Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.28 @ 06:47:02 Player: Florist Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (265) 1325 Value Destroyed (11407) 11407 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (972) 972 TOTAL SCORE: 20224 Bonus ------- High Alert Combat Kills 866 Follower Combat Kills 227 Friendly Fire -121 Cogmind --------- Core Integrity 0/1300 Matter 261/300 Energy 79/100 System Corruption 17% Temperature Cool (0) Movement Core (50) Location -3/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- 0b10 Decoder Chip [Generic] > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Improved Heavy Treads Biometal Heavy Treads Linear Accelerator Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor > --- PROPULSION ------- Improved Heavy Treads Biometal Medium Treads Biometal Medium Treads > --- UTILITY ---------- High-capacity Storage Unit 0b10 Decoder Chip [Generic] Makeshift Salvage Targeting Computer Makeshift Salvage Targeting Computer Improved Targeting Computer Advanced Weapon Cycler Improved Medium Armor Plating Makeshift Light Armor Plating Advanced Force Field Drone Bay > --- WEAPON ----------- Advanced Beam Rifle Plasma Rifle Thermic Laser Thermic Laser Linear Accelerator > --- INVENTORY -------- Antimatter Reactor Quantum Reactor Improved Heavy Treads Biometal Heavy Treads Biometal Heavy Treads Advanced Heavy Siege Treads Triangulator Thermic Laser Heavy Beamcaster Phase Gun Dispersion Rifle Quantum Rifle Matter Neutralizer Matter Neutralizer Matter Neutralizer Matter Neutralizer [Rating: 135] Favorites ----------- Power Fission Core Engine Cooled Ion Engine Power Core Fission Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Combat Linear Gravjet Utility Improved Targeting Computer Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Assault Rifle Ballistic Cannon Linear Accelerator Build | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Fac Fac Upp Upp Res Arm Slots Evolved 14 | . . 2 2 . 2 2 . . 2 2 . . 2 . Power 1 | . . . . . . . . . 1 . . . . . Propulsion 2 | . . . 1 . . 1 . . . . . . . . Utility 8 | . . 1 1 . 1 1 . . 1 1 . . 2 . Weapon 3 | . . 1 . . 1 . . . . 1 . . . . Parts Attached 167 | 3 10 28 23 6 13 8 7 5 6 28 8 5 11 6 Power 20 | . . 3 1 . 2 . 1 . 2 6 . 1 2 2 Engine 6 | . . 3 1 . 2 . . . . . . . . . Core 9 | . . . . . . . . . 2 5 . 1 1 . Reactor 5 | . . . . . . . 1 . . 1 . . 1 2 Propulsion 48 | 2 2 8 6 2 6 4 1 . 1 5 5 . 3 3 Treads 42 | 2 . 6 6 2 6 4 1 . 1 5 5 . 3 1 Leg 4 | . 2 2 . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . 2 Flight . | . . . . . . . . . . . . . . . Utility 44 | 1 3 5 4 1 2 3 3 4 3 6 3 1 5 . Device 17 | . . 2 1 1 . 2 2 3 1 2 . . 3 . Storage 4 | 1 2 1 . . . . . . . . . . . . Processor 10 | . 1 . 3 . . . . 1 1 1 2 . 1 . Hackware . | . . . . . . . . . . . . . . . Protection 13 | . . 2 . . 2 1 1 . 1 3 1 1 1 . Artifact . | . . . . . . . . . . . . . . . Weapon 55 | . 5 12 12 3 3 1 2 1 . 11 . 3 1 1 Energy Gun 52 | . 4 12 12 3 3 1 1 1 . 11 . 3 1 . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 1 | . 1 . . . . . . . . . . . . . Ballistic Cannon 2 | . . . . . . . 1 . . . . . . 1 Launcher . | . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . 3 2 1 . 1 . . 1 1 . . . . Parts Lost 73 | . 5 6 9 . 1 4 . 1 1 15 3 5 3 20 Power 5 | . . . 1 . . . . . . 2 . . 1 1 Propulsion 19 | . 2 2 2 . 1 3 . . . 1 3 . 1 4 Utility 17 | . . 1 1 . . . . . 1 5 . 1 1 7 Weapon 32 | . 3 3 5 . . 1 . 1 . 7 . 4 . 8 Highest Loss Streak 11 | . 3 1 5 . 1 1 . 1 1 2 2 2 1 11 To Critical Strikes 3 | . . 1 . . 1 . . . . . . . . 1 Average Slot Usage (%) 92 | . 65 99 98 99 99 98 98 92 83 82 86 92 96 73 Engine 5 | . . 11 8 9 7 6 4 . . . . . . . Core 2 | . . . . . . . . . 4 7 10 10 8 1 Treads 20 | . 20 19 26 26 22 25 24 20 11 10 17 21 17 11 Device 9 | . . 7 8 9 7 11 20 19 15 11 15 10 13 9 Storage 8 | . 14 10 9 9 7 6 6 6 5 5 5 5 4 3 Processor 12 | . . 11 14 18 15 13 13 13 12 14 5 15 19 14 Protection 3 | . . 3 3 . 7 7 . . 4 5 5 5 7 5 Energy Gun 26 | . 19 32 26 27 30 25 24 25 23 24 26 23 23 14 Peak Build Rating 135 | 3 6 19 35 36 45 52 65 68 84 96 92 78 127 135 Average Rating 44 | 2 4 16 29 35 43 47 53 65 77 84 81 71 98 106 On Entrance 50 | . 3 6 18 34 35 42 46 65 66 81 91 78 73 123 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 139 | 5 44 62 63 57 68 71 70 72 79 103 103 88 113 139 Greatest Support 155 | 40 40 40 63 60 62 80 110 110 140 145 145 88 145 155 Greatest Overweight (x) 13 | . 13 2 . . 1 1 . . . 1 1 . 1 . Average Overweight (x) . | . . 1 . . 1 . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 17 19 20 20 20 20 20 20 20 20 20 20 20 17 Most Carried 20 | 5 10 20 20 20 19 16 20 20 20 19 14 11 20 20 Average Carried 14 | 3 7 13 18 19 17 14 18 19 17 14 10 9 13 16 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 4 8 19 20 20 13 16 20 19 18 11 11 10 17 5 Class Distribution -------------------- 32% | Gunner 24% | Scavenger-Gunner 10% | Mutant 7% | Tank 7% | Skirmisher 6% | Scavenger-Skirmisher 5% | Commander-Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Gunner | -8/Materials Gunner | -8/Storage Gunner | -7/Factory Gunner | -6/Factory Scavenger-Gunner | -6/Waste Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Tank | -3/Research Derelict-Tank | -3/Armory Resources | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 ----------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Fac Fac Upp Upp Res Arm Matter Collected 2560 | 161 248 255 245 70 132 95 304 45 80 265 227 63 156 214 Remotely . | . . . . . . . . . . . . . . . Salvage Created 12987 | . 758 1845 1593 1216 899 1209 63 365 370 2711 908 340 468 242 Parts 512 | . 39 113 73 61 34 43 1 10 5 84 12 18 13 6 Haulers Intercepted 11 | . 2 6 . . . 2 . . 1 . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 28 | . . . . . . . . . . . 11 17 . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Fac Fac Upp Upp Res Arm Combat Hostiles Destroyed 216 | . 17 37 24 22 18 18 . 6 4 44 12 4 6 4 Guns 181 | . 17 36 22 22 15 15 . 3 1 35 8 3 3 1 Cannons 3 | . . . . . . . . . . . . . . 3 AOE 2 | . . . 1 . . 1 . . . . . . . . Classes Destroyed 15 | . 5 2 5 . 1 1 . . . . . 1 . . Worker 3 | . . . 1 . . 1 . . . 1 . . . . Builder 5 | . . 1 . 2 . . . . . 1 . . 1 . Hauler 11 | . 2 6 . . . 2 . . 1 . . . . . Recycler 4 | . 1 1 2 . . . . . . . . . . . Operator 4 | . . . 2 . . 1 . . . 1 . . . . Watcher 22 | . 