Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.16 @ 17:55:45

Player: Acklord

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (25)      125
Value Destroyed (505)      505
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (700)                700
              TOTAL SCORE: 3050

 Bonus
-------
Follower Combat Kills      100
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/400
Matter                     82/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (170)
Location                   -6/Proximity Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (2) ---
   Armored Treads
>          --- UTILITY (2) ------
     Small Storage Unit
           Signal Interpreter
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (8) ----
           VTOL Module
  Hardened Light Armor Plating
           System Shield

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
           Angular Momentum Engine
>          --- PROPULSION -------
   Armored Treads
    Medium Treads
>          --- UTILITY ----------
     Small Storage Unit
           Signal Interpreter
>          --- WEAPON -----------
     Heavy Missile Launcher
>          --- INVENTORY --------
           VTOL Module
  Hardened Light Armor Plating
           System Shield
[Rating: 19]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Nuclear Core
Propulsion                 Flight Unit
  Treads                   Armored Treads
  Wheel                    Wheel
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Tractor Beam
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Heavy Missile Launcher

 Build                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    1    | .   .   .   1   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   
  Weapon                   1    | .   .   .   1   .   .   .   
Parts Attached             39   | 8   1   4   11  6   .   9   
  Power                    9    | 1   .   1   3   1   .   3   
    Engine                 6    | 1   .   .   2   1   .   2   
    Core                   3    | .   .   1   1   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               11   | 3   .   2   2   2   .   2   
    Treads                 2    | .   .   .   .   .   .   2   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  5    | 3   .   2   .   .   .   .   
    Hover                  2    | .   .   .   2   .   .   .   
    Flight                 2    | .   .   .   .   2   .   .   
  Utility                  5    | 2   1   1   1   .   .   .   
    Device                 1    | 1   .   .   .   .   .   .   
    Storage                3    | 1   1   1   .   .   .   .   
    Processor              1    | .   .   .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   14   | 2   .   .   5   3   .   4   
    Energy Gun             4    | .   .   .   4   .   .   .   
    Energy Cannon          1    | .   .   .   1   .   .   .   
    Ballistic Gun          7    | 2   .   .   .   3   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   .   
Parts Lost                 22   | .   .   7   2   .   .   13  
  Power                    7    | .   .   1   1   .   .   5   
  Propulsion               6    | .   .   2   1   .   .   3   
  Utility                  2    | .   .   2   .   .   .   .   
  Weapon                   7    | .   .   2   .   .   .   5   
  Highest Loss Streak      8    | .   .   7   2   .   .   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   100 64  78  99  100 76  
  Engine                   11   | .   14  8   14  11  11  8   
  Core                     9    | .   .   3   7   11  11  8   
  Wheel                    1    | .   28  19  9   .   .   .   
  Flight                   17   | .   .   .   .   19  22  10  
  Storage                  11   | .   14  12  11  11  11  11  
  Processor                9    | .   .   .   2   11  11  11  
  Energy Gun               2    | .   .   .   27  5   .   .   
  Ballistic Gun            27   | .   28  14  .   27  33  17  
Peak Build Rating          19   | 7   7   7   12  12  12  19  
  Average Rating           11   | 5   7   5   8   11  12  13  
  On Entrance              8    | .   7   7   6   12  12  12  
Naked Turns                7    | .   .   7   .   .   .   .   
Heaviest Build             28   | 13  13  10  21  21  18  28  
  Greatest Support         48   | 26  20  32  32  12  8   48  
  Greatest Overweight (x)  6    | .   .   1   1   6   2   6   
  Average Overweight (x)   1    | .   .   .   .   1   2   1   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   
  Average Capacity         7    | 7   5   5   8   8   8   8   
  Most Carried             8    | 4   2   4   8   8   8   8   
  Average Carried          6    | .   1   2   4   7   7   5   
  Final Capacity           8    | 8   5   8   8   8   8   8   
  Final Carried            8    | 1   2   1   8   8   8   3   

 Class Distribution 
--------------------
 82% | Scavenger-Gunner
  9% | Mutant
  4% | Scavenger-Mutant
  3% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Gunner | -9/Materials
 Scavenger-Gunner | -9/Mines
 Scavenger-Gunner | -7/Zion
 Scavenger-Gunner | -6/Proximity Caves

