 . . . 4 3 . Grunt 14 | . . . . . 4 3 4 2 1 . . Brawler 3 | . . . . . . . . . 3 . . Duelist 1 | . . . . . . . . 1 . . . Sentry 16 | . . . . . 5 . 6 4 1 . . Hunter 3 | . . . . . 2 . . 1 . . . Zionite 33 | . . . . . . . . . . . 33 Tinkerer 1 | . . . . . . . . . . . 1 Butcher 1 | . . . . . . . . . . . 1 Mutant 4 | . . . . . . . . . . . 4 Best Kill Streak 9 | . 1 . . . 7 3 5 5 6 3 9 Combat Bots Only 6 | . . . . . 5 3 2 4 6 3 4 Max Kills in Single Turn 2 | . 1 . . . 2 1 1 1 1 1 2 Gunslinging 1 | . . . . . 1 . . . . . . Exploded . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed 2 | . . . . . . . . . . . 2 Imprinter (-7/Zion) P1-3CE (-7/Zion) Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Damage Taken 4079 | . 24 . . 16 753 218 131 492 415 142 1888 Core 2871 | . 19 . . 12 590 179 79 270 278 94 1350 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Core 2352 | . 19 . . 12 549 132 64 231 204 68 1073 Core Remaining (%) 98 | 100 . . . 94 . . 100 . . . . Volleys Fired 243 | . 5 . . . 58 7 38 17 19 5 94 Largest 3 | . 3 . . . 3 3 3 3 3 3 3 Hottest 120 | . 120 . . . 78 78 78 106 106 106 106 Shots Fired 610 | . 15 . . . 160 21 112 47 57 15 183 Gun 542 | . 15 . . . 160 21 112 46 38 10 140 Cannon 68 | . . . . . . . . 1 19 5 43 Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 603 | . 8 . . . 160 21 112 47 57 15 183 Thermal 7 | . 7 . . . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 31 | . 3 . . . 21 8 15 27 31 4 21 Robot Miss Streak 4 | . 3 . . . 3 2 4 1 2 2 2 Penetration Max 2 | . . . . . 2 . 1 1 1 . 1 Secondary Targets 8 | . . . . . 7 1 . . . . . Max Gunslinging Chain 2 | . . . . . 2 1 . . . . . Shots Hit Robots 428 | . 8 . . . 105 12 71 41 37 9 145 Core Hits 166 | . 2 . . . 39 7 25 18 11 3 61 Critical Hits 79 | . . . . . 28 . 12 8 8 1 22 Critical Kills 30 | . . . . . 13 . 3 5 2 1 6 Critical Parts Destroyed 42 | . . . . . 13 . 9 3 4 . 13 Melee Attacks 5 | . . . . . . . . . . . 5 Impact . | . . . . . . . . . . . . Slashing 5 | . . . . . . . . . . . 5 Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 8312 | . 74 . . . 1927 193 1107 666 846 203 3296 Guns 7029 | . 74 . . . 1927 193 1107 641 511 118 2458 Cannons 1283 | . . . . . . . . 25 335 85 838 Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . Kinetic 8261 | . 23 . . . 1927 193 1107 666 846 203 3296 Thermal 51 | . 51 . . . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 2 | . . . . . . . 1 . . . 2 Average Corruption 1 | . . . . . . . 1 . . . 1 Corruption Purged . | . . . . . . . . . . . . Effects 13 | . . . . . . . 5 . . . 8 Message Errors 3 | . . . . . . . 1 . . . 2 Heat Flow Errors 1 | . . . . . . . . . . . 1 Energy Discharges 2 | . . . . . . . 1 . . . 1 Targeting Errors 6 | . . . . . . . 3 . . . 3 Weapon Failures 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 67 | . . . . . . . . . 27 . 40 Projectiles 67 | . . . . . . . . . 27 . 40 Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks 11 | . . . . . . . . . 4 1 6 Impact . | . . . . . . . . . . . . Kinetic 10 | . . . . . . . . . 3 1 6 Secondary 1 | . . . . . . . . . 1 . . Self-Inflicted Damage . | . . . . . . . . . . . . Shots . | . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 180 | . 100 . . . 157 45 3 15 180 72 137 Average Temperature 48 | . 50 . . . 49 26 3 9 85 33 38 Received Heat Transfer 698 | . . . . . 108 126 63 84 90 . 