Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.05 @ 21:37:54

Player: K.Ioz

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (129)     645
Value Destroyed (4151)     4151
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (353)                353
              TOTAL SCORE: 8109

 Bonus
-------
High Alert Combat Kills    251
Follower Combat Kills      314
Friendly Fire              -212

 Cogmind 
---------
Core Integrity             321/700
Matter                     299/300
Energy                     11/100
System Corruption          5%
Temperature                Cool (-85)
Movement                   Hovering (346) Ox4
Location                   -7/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
                Hovering Gravmag Exoskeleton
>               --- UTILITY (6) ------
                Cryofiber Web
          Large Storage Unit
       Improved Sensor Array (fused)
       Improved Signal Interpreter
>               --- WEAPON (3) -------
          Heavy Ion Cannon
                Kinetic Assault Construct/C
>               --- INVENTORY (15) ---
  High-capacity Matter Pod (200)
                Visual Processing Unit
                Signal Interpreter
       Advanced Targeting Computer
                Target Analyzer
                Kinecellerator
                Kinecellerator
       Hardened Light Armor Plating
       Improved Medium Armor Plating
      Makeshift Medium Armor Plating
                EMP Blaster
          Heavy Missile Launcher
                Plasma Cutter

 Peak State 
------------
>               --- POWER ------------
                Cld. Multi-Ion Engine
>               --- PROPULSION -------
                Hovering Gravmag Exoskeleton
>               --- UTILITY ----------
        Armored Scrap Engine
                Cryofiber Web
      Makeshift Microdissipator Network
          Large Storage Unit
                Core Analyzer
>               --- WEAPON -----------
       Advanced Assault Cannon
                KE Gauss Construct/G
                Kinetic Assault Construct/C
>               --- INVENTORY --------
  High-capacity Matter Pod
                Visual Processing Unit
       Improved Sensor Array
                Signal Interpreter
       Improved Signal Interpreter
                Target Analyzer
                Kinecellerator
       Hardened Light Armor Plating
      Makeshift Medium Armor Plating
                System Shield
                EMP Blaster
                Grenade Launcher
                Plasma Cutter
[Rating: 64]

 Favorites 
-----------
Power                      Constructs
  Engine                   Constructs
Propulsion                 Light Treads
  Treads                   Light Treads
  Hover Unit               Constructs
Utility                    Large Storage Unit
  Device                   Disposable Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 System Shield
  Protection               Hardened Light Armor Plating
Weapon                     Constructs
  Energy Gun               Constructs
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Constructs
  Launcher                 Grenade Launcher
  Special Weapon           Plasma Cutter

