Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.27 @ 23:49:41 Player: Figgis Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (113) 565 Value Destroyed (3623) 3623 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (-24) -24 TOTAL SCORE: 7044 Bonus ------- High Alert Combat Kills 46 Friendly Fire -70 Cogmind --------- Core Integrity 598/700 Matter 294/300 Energy 60/300 System Corruption 3% Temperature Cool (9) Movement Treading (240) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- Enhanced Nuclear Core > --- PROPULSION (4) --- Improved Treads > --- UTILITY (5) ------ High-capacity Storage Unit Improved Sensor Array Advanced Targeting Computer Core Analyzer > --- WEAPON (3) ------- Lightning Gun Enhanced Autogun > --- INVENTORY (20) --- Heavy Ion Engine Enhanced Nuclear Core Enhanced Nuclear Core Enhanced Nuclear Core Light Treads Advanced Heat Sink Coolant Injector Experimental Sensor Array Advanced Targeting Computer Advanced Targeting Computer Core Analyzer Reactive Plating Improved Shield Generator Lightning Gun Enhanced Autogun Enhanced Autogun Heavy Rocket Launcher Heavy Rocket Launcher Great Axe Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Improved Treads > --- UTILITY ---------- Cooling System High-capacity Storage Unit Improved Sensor Array Advanced Targeting Computer Core Analyzer > --- WEAPON ----------- Lightning Gun Lightning Gun Enhanced Autogun > --- INVENTORY -------- Heavy Ion Engine Enhanced Nuclear Core Enhanced Nuclear Core Enhanced Nuclear Core Enhanced Nuclear Core Light Treads Advanced Heat Sink Coolant Injector Experimental Sensor Array Advanced Targeting Computer Advanced Targeting Computer Core Analyzer Reactive Plating Improved Shield Generator Lightning Gun Enhanced Autogun Enhanced Autogun Mini Grenade Launcher Enhanced Flamer Great Axe [Rating: 43] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Enhanced Nuclear Core Propulsion Improved Treads Treads Improved Treads Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Reactive Plating Weapon Improved Light Cannon Energy Gun Beamcaster Energy Cannon Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Special Weapon Enhanced Flamer Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power . | . . . . . . . Propulsion 2 | . . . 1 . 1 . Utility 3 | . . . 1 . 1 1 Weapon 1 | . . . . . . 1 Parts Attached 63 | 4 9 3 15 5 23 4 Power 7 | . 2 . 1 . 2 2 Engine 5 | . 2 . 1 . 2 . Core 2 | . . . . . . 2 Reactor . | . . . . . . . Propulsion 15 | 2 . 1 5 1 6 . Treads 15 | 2 . 1 5 1 6 . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 15 | . 4 1 3 1 5 1 Device 5 | . . 1 1 1 2 . Storage 3 | . 3 . . . . . Processor 4 | . 1 . 1 . 1 1 Hackware . | . . . . . . . Protection 3 | . . . 1 . 2 . Artifact . | . . . . . . . Weapon 26 | 2 3 1 6 3 10 1 Energy Gun 7 | 1 . 1 1 . 3 1 Energy Cannon 3 | . . . 1 1 1 . Ballistic Gun 8 | 1 1 . 3 . 3 . Ballistic Cannon 5 | . 2 . 1 1 1 . Launcher 2 | . . . . . 2 . Special Weapon 1 | . . . . 1 . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 9 | . . . 4 . 4 1 Parts Lost 13 | . . 1 2 . 5 5 Power . | . . . . . . . Propulsion 8 | . . . 1 . 4 3 Utility 1 | . . . . . . 1 Weapon 4 | . . 1 1 . 1 1 Highest Loss Streak 5 | . . 1 2 . 