3 5 5 2 3 2 . . . 2 . . . . Swarmer 36 | . 6 12 . 1 3 4 . . . 10 . . . . Grunt 95 | . 11 18 14 11 5 8 . 6 3 17 2 . . . Brawler 5 | . . . 1 . . 1 . . . 1 2 . . . Duelist 7 | . . . 2 . 1 . . . . . 2 . . 2 Sentry 34 | . . 7 6 10 2 1 . . 1 3 2 1 . 1 Specialist 2 | . . . . . . 2 . . . . . . . . Hunter 12 | . . . 1 . 2 . . . . 4 2 . 2 1 Programmer 24 | . . . . . 5 2 . . . 9 2 2 4 . Behemoth 1 | . . . . . . . . . . . . 1 . . Best Kill Streak 8 | . 4 4 4 3 3 6 . 3 1 8 5 2 2 1 Combat Bots Only 8 | . 4 4 4 3 3 6 . 3 1 8 5 2 1 1 Max Kills in Single Turn 3 | . 1 2 2 2 2 2 . 1 1 3 1 1 2 1 Gunslinging 2 | . . 1 . 1 1 1 . . . 2 . . . . Exploded 1 | . . . 1 . . 1 . . . . . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Fac Fac Upp Upp Res Arm Hostile Shots Fired 1273 | . 110 173 118 56 118 93 . 19 14 246 70 38 80 138 Missed 368 | . 35 50 24 17 45 23 . 4 6 59 20 14 27 44 Damage Taken 16270 | . 830 1487 1555 596 1168 1120 . 339 168 3656 1024 740 992 2595 Core 2647 | . 176 245 167 135 127 125 . 85 . 194 53 35 202 1103 Absorbed by Shields 317 | . . . . . . . . . . . . . 265 52 Reduced by Siege Mode 58 | . . . . . . . . . . 58 . . . . Regen/Repaired (Parts) 1175 | . . 404 71 214 . . . . . 486 . . . . Core Remaining (%) 67 | 100 29 38 . 45 81 . . 75 100 . . 75 . . Volleys Fired 634 | . 73 106 82 51 40 41 40 18 11 86 30 13 16 27 Largest 5 | . 2 3 3 3 4 4 4 4 4 5 5 5 5 5 Hottest 391 | . 90 168 199 177 197 203 203 203 162 355 355 355 391 372 Shots Fired 1995 | . 132 316 227 150 159 155 43 66 44 372 151 51 75 54 Gun 1929 | . 132 316 227 150 159 155 4 66 44 372 151 51 75 27 Cannon 66 | . . . . . . . 39 . . . . . . 27 Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 99 | . 33 . . . . . 39 . . . . . . 27 Thermal 1896 | . 99 316 227 150 159 155 4 66 44 372 151 51 75 27 Explosive . | . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 55 | . 25 15 19 20 15 27 15 55 31 29 19 14 13 10 Robot Miss Streak 5 | . 5 5 3 5 4 2 . 5 1 3 3 2 3 4 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 27 | . 3 1 2 2 1 4 . . . 11 2 1 . . Max Gunslinging Chain 2 | . 1 1 1 1 1 1 . . . 2 1 1 . . Shots Hit Robots 1304 | . 94 185 160 92 100 113 4 54 37 268 86 40 43 28 Core Hits 529 | . 42 79 67 40 41 51 2 16 8 112 32 11 14 14 Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 105 | . 3 14 11 5 9 12 . 5 3 20 4 4 10 5 Burn 104 | . 3 14 11 5 9 12 . 5 3 20 4 4 10 4 Blast 1 | . . . . . . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 25879 | . 1169 2625 2855 1921 2051 2607 80 1063 715 6127 1882 854 1004 926 Guns 24775 | . 1169 2625 2760 1921 2051 2315 80 1063 715 6127 1882 854 1004 209 Cannons 688 | . . . . . . . . . . . . . . 688 Explosions 387 | . . . 95 . . 292 . . . . . . . . Melee . | . . . . . . . . . . . . . . . Ramming 29 | . . . . . . . . . . . . . . 29 Kinetic 965 | . 277 . . . . . . . . . . . . 688 Thermal 24498 | . 892 2625 2760 1921 2051 2315 80 1063 715 6127 1882 854 1004 209 Explosive 292 | . . . . . . 292 . . . . . . . . Electromagnetic 95 | . . . 95 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 17 | . . . . . 1 1 1 1 . 4 5 6 5 17 Average Corruption 2 | . . . . . 1 1 1 1 . 