 Resources                      | -11 -10 -10 -9  -9  -7  -6  
-----------                Run  | Yrd Mat Min Mat Min Zio Pro 
Matter Collected           770  | 316 .   135 40  122 20  137 
  Remotely                 226  | 158 .   68  .   .   .   .   
Salvage Created            666  | 125 .   19  211 122 .   189 
  Parts                    48   | 10  .   2   10  16  .   10  
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      14   | .   .   .   .   .   .   14  
  Prevented                6    | .   .   .   .   .   .   6   

 Kills                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Combat Hostiles Destroyed  17   | .   .   1   2   8   .   6   
  Guns                     14   | .   .   1   1   8   .   4   
  AOE                      2    | .   .   .   .   .   .   2   
Classes Destroyed          7    | 2   .   1   3   .   .   1   
  Worker                   1    | .   .   .   1   .   .   .   
  Tunneler                 3    | 3   .   .   .   .   .   .   
  Recycler                 2    | 1   .   .   1   .   .   .   
  Watcher                  2    | .   .   .   2   .   .   .   
  Swarmer                  11   | .   .   1   .   8   .   2   
  Grunt                    5    | .   .   .   2   .   .   3   
  Programmer               1    | .   .   .   .   .   .   1   
Best Kill Streak           4    | 3   .   1   2   4   .   1   
  Combat Bots Only         4    | .   .   1   2   4   .   1   
Max Kills in Single Turn   2    | 1   .   1   1   2   .   1   
  Gunslinging              1    | .   .   .   .   1   .   .   
  Exploded                 1    | .   .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -7   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  
Hostile Shots Fired        185  | .    .    36   31   21   .    97   
  Missed                   52   | .    .    11   7    4    .    30   
Damage Taken               2294 | .    .    618  267  138  .    1271 
  Core                     629  | .    .    228  92   18   .    291  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         54   | 100  .    8    .    .    .    .    
Volleys Fired              66   | 6    3    3    10   14   .    30   
  Largest                  3    | 2    2    2    3    3    .    3    
  Hottest                  150  | 40   40   40   150  150  .    66   
Shots Fired                151  | 12   6    4    30   42   .    57   
  Gun                      135  | 12   6    4    30   42   .    41   
  Cannon                   .    | .    .    .    .    .    .    .    
  Launcher                 16   | .    .    .    .    .    .    16   
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  85   | 12   6    4    .    22   .    41   
  Thermal                  50   | .    .    .    30   20   .    .    
  Explosive                16   | .    .    .    .    .    .    16   
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         12   | 5    2    1    5    12   .    5    
  Robot Miss Streak        6    | 2    3    4    4    6    .    5    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        6    | .    .    .    1    4    .    1    
    Max Gunslinging Chain  2    | .    .    .    1    2    .    1    
Shots Hit Robots           82   | 9    2    1    16   22   .    32   
  Core Hits                38   | 5    .    1    8    10   .    14   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         2    | .    .    .    2    .    .    .    
    Burn                   2    | .    .    .    2    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           1427 | 108  25   12   226  210  .    846  
  Guns                     811  | 108  25   12   226  210  .    230  
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               616  | .    .    .    .    .    .    616  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  472  | 108  25   12   .    97   .    230  
  Thermal                  339  | .    .    .    226  113  .    .    
  Explosive                616  | .    .    .    .    .    .    616  
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            50   | .    .    .    .    .    .    50   
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               50   | .    .    .    .    .    .    50   
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      77   | .    .    .    .    .    .    77   
  Shots                    4    | .    .    .    .    .    .    4    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        506  | .    .    2    403  506  .    201  
  Average Temperature      121  | .    .    2    133  165  .    65   
  Received Heat Transfer   517  | .    .    40   144  .    .    333  
  Effects                  6    | .    .    .    1    5    .    .    
    Shutdowns              5    | .    .    .    1    4    .    .    
    Damage (minor)         1    | .    .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    1    .    .    .    
  Combat Hostiles          1    | .    .    .    1    .    .    .    
  Parts Melted             3    | .    .    .    2    1    .    .    
  Heat Transferred         1147 | .    .    .    814  333  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Peak Influence             224  | 20  13  39  115 224 .   .   
  Initial                  44   | .   13  4   .   44  .   .   
  Average                  86   | 6   13  8   50  154 .   .   
Maximum Alert Level        1    | .   .   .   .   1   .   .   
  Low Security (%)         78   | 100 100 100 100 52  .   .   
  Level 1                  21   | .   .   .   .   47  .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          3    | .   .   .   3   .   .   .   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            3    | .   .   .   3   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro 
Distress Signals           1    | .   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              50   | .   2   17  10  8   .   13  
  Peak Tracking Total      10   | .   2   10  5   4   .   4   
  Tactical Retreats        1    | .   .   1   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Traps Triggered            .    | .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  
----------                 Run  | Yrd Mat Min Mat Min Zio Pro 
Machines Disabled          .    | .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro 
Machines Accessed          .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                .    | .   .   .   .   .   .   .   
  Successful               .    | .   .   .   .   .   .   .   
