Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.16 @ 17:55:45 Player: Acklord Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (25) 125 Value Destroyed (505) 505 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 3050 Bonus ------- Follower Combat Kills 100 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 82/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Treading (170) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Armored Treads > --- UTILITY (2) ------ Small Storage Unit Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (8) ---- VTOL Module Hardened Light Armor Plating System Shield Peak State ------------ > --- POWER ------------ Light Ion Engine Angular Momentum Engine > --- PROPULSION ------- Armored Treads Medium Treads > --- UTILITY ---------- Small Storage Unit Signal Interpreter > --- WEAPON ----------- Heavy Missile Launcher > --- INVENTORY -------- VTOL Module Hardened Light Armor Plating System Shield [Rating: 19] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Flight Unit Treads Armored Treads Wheel Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Small Storage Unit Device Tractor Beam Storage Small Storage Unit Processor Signal Interpreter Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Heavy Missile Launcher Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power 1 | . . . 1 . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon 1 | . . . 1 . . . Parts Attached 39 | 8 1 4 11 6 . 9 Power 9 | 1 . 1 3 1 . 3 Engine 6 | 1 . . 2 1 . 2 Core 3 | . . 1 1 . . 1 Reactor . | . . . . . . . Propulsion 11 | 3 . 2 2 2 . 2 Treads 2 | . . . . . . 2 Leg . | . . . . . . . Wheel 5 | 3 . 2 . . . . Hover 2 | . . . 2 . . . Flight 2 | . . . . 2 . . Utility 5 | 2 1 1 1 . . . Device 1 | 1 . . . . . . Storage 3 | 1 1 1 . . . . Processor 1 | . . . 1 . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 14 | 2 . . 5 3 . 4 Energy Gun 4 | . . . 4 . . . Energy Cannon 1 | . . . 1 . . . Ballistic Gun 7 | 2 . . . 3 . 2 Ballistic Cannon . | . . . . . . . Launcher 2 | . . . . . . 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 22 | . . 7 2 . . 13 Power 7 | . . 1 1 . . 5 Propulsion 6 | . . 2 1 . . 3 Utility 2 | . . 2 . . . . Weapon 7 | . . 2 . . . 5 Highest Loss Streak 8 | . . 7 2 . . 8 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 94 | . 100 64 78 99 100 76 Engine 11 | . 14 8 14 11 11 8 Core 9 | . . 3 7 11 11 8 Wheel 1 | . 28 19 9 . . . Flight 17 | . . . . 19 22 10 Storage 11 | . 14 12 11 11 11 11 Processor 9 | . . . 2 11 11 11 Energy Gun 2 | . . . 27 5 . . Ballistic Gun 27 | . 28 14 . 27 33 17 Peak Build Rating 19 | 7 7 7 12 12 12 19 Average Rating 11 | 5 7 5 8 11 12 13 On Entrance 8 | . 7 7 6 12 12 12 Naked Turns 7 | . . 7 . . . . Heaviest Build 28 | 13 13 10 21 21 18 28 Greatest Support 48 | 26 20 32 32 12 8 48 Greatest Overweight (x) 6 | . . 1 1 6 2 6 Average Overweight (x) 1 | . . . . 1 2 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 7 5 5 8 8 8 8 Most Carried 8 | 4 2 4 8 8 8 8 Average Carried 6 | . 1 2 4 7 7 5 Final Capacity 8 | 8 5 8 8 8 8 8 Final Carried 8 | 1 2 1 8 8 8 3 Class Distribution -------------------- 82% | Scavenger-Gunner 9% | Mutant 4% | Scavenger-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 770 | 316 . 135 40 122 20 137 Remotely 226 | 158 . 68 . . . . Salvage Created 666 | 125 . 19 211 122 . 189 Parts 48 | 10 . 2 10 16 . 10 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 14 | . . . . . . 14 Prevented 6 | . . . . . . 6 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 17 | . . 1 2 8 . 6 Guns 14 | . . 1 1 8 . 4 AOE 2 | . . . . . . 2 Classes Destroyed 7 | 2 . 1 3 . . 1 Worker 1 | . . . 1 . . . Tunneler 3 | 3 . . . . . . Recycler 2 | 1 . . 1 . . . Watcher 2 | . . . 2 . . . Swarmer 11 | . . 1 . 8 . 2 Grunt 5 | . . . 2 . . 3 Programmer 1 | . . . . . . 1 Best Kill Streak 4 | 3 . 1 2 4 . 1 Combat Bots Only 4 | . . 1 2 4 . 1 Max Kills in Single Turn 2 | 1 . 1 1 2 . 1 Gunslinging 1 | . . . . 1 . . Exploded 1 | . . . . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 185 | . . 36 31 21 . 97 Missed 52 | . . 11 7 4 . 30 Damage Taken 2294 | . . 618 267 138 . 1271 Core 629 | . . 228 92 18 . 291 Absorbed by Shields . | . . . . . . . Core Remaining (%) 54 | 100 . 8 . . . . Volleys Fired 66 | 6 3 3 10 14 . 30 Largest 3 | 2 2 2 3 3 . 3 Hottest 150 | 40 40 40 150 150 . 66 Shots Fired 151 | 12 6 4 30 42 . 57 Gun 135 | 12 6 4 30 42 . 41 Cannon . | . . . . . . . Launcher 16 | . . . . . . 16 Special . | . . . . . . . Kinetic 85 | 12 6 4 . 