2 4 5 1 6 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 129 | . . . . . 14 6 . 4 . 23 54 13 3 12 Message Errors 38 | . . . . . 6 2 . . . 8 15 1 2 4 Matter Fused 32 | . . . . . 3 . . 2 . 4 15 5 . 3 Heat Flow Errors 15 | . . . . . 2 . . . . 2 7 3 . 1 Energy Discharges 12 | . . . . . 1 2 . . . 3 6 . . . Parts Rejected 1 | . . . . . . . . . . 1 . . . . Parts Fused 2 | . . . . . . . . . . . . 1 . 1 Data Loss (minor) 10 | . . . . . . . . . . 4 4 1 . 1 Data Loss (major) 9 | . . . . . 1 1 . . . 1 4 1 . 1 Misfires 5 | . . . . . . . . 1 . . 2 1 . 1 Weapon Failures 5 | . . . . . 1 1 . 1 . . 1 . 1 . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 115 | . . . . . . 97 . . . . . . . 18 Projectiles 18 | . . . . . . . . . . . . . . 18 Explosions 97 | . . . . . . 97 . . . . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks 10 | . . . . . . . . . . . . . . 10 Impact 2 | . . . . . . . . . . . . . . 2 Kinetic 8 | . . . . . . . . . . . . . . 8 Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 153 | . . . 66 . . . . . . . . . . 87 Shots 3 | . . . 2 . . . . . . . . . . 1 Rammed 16 | . . . . . . . . . . . . . . 16 Targets Rammed 16 | . . . . . . . . . . . . . . 16 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 772 | . 93 478 418 72 223 433 48 70 79 519 520 470 772 664 Average Temperature 134 | . 28 127 112 20 64 125 36 27 24 180 190 213 298 307 Received Heat Transfer 3568 | . 381 504 819 306 201 426 . 144 54 573 93 63 . 4 Effects 62 | . . 14 1 . . 1 . . . 5 2 4 10 25 Shutdowns 16 | . . 3 . . . 1 . . . 1 . . . 11 Energy Bleed 8 | . . 3 1 . . . . . . . 1 1 1 1 Interference 12 | . . 3 . . . . . . . 2 . 2 4 1 Matter Decay 3 | . . . . . . . . . . . 1 . 1 1 Short Circuit 8 | . . . . . . . . . . 1 . 1 1 5 Damage (minor) 7 | . . 2 . . . . . . . 1 . . 2 2 Damage (major) 5 | . . 3 . . . . . . . . . . . 2 Damage (core) 3 | . . . . . . . . . . . . . 1 2 Siege Activations 5 | . . . . . . . . . 1 3 . . 1 . Total Turns 127 | . . . . . . . . . 2 120 . . 5 . Longest Duration 53 | . . . . . . . . . 2 53 . . 5 . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 33 | . . 2 1 . 3 2 . 3 4 10 4 1 3 . Combat Hostiles 30 | . . 1 1 . 3 2 . 3 3 9 4 1 3 . Parts Melted 253 | . 5 23 17 13 17 23 1 7 7 53 25 16 40 6 Heat Transferred 57699 | . 2696 7623 6882 3959 4403 5143 148 2368 1591 12576 4154 2179 3105 872 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Fac Fac Upp Upp Res Arm Peak Influence 910 | . 210 541 569 910 385 583 204 124 162 807 . . 95 130 Initial 385 | . . 55 225 213 385 142 204 2 31 79 . . . 37 Average 277 | . 64 279 302 569 250 315 155 73 78 433 . . 21 72 Maximum Alert Level 3 | . 1 2 2 3 1 2 1 . . 3 . . . . Low Security (%) 39 | 100 99 30 19 . 16 29 24 100 100 33 . . 100 100 Level 1 37 | . . 53 62 17 83 38 75 . . 10 . . . . Level 2 16 | . . 15 18 49 . 31 . . . 26 . . . . Level 3 6 | . . . . 33 . . . . . 30 . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 38 | . 2 6 1 2 4 4 . 1 1 14 . . 2 1 Investigation 6 | . 2 2 . 1 . . . . . 1 . . . . Extermination 10 | . . . . . 3 1 . . . 4 . . 1 1 Reinforcement 14 | . . 4 . . 1 3 . 1 1 3 . . 1 . Assault 2 | . . . 1 . . . . . . 1 . . . . Garrison 6 | . . . . 1 . . . . . 5 . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . 1 . . 1 . Haulers Reinforced 3 | . . . . . . 2 . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Fac Fac Upp Upp Res Arm Distress Signals 12 | . . 3 2 2 . . . . . 4 . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 301 | . 21 48 36 35 27 23 . 9 5 59 12 5 6 15 Peak Tracking Total 10 | . 4 4 6 4 3 5 . 4 2 5 4 2 2 10 Tactical Retreats 21 | . 1 3 1 3 2 1 . 2 1 5 . 1 1 . Traps | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Fac Fac Upp Upp Res Arm Traps Triggered 11 | . 2 1 . . 4 1 . 1 . 1 . . 1 . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 ---------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Fac Fac Upp Upp Res Arm Machines Disabled 30 | . . . 4 5 . 17 . . . 3 . . . 1 Max in Single Turn 3 | . . . 3 1 . 3 . . . 1 . . . 1 Garrison Access 3 | . . . . 1 . . . . . 1 . . 1 . Energy Cycler 1 | . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Fac Fac Upp Upp Res Arm Machines Accessed 61 | . 8 9 8 13 5 3 . 2 1 9 1 . 1 1 Terminals 43 | . 7 6 7 11 3 2 . 2 . 4 . . . 1 Fabricators 3 | . . . . . 1 1 . . 1 . . . . . Repair Stations 7 | . . 1 1 1 . . . . . 4 . . . . Recycling Units 3 | . 1 2 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 4 | . . . . 1 1 . . . . 1 . . 1 . Total Hacks 151 | . 18 24 20 32 13 11 . 4 3 23 1 . 1 1 Successful 73 | . 10 12 11 17 4 3 . 2 1 10 1 . 1 1 Failed 78 | . 8 12 9 15 9 8 . 2 2 13 . . . . Catastrophic 7 | . . 2 . 2 1 . . . . 2 . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 106 | . 16 19 14 23 11 8 . 4 . 11 . . . . Terminals 111 | . 16 19 16 26 10 8 . 4 . 11 . . . 1 Fabricators 7 | . . . . . 1 3 . . 3 . . . . . Repair Stations 18 | . . 2 4 4 . . . . . 8 . . . . Recycling Units 5 | . 2 3 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 9 | . . . . 2 2 . . . . 4 . . 1 . Terminal Hacks 22 | . 2 5 4 7 . 1 . . . 1 1 . . 1 Record 5 | . . 1 2 2 . . . . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . . . . . Open Door 5 | . . . . 3 . . . . . . 1 . . 1 Branch Access Points 1 | . . 1 . . . . . . . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . . . . . Terminal Index 5 | . 1 1 1 1 . . . . . 1 . . . . Alert Level 2 | . . . . 1 . 1 . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . 1 1 . . 1 . . . . . Network Status 3 | . . . . . 1 1 . . 1 . . . . . Repair Station Hacks 11 | . . 2 2 2 . . . . . 5 . . . . Scan Component 6 | . . 1 1 1 . . . . . 3 . . . . Repair 5 | . . 1 1 1 . . . . . 2 . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 . . . . . 1 . . 1 . Seal Access 3 | . . . . 1 . . . . . 1 . . 1 . Unauthorized Hacks 33 | . 7 5 5 7 3 1 . 2 . 3 . . . . Terminals 32 | . 7 4 5 7 3 1 . 2 . 3 . . . . Botnet 32 | . 7 4 5 7 3 1 . 2 . 3 . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . . . Mask 1 | . . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 6 | . . . 2 2 . 1 . . . 1 . . . . Used 2 | . . . . . . 1 . . . 1 . . . . Hacking Detections 43 | . 5 7 6 8 4 3 . 2 1 7 . . . . Full Trace Events 3 | . . 1 . 1 . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 4 | . . 1 1 1 . . . . . 1 . . . . Time 180 | . . 26 32 38 . . . . . 84 . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 9 | . 