227 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . 1 . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 3 | . . . . . . . . . . . 3 Heat Transferred 148 | . 148 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Peak Influence 563 | . 9 3 . . 497 350 563 424 . . . Average Influence 223 | . 7 3 . . 191 303 330 306 . . . Maximum Alert Level 2 | . . . . . 2 1 2 2 . . . Low Security (%) 37 | 100 100 100 . 100 53 . 8 4 . . . Level 1 53 | . . . . . 41 100 68 82 . . . Level 2 9 | . . . . . 4 . 22 13 . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 6 | . . . . . 4 . 1 1 . . . Investigation 2 | . . . . . . . 1 1 . . . Extermination . | . . . . . . . . . . . . Reinforcement . | . . . . . . . . . . . . Assault . | . . . . . . . . . . . . Garrison 4 | . . . . . 4 . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Distress Signals 3 | . . . . . 1 . 1 1 . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 113 | . 2 . . . 27 3 15 9 11 3 43 Peak Tracking Total 8 | . 1 . . . 6 3 3 3 7 3 8 Tactical Retreats 8 | . . . . . 2 . 2 . 1 . 3 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Traps Triggered 4 | . . . . . 1 2 . 1 . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Machines Disabled 8 | . . . . . 3 1 3 . . . 1 Max in Single Turn 1 | . . . . . 1 1 1 . . . 1 Garrison Relay 1 | . . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Machines Accessed 12 | . 2 . 4 1 1 . 3 1 . . . Terminals 6 | . 2 . . . . . 3 1 . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . Total Hacks 40 | . 3 . 25 1 1 . 7 3 . . . Successful 34 | . 1 . 25 1 1 . 3 3 . . . Failed 6 | . 2 . . . . . 4 . . . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 2 | . . . 2 . . . . . . . . Terminals 13 | . 3 . . . . . 7 3 . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . Terminal Hacks 33 | . 1 . 25 1 . . 3 3 . . . Record 24 | . . . 24 . . . . . . . . Robot Analysis 2 | . 1 . . . . . . 1 . . . Open Door 1 | . . . . 1 . . . . . . . Emergency Access Points 2 | . . . . . . . 1 1 . . . Locate Traps 1 | . . . . . . . . 1 . . . Hauler Manifests 2 | . . . . . . . 2 . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . Unlock Access 1 | . . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . 2 1 . . . Used 1 | . . . . . . . . 1 . . . Hacking Detections 5 | . 1 . . . 1 . 3 . . . . Full Trace Events 1 | . . . . . . . 1 . . . . Feedback Events 1 | . . . . . . . 1 . . . . Corruption 1 | . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . 2 . . . . . Machine Destruction 2 | . . . . . . 2 . . . . . Robots Rewired 2 | . . . . . . . . . 2 . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Total Allies 2 | . . . . . . . . . 2 . . Largest Group 2 | . . . . . . . . . 2 2 . Highest-Rated Group 43 | . . . . . . . . . 43 43 . Highest-Rated Ally 27 | . . . . . . . . . 27 27 . Total Orders . | . . . . . . . . . . . . Ally Attacks 10 | . . . . . . . . . 7 3 . Total Damage 172 | . . . . . . . . . 138 34 . Kills 2 | . . . . . . . . . 1 1 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Robot Analysis Total 2 | . 1 . . . . . . 1 . . . Derelict Logs Recovered 4 | . . . . . . . . . 1 1 2 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Turns Passed 4310 | 20 243 57 431 70 926 178 536 507 423 178 741 Spaces Moved 3938 | 14 221 45 429 65 599 120 395 413 540 374 723 Core . | . . . . . . . . . . . . Treads . | . . . . . . . . . . . . Legs 7 | 7 . . . . . . . . . . . Wheels 2286 | 7 221 45 429 65 599 120 395 269 . . 