22 . 41 Thermal 50 | . . . 30 20 . . Explosive 16 | . . . . . . 16 Electromagnetic . | . . . . . . . Robot Hit Streak 12 | 5 2 1 5 12 . 5 Robot Miss Streak 6 | 2 3 4 4 6 . 5 Penetration Max . | . . . . . . . Secondary Targets 6 | . . . 1 4 . 1 Max Gunslinging Chain 2 | . . . 1 2 . 1 Shots Hit Robots 82 | 9 2 1 16 22 . 32 Core Hits 38 | 5 . 1 8 10 . 14 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . . . 2 . . . Burn 2 | . . . 2 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1427 | 108 25 12 226 210 . 846 Guns 811 | 108 25 12 226 210 . 230 Cannons . | . . . . . . . Explosions 616 | . . . . . . 616 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 472 | 108 25 12 . 97 . 230 Thermal 339 | . . . 226 113 . . Explosive 616 | . . . . . . 616 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 50 | . . . . . . 50 Projectiles . | . . . . . . . Explosions 50 | . . . . . . 50 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 77 | . . . . . . 77 Shots 4 | . . . . . . 4 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 506 | . . 2 403 506 . 201 Average Temperature 121 | . . 2 133 165 . 65 Received Heat Transfer 517 | . . 40 144 . . 333 Effects 6 | . . . 1 5 . . Shutdowns 5 | . . . 1 4 . . Damage (minor) 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Melted 3 | . . . 2 1 . . Heat Transferred 1147 | . . . 814 333 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 224 | 20 13 39 115 224 . . Initial 44 | . 13 4 . 44 . . Average 86 | 6 13 8 50 154 . . Maximum Alert Level 1 | . . . . 1 . . Low Security (%) 78 | 100 100 100 100 52 . . Level 1 21 | . . . . 47 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . . . 3 . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 3 | . . . 3 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 1 | . 1 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 50 | . 2 17 10 8 . 13 Peak Tracking Total 10 | . 2 10 5 4 . 4 Tactical Retreats 1 | . . 1 . . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks . | . . . . . . . Successful . | . . . . . . . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 1 | . . . . . 1 . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks . | . . . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections . | . . . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 4 | . . . . . 4 . Largest Group 4 | . . . . . 4 4 Highest-Rated Group 156 | . . . . . 156 156 Highest-Rated Ally 41 | . . . . . 41 41 Total Orders . | . . . . . . . Ally Attacks 22 | . . . . . . 22 Total Damage 647 | . . . . . . 647 Kills 7 | . . . . . . 7 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . . . 2 1 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 4540 | 74 159 82 280 497 2871 577 Spaces Moved 2388 | 46 185 77 194 228 1450 208 Core 45 | 5 . 13 . 1 . 26 Treads 78 | . . . . . . 78 Legs . | . . . . . . . Wheels 422 | 41 185 64 132 . . . Hover 81 | . . . 62 19 . . Flight 1762 | . . . . 208 1450 104 Fastest Speed 50 | 50 80 50 100 116 197 165 Average Speed 177 | 84 80 81 111 192 197 234 Slowest Speed 360 | 90 80 100 116 360 197 350 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 34 | 4 32 25 19 42 91 31 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 2 . Known Exits Taken 3 | . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 168 | . . . . . . 168 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 168 | . . . . . . 168 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 2568 | 68 189 92 233 262 1467 257 Wait 22 | 1 . 6 1 . 14 . Move 2382 | 45 184 76 193 227 1449 208 Hop . | . . . . . . . Pick Up 43 | 8 1 3 16 7 2 6 Fast Attach . | . . . . . . . Attach 28 | 7 . 4 7 2 . 8 Detach . | . . . . . . . Swap 11 | 1 1 . 4 4 . 1 Drop 16 | . . . 2 8 2 4 Fire 66 | 6 3 3 10 14 . 30 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 80 | -10/Materials | Discovered new exit (range 16) 148 | -10/Materials | Discovered new exit (range 4) 234 | -10/Materials | Entered Mines 235 | -10/Mines | Assembled infested the area 240 | -10/Mines | Assisted by a Guerilla fighting off Assembled 282 | -10/Mines | Core integrity fell below 50% 285 | -10/Mines | Discovered new exit (range 14) 299 | -10/Mines | Core integrity fell below 20% 305 | -10/Mines | Discovered new exit (range 11) 314 | -10/Mines | Lost 7 parts (1p2n2u2w) 316 | -10/Mines | Entered Materials 316 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 337 | -9/Materials | Build established: Mutant 528 | -9/Materials | Discovered