9 . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 ------------ Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Fac Fac Upp Upp Res Arm Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . 1 . . . Allies Hacked 1 | . . . . . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Fac Fac Upp Upp Res Arm Total Allies 11 | . . . . 10 . . . . . . 1 . . . Largest Group 10 | . . . . 10 6 . . . . . 1 1 . . Highest-Rated Group 173 | . . . . 173 85 . . . . . 30 30 . . Highest-Rated Ally 30 | . . . . 29 16 . . . . . 30 30 . . Total Orders 3 | . . . . 1 . . . . . . . . 2 . ROAM 1 | . . . . 1 . . . . . . . . . . EXPLORE 1 | . . . . . . . . . . . . . 1 . RETURN 1 | . . . . . . . . . . . . . 1 . Ally Attacks 65 | . . . . 54 11 . . . . . . . . . Total Damage 825 | . . . . 714 111 . . . . . . . . . Kills 11 | . . . . 10 1 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Fac Fac Upp Upp Res Arm Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . . . 1 . . Drone Launches 4 | . . . . . . . . . . . . . 2 2 Drone Recoveries 2 | . . . . . . . . . . . . . 2 . Decoded 0b10 Intel 38 | . . . . . . . . . . . . . 27 11 Traps 2 | . . . . . . . . . . . . . 1 1 Emergency Access 4 | . . . . . . . . . . . . . 3 1 Items 26 | . . . . . . . . . . . . . 18 8 Machines 5 | . . . . . . . . . . . . . 5 . Guards 1 | . . . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 ------------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Fac Fac Upp Upp Res Arm Turns Passed 21739 | 62 1982 4808 2043 2295 2357 1108 527 536 381 1887 2026 417 942 368 Spaces Moved 9084 | 44 795 1652 944 1016 869 478 263 275 179 771 1004 226 383 185 Core 21 | 16 5 . . . . . . . . . . . . . Treads 8713 | 28 690 1463 944 1016 869 478 263 275 179 771 1004 226 383 124 Legs 289 | . 100 189 . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover 61 | . . . . . . . . . . . . . . 61 Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 240 160 163 238 162 162 163 160 160 160 160 150 57 Average Speed 192 | 120 214 242 161 163 241 170 162 163 160 160 188 160 208 119 Slowest Speed 700 | 160 700 260 163 163 246 246 163 163 160 240 240 160 240 160 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . 2 . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 43 | 4 97 82 71 97 27 15 82 8 3 22 97 20 10 10 Regions Visited 14 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . . . . . . . . Known Exits Taken 4 | . 1 1 1 1 . . . . . . . . . . Unknown Exits Taken 8 | 1 . . . . 1 . . 1 1 1 1 1 1 . Scrap Searched 4 | . . . . . . . . . . . 2 2 . . Spaces Dug 13 | . . . . . . . 13 . . . . . . . Terrain Destroyed 69 | . . . . . . 38 14 . . . . . . 17 Melee . | . . . . . . . . . . . . . . . Projectile 19 | . . . . . . . 14 . . . . . . 5 AOE 50 | . . . . . . 38 . . . . . . . 12 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Fac Fac Upp Upp Res Arm Total 12042 | 53 947 2230 1288 1541 1032 670 338 332 254 1236 1055 252 496 318 Wait 1818 | . 47 369 193 460 95 133 6 25 47 319 1 4 63 56 Move 9067 | 43 794 1651 943 1011 868 478 262 274 178 770 1003 225 382 185 Hop 2 | . . . . 2 . . . . . . . . . . Pick Up 212 | 7 17 54 30 6 7 9 11 5 7 20 9 4 16 10 Fast Attach . | . . . . . . . . . . . . . . . Attach 141 | 3 9 23 15 2 11 6 5 4 6 27 8 5 11 6 Detach 7 | . 