 Build                          | -11 -10 -10 -9  -9  -9  -7  
-------                    Run  | Yrd Mat Min Mat Sto Rec Fac 
Slots Evolved              6    | .   .   .   2   .   .   4   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   1   
  Utility                  4    | .   .   .   2   .   .   2   
  Weapon                   1    | .   .   .   .   .   .   1   
Parts Attached             100  | 6   10  1   15  31  4   33  
  Power                    11   | 1   .   .   1   9   .   .   
    Engine                 11   | 1   .   .   1   9   .   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               11   | 2   .   .   3   4   1   1   
    Treads                 11   | 2   .   .   3   4   1   1   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  47   | 1   2   1   8   7   1   27  
    Device                 32   | .   1   .   6   3   1   21  
    Storage                5    | 1   1   1   .   1   .   1   
    Processor              2    | .   .   .   .   .   .   2   
    Hackware               1    | .   .   .   .   .   .   1   
    Protection             7    | .   .   .   2   3   .   2   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   31   | 2   8   .   3   11  2   5   
    Energy Gun             8    | 1   2   .   2   3   .   .   
    Energy Cannon          4    | .   .   .   .   3   .   1   
    Ballistic Gun          6    | 1   3   .   .   1   1   .   
    Ballistic Cannon       5    | .   .   .   1   1   1   2   
    Launcher               7    | .   3   .   .   2   .   2   
    Special Weapon         1    | .   .   .   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   1   6   1   .   
Parts Lost                 28   | .   2   .   9   8   1   8   
  Power                    3    | .   .   .   1   1   .   1   
  Propulsion               8    | .   .   .   3   3   .   2   
  Utility                  9    | .   .   .   2   3   .   4   
  Weapon                   8    | .   2   .   3   1   1   1   
  Highest Loss Streak      5    | .   1   .   3   5   1   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   96  100 97  96  92  74  
  Engine                   9    | .   14  14  11  10  10  6   
  Treads                   15   | .   28  28  21  22  21  2   
  Hover                    1    | .   .   .   .   .   .   3   
  Device                   17   | .   10  14  19  14  15  20  
  Storage                  9    | .   14  14  11  11  11  7   
  Processor                2    | .   .   .   .   .   .   6   
  Protection               7    | .   .   .   10  14  13  2   
  Energy Gun               7    | .   14  14  10  7   2   5   
  Energy Cannon            3    | .   .   .   .   9   10  2   
  Ballistic Gun            3    | .   12  14  1   .   .   3   
  Ballistic Cannon         5    | .   .   .   9   4   7   5   
Peak Build Rating          64   | 6   10  10  19  25  52  64  
  Average Rating           29   | 4   9   10  13  17  24  52  
  On Entrance              13   | .   6   10  10  14  19  34  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             54   | 11  19  27  38  46  46  54  
  Greatest Support         46   | 40  40  40  40  40  42  46  
  Greatest Overweight (x)  9    | .   .   .   .   1   9   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   10  15  15  15  15  15  
  Average Capacity         14   | 6   9   11  15  15  15  15  
  Most Carried             15   | 6   10  11  15  15  15  15  
  Average Carried          13   | 3   9   9   13  14  14  13  
  Final Capacity           15   | 8   10  15  15  15  15  15  
  Final Carried            15   | 6   9   11  15  15  15  13  
Scrap Engine Consumption   69   | .   .   .   .   .   16  53  
  Constructs Created       4    | .   .   .   .   .   3   1   
  Constructs Modified      22   | .   .   .   .   .   2   20  