new exit (range 16) 595 | -9/Materials | Identified exit to Mines 596 | -9/Materials | Entered Mines 626 | -9/Mines | Learned Materials terminal intel 832 | -9/Mines | Build established: Scavenger-Gunner 870 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 873 | -9/Mines | Identified exit to Zion 905 | -9/Mines | Learned Materials stockpile data 1093 | -9/Mines | Entered Zion 1133 | -7/Zion | Given A8's code to call for help 1356 | -7/Zion | Learned location of Data Miner (-6) 1375 | -7/Zion | Learned location of Storage (-7) 1856 | -7/Zion | Met Imprinter 1908 | -7/Zion | Imprinted 1910 | -7/Zion | Declared Zion's savior 3562 | -7/Zion | Discovered new exit (range 16) 3629 | -7/Zion | Learned Factory stockpile data 3672 | -7/Zion | Received a hallucinogenic algorithm 3962 | -7/Zion | Identified exit to Proximity Caves 3964 | -7/Zion | Entered Proximity Caves 3964 | -6/Proximity Caves | Accompanied by 4 allies 4249 | -6/Proximity Caves | Lost 3 allies 4258 | -6/Proximity Caves | Core integrity fell below 50% 4315 | -6/Proximity Caves | Lost 8 parts (2p2n4w) 4472 | -6/Proximity Caves | Learned Factory terminal intel 4535 | -6/Proximity Caves | Ambushed by research squad 4536 | -6/Proximity Caves | Core integrity fell below 20% 4541 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- The unstable cave ceiling collapses. Destroyed Shock Rifle. The unstable cave ceiling collapses. P-60 Hacker destroyed. The unstable cave ceiling collapses. <x5> Acquired derelict log, extracted data. Data stored: Factory terminal intel. C-30 ARC bursts open, deploying its payload. H-66 Slayer unfolds itself. Penetrated by Slug. Hvy. Missile Launcher destroyed. P-60 Hacker: "UNIQUE TECHNOLOGY DETECTED, NEUTRALIZE FOR ANALYSIS." Slug penetrates Wall. Angular Momentum Engine destroyed. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. <x4> Lgt. Ion Engine destroyed. Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????####??????????????????????? | | ??????????????????????? #??????????????????????? | | ????? ???##??????????? #??????????????????????? | | ????? ??# ???????????# #??????????????????????? | | ????? ### ???????????# #??????????????????????? | | ????? ??????????# #??????????????????????? | | ??????? ??????????# #??????????????????????? | | ????????# ?#####????# #??????????????????????? | | ?????###?# ## ##??## #??##??????????????????? | | ????## ## #### #? #??????????????????? | | ????# @#? ## ##??????????????? | | ????# # % ##?????????????? | | ?????????# ### p# #?????????????? | | ????? ???## ##?# #???????????? | | ???? ???## ###??## #??????????? | | ????# #??## ##????## #??????????? | | ????# ??# ####??######## ##??????????? | | ????? ??## ##?????????? ##???????????? | | ????? ??## ##???????????##????????????? | | ?????? ???# #?????????????????????????? | | ??##??? ###### ### #????????????????????????? | | ?? ??? #?# #??######????????????????????????? | | ?? ??? #?# #????????????????????????????????? | | ??? ??# ### #????????????????????????????????? | | ??? "" ?# # #????????????????????????????????? | | ??" "" "## # ###????????????????????????????????? | | ?" """ "# #??????????????????????????????????? | | # "" " #??????????????????????????????????? | | #" """"" ########?????????????????????????????? | | #" " ## ##????????????????????????????? | | #????????????????????????????? | | ####?????????????????????????? | | ## #?????????????????????????? | | ?# ##?????????????????????????? | | ## ##### #??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 23 Energy Capacity 380 Matter Stores 373 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Evasion (%) 44 Recoil Reduction 2 Item Schematics ----------------- Nuclear Pulse Thruster | -7/Zion | Archive Imp. Cryofiber Web | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Lyr. Heavy Armor Plating | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Energy Filter | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Antigrav System | -7/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive M-14 Sweeper | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call I Survived The Infestation Robot Respite The One Challenges ------------ None Game ------ Seed AngularCentriumArticulator Manual? 0 Play Time 00:40:54 Cumulative 5.3 hours Start 2025.03.16 @ 17:14:09 End 2025.03.16 @ 17:55:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 8 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b58aa447-f22a-48d2-b976-dee5c83ccfca