1 . . . . . 1 . . 3 . . 1 1 Swap 27 | . 1 5 8 4 2 2 2 1 . 2 . . . . Drop 111 | . 5 22 17 5 9 1 8 5 5 9 2 1 5 17 Fire 634 | . 73 106 82 51 40 41 40 18 11 86 30 13 16 27 Melee . | . . . . . . . . . . . . . . . Ram 16 | . . . . . . . . . . . . . . 16 Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . . . . . 2 . Rewire 5 | . . . . . . . 3 . . . 2 . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage (discovered 2 exits: *Fac / [*Rec]) -7/Factory -6/Factory -6/Waste -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -3/Armory History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 14) 63 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 662 | -10/Materials | Discovered new exit (range 9) 858 | -10/Materials | Discovered new exit (range 14) 1115 | -10/Materials | Discovered new exit (range 9) 1339 | -10/Materials | Discovered new exit (range 8) 1587 | -10/Materials | Discovered new exit (range 15) 1701 | -10/Materials | Core integrity fell below 50% 1747 | -10/Materials | Lost 3 parts (1n2w) 2045 | -10/Materials | Identified exit to Materials 2045 | -10/Materials | Entered another Materials area 2045 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2341 | -9/Materials | Build established: Scavenger-Skirmisher 3797 | -9/Materials | Build established: Skirmisher 4877 | -9/Materials | Discovered new exit (range 14) 4915 | -9/Materials | Identified exit to Materials 5440 | -9/Materials | Build established: Tank 5546 | -9/Materials | Repaired Hcp. Storage Unit 5846 | -9/Materials | Identified exit to Mines 5965 | -9/Materials | Discovered exit to Materials (range 15) 6123 | -9/Materials | Core integrity fell below 50% 6853 | -9/Materials | Entered another Materials area 6853 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7081 | -8/Materials | Discovered new exit (range 14) 7124 | -8/Materials | Build established: Gunner 7204 | -8/Materials | Discovered new exit (range 10) 7656 | -8/Materials | Lost 5 parts (1p2n2w) 7757 | -8/Materials | Repaired Beam Rifle 7867 | -8/Materials | Discovered new exit (range 4) 8853 | -8/Materials | First assault squad dispatched 8858 | -8/Materials | Identified exit to Factory 8895 | -8/Materials | Identified exit to Storage 8896 | -8/Materials | Entered Storage 9527 | -8/Storage | Repaired Arm. Treads 10068 | -8/Storage | Core integrity fell below 50% 10211 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 10387 | -8/Storage | Garrison activated, responded to threat 10513 | -8/Storage | Build established: Commander-Gunner 10703 | -8/Storage | Learned location of Armory (-3) 10744 | -8/Storage | Discovered exit to Factory (range 8) 10916 | -8/Storage | Used back door to open Recycling access 10916 | -8/Storage | Discovered new exit (range 4) 11191 | -8/Storage | Entered Factory 11191 | -7/Factory | Accompanied by 6 allies 11191 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 11428 | -7/Factory | Lost 5 allies 11668 | -7/Factory | Build established: Gunner 13382 | -7/Factory | Discovered new exit (range 14) 13548 | -7/Factory | Entered another Factory area 