3 5 To Critical Strikes . | . . . . . . . Average Backups 17 | 2 9 14 17 20 19 19 Power 3 | 1 2 3 3 3 3 4 Propulsion 2 | . 1 1 3 4 2 . Utility 4 | . 1 2 2 5 6 7 Weapon 6 | . 3 7 6 7 7 6 Tool/Special . | . . . . . . . Unused Backups 38 | . 3 . 11 5 2 17 Power 12 | . 3 . 3 . . 6 Propulsion 8 | . . . 6 1 . 1 Utility 7 | . . . . . 1 6 Weapon 9 | . . . 2 2 1 4 Tool/Special 2 | . . . . 2 . . Average Slot Usage (%) 98 | . 97 99 99 100 97 98 Engine 10 | . 13 14 11 11 9 1 Treads 31 | . 28 28 32 33 34 29 Device 9 | . . 10 11 11 9 14 Storage 10 | . 13 14 11 11 9 7 Processor 9 | . 13 3 8 11 9 15 Protection 2 | . . . 1 . 8 . Energy Gun 9 | . 1 10 16 8 4 14 Energy Cannon 3 | . . . . 11 6 . Ballistic Gun 4 | . 15 . 3 . 3 6 Ballistic Cannon 5 | . 10 16 1 2 3 . Peak Build Rating 43 | 4 13 17 28 27 37 43 Average Rating 25 | 1 9 16 25 26 32 41 On Entrance 16 | . 4 13 15 26 26 32 Avg Prop Armor Cover (%) 24 | 26 26 . 6 . . . Naked Turns . | . . . . . . . Heaviest Build 74 | 3 35 37 56 61 74 62 Greatest Support 91 | 3 40 40 69 69 91 83 Greatest Overweight (x) 1 | . . . 1 . 1 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | 5 20 15 20 20 20 20 Average Capacity 17 | 5 12 15 18 20 20 20 Most Carried 20 | 5 15 15 20 20 20 20 Average Carried 17 | 3 9 14 17 19 19 19 Final Capacity 20 | 5 15 15 20 20 20 20 Final Carried 20 | 4 15 14 20 20 19 19 Class Distribution -------------------- 90% | Mutant 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Gunner | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Matter Collected 2256 | 240 505 186 441 45 683 156 Remotely . | . . . . . . . Salvage Created 4283 | . 553 308 1300 . 1622 500 Parts 246 | . 27 15 96 . 82 26 Haulers Intercepted 12 | . 2 . 5 . 4 1 Recyclers Shooed 2 | . . . 1 . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 87 | . 14 9 28 . 29 7 Guns 51 | . 7 3 23 . 11 7 Cannons 33 | . 7 6 4 . 16 . AOE 1 | . . . . . 1 . Classes Destroyed 12 | . 6 1 1 . 4 . Worker 1 | . . 1 . . . . Builder 1 | . 1 . . . . . Tunneler 1 | . . . . . 1 . Hauler 12 | . 2 . 5 . 4 1 Watcher 11 | . 2 . 4 . 3 2 Swarmer 16 | . 3 . 10 . 3 . Grunt 49 | . 9 9 9 . 15 7 Brawler 1 | . . . . . 1 . Duelist 1 | . . . . . 1 . Sentry 16 | . . . 9 . 7 . Hunter 2 | . . . . . 2 . Subdweller 2 | . 2 . . . . . Best Kill Streak 6 | . 3 3 6 . 5 3 Combat Bots Only 5 | . 3 3 5 . 4 3 Max Kills in Single Turn 2 | . 2 1 2 . 1 1 Gunslinging 1 | . . . 1 . . . Exploded 1 | . . . . . 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Hostile Shots Fired 423 | . 63 31 116 . 175 38 Missed 116 | . 22 8 38 . 40 8 Hits 307 | . 41 23 78 . 135 30 Melee 11 | . . . . . 6 5 Projectile 296 | . 41 23 78 . 129 25 Critical Strikes 15 | . 2 1 1 . 8 3 Damage Taken 4699 | . 474 302 1178 . 1981 764 Core 583 | . 73 40 155 . 213 102 Absorbed by Shields . | . . . . . . . Ignored by Resistances 106 | . . . . . 106 . Regen/Repaired (Parts) 432 | . . . 198 . 234 . Core Remaining (%) 69 | 100 . 54 . 61 61 . Volleys Fired 310 | . 66 33 76 1 110 24 Largest 3 | . 2 2 2 2 2 3 Hottest 155 | . 66 108 136 129 155 135 Shots Fired 632 | . 131 58 154 7 214 68 Gun 398 | . 79 23 125 1 102 68 Cannon 231 | . 52 35 29 6 109 . Launcher 3 | . . . . . 3 . Special . | . . . . . . . Kinetic 349 | . 128 35 65 2 95 24 Thermal 198 | . 