136 Hover 1645 | . . . . . . . . 144 540 374 587 Flight . | . . . . . . . . . . . . Fastest Speed 42 | 100 100 100 100 100 110 110 95 95 42 42 42 Average Speed 81 | 110 100 100 100 105 110 110 97 98 48 42 60 Slowest Speed 170 | 120 100 100 100 110 110 110 110 170 106 42 110 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . 1 Exploration Rate (%) 42 | 1 38 13 91 18 38 36 49 12 79 60 74 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 2 | . . . 1 . . . . . . . 1 Known Exits Taken 1 | . . . . . 1 . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 . . 1 1 1 1 . Scrap Searched 12 | . . . . 2 . . . . 4 2 4 Spaces Dug 4 | . . . . . . 1 . . . . 3 Terrain Destroyed 47 | . . . . . 18 3 17 . 6 . 3 Melee 3 | . . . . . . . . . . . 3 Projectile 44 | . . . . . 18 3 17 . 6 . . AOE . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Total 4535 | 17 231 57 431 66 743 149 461 474 657 383 866 Wait 161 | . 3 13 1 . 60 . 5 11 65 . 3 Move 3926 | 13 220 44 428 64 598 119 394 412 539 373 722 Hop . | . . . . . . . . . . . . Pick Up 6 | . . . . . 1 . . 1 1 . 3 Fast Attach 23 | 3 2 . 1 1 3 2 2 5 . . 4 Attach 4 | . . . . . . . . . 1 . 3 Detach . | . . . . . . . . . . . . Swap 2 | . . . . . . . . . . . 2 Drop 15 | 1 1 . 1 1 1 . . 4 . . 6 Fire 243 | . 5 . . . 58 7 38 17 19 5 94 Melee 5 | . . . . . . . . . . . 5 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 16 | . . . . . . 16 . . . . . Rewire 10 | . . . . . . . . . 10 . . Trap . | . . . . . . . . . . . . Miscellaneous 124 | . . . . . 22 5 22 24 22 5 24 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials -8/Garrison -8/Materials -7/Factory (discovered 2 exits: [*Fac] / [*Low]) -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / [*Zio]) -7/Zion (discovered 1 exit: Dee) History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Weapon slot (x2) 1 | -11/Scrapyard | Discovered new exit (range 1) 21 | -11/Scrapyard | Entered Materials 77 | -10/Materials | Met 8R-AWN 94 | -10/Materials | Discovered new exit (range 16) 123 | -10/Materials | Found Prototype Ballistic Gun 123 | -10/Materials | Identified 8R-AWN's Boregun 239 | -10/Materials | Discovered new exit (range 15) 264 | -10/Materials | Entered Mines 265 | -10/Mines | Followed 8R-AWN into the Mines 315 | -10/Mines | Build established: Gunner 317 | -10/Mines | Discovered new exit (range 5) 321 | -10/Mines | Entered Exiles 341 | -10/Exiles | Discovered new exit (range 15) 357 | -10/Exiles | Welcomed by 8R-AWN 374 | -10/Exiles | Met EX-HEX 410 | -10/Exiles | Met EX-BIN 426 | -10/Exiles | Aligned with FarCom system 427 | -10/Exiles | Given EX-Vault access code 468 | -10/Exiles | Opened EX-Vault 474 | -10/Exiles | Found Prototype Processor 474 | -10/Exiles | Identified 0b10 Alert Chip 496 | -10/Exiles | Warned to stay clear of 0b10 Research branches 522 | -10/Exiles | Met EX-DEC 559 | -10/Exiles | Visited The Gauntlet 696 | -10/Exiles | Learned location of Zion (-7) 743 | -10/Exiles | Discovered new exit (range 10) 752 | -10/Exiles | Left Exiles lab with 0b10 Alert Chip 752 | -10/Exiles | Entered Mines 770 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 813 | -9/Mines | Discovered new exit (range 9) 818 | -9/Mines | Assembled infested the area 822 | -9/Mines | Entered Materials 824 | -8/Materials | Reached level 2 