13548 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14656 | -6/Factory | Sucked down chute 14656 | -6/Factory | Entered Waste 14656 | -6/Waste | The area was eerily silent 14775 | -6/Waste | Build established: Scavenger-Gunner 15164 | -6/Waste | Discovered new exit (range 12) 15183 | -6/Waste | Entered Factory 15599 | -6/Factory | Discovered new exit (range 14) 15644 | -6/Factory | Discovered new exit (range 8) 15670 | -6/Factory | Identified exit to Lower Caves 15719 | -6/Factory | Entered another Factory area 15719 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 16016 | -5/Factory | Discovered new exit (range 12) 16100 | -5/Factory | Entered another Factory area 16100 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 16256 | -4/Factory | Build established: Gunner 16681 | -4/Factory | Garrison activated, responded to threat 16756 | -4/Factory | Destroyed 8 combat bots 17019 | -4/Factory | Repaired Hvy. Treads 17100 | -4/Factory | First assault squad dispatched 17124 | -4/Factory | Build established: Scavenger-Gunner 17533 | -4/Factory | Garrison activated, responded to threat 17921 | -4/Factory | Discovered new exit (range 15) 17987 | -4/Factory | Entered Upper Caves 18062 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 18899 | -4/Upper Caves | Discovered new exit (range 15) 19000 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 20013 | -4/Upper Caves | Entered another Upper Caves area 20013 | -4/Upper Caves | Accompanied by 1 ally 20067 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 20106 | -4/Upper Caves | Learned location of 1 exit from Proximity Caves 20151 | -4/Upper Caves | Spotted B-86 Titan 20228 | -4/Upper Caves | Discovered new exit (range 14) 20304 | -4/Upper Caves | Destroyed B-86 Titan 20430 | -4/Upper Caves | Entered Research 20430 | -3/Research | Evolved 2 slots: Utility x2 20661 | -3/Research | Build established: Scavenger-Tank 21160 | -3/Research | Discovered new exit (range 13) 21312 | -3/Research | Build established: Pyromaniac-Tank 21372 | -3/Research | Entered Armory 21430 | -3/Armory | Energy Cycler disabled 21659 | -3/Armory | Lost 7 parts (5u2w) 21690 | -3/Armory | Core integrity fell below 50% 21691 | -3/Armory | System corruption reached 10% 21724 | -3/Armory | Lost 11 parts (1p2n2u6w) 21728 | -3/Armory | Core integrity fell below 20% 21740 | -3/Armory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 21731_ H-77 Assassin knocked back. 21732_ Slammed into H-77 Assassin. 21733_ Destabilizing: System interference. 21733_ 0b10 Decoder Chip [Generic] temporarily disabled. 21733_ Penetrated by Slug. 21734_ Slammed into H-77 Assassin. 21734_ Penetrated by Slug. 21734_ Critical hit (Destroy). 21734_ Cmb. Linear Gravjet destroyed. 21735_ Slammed into H-77 Assassin. 21737_ Slug penetrates Wall. 21737_ Slammed into H-77 Assassin. 21737_ Penetrated by Slug. 21738_ Slammed into H-77 Assassin. 21738_ 0b10 Decoder Chip [Generic] broken. 21738_ Destabilizing: Short circuit. 21739_ Slammed into H-77 Assassin. 21740_ Penetrated by Slug. 21740_ Slug penetrates H-77 Assassin. 21740_ Penetrated by Slug. 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