3 23 89 5 78 . Explosive 3 | . . . . . 3 . Electromagnetic 82 | . . . . . 38 44 Robot Hit Streak 17 | . 12 8 17 3 12 15 Robot Miss Streak 5 | . 5 1 5 1 4 4 Penetration Max . | . . . . . . . Secondary Targets 6 | . . . 2 . 2 2 Max Gunslinging Chain 1 | . . . 1 . 1 1 Shots Hit Robots 389 | . 66 36 89 3 151 44 Core Hits 163 | . 29 13 40 . 61 20 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . 1 . . . 1 . Critical Strikes 10 | . 1 1 5 . 1 2 Burn 5 | . . . 5 . . . Destroy 2 | . 1 . . . 1 . Blast 1 | . . 1 . . . . Corrupt 2 | . . . . . . 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8434 | . 1087 794 1925 70 3595 963 Guns 4610 | . 609 292 1545 . 1303 861 Cannons 3356 | . 478 502 326 70 1980 . Explosions 468 | . . . 54 . 312 102 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 3774 | . 1076 502 625 28 1289 254 Thermal 3198 | . 11 292 1246 42 1505 102 Explosive 305 | . . . 54 . 251 . Electromagnetic 1157 | . . . . . 550 607 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . 2 2 . 3 Average Corruption 2 | . . . 2 2 . 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 38 | . . . 18 19 . 1 Message Errors 10 | . . . 5 4 . 1 Matter Fused 8 | . . . 5 3 . . Heat Flow Errors 2 | . . . 1 1 . . Energy Discharges 6 | . . . 3 3 . . Data Loss (minor) 4 | . . . 2 2 . . Data Loss (major) 1 | . . . . 1 . . Misfires 7 | . . . 2 5 . . Overload Shots . | . . . . . . . Overflow Damage 61 | . 6 . 44 . 11 . Projectiles 6 | . 6 . . . . . Explosions 55 | . . . 44 . 11 . Melee . | . . . . . . . Knockbacks 32 | . 4 13 6 . 9 . Impact . | . . . . . . . Kinetic 28 | . 4 10 6 . 8 . Secondary 4 | . . 3 . . 1 . Self-Inflicted Damage 280 | . . . 228 . 15 37 Shots 4 | . . . 2 . 1 1 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 333 | . 45 141 162 102 333 64 Average Temperature 46 | . 13 50 50 60 65 30 Received Heat Transfer 1848 | . 216 198 309 . 963 162 Effects 1 | . . . . . 1 . Interference 1 | . . . . . 1 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Fried 6 | . . . . . 6 . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Melted 12 | . . 1 7 . 4 . Heat Transferred 5823 | . 25 481 2553 74 2640 50 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . . . . . 1 3 Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Maximum Alert Level 2 | . . . 1 . 2 1 Low Security (%) 73 | 100 100 100 48 100 54 67 Level 1 21 | . . . 51 . 20 32 Level 2 5 | . . . . . 24 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 474 | . 136 52 283 108 474 298 Initial 202 | . . 22 14 108 . 202 Average 120 | . 51 9 188 8 213 157 Influence Increases 2931 | . 424 215 935 1 919 437 Destroy 0b10 Robot/C 1700 | . 240 180 560 . 580 140 Destroy 0b10 Robot/NC 130 | . 25 5 45 . 40 15 Destroy Leader 446 | . 58 30 178 . 164 16 Successful Hack 85 | . 18 . 36 . 19 12 Disable Machine 225 | . 15 . 30 . . 180 Destroy Structure 135 | . 8 . 41 1 41 44 Lose Combat Pursuer 210 | . 60 . 45 . 75 30 Influence Decreases 2710 | . 366 235 694 280 474 661 Entered New Map 474 | . . 36 24 171 . 243 Time Decay 2106 | . 366 189 650 109 424 368 Lost Part 130 | . . 10 20 . 50 50 Squads Dispatched 13 | . 1 . 2 1 5 4 Investigation 3 | . 1 . . 1 1 . Extermination 1 | . . . . . . 1 Reinforcement 6 | . . . 2 . 