 Class Distribution 
--------------------
 51% | Mutant
 26% | Construct
 12% | Scavenger-Mutant
  6% | Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Storage
           Mutant | -9/Recycling
        Construct | -7/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -7   
-----------                Run  | Yrd  Mat  Min  Mat  Sto  Rec  Fac  
Matter Collected           2628 | 221  157  209  483  522  218  818  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            4096 | .    232  .    1117 1044 416  1287 
  Parts                    276  | .    33   .    77   59   27   80   
Haulers Intercepted        .    | .    .    .    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -7  
-------                    Run  | Yrd Mat Min Mat Sto Rec Fac 
Combat Hostiles Destroyed  101  | .   12  .   33  23  7   26  
  Guns                     29   | .   6   .   13  1   .   9   
  Cannons                  54   | .   .   .   20  14  7   13  
  AOE                      17   | .   6   .   .   7   .   4   
Classes Destroyed          17   | .   4   .   4   4   2   3   
  Worker                   3    | .   1   .   .   2   .   .   
  Builder                  7    | .   .   .   1   3   .   3   
  Recycler                 3    | .   .   .   .   1   .   2   
  Mechanic                 1    | .   .   .   .   1   .   .   
  Operator                 2    | .   .   .   1   1   .   .   
  Watcher                  11   | .   2   .   3   1   .   5   
  Swarmer                  24   | .   9   .   8   1   .   6   
  Grunt                    35   | .   3   .   16  13  .   3   
  Brawler                  2    | .   .   .   1   1   .   .   
  Duelist                  3    | .   .   .   .   3   .   .   
  Protector                1    | .   .   .   .   1   .   .   
  Sentry                   22   | .   .   .   8   4   4   6   
  Specialist               1    | .   .   .   .   .   .   1   
  Hunter                   1    | .   .   .   .   .   .   1   
  Programmer               9    | .   .   .   .   .   .   9   
  Scientist                2    | .   .   .   .   .   2   .   
  Scrapper                 3    | .   .   .   .   .   3   .   
  Thug                     1    | .   .   .   .   1   .   .   
Best Kill Streak           12   | .   6   .   4   12  2   4   
  Combat Bots Only         8    | .   4   .   4   8   2   3   
Max Kills in Single Turn   5    | .   3   .   1   5   1   3   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   2   .   .   3   .   3   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Sto  Rec  Fac  
Hostile Shots Fired        628  | .    49   .    146  99   20   314  
  Missed                   196  | .    15   .    43   28   3    107  
Damage Taken               5979 | .    468  .    1193 1310 387  2621 
  Core                     784  | .    107  .    164  103  31   379  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   819  | .    .    .    .    .    .    819  
Core Remaining (%)         60   | 100  .    57   .    .    25   .    
Volleys Fired              320  | .    22   .    107  81   24   86   
  Largest                  3    | .    2    .    2    2    2    3    
  Hottest                  167  | .    90   .    100  113  113  167  
Shots Fired                650  | .    40   .    214  137  44   215  
  Gun                      321  | .    36   .    140  31   2    112  
  Cannon                   304  | .    .    .    74   93   42   95   
  Launcher                 16   | .    4    .    .    4    .    8    
  Special                  9    | .    .    .    .    9    .    .    
  Kinetic                  333  | .    12   .    108  46   15   152  
  Thermal                  258  | .    17   .    106  73   27   35   
  Explosive                14   | .    4    .    .    2    .    8    
  Electromagnetic          45   | .    7    .    .    16   2    20   
  Robot Hit Streak         18   | .    6    .    16   14   14   18   
  Robot Miss Streak        6    | .    2    .    5    3    1    6    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    
Shots Hit Robots           385  | .    24   .    127  77   30   127  
  Core Hits                196  | .    21   .    58   48   14   55   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         22   | .    .    .    9    6    .    7    
    Burn                   8    | .    .    .    6    2    .    .    
    Blast                  14   | .    .    .    3    4    .    7    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           8876 | .    705  .    1850 2360 588  3373 
  Guns                     3029 | .    254  .    829  360  29   1557 
  Cannons                  4044 | .    .    .    1021 1206 559  1258 
  Explosions               1801 | .    451  .    .    794  .    556  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  2    | .    .    .    .    .    .    2    
  Kinetic                  4417 | .    43   .    1203 653  274  2244 
  Thermal                  2448 | .    125  .    647  839  285  552  
  Explosive                1378 | .    451  .    .    584  .    343  
  Electromagnetic          631  | .    86   .    .    284  29   232  
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         6    | .    .    .    1    5    5    6    
  Average Corruption       3    | .    .    .    1    2    5    3    
  Corruption Purged        6    | .    .    .    .    .    .    6    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  177  | .    .    .    9    27   69   72   
    Message Errors         42   | .    .    .    1    6    19   16   
    Matter Fused           45   | .    .    .    3    5    19   18   
    Heat Flow Errors       17   | .    .    .    .    4    6    7    
    Energy Discharges      27   | .    .    .    2    4    11   10   
    Parts Fused            4    | .    .    .    .    1    1    2    
    Data Loss (minor)      17   | .    .    .    2    3    5    7    
    Data Loss (major)      5    | .    .    .    .    2    3    .    
    Misfires               12   | .    .    .    1    1    4    6    
    Alerts                 6    | .    .    .    .    1    1    4    
    Weapon Failures        2    | .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            125  | .    10   .    1    49   .    65   
  Projectiles              33   | .    .    .    1    8    .    24   
  Explosions               92   | .    10   .    .    41   .    41   
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 21   | .    .    .    9    6    .    6    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  19   | .    .    .    8    5    .    6    
  Secondary                2    | .    .    .    1    1    .    .    
Self-Inflicted Damage      275  | .    32   .    .    181  22   40   
  Shots                    8    | .    1    .    .    5    1    1    
  Rammed                   1    | .    .    .    .    .    .    1    
Targets Rammed             1    | .    .    .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        248  | .    104  .    63   199  226  248  
  Average Temperature      67   | .    26   .    13   80   81   76   
  Received Heat Transfer   1434 | .    111  .    447  354  141  381  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    .    1    .    .    
  Parts Fried              3    | .    .    .    .    3    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             6    | .    .    .    4    .    2    .    
  Heat Transferred         5240 | .    370  .    2257 1709 458  446  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      5    | .    .    .    .    2    1    2    