  Failed                   .    | .   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   .   1   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   3   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   .   .   15  .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  
------------               Run  | Yrd Mat Min Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  -6  
--------                   Run  | Yrd Mat Min Mat Min Zio Pro 
Total Allies               4    | .   .   .   .   .   4   .   
  Largest Group            4    | .   .   .   .   .   4   4   
  Highest-Rated Group      156  | .   .   .   .   .   156 156 
  Highest-Rated Ally       41   | .   .   .   .   .   41  41  
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               22   | .   .   .   .   .   .   22  
  Total Damage             647  | .   .   .   .   .   .   647 
  Kills                    7    | .   .   .   .   .   .   7   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   2   1   1   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -7   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  
Turns Passed               4540 | 74   159  82   280  497  2871 577  
Spaces Moved               2388 | 46   185  77   194  228  1450 208  
  Core                     45   | 5    .    13   .    1    .    26   
  Treads                   78   | .    .    .    .    .    .    78   
  Legs                     .    | .    .    .    .    .    .    .    
  Wheels                   422  | 41   185  64   132  .    .    .    
  Hover                    81   | .    .    .    62   19   .    .    
  Flight                   1762 | .    .    .    .    208  1450 104  
  Fastest Speed            50   | 50   80   50   100  116  197  165  
  Average Speed            177  | 84   80   81   111  192  197  234  
  Slowest Speed            360  | 90   80   100  116  360  197  350  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       34   | 4    32   25   19   42   91   31   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     2    | .    .    .    .    .    2    .    
  Known Exits Taken        3    | .    .    .    1    1    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          168  | .    .    .    .    .    .    168  
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      168  | .    .    .    .    .    .    168  
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -6   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  
Total                      2568 | 68   189  92   233  262  1467 257  
  Wait                     22   | 1    .    6    1    .    14   .    
  Move                     2382 | 45   184  76   193  227  1449 208  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  43   | 8    1    3    16   7    2    6    
  Fast Attach              .    | .    .    .    .    .    .    .    
  Attach                   28   | 7    .    4    7    2    .    8    
  Detach                   .    | .    .    .    .    .    .    .    
  Swap                     11   | 1    1    .    4    4    .    1    
  Drop                     16   | .    .    .    2    8    2    4    
  Fire                     66   | 6    3    3    10   14   .    30   
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines (discovered 2 exits: [*Mat x2])
-9/Materials
-9/Mines
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
   16 | -11/Scrapyard      | Discovered new exit (range 15)
   75 | -11/Scrapyard      | Entered Materials
   80 | -10/Materials      | Discovered new exit (range 16)
  148 | -10/Materials      | Discovered new exit (range 4)
  234 | -10/Materials      | Entered Mines
  235 | -10/Mines          | Assembled infested the area
  240 | -10/Mines          | Assisted by a Guerilla fighting off Assembled
  282 | -10/Mines          | Core integrity fell below 50%
  285 | -10/Mines          | Discovered new exit (range 14)
  299 | -10/Mines          | Core integrity fell below 20%
  305 | -10/Mines          | Discovered new exit (range 11)
  314 | -10/Mines          | Lost 7 parts (1p2n2u2w)
  316 | -10/Mines          | Entered Materials
  316 | -9/Materials       | Evolved 2 slots: Power x1, Weapon x1
  337 | -9/Materials       | Build established: Mutant
  528 | -9/Materials       | Discovered new exit (range 16)
  595 | -9/Materials       | Identified exit to Mines
  596 | -9/Materials       | Entered Mines
  626 | -9/Mines           | Learned Materials terminal intel
  832 | -9/Mines           | Build established: Scavenger-Gunner
  870 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  873 | -9/Mines           | Identified exit to Zion
  905 | -9/Mines           | Learned Materials stockpile data
 1093 | -9/Mines           | Entered Zion
 1133 | -7/Zion            | Given A8's code to call for help
 1356 | -7/Zion            | Learned location of Data Miner (-6)
 1375 | -7/Zion            | Learned location of Storage (-7)
 1856 | -7/Zion            | Met Imprinter
 1908 | -7/Zion            | Imprinted
 1910 | -7/Zion            | Declared Zion's savior
 3562 | -7/Zion            | Discovered new exit (range 16)
 3629 | -7/Zion            | Learned Factory stockpile data
 3672 | -7/Zion            | Received a hallucinogenic algorithm
 3962 | -7/Zion            | Identified exit to Proximity Caves
 3964 | -7/Zion            | Entered Proximity Caves
 3964 | -6/Proximity Caves | Accompanied by 4 allies
 4249 | -6/Proximity Caves | Lost 3 allies
 4258 | -6/Proximity Caves | Core integrity fell below 50%
 4315 | -6/Proximity Caves | Lost 8 parts (2p2n4w)
 4472 | -6/Proximity Caves | Learned Factory terminal intel
 4535 | -6/Proximity Caves | Ambushed by research squad
 4536 | -6/Proximity Caves | Core integrity fell below 20%
 4541 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
The unstable cave ceiling collapses.
Destroyed Shock Rifle.
The unstable cave ceiling collapses.
P-60 Hacker destroyed.
The unstable cave ceiling collapses. <x5>
Acquired derelict log, extracted data.
Data stored: Factory terminal intel.
C-30 ARC bursts open, deploying its payload.
H-66 Slayer unfolds itself.
Penetrated by Slug.
Hvy. Missile Launcher destroyed.
P-60 Hacker: "UNIQUE TECHNOLOGY DETECTED,
  NEUTRALIZE FOR ANALYSIS."
Slug penetrates Wall.
Angular Momentum Engine destroyed.
Slug penetrates Wall.
Penetrated by Slug.
Slug penetrates Wall. <x4>
Lgt. Ion Engine destroyed.
Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          23
Energy Capacity            380
Matter Stores              373
Matter Capacity            400
Sight Range                16
Terrain Scan Density       10
Evasion (%)                44
Recoil Reduction           2