1 3 Assault . | . . . . . . . Garrison 3 | . . . . . 3 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Distress Signals 3 | . . . 1 . 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 136 | . 24 9 40 1 44 18 Peak Tracking Total 8 | . 3 3 8 2 5 6 Tactical Retreats 9 | . 3 . 1 . 3 2 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Traps Triggered 5 | . 1 . 2 . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Machines Disabled 15 | . 1 . 2 . . 12 Max in Single Turn 11 | . 1 . 2 . . 11 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Machines Accessed 35 | . 6 . 12 1 14 2 Terminals 25 | . 6 . 9 . 9 1 Fabricators . | . . . . . . . Repair Stations 5 | . . . 2 . 2 1 Recycling Units 1 | . . . . . 1 . Scanalyzers 2 | . . . 1 . 1 . Garrison Access 1 | . . . . . 1 . Total Hacks 71 | . 11 . 25 1 30 4 Successful 32 | . 3 . 12 1 15 1 Failed 37 | . 8 . 12 . 14 3 Catastrophic 7 | . . . 1 . 5 1 Database Lockouts 2 | . . . 1 . 1 . Manual 21 | . 8 . 3 . 9 1 Terminals 38 | . 11 . 10 . 16 1 Fabricators . | . . . . . . . Repair Stations 19 | . . . 10 . 6 3 Recycling Units 1 | . . . . . 1 . Scanalyzers 7 | . . . 5 . 2 . Garrison Access 5 | . . . . . 5 . Terminal Hacks 17 | . 3 . 6 1 7 . Robot Analysis 2 | . 1 . 1 . . . Open Door 1 | . . . . 1 . . Branch Access Points 1 | . . . . . 1 . Locate Traps 8 | . 2 . 2 . 4 . Security Status 1 | . . . . . 1 . Registered Components 1 | . . . . . 1 . Zone Layout 3 | . . . 3 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 11 | . . . 4 . 6 1 Scan Component 6 | . . . 2 . 3 1 Repair 5 | . . . 2 . 3 . Recycling Unit Hacks 1 | . . . . . 1 . Report Inventory 1 | . . . . . 1 . Scanalyzer 3 | . . . 2 . 1 . Retrieve Study 3 | . . . 2 . 1 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 23 | . 4 . 8 . 9 2 Full Trace Events 2 | . 1 . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 3 | . . . 2 . 1 . Parts Repaired 5 | . . . 2 . 3 . Time 178 | . . . 82 . 96 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Total Allies 1 | . . . . 1 . . Largest Group 1 | . . . . 1 . . Highest-Rated Group 31 | . . . . 31 . . Highest-Rated Ally 31 | . . . . 31 . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Active Infowar (turns) 2355 | . 1220 221 . . 72 842 Optics 1441 | . 1220 221 . . . . Sensors 914 | . . . . . 72 842 Robot Analysis Total 2 | . 1 . 1 . . . Derelict Logs Recovered 3 | . . 1 . 2 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Turns Passed 8929 | 30 1263 1003 2391 1478 1922 842 Spaces Moved 4482 | 38 690 530 1201 680 873 470 Core 127 | 38 89 . . . . . Treads 4355 | . 601 530 1201 680 873 470 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 50 160 160 160 156 160 Average Speed 157 | 50 145 160 160 160 164 160 Slowest Speed 240 | 50 160 160 240 160 226 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 67 | 3 96 78 96 96 87 14 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 . 1 . Scrap Searched 2 | . . . . 2 . . Spaces Dug 1 | . 1 . . . . . Terrain Destroyed 135 | . 6 . 34 1 49 45 Melee . | . . . . . . . Projectile 30 | . 6 . 2 1 21 . AOE 105 | . . . 32 . 28 45 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Total 5797 | 47 819 626 1538 1071 1172 524 Wait 785 | . 