 Alert                          | -11 -10 -10 -9  -9  -9  -7  
-------                    Run  | Yrd Mat Min Mat Sto Rec Fac 
Peak Influence             843  | .   180 .   568 843 354 512 
  Initial                  300  | .   .   .   .   152 265 300 
  Average                  201  | .   35  .   240 528 90  212 
Maximum Alert Level        3    | .   .   .   2   3   1   2   
  Low Security (%)         56   | 100 100 100 39  9   73  51  
  Level 1                  28   | .   .   .   50  21  26  34  
  Level 2                  11   | .   .   .   10  36  .   14  
  Level 3                  3    | .   .   .   .   32  .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          27   | .   .   .   5   9   .   13  
  Investigation            3    | .   .   .   2   .   .   1   
  Extermination            9    | .   .   .   .   .   .   9   
  Reinforcement            8    | .   .   .   3   3   .   2   
  Assault                  4    | .   .   .   .   3   .   1   
  Garrison                 3    | .   .   .   .   3   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -7  
---------                  Run  | Yrd Mat Min Mat Sto Rec Fac 
Distress Signals           12   | .   3   .   7   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              165  | .   17  .   56  49  7   36  
  Peak Tracking Total      10   | .   4   .   6   10  2   4   
  Tactical Retreats        13   | .   .   .   9   4   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -7  
-------                    Run  | Yrd Mat Min Mat Sto Rec Fac 
Traps Triggered            6    | .   .   .   2   1   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -7  
----------                 Run  | Yrd Mat Min Mat Sto Rec Fac 
Machines Disabled          14   | .   .   .   1   5   2   6   
  Max in Single Turn       1    | .   .   .   1   1   1   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -7  
---------                  Run  | Yrd Mat Min Mat Sto Rec Fac 
Machines Accessed          45   | .   8   1   6   6   14  10  
  Terminals                33   | .   8   .   6   5   6   8   
  Fabricators              1    | .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          7    | .   .   .   .   .   6   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   
Total Hacks                128  | .   21  1   26  10  52  18  
  Successful               84   | .   12  1   11  6   46  8   
  Failed                   44   | .   9   .   15  4   6   10  
    Catastrophic           5    | .   .   .   1   .   2   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   95   | .   21  .   26  6   25  17  
  Terminals                90   | .   21  .   26  8   19  16  
  Fabricators              1    | .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          8    | .   .   .   .   .   7   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   2   .   .   
Terminal Hacks             34   | .   1   1   1   2   28  1   
  Record                   24   | .   .   .   .   .   24  .   
  Open Door                3    | .   .   1   .   2   .   .   
  Unreport Threat          5    | .   1   .   1   .   2   1   
  Release Object           2    | .   .   .   .   .   2   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   1   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   1   1   
  Report Inventory         2    | .   .   .   .   .   1   1   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         47   | .   11  .   10  4   17  5   
  Terminals                41   | .   11  .   10  4   11  5   
    Botnet                 16   | .   5   .   4   1   5   1   
    Disrupt                1    | .   .   .   .   .   1   .   
    Skim                   24   | .   6   .   6   3   5   4   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          6    | .   .   .   .   .   6   .   
    Tunnel                 6    | .   .   .   .   .   6   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         35   | .   8   .   6   5   6   10  
  Full Trace Events        1    | .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   2   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   84   | .   .   .   .   .   .   84  