 Item Schematics 
-----------------
   Nuclear Pulse Thruster | -7/Zion | Archive
       Imp. Cryofiber Web | -7/Zion | Archive
            Core Analyzer | -7/Zion | Archive
  Adv. Signal Interpreter | -7/Zion | Archive
         Coolant Injector | -7/Zion | Archive
        Corruption Screen | -7/Zion | Archive
 Lyr. Heavy Armor Plating | -7/Zion | Archive
        Fusion Compressor | -7/Zion | Archive
 Component Analysis Suite | -7/Zion | Archive
            Energy Filter | -7/Zion | Archive
                 Arm. Leg | -7/Zion | Archive
              Gauss Rifle | -7/Zion | Archive
      EM Disruption Field | -7/Zion | Archive
            Weapon Cycler | -7/Zion | Archive
          Antigrav System | -7/Zion | Archive

 Robot Schematics 
------------------
 R-06 Scavenger | -7/Zion | Archive
   L-41 Fighter | -7/Zion | Archive
   M-14 Sweeper | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Close Call
I Survived The Infestation
Robot Respite
The One

 Challenges 
------------
None

 Game 
------
Seed              AngularCentriumArticulator
  Manual?         0
Play Time         00:40:54
  Cumulative      5.3 hours
  Start           2025.03.16 @ 17:14:09
  End             2025.03.16 @ 17:55:45
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          10
  Rogue           10
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          8
Achievement%      8
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b58aa447-f22a-48d2-b976-dee5c83ccfca