827 | -8/Materials | Upgraded with Utility slot (x1) 1057 | -8/Materials | Garrison activated, responded to threat 1147 | -8/Materials | Reached level 3 1216 | -8/Materials | Garrison activated, responded to threat 1246 | -8/Materials | Core integrity fell below 50% 1328 | -8/Materials | Reached level 4 1355 | -8/Materials | Build established: Skirmisher 1444 | -8/Materials | Upgraded with Utility slot (x1) 1747 | -8/Materials | Identified exit to Garrison 1748 | -8/Materials | Entered Garrison 1750 | -8/Garrison | Reached level 5 1752 | -8/Garrison | Upgraded with Propulsion slot (x1) 1752 | -8/Garrison | Upgraded with Utility slot (x1) 1774 | -8/Garrison | Triggered checkpoint 1781 | -8/Garrison | Garrison Relay disabled 1844 | -8/Garrison | Triggered checkpoint 1853 | -8/Garrison | Triggered checkpoint 1915 | -8/Garrison | Discovered new exit (range 9) 1926 | -8/Garrison | Entered Materials 2166 | -8/Materials | Reached level 6 2442 | -8/Materials | Discovered new exit (range 12) 2462 | -8/Materials | Entered Factory 2464 | -7/Factory | Reached level 7 2464 | -7/Factory | Discovered new exit (range 13) 2607 | -7/Factory | Reached level 8 2941 | -7/Factory | Discovered new exit (range 16) 2969 | -7/Factory | Entered Lower Caves 2996 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3019 | -7/Lower Caves | Reached level 9 3102 | -7/Lower Caves | Upgraded with Propulsion slot (x1) 3232 | -7/Lower Caves | Encountered a Warlord checkpoint 3274 | -7/Lower Caves | Learned location of 1 exit from Factory 3275 | -7/Lower Caves | Build established: Tank 3317 | -7/Lower Caves | Spotted B-75 Beast 3320 | -7/Lower Caves | Discovered new exit (range 14) 3392 | -7/Lower Caves | Entered another Lower Caves area 3392 | -7/Lower Caves | Accompanied by 2 allies 3404 | -7/Lower Caves | Discovered new exit (range 3) 3517 | -7/Lower Caves | Spotted B-75 Beast 3524 | -7/Lower Caves | Discovered new exit (range 8) 3531 | -7/Lower Caves | Learned location of 1 exit from Lower Caves 3532 | -7/Lower Caves | Reached level 10 3570 | -7/Lower Caves | Entered Zion 3577 | -7/Zion | Identified exit to Deep Caves 3587 | -7/Zion | Received a hallucinogenic algorithm 3629 | -7/Zion | Found Prototype Processor 3629 | -7/Zion | Identified Exp. Target Analyzer 3631 | -7/Zion | Found Prototype Processor 3631 | -7/Zion | Identified Exp. Armor Integrity Analyzer 3637 | -7/Zion | Found Prototype Processor 3639 | -7/Zion | Found Prototype Processor 3729 | -7/Zion | Rebuked by Imprinter 3747 | -7/Zion | Attempted to imprint without authorization 3747 | -7/Zion | Attacked by Zionites 3843 | -7/Zion | Destroyed Imprinter 3867 | -7/Zion | Extracted access codes from Imprinter's data core 3995 | -7/Zion | P1-3CE came to Zion's defense 4013 | -7/Zion | Core integrity fell below 50% 4018 | -7/Zion | Core integrity fell below 20% 4051 | -7/Zion | Identified Exp. Signal Interpreter 4053 | -7/Zion | Identified Exp. Targeting Computer 4061 | -7/Zion | Spotted 3P-V9P(B) 4113 | -7/Zion | Destroyed P1-3CE 4198 | -7/Zion | Found Prototype Processor 4198 | -7/Zion | Identified Spectral Analyzer 4311 | -7/Zion | Crushed by falling debris 4311 | -7/Zion | Smashed by cave-in Last Messages --------------- 04268_ HV Slug penetrates S6-8T4(z). 04268_ S6-8T4(z) destroyed. 04268_ HV Slug penetrates Twisted Machinery. 04269_ Acquired 30 matter. 