  Total Part Build Rating  8    | .   .   .   .   .   .   8   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -7  
------------               Run  | Yrd Mat Min Mat Sto Rec Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -7  
--------                   Run  | Yrd Mat Min Mat Sto Rec Fac 
Total Allies               12   | .   .   .   .   12  .   .   
  Largest Group            10   | .   .   .   .   10  .   .   
  Highest-Rated Group      88   | .   .   .   .   88  .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  .   .   
Total Orders               3    | .   .   .   2   1   .   .   
  ROAM                     3    | .   .   .   2   1   .   .   
Ally Attacks               115  | .   .   .   19  96  .   .   
  Total Damage             916  | .   .   .   62  854 .   .   
  Kills                    17   | .   .   .   1   16  .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -7  
-------                    Run  | Yrd Mat Min Mat Sto Rec Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   3   .   .   .   .   
Drone Launches             11   | .   .   .   6   5   .   .   
  Drone Recoveries         9    | .   .   .   6   3   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -7   
-------------              Run   | Yrd  Mat  Min  Mat  Sto  Rec  Fac  
Turns Passed               14649 | 99   1494 723  2584 1701 2750 5298 
Spaces Moved               6471  | 54   619  451  1088 633  1132 2494 
  Core                     5     | 2    .    .    .    .    3    .    
  Treads                   4064  | 52   619  451  1088 633  1129 92   
  Legs                     563   | .    .    .    .    .    .    563  
  Wheels                   .     | .    .    .    .    .    .    .    
  Hover                    1339  | .    .    .    .    .    .    1339 
  Flight                   500   | .    .    .    .    .    .    500  
  Fastest Speed            50    | 50   160  160  160  160  145  61   
  Average Speed            173   | 155  160  160  160  206  198  165  
  Slowest Speed            500   | 160  160  160  160  240  500  284  
  Overloaded Moves         .     | .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    
Exploration Rate (%)       71    | 4    97   98   79   72   95   52   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     11    | .    1    .    1    .    9    .    
  Known Exits Taken        4     | .    .    1    1    1    1    .    
  Unknown Exits Taken      2     | 1    1    .    .    .    .    .    
Scrap Searched             1     | .    .    1    .    .    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    
Terrain Destroyed          97    | .    25   .    .    30   5    37   
  Melee                    .     | .    .    .    .    .    .    .    
  Projectile               11    | .    .    .    .    1    .    10   
  AOE                      86    | .    25   .    .    29   5    27   
Terrain Rammed             .     | .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Sto  Rec  Fac  
Total                      9306 | 66   1084 452  1731 871  1611 3491 
  Wait                     2239 | .    420  .    484  95   401  839  
  Move                     6465 | 53   618  450  1087 632  1131 2494 
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  89   | 7    8    1    25   10   20   18   
  Fast Attach              26   | 5    3    .    2    8    1    7    
  Attach                   37   | 1    1    .    11   11   3    10   
  Detach                   19   | .    1    .    1    6    4    7    
  Swap                     37   | .    6    1    2    12   .    16   
  Drop                     68   | .    5    .    12   11   27   13   
  Fire                     320  | .    22   .    107  81   24   86   
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      1    | .    .    .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   1    | .    .    .    .    1    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            4    | .    .    .    .    4    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub)
-10/Mines (discovered 3 exits: *Mat x2 / Sub)
-9/Materials (discovered 5 exits: *Mat x3 / *Min / *Sto)
-9/Storage (discovered 2 exits: *Mat / *Rec)
-9/Recycling
-7/Factory (discovered 2 exits: [*Fac] / *Low)