33 59 183 371 129 10 Move 4476 | 37 689 529 1200 679 872 470 Hop . | . . . . . . . Pick Up 88 | 6 17 1 31 7 17 9 Fast Attach 15 | 2 1 . 6 . 6 . Attach 22 | 2 2 . 5 . 9 4 Detach . | . . . . . . . Swap 37 | . 6 3 9 5 13 1 Drop 64 | . 5 1 28 8 16 6 Fire 310 | . 66 33 76 1 110 24 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [*Sto]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 31 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Discovered new exit (range 18) 313 | -10/Materials | Build established: Mutant 449 | -10/Materials | Discovered new exit (range 16) 744 | -10/Materials | Discovered new exit (range 18) 815 | -10/Materials | Discovered new exit (range 13) 899 | -10/Materials | Discovered new exit (range 17) 931 | -10/Materials | Derelicts attacked the area 1209 | -10/Materials | Discovered new exit (range 17) 1294 | -10/Materials | Entered Mines 1338 | -10/Mines | Met a Derelict bent on vengeance 1360 | -10/Mines | Discovered new exit (range 6) 1646 | -10/Mines | Learned Materials emergency access door positions 1695 | -10/Mines | Learned location of Storage (-9) 2185 | -10/Mines | Discovered new exit (range 8) 2218 | -10/Mines | Excavation squad dispatched 2218 | -10/Mines | A large section of the Mines collapsed 2297 | -10/Mines | Entered Materials 2297 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2312 | -9/Materials | Discovered new exit (range 14) 2661 | -9/Materials | Repaired Beamcaster 2818 | -9/Materials | Central database locked down 3027 | -9/Materials | Discovered new exit (range 16) 3197 | -9/Materials | Discovered new exit (range 12) 3668 | -9/Materials | Repaired Imp. Treads+ 3695 | -9/Materials | Discovered new exit (range 3) 4197 | -9/Materials | Discovered new exit (range 3) 4629 | -9/Materials | Discovered new exit (range 14) 4688 | -9/Materials | Entered Mines 4790 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 4798 | -9/Mines | Found Prototype Device 4847 | -9/Mines | Received a Mining Laser from a helpful Derelict 4847 | -9/Mines | Discovered new exit (range 6) 4919 | -9/Mines | Met a Derelict shopkeep closing up shop 5499 | -9/Mines | Learned Materials security intel 5769 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 5961 | -9/Mines | Identified exit to Materials 6108 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 6120 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 6166 | -9/Mines | Entered Materials 6166 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6349 | -8/Materials | Repaired Imp. Treads+ 6383 | -8/Materials | Repaired Imp. Treads+ 6444 | -8/Materials | Central database locked down 6887 | -8/Materials | Repaired Imp. Treads+ 7167 | -8/Materials | Garrison activated, responded to threat 7460 | -8/Materials | Lost 3 parts (3n) 7943 | -8/Materials | Discovered new exit (range 6) 8013 | -8/Materials | Identified Exp. Sensor Array 8088 | -8/Materials | Entered Factory 8088 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 8500 | -7/Factory | Build established: Gunner 8930 | -7/Factory | Self-destructed Last Messages --------------- 08881_ Switching to secondary target: G-47 Trooper. 08882_ G-47 Trooper misfires. 08884_ G-47 Trooper destroyed. 08886_ Dropped Enh. Flamer. 