04271_ T5-APQ(z) pulls a Mak. Hammer out of the Twisted Machinery. 04271_ Slug penetrates PW-JE6(z). 04271_ HV Slug penetrates PW-JE6(z). 04271_ PW-JE6(z) suffers critical hit. 04271_ Destroyed Mak. Leg. 04274_ System corrupted: Gauss Rifle targeting data glitched. 04274_ HV Slug penetrates PW-JE6(z). 04274_ PW-JE6(z) destroyed. 04275_ Acquired 30 matter. 04277_ Slug penetrates T5-APQ(z). 04277_ T5-APQ(z) destroyed. 04278_ Acquired 28 matter. 04309_ 0 =0/MCXCNOF9ZW428 :: SWM2CTU 04311_ The unstable cave ceiling collapses. 04311_ Crushed by falling debris. [Achievement: Unlikely Earthworm] Map ----- +----------------------------------------------------+ | ???#!! ! #!! !! #????????????????????????????????? | | ???#!!=!!#! ! ##????????????????????????????????? | | ???##" "###" !######?????????????????????????????? | | ??#"" ### # """#"##?###????????????????????????? | | ###"" " " " #"""#"#"""#????????????????????????? | | """" # # """"""#?????????????????????????? | | """ # " ""#?????????????????????????? | | "" " """#?????????????????????????? | | """ ""##?????????????????????????? | | """ """ ""##????????????????????????? | | " " """" ""#????????????????????????? | | "" " "" "| ###????????????????????????? | | "" ! ""= = ##????????????????????????? | | "" = "" / " #????????????????????????? | | """" " ###????????????????????????? | | =""#"" " ###?????????????????????????? | | """ * "##"" " """"#?????????????????????????? | | """" = ""#"" " """"#?????????????????????????? | | ="""#* !="""#" ""#?????????????????????????? | | !""" 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""" ""#""""#?????????????????????### | | ??##"" """ * """" "#????????????????????????# | | ???#"" #" "" #???????????????????????## | | ???#"" #" " "#????????????????????#### % | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 12 Terrain Scan Density 10 Armor Coverage 225 Weapon Shielding 66 Evasion (%) 56 Target Analysis 12 Armor Integrity Analysis 90 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Monster Preemptive Strike Unlikely Earthworm Use The Force Challenges ------------ None RPGLIKE | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Levels Raised 9 | . . . . . 3 1 1 2 1 1 . XP Earned 17363 | 3000 . 500 350 500 4203 1150 1781 2606 1623 1000 650 XP Spent 16065 | 2800 . . . . 3610 2405 900 3300 1300 . 1750 Upgrades 37 | 5 . . . . 12 12 1 3 2 . 2 Propulsion Slot 2 | . . . . . . 1 . . 1 . . Utility Slot 3 | . . . . . 2 1 . . . . . Weapon Slot 2 | 2 . . . . . . . . . . . Core Integrity 8 | . . . . . . 8 . . . . . Heat Dissipation 3 | . . . . . 3 . . . . . . Inventory Capacity 4 | . . . . . 1 . . . 1 . 2 Sensor Range 6 | . . . . . 4 2 . . . . . Ranged Accuracy 9 | 3 . . . . 2 . 1 3 . . . Protomatter Created 1043 | . . . . . 163 40 154 223 235 30 198 Integrity Restored 2652 | . . . . . 489 120 453 507 467 90 526 Core 1866 | . . . . . 489 120 270 270 278 90 349 Parts 786 | . . . . . . . 183 237 189 . 177 Protomatter Decayed 231 | . 33 . . . . . . 31 148 . 19 Game ------ Seed TachyonBladeInjector Manual? 0 Play Time 00:53:10 Cumulative 76.4 hours Start 2019.12.17 @ 22:22:56 End 2019.12.17 @ 23:15:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 79 Rogue 78 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 45 Gallery% 62 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0b5bafb3-a17f-4fbe-b4c4-e0830cfe3ce3