 History 
---------
  Turn | Location      | Event
     6 | -11/Scrapyard | Discovered new exit (range 15)
   100 | -11/Scrapyard | Entered Materials
   293 | -10/Materials | Discovered new exit (range 9)
   300 | -10/Materials | Build established: Mutant
   528 | -10/Materials | Discovered new exit (range 4)
   633 | -10/Materials | Discovered new exit (range 16)
   818 | -10/Materials | Discovered new exit (range 9)
  1081 | -10/Materials | Loaded intel: 16 trap records
  1124 | -10/Materials | Discovered new exit (range 7)
  1137 | -10/Materials | Identified exit to Subcaves
  1181 | -10/Materials | Learned 4 Subcaves zone layouts
  1215 | -10/Materials | Learned Storage emergency access door positions
  1238 | -10/Materials | Learned location of 2 exits from Mines
  1272 | -10/Materials | Learned location of 3 exits from Materials
  1316 | -10/Materials | Learned location of Subcaves (-10)
  1594 | -10/Materials | Entered Mines
  1595 | -10/Mines     | Identified exit to Materials
  1604 | -10/Mines     | Learned Materials stockpile data
  1623 | -10/Mines     | Met a Derelict bent on vengeance
  1625 | -10/Mines     | Learned 4 Materials zone layouts
  1774 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1936 | -10/Mines     | Assembled infested the area
  1941 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  2288 | -10/Mines     | Found the Drone Emporium
  2297 | -10/Mines     | Found Prototype Device
  2317 | -10/Mines     | Entered Materials
  2317 | -9/Materials  | Evolved 2 slots: Utility x2
  2318 | -9/Materials  | Identified exit to Storage
  2318 | -9/Materials  | Identified exit to Mines
  2318 | -9/Materials  | Identified exit to Materials
  2529 | -9/Materials  | Identified Thief Drone Bay
  2561 | -9/Materials  | Discovered exit to Materials (range 16)
  3091 | -9/Materials  | Lost 3 parts (2n1u)
  3616 | -9/Materials  | Build established: Scavenger-Mutant
  3835 | -9/Materials  | Discovered exit to Materials (range 5)
  4528 | -9/Materials  | Learned location of 1 exit from Storage
  4562 | -9/Materials  | Learned 2 Materials zone layouts
  4587 | -9/Materials  | Learned Storage security intel
  4602 | -9/Materials  | Learned Storage trap positions
  4628 | -9/Materials  | Learned Recycling recycling unit intel
  4665 | -9/Materials  | Learned location of Zion (-7)
  4901 | -9/Materials  | Entered Storage
  4902 | -9/Storage    | Identified exit to Recycling
  4903 | -9/Storage    | Loaded intel: 13 trap records
  5013 | -9/Storage    | Met a pair of Derelict thieves
  5030 | -9/Storage    | Garrison activated, responded to threat
  5429 | -9/Storage    | Core integrity fell below 50%
  5473 | -9/Storage    | Lost 5 parts (1p1n3u)
  5484 | -9/Storage    | Destroyed 8 combat bots
  5516 | -9/Storage    | Build established: Mutant
  5701 | -9/Storage    | First assault squad dispatched
  5803 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
  5981 | -9/Storage    | Lost 4 allies
  6028 | -9/Storage    | Lost 4 allies
  6128 | -9/Storage    | Discovered exit to Materials (range 6)
  6594 | -9/Storage    | Used back door to open Recycling access
  6602 | -9/Storage    | Entered Recycling
  6603 | -9/Recycling  | Met a Zionite searching for Scraptown
  6603 | -9/Recycling  | Loaded intel: 6 recycling unit locations
  7612 | -9/Recycling  | Identified exit to Factory
  7691 | -9/Recycling  | Learned location of Storage (-9)
  7760 | -9/Recycling  | Learned location of 2 exits from Materials
  7870 | -9/Recycling  | Identified exit to Scraptown
  7944 | -9/Recycling  | Learned 2 Storage zone layouts
  8023 | -9/Recycling  | Scanned before Scraplab entrance
  8056 | -9/Recycling  | Angered Scraplab inhabitants
  8112 | -9/Recycling  | Learned 4 Materials zone layouts
  8275 | -9/Recycling  | Found Prototype Device
  8275 | -9/Recycling  | Identified Scrap Engine
  8626 | -9/Recycling  | Found SUBCON Basin
  8847 | -9/Recycling  | Build established: Construct
  9352 | -9/Recycling  | Entered Factory
  9352 | -7/Factory    | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  9687 | -7/Factory    | Build established: Mutant
  9759 | -7/Factory    | Discovered new exit (range 12)
 10664 | -7/Factory    | Fabricated Gauss Cannon (x2)
 10762 | -7/Factory    | Build established: Construct
 13866 | -7/Factory    | Build established: Skirmisher
 14163 | -7/Factory    | Discovered new exit (range 4)
 14167 | -7/Factory    | Identified exit to Lower Caves
 14552 | -7/Factory    | First assault squad dispatched
 14625 | -7/Factory    | Lost 3 parts (1p1u1w)
 14626 | -7/Factory    | Core integrity fell below 50%
 14650 | -7/Factory    | Self-destructed