08887_ R-06 Scavenger collects Imp. Heat Sink. 08887_ Acquired Hvy. Rocket Launcher. 08890_ R-06 Scavenger collects Corrupted Aluminum Leg. 08890_ R-06 Scavenger collects Corrupted Lgt. Nuclear Core. 08891_ Acquired 24 matter. 08893_ R-06 Scavenger collects Corrupted Particle Gun. 08896_ R-06 Scavenger collects Enh. Flamer. 08912_ TCEX1HH %8QYW=YSUSN=OTMP| 08918_ Lgt. Treads destroyed. 08922_ Enh. Nuclear Core severed. 08924_ P-70 Sage resets L-41 Fighter, system corruption cleaned. 08925_ R-06 Scavenger collects Enh. Nuclear Core. 08928_ Lgt. Treads destroyed. 08929_ Cooling System destroyed. 08929_ Lightning Gun destroyed. 08930_ Lgt. Treads destroyed. Map ----- +----------------------------------------------------+ | """" # """ ""??????????????????????????? | | """" # """ ""??????????????????????????? | | """" # """ """?????????????????????????? | | """" # ?????????????????????????? | | ^"""" # """ """?????????????????????????? | | """" # """ """?????????????????????????? | | + """ """ #???????????????????????? | | """" # #???????????????????????? | | """" ####+#########???????????????????????? | | """" ! #??# #########???????????????????????? | | """" #??# ## #???????????????????????? | | """" #??# ## #???????????????????????? | | """" #??# ## +???????????????????????? | | T#?# ## ?#???????????????????????? | | """" ### ## #???????????????????????? | | """" ### ? # #???????????????????????? | | """"^ ### #] #???????????????????????? | | """" # #???????????????????????? | | """" # #???????????????????????? | | """" # #???????????????????????? | | # ! /? #???????????????????????? | | """" # !] #??????????? ??????????? | | ????"" # ! #????????? ??????????? | | ????"" ! # % #??????? #?????????? | | ????"" ####;####???? #?????????? | | ????"" %r @#?? +?????????? | | ????"" pl# ? #?????????? | | ?? gg g + ? #?????????? | | ??? g # #?????????? | | ??? # #?????????? | | ????########### ####+##+#? #?????????? | | ??????????????# #????? #?? #?????????? | | ??????????????# #????? ]#??? ! ??????????? | | ??????????????+ #????? #???#######+#??????????? | | ??????????????# ?????? #??????????????????????? | | ??????????????# ?????? #??????????????????????? | | ??????????????# ??????""#??????????????????????? | | ??????????????# ?????"""???????????????????????? | | ??????????????# ?????"""???????????????????????? | | ??????????????# ???????????????????????????????? | | ??????????????? ???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Evasion (%) 50 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Beamcaster | 13% | -9/Materials Imp. Treads | 22% | -9/Materials Imp. Treads | 44% | -8/Materials Imp. Treads | 70% | -8/Materials Imp. Treads | 34% | -8/Materials Studied --------- Imp. Treads | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Imp. Light Cannon | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BarrageSystemCapacitor Manual? 0 Play Time 00:45:05 Cumulative 246.5 hours Start 2026.09.26 @ 20:42:57 End 2026.09.27 @ 23:49:41 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 372 Rogue 369 Adventurer 3 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 69 Gallery% 59 Achievement% 37 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8ed3a0a9-f00b-4654-809c-004f6c83e0d4