 Last Messages 
---------------
14589_ Penetrated by Slug.
14589_ Cld. Multi-Ion Engine destroyed.
14592_ Penetrated by Slug.
14594_ Transmission Jammer destroyed.
14596_ Slug penetrates Wall.
14602_ ALERT: Rogue bot located, Programmers report
  to Factory Zone 2A.
14620_ Penetrated by Slug. <x5>
14635_ System corrupted: Matter fused (-5).
14644_ System corrupted: Hvy. Ion Cannon failed to
  cycle.
14644_ Megafabricator disabled.
14645_ Penetrated by Slug.
14645_ Hovering Gravmag Exoskeleton destroyed.
14645_ Hovering Gravmag Exoskeleton core remains
  intact and functional.
14647_ X-62 Marksman Imp. Cooling System blasted
  off.
14647_ X-62 Marksman destroyed.
14647_ Imp. Sensor Array destroyed.

 Map 
-----
+----------------------------------------------------+
|      #        #??????????????????????????????????? |
|  |   ##########??????????????????????????????????? |
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| #     #??      ????????????#            #????????? |
| #     #?!   """????????????#           =#????####? |
| #     #?    """#???????????#  """""""   ######T ## |
| #     #     """#???????????#  """""""   #          |
| #     #      ""#???????????#  """""""   #          |
| +     + !    ""#???????????#  """""""   +          |
| #     #    !   #???????????#            #          |
| #     ###############??????#  """""""   #   %    % |
| #                   #????" #  """""""   ####+##### |
| #                   #??""" #  """""""   #?#        |
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| #          """"""   #????  #??????????????# """" " |
| ########   """"""  *###############???????# """" " |
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| ???????????????????????????????   ???????# #???#   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Coolant Potential          50
Energy Generation          13
Energy Capacity            273
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Jamming Range              12
Additional Mass Support    9
Base Temperature (-)       100
Armor Coverage             300
Evasion (%)                56
Core Analysis              6
Recoil Reduction           2
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Gauss Cannon | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MagneticSuperquantumLink
  Manual?         0
Play Time         02:22:11
  Cumulative      197.1 hours
  Start           2024.12.05 @ 17:00:27
  End             2024.12.05 @ 21:37:54
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          150
  Rogue           117
  Adventurer      0
  Explorer        33
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             39
Gallery%          59
Achievement%      58
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          53x45
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           LOW_CONTRAST(47,30,31)
Steam             1


RUN: 54286da0-76e6-4a3b-8c34-c6db9a695a8f